5 #include "spell/spells-type.h"
6 #include "spells-status.h"
7 #include "spells-floor.h"
8 #include "player-class.h"
9 #include "player-effects.h"
10 #include "targeting.h"
11 #include "view/display-main-window.h"
12 #include "realm/realm-song.h"
13 #include "spell/process-effect.h"
14 #include "effect/effect-characteristics.h"
15 #include "spell/spells2.h"
18 * @brief 歌の開始を処理する / Start singing if the player is a Bard
19 * @param spell 領域魔法としてのID
23 static void start_singing(player_type *caster_ptr, SPELL_IDX spell, MAGIC_NUM1 song)
25 /* Remember the song index */
26 SINGING_SONG_EFFECT(caster_ptr) = (MAGIC_NUM1)song;
28 /* Remember the index of the spell which activated the song */
29 SINGING_SONG_ID(caster_ptr) = (MAGIC_NUM2)spell;
32 /* Now the player is singing */
33 set_action(caster_ptr, ACTION_SING);
35 caster_ptr->update |= (PU_BONUS);
36 caster_ptr->redraw |= (PR_STATUS);
42 * @param caster_ptr プレーヤーへの参照ポインタ
44 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP)
45 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP 時はNULL文字列を返す。
47 concptr do_music_spell(player_type *caster_ptr, SPELL_IDX spell, spell_type mode)
49 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
50 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
51 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
52 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
53 bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
54 bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
55 bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
58 PLAYER_LEVEL plev = caster_ptr->lev;
63 if (name) return _("遅鈍の歌", "Song of Holding");
64 if (desc) return _("視界内の全てのモンスターを減速させる。抵抗されると無効。", "Attempts to slow all monsters in sight.");
66 /* Stop singing before start another */
67 if (cast || fail) stop_singing(caster_ptr);
71 msg_print(_("ゆっくりとしたメロディを口ずさみ始めた...", "You start humming a slow, steady melody..."));
72 start_singing(caster_ptr, spell, MUSIC_SLOW);
78 if (info) return info_power(power);
82 slow_monsters(caster_ptr, plev);
88 if (name) return _("祝福の歌", "Song of Blessing");
89 if (desc) return _("命中率とACのボーナスを得る。", "Gives a bonus to hit and AC for a few turns.");
91 /* Stop singing before start another */
92 if (cast || fail) stop_singing(caster_ptr);
96 msg_print(_("厳かなメロディを奏で始めた...", "The holy power of the Music of the Ainur enters you..."));
97 start_singing(caster_ptr, spell, MUSIC_BLESS);
102 if (!caster_ptr->blessed)
104 msg_print(_("高潔な気分が消え失せた。", "The prayer has expired."));
111 if (name) return _("崩壊の音色", "Wrecking Note");
112 if (desc) return _("轟音のボルトを放つ。", "Fires a bolt of sound.");
114 /* Stop singing before start another */
115 if (cast || fail) stop_singing(caster_ptr);
118 DICE_NUMBER dice = 4 + (plev - 1) / 5;
121 if (info) return info_damage(dice, sides, 0);
125 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
127 fire_bolt(caster_ptr, GF_SOUND, dir, damroll(dice, sides));
133 if (name) return _("朦朧の旋律", "Stun Pattern");
134 if (desc) return _("視界内の全てのモンスターを朦朧させる。抵抗されると無効。", "Attempts to stun all monsters in sight.");
136 /* Stop singing before start another */
137 if (cast || fail) stop_singing(caster_ptr);
141 msg_print(_("眩惑させるメロディを奏で始めた...", "You weave a pattern of sounds to bewilder and daze..."));
142 start_singing(caster_ptr, spell, MUSIC_STUN);
146 DICE_NUMBER dice = plev / 10;
