1 #include "realm/realm-hissatsu.h"
2 #include "artifact/fixed-art-types.h"
3 #include "cmd-action/cmd-attack.h"
4 #include "cmd-action/cmd-spell.h"
5 #include "cmd-item/cmd-throw.h"
6 #include "combat/combat-options-type.h"
7 #include "core/asking-player.h"
8 #include "core/player-redraw-types.h"
9 #include "core/player-update-types.h"
10 #include "core/stuff-handler.h"
11 #include "dungeon/dungeon-flag-types.h"
12 #include "dungeon/dungeon.h"
13 #include "effect/effect-characteristics.h"
14 #include "effect/effect-processor.h"
15 #include "effect/spells-effect-util.h"
16 #include "floor/cave.h"
17 #include "floor/geometry.h"
18 #include "grid/feature-flag-types.h"
19 #include "grid/feature.h"
20 #include "grid/grid.h"
21 #include "inventory/inventory-slot-types.h"
22 #include "io/input-key-acceptor.h"
23 #include "io/input-key-requester.h"
24 #include "mind/mind-ninja.h"
25 #include "monster-race/monster-race-hook.h"
26 #include "monster-race/monster-race.h"
27 #include "monster-race/race-flags7.h"
28 #include "monster/monster-describer.h"
29 #include "monster/monster-info.h"
30 #include "monster/monster-update.h"
31 #include "object-enchant/tr-types.h"
32 #include "object/object-flags.h"
33 #include "player-info/equipment-info.h"
34 #include "player/player-damage.h"
35 #include "player/player-move.h"
36 #include "spell-kind/earthquake.h"
37 #include "spell-kind/spells-detection.h"
38 #include "spell-kind/spells-launcher.h"
39 #include "spell-kind/spells-perception.h"
40 #include "spell-kind/spells-sight.h"
41 #include "spell-kind/spells-teleport.h"
42 #include "spell/spell-types.h"
43 #include "spell/technic-info-table.h"
44 #include "status/bad-status-setter.h"
45 #include "system/floor-type-definition.h"
46 #include "system/monster-race-definition.h"
47 #include "system/monster-type-definition.h"
48 #include "system/object-type-definition.h"
49 #include "system/player-type-definition.h"
50 #include "target/grid-selector.h"
51 #include "target/projection-path-calculator.h"
52 #include "target/target-getter.h"
53 #include "term/screen-processor.h"
54 #include "util/bit-flags-calculator.h"
55 #include "view/display-messages.h"
56 #include "world/world.h"
60 * @param caster_ptr プレーヤーへの参照ポインタ
62 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_CAST)
63 * @return SPELL_NAME / SPELL_DESC 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
65 concptr do_hissatsu_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
67 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
68 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
69 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
72 PLAYER_LEVEL plev = caster_ptr->lev;
77 return _("飛飯綱", "Tobi-Izuna");
79 return _("2マス離れたところにいるモンスターを攻撃する。", "Attacks a monster two squares away.");
83 if (!get_aim_dir(caster_ptr, &dir))
86 project_hook(caster_ptr, GF_ATTACK, dir, HISSATSU_2, PROJECT_STOP | PROJECT_KILL);
92 return _("五月雨斬り", "3-Way Attack");
94 return _("3方向に対して攻撃する。", "Attacks in 3 directions at one time.");
100 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
105 for (cdir = 0; cdir < 8; cdir++) {
106 if (cdd[cdir] == dir)
113 y = caster_ptr->y + ddy_cdd[cdir];
114 x = caster_ptr->x + ddx_cdd[cdir];
115 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
116 do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
118 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
120 y = caster_ptr->y + ddy_cdd[(cdir + 7) % 8];
121 x = caster_ptr->x + ddx_cdd[(cdir + 7) % 8];
122 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
123 do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
