7 #include "spells-object.h"
8 #include "spells-summon.h"
9 #include "spells-status.h"
11 #include "player-status.h"
12 #include "player-effects.h"
19 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
20 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST時はNULL文字列を返す。
22 concptr do_craft_spell(SPELL_IDX spell, BIT_FLAGS mode)
24 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
25 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
26 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
27 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
29 PLAYER_LEVEL plev = p_ptr->lev;
34 if (name) return _("赤外線視力", "Infravision");
35 if (desc) return _("一定時間、赤外線視力が増強される。", "Gives infravision for a while.");
40 if (info) return info_duration(base, base);
44 set_tim_infra(base + randint1(base), FALSE);
50 if (name) return _("回復力強化", "Regeneration");
51 if (desc) return _("一定時間、回復力が増強される。", "Gives regeneration ability for a while.");
56 if (info) return info_duration(base, base);
60 set_tim_regen(base + randint1(base), FALSE);
66 if (name) return _("空腹充足", "Satisfy Hunger");
67 if (desc) return _("満腹になる。", "Satisfies hunger.");
72 set_food(PY_FOOD_MAX - 1);
78 if (name) return _("耐冷気", "Resist Cold");
79 if (desc) return _("一定時間、冷気への耐性を得る。装備による耐性に累積する。",
80 "Gives resistance to cold. This resistance can be added to which from equipment for more powerful resistance.");
85 if (info) return info_duration(base, base);
89 set_oppose_cold(randint1(base) + base, FALSE);
95 if (name) return _("耐火炎", "Resist Fire");
96 if (desc) return _("一定時間、炎への耐性を得る。装備による耐性に累積する。",
97 "Gives resistance to fire. This resistance can be added to which from equipment for more powerful resistance.");
102 if (info) return info_duration(base, base);
106 set_oppose_fire(randint1(base) + base, FALSE);
112 if (name) return _("士気高揚", "Heroism");
113 if (desc) return _("一定時間、ヒーロー気分になる。", "Removes fear, and gives bonus to hit and 10 more HP for a while.");
118 if (info) return info_duration(base, base);
128 if (name) return _("耐電撃", "Resist Lightning");
129 if (desc) return _("一定時間、電撃への耐性を得る。装備による耐性に累積する。",
130 "Gives resistance to electricity. This resistance can be added to which from equipment for more powerful resistance.");
135 if (info) return info_duration(base, base);
139 set_oppose_elec(randint1(base) + base, FALSE);
145 if (name) return _("耐酸", "Resist Acid");
146 if (desc) return _("一定時間、酸への耐性を得る。装備による耐性に累積する。",
147 "Gives resistance to acid. This resistance can be added to which from equipment for more powerful resistance.");
152 if (info) return info_duration(base, base);
156 set_oppose_acid(randint1(base) + base, FALSE);
162 if (name) return _("透明視認", "See Invisibility");
163 if (desc) return _("一定時間、透明なものが見えるようになる。", "Gives see invisible for a while.");
168 if (info) return info_duration(base, base);
172 set_tim_invis(randint1(base) + base, FALSE);
178 if (name) return _("解呪", "Remove Curse");
179 if (desc) return _("アイテムにかかった弱い呪いを解除する。", "Removes normal curses from equipped items.");
182 if (cast) (void)remove_curse();
187 if (name) return _("耐毒", "Resist Poison");
188 if (desc) return _("一定時間、毒への耐性を得る。装備による耐性に累積する。",
189 "Gives resistance to poison. This resistance can be added to which from equipment for more powerful resistance.");
194 if (info) return info_duration(base, base);
198 set_oppose_pois(randint1(base) + base, FALSE);
204 if (name) return _("狂戦士化", "Berserk");
205 if (desc) return _("狂戦士化し、恐怖を除去する。", "Gives bonus to hit and HP, immunity to fear for a while. But decreases AC.");
210 if (info) return info_duration(base, base);
214 (void)berserk(base + randint1(base));
220 if (name) return _("自己分析", "Self Knowledge");
221 if (desc) return _("現在の自分の状態を完全に知る。",
222 "Gives you useful info regarding your current resistances, the powers of your weapon and maximum limits of your stats.");
233 if (name) return _("対邪悪結界", "Protection from Evil");
234 if (desc) return _("邪悪なモンスターの攻撃を防ぐバリアを張る。", "Gives aura which protect you from evil monster's physical attack.");
240 if (info) return info_duration(base, sides);
244 set_protevil(randint1(sides) + base, FALSE);
250 if (name) return _("癒し", "Cure");
251 if (desc) return _("毒、朦朧状態、負傷を全快させ、幻覚を直す。", "Heals poison, stun, cut and hallucination completely.");
256 (void)true_healing(0);
