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[Fix] #37353 Typo. (wound -> wounds).
[hengbandforosx/hengbandosx.git] / src / realm-life.c
1 #include "angband.h"\r
2 #include "cmd-spell.h"\r
3 \r
4 /*!\r
5 * @brief \90\96½\97Ì\88æ\96\82\96@\82Ì\8ae\8f\88\97\9d\82ð\8ds\82¤\r
6 * @param spell \96\82\96@ID\r
7 * @param mode \8f\88\97\9d\93à\97e (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)\r
8 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO \8e\9e\82É\82Í\95\8e\9a\97ñ\83|\83C\83\93\83^\82ð\95Ô\82·\81BSPELL_CAST\8e\9e\82ÍNULL\95\8e\9a\97ñ\82ð\95Ô\82·\81B\r
9 */\r
10 cptr do_life_spell(SPELL_IDX spell, BIT_FLAGS mode)\r
11 {\r
12         bool name = (mode == SPELL_NAME) ? TRUE : FALSE;\r
13         bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;\r
14         bool info = (mode == SPELL_INFO) ? TRUE : FALSE;\r
15         bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;\r
16 \r
17         int dir;\r
18         int plev = p_ptr->lev;\r
19 \r
20         switch (spell)\r
21         {\r
22         case 0:\r
23                 if (name) return _("\8cy\8f\9d\82Ì\8e¡\96ü", "Cure Light Wounds");\r
24                 if (desc) return _("\89ö\89ä\82Æ\91Ì\97Í\82ð\8f­\82µ\89ñ\95\9c\82³\82¹\82é\81B", "Heals cut and HP a little.");\r
25                 {\r
26                         int dice = 2;\r
27                         int sides = 10;\r
28                         if (info) return info_heal(dice, sides, 0);\r
29                         if (cast) (void)cure_light_wounds(dice, sides);                 \r
30                 }\r
31                 break;\r
32 \r
33         case 1:\r
34                 if (name) return _("\8fj\95\9f", "Bless");\r
35                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\96½\92\86\97¦\82ÆAC\82É\83{\81[\83i\83X\82ð\93¾\82é\81B", "Gives bonus to hit and AC for a few turns.");\r
36                 {\r
37                         int base = 12;\r
38 \r
39                         if (info) return info_duration(base, base);\r
40 \r
41                         if (cast)\r
42                         {\r
43                                 set_blessed(randint1(base) + base, FALSE);\r
44                         }\r
45                 }\r
46                 break;\r
47 \r
48         case 2:\r
49                 if (name) return _("\8cy\8f\9d", "Cause Light Wounds");\r
50                 if (desc) return _("1\91Ì\82Ì\83\82\83\93\83X\83^\81[\82É\8f¬\83_\83\81\81[\83W\82ð\97^\82¦\82é\81B\92ï\8dR\82³\82ê\82é\82Æ\96³\8cø\81B", "Wounds a monster a little unless resisted.");\r
51                 {\r
52                         int dice = 3 + (plev - 1) / 5;\r
53                         int sides = 4;\r
54 \r
55                         if (info) return info_damage(dice, sides, 0);\r
56 \r
57                         if (cast)\r
58                         {\r
59                                 if (!get_aim_dir(&dir)) return NULL;\r
60                                 fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);\r
61                         }\r
62                 }\r
63                 break;\r
64 \r
65         case 3:\r
66                 if (name) return _("\8cõ\82Ì\8f¢\8a«", "Call Light");\r
67                 if (desc) return _("\8cõ\8c¹\82ª\8fÆ\82ç\82µ\82Ä\82¢\82é\94Í\88Í\82©\95\94\89®\91S\91Ì\82ð\89i\8bv\82É\96¾\82é\82­\82·\82é\81B", "Lights up nearby area and the inside of a room permanently.");\r
68                 {\r
69                         int dice = 2;\r
70                         int sides = plev / 2;\r
71                         int rad = plev / 10 + 1;\r
72 \r
73                         if (info) return info_damage(dice, sides, 0);\r
74 \r
75                         if (cast)\r
76                         {\r
77                                 lite_area(damroll(dice, sides), rad);\r
78                         }\r
79                 }\r
80                 break;\r
81 \r
82         case 4:\r
83                 if (name) return _("ã© & \89B\82µ\94à\8a´\92m", "Detect Doors & Traps");\r