125 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
127 y = caster_ptr->y + ddy_cdd[(cdir + 1) % 8];
128 x = caster_ptr->x + ddx_cdd[(cdir + 1) % 8];
129 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
130 do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
132 msg_print(_("攻撃は空を切った。", "You attack the empty air."));
138 return _("ブーメラン", "Boomerang");
141 "武器を手元に戻ってくるように投げる。戻ってこないこともある。", "Throws current weapon. It'll return to your hand unless the action failed.");
144 if (!do_cmd_throw(caster_ptr, 1, TRUE, -1))
151 return _("焔霊", "Burning Strike");
153 return _("火炎耐性のないモンスターに大ダメージを与える。", "Attacks a monster with more damage unless it has resistance to fire.");
158 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
163 y = caster_ptr->y + ddy[dir];
164 x = caster_ptr->x + ddx[dir];
166 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
167 do_cmd_attack(caster_ptr, y, x, HISSATSU_FIRE);
169 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
177 return _("殺気感知", "Detect Ferocity");
179 return _("近くの思考することができるモンスターを感知する。", "Detects all monsters except the mindless in your vicinity.");
182 detect_monsters_mind(caster_ptr, DETECT_RAD_DEFAULT);
188 return _("みね打ち", "Strike to Stun");
190 return _("相手にダメージを与えないが、朦朧とさせる。", "Attempts to stun a monster next to you.");
195 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
200 y = caster_ptr->y + ddy[dir];
201 x = caster_ptr->x + ddx[dir];
203 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
204 do_cmd_attack(caster_ptr, y, x, HISSATSU_MINEUCHI);
206 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
214 return _("カウンター", "Counter");
216 return _("相手に攻撃されたときに反撃する。反撃するたびにMPを消費。",
217 "Prepares to counterattack. When attacked by a monster, strikes back using SP each time.");
220 if (caster_ptr->riding) {
221 msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
224 msg_print(_("相手の攻撃に対して身構えた。", "You prepare to counterattack."));
225 caster_ptr->counter = TRUE;
231 return _("払い抜け", "Harainuke");
233 return _("攻撃した後、反対側に抜ける。",
234 "In one action, attacks a monster with your weapons normally and then moves to the space beyond the monster if that space is not blocked.");
239 if (caster_ptr->riding) {
240 msg_print(_("乗馬中には無理だ。", "You cannot do it when riding."));
244 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
249 y = caster_ptr->y + ddy[dir];
250 x = caster_ptr->x + ddx[dir];
252 if (!caster_ptr->current_floor_ptr->grid_array[y][x].m_idx) {
253 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
257 do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
259 if (!player_can_enter(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat, 0)
260 || is_trap(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat))
266 if (player_can_enter(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat, 0)
267 && !is_trap(caster_ptr, caster_ptr->current_floor_ptr->grid_array[y][x].feat) && !caster_ptr->current_floor_ptr->grid_array[y][x].m_idx) {
269 (void)move_player_effect(caster_ptr, y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP);
276 return _("サーペンツタン", "Serpent's Tongue");
278 return _("毒耐性のないモンスターに大ダメージを与える。", "Attacks a monster with more damage unless it has resistance to poison.");
283 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
288 y = caster_ptr->y + ddy[dir];
289 x = caster_ptr->x + ddx[dir];
291 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
292 do_cmd_attack(caster_ptr, y, x, HISSATSU_POISON);
294 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
302 return _("斬魔剣弐の太刀", "Zammaken");
304 return _("生命のない邪悪なモンスターに大ダメージを与えるが、他のモンスターには全く効果がない。",
