1 #include "realm/realm-hissatsu.h"
2 #include "cmd-action/cmd-attack.h"
3 #include "cmd-action/cmd-spell.h"
4 #include "cmd/cmd-basic.h"
5 #include "combat/combat-options-type.h"
6 #include "core/stuff-handler.h"
7 #include "dungeon/dungeon.h"
8 #include "effect/effect-characteristics.h"
9 #include "effect/spells-effect-util.h"
10 #include "grid/feature.h"
11 #include "grid/grid.h"
12 #include "io/targeting.h"
13 #include "mind/racial-ninja.h"
14 #include "monster/monster-race-hook.h"
15 #include "monster/monster.h"
16 #include "object-enchant/artifact.h"
17 #include "object-enchant/tr-types.h"
18 #include "player/player-damage.h"
19 #include "player/player-effects.h"
20 #include "player/player-move.h"
21 #include "player/player-status.h"
22 #include "spell/process-effect.h"
23 #include "spell/spells-detection.h"
24 #include "spell/spells-floor.h"
25 #include "spell/spells-launcher.h"
26 #include "spell/spells-sight.h"
27 #include "spell/spells-teleport.h"
28 #include "spell/spells-type.h"
29 #include "spell/spells-util.h"
30 #include "spell/spells3.h"
31 #include "spell/technic-info-table.h"
32 #include "util/util.h"
33 #include "view/display-main-window.h"
34 #include "world/world.h"
38 * @param caster_ptr プレーヤーへの参照ポインタ
40 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_CAST)
41 * @return SPELL_NAME / SPELL_DESC 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
43 concptr do_hissatsu_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
45 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
46 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
47 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
50 PLAYER_LEVEL plev = caster_ptr->lev;
55 if (name) return _("飛飯綱", "Tobi-Izuna");
56 if (desc) return _("2マス離れたところにいるモンスターを攻撃する。", "Attacks a monster two squares away.");
61 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
63 project_hook(caster_ptr, GF_ATTACK, dir, HISSATSU_2, PROJECT_STOP | PROJECT_KILL);
68 if (name) return _("五月雨斬り", "3-Way Attack");
69 if (desc) return _("3方向に対して攻撃する。", "Attacks in 3 directions at one time.");
76 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
77 if (dir == 5) return NULL;
79 for (cdir = 0; cdir < 8; cdir++)
81 if (cdd[cdir] == dir) break;
84 if (cdir == 8) return NULL;
86 y = caster_ptr->y + ddy_cdd[cdir];
87 x = caster_ptr->x + ddx_cdd[cdir];
88 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
89 do_cmd_attack(caster_ptr, y, x, 0);
91 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
93 y = caster_ptr->y + ddy_cdd[(cdir + 7) % 8];
94 x = caster_ptr->x + ddx_cdd[(cdir + 7) % 8];
95 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
96 do_cmd_attack(caster_ptr, y, x, 0);
98 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
100 y = caster_ptr->y + ddy_cdd[(cdir + 1) % 8];
101 x = caster_ptr->x + ddx_cdd[(cdir + 1) % 8];
102 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
103 do_cmd_attack(caster_ptr, y, x, 0);
105 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
110 if (name) return _("ブーメラン", "Boomerang");
111 if (desc) return _("武器を手元に戻ってくるように投げる。戻ってこないこともある。",
112 "Throws current weapon. It'll return to your hand unless the action failed.");
116 if (!do_cmd_throw(caster_ptr, 1, TRUE, -1)) return NULL;
121 if (name) return _("焔霊", "Burning Strike");
122 if (desc) return _("火炎耐性のないモンスターに大ダメージを与える。", "Attacks a monster with more damage unless it has resistance to fire.");
128 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
129 if (dir == 5) return NULL;
131 y = caster_ptr->y + ddy[dir];
132 x = caster_ptr->x + ddx[dir];
134 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
135 do_cmd_attack(caster_ptr, y, x, HISSATSU_FIRE);
