2 * @brief 呪術の処理実装 / Hex code
5 * 2014 Deskull rearranged comment for Doxygen.\n
8 * 0: Flag bits of spelling spells\n
9 * 1: Flag bits of despelled spells\n
12 * 0: Number of spelling spells\n
13 * 1: Type of revenge\n
14 * 2: Turn count for revenge\n
17 #include "realm/realm-hex.h"
18 #include "cmd-action/cmd-spell.h"
19 #include "cmd-item/cmd-quaff.h"
20 #include "core/asking-player.h"
21 #include "core/player-redraw-types.h"
22 #include "core/player-update-types.h"
23 #include "effect/effect-characteristics.h"
24 #include "effect/effect-processor.h"
25 #include "flavor/flavor-describer.h"
26 #include "flavor/object-flavor-types.h"
27 #include "floor/cave.h"
28 #include "floor/floor-object.h"
29 #include "floor/geometry.h"
30 #include "inventory/inventory-slot-types.h"
31 #include "io/input-key-requester.h"
32 #include "monster-race/monster-race.h"
33 #include "object-enchant/object-curse.h"
34 #include "object-enchant/tr-types.h"
35 #include "object-enchant/trc-types.h"
36 #include "object-hook/hook-armor.h"
37 #include "object/item-tester-hooker.h"
38 #include "object/item-use-flags.h"
39 #include "object/object-flags.h"
40 #include "player/attack-defense-types.h"
41 #include "player/player-skill.h"
42 #include "player/player-status.h"
43 #include "realm/realm-hex-numbers.h"
44 #include "spell-kind/magic-item-recharger.h"
45 #include "spell-kind/spells-launcher.h"
46 #include "spell-kind/spells-neighbor.h"
47 #include "spell-kind/spells-sight.h"
48 #include "spell-kind/spells-teleport.h"
49 #include "spell-realm/spells-hex.h"
50 #include "spell-realm/spells-song.h"
51 #include "spell/spell-types.h"
52 #include "spell/spells-execution.h"
53 #include "spell/spells-status.h"
54 #include "spell/technic-info-table.h"
55 #include "status/action-setter.h"
56 #include "system/floor-type-definition.h"
57 #include "system/grid-type-definition.h"
58 #include "system/object-type-definition.h"
59 #include "system/player-type-definition.h"
60 #include "target/grid-selector.h"
61 #include "target/target-getter.h"
62 #include "term/screen-processor.h"
63 #include "util/bit-flags-calculator.h"
64 #include "view/display-messages.h"
65 #include "world/world.h"
69 #include "player-info/equipment-info.h"
73 * @brief 呪術領域の武器呪縛の対象にできる武器かどうかを返す。 / An "item_tester_hook" for offer
74 * @param o_ptr オブジェクト構造体の参照ポインタ
75 * @return 呪縛可能な武器ならばTRUEを返す
77 static bool item_tester_hook_weapon_except_bow(player_type *player_ptr, const object_type *o_ptr)
82 switch (o_ptr->tval) {
98 * @brief 呪術領域魔法の各処理を行う
100 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_CONT / SPELL_STOP)
101 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_CONT / SPELL_STOP 時はnullptr文字列を返す。
103 concptr do_hex_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
105 bool name = mode == SPELL_NAME;
106 bool desc = mode == SPELL_DESC;
107 bool info = mode == SPELL_INFO;
108 bool cast = mode == SPELL_CAST;
109 bool cont = mode == SPELL_CONT;
110 bool stop = mode == SPELL_STOP;
114 PLAYER_LEVEL plev = caster_ptr->lev;
118 /*** 1st book (0-7) ***/
121 return _("邪なる祝福", "Evily blessing");
123 return _("祝福により攻撃精度と防御力が上がる。", "Attempts to increase +to_hit of a weapon and AC");
