4 #include "realm-song.h"
8 #include "spells-status.h"
9 #include "spells-floor.h"
10 #include "player-class.h"
11 #include "player-effects.h"
12 #include "targeting.h"
13 #include "view-mainwindow.h"
16 * @brief 歌の開始を処理する / Start singing if the player is a Bard
17 * @param spell 領域魔法としてのID
21 static void start_singing(player_type *caster_ptr, SPELL_IDX spell, MAGIC_NUM1 song)
23 /* Remember the song index */
24 SINGING_SONG_EFFECT(caster_ptr) = (MAGIC_NUM1)song;
26 /* Remember the index of the spell which activated the song */
27 SINGING_SONG_ID(caster_ptr) = (MAGIC_NUM2)spell;
30 /* Now the player is singing */
31 set_action(caster_ptr, ACTION_SING);
33 caster_ptr->update |= (PU_BONUS);
34 caster_ptr->redraw |= (PR_STATUS);
40 * @param caster_ptr プレーヤーへの参照ポインタ
42 * @param mode 処理内容 (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP)
43 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO 時には文字列ポインタを返す。SPELL_CAST / SPELL_FAIL / SPELL_CONT / SPELL_STOP 時はNULL文字列を返す。
45 concptr do_music_spell(player_type *caster_ptr, SPELL_IDX spell, BIT_FLAGS mode)
47 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
48 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
49 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
50 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
51 bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
52 bool cont = (mode == SPELL_CONT) ? TRUE : FALSE;
53 bool stop = (mode == SPELL_STOP) ? TRUE : FALSE;
56 PLAYER_LEVEL plev = caster_ptr->lev;
61 if (name) return _("遅鈍の歌", "Song of Holding");
62 if (desc) return _("視界内の全てのモンスターを減速させる。抵抗されると無効。", "Attempts to slow all monsters in sight.");
64 /* Stop singing before start another */
65 if (cast || fail) stop_singing(caster_ptr);
69 msg_print(_("ゆっくりとしたメロディを口ずさみ始めた...", "You start humming a slow, steady melody..."));
70 start_singing(caster_ptr, spell, MUSIC_SLOW);
76 if (info) return info_power(power);
80 slow_monsters(caster_ptr, plev);
86 if (name) return _("祝福の歌", "Song of Blessing");
87 if (desc) return _("命中率とACのボーナスを得る。", "Gives bonus to hit and AC for a few turns.");
89 /* Stop singing before start another */
90 if (cast || fail) stop_singing(caster_ptr);
94 msg_print(_("厳かなメロディを奏で始めた...", "The holy power of the Music of the Ainur enters you..."));
95 start_singing(caster_ptr, spell, MUSIC_BLESS);
100 if (!caster_ptr->blessed)
102 msg_print(_("高潔な気分が消え失せた。", "The prayer has expired."));
109 if (name) return _("崩壊の音色", "Wrecking Note");
110 if (desc) return _("轟音のボルトを放つ。", "Fires a bolt of sound.");
112 /* Stop singing before start another */
113 if (cast || fail) stop_singing(caster_ptr);
116 DICE_NUMBER dice = 4 + (plev - 1) / 5;
119 if (info) return info_damage(dice, sides, 0);
123 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
125 fire_bolt(caster_ptr, GF_SOUND, dir, damroll(dice, sides));
131 if (name) return _("朦朧の旋律", "Stun Pattern");
132 if (desc) return _("視界内の全てのモンスターを朦朧させる。抵抗されると無効。", "Attempts to stun all monsters in sight.");
134 /* Stop singing before start another */
135 if (cast || fail) stop_singing(caster_ptr);
139 msg_print(_("眩惑させるメロディを奏で始めた...", "You weave a pattern of sounds to bewilder and daze..."));
140 start_singing(caster_ptr, spell, MUSIC_STUN);
144 DICE_NUMBER dice = plev / 10;
147 if (info) return info_power_dice(dice, sides);
151 stun_monsters(caster_ptr, damroll(dice, sides));
