3 * @brief 呪術の処理実装 / Hex code
6 * 2014 Deskull rearranged comment for Doxygen.\n
9 * 0: Flag bits of spelling spells\n
10 * 1: Flag bits of despelled spells\n
13 * 0: Number of spelling spells\n
14 * 1: Type of revenge\n
15 * 2: Turn count for revenge\n
22 #include "cmd-spell.h"
23 #include "cmd-quaff.h"
24 #include "object-flavor.h"
25 #include "object-hook.h"
26 #include "object-curse.h"
27 #include "spells-status.h"
29 #include "player-status.h"
30 #include "player-effects.h"
31 #include "player-skill.h"
32 #include "realm-hex.h"
34 #include "monsterrace.h"
35 #include "targeting.h"
36 #include "realm-song.h"
38 #define MAX_KEEP 4 /*!<呪術の最大詠唱数 */
41 * @brief プレイヤーが詠唱中の全呪術を停止する
44 bool stop_hex_spell_all(void)
48 for (i = 0; i < 32; i++)
50 if (hex_spelling(i)) do_spell(REALM_HEX, i, SPELL_STOP);
53 CASTING_HEX_FLAGS(p_ptr) = 0;
54 CASTING_HEX_NUM(p_ptr) = 0;
56 if (p_ptr->action == ACTION_SPELL) set_action(ACTION_NONE);
58 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
59 p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
65 * @brief プレイヤーが詠唱中の呪術から一つを選んで停止する
68 bool stop_hex_spell(void)
78 if (!hex_spelling_any())
80 msg_print(_("呪文を詠唱していません。", "You are casting no spell."));
85 else if ((CASTING_HEX_NUM(p_ptr) == 1) || (p_ptr->lev < 35))
87 return stop_hex_spell_all();
91 strnfmt(out_val, 78, _("どの呪文の詠唱を中断しますか?(呪文 %c-%c, 'l'全て, ESC)", "Which spell do you stop casting? (Spell %c-%c, 'l' to all, ESC)"),
92 I2A(0), I2A(CASTING_HEX_NUM(p_ptr) - 1));
99 Term_erase(x, y, 255);
100 prt(_(" 名前", " Name"), y, x + 5);
101 for (spell = 0; spell < 32; spell++)
103 if (hex_spelling(spell))
105 Term_erase(x, y + n + 1, 255);
106 put_str(format("%c) %s", I2A(n), do_spell(REALM_HEX, spell, SPELL_NAME)), y + n + 1, x + 2);
111 if (!get_com(out_val, &choice, TRUE)) break;
112 if (isupper(choice)) choice = (char)tolower(choice);
114 if (choice == 'l') /* All */
117 return stop_hex_spell_all();
119 if ((choice < I2A(0)) || (choice > I2A(CASTING_HEX_NUM(p_ptr) - 1))) continue;
128 int n = sp[A2I(choice)];
130 do_spell(REALM_HEX, n, SPELL_STOP);
131 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << n);
132 CASTING_HEX_NUM(p_ptr)--;
135 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
136 p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);
143 * @brief 一定時間毎に呪術で消費するMPを処理する /
144 * Upkeeping hex spells Called from dungeon.c
150 MANA_POINT need_mana;
154 /* Spells spelled by player */
155 if (p_ptr->realm1 != REALM_HEX) return;
156 if (!CASTING_HEX_FLAGS(p_ptr) && !p_ptr->magic_num1[1]) return;
158 if (p_ptr->magic_num1[1])
160 p_ptr->magic_num1[0] = p_ptr->magic_num1[1];
161 p_ptr->magic_num1[1] = 0;
165 /* Stop all spells when anti-magic ability is given */
166 if (p_ptr->anti_magic)
168 stop_hex_spell_all();
173 for (spell = 0; spell < 32; spell++)
175 if (hex_spelling(spell))
177 const magic_type *s_ptr;
178 s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
179 need_mana += mod_need_mana(s_ptr->smana, spell, REALM_HEX);
