4 #include "projection.h"
5 #include "spells-object.h"
6 #include "spells-summon.h"
7 #include "spells-status.h"
15 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
16 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
18 concptr do_craft_spell(SPELL_IDX spell, BIT_FLAGS mode)
20 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
21 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
22 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
23 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
25 PLAYER_LEVEL plev = p_ptr->lev;
30 if (name) return _("赤外線視力", "Infravision");
31 if (desc) return _("一定時間、赤外線視力が増強される。", "Gives infravision for a while.");
36 if (info) return info_duration(base, base);
40 set_tim_infra(base + randint1(base), FALSE);
46 if (name) return _("回復力強化", "Regeneration");
47 if (desc) return _("一定時間、回復力が増強される。", "Gives regeneration ability for a while.");
52 if (info) return info_duration(base, base);
56 set_tim_regen(base + randint1(base), FALSE);
62 if (name) return _("空腹充足", "Satisfy Hunger");
63 if (desc) return _("満腹になる。", "Satisfies hunger.");
68 set_food(PY_FOOD_MAX - 1);
74 if (name) return _("耐冷気", "Resist Cold");
75 if (desc) return _("一定時間、冷気への耐性を得る。装備による耐性に累積する。",
76 "Gives resistance to cold. This resistance can be added to that from equipment for more powerful resistance.");
81 if (info) return info_duration(base, base);
85 set_oppose_cold(randint1(base) + base, FALSE);
91 if (name) return _("耐火炎", "Resist Fire");
92 if (desc) return _("一定時間、炎への耐性を得る。装備による耐性に累積する。",
93 "Gives resistance to fire. This resistance can be added to that from equipment for more powerful resistance.");
98 if (info) return info_duration(base, base);
102 set_oppose_fire(randint1(base) + base, FALSE);
108 if (name) return _("士気高揚", "Heroism");
109 if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear. Gives a bonus to hit for a while. Heals you for 10 HP.");
114 if (info) return info_duration(base, base);
124 if (name) return _("耐電撃", "Resist Lightning");
125 if (desc) return _("一定時間、電撃への耐性を得る。装備による耐性に累積する。",
126 "Gives resistance to electricity. This resistance can be added to that from equipment for more powerful resistance.");
131 if (info) return info_duration(base, base);
135 set_oppose_elec(randint1(base) + base, FALSE);
141 if (name) return _("耐酸", "Resist Acid");
142 if (desc) return _("一定時間、酸への耐性を得る。装備による耐性に累積する。",
143 "Gives resistance to acid. This resistance can be added to that from equipment for more powerful resistance.");
148 if (info) return info_duration(base, base);
152 set_oppose_acid(randint1(base) + base, FALSE);
158 if (name) return _("透明視認", "See Invisibility");
159 if (desc) return _("一定時間、透明なものが見えるようになる。", "Gives see invisible for a while.");
164 if (info) return info_duration(base, base);
168 set_tim_invis(randint1(base) + base, FALSE);
174 if (name) return _("解呪", "Remove Curse");
175 if (desc) return _("アイテムにかかった弱い呪いを解除する。", "Removes normal curses from equipped items.");
178 if (cast) (void)remove_curse();
183 if (name) return _("耐毒", "Resist Poison");
184 if (desc) return _("一定時間、毒への耐性を得る。装備による耐性に累積する。",
185 "Gives resistance to poison. This resistance can be added to that from equipment for more powerful resistance.");
190 if (info) return info_duration(base, base);
194 set_oppose_pois(randint1(base) + base, FALSE);
200 if (name) return _("狂戦士化", "Berserk");
201 if (desc) return _("狂戦士化し、恐怖を除去する。", "Gives a bonus to hit and HP, immunity to fear for a while. But decreases AC.");
206 if (info) return info_duration(base, base);
210 (void)berserk(base + randint1(base));
216 if (name) return _("自己分析", "Self Knowledge");
217 if (desc) return _("現在の自分の状態を完全に知る。",
218 "Gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.");
229 if (name) return _("対邪悪結界", "Protection from Evil");
230 if (desc) return _("邪悪なモンスターの攻撃を防ぐバリアを張る。", "Gives aura which protect you from evil monster's physical attack.");
236 if (info) return info_duration(base, sides);
240 set_protevil(randint1(sides) + base, FALSE);
246 if (name) return _("癒し", "Cure");
247 if (desc) return _("毒、朦朧状態、負傷を全快させ、幻覚を直す。", "Completely heals poisons, cuts, hallucination and being stunned.");
252 (void)true_healing(0);
258 if (name) return _("魔法剣", "Mana Branding");