149 if (info) return info_power_dice(dice, sides);
153 stun_monsters(caster_ptr, damroll(dice, sides));
160 if (name) return _("生命の流れ", "Flow of Life");
161 if (desc) return _("体力を少し回復させる。", "Heals HP a little.");
163 /* Stop singing before start another */
164 if (cast || fail) stop_singing(caster_ptr);
168 msg_print(_("歌を通して体に活気が戻ってきた...", "Life flows through you as you sing a song of healing..."));
169 start_singing(caster_ptr, spell, MUSIC_L_LIFE);
173 DICE_NUMBER dice = 2;
176 if (info) return info_heal(dice, sides, 0);
180 hp_player(caster_ptr, damroll(dice, sides));
187 if (name) return _("太陽の歌", "Song of the Sun");
188 if (desc) return _("光源が照らしている範囲か部屋全体を永久に明るくする。", "Lights up nearby area and the inside of a room permanently.");
190 /* Stop singing before start another */
191 if (cast || fail) stop_singing(caster_ptr);
194 DICE_NUMBER dice = 2;
195 DICE_SID sides = plev / 2;
196 POSITION rad = plev / 10 + 1;
198 if (info) return info_damage(dice, sides, 0);
202 msg_print(_("光り輝く歌が辺りを照らした。", "Your uplifting song brings brightness to dark places..."));
203 lite_area(caster_ptr, damroll(dice, sides), rad);
209 if (name) return _("恐怖の歌", "Song of Fear");
210 if (desc) return _("視界内の全てのモンスターを恐怖させる。抵抗されると無効。", "Attempts to scare all monsters in sight.");
212 /* Stop singing before start another */
213 if (cast || fail) stop_singing(caster_ptr);
217 msg_print(_("おどろおどろしいメロディを奏で始めた...", "You start weaving a fearful pattern..."));
218 start_singing(caster_ptr, spell, MUSIC_FEAR);
224 if (info) return info_power(power);
228 project_all_los(caster_ptr, GF_TURN_ALL, power);
235 if (name) return _("戦いの歌", "Heroic Ballad");
236 if (desc) return _("ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
238 /* Stop singing before start another */
239 if (cast || fail) stop_singing(caster_ptr);
243 msg_print(_("激しい戦いの歌を歌った...", "You start singing a song of intense fighting..."));
245 (void)hp_player(caster_ptr, 10);
246 (void)set_afraid(caster_ptr, 0);
248 /* Recalculate hitpoints */
249 caster_ptr->update |= (PU_HP);
251 start_singing(caster_ptr, spell, MUSIC_HERO);
256 if (!caster_ptr->hero)
258 msg_print(_("ヒーローの気分が消え失せた。", "The heroism wears off."));
259 /* Recalculate hitpoints */
260 caster_ptr->update |= (PU_HP);
267 if (name) return _("霊的知覚", "Clairaudience");
268 if (desc) return _("近くの罠/扉/階段を感知する。レベル15で全てのモンスター、20で財宝とアイテムを感知できるようになる。レベル25で周辺の地形を感知し、40でその階全体を永久に照らし、ダンジョン内のすべてのアイテムを感知する。この効果は歌い続けることで順に起こる。",
269 "Detects traps, doors and stairs in your vicinity. And detects all monsters at level 15, treasures and items at level 20. Maps nearby area at level 25. Lights and know the whole level at level 40. These effects accumulate as the song continues.");
271 /* Stop singing before start another */
272 if (cast || fail) stop_singing(caster_ptr);
276 msg_print(_("静かな音楽が感覚を研ぎ澄まさせた...", "Your quiet music sharpens your sense of hearing..."));
277 /* Hack -- Initialize the turn count */
278 SINGING_COUNT(caster_ptr) = 0;
279 start_singing(caster_ptr, spell, MUSIC_DETECT);
283 POSITION rad = DETECT_RAD_DEFAULT;
285 if (info) return info_radius(rad);
289 int count = SINGING_COUNT(caster_ptr);
291 if (count >= 19) wiz_lite(caster_ptr, FALSE);
294 map_area(caster_ptr, rad);
295 if (plev > 39 && count < 19)
296 SINGING_COUNT(caster_ptr) = count + 1;
300 /* There are too many hidden treasure. So... */
301 /* detect_treasure(rad); */