262 if (name) return _("魔法剣", "Mana Branding");
263 if (desc) return _("一定時間、武器に冷気、炎、電撃、酸、毒のいずれかの属性をつける。武器を持たないと使えない。",
264 "Makes current weapon some elemental branded. You must wield weapons.");
269 if (info) return info_duration(base, base);
273 if (!choose_ele_attack()) return NULL;
279 if (name) return _("テレパシー", "Telepathy");
280 if (desc) return _("一定時間、テレパシー能力を得る。", "Gives telepathy for a while.");
286 if (info) return info_duration(base, sides);
290 set_tim_esp(randint1(sides) + base, FALSE);
296 if (name) return _("肌石化", "Stone Skin");
297 if (desc) return _("一定時間、ACを上昇させる。", "Gives bonus to AC for a while.");
303 if (info) return info_duration(base, sides);
307 set_shield(randint1(sides) + base, FALSE);
313 if (name) return _("全耐性", "Resistance");
314 if (desc) return _("一定時間、酸、電撃、炎、冷気、毒に対する耐性を得る。装備による耐性に累積する。",
315 "Gives resistance to fire, cold, electricity, acid and poison for a while. These resistances can be added to which from equipment for more powerful resistances.");
320 if (info) return info_duration(base, base);
324 set_oppose_acid(randint1(base) + base, FALSE);
325 set_oppose_elec(randint1(base) + base, FALSE);
326 set_oppose_fire(randint1(base) + base, FALSE);
327 set_oppose_cold(randint1(base) + base, FALSE);
328 set_oppose_pois(randint1(base) + base, FALSE);
334 if (name) return _("スピード", "Haste Self");
335 if (desc) return _("一定時間、加速する。", "Hastes you for a while.");
339 DICE_SID sides = 20 + plev;
341 if (info) return info_duration(base, sides);
345 set_fast(randint1(sides) + base, FALSE);
351 if (name) return _("壁抜け", "Walk through Wall");
352 if (desc) return _("一定時間、半物質化し壁を通り抜けられるようになる。", "Gives ability to pass walls for a while.");
357 if (info) return info_duration(base, base);
361 set_kabenuke(randint1(base) + base, FALSE);
367 if (name) return _("盾磨き", "Polish Shield");
368 if (desc) return _("盾に反射の属性をつける。", "Makes a shield a shield of reflection.");
379 if (name) return _("ゴーレム製造", "Create Golem");
380 if (desc) return _("1体のゴーレムを製造する。", "Creates a golem.");
385 if (summon_specific(-1, p_ptr->y, p_ptr->x, plev, SUMMON_GOLEM, PM_FORCE_PET))
387 msg_print(_("ゴーレムを作った。", "You make a golem."));
391 msg_print(_("うまくゴーレムを作れなかった。", "No Golems arrive."));
398 if (name) return _("魔法の鎧", "Magical armor");
399 if (desc) return _("一定時間、魔法防御力とACが上がり、混乱と盲目の耐性、反射能力、麻痺知らず、浮遊を得る。",
400 "Gives resistance to magic, bonus to AC, resistance to confusion, blindness, reflection, free action and levitation for a while.");
405 if (info) return info_duration(base, base);
409 set_magicdef(randint1(base) + base, FALSE);
415 if (name) return _("装備無力化", "Remove Enchantment");
416 if (desc) return _("武器・防具にかけられたあらゆる魔力を完全に解除する。", "Removes all magics completely from any weapon or armor.");
421 if (!mundane_spell(TRUE)) return NULL;
427 if (name) return _("呪い粉砕", "Remove All Curse");
428 if (desc) return _("アイテムにかかった強力な呪いを解除する。", "Removes normal and heavy curse from equipped items.");
431 if (cast) (void)remove_all_curse();
436 if (name) return _("完全なる知識", "Knowledge True");
437 if (desc) return _("アイテムの持つ能力を完全に知る。", "*Identifies* an item.");
442 if (!identify_fully(FALSE)) return NULL;
448 if (name) return _("武器強化", "Enchant Weapon");
449 if (desc) return _("武器の命中率修正とダメージ修正を強化する。", "Attempts to increase +to-hit, +to-dam of a weapon.");
454 if (!enchant_spell(randint0(4) + 1, randint0(4) + 1, 0)) return NULL;
460 if (name) return _("防具強化", "Enchant Armor");
461 if (desc) return _("鎧の防御修正を強化する。", "Attempts to increase +AC of an armor.");
466 if (!enchant_spell(0, 0, randint0(3) + 2)) return NULL;
472 if (name) return _("武器属性付与", "Brand Weapon");
473 if (desc) return _("武器にランダムに属性をつける。", "Makes current weapon a random ego weapon.");
478 brand_weapon(randint0(18));
484 if (name) return _("人間トランプ", "Living Trump");
485 if (desc) return _("ランダムにテレポートする突然変異か、自分の意思でテレポートする突然変異が身につく。",
486 "Gives mutation which makes you teleport randomly or makes you able to teleport at will.");
487 if (cast) become_living_trump(p_ptr);
491 if (name) return _("属性への免疫", "Immunity");
492 if (desc) return _("一定時間、冷気、炎、電撃、酸のいずれかに対する免疫を得る。",
493 "Gives an immunity to fire, cold, electricity or acid for a while.");
498 if (info) return info_duration(base, base);
502 if (!choose_ele_immune(base + randint1(base))) return NULL;