3 * @brief 呪術の処理実装 / Hex code
6 * 2014 Deskull rearranged comment for Doxygen.\n
9 * 0: Flag bits of spelling spells\n
10 * 1: Flag bits of despelled spells\n
13 * 0: Number of spelling spells\n
14 * 1: Type of revenge\n
15 * 2: Turn count for revenge\n
21 #include "effect/effect-characteristics.h"
22 #include "cmd-spell.h"
23 #include "cmd-quaff.h"
24 #include "object-flavor.h"
25 #include "object-hook.h"
26 #include "object-curse.h"
27 #include "spells-status.h"
28 #include "spell/technic-info-table.h"
29 #include "player-status.h"
30 #include "player-effects.h"
31 #include "player-skill.h"
32 #include "player-inventory.h"
33 #include "realm/realm-hex.h"
35 #include "monsterrace.h"
36 #include "targeting.h"
37 #include "realm/realm-song.h"
38 #include "view/display-main-window.h"
40 #include "realm/realm-hex.h"
41 #include "spell/spells-execution.h"
42 #include "spell/spells-type.h"
43 #include "spell/process-effect.h"
44 #include "spell/spells2.h"
45 #include "spell/spells3.h"
47 #define MAX_KEEP 4 /*!<呪術の最大詠唱数 */
50 * @brief プレイヤーが詠唱中の全呪術を停止する
53 bool stop_hex_spell_all(player_type *caster_ptr)
57 for (i = 0; i < 32; i++)
59 if (hex_spelling(caster_ptr, i)) exe_spell(caster_ptr, REALM_HEX, i, SPELL_STOP);
62 CASTING_HEX_FLAGS(caster_ptr) = 0;
63 CASTING_HEX_NUM(caster_ptr) = 0;
65 if (caster_ptr->action == ACTION_SPELL) set_action(caster_ptr, ACTION_NONE);
67 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
68 caster_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
74 * @brief プレイヤーが詠唱中の呪術から一つを選んで停止する
77 bool stop_hex_spell(player_type *caster_ptr)
87 if (!hex_spelling_any(caster_ptr))
89 msg_print(_("呪文を詠唱していません。", "You are casting no spell."));
94 else if ((CASTING_HEX_NUM(caster_ptr) == 1) || (caster_ptr->lev < 35))
96 return stop_hex_spell_all(caster_ptr);
100 strnfmt(out_val, 78, _("どの呪文の詠唱を中断しますか?(呪文 %c-%c, 'l'全て, ESC)", "Which spell do you stop casting? (Spell %c-%c, 'l' to all, ESC)"),
101 I2A(0), I2A(CASTING_HEX_NUM(caster_ptr) - 1));
108 Term_erase(x, y, 255);
109 prt(_(" 名前", " Name"), y, x + 5);
110 for (spell = 0; spell < 32; spell++)
112 if (hex_spelling(caster_ptr, spell))
114 Term_erase(x, y + n + 1, 255);
115 put_str(format("%c) %s", I2A(n), exe_spell(caster_ptr, REALM_HEX, spell, SPELL_NAME)), y + n + 1, x + 2);
120 if (!get_com(out_val, &choice, TRUE)) break;
121 if (isupper(choice)) choice = (char)tolower(choice);
123 if (choice == 'l') /* All */
126 return stop_hex_spell_all(caster_ptr);
128 if ((choice < I2A(0)) || (choice > I2A(CASTING_HEX_NUM(caster_ptr) - 1))) continue;
137 int n = sp[A2I(choice)];
139 exe_spell(caster_ptr, REALM_HEX, n, SPELL_STOP);
140 CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << n);
141 CASTING_HEX_NUM(caster_ptr)--;
144 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
145 caster_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
152 * @brief 一定時間毎に呪術で消費するMPを処理する /
153 * Upkeeping hex spells Called from dungeon.c
156 void check_hex(player_type *caster_ptr)
159 MANA_POINT need_mana;
163 /* Spells spelled by player */
164 if (caster_ptr->realm1 != REALM_HEX) return;
165 if (!CASTING_HEX_FLAGS(caster_ptr) && !caster_ptr->magic_num1[1]) return;
167 if (caster_ptr->magic_num1[1])
169 caster_ptr->magic_num1[0] = caster_ptr->magic_num1[1];