302 detect_objects_gold(caster_ptr, rad);
303 detect_objects_normal(caster_ptr, rad);
305 if (plev > 24 && count < 11)
306 SINGING_COUNT(caster_ptr) = count + 1;
310 detect_monsters_invis(caster_ptr, rad);
311 detect_monsters_normal(caster_ptr, rad);
313 if (plev > 19 && count < A_MAX)
314 SINGING_COUNT(caster_ptr) = count + 1;
316 detect_traps(caster_ptr, rad, TRUE);
317 detect_doors(caster_ptr, rad);
318 detect_stairs(caster_ptr, rad);
320 if (plev > 14 && count < 3)
321 SINGING_COUNT(caster_ptr) = count + 1;
328 if (name) return _("魂の歌", "Soul Shriek");
329 if (desc) return _("視界内の全てのモンスターに対して精神攻撃を行う。", "Damages all monsters in sight with PSI damages.");
331 /* Stop singing before start another */
332 if (cast || fail) stop_singing(caster_ptr);
336 msg_print(_("精神を捻じ曲げる歌を歌った...", "You start singing a song of soul in pain..."));
337 start_singing(caster_ptr, spell, MUSIC_PSI);
341 DICE_NUMBER dice = 1;
342 DICE_SID sides = plev * 3 / 2;
344 if (info) return info_damage(dice, sides, 0);
348 project_all_los(caster_ptr, GF_PSI, damroll(dice, sides));
355 if (name) return _("知識の歌", "Song of Lore");
356 if (desc) return _("自分のいるマスと隣りのマスに落ちているアイテムを鑑定する。", "Identifies all items which are in the adjacent squares.");
358 /* Stop singing before start another */
359 if (cast || fail) stop_singing(caster_ptr);
363 msg_print(_("この世界の知識が流れ込んできた...", "You recall the rich lore of the world..."));
364 start_singing(caster_ptr, spell, MUSIC_ID);
370 if (info) return info_radius(rad);
374 * MP不足で鑑定が発動される前に歌が中断してしまうのを防止。
378 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
385 if (name) return _("隠遁の歌", "Hiding Tune");
386 if (desc) return _("隠密行動能力を上昇させる。", "Gives improved stealth.");
388 /* Stop singing before start another */
389 if (cast || fail) stop_singing(caster_ptr);
393 msg_print(_("あなたの姿が景色にとけこんでいった...", "Your song carries you beyond the sight of mortal eyes..."));
394 start_singing(caster_ptr, spell, MUSIC_STEALTH);
399 if (!caster_ptr->tim_stealth)
401 msg_print(_("姿がはっきりと見えるようになった。", "You are no longer hidden."));
408 if (name) return _("幻影の旋律", "Illusion Pattern");
409 if (desc) return _("視界内の全てのモンスターを混乱させる。抵抗されると無効。", "Attempts to confuse all monsters in sight.");
411 /* Stop singing before start another */
412 if (cast || fail) stop_singing(caster_ptr);
416 msg_print(_("辺り一面に幻影が現れた...", "You weave a pattern of sounds to beguile and confuse..."));
417 start_singing(caster_ptr, spell, MUSIC_CONF);
421 POWER power = plev * 2;
423 if (info) return info_power(power);
427 confuse_monsters(caster_ptr, power);
434 if (name) return _("破滅の叫び", "Doomcall");
435 if (desc) return _("視界内の全てのモンスターに対して轟音攻撃を行う。", "Damages all monsters in sight with booming sound.");
437 /* Stop singing before start another */
438 if (cast || fail) stop_singing(caster_ptr);
442 msg_print(_("轟音が響いた...", "The fury of the Downfall of Numenor lashes out..."));
443 start_singing(caster_ptr, spell, MUSIC_SOUND);
447 DICE_NUMBER dice = 10 + plev / 5;
450 if (info) return info_damage(dice, sides, 0);
454 project_all_los(caster_ptr, GF_SOUND, damroll(dice, sides));
461 if (name) return _("フィリエルの歌", "Firiel's Song");
462 if (desc) return _("周囲の死体や骨を生き返す。", "Resurrects nearby corpse and skeletons. And makes them your pets.");
465 /* Stop singing before start another */
466 if (cast || fail) stop_singing(caster_ptr);