305 "Attacks an evil unliving monster with great damage. Has no effect on other monsters.");
310 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
315 y = caster_ptr->y + ddy[dir];
316 x = caster_ptr->x + ddx[dir];
318 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
319 do_cmd_attack(caster_ptr, y, x, HISSATSU_ZANMA);
321 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
329 return _("裂風剣", "Wind Blast");
331 return _("攻撃した相手を後方へ吹き飛ばす。", "Attacks an adjacent monster and blows it away.");
336 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
341 y = caster_ptr->y + ddy[dir];
342 x = caster_ptr->x + ddx[dir];
344 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
345 do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
347 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
350 if (d_info[caster_ptr->dungeon_idx].flags.has(DF::NO_MELEE)) {
353 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx) {
355 POSITION ty = y, tx = x;
356 POSITION oy = y, ox = x;
357 MONSTER_IDX m_idx = caster_ptr->current_floor_ptr->grid_array[y][x].m_idx;
358 monster_type *m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
359 GAME_TEXT m_name[MAX_NLEN];
361 monster_desc(caster_ptr, m_name, m_ptr, 0);
363 for (i = 0; i < 5; i++) {
366 if (is_cave_empty_bold(caster_ptr, y, x)) {
372 if ((ty != oy) || (tx != ox)) {
373 msg_format(_("%sを吹き飛ばした!", "You blow %s away!"), m_name);
374 caster_ptr->current_floor_ptr->grid_array[oy][ox].m_idx = 0;
375 caster_ptr->current_floor_ptr->grid_array[ty][tx].m_idx = m_idx;
379 update_monster(caster_ptr, m_idx, TRUE);
380 lite_spot(caster_ptr, oy, ox);
381 lite_spot(caster_ptr, ty, tx);
383 if (r_info[m_ptr->r_idx].flags7 & (RF7_LITE_MASK | RF7_DARK_MASK))
384 caster_ptr->update |= (PU_MON_LITE);
392 return _("刀匠の目利き", "Judge");
394 return _("武器・防具を1つ識別する。レベル45以上で武器・防具の能力を完全に知ることができる。",
395 "Identifies a weapon or armor. *Identifies* the item at level 45.");
399 if (!identify_fully(caster_ptr, TRUE, TV_NONE))
402 if (!ident_spell(caster_ptr, TRUE, TV_NONE))
410 return _("破岩斬", "Rock Smash");
412 return _("岩を壊し、岩石系のモンスターに大ダメージを与える。", "Breaks rock or greatly damages a monster made of rocks.");
417 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
422 y = caster_ptr->y + ddy[dir];
423 x = caster_ptr->x + ddx[dir];
425 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
426 do_cmd_attack(caster_ptr, y, x, HISSATSU_HAGAN);
428 if (!cave_has_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_HURT_ROCK))
431 /* Destroy the feature */
432 cave_alter_feat(caster_ptr, y, x, FF_HURT_ROCK);
433 caster_ptr->update |= (PU_FLOW);
439 return _("乱れ雪月花", "Midare-Setsugekka");
441 return _("攻撃回数が増え、冷気耐性のないモンスターに大ダメージを与える。",
442 "Attacks a monster with an increased number of attacks and more damage unless it has resistance to cold.");
447 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
452 y = caster_ptr->y + ddy[dir];
453 x = caster_ptr->x + ddx[dir];
455 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
456 do_cmd_attack(caster_ptr, y, x, HISSATSU_COLD);
458 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
466 return _("急所突き", "Spot Aiming");
468 return _("モンスターを一撃で倒す攻撃を繰り出す。失敗すると1点しかダメージを与えられない。",
469 "Attempts to kill a monster instantly. If that fails, causes only 1HP of damage.");
474 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
479 y = caster_ptr->y + ddy[dir];
480 x = caster_ptr->x + ddx[dir];
482 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
483 do_cmd_attack(caster_ptr, y, x, HISSATSU_KYUSHO);
485 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
493 return _("魔神斬り", "Majingiri");