170 caster_ptr->magic_num1[1] = 0;
174 /* Stop all spells when anti-magic ability is given */
175 if (caster_ptr->anti_magic)
177 stop_hex_spell_all(caster_ptr);
182 for (spell = 0; spell < 32; spell++)
184 if (hex_spelling(caster_ptr, spell))
186 const magic_type *s_ptr;
187 s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
188 need_mana += mod_need_mana(caster_ptr, s_ptr->smana, spell, REALM_HEX);
192 /* Culcurates final mana cost */
194 s64b_div(&need_mana, &need_mana_frac, 0, 3); /* Divide by 3 */
195 need_mana += (CASTING_HEX_NUM(caster_ptr) - 1);
197 /* Not enough mana */
198 if (s64b_cmp(caster_ptr->csp, caster_ptr->csp_frac, need_mana, need_mana_frac) < 0)
200 stop_hex_spell_all(caster_ptr);
207 s64b_sub(&(caster_ptr->csp), &(caster_ptr->csp_frac), need_mana, need_mana_frac);
209 caster_ptr->redraw |= PR_MANA;
212 msg_print(_("詠唱を再開した。", "You restart casting."));
214 caster_ptr->action = ACTION_SPELL;
216 caster_ptr->update |= (PU_BONUS | PU_HP);
217 caster_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
218 caster_ptr->update |= (PU_MONSTERS);
219 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
223 /* Gain experiences of spelling spells */
224 for (spell = 0; spell < 32; spell++)
226 const magic_type *s_ptr;
228 if (!hex_spelling(caster_ptr, spell)) continue;
230 s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
232 if (caster_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
233 caster_ptr->spell_exp[spell] += 5;
234 else if(caster_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
235 { if (one_in_(2) && (caster_ptr->current_floor_ptr->dun_level > 4) && ((caster_ptr->current_floor_ptr->dun_level + 10) > caster_ptr->lev)) caster_ptr->spell_exp[spell] += 1; }
236 else if(caster_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
237 { if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && ((caster_ptr->current_floor_ptr->dun_level + 5) > s_ptr->slevel)) caster_ptr->spell_exp[spell] += 1; }
238 else if(caster_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
239 { if (one_in_(5) && ((caster_ptr->current_floor_ptr->dun_level + 5) > caster_ptr->lev) && (caster_ptr->current_floor_ptr->dun_level > s_ptr->slevel)) caster_ptr->spell_exp[spell] += 1; }
242 /* Do any effects of continual spells */
243 for (spell = 0; spell < 32; spell++)
245 if (hex_spelling(caster_ptr, spell))
247 exe_spell(caster_ptr, REALM_HEX, spell, SPELL_CONT);
253 * @brief プレイヤーの呪術詠唱枠がすでに最大かどうかを返す
254 * @return すでに全枠を利用しているならTRUEを返す
256 bool hex_spell_fully(player_type *caster_ptr)
259 k_max = (caster_ptr->lev / 15) + 1;
260 k_max = MIN(k_max, MAX_KEEP);
261 if (CASTING_HEX_NUM(caster_ptr) < k_max) return FALSE;
266 * @brief 一定ゲームターン毎に復讐処理の残り期間の判定を行う
269 void revenge_spell(player_type *caster_ptr)
271 if (caster_ptr->realm1 != REALM_HEX) return;
272 if (HEX_REVENGE_TURN(caster_ptr) <= 0) return;
274 switch(HEX_REVENGE_TYPE(caster_ptr))
276 case 1: exe_spell(caster_ptr, REALM_HEX, HEX_PATIENCE, SPELL_CONT); break;
277 case 2: exe_spell(caster_ptr, REALM_HEX, HEX_REVENGE, SPELL_CONT); break;
282 * @brief 復讐ダメージの追加を行う
283 * @param dam 蓄積されるダメージ量
286 void revenge_store(player_type *caster_ptr, HIT_POINT dam)
288 if (caster_ptr->realm1 != REALM_HEX) return;