183 /* Culcurates final mana cost */
185 s64b_div(&need_mana, &need_mana_frac, 0, 3); /* Divide by 3 */
186 need_mana += (CASTING_HEX_NUM(p_ptr) - 1);
188 /* Not enough mana */
189 if (s64b_cmp(p_ptr->csp, p_ptr->csp_frac, need_mana, need_mana_frac) < 0)
191 stop_hex_spell_all();
198 s64b_sub(&(p_ptr->csp), &(p_ptr->csp_frac), need_mana, need_mana_frac);
200 p_ptr->redraw |= PR_MANA;
203 msg_print(_("詠唱を再開した。", "You restart spelling."));
205 p_ptr->action = ACTION_SPELL;
207 p_ptr->update |= (PU_BONUS | PU_HP);
208 p_ptr->redraw |= (PR_MAP | PR_STATUS | PR_STATE);
209 p_ptr->update |= (PU_MONSTERS);
210 p_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
214 /* Gain experiences of spelling spells */
215 for (spell = 0; spell < 32; spell++)
217 const magic_type *s_ptr;
219 if (!hex_spelling(spell)) continue;
221 s_ptr = &technic_info[REALM_HEX - MIN_TECHNIC][spell];
223 if (p_ptr->spell_exp[spell] < SPELL_EXP_BEGINNER)
224 p_ptr->spell_exp[spell] += 5;
225 else if(p_ptr->spell_exp[spell] < SPELL_EXP_SKILLED)
226 { if (one_in_(2) && (current_floor_ptr->dun_level > 4) && ((current_floor_ptr->dun_level + 10) > p_ptr->lev)) p_ptr->spell_exp[spell] += 1; }
227 else if(p_ptr->spell_exp[spell] < SPELL_EXP_EXPERT)
228 { if (one_in_(5) && ((current_floor_ptr->dun_level + 5) > p_ptr->lev) && ((current_floor_ptr->dun_level + 5) > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
229 else if(p_ptr->spell_exp[spell] < SPELL_EXP_MASTER)
230 { if (one_in_(5) && ((current_floor_ptr->dun_level + 5) > p_ptr->lev) && (current_floor_ptr->dun_level > s_ptr->slevel)) p_ptr->spell_exp[spell] += 1; }
233 /* Do any effects of continual spells */
234 for (spell = 0; spell < 32; spell++)
236 if (hex_spelling(spell))
238 do_spell(REALM_HEX, spell, SPELL_CONT);
244 * @brief プレイヤーの呪術詠唱枠がすでに最大かどうかを返す
245 * @return すでに全枠を利用しているならTRUEを返す
247 bool hex_spell_fully(void)
250 k_max = (p_ptr->lev / 15) + 1;
251 k_max = MIN(k_max, MAX_KEEP);
252 if (CASTING_HEX_NUM(p_ptr) < k_max) return FALSE;
257 * @brief 一定ゲームターン毎に復讐処理の残り期間の判定を行う
260 void revenge_spell(void)
262 if (p_ptr->realm1 != REALM_HEX) return;
263 if (HEX_REVENGE_TURN(p_ptr) <= 0) return;
265 switch(HEX_REVENGE_TYPE(p_ptr))
267 case 1: do_spell(REALM_HEX, HEX_PATIENCE, SPELL_CONT); break;
268 case 2: do_spell(REALM_HEX, HEX_REVENGE, SPELL_CONT); break;
273 * @brief 復讐ダメージの追加を行う
274 * @param dam 蓄積されるダメージ量
277 void revenge_store(HIT_POINT dam)
279 if (p_ptr->realm1 != REALM_HEX) return;
280 if (HEX_REVENGE_TURN(p_ptr) <= 0) return;
282 HEX_REVENGE_POWER(p_ptr) += dam;
287 * @param m_idx 判定の対象となるモンスターID
288 * @return 反テレポートの効果が適用されるならTRUEを返す
290 bool teleport_barrier(MONSTER_IDX m_idx)
292 monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
293 monster_race *r_ptr = &r_info[m_ptr->r_idx];
295 if (!hex_spelling(HEX_ANTI_TELE)) return FALSE;
296 if ((p_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
303 * @param m_idx 判定の対象となるモンスターID