125 if (!caster_ptr->blessed) {
126 msg_print(_("高潔な気分になった!", "You feel righteous!"));
130 if (!caster_ptr->blessed) {
131 msg_print(_("高潔な気分が消え失せた。", "The prayer has expired."));
138 return _("軽傷の治癒", "Cure light wounds");
140 return _("HPや傷を少し回復させる。", "Heals cuts and HP a little.");
142 return info_heal(1, 10, 0);
144 msg_print(_("気分が良くなってくる。", "You feel a little better."));
147 (void)cure_light_wounds(caster_ptr, 1, 10);
152 return _("悪魔のオーラ", "Demonic aura");
154 return _("炎のオーラを身にまとい、回復速度が速くなる。", "Gives fire aura and regeneration.");
156 msg_print(_("体が炎のオーラで覆われた。", "You are enveloped by a fiery aura!"));
159 msg_print(_("炎のオーラが消え去った。", "The fiery aura disappeared."));
165 return _("悪臭霧", "Stinking mist");
167 return _("視界内のモンスターに微弱量の毒のダメージを与える。", "Deals a little poison damage to all monsters in your sight.");
168 power = plev / 2 + 5;
170 return info_damage(1, power, 0);
172 project_all_los(caster_ptr, GF_POIS, randint1(power));
178 return _("腕力強化", "Extra might");
180 return _("術者の腕力を上昇させる。", "Attempts to increase your strength.");
182 msg_print(_("何だか力が湧いて来る。", "You feel stronger."));
188 return _("武器呪縛", "Curse weapon");
190 return _("装備している武器を呪う。", "Curses your weapon.");
194 GAME_TEXT o_name[MAX_NLEN];
197 q = _("どれを呪いますか?", "Which weapon do you curse?");
198 s = _("武器を装備していない。", "You're not wielding a weapon.");
200 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP), FuncItemTester(item_tester_hook_weapon_except_bow, caster_ptr));
204 describe_flavor(caster_ptr, o_name, o_ptr, OD_NAME_ONLY);
205 auto f = object_flags(o_ptr);
207 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name)))
210 if (!one_in_(3) && (o_ptr->is_artifact() || has_flag(f, TR_BLESSED))) {
211 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
213 if (o_ptr->to_d > 0) {
214 o_ptr->to_d -= randint1(3) % 2;
218 if (o_ptr->to_h > 0) {
219 o_ptr->to_h -= randint1(3) % 2;
223 if (o_ptr->to_a > 0) {
224 o_ptr->to_a -= randint1(3) % 2;
228 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
232 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
233 o_ptr->curse_flags.set(TRC::CURSED);
235 if (o_ptr->is_artifact() || o_ptr->is_ego()) {
238 o_ptr->curse_flags.set(TRC::HEAVY_CURSE);
240 o_ptr->curse_flags.set(TRC::TY_CURSE);
242 o_ptr->curse_flags.set(TRC::PERMA_CURSE);
244 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
245 add_flag(o_ptr->art_flags, TR_VORPAL);
246 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
247 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
252 o_ptr->curse_flags.set(get_curse(curse_rank, o_ptr));
255 caster_ptr->update |= (PU_BONUS);
262 return _("邪悪感知", "Evil detection");
264 return _("周囲の邪悪なモンスターを感知する。", "Detects evil monsters.");
266 return info_range(MAX_SIGHT);
268 msg_print(_("邪悪な生物の存在を感じ取ろうとした。", "You sense the presence of evil creatures."));
274 return _("我慢", "Patience");
277 "数ターン攻撃を耐えた後、受けたダメージを地獄の業火として周囲に放出する。", "Bursts hell fire strongly after enduring damage for a few turns.");
278 power = MIN(200, (hex_revenge_power(caster_ptr) * 2));
280 return info_damage(0, 0, power);
282 int a = 3 - (caster_ptr->pspeed - 100) / 10;
283 byte r = 3 + randint1(3) + MAX(0, MIN(3, a));
285 if (hex_revenge_turn(caster_ptr) > 0) {