289 if (HEX_REVENGE_TURN(caster_ptr) <= 0) return;
291 HEX_REVENGE_POWER(caster_ptr) += dam;
296 * @param m_idx 判定の対象となるモンスターID
297 * @return 反テレポートの効果が適用されるならTRUEを返す
299 bool teleport_barrier(player_type *caster_ptr, MONSTER_IDX m_idx)
301 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
302 monster_race *r_ptr = &r_info[m_ptr->r_idx];
304 if (!hex_spelling(caster_ptr, HEX_ANTI_TELE)) return FALSE;
305 if ((caster_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
312 * @param m_idx 判定の対象となるモンスターID
313 * @return 反魔法の効果が適用されるならTRUEを返す
315 bool magic_barrier(player_type *target_ptr, MONSTER_IDX m_idx)
317 monster_type *m_ptr = &target_ptr->current_floor_ptr->m_list[m_idx];
318 monster_race *r_ptr = &r_info[m_ptr->r_idx];
320 if (!hex_spelling(target_ptr, HEX_ANTI_MAGIC)) return FALSE;
321 if ((target_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
328 * @param m_idx 判定の対象となるモンスターID
329 * @return 反増殖の効果が適用されるならTRUEを返す
331 bool multiply_barrier(player_type *caster_ptr, MONSTER_IDX m_idx)
333 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
334 monster_race *r_ptr = &r_info[m_ptr->r_idx];
336 if (!hex_spelling(caster_ptr, HEX_ANTI_MULTI)) return FALSE;
337 if ((caster_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
343 * @brief 呪術領域魔法の各処理を行う
345 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_CONT / SPELL_STOP)
346 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_CONT / SPELL_STOP 時はNULL文字列を返す。
348 concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
350 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
351 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
352 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
353 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
354 bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
355 bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
359 PLAYER_LEVEL plev = caster_ptr->lev;
364 /*** 1st book (0-7) ***/
366 if (name) return _("邪なる祝福", "Evily blessing");
367 if (desc) return _("祝福により攻撃精度と防御力が上がる。", "Attempts to increase +to_hit of a weapon and AC");
370 if (!caster_ptr->blessed)
372 msg_print(_("高潔な気分になった!", "You feel righteous!"));
377 if (!caster_ptr->blessed)
379 msg_print(_("高潔な気分が消え失せた。", "The prayer has expired."));
385 if (name) return _("軽傷の治癒", "Cure light wounds");
386 if (desc) return _("HPや傷を少し回復させる。", "Heals cuts and HP a little.");
387 if (info) return info_heal(1, 10, 0);
390 msg_print(_("気分が良くなってくる。", "You feel a little better."));
392 if (cast || cont) (void)cure_light_wounds(caster_ptr, 1, 10);
396 if (name) return _("悪魔のオーラ", "Demonic aura");
397 if (desc) return _("炎のオーラを身にまとい、回復速度が速くなる。", "Gives fire aura and regeneration.");
400 msg_print(_("体が炎のオーラで覆われた。", "You are enveloped by a fiery aura!"));
404 msg_print(_("炎のオーラが消え去った。", "The fiery aura disappeared."));
409 if (name) return _("悪臭霧", "Stinking mist");
410 if (desc) return _("視界内のモンスターに微弱量の毒のダメージを与える。", "Deals a little poison damage to all monsters in your sight.");
411 power = plev / 2 + 5;
412 if (info) return info_damage(1, power, 0);
415 project_all_los(caster_ptr, GF_POIS, randint1(power));
420 if (name) return _("腕力強化", "Extra might");
421 if (desc) return _("術者の腕力を上昇させる。", "Attempts to increase your strength.");