470 msg_print(_("生命と復活のテーマを奏で始めた...", "The themes of life and revival are woven into your song..."));
471 animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
477 if (name) return _("旅の仲間", "Fellowship Chant");
478 if (desc) return _("視界内の全てのモンスターを魅了する。抵抗されると無効。", "Attempts to charm all monsters in sight.");
480 /* Stop singing before start another */
481 if (cast || fail) stop_singing(caster_ptr);
485 msg_print(_("安らかなメロディを奏で始めた...", "You weave a slow, soothing melody of imploration..."));
486 start_singing(caster_ptr, spell, MUSIC_CHARM);
490 DICE_NUMBER dice = 10 + plev / 15;
493 if (info) return info_power_dice(dice, sides);
497 charm_monsters(caster_ptr, damroll(dice, sides));
504 if (name) return _("分解音波", "Sound of disintegration");
505 if (desc) return _("壁を掘り進む。自分の足元のアイテムは蒸発する。", "Makes you be able to burrow into walls. Objects under your feet evaporate.");
507 /* Stop singing before start another */
508 if (cast || fail) stop_singing(caster_ptr);
512 msg_print(_("粉砕するメロディを奏で始めた...", "You weave a violent pattern of sounds to break wall."));
513 start_singing(caster_ptr, spell, MUSIC_WALL);
519 * MP不足で効果が発動される前に歌が中断してしまうのを防止。
523 project(caster_ptr, 0, 0, caster_ptr->y, caster_ptr->x,
524 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
530 if (name) return _("元素耐性", "Finrod's Resistance");
531 if (desc) return _("酸、電撃、炎、冷気、毒に対する耐性を得る。装備による耐性に累積する。",
532 "Gives resistance to fire, cold, electricity, acid and poison. These resistances can be added to those from equipment for more powerful resistances.");
534 /* Stop singing before start another */
535 if (cast || fail) stop_singing(caster_ptr);
539 msg_print(_("元素の力に対する忍耐の歌を歌った。", "You sing a song of perseverance against powers..."));
540 start_singing(caster_ptr, spell, MUSIC_RESIST);
545 if (!caster_ptr->oppose_acid)
547 msg_print(_("酸への耐性が薄れた気がする。", "You feel less resistant to acid."));
550 if (!caster_ptr->oppose_elec)
552 msg_print(_("電撃への耐性が薄れた気がする。", "You feel less resistant to elec."));
555 if (!caster_ptr->oppose_fire)
557 msg_print(_("火への耐性が薄れた気がする。", "You feel less resistant to fire."));
560 if (!caster_ptr->oppose_cold)
562 msg_print(_("冷気への耐性が薄れた気がする。", "You feel less resistant to cold."));
565 if (!caster_ptr->oppose_pois)
567 msg_print(_("毒への耐性が薄れた気がする。", "You feel less resistant to pois."));
574 if (name) return _("ホビットのメロディ", "Hobbit Melodies");
575 if (desc) return _("加速する。", "Hastes you.");
577 /* Stop singing before start another */
578 if (cast || fail) stop_singing(caster_ptr);
582 msg_print(_("軽快な歌を口ずさみ始めた...", "You start singing joyful pop song..."));
583 start_singing(caster_ptr, spell, MUSIC_SPEED);
588 if (!caster_ptr->fast)
590 msg_print(_("動きの素早さがなくなったようだ。", "You feel yourself slow down."));
597 if (name) return _("歪んだ世界", "World Contortion");
598 if (desc) return _("近くのモンスターをテレポートさせる。抵抗されると無効。", "Teleports all nearby monsters away unless resisted.");
601 POSITION rad = plev / 15 + 1;
602 POWER power = plev * 3 + 1;
604 if (info) return info_radius(rad);
606 /* Stop singing before start another */
607 if (cast || fail) stop_singing(caster_ptr);
611 msg_print(_("歌が空間を歪めた...", "Reality whirls wildly as you sing a dizzying melody..."));
612 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, power, GF_AWAY_ALL, PROJECT_KILL, -1);
618 if (name) return _("退散の歌", "Dispelling chant");
