1 #include "realm/realm-hissatsu.h"
2 #include "art-definition/art-sword-types.h"
3 #include "cmd-action/cmd-attack.h"
4 #include "cmd-action/cmd-spell.h"
5 #include "cmd-item/cmd-throw.h"
6 #include "combat/combat-options-type.h"
7 #include "core/asking-player.h"
8 #include "core/player-redraw-types.h"
9 #include "core/player-update-types.h"
10 #include "core/stuff-handler.h"
11 #include "dungeon/dungeon-flag-types.h"
12 #include "dungeon/dungeon.h"
13 #include "effect/effect-characteristics.h"
14 #include "effect/spells-effect-util.h"
15 #include "floor/floor.h"
16 #include "grid/feature-flag-types.h"
17 #include "grid/grid.h"
18 #include "inventory/inventory-slot-types.h"
19 #include "io/input-key-acceptor.h"
20 #include "io/input-key-requester.h"
21 #include "io/targeting.h"
22 #include "mind/mind-ninja.h"
23 #include "monster-race/monster-race-hook.h"
24 #include "monster-race/monster-race.h"
25 #include "monster-race/race-flags7.h"
26 #include "monster/monster-describer.h"
27 #include "monster/monster-info.h"
28 #include "monster/monster-update.h"
29 #include "object-enchant/tr-types.h"
30 #include "object/object-flags.h"
31 #include "status/bad-status-setter.h"
32 #include "player/player-damage.h"
33 #include "player/player-move.h"
34 #include "player/player-status.h"
35 #include "spell/process-effect.h"
36 #include "spell-kind/earthquake.h"
37 #include "spell-kind/spells-detection.h"
38 #include "spell-kind/spells-launcher.h"
39 #include "spell-kind/spells-perception.h"
40 #include "spell-kind/spells-sight.h"
41 #include "spell-kind/spells-teleport.h"
42 #include "spell/spell-types.h"
43 #include "spell/technic-info-table.h"
44 #include "system/floor-type-definition.h"
45 #include "term/screen-processor.h"
46 #include "util/bit-flags-calculator.h"
47 #include "view/display-messages.h"
48 #include "world/world.h"
52 * @param caster_ptr プレーヤーへの参照ポインタ
54 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_CAST)
55 * @return SPELL_NAME / SPELL_DESC 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
57 concptr do_hissatsu_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
59 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
60 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
61 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
64 PLAYER_LEVEL plev = caster_ptr->lev;
69 if (name) return _("飛飯綱", "Tobi-Izuna");
70 if (desc) return _("2マス離れたところにいるモンスターを攻撃する。", "Attacks a monster two squares away.");
75 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
77 project_hook(caster_ptr, GF_ATTACK, dir, HISSATSU_2, PROJECT_STOP | PROJECT_KILL);
82 if (name) return _("五月雨斬り", "3-Way Attack");
83 if (desc) return _("3方向に対して攻撃する。", "Attacks in 3 directions at one time.");
90 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
91 if (dir == 5) return NULL;
93 for (cdir = 0; cdir < 8; cdir++)
95 if (cdd[cdir] == dir) break;
98 if (cdir == 8) return NULL;
100 y = caster_ptr->y + ddy_cdd[cdir];
101 x = caster_ptr->x + ddx_cdd[cdir];
102 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
103 do_cmd_attack(caster_ptr, y, x, 0);
105 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
107 y = caster_ptr->y + ddy_cdd[(cdir + 7) % 8];
108 x = caster_ptr->x + ddx_cdd[(cdir + 7) % 8];
109 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
110 do_cmd_attack(caster_ptr, y, x, 0);
112 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
114 y = caster_ptr->y + ddy_cdd[(cdir + 1) % 8];
115 x = caster_ptr->x + ddx_cdd[(cdir + 1) % 8];
116 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
117 do_cmd_attack(caster_ptr, y, x, 0);
119 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
124 if (name) return _("ブーメラン", "Boomerang");
125 if (desc) return _("武器を手元に戻ってくるように投げる。戻ってこないこともある。",