424 msg_print(_("何だか力が湧いて来る。", "You feel stronger."));
429 if (name) return _("武器呪縛", "Curse weapon");
430 if (desc) return _("装備している武器を呪う。", "Curses your weapon.");
435 GAME_TEXT o_name[MAX_NLEN];
437 u32b f[TR_FLAG_SIZE];
439 item_tester_hook = item_tester_hook_weapon_except_bow;
440 q = _("どれを呪いますか?", "Which weapon do you curse?");
441 s = _("武器を装備していない。", "You're not wielding a weapon.");
443 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP), 0);
444 if (!o_ptr) return FALSE;
446 object_desc(caster_ptr, o_name, o_ptr, OD_NAME_ONLY);
447 object_flags(o_ptr, f);
449 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name))) return FALSE;
452 (object_is_artifact(o_ptr) || have_flag(f, TR_BLESSED)))
454 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
459 o_ptr->to_d -= randint1(3) % 2;
460 if (o_ptr->to_d < 0) o_ptr->to_d = 0;
464 o_ptr->to_h -= randint1(3) % 2;
465 if (o_ptr->to_h < 0) o_ptr->to_h = 0;
469 o_ptr->to_a -= randint1(3) % 2;
470 if (o_ptr->to_a < 0) o_ptr->to_a = 0;
472 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
478 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
479 o_ptr->curse_flags |= (TRC_CURSED);
481 if (object_is_artifact(o_ptr) || object_is_ego(o_ptr))
484 if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
487 o_ptr->curse_flags |= (TRC_TY_CURSE);
488 if (one_in_(666)) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
490 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
491 add_flag(o_ptr->art_flags, TR_VORPAL);
492 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
493 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
498 o_ptr->curse_flags |= get_curse(curse_rank, o_ptr);
501 caster_ptr->update |= (PU_BONUS);
507 if (name) return _("邪悪感知", "Evil detection");
508 if (desc) return _("周囲の邪悪なモンスターを感知する。", "Detects evil monsters.");
509 if (info) return info_range(MAX_SIGHT);
512 msg_print(_("邪悪な生物の存在を感じ取ろうとした。", "You sense the presence of evil creatures."));
517 if (name) return _("我慢", "Patience");
518 if (desc) return _("数ターン攻撃を耐えた後、受けたダメージを地獄の業火として周囲に放出する。",
519 "Bursts hell fire strongly after enduring damage for a few turns.");
520 power = MIN(200, (HEX_REVENGE_POWER(caster_ptr) * 2));
521 if (info) return info_damage(0, 0, power);
524 int a = 3 - (caster_ptr->pspeed - 100) / 10;
525 MAGIC_NUM2 r = 3 + randint1(3) + MAX(0, MIN(3, a));
527 if (HEX_REVENGE_TURN(caster_ptr) > 0)
529 msg_print(_("すでに我慢をしている。", "You are already biding your time for vengeance."));
533 HEX_REVENGE_TYPE(caster_ptr) = 1;
534 HEX_REVENGE_TURN(caster_ptr) = r;
535 HEX_REVENGE_POWER(caster_ptr) = 0;
536 msg_print(_("じっと耐えることにした。", "You decide to endure damage for future retribution."));
541 POSITION rad = 2 + (power / 50);
543 HEX_REVENGE_TURN(caster_ptr)--;
545 if ((HEX_REVENGE_TURN(caster_ptr) <= 0) || (power >= 200))
547 msg_print(_("我慢が解かれた!", "My patience is at an end!"));
550 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, power, GF_HELL_FIRE,
551 (PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
553 if (current_world_ptr->wizard)
555 msg_format(_("%d点のダメージを返した。", "You return %d damage."), power);
559 HEX_REVENGE_TYPE(caster_ptr) = 0;
560 HEX_REVENGE_TURN(caster_ptr) = 0;
561 HEX_REVENGE_POWER(caster_ptr) = 0;
566 /*** 2nd book (8-15) ***/