84                 if (desc) return _("\8bß\82­\82Ì\91S\82Ä\82Ìã©\82Æ\94à\82Æ\8aK\92i\82ð\8a´\92m\82·\82é\81B", "Detects traps, doors, and stairs in your vicinity.");\r
85                 {\r
86                         int rad = DETECT_RAD_DEFAULT;\r
87 \r
88                         if (info) return info_radius(rad);\r
89 \r
90                         if (cast)\r
91                         {\r
92                                 detect_traps(rad, TRUE);\r
93                                 detect_doors(rad);\r
94                                 detect_stairs(rad);\r
95                         }\r
96                 }\r
97                 break;\r
98 \r
99         case 5:\r
100                 if (name) return _("\8fd\8f\9d\82Ì\8e¡\96ü", "Cure Medium Wounds");\r
101                 if (desc) return _("\89ö\89ä\82Æ\91Ì\97Í\82ð\92\86\92ö\93x\89ñ\95\9c\82³\82¹\82é\81B", "Heals cut and HP more.");\r
102                 {\r
103                         int dice = 4;\r
104                         int sides = 10;\r
105 \r
106                         if (info) return info_heal(dice, sides, 0);\r
107                         if (cast) (void)cure_serious_wounds(dice, sides);\r
108                 }\r
109                 break;\r
110 \r
111         case 6:\r
112                 if (name) return _("\89ð\93Å", "Cure Poison");\r
113                 if (desc) return _("\91Ì\93à\82Ì\93Å\82ð\8eæ\82è\8f\9c\82­\81B", "Cure poison status.");\r
114                 {\r
115                         if (cast)\r
116                         {\r
117                                 set_poisoned(0);\r
118                         }\r
119                 }\r
120                 break;\r
121 \r
122         case 7:\r
123                 if (name) return _("\8bó\95 \8f[\91«", "Satisfy Hunger");\r
124                 if (desc) return _("\96\9e\95 \82É\82·\82é\81B", "Satisfies hunger.");\r
125                 {\r
126                         if (cast)\r
127                         {\r
128                                 set_food(PY_FOOD_MAX - 1);\r
129                         }\r
130                 }\r
131                 break;\r
132 \r
133         case 8:\r
134                 if (name) return _("\89ð\8eô", "Remove Curse");\r
135                 if (desc) return _("\83A\83C\83e\83\80\82É\82©\82©\82Á\82½\8eã\82¢\8eô\82¢\82ð\89ð\8f\9c\82·\82é\81B", "Removes normal curses from equipped items.");\r
136                 {\r
137                         if (cast)\r
138                         {\r
139                                 if (remove_curse())\r
140                                 {\r
141                                         msg_print(_("\92N\82©\82É\8c©\8eç\82ç\82ê\82Ä\82¢\82é\82æ\82¤\82È\8bC\82ª\82·\82é\81B", "You feel as if someone is watching over you."));\r
142                                 }\r
143                         }\r
144                 }\r
145                 break;\r
146 \r
147         case 9:\r
148                 if (name) return _("\8fd\8f\9d", "Cause Medium Wounds");\r
149                 if (desc) return _("1\91Ì\82Ì\83\82\83\93\83X\83^\81[\82É\92\86\83_\83\81\81[\83W\82ð\97^\82¦\82é\81B\92ï\8dR\82³\82ê\82é\82Æ\96³\8cø\81B", "Wounds a monster unless resisted.");\r
150                 {\r
151                         int sides = 8 + (plev - 5) / 4;\r
152                         int dice = 8;\r
153 \r
154                         if (info) return info_damage(dice, sides, 0);\r
155 \r
156                         if (cast)\r
157                         {\r
158                                 if (!get_aim_dir(&dir)) return NULL;\r
159                                 fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);\r
160                         }\r
161                 }\r
162                 break;\r
163 \r
164         case 10:\r
165                 if (name) return _("\92v\96½\8f\9d\82Ì\8e¡\96ü", "Cure Critical Wounds");\r
166                 if (desc) return _("\91Ì\97Í\82ð\91å\95\9d\82É\89ñ\95\9c\82³\82¹\81A\95\89\8f\9d\82Æ\9eN\9eO\8fó\91Ô\82à\91S\89õ\82·\82é\81B", "Heals cut, stun and HP greatly.");\r
167                 {\r
168                         int dice = 8;\r