138 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
145 if (name) return _("殺気感知", "Detect Ferocity");
146 if (desc) return _("近くの思考することができるモンスターを感知する。", "Detects all monsters except the mindless in your vicinity.");
150 detect_monsters_mind(caster_ptr, DETECT_RAD_DEFAULT);
155 if (name) return _("みね打ち", "Strike to Stun");
156 if (desc) return _("相手にダメージを与えないが、朦朧とさせる。", "Attempts to stun a monster next to you.");
162 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
163 if (dir == 5) return NULL;
165 y = caster_ptr->y + ddy[dir];
166 x = caster_ptr->x + ddx[dir];
168 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
169 do_cmd_attack(caster_ptr, y, x, HISSATSU_MINEUCHI);
172 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
179 if (name) return _("カウンター", "Counter");
180 if (desc) return _("相手に攻撃されたときに反撃する。反撃するたびにMPを消費。",
181 "Prepares to counterattack. When attacked by a monster, strikes back using SP each time.");
185 if (caster_ptr->riding)
187 msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
190 msg_print(_("相手の攻撃に対して身構えた。", "You prepare to counterattack."));
191 caster_ptr->counter = TRUE;
196 if (name) return _("払い抜け", "Harainuke");
197 if (desc) return _("攻撃した後、反対側に抜ける。",
198 "In one action, attacks a monster with your weapons normally and then moves to the space beyond the monster if that space is not blocked.");
204 if (caster_ptr->riding)
206 msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
210 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
212 if (dir == 5) return NULL;
213 y = caster_ptr->y + ddy[dir];
214 x = caster_ptr->x + ddx[dir];
216 if (!caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
218 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
222 do_cmd_attack(caster_ptr, y, x, 0);
224 if (!player_can_enter(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat, 0) || is_trap(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat))
230 if (player_can_enter(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat, 0) && !is_trap(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat) && !caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
233 (void)move_player_effect(caster_ptr, y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
239 if (name) return _("サーペンツタン", "Serpent's Tongue");
240 if (desc) return _("毒耐性のないモンスターに大ダメージを与える。", "Attacks a monster with more damage unless it has resistance to poison.");
246 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
247 if (dir == 5) return NULL;
249 y = caster_ptr->y + ddy[dir];
250 x = caster_ptr->x + ddx[dir];
252 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
253 do_cmd_attack(caster_ptr, y, x, HISSATSU_POISON);
256 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
263 if (name) return _("斬魔剣弐の太刀", "Zammaken");
264 if (desc) return _("生命のない邪悪なモンスターに大ダメージを与えるが、他のモンスターには全く効果がない。",
265 "Attacks an evil unliving monster with great damage. Has no effect on other monsters.");
271 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
272 if (dir == 5) return NULL;
274 y = caster_ptr->y + ddy[dir];
275 x = caster_ptr->x + ddx[dir];
277 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
278 do_cmd_attack(caster_ptr, y, x, HISSATSU_ZANMA);
281 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
288 if (name) return _("裂風剣", "Wind Blast");
289 if (desc) return _("攻撃した相手を後方へ吹き飛ばす。", "Attacks an adjacent monster and blows it away.");
295 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
296 if (dir == 5) return NULL;
298 y = caster_ptr->y + ddy[dir];
299 x = caster_ptr->x + ddx[dir];
301 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
302 do_cmd_attack(caster_ptr, y, x, 0);