495 return _("会心の一撃で攻撃する。攻撃がかわされやすい。", "Attempts to attack with a critical hit, but this attack is easy to evade for a monster.");
500 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
505 y = caster_ptr->y + ddy[dir];
506 x = caster_ptr->x + ddx[dir];
508 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
509 do_cmd_attack(caster_ptr, y, x, HISSATSU_MAJIN);
511 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
519 return _("捨て身", "Desperate Attack");
521 return _("強力な攻撃を繰り出す。次のターンまでの間、食らうダメージが増える。",
522 "Attacks with all of your power, but all damage you take will be doubled for one turn.");
527 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
532 y = caster_ptr->y + ddy[dir];
533 x = caster_ptr->x + ddx[dir];
535 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
536 do_cmd_attack(caster_ptr, y, x, HISSATSU_SUTEMI);
538 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
541 caster_ptr->sutemi = TRUE;
547 return _("雷撃鷲爪斬", "Lightning Eagle");
549 return _("電撃耐性のないモンスターに非常に大きいダメージを与える。", "Attacks a monster with more damage unless it has resistance to electricity.");
554 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
559 y = caster_ptr->y + ddy[dir];
560 x = caster_ptr->x + ddx[dir];
562 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
563 do_cmd_attack(caster_ptr, y, x, HISSATSU_ELEC);
565 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
573 return _("入身", "Rush Attack");
575 return _("素早く相手に近寄り攻撃する。", "Steps close to a monster and attacks at the same time.");
578 if (!rush_attack(caster_ptr, NULL))
585 return _("赤流渦", "Bloody Maelstrom");
587 return _("自分自身も傷を作りつつ、その傷が深いほど大きい威力で全方向の敵を攻撃できる。生きていないモンスターには効果がない。",
588 "Attacks all adjacent monsters with power corresponding to your cuts. Then increases your cuts. Has no effect on unliving monsters.");
591 POSITION y = 0, x = 0;
596 if (caster_ptr->cut < 300)
597 set_cut(caster_ptr, caster_ptr->cut + 300);
599 set_cut(caster_ptr, caster_ptr->cut * 2);
601 for (dir = 0; dir < 8; dir++) {
602 y = caster_ptr->y + ddy_ddd[dir];
603 x = caster_ptr->x + ddx_ddd[dir];
604 g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
605 m_ptr = &caster_ptr->current_floor_ptr->m_list[g_ptr->m_idx];
607 /* Hack -- attack monsters */
608 if (g_ptr->m_idx && (m_ptr->ml || cave_has_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT))) {
609 if (!monster_living(m_ptr->r_idx)) {
610 GAME_TEXT m_name[MAX_NLEN];
612 monster_desc(caster_ptr, m_name, m_ptr, 0);
613 msg_format(_("%sには効果がない!", "%s is unharmed!"), m_name);
615 do_cmd_attack(caster_ptr, y, x, HISSATSU_SEKIRYUKA);
623 return _("激震撃", "Earthquake Blow");
625 return _("地震を起こす。", "Shakes dungeon structure, and results in random swapping of floors and walls.");
630 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
635 y = caster_ptr->y + ddy[dir];
636 x = caster_ptr->x + ddx[dir];
638 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
639 do_cmd_attack(caster_ptr, y, x, HISSATSU_QUAKE);
641 earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 10, 0);
647 return _("地走り", "Crack");
649 return _("衝撃波のビームを放つ。", "Fires a shock wave as a beam.");
652 int total_damage = 0, basedam, i;
653 BIT_FLAGS flgs[TR_FLAG_SIZE];
655 if (!get_aim_dir(caster_ptr, &dir))
657 msg_print(_("武器を大きく振り下ろした。", "You swing your weapon downward."));
658 for (i = 0; i < 2; i++) {
661 if (!has_melee_weapon(caster_ptr, INVEN_MAIN_HAND + i))
663 o_ptr = &caster_ptr->inventory_list[INVEN_MAIN_HAND + i];
664 basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
665 damage = o_ptr->to_d * 100;
666 object_flags(caster_ptr, o_ptr, flgs);