568 if (name) return _("氷の鎧", "Armor of ice");
569 if (desc) return _("氷のオーラを身にまとい、防御力が上昇する。", "Surrounds you with an icy aura and gives a bonus to AC.");
572 msg_print(_("体が氷の鎧で覆われた。", "You are enveloped by icy armor!"));
576 msg_print(_("氷の鎧が消え去った。", "The icy armor disappeared."));
581 if (name) return _("重傷の治癒", "Cure serious wounds");
582 if (desc) return _("体力や傷を多少回復させる。", "Heals cuts and HP.");
583 if (info) return info_heal(2, 10, 0);
586 msg_print(_("気分が良くなってくる。", "You feel better."));
588 if (cast || cont) (void)cure_serious_wounds(caster_ptr, 2, 10);
592 if (name) return _("薬品吸入", "Inhale potion");
593 if (desc) return _("呪文詠唱を中止することなく、薬の効果を得ることができる。", "Quaffs a potion without canceling spell casting.");
596 CASTING_HEX_FLAGS(caster_ptr) |= (1L << HEX_INHAIL);
597 do_cmd_quaff_potion(caster_ptr);
598 CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << HEX_INHAIL);
604 if (name) return _("衰弱の霧", "Hypodynamic mist");
605 if (desc) return _("視界内のモンスターに微弱量の衰弱属性のダメージを与える。",
606 "Deals a little life-draining damage to all monsters in your sight.");
607 power = (plev / 2) + 5;
608 if (info) return info_damage(1, power, 0);
611 project_all_los(caster_ptr, GF_HYPODYNAMIA, randint1(power));
616 if (name) return _("魔剣化", "Swords to runeswords");
617 if (desc) return _("武器の攻撃力を上げる。切れ味を得、呪いに応じて与えるダメージが上昇し、善良なモンスターに対するダメージが2倍になる。",
618 "Gives vorpal ability to your weapon. Increases damage from your weapon acccording to curse of your weapon.");
622 msg_print("あなたの武器が黒く輝いた。");
624 if (!empty_hands(caster_ptr, FALSE))
625 msg_print("Your weapons glow bright black.");
627 msg_print("Your weapon glows bright black.");
633 msg_print("武器の輝きが消え去った。");
635 msg_format("Your weapon%s.", (empty_hands(caster_ptr, FALSE)) ? " no longer glows" : "s no longer glow");
641 if (name) return _("混乱の手", "Touch of confusion");
642 if (desc) return _("攻撃した際モンスターを混乱させる。", "Confuses a monster when you attack.");
645 msg_print(_("あなたの手が赤く輝き始めた。", "Your hands glow bright red."));
649 msg_print(_("手の輝きがなくなった。", "Your hands no longer glow."));
654 if (name) return _("肉体強化", "Building up");
655 if (desc) return _("術者の腕力、器用さ、耐久力を上昇させる。攻撃回数の上限を 1 増加させる。",
656 "Attempts to increases your strength, dexterity and constitusion.");
659 msg_print(_("身体が強くなった気がした。", "You feel your body is more developed now."));
664 if (name) return _("反テレポート結界", "Anti teleport barrier");
665 if (desc) return _("視界内のモンスターのテレポートを阻害するバリアを張る。", "Obstructs all teleportations by monsters in your sight.");
666 power = plev * 3 / 2;
667 if (info) return info_power(power);
670 msg_print(_("テレポートを防ぐ呪いをかけた。", "You feel anyone can not teleport except you."));
674 /*** 3rd book (16-23) ***/
676 if (name) return _("衝撃のクローク", "Cloak of shock");
677 if (desc) return _("電気のオーラを身にまとい、動きが速くなる。", "Gives lightning aura and a bonus to speed.");
680 msg_print(_("体が稲妻のオーラで覆われた。", "You are enveloped by an electrical aura!"));
684 msg_print(_("稲妻のオーラが消え去った。", "The electrical aura disappeared."));
689 if (name) return _("致命傷の治癒", "Cure critical wounds");
690 if (desc) return _("体力や傷を回復させる。", "Heals cuts and HP greatly.");
691 if (info) return info_heal(4, 10, 0);
694 msg_print(_("気分が良くなってくる。", "You feel much better."));