126 "Throws current weapon. It'll return to your hand unless the action failed.");
130 if (!do_cmd_throw(caster_ptr, 1, TRUE, -1)) return NULL;
135 if (name) return _("焔霊", "Burning Strike");
136 if (desc) return _("火炎耐性のないモンスターに大ダメージを与える。", "Attacks a monster with more damage unless it has resistance to fire.");
142 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
143 if (dir == 5) return NULL;
145 y = caster_ptr->y + ddy[dir];
146 x = caster_ptr->x + ddx[dir];
148 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
149 do_cmd_attack(caster_ptr, y, x, HISSATSU_FIRE);
152 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
159 if (name) return _("殺気感知", "Detect Ferocity");
160 if (desc) return _("近くの思考することができるモンスターを感知する。", "Detects all monsters except the mindless in your vicinity.");
164 detect_monsters_mind(caster_ptr, DETECT_RAD_DEFAULT);
169 if (name) return _("みね打ち", "Strike to Stun");
170 if (desc) return _("相手にダメージを与えないが、朦朧とさせる。", "Attempts to stun a monster next to you.");
176 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
177 if (dir == 5) return NULL;
179 y = caster_ptr->y + ddy[dir];
180 x = caster_ptr->x + ddx[dir];
182 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
183 do_cmd_attack(caster_ptr, y, x, HISSATSU_MINEUCHI);
186 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
193 if (name) return _("カウンター", "Counter");
194 if (desc) return _("相手に攻撃されたときに反撃する。反撃するたびにMPを消費。",
195 "Prepares to counterattack. When attacked by a monster, strikes back using SP each time.");
199 if (caster_ptr->riding)
201 msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
204 msg_print(_("相手の攻撃に対して身構えた。", "You prepare to counterattack."));
205 caster_ptr->counter = TRUE;
210 if (name) return _("払い抜け", "Harainuke");
211 if (desc) return _("攻撃した後、反対側に抜ける。",
212 "In one action, attacks a monster with your weapons normally and then moves to the space beyond the monster if that space is not blocked.");
218 if (caster_ptr->riding)
220 msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
224 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
226 if (dir == 5) return NULL;
227 y = caster_ptr->y + ddy[dir];
228 x = caster_ptr->x + ddx[dir];
230 if (!caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
232 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
236 do_cmd_attack(caster_ptr, y, x, 0);
238 if (!player_can_enter(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat, 0) || is_trap(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat))
244 if (player_can_enter(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat, 0) && !is_trap(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat) && !caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
247 (void)move_player_effect(caster_ptr, y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
253 if (name) return _("サーペンツタン", "Serpent's Tongue");
254 if (desc) return _("毒耐性のないモンスターに大ダメージを与える。", "Attacks a monster with more damage unless it has resistance to poison.");
260 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
261 if (dir == 5) return NULL;
263 y = caster_ptr->y + ddy[dir];
264 x = caster_ptr->x + ddx[dir];
266 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
267 do_cmd_attack(caster_ptr, y, x, HISSATSU_POISON);
270 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
277 if (name) return _("斬魔剣弐の太刀", "Zammaken");
278 if (desc) return _("生命のない邪悪なモンスターに大ダメージを与えるが、他のモンスターには全く効果がない。",
279 "Attacks an evil unliving monster with great damage. Has no effect on other monsters.");
285 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
286 if (dir == 5) return NULL;
288 y = caster_ptr->y + ddy[dir];
289 x = caster_ptr->x + ddx[dir];
291 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
292 do_cmd_attack(caster_ptr, y, x, HISSATSU_ZANMA);
295 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