158 if (name) return _("生命の流れ", "Flow of Life");
159 if (desc) return _("体力を少し回復させる。", "Heals HP a little.");
161 /* Stop singing before start another */
162 if (cast || fail) stop_singing(caster_ptr);
166 msg_print(_("歌を通して体に活気が戻ってきた...", "Life flows through you as you sing a song of healing..."));
167 start_singing(caster_ptr, spell, MUSIC_L_LIFE);
171 DICE_NUMBER dice = 2;
174 if (info) return info_heal(dice, sides, 0);
178 hp_player(caster_ptr, damroll(dice, sides));
185 if (name) return _("太陽の歌", "Song of the Sun");
186 if (desc) return _("光源が照らしている範囲か部屋全体を永久に明るくする。", "Lights up nearby area and the inside of a room permanently.");
188 /* Stop singing before start another */
189 if (cast || fail) stop_singing(caster_ptr);
192 DICE_NUMBER dice = 2;
193 DICE_SID sides = plev / 2;
194 POSITION rad = plev / 10 + 1;
196 if (info) return info_damage(dice, sides, 0);
200 msg_print(_("光り輝く歌が辺りを照らした。", "Your uplifting song brings brightness to dark places..."));
201 lite_area(caster_ptr, damroll(dice, sides), rad);
207 if (name) return _("恐怖の歌", "Song of Fear");
208 if (desc) return _("視界内の全てのモンスターを恐怖させる。抵抗されると無効。", "Attempts to scare all monsters in sight.");
210 /* Stop singing before start another */
211 if (cast || fail) stop_singing(caster_ptr);
215 msg_print(_("おどろおどろしいメロディを奏で始めた...", "You start weaving a fearful pattern..."));
216 start_singing(caster_ptr, spell, MUSIC_FEAR);
222 if (info) return info_power(power);
226 project_all_los(caster_ptr, GF_TURN_ALL, power);
233 if (name) return _("戦いの歌", "Heroic Ballad");
234 if (desc) return _("ヒーロー気分になる。", "Removes fear, and gives bonus to hit and 10 more HP for a while.");
236 /* Stop singing before start another */
237 if (cast || fail) stop_singing(caster_ptr);
241 msg_print(_("激しい戦いの歌を歌った...", "You start singing a song of intense fighting..."));
243 (void)hp_player(caster_ptr, 10);
244 (void)set_afraid(caster_ptr, 0);
246 /* Recalculate hitpoints */
247 caster_ptr->update |= (PU_HP);
249 start_singing(caster_ptr, spell, MUSIC_HERO);
254 if (!caster_ptr->hero)
256 msg_print(_("ヒーローの気分が消え失せた。", "The heroism wears off."));
257 /* Recalculate hitpoints */
258 caster_ptr->update |= (PU_HP);
265 if (name) return _("霊的知覚", "Clairaudience");
266 if (desc) return _("近くの罠/扉/階段を感知する。レベル15で全てのモンスター、20で財宝とアイテムを感知できるようになる。レベル25で周辺の地形を感知し、40でその階全体を永久に照らし、ダンジョン内のすべてのアイテムを感知する。この効果は歌い続けることで順に起こる。",
267 "Detects traps, doors and stairs in your vicinity. And detects all monsters at level 15, treasures and items at level 20. Maps nearby area at level 25. Lights and know the whole level at level 40. These effects occurs by turns while this song continues.");
269 /* Stop singing before start another */
270 if (cast || fail) stop_singing(caster_ptr);
274 msg_print(_("静かな音楽が感覚を研ぎ澄まさせた...", "Your quiet music sharpens your sense of hearing..."));
275 /* Hack -- Initialize the turn count */
276 SINGING_COUNT(caster_ptr) = 0;
277 start_singing(caster_ptr, spell, MUSIC_DETECT);
281 POSITION rad = DETECT_RAD_DEFAULT;
283 if (info) return info_radius(rad);
287 int count = SINGING_COUNT(caster_ptr);
289 if (count >= 19) wiz_lite(caster_ptr, FALSE);
292 map_area(caster_ptr, rad);
293 if (plev > 39 && count < 19)
294 SINGING_COUNT(caster_ptr) = count + 1;
298 /* There are too many hidden treasure. So... */
299 /* detect_treasure(rad); */
300 detect_objects_gold(caster_ptr, rad);
301 detect_objects_normal(caster_ptr, rad);