304 * @return 反魔法の効果が適用されるならTRUEを返す
306 bool magic_barrier(MONSTER_IDX m_idx)
308 monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
309 monster_race *r_ptr = &r_info[m_ptr->r_idx];
311 if (!hex_spelling(HEX_ANTI_MAGIC)) return FALSE;
312 if ((p_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
319 * @param m_idx 判定の対象となるモンスターID
320 * @return 反増殖の効果が適用されるならTRUEを返す
322 bool multiply_barrier(MONSTER_IDX m_idx)
324 monster_type *m_ptr = ¤t_floor_ptr->m_list[m_idx];
325 monster_race *r_ptr = &r_info[m_ptr->r_idx];
327 if (!hex_spelling(HEX_ANTI_MULTI)) return FALSE;
328 if ((p_ptr->lev * 3 / 2) < randint1(r_ptr->level)) return FALSE;
334 * @brief 呪術領域魔法の各処理を行う
336 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_CONT / SPELL_STOP)
337 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_CONT / SPELL_STOP 時はNULL文字列を返す。
339 concptr do_hex_spell(SPELL_IDX spell, BIT_FLAGS mode)
341 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
342 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
343 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
344 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
345 bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
346 bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
350 PLAYER_LEVEL plev = p_ptr->lev;
355 /*** 1st book (0-7) ***/
357 if (name) return _("邪なる祝福", "Evily blessing");
358 if (desc) return _("祝福により攻撃精度と防御力が上がる。", "Attempts to increase +to_hit of a weapon and AC");
363 msg_print(_("高潔な気分になった!", "You feel righteous!"));
370 msg_print(_("高潔な気分が消え失せた。", "The prayer has expired."));
376 if (name) return _("軽傷の治癒", "Cure light wounds");
377 if (desc) return _("HPや傷を少し回復させる。", "Heals cut and HP a little.");
378 if (info) return info_heal(1, 10, 0);
381 msg_print(_("気分が良くなってくる。", "You feel better and better."));
383 if (cast || cont) (void)cure_light_wounds(1, 10);
387 if (name) return _("悪魔のオーラ", "Demonic aura");
388 if (desc) return _("炎のオーラを身にまとい、回復速度が速くなる。", "Gives fire aura and regeneration.");
391 msg_print(_("体が炎のオーラで覆われた。", "You have enveloped by fiery aura!"));
395 msg_print(_("炎のオーラが消え去った。", "Fiery aura disappeared."));
400 if (name) return _("悪臭霧", "Stinking mist");
401 if (desc) return _("視界内のモンスターに微弱量の毒のダメージを与える。", "Deals few damages of poison to all monsters in your sight.");
402 power = plev / 2 + 5;
403 if (info) return info_damage(1, power, 0);
406 project_all_los(GF_POIS, randint1(power));
411 if (name) return _("腕力強化", "Extra might");
412 if (desc) return _("術者の腕力を上昇させる。", "Attempts to increase your strength.");
415 msg_print(_("何だか力が湧いて来る。", "You feel you get stronger."));
420 if (name) return _("武器呪縛", "Curse weapon");
421 if (desc) return _("装備している武器を呪う。", "Curses your weapon.");
426 GAME_TEXT o_name[MAX_NLEN];
428 u32b f[TR_FLAG_SIZE];
430 item_tester_hook = item_tester_hook_weapon_except_bow;
431 q = _("どれを呪いますか?", "Which weapon do you curse?");
432 s = _("武器を装備していない。", "You wield no weapons.");