302 if (name) return _("裂風剣", "Wind Blast");
303 if (desc) return _("攻撃した相手を後方へ吹き飛ばす。", "Attacks an adjacent monster and blows it away.");
309 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
310 if (dir == 5) return NULL;
312 y = caster_ptr->y + ddy[dir];
313 x = caster_ptr->x + ddx[dir];
315 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
316 do_cmd_attack(caster_ptr, y, x, 0);
319 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
322 if (d_info[caster_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
326 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
329 POSITION ty = y, tx = x;
330 POSITION oy = y, ox = x;
331 MONSTER_IDX m_idx = caster_ptr->current_floor_ptr->grid_array[y][x].m_idx;
332 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
333 GAME_TEXT m_name[MAX_NLEN];
335 monster_desc(caster_ptr, m_name, m_ptr, 0);
337 for (i = 0; i < 5; i++)
341 if (is_cave_empty_bold(caster_ptr, y, x))
348 if ((ty != oy) || (tx != ox))
350 msg_format(_("%sを吹き飛ばした!", "You blow %s away!"), m_name);
351 caster_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = 0;
352 caster_ptr->current_floor_ptr->grid_array[ty][tx].m_idx = m_idx;
356 update_monster(caster_ptr, m_idx, TRUE);
357 lite_spot(caster_ptr, oy, ox);
358 lite_spot(caster_ptr, ty, tx);
360 if (r_info[m_ptr->r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))
361 caster_ptr->update |= (PU_MON_LITE);
368 if (name) return _("刀匠の目利き", "Judge");
369 if (desc) return _("武器・防具を1つ識別する。レベル45以上で武器・防具の能力を完全に知ることができる。",
370 "Identifies a weapon or armor. *Identifies* the item at level 45.");
376 if (!identify_fully(caster_ptr, TRUE, 0)) return NULL;
380 if (!ident_spell(caster_ptr, TRUE, 0)) return NULL;
386 if (name) return _("破岩斬", "Rock Smash");
387 if (desc) return _("岩を壊し、岩石系のモンスターに大ダメージを与える。", "Breaks rock or greatly damages a monster made of rocks.");
393 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
394 if (dir == 5) return NULL;
396 y = caster_ptr->y + ddy[dir];
397 x = caster_ptr->x + ddx[dir];
399 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
400 do_cmd_attack(caster_ptr, y, x, HISSATSU_HAGAN);
402 if (!cave_have_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_HURT_ROCK)) break;
404 /* Destroy the feature */
405 cave_alter_feat(caster_ptr, y, x, FF_HURT_ROCK);
406 caster_ptr->update |= (PU_FLOW);
411 if (name) return _("乱れ雪月花", "Midare-Setsugekka");
412 if (desc) return _("攻撃回数が増え、冷気耐性のないモンスターに大ダメージを与える。",
413 "Attacks a monster with an increased number of attacks and more damage unless it has resistance to cold.");
419 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
420 if (dir == 5) return NULL;
422 y = caster_ptr->y + ddy[dir];
423 x = caster_ptr->x + ddx[dir];
425 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
426 do_cmd_attack(caster_ptr, y, x, HISSATSU_COLD);
429 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
436 if (name) return _("急所突き", "Spot Aiming");
437 if (desc) return _("モンスターを一撃で倒す攻撃を繰り出す。失敗すると1点しかダメージを与えられない。",
438 "Attempts to kill a monster instantly. If that fails, causes only 1HP of damage.");
444 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
445 if (dir == 5) return NULL;
447 y = caster_ptr->y + ddy[dir];
448 x = caster_ptr->x + ddx[dir];
450 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
451 do_cmd_attack(caster_ptr, y, x, HISSATSU_KYUSHO);
454 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
461 if (name) return _("魔神斬り", "Majingiri");
462 if (desc) return _("会心の一撃で攻撃する。攻撃がかわされやすい。",
463 "Attempts to attack with a critical hit, but this attack is easy to evade for a monster.");
469 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
470 if (dir == 5) return NULL;
472 y = caster_ptr->y + ddy[dir];
473 x = caster_ptr->x + ddx[dir];
