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[Refactor] #3325 effect_monster_type::note/note_dies をconcptr からstd::string へ変えた
[hengbandforosx/hengbandosx.git]
/
src
/
realm
/
realm-hex-numbers.h
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#pragma once
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enum spell_hex_type {
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/* 1st book */
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HEX_BLESS = 0,
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HEX_CURE_LIGHT = 1,
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HEX_DEMON_AURA = 2,
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HEX_STINKING_MIST = 3,
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HEX_XTRA_MIGHT = 4,
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HEX_CURSE_WEAPON = 5,
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HEX_DETECT_EVIL = 6,
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HEX_PATIENCE = 7,
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/* 2nd book */
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HEX_ICE_ARMOR = 8,
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HEX_CURE_SERIOUS = 9,
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HEX_INHALE = 10,
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HEX_VAMP_MIST = 11,
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HEX_RUNESWORD = 12,
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HEX_CONFUSION = 13,
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HEX_BUILDING = 14,
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HEX_ANTI_TELE = 15,
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/* 3rd book */
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HEX_SHOCK_CLOAK = 16,
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HEX_CURE_CRITICAL = 17,
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HEX_RECHARGE = 18,
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HEX_RAISE_DEAD = 19,
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HEX_CURSE_ARMOUR = 20,
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HEX_SHADOW_CLOAK = 21,
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HEX_PAIN_TO_MANA = 22,
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HEX_EYE_FOR_EYE = 23,
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/* 4th book */
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HEX_ANTI_MULTI = 24,
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HEX_RESTORE = 25,
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HEX_DRAIN_CURSE = 26,
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HEX_VAMP_BLADE = 27,
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HEX_STUN_MONSTERS = 28,
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HEX_SHADOW_MOVE = 29,
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HEX_ANTI_MAGIC = 30,
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HEX_REVENGE = 31,
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HEX_MAX,
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};