303 if (plev > 24 && count < 11)
304 SINGING_COUNT(caster_ptr) = count + 1;
308 detect_monsters_invis(caster_ptr, rad);
309 detect_monsters_normal(caster_ptr, rad);
311 if (plev > 19 && count < A_MAX)
312 SINGING_COUNT(caster_ptr) = count + 1;
314 detect_traps(caster_ptr, rad, TRUE);
315 detect_doors(caster_ptr, rad);
316 detect_stairs(caster_ptr, rad);
318 if (plev > 14 && count < 3)
319 SINGING_COUNT(caster_ptr) = count + 1;
326 if (name) return _("魂の歌", "Soul Shriek");
327 if (desc) return _("視界内の全てのモンスターに対して精神攻撃を行う。", "Damages all monsters in sight with PSI damages.");
329 /* Stop singing before start another */
330 if (cast || fail) stop_singing(caster_ptr);
334 msg_print(_("精神を捻じ曲げる歌を歌った...", "You start singing a song of soul in pain..."));
335 start_singing(caster_ptr, spell, MUSIC_PSI);
339 DICE_NUMBER dice = 1;
340 DICE_SID sides = plev * 3 / 2;
342 if (info) return info_damage(dice, sides, 0);
346 project_all_los(caster_ptr, GF_PSI, damroll(dice, sides));
353 if (name) return _("知識の歌", "Song of Lore");
354 if (desc) return _("自分のいるマスと隣りのマスに落ちているアイテムを鑑定する。", "Identifies all items which are in the adjacent squares.");
356 /* Stop singing before start another */
357 if (cast || fail) stop_singing(caster_ptr);
361 msg_print(_("この世界の知識が流れ込んできた...", "You recall the rich lore of the world..."));
362 start_singing(caster_ptr, spell, MUSIC_ID);
368 if (info) return info_radius(rad);
372 * MP不足で鑑定が発動される前に歌が中断してしまうのを防止。
376 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, 0, GF_IDENTIFY, PROJECT_ITEM, -1);
383 if (name) return _("隠遁の歌", "Hiding Tune");
384 if (desc) return _("隠密行動能力を上昇させる。", "Gives improved stealth.");
386 /* Stop singing before start another */
387 if (cast || fail) stop_singing(caster_ptr);
391 msg_print(_("あなたの姿が景色にとけこんでいった...", "Your song carries you beyond the sight of mortal eyes..."));
392 start_singing(caster_ptr, spell, MUSIC_STEALTH);
397 if (!caster_ptr->tim_stealth)
399 msg_print(_("姿がはっきりと見えるようになった。", "You are no longer hided."));
406 if (name) return _("幻影の旋律", "Illusion Pattern");
407 if (desc) return _("視界内の全てのモンスターを混乱させる。抵抗されると無効。", "Attempts to confuse all monsters in sight.");
409 /* Stop singing before start another */
410 if (cast || fail) stop_singing(caster_ptr);
414 msg_print(_("辺り一面に幻影が現れた...", "You weave a pattern of sounds to beguile and confuse..."));
415 start_singing(caster_ptr, spell, MUSIC_CONF);
419 POWER power = plev * 2;
421 if (info) return info_power(power);
425 confuse_monsters(caster_ptr, power);
432 if (name) return _("破滅の叫び", "Doomcall");
433 if (desc) return _("視界内の全てのモンスターに対して轟音攻撃を行う。", "Damages all monsters in sight with booming sound.");
435 /* Stop singing before start another */
436 if (cast || fail) stop_singing(caster_ptr);
440 msg_print(_("轟音が響いた...", "The fury of the Downfall of Numenor lashes out..."));
441 start_singing(caster_ptr, spell, MUSIC_SOUND);
445 DICE_NUMBER dice = 10 + plev / 5;
448 if (info) return info_damage(dice, sides, 0);
452 project_all_los(caster_ptr, GF_SOUND, damroll(dice, sides));
459 if (name) return _("フィリエルの歌", "Firiel's Song");
460 if (desc) return _("周囲の死体や骨を生き返す。", "Resurrects nearby corpse and skeletons. And makes these your pets.");
463 /* Stop singing before start another */
464 if (cast || fail) stop_singing(caster_ptr);
468 msg_print(_("生命と復活のテーマを奏で始めた...", "The themes of life and revival are woven into your song..."));