667 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)) {
671 } else if (has_flag(flgs, TR_VORPAL)) {
672 /* vorpal flag only */
677 damage *= caster_ptr->num_blow[i];
678 total_damage += damage / 200;
680 total_damage = total_damage * 7 / 10;
682 fire_beam(caster_ptr, GF_FORCE, dir, total_damage);
688 return _("気迫の雄叫び", "War Cry");
690 return _("視界内の全モンスターに対して轟音の攻撃を行う。さらに、近くにいるモンスターを怒らせる。",
691 "Damages all monsters in sight with sound. Aggravates nearby monsters.");
694 msg_print(_("雄叫びをあげた!", "You roar!"));
695 project_all_los(caster_ptr, GF_SOUND, randint1(plev * 3));
696 aggravate_monsters(caster_ptr, 0);
702 return _("無双三段", "Musou-Sandan");
704 return _("強力な3段攻撃を繰り出す。", "Attacks with three powerful strikes.");
709 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
714 for (i = 0; i < 3; i++) {
721 y = caster_ptr->y + ddy[dir];
722 x = caster_ptr->x + ddx[dir];
723 g_ptr = &caster_ptr->current_floor_ptr->grid_array[y][x];
726 do_cmd_attack(caster_ptr, y, x, HISSATSU_3DAN);
728 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
732 if (d_info[caster_ptr->dungeon_idx].flags.has(DF::NO_MELEE)) {
736 /* Monster is dead? */
742 m_idx = g_ptr->m_idx;
743 m_ptr = &caster_ptr->current_floor_ptr->m_list[m_idx];
745 /* Monster cannot move back? */
746 if (!monster_can_enter(caster_ptr, ny, nx, &r_info[m_ptr->r_idx], 0)) {
754 caster_ptr->current_floor_ptr->grid_array[ny][nx].m_idx = m_idx;
758 update_monster(caster_ptr, m_idx, TRUE);
760 /* Redraw the old spot */
761 lite_spot(caster_ptr, y, x);
763 /* Redraw the new spot */
764 lite_spot(caster_ptr, ny, nx);
766 /* Player can move forward? */
767 if (player_can_enter(caster_ptr, g_ptr->feat, 0)) {
768 if (!move_player_effect(caster_ptr, y, x, MPE_FORGET_FLOW | MPE_HANDLE_STUFF | MPE_DONT_PICKUP))
783 return _("吸血鬼の牙", "Vampire's Fang");
785 return _("攻撃した相手の体力を吸いとり、自分の体力を回復させる。生命を持たないモンスターには通じない。",
786 "Attacks with vampiric strikes which absorb HP from a monster and heal you. Has no effect on unliving monsters.");
791 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
796 y = caster_ptr->y + ddy[dir];
797 x = caster_ptr->x + ddx[dir];
799 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
800 do_cmd_attack(caster_ptr, y, x, HISSATSU_DRAIN);
802 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
810 return _("幻惑", "Moon Dazzling");
812 return _("視界内の起きている全モンスターに朦朧、混乱、眠りを与えようとする。", "Attempts to stun, confuse and put to sleep all waking monsters.");
815 msg_print(_("武器を不規則に揺らした...", "You irregularly wave your weapon..."));
816 project_all_los(caster_ptr, GF_ENGETSU, plev * 4);
822 return _("百人斬り", "Hundred Slaughter");
824 return _("連続して入身でモンスターを攻撃する。攻撃するたびにMPを消費。MPがなくなるか、モンスターを倒せなかったら百人斬りは終了する。",
825 "Performs a series of rush attacks. The series continues as long as the attacked monster dies and you have sufficient SP.");
828 const int mana_cost_per_monster = 8;
833 if (!rush_attack(caster_ptr, &mdeath))
836 /* Reserve needed mana point */
837 caster_ptr->csp -= technic_info[REALM_HISSATSU - MIN_TECHNIC][26].smana;
840 caster_ptr->csp -= mana_cost_per_monster;
846 caster_ptr->redraw |= PR_MANA;
847 handle_stuff(caster_ptr);
848 } while (caster_ptr->csp > mana_cost_per_monster);
853 /* Restore reserved mana */
854 caster_ptr->csp += technic_info[REALM_HISSATSU - MIN_TECHNIC][26].smana;
860 return _("天翔龍閃", "Dragonic Flash");
862 return _("視界内の場所を指定して、その場所と自分の間にいる全モンスターを攻撃し、その場所に移動する。",
863 "Runs toward given location while attacking all monsters on the path.");
868 if (!tgt_pt(caster_ptr, &x, &y))
871 if (!cave_player_teleportable_bold(caster_ptr, y, x, TELEPORT_SPONTANEOUS) || (distance(y, x, caster_ptr->y, caster_ptr->x) > MAX_SIGHT / 2)