696 if (cast || cont) (void)cure_critical_wounds(caster_ptr, damroll(4, 10));
700 if (name) return _("呪力封入", "Recharging");
701 if (desc) return _("魔法の道具に魔力を再充填する。", "Recharges a magic device.");
703 if (info) return info_power(power);
706 if (!recharge(caster_ptr, power)) return NULL;
712 if (name) return _("死者復活", "Animate Dead");
713 if (desc) return _("死体を蘇らせてペットにする。", "Raises corpses and skeletons from dead.");
716 msg_print(_("死者への呼びかけを始めた。", "You start to call the dead.!"));
720 animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
725 if (name) return _("防具呪縛", "Curse armor");
726 if (desc) return _("装備している防具に呪いをかける。", "Curse a piece of armour that you wielding.");
731 GAME_TEXT o_name[MAX_NLEN];
733 u32b f[TR_FLAG_SIZE];
735 item_tester_hook = object_is_armour;
736 q = _("どれを呪いますか?", "Which piece of armour do you curse?");
737 s = _("防具を装備していない。", "You're not wearing any armor.");
739 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP), 0);
740 if (!o_ptr) return FALSE;
742 o_ptr = &caster_ptr->inventory_list[item];
743 object_desc(caster_ptr, o_name, o_ptr, OD_NAME_ONLY);
744 object_flags(o_ptr, f);
746 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name))) return FALSE;
749 (object_is_artifact(o_ptr) || have_flag(f, TR_BLESSED)))
751 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
756 o_ptr->to_d -= randint1(3) % 2;
757 if (o_ptr->to_d < 0) o_ptr->to_d = 0;
761 o_ptr->to_h -= randint1(3) % 2;
762 if (o_ptr->to_h < 0) o_ptr->to_h = 0;
766 o_ptr->to_a -= randint1(3) % 2;
767 if (o_ptr->to_a < 0) o_ptr->to_a = 0;
769 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
775 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
776 o_ptr->curse_flags |= (TRC_CURSED);
778 if (object_is_artifact(o_ptr) || object_is_ego(o_ptr))
781 if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
784 o_ptr->curse_flags |= (TRC_TY_CURSE);
785 if (one_in_(666)) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
787 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
788 add_flag(o_ptr->art_flags, TR_RES_POIS);
789 add_flag(o_ptr->art_flags, TR_RES_DARK);
790 add_flag(o_ptr->art_flags, TR_RES_NETHER);
791 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
796 o_ptr->curse_flags |= get_curse(curse_rank, o_ptr);
799 caster_ptr->update |= (PU_BONUS);
805 if (name) return _("影のクローク", "Cloak of shadow");
806 if (desc) return _("影のオーラを身にまとい、敵に影のダメージを与える。", "Gives aura of shadow.");
809 object_type *o_ptr = &caster_ptr->inventory_list[INVEN_OUTER];
813 msg_print(_("クロークを身につけていない!", "You are not wearing a cloak."));
816 else if (!object_is_cursed(o_ptr))
818 msg_print(_("クロークは呪われていない!", "Your cloak is not cursed."));
823 msg_print(_("影のオーラを身にまとった。", "You are enveloped by a shadowy aura!"));
828 object_type *o_ptr = &caster_ptr->inventory_list[INVEN_OUTER];
830 if ((!o_ptr->k_idx) || (!object_is_cursed(o_ptr)))
832 exe_spell(caster_ptr, REALM_HEX, spell, SPELL_STOP);
833 CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << spell);
834 CASTING_HEX_NUM(caster_ptr)--;
835 if (!SINGING_SONG_ID(caster_ptr)) set_action(caster_ptr, ACTION_NONE);
840 msg_print(_("影のオーラが消え去った。", "The shadowy aura disappeared."));
845 if (name) return _("苦痛を魔力に", "Pain to mana");