305 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
308 if (d_info[caster_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
312 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
315 POSITION ty = y, tx = x;
316 POSITION oy = y, ox = x;
317 MONSTER_IDX m_idx = caster_ptr->current_floor_ptr->grid_array[y][x].m_idx;
318 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
319 GAME_TEXT m_name[MAX_NLEN];
321 monster_desc(caster_ptr, m_name, m_ptr, 0);
323 for (i = 0; i < 5; i++)
327 if (is_cave_empty_bold(caster_ptr, y, x))
334 if ((ty != oy) || (tx != ox))
336 msg_format(_("%sを吹き飛ばした!", "You blow %s away!"), m_name);
337 caster_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = 0;
338 caster_ptr->current_floor_ptr->grid_array[ty][tx].m_idx = m_idx;
342 update_monster(caster_ptr, m_idx, TRUE);
343 lite_spot(caster_ptr, oy, ox);
344 lite_spot(caster_ptr, ty, tx);
346 if (r_info[m_ptr->r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))
347 caster_ptr->update |= (PU_MON_LITE);
354 if (name) return _("刀匠の目利き", "Judge");
355 if (desc) return _("武器・防具を1つ識別する。レベル45以上で武器・防具の能力を完全に知ることができる。",
356 "Identifies a weapon or armor. *Identifies* the item at level 45.");
362 if (!identify_fully(caster_ptr, TRUE, 0)) return NULL;
366 if (!ident_spell(caster_ptr, TRUE, 0)) return NULL;
372 if (name) return _("破岩斬", "Rock Smash");
373 if (desc) return _("岩を壊し、岩石系のモンスターに大ダメージを与える。", "Breaks rock or greatly damages a monster made of rocks.");
379 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
380 if (dir == 5) return NULL;
382 y = caster_ptr->y + ddy[dir];
383 x = caster_ptr->x + ddx[dir];
385 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
386 do_cmd_attack(caster_ptr, y, x, HISSATSU_HAGAN);
388 if (!cave_have_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_HURT_ROCK)) break;
390 /* Destroy the feature */
391 cave_alter_feat(caster_ptr, y, x, FF_HURT_ROCK);
392 caster_ptr->update |= (PU_FLOW);
397 if (name) return _("乱れ雪月花", "Midare-Setsugekka");
398 if (desc) return _("攻撃回数が増え、冷気耐性のないモンスターに大ダメージを与える。",
399 "Attacks a monster with an increased number of attacks and more damage unless it has resistance to cold.");
405 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
406 if (dir == 5) return NULL;
408 y = caster_ptr->y + ddy[dir];
409 x = caster_ptr->x + ddx[dir];
411 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
412 do_cmd_attack(caster_ptr, y, x, HISSATSU_COLD);
415 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
422 if (name) return _("急所突き", "Spot Aiming");
423 if (desc) return _("モンスターを一撃で倒す攻撃を繰り出す。失敗すると1点しかダメージを与えられない。",
424 "Attempts to kill a monster instantly. If that fails, causes only 1HP of damage.");
430 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
431 if (dir == 5) return NULL;
433 y = caster_ptr->y + ddy[dir];
434 x = caster_ptr->x + ddx[dir];
436 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
437 do_cmd_attack(caster_ptr, y, x, HISSATSU_KYUSHO);
440 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
447 if (name) return _("魔神斬り", "Majingiri");
448 if (desc) return _("会心の一撃で攻撃する。攻撃がかわされやすい。",
449 "Attempts to attack with a critical hit, but this attack is easy to evade for a monster.");
455 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
456 if (dir == 5) return NULL;
458 y = caster_ptr->y + ddy[dir];
459 x = caster_ptr->x + ddx[dir];
461 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
462 do_cmd_attack(caster_ptr, y, x, HISSATSU_MAJIN);
465 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
472 if (name) return _("捨て身", "Desperate Attack");
473 if (desc) return _("強力な攻撃を繰り出す。次のターンまでの間、食らうダメージが増える。",