469 animate_dead(caster_ptr, 0, caster_ptr->y, caster_ptr->x);
475 if (name) return _("旅の仲間", "Fellowship Chant");
476 if (desc) return _("視界内の全てのモンスターを魅了する。抵抗されると無効。", "Attempts to charm all monsters in sight.");
478 /* Stop singing before start another */
479 if (cast || fail) stop_singing(caster_ptr);
483 msg_print(_("安らかなメロディを奏で始めた...", "You weave a slow, soothing melody of imploration..."));
484 start_singing(caster_ptr, spell, MUSIC_CHARM);
488 DICE_NUMBER dice = 10 + plev / 15;
491 if (info) return info_power_dice(dice, sides);
495 charm_monsters(caster_ptr, damroll(dice, sides));
502 if (name) return _("分解音波", "Sound of disintegration");
503 if (desc) return _("壁を掘り進む。自分の足元のアイテムは蒸発する。", "Makes you be able to burrow into walls. Objects under your feet evaporate.");
505 /* Stop singing before start another */
506 if (cast || fail) stop_singing(caster_ptr);
510 msg_print(_("粉砕するメロディを奏で始めた...", "You weave a violent pattern of sounds to break wall."));
511 start_singing(caster_ptr, spell, MUSIC_WALL);
517 * MP不足で効果が発動される前に歌が中断してしまうのを防止。
521 project(caster_ptr, 0, 0, caster_ptr->y, caster_ptr->x,
522 0, GF_DISINTEGRATE, PROJECT_KILL | PROJECT_ITEM | PROJECT_HIDE, -1);
528 if (name) return _("元素耐性", "Finrod's Resistance");
529 if (desc) return _("酸、電撃、炎、冷気、毒に対する耐性を得る。装備による耐性に累積する。",
530 "Gives resistance to fire, cold, electricity, acid and poison. These resistances can be added to which from equipment for more powerful resistances.");
532 /* Stop singing before start another */
533 if (cast || fail) stop_singing(caster_ptr);
537 msg_print(_("元素の力に対する忍耐の歌を歌った。", "You sing a song of perseverance against powers..."));
538 start_singing(caster_ptr, spell, MUSIC_RESIST);
543 if (!caster_ptr->oppose_acid)
545 msg_print(_("酸への耐性が薄れた気がする。", "You feel less resistant to acid."));
548 if (!caster_ptr->oppose_elec)
550 msg_print(_("電撃への耐性が薄れた気がする。", "You feel less resistant to elec."));
553 if (!caster_ptr->oppose_fire)
555 msg_print(_("火への耐性が薄れた気がする。", "You feel less resistant to fire."));
558 if (!caster_ptr->oppose_cold)
560 msg_print(_("冷気への耐性が薄れた気がする。", "You feel less resistant to cold."));
563 if (!caster_ptr->oppose_pois)
565 msg_print(_("毒への耐性が薄れた気がする。", "You feel less resistant to pois."));
572 if (name) return _("ホビットのメロディ", "Hobbit Melodies");
573 if (desc) return _("加速する。", "Hastes you.");
575 /* Stop singing before start another */
576 if (cast || fail) stop_singing(caster_ptr);
580 msg_print(_("軽快な歌を口ずさみ始めた...", "You start singing joyful pop song..."));
581 start_singing(caster_ptr, spell, MUSIC_SPEED);
586 if (!caster_ptr->fast)
588 msg_print(_("動きの素早さがなくなったようだ。", "You feel yourself slow down."));
595 if (name) return _("歪んだ世界", "World Contortion");
596 if (desc) return _("近くのモンスターをテレポートさせる。抵抗されると無効。", "Teleports all nearby monsters away unless resisted.");
599 POSITION rad = plev / 15 + 1;
600 POWER power = plev * 3 + 1;
602 if (info) return info_radius(rad);
604 /* Stop singing before start another */
605 if (cast || fail) stop_singing(caster_ptr);
609 msg_print(_("歌が空間を歪めた...", "Reality whirls wildly as you sing a dizzying melody..."));
610 project(caster_ptr, 0, rad, caster_ptr->y, caster_ptr->x, power, GF_AWAY_ALL, PROJECT_KILL, -1);
616 if (name) return _("退散の歌", "Dispelling chant");
617 if (desc) return _("視界内の全てのモンスターにダメージを与える。邪悪なモンスターに特に大きなダメージを与える。",
618 "Damages all monsters in sight. Hurts evil monsters greatly.");
