2 #include "cmd-spell.h"
\r
6 * @brief
\83g
\83\89\83\93\83v
\97Ì
\88æ
\96\82\96@
\82Ì
\8ae
\8f\88\97\9d\82ð
\8ds
\82¤
\r
7 * @param spell
\96\82\96@ID
\r
8 * @param mode
\8f\88\97\9d\93à
\97e (SPELL_NAME / SPELL_DESC / SPELL_INFO / SPELL_CAST)
\r
9 * @return SPELL_NAME / SPELL_DESC / SPELL_INFO
\8e\9e\82É
\82Í
\95¶
\8e\9a\97ñ
\83|
\83C
\83\93\83^
\82ð
\95Ô
\82·
\81BSPELL_CAST
\8e\9e\82ÍNULL
\95¶
\8e\9a\97ñ
\82ð
\95Ô
\82·
\81B
\r
11 cptr do_trump_spell(SPELL_IDX spell, BIT_FLAGS mode)
\r
13 bool name = (mode == SPELL_NAME) ? TRUE : FALSE;
\r
14 bool desc = (mode == SPELL_DESC) ? TRUE : FALSE;
\r
15 bool info = (mode == SPELL_INFO) ? TRUE : FALSE;
\r
16 bool cast = (mode == SPELL_CAST) ? TRUE : FALSE;
\r
17 bool fail = (mode == SPELL_FAIL) ? TRUE : FALSE;
\r
18 static const char s_random[] = _("
\83\89\83\93\83_
\83\80", "random");
\r
21 int plev = p_ptr->lev;
\r
26 if (name) return _("
\83V
\83\87\81[
\83g
\81E
\83e
\83\8c\83|
\81[
\83g", "Phase Door");
\r
27 if (desc) return _("
\8bß
\8b\97\97£
\82Ì
\83e
\83\8c\83|
\81[
\83g
\82ð
\82·
\82é
\81B", "Teleport short distance.");
\r
30 POSITION range = 10;
\r
32 if (info) return info_range(range);
\r
36 teleport_player(range, 0L);
\r
42 if (name) return _("
\92wå
\81\82Ì
\83J
\81[
\83h", "Trump Spiders");
\r
43 if (desc) return _("
\92wå
\81\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons spiders.");
\r
48 msg_print(_("
\82 \82È
\82½
\82Í
\92wå
\81\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of an spider..."));
\r
49 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_SPIDER, PM_ALLOW_GROUP))
\r
53 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\92wå
\81\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned spiders get angry!"));
\r
61 if (name) return _("
\83V
\83\83\83b
\83t
\83\8b", "Shuffle");
\r
62 if (desc) return _("
\83J
\81[
\83h
\82Ì
\90è
\82¢
\82ð
\82·
\82é
\81B", "Causes random effects.");
\r
65 if (info) return s_random;
\r
75 if (name) return _("
\83t
\83\8d\83A
\81E
\83\8a\83Z
\83b
\83g", "Reset Recall");
\r
76 if (desc) return _("
\8dÅ
\90[
\8aK
\82ð
\95Ï
\8dX
\82·
\82é
\81B", "Resets the 'deepest' level for recall spell.");
\r
81 if (!reset_recall()) return NULL;
\r
87 if (name) return _("
\83e
\83\8c\83|
\81[
\83g", "Teleport");
\r
88 if (desc) return _("
\89\93\8b\97\97£
\82Ì
\83e
\83\8c\83|
\81[
\83g
\82ð
\82·
\82é
\81B", "Teleport long distance.");
\r
91 POSITION range = plev * 4;
\r
93 if (info) return info_range(range);
\r
97 teleport_player(range, 0L);
\r
103 if (name) return _("
\8a´
\92m
\82Ì
\83J
\81[
\83h", "Trump Spying");
\r
104 if (desc) return _("
\88ê
\92è
\8e\9e\8aÔ
\81A
\83e
\83\8c\83p
\83V
\81[
\94\
\97Í
\82ð
\93¾
\82é
\81B", "Gives telepathy for a while.");
\r
110 if (info) return info_duration(base, sides);
\r
114 set_tim_esp(randint1(sides) + base, FALSE);
\r
120 if (name) return _("
\83e
\83\8c\83|
\81[
\83g
\81E
\83\82\83\93\83X
\83^
\81[", "Teleport Away");
\r