169                         int sides = 10;\r
170 \r
171                         if (info) return info_heal(dice, sides, 0);\r
172 \r
173                         if (cast)\r
174                         {\r
175                                 hp_player(damroll(dice, sides));\r
176                                 set_stun(0);\r
177                                 set_cut(0);\r
178                         }\r
179                 }\r
180                 break;\r
181 \r
182         case 11:\r
183                 if (name) return _("\91Ï\94M\91Ï\8a¦", "Resist Heat and Cold");\r
184                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\89Î\89\8a\82Æ\97â\8bC\82É\91Î\82·\82é\91Ï\90«\82ð\93¾\82é\81B\91\95\94õ\82É\82æ\82é\91Ï\90«\82É\97Ý\90Ï\82·\82é\81B",\r
185                         "Gives resistance to fire and cold. These resistances can be added to which from equipment for more powerful resistances.");\r
186 \r
187                 {\r
188                         int base = 20;\r
189 \r
190                         if (info) return info_duration(base, base);\r
191 \r
192                         if (cast)\r
193                         {\r
194                                 set_oppose_cold(randint1(base) + base, FALSE);\r
195                                 set_oppose_fire(randint1(base) + base, FALSE);\r
196                         }\r
197                 }\r
198                 break;\r
199 \r
200         case 12:\r
201                 if (name) return _("\8eü\95Ó\8a´\92m", "Sense Surroundings");\r
202                 if (desc) return _("\8eü\95Ó\82Ì\92n\8c`\82ð\8a´\92m\82·\82é\81B", "Maps nearby area.");\r
203 \r
204                 {\r
205                         int rad = DETECT_RAD_MAP;\r
206 \r
207                         if (info) return info_radius(rad);\r
208 \r
209                         if (cast)\r
210                         {\r
211                                 map_area(rad);\r
212                         }\r
213                 }\r
214                 break;\r
215 \r
216         case 13:\r
217                 if (name) return _("\83p\83j\83b\83N\81E\83A\83\93\83f\83b\83h", "Turn Undead");\r
218                 if (desc) return _("\8e\8b\8aE\93à\82Ì\83A\83\93\83f\83b\83h\82ð\8b°\95|\82³\82¹\82é\81B\92ï\8dR\82³\82ê\82é\82Æ\96³\8cø\81B", "Attempts to scare undead monsters in sight.");\r
219 \r
220                 {\r
221                         if (cast)\r
222                         {\r
223                                 turn_undead();\r
224                         }\r
225                 }\r
226                 break;\r
227 \r
228         case 14:\r
229                 if (name) return _("\91Ì\97Í\89ñ\95\9c", "Healing");\r
230                 if (desc) return _("\8bÉ\82ß\82Ä\8b­\97Í\82È\89ñ\95\9c\8eô\95\82Å\81A\95\89\8f\9d\82Æ\9eN\9eO\8fó\91Ô\82à\91S\89õ\82·\82é\81B", "Much powerful healing magic, and heals cut and stun completely.");\r
231 \r
232                 {\r
233                         int heal = 300;\r
234 \r
235                         if (info) return info_heal(0, 0, heal);\r
236 \r
237                         if (cast)\r
238                         {\r
239                                 hp_player(heal);\r
240                                 set_stun(0);\r
241                                 set_cut(0);\r
242                         }\r
243                 }\r
244                 break;\r
245 \r
246         case 15:\r
247                 if (name) return _("\8c\8b\8aE\82Ì\96ä\8fÍ", "Glyph of Warding");\r
248                 if (desc) return _("\8e©\95ª\82Ì\82¢\82é\8f°\82Ì\8fã\82É\81A\83\82\83\93\83X\83^\81[\82ª\92Ê\82è\94²\82¯\82½\82è\8f¢\8a«\82³\82ê\82½\82è\82·\82é\82±\82Æ\82ª\82Å\82«\82È\82­\82È\82é\83\8b\81[\83\93\82ð\95`\82­\81B",\r
249                         "Sets a glyph on the floor beneath you. Monsters cannot attack you if you are on a glyph, but can try to break glyph.");\r
250 \r
251                 {\r
252                         if (cast)\r
253                         {\r
254                                 warding_glyph();\r
255                         }\r