872 || !projectable(caster_ptr, caster_ptr->y, caster_ptr->x, y, x)) {
873 msg_print(_("失敗!", "You cannot move to that place!"));
876 if (caster_ptr->anti_tele) {
877 msg_print(_("不思議な力がテレポートを防いだ!", "A mysterious force prevents you from teleporting!"));
880 project(caster_ptr, 0, 0, y, x, HISSATSU_ISSEN, GF_ATTACK, PROJECT_BEAM | PROJECT_KILL);
881 teleport_player_to(caster_ptr, y, x, TELEPORT_SPONTANEOUS);
887 return _("二重の剣撃", "Twin Slash");
889 return _("1ターンで2度攻撃を行う。", "Attack twice in one turn.");
894 if (!get_rep_dir(caster_ptr, &dir, FALSE))
897 y = caster_ptr->y + ddy[dir];
898 x = caster_ptr->x + ddx[dir];
900 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx) {
901 do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
902 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx) {
903 handle_stuff(caster_ptr);
904 do_cmd_attack(caster_ptr, y, x, HISSATSU_NONE);
907 msg_print(_("その方向にはモンスターはいません。", "You don't see any monster in this direction"));
915 return _("虎伏絶刀勢", "Kofuku-Zettousei");
917 return _("強力な攻撃を行い、近くの場所にも効果が及ぶ。", "Performs a powerful attack which even affects nearby monsters.");
920 int total_damage = 0, basedam, i;
922 BIT_FLAGS flgs[TR_FLAG_SIZE];
925 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
930 y = caster_ptr->y + ddy[dir];
931 x = caster_ptr->x + ddx[dir];
933 if (d_info[caster_ptr->dungeon_idx].flags.has(DF::NO_MELEE)) {
934 msg_print(_("なぜか攻撃することができない。", "Something prevents you from attacking."));
937 msg_print(_("武器を大きく振り下ろした。", "You swing your weapon downward."));
938 for (i = 0; i < 2; i++) {
940 if (!has_melee_weapon(caster_ptr, INVEN_MAIN_HAND + i))
942 o_ptr = &caster_ptr->inventory_list[INVEN_MAIN_HAND + i];
943 basedam = (o_ptr->dd * (o_ptr->ds + 1)) * 50;
944 damage = o_ptr->to_d * 100;
945 object_flags(caster_ptr, o_ptr, flgs);
946 if ((o_ptr->name1 == ART_VORPAL_BLADE) || (o_ptr->name1 == ART_CHAINSWORD)) {
950 } else if (has_flag(flgs, TR_VORPAL)) {
951 /* vorpal flag only */
956 damage += caster_ptr->to_d[i] * 100;
957 damage *= caster_ptr->num_blow[i];
958 total_damage += (damage / 100);
960 project(caster_ptr, 0, (cave_has_flag_bold(caster_ptr->current_floor_ptr, y, x, FF_PROJECT) ? 5 : 0), y, x, total_damage * 3 / 2, GF_METEOR,
961 PROJECT_KILL | PROJECT_JUMP | PROJECT_ITEM);
967 return _("慶雲鬼忍剣", "Keiun-Kininken");
969 return _("自分もダメージをくらうが、相手に非常に大きなダメージを与える。アンデッドには特に効果がある。",
970 "Attacks a monster with extremely powerful damage, but you also take some damage. Hurts an undead monster greatly.");
975 if (!get_direction(caster_ptr, &dir, FALSE, FALSE))
980 y = caster_ptr->y + ddy[dir];
981 x = caster_ptr->x + ddx[dir];
983 if (caster_ptr->current_floor_ptr->grid_array[y][x].m_idx)
984 do_cmd_attack(caster_ptr, y, x, HISSATSU_UNDEAD);
986 msg_print(_("その方向にはモンスターはいません。", "There is no monster."));
989 take_hit(caster_ptr, DAMAGE_NOESCAPE, 100 + randint1(100), _("慶雲鬼忍剣を使った衝撃", "exhaustion on using Keiun-Kininken"));
995 return _("切腹", "Harakiri");
997 return _("「武士道とは、死ぬことと見つけたり。」", "'Bushido, the way of warriors, is found in death'");
1001 if (!get_check(_("本当に自殺しますか?", "Do you really want to commit suicide? ")))
1003 /* Special Verification for suicide */
1004 prt(_("確認のため '@' を押して下さい。", "Please verify SUICIDE by typing the '@' sign: "), 0, 0);
1011 if (current_world_ptr->total_winner) {
1012 take_hit(caster_ptr, DAMAGE_FORCE, 9999, "Seppuku");
1013 current_world_ptr->total_winner = TRUE;
1015 msg_print(_("武士道とは、死ぬことと見つけたり。", "The meaning of bushido is found in death."));
1016 take_hit(caster_ptr, DAMAGE_FORCE, 9999, "Seppuku");