434 o_ptr = choose_object(&item, q, s, (USE_EQUIP));
435 if (!o_ptr) return FALSE;
437 object_desc(o_name, o_ptr, OD_NAME_ONLY);
438 object_flags(o_ptr, f);
440 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name))) return FALSE;
443 (object_is_artifact(o_ptr) || have_flag(f, TR_BLESSED)))
445 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
450 o_ptr->to_d -= randint1(3) % 2;
451 if (o_ptr->to_d < 0) o_ptr->to_d = 0;
455 o_ptr->to_h -= randint1(3) % 2;
456 if (o_ptr->to_h < 0) o_ptr->to_h = 0;
460 o_ptr->to_a -= randint1(3) % 2;
461 if (o_ptr->to_a < 0) o_ptr->to_a = 0;
463 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
469 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
470 o_ptr->curse_flags |= (TRC_CURSED);
472 if (object_is_artifact(o_ptr) || object_is_ego(o_ptr))
475 if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
478 o_ptr->curse_flags |= (TRC_TY_CURSE);
479 if (one_in_(666)) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
481 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
482 add_flag(o_ptr->art_flags, TR_VORPAL);
483 add_flag(o_ptr->art_flags, TR_VAMPIRIC);
484 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
489 o_ptr->curse_flags |= get_curse(curse_rank, o_ptr);
492 p_ptr->update |= (PU_BONUS);
498 if (name) return _("邪悪感知", "Evil detection");
499 if (desc) return _("周囲の邪悪なモンスターを感知する。", "Detects evil monsters.");
500 if (info) return info_range(MAX_SIGHT);
503 msg_print(_("邪悪な生物の存在を感じ取ろうとした。", "You attend to the presence of evil creatures."));
508 if (name) return _("我慢", "Patience");
509 if (desc) return _("数ターン攻撃を耐えた後、受けたダメージを地獄の業火として周囲に放出する。",
510 "Bursts hell fire strongly after patients any damage while few turns.");
511 power = MIN(200, (HEX_REVENGE_POWER(p_ptr) * 2));
512 if (info) return info_damage(0, 0, power);
515 int a = 3 - (p_ptr->pspeed - 100) / 10;
516 MAGIC_NUM2 r = 3 + randint1(3) + MAX(0, MIN(3, a));
518 if (HEX_REVENGE_TURN(p_ptr) > 0)
520 msg_print(_("すでに我慢をしている。", "You are already patienting."));
524 HEX_REVENGE_TYPE(p_ptr) = 1;
525 HEX_REVENGE_TURN(p_ptr) = r;
526 HEX_REVENGE_POWER(p_ptr) = 0;
527 msg_print(_("じっと耐えることにした。", "You decide to patient all damages."));
532 POSITION rad = 2 + (power / 50);
534 HEX_REVENGE_TURN(p_ptr)--;
536 if ((HEX_REVENGE_TURN(p_ptr) <= 0) || (power >= 200))
538 msg_print(_("我慢が解かれた!", "Time for end of patioence!"));
541 project(0, rad, p_ptr->y, p_ptr->x, power, GF_HELL_FIRE,
542 (PROJECT_STOP | PROJECT_GRID | PROJECT_ITEM | PROJECT_KILL), -1);
546 msg_format(_("%d点のダメージを返した。", "You return %d damages."), power);
550 HEX_REVENGE_TYPE(p_ptr) = 0;
551 HEX_REVENGE_TURN(p_ptr) = 0;
552 HEX_REVENGE_POWER(p_ptr) = 0;
557 /*** 2nd book (8-15) ***/
559 if (name) return _("氷の鎧", "Ice armor");
560 if (desc) return _("氷のオーラを身にまとい、防御力が上昇する。", "Gives fire aura and bonus to AC.");
563 msg_print(_("体が氷の鎧で覆われた。", "You have enveloped by ice armor!"));
567 msg_print(_("氷の鎧が消え去った。", "Ice armor disappeared."));