259 if (desc) return _("一定時間、武器に冷気、炎、電撃、酸、毒のいずれかの属性をつける。武器を持たないと使えない。",
260 "Causes current weapon to temporarily do additional damage from cold, fire, lightning, acid or poison. You must be wielding one or more weapons.");
265 if (info) return info_duration(base, base);
269 if (!choose_ele_attack()) return NULL;
275 if (name) return _("テレパシー", "Telepathy");
276 if (desc) return _("一定時間、テレパシー能力を得る。", "Gives telepathy for a while.");
282 if (info) return info_duration(base, sides);
286 set_tim_esp(randint1(sides) + base, FALSE);
292 if (name) return _("肌石化", "Stone Skin");
293 if (desc) return _("一定時間、ACを上昇させる。", "Gives a bonus to AC for a while.");
299 if (info) return info_duration(base, sides);
303 set_shield(randint1(sides) + base, FALSE);
309 if (name) return _("全耐性", "Resistance");
310 if (desc) return _("一定時間、酸、電撃、炎、冷気、毒に対する耐性を得る。装備による耐性に累積する。",
311 "Gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to those from equipment for more powerful resistances.");
316 if (info) return info_duration(base, base);
320 set_oppose_acid(randint1(base) + base, FALSE);
321 set_oppose_elec(randint1(base) + base, FALSE);
322 set_oppose_fire(randint1(base) + base, FALSE);
323 set_oppose_cold(randint1(base) + base, FALSE);
324 set_oppose_pois(randint1(base) + base, FALSE);
330 if (name) return _("スピード", "Haste Self");
331 if (desc) return _("一定時間、加速する。", "Hastes you for a while.");
335 DICE_SID sides = 20 + plev;
337 if (info) return info_duration(base, sides);
341 set_fast(randint1(sides) + base, FALSE);
347 if (name) return _("壁抜け", "Walk through Wall");
348 if (desc) return _("一定時間、半物質化し壁を通り抜けられるようになる。", "Gives ability to pass walls for a while.");
353 if (info) return info_duration(base, base);
357 set_kabenuke(randint1(base) + base, FALSE);
363 if (name) return _("盾磨き", "Polish Shield");
364 if (desc) return _("盾に反射の属性をつける。", "Makes a shield a shield of reflection.");
375 if (name) return _("ゴーレム製造", "Create Golem");
376 if (desc) return _("1体のゴーレムを製造する。", "Creates a golem.");
381 if (summon_specific(-1, p_ptr->y, p_ptr->x, plev, SUMMON_GOLEM, PM_FORCE_PET, '\0'))
383 msg_print(_("ゴーレムを作った。", "You make a golem."));
387 msg_print(_("うまくゴーレムを作れなかった。", "You couldn't make a golem."));
394 if (name) return _("魔法の鎧", "Magical armor");
395 if (desc) return _("一定時間、魔法防御力とACが上がり、混乱と盲目の耐性、反射能力、麻痺知らず、浮遊を得る。",
396 "Gives resistance to magic, bonus to AC, resistance to confusion, blindness, reflection, free action and levitation for a while.");
401 if (info) return info_duration(base, base);
405 set_magicdef(randint1(base) + base, FALSE);
411 if (name) return _("装備無力化", "Remove Enchantment");
412 if (desc) return _("武器・防具にかけられたあらゆる魔力を完全に解除する。", "Completely removes all magics from any weapon or armor.");
417 if (!mundane_spell(TRUE)) return NULL;
423 if (name) return _("呪い粉砕", "Remove All Curse");
424 if (desc) return _("アイテムにかかった強力な呪いを解除する。", "Removes normal and heavy curses from equipped items.");
427 if (cast) (void)remove_all_curse();
432 if (name) return _("完全なる知識", "Knowledge True");
433 if (desc) return _("アイテムの持つ能力を完全に知る。", "*Identifies* an item.");
438 if (!identify_fully(FALSE)) return NULL;
444 if (name) return _("武器強化", "Enchant Weapon");
445 if (desc) return _("武器の命中率修正とダメージ修正を強化する。", "Attempts to increase +to-hit, +to-dam of a weapon.");
450 if (!enchant_spell(randint0(4) + 1, randint0(4) + 1, 0)) return NULL;
456 if (name) return _("防具強化", "Enchant Armor");
457 if (desc) return _("鎧の防御修正を強化する。", "Attempts to increase +AC of an armor.");
462 if (!enchant_spell(0, 0, randint0(3) + 2)) return NULL;
468 if (name) return _("武器属性付与", "Brand Weapon");
469 if (desc) return _("武器にランダムに属性をつける。", "Makes current weapon a random ego weapon.");
474 brand_weapon(randint0(18));
480 if (name) return _("人間トランプ", "Living Trump");
481 if (desc) return _("ランダムにテレポートする突然変異か、自分の意思でテレポートする突然変異が身につく。",
482 "Gives mutation which makes you teleport randomly or makes you able to teleport at will.");
483 if (cast) become_living_trump(p_ptr);
487 if (name) return _("属性への免疫", "Immunity");
488 if (desc) return _("一定時間、冷気、炎、電撃、酸のいずれかに対する免疫を得る。",
489 "Gives an immunity to fire, cold, electricity or acid for a while.");
494 if (info) return info_duration(base, base);
498 if (!choose_ele_immune(base + randint1(base))) return NULL;