619 if (desc) return _("視界内の全てのモンスターにダメージを与える。邪悪なモンスターに特に大きなダメージを与える。",
620 "Damages all monsters in sight. Hurts evil monsters greatly.");
622 /* Stop singing before start another */
623 if (cast || fail) stop_singing(caster_ptr);
627 msg_print(_("耐えられない不協和音が敵を責め立てた...", "You cry out in an ear-wracking voice..."));
628 start_singing(caster_ptr, spell, MUSIC_DISPEL);
632 DICE_SID m_sides = plev * 3;
633 DICE_SID e_sides = plev * 3;
635 if (info) return format("%s1d%d+1d%d", KWD_DAM, m_sides, e_sides);
639 dispel_monsters(caster_ptr, randint1(m_sides));
640 dispel_evil(caster_ptr, randint1(e_sides));
646 if (name) return _("サルマンの甘言", "The Voice of Saruman");
647 if (desc) return _("視界内の全てのモンスターを減速させ、眠らせようとする。抵抗されると無効。", "Attempts to slow and put to sleep all monsters in sight.");
649 /* Stop singing before start another */
650 if (cast || fail) stop_singing(caster_ptr);
654 msg_print(_("優しく、魅力的な歌を口ずさみ始めた...", "You start humming a gentle and attractive song..."));
655 start_singing(caster_ptr, spell, MUSIC_SARUMAN);
661 if (info) return info_power(power);
665 slow_monsters(caster_ptr, plev);
666 sleep_monsters(caster_ptr, plev);
673 if (name) return _("嵐の音色", "Song of the Tempest");
674 if (desc) return _("轟音のビームを放つ。", "Fires a beam of sound.");
677 DICE_NUMBER dice = 15 + (plev - 1) / 2;
680 if (info) return info_damage(dice, sides, 0);
682 /* Stop singing before start another */
683 if (cast || fail) stop_singing(caster_ptr);
687 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
689 fire_beam(caster_ptr, GF_SOUND, dir, damroll(dice, sides));
695 if (name) return _("もう一つの世界", "Ambarkanta");
696 if (desc) return _("現在の階を再構成する。", "Recreates current dungeon level.");
702 if (info) return info_delay(base, sides);
704 /* Stop singing before start another */
705 if (cast || fail) stop_singing(caster_ptr);
709 msg_print(_("周囲が変化し始めた...", "You sing of the primeval shaping of Middle-earth..."));
710 reserve_alter_reality(caster_ptr);
716 if (name) return _("破壊の旋律", "Wrecking Pattern");
717 if (desc) return _("周囲のダンジョンを揺らし、壁と床をランダムに入れ変える。",
718 "Shakes dungeon structure, and results in random swapping of floors and walls.");
720 /* Stop singing before start another */
721 if (cast || fail) stop_singing(caster_ptr);
725 msg_print(_("破壊的な歌が響きわたった...", "You weave a pattern of sounds to contort and shatter..."));
726 start_singing(caster_ptr, spell, MUSIC_QUAKE);
732 if (info) return info_radius(rad);
736 earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 10, 0);
744 if (name) return _("停滞の歌", "Stationary Shriek");
745 if (desc) return _("視界内の全てのモンスターを麻痺させようとする。抵抗されると無効。", "Attempts to freeze all monsters in sight.");
747 /* Stop singing before start another */
748 if (cast || fail) stop_singing(caster_ptr);
752 msg_print(_("ゆっくりとしたメロディを奏で始めた...", "You weave a very slow pattern which is almost likely to stop..."));
753 start_singing(caster_ptr, spell, MUSIC_STASIS);
757 POWER power = plev * 4;
759 if (info) return info_power(power);
763 stasis_monsters(caster_ptr, power);
770 if (name) return _("守りの歌", "Endurance");
771 if (desc) return _("自分のいる床の上に、モンスターが通り抜けたり召喚されたりすることができなくなるルーンを描く。",
772 "Sets a glyph on the floor beneath you. If you are on a glyph, monsters cannot attack you but can try to break the glyph.");
775 /* Stop singing before start another */
776 if (cast || fail) stop_singing(caster_ptr);