620 /* Stop singing before start another */
621 if (cast || fail) stop_singing(caster_ptr);
625 msg_print(_("耐えられない不協和音が敵を責め立てた...", "You cry out in an ear-wracking voice..."));
626 start_singing(caster_ptr, spell, MUSIC_DISPEL);
630 DICE_SID m_sides = plev * 3;
631 DICE_SID e_sides = plev * 3;
633 if (info) return format("%s1d%d+1d%d", KWD_DAM, m_sides, e_sides);
637 dispel_monsters(caster_ptr, randint1(m_sides));
638 dispel_evil(caster_ptr, randint1(e_sides));
644 if (name) return _("サルマンの甘言", "The Voice of Saruman");
645 if (desc) return _("視界内の全てのモンスターを減速させ、眠らせようとする。抵抗されると無効。", "Attempts to slow and sleep all monsters in sight.");
647 /* Stop singing before start another */
648 if (cast || fail) stop_singing(caster_ptr);
652 msg_print(_("優しく、魅力的な歌を口ずさみ始めた...", "You start humming a gentle and attractive song..."));
653 start_singing(caster_ptr, spell, MUSIC_SARUMAN);
659 if (info) return info_power(power);
663 slow_monsters(caster_ptr, plev);
664 sleep_monsters(caster_ptr, plev);
671 if (name) return _("嵐の音色", "Song of the Tempest");
672 if (desc) return _("轟音のビームを放つ。", "Fires a beam of sound.");
675 DICE_NUMBER dice = 15 + (plev - 1) / 2;
678 if (info) return info_damage(dice, sides, 0);
680 /* Stop singing before start another */
681 if (cast || fail) stop_singing(caster_ptr);
685 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
687 fire_beam(caster_ptr, GF_SOUND, dir, damroll(dice, sides));
693 if (name) return _("もう一つの世界", "Ambarkanta");
694 if (desc) return _("現在の階を再構成する。", "Recreates current dungeon level.");
700 if (info) return info_delay(base, sides);
702 /* Stop singing before start another */
703 if (cast || fail) stop_singing(caster_ptr);
707 msg_print(_("周囲が変化し始めた...", "You sing of the primeval shaping of Middle-earth..."));
708 reserve_alter_reality(caster_ptr);
714 if (name) return _("破壊の旋律", "Wrecking Pattern");
715 if (desc) return _("周囲のダンジョンを揺らし、壁と床をランダムに入れ変える。",
716 "Shakes dungeon structure, and results in random swapping of floors and walls.");
718 /* Stop singing before start another */
719 if (cast || fail) stop_singing(caster_ptr);
723 msg_print(_("破壊的な歌が響きわたった...", "You weave a pattern of sounds to contort and shatter..."));
724 start_singing(caster_ptr, spell, MUSIC_QUAKE);
730 if (info) return info_radius(rad);
734 earthquake(caster_ptr, caster_ptr->y, caster_ptr->x, 10, 0);
742 if (name) return _("停滞の歌", "Stationary Shriek");
743 if (desc) return _("視界内の全てのモンスターを麻痺させようとする。抵抗されると無効。", "Attempts to freeze all monsters in sight.");
745 /* Stop singing before start another */
746 if (cast || fail) stop_singing(caster_ptr);
750 msg_print(_("ゆっくりとしたメロディを奏で始めた...", "You weave a very slow pattern which is almost likely to stop..."));
751 start_singing(caster_ptr, spell, MUSIC_STASIS);
755 POWER power = plev * 4;
757 if (info) return info_power(power);
761 stasis_monsters(caster_ptr, power);
768 if (name) return _("守りの歌", "Endurance");
769 if (desc) return _("自分のいる床の上に、モンスターが通り抜けたり召喚されたりすることができなくなるルーンを描く。",
770 "Sets a glyph on the floor beneath you. Monsters cannot attack you if you are on a glyph, but can try to break glyph.");
773 /* Stop singing before start another */
774 if (cast || fail) stop_singing(caster_ptr);
778 msg_print(_("歌が神聖な場を作り出した...", "The holy power of the Music is creating sacred field..."));
779 warding_glyph(caster_ptr);
785 if (name) return _("英雄の詩", "The Hero's Poem");