256                 }\r
257                 break;\r
258 \r
259         case 16:\r
260                 if (name) return _("*\89ð\8eô*", "Dispel Curse");\r
261                 if (desc) return _("\83A\83C\83e\83\80\82É\82©\82©\82Á\82½\8b­\97Í\82È\8eô\82¢\82ð\89ð\8f\9c\82·\82é\81B", "Removes normal and heavy curse from equipped items.");\r
262 \r
263                 {\r
264                         if (cast)\r
265                         {\r
266                                 if (remove_all_curse())\r
267                                 {\r
268                                         msg_print(_("\92N\82©\82É\8c©\8eç\82ç\82ê\82Ä\82¢\82é\82æ\82¤\82È\8bC\82ª\82·\82é\81B", "You feel as if someone is watching over you."));\r
269                                 }\r
270                         }\r
271                 }\r
272                 break;\r
273 \r
274         case 17:\r
275                 if (name) return _("\8aÓ\8e¯", "Perception");\r
276                 if (desc) return _("\83A\83C\83e\83\80\82ð\8e¯\95Ê\82·\82é\81B", "Identifies an item.");\r
277 \r
278                 {\r
279                         if (cast)\r
280                         {\r
281                                 if (!ident_spell(FALSE)) return NULL;\r
282                         }\r
283                 }\r
284                 break;\r
285 \r
286         case 18:\r
287                 if (name) return _("\83A\83\93\83f\83b\83h\91Þ\8eU", "Dispel Undead");\r
288                 if (desc) return _("\8e\8b\8aE\93à\82Ì\91S\82Ä\82Ì\83A\83\93\83f\83b\83h\82É\83_\83\81\81[\83W\82ð\97^\82¦\82é\81B", "Damages all undead monsters in sight.");\r
289 \r
290                 {\r
291                         int dice = 1;\r
292                         int sides = plev * 5;\r
293 \r
294                         if (info) return info_damage(dice, sides, 0);\r
295 \r
296                         if (cast)\r
297                         {\r
298                                 dispel_undead(damroll(dice, sides));\r
299                         }\r
300                 }\r
301                 break;\r
302 \r
303         case 19:\r
304                 if (name) return _("\93â\82Ì\8d\8f", "Day of the Dove");\r
305                 if (desc) return _("\8e\8b\8aE\93à\82Ì\91S\82Ä\82Ì\83\82\83\93\83X\83^\81[\82ð\96£\97¹\82·\82é\81B\92ï\8dR\82³\82ê\82é\82Æ\96³\8cø\81B", "Attempts to charm all monsters in sight.");\r
306 \r
307                 {\r
308                         int power = plev * 2;\r
309 \r
310                         if (info) return info_power(power);\r
311 \r
312                         if (cast)\r
313                         {\r
314                                 charm_monsters(power);\r
315                         }\r
316                 }\r
317                 break;\r
318 \r
319         case 20:\r
320                 if (name) return _("\92v\96½\8f\9d", "Cause Critical Wounds");\r
321                 if (desc) return _("1\91Ì\82Ì\83\82\83\93\83X\83^\81[\82É\91å\83_\83\81\81[\83W\82ð\97^\82¦\82é\81B\92ï\8dR\82³\82ê\82é\82Æ\96³\8cø\81B", "Wounds a monster critically unless resisted.");\r
322 \r
323                 {\r
324                         int dice = 5 + (plev - 5) / 3;\r
325                         int sides = 15;\r
326 \r
327                         if (info) return info_damage(dice, sides, 0);\r
328 \r
329                         if (cast)\r
330                         {\r
331                                 if (!get_aim_dir(&dir)) return NULL;\r
332                                 fire_ball_hide(GF_WOUNDS, dir, damroll(dice, sides), 0);\r
333                         }\r
334                 }\r
335                 break;\r
336 \r
337         case 21:\r
338                 if (name) return _("\8bA\8aÒ\82Ì\8fÙ", "Word of Recall");\r
339                 if (desc) return _("\92n\8fã\82É\82¢\82é\82Æ\82«\82Í\83_\83\93\83W\83\87\83\93\82Ì\8dÅ\90[\8aK\82Ö\81A\83_\83\93\83W\83\87\83\93\82É\82¢\82é\82Æ\82«\82Í\92n\8fã\82Ö\82Æ\88Ú\93®\82·\82é\81B", "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");\r
340 \r
341                 {\r