474 "Attacks with all of your power, but all damage you take will be doubled for one turn.");
480 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
481 if (dir == 5) return NULL;
483 y = caster_ptr->y + ddy[dir];
484 x = caster_ptr->x + ddx[dir];
486 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
487 do_cmd_attack(caster_ptr, y, x, HISSATSU_SUTEMI);
490 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
493 caster_ptr->sutemi = TRUE;
498 if (name) return _("雷撃鷲爪斬", "Lightning Eagle");
499 if (desc) return _("電撃耐性のないモンスターに非常に大きいダメージを与える。",
500 "Attacks a monster with more damage unless it has resistance to electricity.");
506 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
507 if (dir == 5) return NULL;
509 y = caster_ptr->y + ddy[dir];
510 x = caster_ptr->x + ddx[dir];
512 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
513 do_cmd_attack(caster_ptr, y, x, HISSATSU_ELEC);
516 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
523 if (name) return _("入身", "Rush Attack");
524 if (desc) return _("素早く相手に近寄り攻撃する。", "Steps close to a monster and attacks at the same time.");
528 if (!rush_attack(caster_ptr, NULL)) return NULL;
533 if (name) return _("赤流渦", "Bloody Maelstrom");
534 if (desc) return _("自分自身も傷を作りつつ、その傷が深いほど大きい威力で全方向の敵を攻撃できる。生きていないモンスターには効果がない。",
535 "Attacks all adjacent monsters with power corresponding to your cuts. Then increases your cuts. Has no effect on unliving monsters.");
539 POSITION y = 0, x = 0;
544 if (caster_ptr->cut < 300)
545 set_cut(caster_ptr,caster_ptr->cut + 300);
547 set_cut(caster_ptr,caster_ptr->cut * 2);
549 for (dir = 0; dir < 8; dir++)
551 y = caster_ptr->y + ddy_ddd[dir];
552 x = caster_ptr->x + ddx_ddd[dir];
553 g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
554 m_ptr = &caster_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
556 /* Hack -- attack monsters */
557 if (g_ptr->m_idx && (m_ptr->ml || cave_have_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT)))
559 if (!monster_living(m_ptr->r_idx))
561 GAME_TEXT m_name[MAX_NLEN];
563 monster_desc(caster_ptr, m_name, m_ptr, 0);
564 msg_format(_("%sには効果がない!", "%s is unharmed!"), m_name);
566 else do_cmd_attack(caster_ptr, y, x, HISSATSU_SEKIRYUKA);
573 if (name) return _("激震撃", "Earthquake Blow");
574 if (desc) return _("地震を起こす。", "Shakes dungeon structure, and results in random swapping of floors and walls.");
580 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
581 if (dir == 5) return NULL;
583 y = caster_ptr->y + ddy[dir];
584 x = caster_ptr->x + ddx[dir];
586 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
587 do_cmd_attack(caster_ptr, y, x, HISSATSU_QUAKE);
589 earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 10, 0);
594 if (name) return _("地走り", "Crack");
595 if (desc) return _("衝撃波のビームを放つ。", "Fires a shock wave as a beam.");
599 int total_damage = 0, basedam, i;
600 BIT_FLAGS flgs[TR_FLAG_SIZE];
602 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
603 msg_print(_("武器を大きく振り下ろした。", "You swing your weapon downward."));
604 for (i = 0; i < 2; i++)
608 if (!has_melee_weapon(caster_ptr, INVEN_RARM + i)) break;
609 o_ptr = &caster_ptr->inventory_list[INVEN_RARM + i];
610 basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
611 damage = o_ptr->to_d * 100;
612 object_flags(o_ptr, flgs);
613 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
619 else if (have_flag(flgs, TR_VORPAL))
621 /* vorpal flag only */
626 damage *= caster_ptr->num_blow[i];
627 total_damage += damage / 200;
628 if (i) total_damage = total_damage * 7 / 10;
630 fire_beam(caster_ptr, GF_FORCE, dir, total_damage);
635 if (name) return _("気迫の雄叫び", "War Cry");
636 if (desc) return _("視界内の全モンスターに対して轟音の攻撃を行う。さらに、近くにいるモンスターを怒らせる。",