786 if (desc) return _("加速し、ヒーロー気分になり、視界内の全てのモンスターにダメージを与える。",
787 "Hastes you. Gives heroism. Damages all monsters in sight.");
789 /* Stop singing before start another */
790 if (cast || fail) stop_singing(caster_ptr);
794 msg_print(_("英雄の歌を口ずさんだ...", "You chant a powerful, heroic call to arms..."));
795 (void)hp_player(caster_ptr, 10);
796 (void)set_afraid(caster_ptr, 0);
798 /* Recalculate hitpoints */
799 caster_ptr->update |= (PU_HP);
801 start_singing(caster_ptr, spell, MUSIC_SHERO);
806 if (!caster_ptr->hero)
808 msg_print(_("ヒーローの気分が消え失せた。", "The heroism wears off."));
809 /* Recalculate hitpoints */
810 caster_ptr->update |= (PU_HP);
813 if (!caster_ptr->fast)
815 msg_print(_("動きの素早さがなくなったようだ。", "You feel yourself slow down."));
820 DICE_NUMBER dice = 1;
821 DICE_SID sides = plev * 3;
823 if (info) return info_damage(dice, sides, 0);
827 dispel_monsters(caster_ptr, damroll(dice, sides));
833 if (name) return _("ヤヴァンナの助け", "Relief of Yavanna");
834 if (desc) return _("強力な回復の歌で、負傷と朦朧状態も全快する。", "Powerful healing song. Also heals cut and stun completely.");
836 /* Stop singing before start another */
837 if (cast || fail) stop_singing(caster_ptr);
841 msg_print(_("歌を通して体に活気が戻ってきた...", "Life flows through you as you sing the song..."));
842 start_singing(caster_ptr, spell, MUSIC_H_LIFE);
846 DICE_NUMBER dice = 15;
849 if (info) return info_heal(dice, sides, 0);
853 hp_player(caster_ptr, damroll(dice, sides));
854 set_stun(caster_ptr, 0);
855 set_cut(caster_ptr,0);
862 if (name) return _("再生の歌", "Goddess' rebirth");
863 if (desc) return _("すべてのステータスと経験値を回復する。", "Restores all stats and experience.");
866 /* Stop singing before start another */
867 if (cast || fail) stop_singing(caster_ptr);
871 msg_print(_("暗黒の中に光と美をふりまいた。体が元の活力を取り戻した。",
872 "You strewed light and beauty in the dark as you sing. You feel refreshed."));
873 (void)restore_all_status(caster_ptr);
874 (void)restore_level(caster_ptr);
880 if (name) return _("サウロンの魔術", "Wizardry of Sauron");
881 if (desc) return _("非常に強力でごく小さい轟音の球を放つ。", "Fires an extremely powerful tiny ball of sound.");
884 DICE_NUMBER dice = 50 + plev;
888 if (info) return info_damage(dice, sides, 0);
890 /* Stop singing before start another */
891 if (cast || fail) stop_singing(caster_ptr);
895 if (!get_aim_dir(caster_ptr, &dir)) return NULL;
897 fire_ball(caster_ptr, GF_SOUND, dir, damroll(dice, sides), rad);
903 if (name) return _("フィンゴルフィンの挑戦", "Fingolfin's Challenge");
904 if (desc) return _("ダメージを受けなくなるバリアを張る。",
905 "Generates a barrier which completely protects you from almost all damage.");
907 /* Stop singing before start another */
908 if (cast || fail) stop_singing(caster_ptr);
912 msg_print(_("フィンゴルフィンの冥王への挑戦を歌った...",
913 "You recall the valor of Fingolfin's challenge to the Dark Lord..."));
915 caster_ptr->redraw |= (PR_MAP);
916 caster_ptr->update |= (PU_MONSTERS);
917 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
919 start_singing(caster_ptr, spell, MUSIC_INVULN);
924 if (!caster_ptr->invuln)
926 msg_print(_("無敵ではなくなった。", "The invulnerability wears off."));
928 caster_ptr->redraw |= (PR_MAP);
929 caster_ptr->update |= (PU_MONSTERS);
930 caster_ptr->window |= (PW_OVERHEAD | PW_DUNGEON);
940 bool music_singing(player_type *caster_ptr, int music_songs)
942 return (caster_ptr->pclass == CLASS_BARD) && (caster_ptr->magic_num1[0] == music_songs);