572 if (name) return _("重傷の治癒", "Cure serious wounds");
573 if (desc) return _("体力や傷を多少回復させる。", "Heals cut and HP more.");
574 if (info) return info_heal(2, 10, 0);
577 msg_print(_("気分が良くなってくる。", "You feel better and better."));
579 if (cast || cont) (void)cure_serious_wounds(2, 10);
583 if (name) return _("薬品吸入", "Inhail potion");
584 if (desc) return _("呪文詠唱を中止することなく、薬の効果を得ることができる。", "Quaffs a potion without canceling of casting a spell.");
587 CASTING_HEX_FLAGS(p_ptr) |= (1L << HEX_INHAIL);
588 do_cmd_quaff_potion();
589 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << HEX_INHAIL);
595 if (name) return _("衰弱の霧", "Hypodynamic mist");
596 if (desc) return _("視界内のモンスターに微弱量の衰弱属性のダメージを与える。",
597 "Deals few damages of hypodynamia to all monsters in your sight.");
598 power = (plev / 2) + 5;
599 if (info) return info_damage(1, power, 0);
602 project_all_los(GF_HYPODYNAMIA, randint1(power));
607 if (name) return _("魔剣化", "Swords to runeswords");
608 if (desc) return _("武器の攻撃力を上げる。切れ味を得、呪いに応じて与えるダメージが上昇し、善良なモンスターに対するダメージが2倍になる。",
609 "Gives vorpal ability to your weapon. Increases damages by your weapon acccording to curse of your weapon.");
613 msg_print("あなたの武器が黒く輝いた。");
615 if (!empty_hands(FALSE))
616 msg_print("Your weapons glow bright black.");
618 msg_print("Your weapon glows bright black.");
624 msg_print("武器の輝きが消え去った。");
626 msg_format("Brightness of weapon%s disappeared.", (empty_hands(FALSE)) ? "" : "s");
632 if (name) return _("混乱の手", "Touch of confusion");
633 if (desc) return _("攻撃した際モンスターを混乱させる。", "Confuses a monster when you attack.");
636 msg_print(_("あなたの手が赤く輝き始めた。", "Your hands glow bright red."));
640 msg_print(_("手の輝きがなくなった。", "Brightness on your hands disappeard."));
645 if (name) return _("肉体強化", "Building up");
646 if (desc) return _("術者の腕力、器用さ、耐久力を上昇させる。攻撃回数の上限を 1 増加させる。",
647 "Attempts to increases your strength, dexterity and constitusion.");
650 msg_print(_("身体が強くなった気がした。", "You feel your body is developed more now."));
655 if (name) return _("反テレポート結界", "Anti teleport barrier");
656 if (desc) return _("視界内のモンスターのテレポートを阻害するバリアを張る。", "Obstructs all teleportations by monsters in your sight.");
657 power = plev * 3 / 2;
658 if (info) return info_power(power);
661 msg_print(_("テレポートを防ぐ呪いをかけた。", "You feel anyone can not teleport except you."));
665 /*** 3rd book (16-23) ***/
667 if (name) return _("衝撃のクローク", "Cloak of shock");
668 if (desc) return _("電気のオーラを身にまとい、動きが速くなる。", "Gives lightning aura and a bonus to speed.");
671 msg_print(_("体が稲妻のオーラで覆われた。", "You have enveloped by electrical aura!"));
675 msg_print(_("稲妻のオーラが消え去った。", "Electrical aura disappeared."));
680 if (name) return _("致命傷の治癒", "Cure critical wounds");
681 if (desc) return _("体力や傷を回復させる。", "Heals cut and HP greatry.");
682 if (info) return info_heal(4, 10, 0);
685 msg_print(_("気分が良くなってくる。", "You feel better and better."));
687 if (cast || cont) (void)cure_critical_wounds(damroll(4, 10));
691 if (name) return _("呪力封入", "Recharging");