475 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
476 do_cmd_attack(caster_ptr, y, x, HISSATSU_MAJIN);
479 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
486 if (name) return _("捨て身", "Desperate Attack");
487 if (desc) return _("強力な攻撃を繰り出す。次のターンまでの間、食らうダメージが増える。",
488 "Attacks with all of your power, but all damage you take will be doubled for one turn.");
494 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
495 if (dir == 5) return NULL;
497 y = caster_ptr->y + ddy[dir];
498 x = caster_ptr->x + ddx[dir];
500 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
501 do_cmd_attack(caster_ptr, y, x, HISSATSU_SUTEMI);
504 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
507 caster_ptr->sutemi = TRUE;
512 if (name) return _("雷撃鷲爪斬", "Lightning Eagle");
513 if (desc) return _("電撃耐性のないモンスターに非常に大きいダメージを与える。",
514 "Attacks a monster with more damage unless it has resistance to electricity.");
520 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
521 if (dir == 5) return NULL;
523 y = caster_ptr->y + ddy[dir];
524 x = caster_ptr->x + ddx[dir];
526 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
527 do_cmd_attack(caster_ptr, y, x, HISSATSU_ELEC);
530 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
537 if (name) return _("入身", "Rush Attack");
538 if (desc) return _("素早く相手に近寄り攻撃する。", "Steps close to a monster and attacks at the same time.");
542 if (!rush_attack(caster_ptr, NULL)) return NULL;
547 if (name) return _("赤流渦", "Bloody Maelstrom");
548 if (desc) return _("自分自身も傷を作りつつ、その傷が深いほど大きい威力で全方向の敵を攻撃できる。生きていないモンスターには効果がない。",
549 "Attacks all adjacent monsters with power corresponding to your cuts. Then increases your cuts. Has no effect on unliving monsters.");
553 POSITION y = 0, x = 0;
558 if (caster_ptr->cut < 300)
559 set_cut(caster_ptr,caster_ptr->cut + 300);
561 set_cut(caster_ptr,caster_ptr->cut * 2);
563 for (dir = 0; dir < 8; dir++)
565 y = caster_ptr->y + ddy_ddd[dir];
566 x = caster_ptr->x + ddx_ddd[dir];
567 g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
568 m_ptr = &caster_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
570 /* Hack -- attack monsters */
571 if (g_ptr->m_idx && (m_ptr->ml || cave_have_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT)))
573 if (!monster_living(m_ptr->r_idx))
575 GAME_TEXT m_name[MAX_NLEN];
577 monster_desc(caster_ptr, m_name, m_ptr, 0);
578 msg_format(_("%sには効果がない!", "%s is unharmed!"), m_name);
580 else do_cmd_attack(caster_ptr, y, x, HISSATSU_SEKIRYUKA);
587 if (name) return _("激震撃", "Earthquake Blow");
588 if (desc) return _("地震を起こす。", "Shakes dungeon structure, and results in random swapping of floors and walls.");
594 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
595 if (dir == 5) return NULL;
597 y = caster_ptr->y + ddy[dir];
598 x = caster_ptr->x + ddx[dir];
600 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
601 do_cmd_attack(caster_ptr, y, x, HISSATSU_QUAKE);
603 earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 10, 0);
608 if (name) return _("地走り", "Crack");
609 if (desc) return _("衝撃波のビームを放つ。", "Fires a shock wave as a beam.");
613 int total_damage = 0, basedam, i;
614 BIT_FLAGS flgs[TR_FLAG_SIZE];
616 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
617 msg_print(_("武器を大きく振り下ろした。", "You swing your weapon downward."));
618 for (i = 0; i < 2; i++)
622 if (!has_melee_weapon(caster_ptr, INVEN_RARM + i)) break;
623 o_ptr = &caster_ptr->inventory_list[INVEN_RARM + i];
624 basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
625 damage = o_ptr->to_d * 100;
626 object_flags(caster_ptr, o_ptr, flgs);
627 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
633 else if (have_flag(flgs, TR_VORPAL))
635 /* vorpal flag only */
640 damage *= caster_ptr->num_blow[i];
641 total_damage += damage / 200;