342                         int base = 15;\r
343                         int sides = 20;\r
344 \r
345                         if (info) return info_delay(base, sides);\r
346 \r
347                         if (cast)\r
348                         {\r
349                                 if (!word_of_recall()) return NULL;\r
350                         }\r
351                 }\r
352                 break;\r
353 \r
354         case 22:\r
355                 if (name) return _("\90^\8eÀ\82Ì\8dÕ\92d", "Alter Reality");\r
356                 if (desc) return _("\8c»\8dÝ\82Ì\8aK\82ð\8dÄ\8d\\90¬\82·\82é\81B", "Recreates current dungeon level.");\r
357 \r
358                 {\r
359                         int base = 15;\r
360                         int sides = 20;\r
361 \r
362                         if (info) return info_delay(base, sides);\r
363 \r
364                         if (cast)\r
365                         {\r
366                                 alter_reality();\r
367                         }\r
368                 }\r
369                 break;\r
370 \r
371         case 23:\r
372                 if (name) return _("\90^\81E\8c\8b\8aE", "Warding True");\r
373                 if (desc) return _("\8e©\95ª\82Ì\82¢\82é\8f°\82Æ\8eü\88Í8\83}\83X\82Ì\8f°\82Ì\8fã\82É\81A\83\82\83\93\83X\83^\81[\82ª\92Ê\82è\94²\82¯\82½\82è\8f¢\8a«\82³\82ê\82½\82è\82·\82é\82±\82Æ\82ª\82Å\82«\82È\82­\82È\82é\83\8b\81[\83\93\82ð\95`\82­\81B", "Creates glyphs in all adjacent squares and under you.");\r
374 \r
375                 {\r
376                         int rad = 1;\r
377 \r
378                         if (info) return info_radius(rad);\r
379 \r
380                         if (cast)\r
381                         {\r
382                                 warding_glyph();\r
383                                 glyph_creation();\r
384                         }\r
385                 }\r
386                 break;\r
387 \r
388         case 24:\r
389                 if (name) return _("\95s\96Ñ\89»", "Sterilization");\r
390                 if (desc) return _("\82±\82Ì\8aK\82Ì\91\9d\90B\82·\82é\83\82\83\93\83X\83^\81[\82ª\91\9d\90B\82Å\82«\82È\82­\82È\82é\81B", "Prevents any breeders on current level from breeding.");\r
391 \r
392                 {\r
393                         if (cast)\r
394                         {\r
395                                 num_repro += MAX_REPRO;\r
396                         }\r
397                 }\r
398                 break;\r
399 \r
400         case 25:\r
401                 if (name) return _("\91S\8a´\92m", "Detection");\r
402                 if (desc) return _("\8bß\82­\82Ì\91S\82Ä\82Ì\83\82\83\93\83X\83^\81[\81Aã©\81A\94à\81A\8aK\92i\81A\8dà\95ó\81A\82»\82µ\82Ä\83A\83C\83e\83\80\82ð\8a´\92m\82·\82é\81B", "Detects all monsters, traps, doors, stairs, treasures and items in your vicinity.");\r
403 \r
404                 {\r
405                         int rad = DETECT_RAD_DEFAULT;\r
406 \r
407                         if (info) return info_radius(rad);\r
408 \r
409                         if (cast)\r
410                         {\r
411                                 detect_all(rad);\r
412                         }\r
413                 }\r
414                 break;\r
415 \r
416         case 26:\r
417                 if (name) return _("\83A\83\93\83f\83b\83h\8fÁ\96Å", "Annihilate Undead");\r
418                 if (desc) return _("\8e©\95ª\82Ì\8eü\88Í\82É\82¢\82é\83A\83\93\83f\83b\83h\82ð\8c»\8dÝ\82Ì\8aK\82©\82ç\8fÁ\82µ\8b\8e\82é\81B\92ï\8dR\82³\82ê\82é\82Æ\96³\8cø\81B",\r
419                         "Eliminates all nearby undead monsters, exhausting you.  Powerful or unique monsters may be able to resist.");\r
420 \r
421                 {\r
422                         int power = plev + 50;\r
423 \r
424                         if (info) return info_power(power);\r
425 \r
426                         if (cast)\r
427                         {\r
428                                 mass_genocide_undead(power, TRUE);\r
429                         }\r
430                 }\r
431                 break;\r
432 \r