286 msg_print(_("すでに我慢をしている。", "You are already biding your time for vengeance."));
290 hex_revenge_type(caster_ptr) = 1;
291 hex_revenge_turn(caster_ptr) = r;
292 hex_revenge_power(caster_ptr) = 0;
293 msg_print(_("じっと耐えることにした。", "You decide to endure damage for future retribution."));
297 POSITION rad = 2 + (power / 50);
299 hex_revenge_turn(caster_ptr)--;
301 if ((hex_revenge_turn(caster_ptr) <= 0) || (power >= 200)) {
302 msg_print(_("我慢が解かれた!", "My patience is at an end!"));
304 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, power, GF_HELL_FIRE, (PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL));
307 if (current_world_ptr->wizard) {
308 msg_format(_("%d点のダメージを返した。", "You return %d damage."), power);
312 hex_revenge_type(caster_ptr) = 0;
313 hex_revenge_turn(caster_ptr) = 0;
314 hex_revenge_power(caster_ptr) = 0;
319 /*** 2nd book (8-15) ***/
322 return _("氷の鎧", "Armor of ice");
324 return _("氷のオーラを身にまとい、防御力が上昇する。", "Surrounds you with an icy aura and gives a bonus to AC.");
326 msg_print(_("体が氷の鎧で覆われた。", "You are enveloped by icy armor!"));
329 msg_print(_("氷の鎧が消え去った。", "The icy armor disappeared."));
335 return _("重傷の治癒", "Cure serious wounds");
337 return _("体力や傷を多少回復させる。", "Heals cuts and HP.");
339 return info_heal(2, 10, 0);
341 msg_print(_("気分が良くなってくる。", "You feel better."));
344 (void)cure_serious_wounds(caster_ptr, 2, 10);
349 return _("薬品吸入", "Inhale potion");
351 return _("呪文詠唱を中止することなく、薬の効果を得ることができる。", "Quaffs a potion without canceling spell casting.");
353 casting_hex_flags(caster_ptr) |= (1UL << HEX_INHAIL);
354 do_cmd_quaff_potion(caster_ptr);
355 casting_hex_flags(caster_ptr) &= ~(1UL << HEX_INHAIL);
362 return _("衰弱の霧", "Hypodynamic mist");
364 return _("視界内のモンスターに微弱量の衰弱属性のダメージを与える。", "Deals a little life-draining damage to all monsters in your sight.");
365 power = (plev / 2) + 5;
367 return info_damage(1, power, 0);
369 project_all_los(caster_ptr, GF_HYPODYNAMIA, randint1(power));
375 return _("魔剣化", "Swords to runeswords");
377 return _("武器の攻撃力を上げる。切れ味を得、呪いに応じて与えるダメージが上昇し、善良なモンスターに対するダメージが2倍になる。",
378 "Gives vorpal ability to your weapon. Increases damage from your weapon acccording to curse of your weapon.");
381 msg_print("あなたの武器が黒く輝いた。");
383 if (!empty_hands(caster_ptr, false))
384 msg_print("Your weapons glow bright black.");
386 msg_print("Your weapon glows bright black.");
391 msg_print("武器の輝きが消え去った。");
393 msg_format("Your weapon%s.", (empty_hands(caster_ptr, false)) ? " no longer glows" : "s no longer glow");
400 return _("混乱の手", "Touch of confusion");
402 return _("攻撃した際モンスターを混乱させる。", "Confuses a monster when you attack.");
404 msg_print(_("あなたの手が赤く輝き始めた。", "Your hands glow bright red."));
407 msg_print(_("手の輝きがなくなった。", "Your hands no longer glow."));
413 return _("肉体強化", "Building up");
416 "術者の腕力、器用さ、耐久力を上昇させる。攻撃回数の上限を 1 増加させる。", "Attempts to increases your strength, dexterity and constitusion.");
418 msg_print(_("身体が強くなった気がした。", "You feel your body is more developed now."));
424 return _("反テレポート結界", "Anti teleport barrier");
426 return _("視界内のモンスターのテレポートを阻害するバリアを張る。", "Obstructs all teleportations by monsters in your sight.");
427 power = plev * 3 / 2;
429 return info_power(power);