642 if (i) total_damage = total_damage * 7 / 10;
644 fire_beam(caster_ptr, GF_FORCE, dir, total_damage);
649 if (name) return _("気迫の雄叫び", "War Cry");
650 if (desc) return _("視界内の全モンスターに対して轟音の攻撃を行う。さらに、近くにいるモンスターを怒らせる。",
651 "Damages all monsters in sight with sound. Aggravates nearby monsters.");
655 msg_print(_("雄叫びをあげた!", "You roar!"));
656 project_all_los(caster_ptr, GF_SOUND, randint1(plev * 3));
657 aggravate_monsters(caster_ptr, 0);
662 if (name) return _("無双三段", "Musou-Sandan");
663 if (desc) return _("強力な3段攻撃を繰り出す。", "Attacks with three powerful strikes.");
669 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
670 if (dir == 5) return NULL;
672 for (i = 0; i < 3; i++)
680 y = caster_ptr->y + ddy[dir];
681 x = caster_ptr->x + ddx[dir];
682 g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
685 do_cmd_attack(caster_ptr, y, x, HISSATSU_3DAN);
688 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
692 if (d_info[caster_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
697 /* Monster is dead? */
698 if (!g_ptr->m_idx) break;
702 m_idx = g_ptr->m_idx;
703 m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
705 /* Monster cannot move back? */
706 if (!monster_can_enter(caster_ptr, ny, nx, &r_info[m_ptr->r_idx], 0))
709 if (i < 2) msg_print(NULL);
714 caster_ptr->current_floor_ptr->grid_array[ny][nx].m_idx = m_idx;
718 update_monster(caster_ptr, m_idx, TRUE);
720 /* Redraw the old spot */
721 lite_spot(caster_ptr, y, x);
723 /* Redraw the new spot */
724 lite_spot(caster_ptr, ny, nx);
726 /* Player can move forward? */
727 if (player_can_enter(caster_ptr, g_ptr->feat, 0))
729 if (!move_player_effect(caster_ptr, y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP)) break;
737 if (i < 2) msg_print(NULL);
743 if (name) return _("吸血鬼の牙", "Vampire's Fang");
744 if (desc) return _("攻撃した相手の体力を吸いとり、自分の体力を回復させる。生命を持たないモンスターには通じない。",
745 "Attacks with vampiric strikes which absorb HP from a monster and heal you. Has no effect on unliving monsters.");
751 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
752 if (dir == 5) return NULL;
754 y = caster_ptr->y + ddy[dir];
755 x = caster_ptr->x + ddx[dir];
757 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
758 do_cmd_attack(caster_ptr, y, x, HISSATSU_DRAIN);
761 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
768 if (name) return _("幻惑", "Moon Dazzling");
769 if (desc) return _("視界内の起きている全モンスターに朦朧、混乱、眠りを与えようとする。", "Attempts to stun, confuse and put to sleep all waking monsters.");
773 msg_print(_("武器を不規則に揺らした...", "You irregularly wave your weapon..."));
774 project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
775 project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
776 project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
781 if (name) return _("百人斬り", "Hundred Slaughter");
782 if (desc) return _("連続して入身でモンスターを攻撃する。攻撃するたびにMPを消費。MPがなくなるか、モンスターを倒せなかったら百人斬りは終了する。",
783 "Performs a series of rush attacks. The series continues as long as the attacked monster dies and you have sufficient SP.");
787 const int mana_cost_per_monster = 8;
793 if (!rush_attack(caster_ptr, &mdeath)) break;
796 /* Reserve needed mana point */
797 caster_ptr->csp -= technic_info[REALM_HISSATSU - MIN_TECHNIC][26].smana;
801 caster_ptr->csp -= mana_cost_per_monster;
806 caster_ptr->redraw |= PR_MANA;
807 handle_stuff(caster_ptr);
808 } while (caster_ptr->csp > mana_cost_per_monster);
810 if (is_new) return NULL;
812 /* Restore reserved mana */
813 caster_ptr->csp += technic_info[REALM_HISSATSU - MIN_TECHNIC][26].smana;
818 if (name) return _("天翔龍閃", "Dragonic Flash");
819 if (desc) return _("視界内の場所を指定して、その場所と自分の間にいる全モンスターを攻撃し、その場所に移動する。",
820 "Runs toward given location while attacking all monsters on the path.");
826 if (!tgt_pt(caster_ptr, &x, &y)) return NULL;