433         case 27:\r
434                 if (name) return _("\90ç\97¢\8aá", "Clairvoyance");\r
435                 if (desc) return _("\82»\82Ì\8aK\91S\91Ì\82ð\89i\8bv\82É\8fÆ\82ç\82µ\81A\83_\83\93\83W\83\87\83\93\93à\82·\82×\82Ä\82Ì\83A\83C\83e\83\80\82ð\8a´\92m\82·\82é\81B", "Maps and lights whole dungeon level. Knows all objects location. And gives telepathy for a while.");\r
436 \r
437                 {\r
438                         if (cast)\r
439                         {\r
440                                 wiz_lite(FALSE);\r
441                         }\r
442                 }\r
443                 break;\r
444 \r
445         case 28:\r
446                 if (name) return _("\91S\95\9c\8a\88", "Restoration");\r
447                 if (desc) return _("\82·\82×\82Ä\82Ì\83X\83e\81[\83^\83X\82Æ\8co\8c±\92l\82ð\89ñ\95\9c\82·\82é\81B", "Restores all stats and experience.");\r
448 \r
449                 {\r
450                         if (cast)\r
451                         {\r
452                                 do_res_stat(A_STR);\r
453                                 do_res_stat(A_INT);\r
454                                 do_res_stat(A_WIS);\r
455                                 do_res_stat(A_DEX);\r
456                                 do_res_stat(A_CON);\r
457                                 do_res_stat(A_CHR);\r
458                                 restore_level();\r
459                         }\r
460                 }\r
461                 break;\r
462 \r
463         case 29:\r
464                 if (name) return _("*\91Ì\97Í\89ñ\95\9c*", "Healing True");\r
465                 if (desc) return _("\8dÅ\8b­\82Ì\8e¡\96ü\82Ì\96\82\96@\82Å\81A\95\89\8f\9d\82Æ\9eN\9eO\8fó\91Ô\82à\91S\89õ\82·\82é\81B", "The greatest healing magic. Heals all HP, cut and stun.");\r
466 \r
467                 {\r
468                         int heal = 2000;\r
469 \r
470                         if (info) return info_heal(0, 0, heal);\r
471 \r
472                         if (cast)\r
473                         {\r
474                                 hp_player(heal);\r
475                                 set_stun(0);\r
476                                 set_cut(0);\r
477                         }\r
478                 }\r
479                 break;\r
480 \r
481         case 30:\r
482                 if (name) return _("\90¹\82È\82é\83r\83W\83\87\83\93", "Holy Vision");\r
483                 if (desc) return _("\83A\83C\83e\83\80\82Ì\8e\9d\82Â\94\\97Í\82ð\8a®\91S\82É\92m\82é\81B", "*Identifies* an item.");\r
484 \r
485                 {\r
486                         if (cast)\r
487                         {\r
488                                 if (!identify_fully(FALSE)) return NULL;\r
489                         }\r
490                 }\r
491                 break;\r
492 \r
493         case 31:\r
494                 if (name) return _("\8b\86\8bÉ\82Ì\91Ï\90«", "Ultimate Resistance");\r
495                 if (desc) return _("\88ê\92è\8e\9e\8aÔ\81A\82 \82ç\82ä\82é\91Ï\90«\82ð\95t\82¯\81AAC\82Æ\96\82\96@\96h\8cä\94\\97Í\82ð\8fã\8f¸\82³\82¹\82é\81B", "Gives ultimate resistance, bonus to AC and speed.");\r
496 \r
497                 {\r
498                         TIME_EFFECT base = (TIME_EFFECT)plev / 2;\r
499 \r
500                         if (info) return info_duration(base, base);\r
501 \r
502                         if (cast)\r
503                         {\r
504                                 TIME_EFFECT v = randint1(base) + base;\r
505                                 set_fast(v, FALSE);\r
506                                 set_oppose_acid(v, FALSE);\r
507                                 set_oppose_elec(v, FALSE);\r
508                                 set_oppose_fire(v, FALSE);\r
509                                 set_oppose_cold(v, FALSE);\r
510                                 set_oppose_pois(v, FALSE);\r
511                                 set_ultimate_res(v, FALSE);\r
512                         }\r
513                 }\r
514                 break;\r
515         }\r
516 \r
517         return "";\r
518 }\r