637 "Damages all monsters in sight with sound. Aggravates nearby monsters.");
641 msg_print(_("雄叫びをあげた!", "You roar!"));
642 project_all_los(caster_ptr, GF_SOUND, randint1(plev * 3));
643 aggravate_monsters(caster_ptr, 0);
648 if (name) return _("無双三段", "Musou-Sandan");
649 if (desc) return _("強力な3段攻撃を繰り出す。", "Attacks with three powerful strikes.");
655 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
656 if (dir == 5) return NULL;
658 for (i = 0; i < 3; i++)
666 y = caster_ptr->y + ddy[dir];
667 x = caster_ptr->x + ddx[dir];
668 g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
671 do_cmd_attack(caster_ptr, y, x, HISSATSU_3DAN);
674 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
678 if (d_info[caster_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
683 /* Monster is dead? */
684 if (!g_ptr->m_idx) break;
688 m_idx = g_ptr->m_idx;
689 m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
691 /* Monster cannot move back? */
692 if (!monster_can_enter(caster_ptr, ny, nx, &r_info[m_ptr->r_idx], 0))
695 if (i < 2) msg_print(NULL);
700 caster_ptr->current_floor_ptr->grid_array[ny][nx].m_idx = m_idx;
704 update_monster(caster_ptr, m_idx, TRUE);
706 /* Redraw the old spot */
707 lite_spot(caster_ptr, y, x);
709 /* Redraw the new spot */
710 lite_spot(caster_ptr, ny, nx);
712 /* Player can move forward? */
713 if (player_can_enter(caster_ptr, g_ptr->feat, 0))
715 if (!move_player_effect(caster_ptr, y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP)) break;
723 if (i < 2) msg_print(NULL);
729 if (name) return _("吸血鬼の牙", "Vampire's Fang");
730 if (desc) return _("攻撃した相手の体力を吸いとり、自分の体力を回復させる。生命を持たないモンスターには通じない。",
731 "Attacks with vampiric strikes which absorb HP from a monster and heal you. Has no effect on unliving monsters.");
737 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
738 if (dir == 5) return NULL;
740 y = caster_ptr->y + ddy[dir];
741 x = caster_ptr->x + ddx[dir];
743 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
744 do_cmd_attack(caster_ptr, y, x, HISSATSU_DRAIN);
747 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
754 if (name) return _("幻惑", "Moon Dazzling");
755 if (desc) return _("視界内の起きている全モンスターに朦朧、混乱、眠りを与えようとする。", "Attempts to stun, confuse and put to sleep all waking monsters.");
759 msg_print(_("武器を不規則に揺らした...", "You irregularly wave your weapon..."));
760 project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
761 project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
762 project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
767 if (name) return _("百人斬り", "Hundred Slaughter");
768 if (desc) return _("連続して入身でモンスターを攻撃する。攻撃するたびにMPを消費。MPがなくなるか、モンスターを倒せなかったら百人斬りは終了する。",
769 "Performs a series of rush attacks. The series continues as long as the attacked monster dies and you have sufficient SP.");
773 const int mana_cost_per_monster = 8;
779 if (!rush_attack(caster_ptr, &mdeath)) break;
782 /* Reserve needed mana point */
783 caster_ptr->csp -= technic_info[REALM_HISSATSU - MIN_TECHNIC][26].smana;
787 caster_ptr->csp -= mana_cost_per_monster;
792 caster_ptr->redraw |= PR_MANA;
793 handle_stuff(caster_ptr);
794 } while (caster_ptr->csp > mana_cost_per_monster);
796 if (is_new) return NULL;
798 /* Restore reserved mana */
799 caster_ptr->csp += technic_info[REALM_HISSATSU - MIN_TECHNIC][26].smana;
804 if (name) return _("天翔龍閃", "Dragonic Flash");
805 if (desc) return _("視界内の場所を指定して、その場所と自分の間にいる全モンスターを攻撃し、その場所に移動する。",
806 "Runs toward given location while attacking all monsters on the path.");
812 if (!tgt_pt(caster_ptr, &x, &y)) return NULL;
814 if (!cave_player_teleportable_bold(caster_ptr, y, x, TELEPORT_SPONTANEOUS) ||
815 (distance(y, x, caster_ptr->y, caster_ptr->x) > MAX_SIGHT / 2) ||