692 if (desc) return _("魔法の道具に魔力を再充填する。", "Recharges a magic device.");
694 if (info) return info_power(power);
697 if (!recharge(power)) return NULL;
703 if (name) return _("死者復活", "Animate Dead");
704 if (desc) return _("死体を蘇らせてペットにする。", "Raises corpses and skeletons from dead.");
707 msg_print(_("死者への呼びかけを始めた。", "You start to call deads.!"));
711 animate_dead(0, p_ptr->y, p_ptr->x);
716 if (name) return _("防具呪縛", "Curse armor");
717 if (desc) return _("装備している防具に呪いをかける。", "Curse a piece of armour that you wielding.");
722 GAME_TEXT o_name[MAX_NLEN];
724 u32b f[TR_FLAG_SIZE];
726 item_tester_hook = object_is_armour;
727 q = _("どれを呪いますか?", "Which piece of armour do you curse?");
728 s = _("防具を装備していない。", "You wield no piece of armours.");
730 o_ptr = choose_object(&item, q, s, (USE_EQUIP));
731 if (!o_ptr) return FALSE;
733 o_ptr = &p_ptr->inventory_list[item];
734 object_desc(o_name, o_ptr, OD_NAME_ONLY);
735 object_flags(o_ptr, f);
737 if (!get_check(format(_("本当に %s を呪いますか?", "Do you curse %s, really?"), o_name))) return FALSE;
740 (object_is_artifact(o_ptr) || have_flag(f, TR_BLESSED)))
742 msg_format(_("%s は呪いを跳ね返した。", "%s resists the effect."), o_name);
747 o_ptr->to_d -= randint1(3) % 2;
748 if (o_ptr->to_d < 0) o_ptr->to_d = 0;
752 o_ptr->to_h -= randint1(3) % 2;
753 if (o_ptr->to_h < 0) o_ptr->to_h = 0;
757 o_ptr->to_a -= randint1(3) % 2;
758 if (o_ptr->to_a < 0) o_ptr->to_a = 0;
760 msg_format(_("%s は劣化してしまった。", "Your %s was disenchanted!"), o_name);
766 msg_format(_("恐怖の暗黒オーラがあなたの%sを包み込んだ!", "A terrible black aura blasts your %s!"), o_name);
767 o_ptr->curse_flags |= (TRC_CURSED);
769 if (object_is_artifact(o_ptr) || object_is_ego(o_ptr))
772 if (one_in_(3)) o_ptr->curse_flags |= (TRC_HEAVY_CURSE);
775 o_ptr->curse_flags |= (TRC_TY_CURSE);
776 if (one_in_(666)) o_ptr->curse_flags |= (TRC_PERMA_CURSE);
778 add_flag(o_ptr->art_flags, TR_AGGRAVATE);
779 add_flag(o_ptr->art_flags, TR_RES_POIS);
780 add_flag(o_ptr->art_flags, TR_RES_DARK);
781 add_flag(o_ptr->art_flags, TR_RES_NETHER);
782 msg_print(_("血だ!血だ!血だ!", "Blood, Blood, Blood!"));
787 o_ptr->curse_flags |= get_curse(curse_rank, o_ptr);
790 p_ptr->update |= (PU_BONUS);
796 if (name) return _("影のクローク", "Cloak of shadow");
797 if (desc) return _("影のオーラを身にまとい、敵に影のダメージを与える。", "Gives aura of shadow.");
800 object_type *o_ptr = &p_ptr->inventory_list[INVEN_OUTER];
804 msg_print(_("クロークを身につけていない!", "You don't ware any cloak."));
807 else if (!object_is_cursed(o_ptr))
809 msg_print(_("クロークは呪われていない!", "Your cloak is not cursed."));
814 msg_print(_("影のオーラを身にまとった。", "You have enveloped by shadow aura!"));
819 object_type *o_ptr = &p_ptr->inventory_list[INVEN_OUTER];
821 if ((!o_ptr->k_idx) || (!object_is_cursed(o_ptr)))
823 do_spell(REALM_HEX, spell, SPELL_STOP);
824 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << spell);
825 CASTING_HEX_NUM(p_ptr)--;
826 if (!SINGING_SONG_ID(p_ptr)) set_action(ACTION_NONE);
831 msg_print(_("影のオーラが消え去った。", "Shadow aura disappeared."));