846 if (desc) return _("視界内のモンスターに精神ダメージ与え、魔力を吸い取る。", "Deals psychic damage to all monsters in sight and drains some mana.");
847 power = plev * 3 / 2;
848 if (info) return info_damage(1, power, 0);
851 project_all_los(caster_ptr, GF_PSI_DRAIN, randint1(power));
856 if (name) return _("目には目を", "Eye for an eye");
857 if (desc) return _("打撃や魔法で受けたダメージを、攻撃元のモンスターにも与える。", "Returns same damage which you got to the monster which damaged you.");
860 msg_print(_("復讐したい欲望にかられた。", "You feel very vengeful."));
864 /*** 4th book (24-31) ***/
866 if (name) return _("反増殖結界", "Anti multiply barrier");
867 if (desc) return _("その階の増殖するモンスターの増殖を阻止する。", "Obstructs all multiplying by monsters in entire floor.");
870 msg_print(_("増殖を阻止する呪いをかけた。", "You feel anyone can not already multiply."));
875 if (name) return _("全復活", "Restoration");
876 if (desc) return _("経験値を徐々に復活し、減少した能力値を回復させる。", "Restores experience and status.");
879 msg_print(_("体が元の活力を取り戻し始めた。", "You feel your lost status starting to return."));
884 int d = (caster_ptr->max_exp - caster_ptr->exp);
885 int r = (caster_ptr->exp / 20);
891 caster_ptr->exp = caster_ptr->max_exp;
893 caster_ptr->exp += r;
895 /* Check the experience */
896 check_experience(caster_ptr);
900 for (i = A_STR; i < A_MAX; i++)
902 if (caster_ptr->stat_cur[i] < caster_ptr->stat_max[i])
904 if (caster_ptr->stat_cur[i] < 18)
905 caster_ptr->stat_cur[i]++;
907 caster_ptr->stat_cur[i] += 10;
909 if (caster_ptr->stat_cur[i] > caster_ptr->stat_max[i])
910 caster_ptr->stat_cur[i] = caster_ptr->stat_max[i];
911 caster_ptr->update |= (PU_BONUS);
919 msg_format(_("%sの呪文の詠唱をやめた。", "Finish casting '%^s'."), exe_spell(caster_ptr, REALM_HEX, HEX_RESTORE, SPELL_NAME));
920 CASTING_HEX_FLAGS(caster_ptr) &= ~(1L << HEX_RESTORE);
921 if (cont) CASTING_HEX_NUM(caster_ptr)--;
922 if (CASTING_HEX_NUM(caster_ptr)) caster_ptr->action = ACTION_NONE;
924 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
925 caster_ptr->redraw |= (PR_EXTRA);
933 if (name) return _("呪力吸収", "Drain curse power");
934 if (desc) return _("呪われた武器の呪いを吸収して魔力を回復する。", "Drains curse on your weapon and heals SP a little.");
939 u32b f[TR_FLAG_SIZE];
942 item_tester_hook = item_tester_hook_cursed;
943 q = _("どの装備品から吸収しますか?", "Which cursed equipment do you drain mana from?");
944 s = _("呪われたアイテムを装備していない。", "You have no cursed equipment.");
946 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP), 0);
947 if (!o_ptr) return FALSE;
949 object_flags(o_ptr, f);
951 caster_ptr->csp += (caster_ptr->lev / 5) + randint1(caster_ptr->lev / 5);
952 if (have_flag(f, TR_TY_CURSE) || (o_ptr->curse_flags & TRC_TY_CURSE)) caster_ptr->csp += randint1(5);
953 if (caster_ptr->csp > caster_ptr->msp) caster_ptr->csp = caster_ptr->msp;
955 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
959 else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
963 msg_print(_("呪いを全て吸い取った。", "A heavy curse vanished."));
964 o_ptr->curse_flags = 0L;
967 else if ((o_ptr->curse_flags & (TRC_CURSED)) && one_in_(3))
969 msg_print(_("呪いを全て吸い取った。", "A curse vanished."));
970 o_ptr->curse_flags = 0L;
978 if (name) return _("吸血の刃", "Swords to vampires");
979 if (desc) return _("吸血属性で攻撃する。", "Gives vampiric ability to your weapon.");
983 msg_print("あなたの武器が血を欲している。");
985 if (!empty_hands(caster_ptr, FALSE))