780 msg_print(_("歌が神聖な場を作り出した...", "The holy power of the Music is creating sacred field..."));
781 warding_glyph(caster_ptr);
787 if (name) return _("英雄の詩", "The Hero's Poem");
788 if (desc) return _("加速し、ヒーロー気分になり、視界内の全てのモンスターにダメージを与える。",
789 "Hastes you. Gives heroism. Damages all monsters in sight.");
791 /* Stop singing before start another */
792 if (cast || fail) stop_singing(caster_ptr);
796 msg_print(_("英雄の歌を口ずさんだ...", "You chant a powerful, heroic call to arms..."));
797 (void)hp_player(caster_ptr, 10);
798 (void)set_afraid(caster_ptr, 0);
800 /* Recalculate hitpoints */
801 caster_ptr->update |= (PU_HP);
803 start_singing(caster_ptr, spell, MUSIC_SHERO);
808 if (!caster_ptr->hero)
810 msg_print(_("ヒーローの気分が消え失せた。", "The heroism wears off."));
811 /* Recalculate hitpoints */
812 caster_ptr->update |= (PU_HP);
815 if (!caster_ptr->fast)
817 msg_print(_("動きの素早さがなくなったようだ。", "You feel yourself slow down."));
822 DICE_NUMBER dice = 1;
823 DICE_SID sides = plev * 3;
825 if (info) return info_damage(dice, sides, 0);
829 dispel_monsters(caster_ptr, damroll(dice, sides));
835 if (name) return _("ヤヴァンナの助け", "Relief of Yavanna");
836 if (desc) return _("強力な回復の歌で、負傷と朦朧状態も全快する。", "Powerful healing song. Also completely heals cuts and being stunned.");
838 /* Stop singing before start another */
839 if (cast || fail) stop_singing(caster_ptr);
843 msg_print(_("歌を通して体に活気が戻ってきた...", "Life flows through you as you sing the song..."));
844 start_singing(caster_ptr, spell, MUSIC_H_LIFE);
848 DICE_NUMBER dice = 15;
851 if (info) return info_heal(dice, sides, 0);
855 hp_player(caster_ptr, damroll(dice, sides));
856 set_stun(caster_ptr, 0);
857 set_cut(caster_ptr,0);
864 if (name) return _("再生の歌", "Goddess' rebirth");
865 if (desc) return _("すべてのステータスと経験値を回復する。", "Restores all stats and experience.");
868 /* Stop singing before start another */
869 if (cast || fail) stop_singing(caster_ptr);
873 msg_print(_("暗黒の中に光と美をふりまいた。体が元の活力を取り戻した。",
874 "You strew light and beauty in the dark as you sing. You feel refreshed."));
875 (void)restore_all_status(caster_ptr);
876 (void)restore_level(caster_ptr);
882 if (name) return _("サウロンの魔術", "Wizardry of Sauron");
883 if (desc) return _("非常に強力でごく小さい轟音の球を放つ。", "Fires an extremely powerful tiny ball of sound.");
886 DICE_NUMBER dice = 50 + plev;
890 if (info) return info_damage(dice, sides, 0);
892 /* Stop singing before start another */
893 if (cast || fail) stop_singing(caster_ptr);
897 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
899 fire_ball(caster_ptr, GF_SOUND, dir, damroll(dice, sides), rad);
905 if (name) return _("フィンゴルフィンの挑戦", "Fingolfin's Challenge");
906 if (desc) return _("ダメージを受けなくなるバリアを張る。",
907 "Generates a barrier which completely protects you from almost all damage.");
909 /* Stop singing before start another */
910 if (cast || fail) stop_singing(caster_ptr);
914 msg_print(_("フィンゴルフィンの冥王への挑戦を歌った...",
915 "You recall the valor of Fingolfin's challenge to the Dark Lord..."));
917 caster_ptr->redraw |= (PR_MAP);
918 caster_ptr->update |= (PU_MONSTERS);
919 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
921 start_singing(caster_ptr, spell, MUSIC_INVULN);
926 if (!caster_ptr->invuln)
928 msg_print(_("無敵ではなくなった。", "The invulnerability wears off."));
930 caster_ptr->redraw |= (PR_MAP);
931 caster_ptr->update |= (PU_MONSTERS);
932 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);