431 msg_print(_("テレポートを防ぐ呪いをかけた。", "You feel anyone can not teleport except you."));
435 /*** 3rd book (16-23) ***/
438 return _("衝撃のクローク", "Cloak of shock");
440 return _("電気のオーラを身にまとい、動きが速くなる。", "Gives lightning aura and a bonus to speed.");
442 msg_print(_("体が稲妻のオーラで覆われた。", "You are enveloped by an electrical aura!"));
445 msg_print(_("稲妻のオーラが消え去った。", "The electrical aura disappeared."));
451 return _("致命傷の治癒", "Cure critical wounds");
453 return _("体力や傷を回復させる。", "Heals cuts and HP greatly.");
455 return info_heal(4, 10, 0);
457 msg_print(_("気分が良くなってくる。", "You feel much better."));
460 (void)cure_critical_wounds(caster_ptr, damroll(4, 10));
465 return _("呪力封入", "Recharging");
467 return _("魔法の道具に魔力を再充填する。", "Recharges a magic device.");
470 return info_power(power);
472 if (!recharge(caster_ptr, power))
480 return _("死者復活", "Animate Dead");
482 return _("死体を蘇らせてペットにする。", "Raises corpses and skeletons from dead.");
484 msg_print(_("死者への呼びかけを始めた。", "You start to call the dead.!"));
487 animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
493 return _("防具呪縛", "Curse armor");
495 return _("装備している防具に呪いをかける。", "Curse a piece of armour that you are wielding.");
499 GAME_TEXT o_name[MAX_NLEN];
502 q = _("どれを呪いますか?", "Which piece of armour do you curse?");
503 s = _("防具を装備していない。", "You're not wearing any armor.");
505 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP), FuncItemTester(&object_type::is_armour));
509 o_ptr = &caster_ptr->inventory_list[item];
510 describe_flavor(caster_ptr, o_name, o_ptr, OD_NAME_ONLY);
511 auto f = object_flags(o_ptr);
513 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name)))
516 if (!one_in_(3) && (o_ptr->is_artifact() || has_flag(f, TR_BLESSED))) {
517 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
519 if (o_ptr->to_d > 0) {
520 o_ptr->to_d -= randint1(3) % 2;
524 if (o_ptr->to_h > 0) {
525 o_ptr->to_h -= randint1(3) % 2;
529 if (o_ptr->to_a > 0) {
530 o_ptr->to_a -= randint1(3) % 2;
534 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
538 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
539 o_ptr->curse_flags.set(TRC::CURSED);
541 if (o_ptr->is_artifact() || o_ptr->is_ego()) {
544 o_ptr->curse_flags.set(TRC::HEAVY_CURSE);
546 o_ptr->curse_flags.set(TRC::TY_CURSE);
548 o_ptr->curse_flags.set(TRC::PERMA_CURSE);
550 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
551 add_flag(o_ptr->art_flags, TR_RES_POIS);
552 add_flag(o_ptr->art_flags, TR_RES_DARK);
553 add_flag(o_ptr->art_flags, TR_RES_NETHER);
554 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
559 o_ptr->curse_flags.set(get_curse(curse_rank, o_ptr));
562 caster_ptr->update |= (PU_BONUS);
569 return _("影のクローク", "Cloak of shadow");
571 return _("影のオーラを身にまとい、敵に影のダメージを与える。", "Gives aura of shadow.");
573 object_type *o_ptr = &caster_ptr->inventory_list[INVEN_OUTER];
576 msg_print(_("クロークを身につけていない!", "You are not wearing a cloak."));
578 } else if (!o_ptr->is_cursed()) {
579 msg_print(_("クロークは呪われていない!", "Your cloak is not cursed."));
582 msg_print(_("影のオーラを身にまとった。", "You are enveloped by a shadowy aura!"));
586 object_type *o_ptr = &caster_ptr->inventory_list[INVEN_OUTER];
588 if ((!o_ptr->k_idx) || (!o_ptr->is_cursed())) {