986 msg_print("Your weapons want more blood now.");
988 msg_print("Your weapon wants more blood now.");
994 msg_print("武器の渇望が消え去った。");
996 msg_format("Your weapon%s less thirsty now.", (empty_hands(caster_ptr, FALSE)) ? " is" : "s are");
1002 if (name) return _("朦朧の言葉", "Word of stun");
1003 if (desc) return _("視界内のモンスターを朦朧とさせる。", "Stuns all monsters in your sight.");
1005 if (info) return info_power(power);
1008 stun_monsters(caster_ptr, power);
1013 if (name) return _("影移動", "Moving into shadow");
1014 if (desc) return _("モンスターの隣のマスに瞬間移動する。", "Teleports you close to a monster.");
1021 for (i = 0; i < 3; i++)
1023 if (!tgt_pt(caster_ptr, &x, &y)) return FALSE;
1027 for (dir = 0; dir < 8; dir++)
1029 int dy = y + ddy_ddd[dir];
1030 int dx = x + ddx_ddd[dir];
1031 if (dir == 5) continue;
1032 if (caster_ptr->current_floor_ptr->grid_array[dy][dx].m_idx) flag = TRUE;
1035 if (!is_cave_empty_bold(caster_ptr, y, x) || (caster_ptr->current_floor_ptr->grid_array[y][x].info & CAVE_ICKY) ||
1036 (distance(y, x, caster_ptr->y, caster_ptr->x) > plev + 2))
1038 msg_print(_("そこには移動できない。", "Can not teleport to there."));
1044 if (flag && randint0(plev * plev / 2))
1046 teleport_player_to(caster_ptr, y, x, TELEPORT_SPONTANEOUS);
1050 msg_print(_("おっと!", "Oops!"));
1051 teleport_player(caster_ptr, 30, TELEPORT_SPONTANEOUS);
1059 if (name) return _("反魔法結界", "Anti magic barrier");
1060 if (desc) return _("視界内のモンスターの魔法を阻害するバリアを張る。", "Obstructs all magic spells of monsters in your sight.");
1061 power = plev * 3 / 2;
1062 if (info) return info_power(power);
1065 msg_print(_("魔法を防ぐ呪いをかけた。", "You feel anyone can not cast spells except you."));
1070 if (name) return _("復讐の宣告", "Revenge sentence");
1071 if (desc) return _("数ターン後にそれまで受けたダメージに応じた威力の地獄の劫火の弾を放つ。",
1072 "Fires a ball of hell fire to try avenging damage from a few turns.");
1073 power = HEX_REVENGE_POWER(caster_ptr);
1074 if (info) return info_damage(0, 0, power);
1078 int a = 3 - (caster_ptr->pspeed - 100) / 10;
1079 r = 1 + randint1(2) + MAX(0, MIN(3, a));
1081 if (HEX_REVENGE_TURN(caster_ptr) > 0)
1083 msg_print(_("すでに復讐は宣告済みだ。", "You've already declared your revenge."));
1087 HEX_REVENGE_TYPE(caster_ptr) = 2;
1088 HEX_REVENGE_TURN(caster_ptr) = r;
1089 msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You declare your revenge. %d turns left."), r);
1094 HEX_REVENGE_TURN(caster_ptr)--;
1096 if (HEX_REVENGE_TURN(caster_ptr) <= 0)
1106 msg_print(_("復讐の時だ!", "Time for revenge!"));
1107 } while (!get_aim_dir(caster_ptr, &dir));
1109 fire_ball(caster_ptr, GF_HELL_FIRE, dir, power, 1);
1111 if (current_world_ptr->wizard)
1113 msg_format(_("%d点のダメージを返した。", "You return %d damage."), power);
1118 msg_print(_("復讐する気が失せた。", "You are not in the mood for revenge."));
1120 HEX_REVENGE_POWER(caster_ptr) = 0;
1127 if ((cast) && (add))
1130 CASTING_HEX_FLAGS(caster_ptr) |= 1L << (spell);
1131 CASTING_HEX_NUM(caster_ptr)++;
1133 if (caster_ptr->action != ACTION_SPELL) set_action(caster_ptr, ACTION_SPELL);
1138 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
1139 caster_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
1145 bool hex_spelling(player_type *caster_ptr, int hex)
1147 return (caster_ptr->realm1 == REALM_HEX) && (caster_ptr->magic_num1[0] & (1L << (hex)));