836 if (name) return _("苦痛を魔力に", "Pains to mana");
837 if (desc) return _("視界内のモンスターに精神ダメージ与え、魔力を吸い取る。", "Deals psychic damages to all monsters in sight, and drains some mana.");
838 power = plev * 3 / 2;
839 if (info) return info_damage(1, power, 0);
842 project_all_los(GF_PSI_DRAIN, randint1(power));
847 if (name) return _("目には目を", "Eye for an eye");
848 if (desc) return _("打撃や魔法で受けたダメージを、攻撃元のモンスターにも与える。", "Returns same damage which you got to the monster which damaged you.");
851 msg_print(_("復讐したい欲望にかられた。", "You wish strongly you want to revenge anything."));
855 /*** 4th book (24-31) ***/
857 if (name) return _("反増殖結界", "Anti multiply barrier");
858 if (desc) return _("その階の増殖するモンスターの増殖を阻止する。", "Obstructs all multiplying by monsters in entire floor.");
861 msg_print(_("増殖を阻止する呪いをかけた。", "You feel anyone can not already multiply."));
866 if (name) return _("全復活", "Restoration");
867 if (desc) return _("経験値を徐々に復活し、減少した能力値を回復させる。", "Restores experience and status.");
870 msg_print(_("体が元の活力を取り戻し始めた。", "You feel your lost status starting to return."));
875 int d = (p_ptr->max_exp - p_ptr->exp);
876 int r = (p_ptr->exp / 20);
882 p_ptr->exp = p_ptr->max_exp;
886 /* Check the experience */
891 for (i = A_STR; i < A_MAX; i++)
893 if (p_ptr->stat_cur[i] < p_ptr->stat_max[i])
895 if (p_ptr->stat_cur[i] < 18)
896 p_ptr->stat_cur[i]++;
898 p_ptr->stat_cur[i] += 10;
900 if (p_ptr->stat_cur[i] > p_ptr->stat_max[i])
901 p_ptr->stat_cur[i] = p_ptr->stat_max[i];
902 p_ptr->update |= (PU_BONUS);
910 msg_format(_("%sの呪文の詠唱をやめた。", "Finish casting '%^s'."), do_spell(REALM_HEX, HEX_RESTORE, SPELL_NAME));
911 CASTING_HEX_FLAGS(p_ptr) &= ~(1L << HEX_RESTORE);
912 if (cont) CASTING_HEX_NUM(p_ptr)--;
913 if (CASTING_HEX_NUM(p_ptr)) p_ptr->action = ACTION_NONE;
915 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
916 p_ptr->redraw |= (PR_EXTRA);
924 if (name) return _("呪力吸収", "Drain curse power");
925 if (desc) return _("呪われた武器の呪いを吸収して魔力を回復する。", "Drains curse on your weapon and heals SP a little.");
930 u32b f[TR_FLAG_SIZE];
933 item_tester_hook = item_tester_hook_cursed;
934 q = _("どの装備品から吸収しますか?", "Which cursed equipment do you drain mana from?");
935 s = _("呪われたアイテムを装備していない。", "You have no cursed equipment.");
937 o_ptr = choose_object(&item, q, s, (USE_EQUIP));
938 if (!o_ptr) return FALSE;
940 object_flags(o_ptr, f);
942 p_ptr->csp += (p_ptr->lev / 5) + randint1(p_ptr->lev / 5);
943 if (have_flag(f, TR_TY_CURSE) || (o_ptr->curse_flags & TRC_TY_CURSE)) p_ptr->csp += randint1(5);
944 if (p_ptr->csp > p_ptr->msp) p_ptr->csp = p_ptr->msp;
946 if (o_ptr->curse_flags & TRC_PERMA_CURSE)
950 else if (o_ptr->curse_flags & TRC_HEAVY_CURSE)
954 msg_print(_("呪いを全て吸い取った。", "Heavy curse vanished away."));
955 o_ptr->curse_flags = 0L;
958 else if ((o_ptr->curse_flags & (TRC_CURSED)) && one_in_(3))
960 msg_print(_("呪いを全て吸い取った。", "Curse vanished away."));
961 o_ptr->curse_flags = 0L;
969 if (name) return _("吸血の刃", "Swords to vampires");