816 !projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
818 msg_print(_("失敗!", "You cannot move to that place!"));
821 if (caster_ptr->anti_tele)
823 msg_print(_("不思議な力がテレポートを防いだ!", "A mysterious force prevents you from teleporting!"));
826 project(caster_ptr, 0, 0, y, x, HISSATSU_ISSEN, GF_ATTACK, PROJECT_BEAM | PROJECT_KILL, -1);
827 teleport_player_to(caster_ptr, y, x, TELEPORT_SPONTANEOUS);
832 if (name) return _("二重の剣撃", "Twin Slash");
833 if (desc) return _("1ターンで2度攻撃を行う。", "double attacks at a time.");
839 if (!get_rep_dir(caster_ptr, &dir, FALSE)) return NULL;
841 y = caster_ptr->y + ddy[dir];
842 x = caster_ptr->x + ddx[dir];
844 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
846 do_cmd_attack(caster_ptr, y, x, 0);
847 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
849 handle_stuff(caster_ptr);
850 do_cmd_attack(caster_ptr, y, x, 0);
855 msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction"));
862 if (name) return _("虎伏絶刀勢", "Kofuku-Zettousei");
863 if (desc) return _("強力な攻撃を行い、近くの場所にも効果が及ぶ。", "Performs a powerful attack which even affects nearby monsters.");
867 int total_damage = 0, basedam, i;
869 BIT_FLAGS flgs[TR_FLAG_SIZE];
872 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
873 if (dir == 5) return NULL;
875 y = caster_ptr->y + ddy[dir];
876 x = caster_ptr->x + ddx[dir];
878 if (d_info[caster_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
880 msg_print(_("なぜか攻撃することができない。", "Something prevents you from attacking."));
883 msg_print(_("武器を大きく振り下ろした。", "You swing your weapon downward."));
884 for (i = 0; i < 2; i++)
887 if (!has_melee_weapon(caster_ptr, INVEN_RARM + i)) break;
888 o_ptr = &caster_ptr->inventory_list[INVEN_RARM + i];
889 basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
890 damage = o_ptr->to_d * 100;
891 object_flags(o_ptr, flgs);
892 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
898 else if (have_flag(flgs, TR_VORPAL))
900 /* vorpal flag only */
905 damage += caster_ptr->to_d[i] * 100;
906 damage *= caster_ptr->num_blow[i];
907 total_damage += (damage / 100);
909 project(caster_ptr, 0, (cave_have_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT) ? 5 : 0), y, x, total_damage * 3 / 2, GF_METEOR, PROJECT_KILL | PROJECT_JUMP | PROJECT_ITEM, -1);
914 if (name) return _("慶雲鬼忍剣", "Keiun-Kininken");
915 if (desc) return _("自分もダメージをくらうが、相手に非常に大きなダメージを与える。アンデッドには特に効果がある。",
916 "Attacks a monster with extremely powerful damage, but you also take some damage. Hurts an undead monster greatly.");
922 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
923 if (dir == 5) return NULL;
925 y = caster_ptr->y + ddy[dir];
926 x = caster_ptr->x + ddx[dir];
928 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
929 do_cmd_attack(caster_ptr, y, x, HISSATSU_UNDEAD);
932 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
935 take_hit(caster_ptr, DAMAGE_NOESCAPE, 100 + randint1(100), _("慶雲鬼忍剣を使った衝撃", "exhaustion on using Keiun-Kininken"), -1);
940 if (name) return _("切腹", "Harakiri");
941 if (desc) return _("「武士道とは、死ぬことと見つけたり。」", "'Bushido, the way of warriors, is found in death'");
946 if (!get_check(_("本当に自殺しますか?", "Do you really want to commit suicide? "))) return NULL;
947 /* Special Verification for suicide */
948 prt(_("確認のため '@' を押して下さい。", "Please verify SUICIDE by typing the '@' sign: "), 0, 0);
953 if (i != '@') return NULL;
954 if (current_world_ptr->total_winner)
956 take_hit(caster_ptr, DAMAGE_FORCE, 9999, "Seppuku", -1);
957 current_world_ptr->total_winner = TRUE;
961 msg_print(_("武士道とは、死ぬことと見つけたり。", "The meaning of bushido is found in death."));
962 take_hit(caster_ptr, DAMAGE_FORCE, 9999, "Seppuku", -1);