828 if (!cave_player_teleportable_bold(caster_ptr, y, x, TELEPORT_SPONTANEOUS) ||
829 (distance(y, x, caster_ptr->y, caster_ptr->x) > MAX_SIGHT / 2) ||
830 !projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x))
832 msg_print(_("失敗!", "You cannot move to that place!"));
835 if (caster_ptr->anti_tele)
837 msg_print(_("不思議な力がテレポートを防いだ!", "A mysterious force prevents you from teleporting!"));
840 project(caster_ptr, 0, 0, y, x, HISSATSU_ISSEN, GF_ATTACK, PROJECT_BEAM | PROJECT_KILL, -1);
841 teleport_player_to(caster_ptr, y, x, TELEPORT_SPONTANEOUS);
846 if (name) return _("二重の剣撃", "Twin Slash");
847 if (desc) return _("1ターンで2度攻撃を行う。", "double attacks at a time.");
853 if (!get_rep_dir(caster_ptr, &dir, FALSE)) return NULL;
855 y = caster_ptr->y + ddy[dir];
856 x = caster_ptr->x + ddx[dir];
858 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
860 do_cmd_attack(caster_ptr, y, x, 0);
861 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
863 handle_stuff(caster_ptr);
864 do_cmd_attack(caster_ptr, y, x, 0);
869 msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction"));
876 if (name) return _("虎伏絶刀勢", "Kofuku-Zettousei");
877 if (desc) return _("強力な攻撃を行い、近くの場所にも効果が及ぶ。", "Performs a powerful attack which even affects nearby monsters.");
881 int total_damage = 0, basedam, i;
883 BIT_FLAGS flgs[TR_FLAG_SIZE];
886 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
887 if (dir == 5) return NULL;
889 y = caster_ptr->y + ddy[dir];
890 x = caster_ptr->x + ddx[dir];
892 if (d_info[caster_ptr->dungeon_idx].flags1 & DF1_NO_MELEE)
894 msg_print(_("なぜか攻撃することができない。", "Something prevents you from attacking."));
897 msg_print(_("武器を大きく振り下ろした。", "You swing your weapon downward."));
898 for (i = 0; i < 2; i++)
901 if (!has_melee_weapon(caster_ptr, INVEN_RARM + i)) break;
902 o_ptr = &caster_ptr->inventory_list[INVEN_RARM + i];
903 basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
904 damage = o_ptr->to_d * 100;
905 object_flags(caster_ptr, o_ptr, flgs);
906 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD))
912 else if (have_flag(flgs, TR_VORPAL))
914 /* vorpal flag only */
919 damage += caster_ptr->to_d[i] * 100;
920 damage *= caster_ptr->num_blow[i];
921 total_damage += (damage / 100);
923 project(caster_ptr, 0, (cave_have_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT) ? 5 : 0), y, x, total_damage * 3 / 2, GF_METEOR, PROJECT_KILL | PROJECT_JUMP | PROJECT_ITEM, -1);
928 if (name) return _("慶雲鬼忍剣", "Keiun-Kininken");
929 if (desc) return _("自分もダメージをくらうが、相手に非常に大きなダメージを与える。アンデッドには特に効果がある。",
930 "Attacks a monster with extremely powerful damage, but you also take some damage. Hurts an undead monster greatly.");
936 if (!get_direction(caster_ptr, &dir, FALSE, FALSE)) return NULL;
937 if (dir == 5) return NULL;
939 y = caster_ptr->y + ddy[dir];
940 x = caster_ptr->x + ddx[dir];
942 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
943 do_cmd_attack(caster_ptr, y, x, HISSATSU_UNDEAD);
946 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
949 take_hit(caster_ptr, DAMAGE_NOESCAPE, 100 + randint1(100), _("慶雲鬼忍剣を使った衝撃", "exhaustion on using Keiun-Kininken"), -1);
954 if (name) return _("切腹", "Harakiri");
955 if (desc) return _("「武士道とは、死ぬことと見つけたり。」", "'Bushido, the way of warriors, is found in death'");
960 if (!get_check(_("本当に自殺しますか?", "Do you really want to commit suicide? "))) return NULL;
961 /* Special Verification for suicide */
962 prt(_("確認のため '@' を押して下さい。", "Please verify SUICIDE by typing the '@' sign: "), 0, 0);
967 if (i != '@') return NULL;
968 if (current_world_ptr->total_winner)
970 take_hit(caster_ptr, DAMAGE_FORCE, 9999, "Seppuku", -1);
971 current_world_ptr->total_winner = TRUE;
975 msg_print(_("武士道とは、死ぬことと見つけたり。", "The meaning of bushido is found in death."));
976 take_hit(caster_ptr, DAMAGE_FORCE, 9999, "Seppuku", -1);