970 if (desc) return _("吸血属性で攻撃する。", "Gives vampiric ability to your weapon.");
974 msg_print("あなたの武器が血を欲している。");
976 if (!empty_hands(FALSE))
977 msg_print("Your weapons want more blood now.");
979 msg_print("Your weapon wants more blood now.");
985 msg_print("武器の渇望が消え去った。");
987 msg_format("Thirsty of weapon%s disappeared.", (empty_hands(FALSE)) ? "" : "s");
993 if (name) return _("朦朧の言葉", "Word of stun");
994 if (desc) return _("視界内のモンスターを朦朧とさせる。", "Stuns all monsters in your sight.");
996 if (info) return info_power(power);
999 stun_monsters(power);
1004 if (name) return _("影移動", "Moving into shadow");
1005 if (desc) return _("モンスターの隣のマスに瞬間移動する。", "Teleports you close to a monster.");
1012 for (i = 0; i < 3; i++)
1014 if (!tgt_pt(&x, &y)) return FALSE;
1018 for (dir = 0; dir < 8; dir++)
1020 int dy = y + ddy_ddd[dir];
1021 int dx = x + ddx_ddd[dir];
1022 if (dir == 5) continue;
1023 if (current_floor_ptr->grid_array[dy][dx].m_idx) flag = TRUE;
1026 if (!cave_empty_bold(y, x) || (current_floor_ptr->grid_array[y][x].info & CAVE_ICKY) ||
1027 (distance(y, x, p_ptr->y, p_ptr->x) > plev + 2))
1029 msg_print(_("そこには移動できない。", "Can not teleport to there."));
1035 if (flag && randint0(plev * plev / 2))
1037 teleport_player_to(y, x, 0L);
1041 msg_print(_("おっと!", "Oops!"));
1042 teleport_player(30, 0L);
1050 if (name) return _("反魔法結界", "Anti magic barrier");
1051 if (desc) return _("視界内のモンスターの魔法を阻害するバリアを張る。", "Obstructs all magic spell of monsters in your sight.");
1052 power = plev * 3 / 2;
1053 if (info) return info_power(power);
1056 msg_print(_("魔法を防ぐ呪いをかけた。", "You feel anyone can not cast spells except you."));
1061 if (name) return _("復讐の宣告", "Revenge sentence");
1062 if (desc) return _("数ターン後にそれまで受けたダメージに応じた威力の地獄の劫火の弾を放つ。",
1063 "Fires a ball of hell fire to try revenging after few turns.");
1064 power = HEX_REVENGE_POWER(p_ptr);
1065 if (info) return info_damage(0, 0, power);
1069 int a = 3 - (p_ptr->pspeed - 100) / 10;
1070 r = 1 + randint1(2) + MAX(0, MIN(3, a));
1072 if (HEX_REVENGE_TURN(p_ptr) > 0)
1074 msg_print(_("すでに復讐は宣告済みだ。", "You already pronounced your revenge."));
1078 HEX_REVENGE_TYPE(p_ptr) = 2;
1079 HEX_REVENGE_TURN(p_ptr) = r;
1080 msg_format(_("あなたは復讐を宣告した。あと %d ターン。", "You pronounce your revenge. %d turns left."), r);
1085 HEX_REVENGE_TURN(p_ptr)--;
1087 if (HEX_REVENGE_TURN(p_ptr) <= 0)
1097 msg_print(_("復讐の時だ!", "Time to revenge!"));
1098 } while (!get_aim_dir(&dir));
1100 fire_ball(GF_HELL_FIRE, dir, power, 1);
1104 msg_format(_("%d点のダメージを返した。", "You return %d damages."), power);
1109 msg_print(_("復讐する気が失せた。", "You are not a mood to revenge."));
1111 HEX_REVENGE_POWER(p_ptr) = 0;
1118 if ((cast) && (add))
1121 CASTING_HEX_FLAGS(p_ptr) |= 1L << (spell);
1122 CASTING_HEX_NUM(p_ptr)++;
1124 if (p_ptr->action != ACTION_SPELL) set_action(ACTION_SPELL);
1129 p_ptr->update |= (PU_BONUS | PU_HP | PU_MANA | PU_SPELLS);
1130 p_ptr->redraw |= (PR_EXTRA | PR_HP | PR_MANA);