589 exe_spell(caster_ptr, REALM_HEX, spell, SPELL_STOP);
590 casting_hex_flags(caster_ptr) &= ~(1UL << spell);
591 casting_hex_num(caster_ptr)--;
592 if (get_singing_song_id(caster_ptr) == 0)
593 set_action(caster_ptr, ACTION_NONE);
597 msg_print(_("影のオーラが消え去った。", "The shadowy aura disappeared."));
603 return _("苦痛を魔力に", "Pain to mana");
605 return _("視界内のモンスターに精神ダメージ与え、魔力を吸い取る。", "Deals psychic damage to all monsters in sight and drains some mana.");
606 power = plev * 3 / 2;
608 return info_damage(1, power, 0);
610 project_all_los(caster_ptr, GF_PSI_DRAIN, randint1(power));
616 return _("目には目を", "Eye for an eye");
618 return _("打撃や魔法で受けたダメージを、攻撃元のモンスターにも与える。", "Returns same damage which you got to the monster which damaged you.");
620 msg_print(_("復讐したい欲望にかられた。", "You feel very vengeful."));
624 /*** 4th book (24-31) ***/
627 return _("反増殖結界", "Anti multiply barrier");
629 return _("その階の増殖するモンスターの増殖を阻止する。", "Obstructs all multiplying by monsters on entire floor.");
631 msg_print(_("増殖を阻止する呪いをかけた。", "You feel anyone can not multiply."));
637 return _("全復活", "Restoration");
639 return _("経験値を徐々に復活し、減少した能力値を回復させる。", "Restores experience and status.");
641 msg_print(_("体が元の活力を取り戻し始めた。", "You feel your lost status starting to return."));
645 int d = (caster_ptr->max_exp - caster_ptr->exp);
646 int r = (caster_ptr->exp / 20);
651 caster_ptr->exp = caster_ptr->max_exp;
653 caster_ptr->exp += r;
655 /* Check the experience */
656 check_experience(caster_ptr);
660 for (i = A_STR; i < A_MAX; i++) {
661 if (caster_ptr->stat_cur[i] < caster_ptr->stat_max[i]) {
662 if (caster_ptr->stat_cur[i] < 18)
663 caster_ptr->stat_cur[i]++;
665 caster_ptr->stat_cur[i] += 10;
667 if (caster_ptr->stat_cur[i] > caster_ptr->stat_max[i])
668 caster_ptr->stat_cur[i] = caster_ptr->stat_max[i];
669 caster_ptr->update |= (PU_BONUS);
676 msg_format(_("%sの呪文の詠唱をやめた。", "Finish casting '%^s'."), exe_spell(caster_ptr, REALM_HEX, HEX_RESTORE, SPELL_NAME));
677 casting_hex_flags(caster_ptr) &= ~(1UL << HEX_RESTORE);
679 casting_hex_num(caster_ptr)--;
680 if (casting_hex_num(caster_ptr))
681 caster_ptr->action = ACTION_NONE;
683 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
684 caster_ptr->redraw |= (PR_EXTRA);
693 return _("呪力吸収", "Drain curse power");
695 return _("呪われた装備品の呪いを吸収して魔力を回復する。", "Drains curse on your equipment and heals SP a little.");
701 q = _("どの装備品から吸収しますか?", "Which cursed equipment do you drain mana from?");
702 s = _("呪われたアイテムを装備していない。", "You have no cursed equipment.");
704 o_ptr = choose_object(caster_ptr, &item, q, s, (USE_EQUIP), FuncItemTester(&object_type::is_cursed));
708 auto f = object_flags(o_ptr);
710 caster_ptr->csp += (caster_ptr->lev / 5) + randint1(caster_ptr->lev / 5);
711 if (has_flag(f, TR_TY_CURSE) || o_ptr->curse_flags.has(TRC::TY_CURSE))
712 caster_ptr->csp += randint1(5);
713 if (caster_ptr->csp > caster_ptr->msp)
714 caster_ptr->csp = caster_ptr->msp;
716 if (o_ptr->curse_flags.has(TRC::PERMA_CURSE)) {
718 } else if (o_ptr->curse_flags.has(TRC::HEAVY_CURSE)) {
720 msg_print(_("呪いを全て吸い取った。", "A heavy curse vanished."));
721 o_ptr->curse_flags.clear();
723 } else if (o_ptr->curse_flags.has(TRC::CURSED) && one_in_(3)) {
724 msg_print(_("呪いを全て吸い取った。", "A curse vanished."));
725 o_ptr->curse_flags.clear();
734 return _("吸血の刃", "Swords to vampires");
736 return _("吸血属性で攻撃する。", "Gives vampiric ability to your weapon.");
739 msg_print("あなたの武器が血を欲している。");
741 if (!empty_hands(caster_ptr, false))
742 msg_print("Your weapons want more blood now.");
744 msg_print("Your weapon wants more blood now.");
749 msg_print("武器の渇望が消え去った。");
751 msg_format("Your weapon%s less thirsty now.", (empty_hands(caster_ptr, false)) ? " is" : "s are");
758 return _("朦朧の言葉", "Word of stun");
760 return _("視界内のモンスターを朦朧とさせる。", "Stuns all monsters in your sight.");
763 return info_power(power);
765 stun_monsters(caster_ptr, power);
771 return _("影移動", "Moving into shadow");
773 return _("モンスターの隣のマスに瞬間移動する。", "Teleports you close to a monster.");
779 for (i = 0; i < 3; i++) {
780 if (!tgt_pt(caster_ptr, &x, &y))
785 for (dir = 0; dir < 8; dir++) {
786 int dy = y + ddy_ddd[dir];
787 int dx = x + ddx_ddd[dir];
790 if (caster_ptr->current_floor_ptr->grid_array[dy][dx].m_idx)
794 if (!is_cave_empty_bold(caster_ptr, y, x) || caster_ptr->current_floor_ptr->grid_array[y][x].is_icky()
795 || (distance(y, x, caster_ptr->y, caster_ptr->x) > plev + 2)) {
796 msg_print(_("そこには移動できない。", "Can not teleport to there."));
802 if (flag && randint0(plev * plev / 2)) {
803 teleport_player_to(caster_ptr, y, x, TELEPORT_SPONTANEOUS);
805 msg_print(_("おっと!", "Oops!"));
806 teleport_player(caster_ptr, 30, TELEPORT_SPONTANEOUS);
815 return _("反魔法結界", "Anti magic barrier");
817 return _("視界内のモンスターの魔法を阻害するバリアを張る。", "Obstructs all magic spells of monsters in your sight.");
818 power = plev * 3 / 2;
820 return info_power(power);
822 msg_print(_("魔法を防ぐ呪いをかけた。", "You feel anyone can not cast spells except you."));
828 return _("復讐の宣告", "Revenge sentence");
831 "数ターン後にそれまで受けたダメージに応じた威力の地獄の劫火の弾を放つ。", "Fires a ball of hell fire to try avenging damage from a few turns.");
832 power = hex_revenge_power(caster_ptr);
834 return info_damage(0, 0, power);
837 int a = 3 - (caster_ptr->pspeed - 100) / 10;
838 r = 1 + randint1(2) + MAX(0, MIN(3, a));
840 if (hex_revenge_turn(caster_ptr) > 0) {
841 msg_print(_("すでに復讐は宣告済みだ。", "You've already declared your revenge."));
845 hex_revenge_type(caster_ptr) = 2;
846 hex_revenge_turn(caster_ptr) = r;
847 msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You declare your revenge. %d turns left."), r);
851 hex_revenge_turn(caster_ptr)--;
853 if (hex_revenge_turn(caster_ptr) <= 0) {
860 msg_print(_("復讐の時だ!", "Time for revenge!"));
861 } while (!get_aim_dir(caster_ptr, &dir));
863 fire_ball(caster_ptr, GF_HELL_FIRE, dir, power, 1);
865 if (current_world_ptr->wizard) {
866 msg_format(_("%d点のダメージを返した。", "You return %d damage."), power);
869 msg_print(_("復讐する気が失せた。", "You are not in the mood for revenge."));
871 hex_revenge_power(caster_ptr) = 0;
878 if ((cast) && (add)) {
880 casting_hex_flags(caster_ptr) |= 1UL << (spell);
881 casting_hex_num(caster_ptr)++;
883 if (caster_ptr->action != ACTION_SPELL)
884 set_action(caster_ptr, ACTION_SPELL);
888 caster_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
889 caster_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);