121 if (desc) return _("
\83\82\83\93\83X
\83^
\81[
\82ð
\83e
\83\8c\83|
\81[
\83g
\82³
\82¹
\82é
\83r
\81[
\83\80\82ð
\95ú
\82Â
\81B
\92ï
\8dR
\82³
\82ê
\82é
\82Æ
\96³
\8cø
\81B", "Teleports all monsters on the line away unless resisted.");
\r
126 if (info) return info_power(power);
\r
130 if (!get_aim_dir(&dir)) return NULL;
\r
132 fire_beam(GF_AWAY_ALL, dir, power);
\r
138 if (name) return _("
\93®
\95¨
\82Ì
\83J
\81[
\83h", "Trump Animals");
\r
139 if (desc) return _("1
\91Ì
\82Ì
\93®
\95¨
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons an animal.");
\r
144 int type = (!fail ? SUMMON_ANIMAL_RANGER : SUMMON_ANIMAL);
\r
145 msg_print(_("
\82 \82È
\82½
\82Í
\93®
\95¨
\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of an animal..."));
\r
146 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, type, 0L))
\r
150 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\93®
\95¨
\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned animal gets angry!"));
\r
158 if (name) return _("
\88Ú
\93®
\82Ì
\83J
\81[
\83h", "Trump Reach");
\r
159 if (desc) return _("
\83A
\83C
\83e
\83\80\82ð
\8e©
\95ª
\82Ì
\91«
\8c³
\82Ö
\88Ú
\93®
\82³
\82¹
\82é
\81B", "Pulls a distant item close to you.");
\r
162 int weight = plev * 15;
\r
164 if (info) return info_weight(weight);
\r
168 if (!get_aim_dir(&dir)) return NULL;
\r
170 fetch(dir, weight, FALSE);
\r
176 if (name) return _("
\83J
\83~
\83J
\83[
\82Ì
\83J
\81[
\83h", "Trump Kamikaze");
\r
177 if (desc) return _("
\95¡
\90\94\82Ì
\94\9a\94
\82·
\82é
\83\82\83\93\83X
\83^
\81[
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons monsters which explode by itself.");
\r
187 if (!target_set(TARGET_KILL)) return NULL;
\r
193 /* Summons near player when failed */
\r
198 if (p_ptr->pclass == CLASS_BEASTMASTER)
\r
199 type = SUMMON_KAMIKAZE_LIVING;
\r
201 type = SUMMON_KAMIKAZE;
\r
203 msg_print(_("
\82 \82È
\82½
\82Í
\83J
\83~
\83J
\83[
\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on several trumps at once..."));
\r
204 if (trump_summoning(2 + randint0(plev / 7), !fail, y, x, 0, type, 0L))
\r
208 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\83\82\83\93\83X
\83^
\81[
\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned creatures get angry!"));
\r
216 if (name) return _("
\8c¶
\97ì
\8f¢
\8a«", "Phantasmal Servant");
\r
217 if (desc) return _("1
\91Ì
\82Ì
\97H
\97ì
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a ghost.");
\r
220 /* Phantasmal Servant is not summoned as enemy when failed */
\r
223 int summon_lev = plev * 2 / 3 + randint1(plev / 2);
\r
225 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, (summon_lev * 3 / 2), SUMMON_PHANTOM, 0L))
\r
227 msg_print(_("
\8cä
\97p
\82Å
\82²
\82´
\82¢
\82Ü
\82·
\82©
\81A
\8cä
\8eå
\90l
\97l
\81H", "'Your wish, master?'"));
\r
234 if (name) return _("
\83X
\83s
\81[
\83h
\81E
\83\82\83\93\83X
\83^
\81[", "Haste Monster");
\r
235 if (desc) return _("
\83\82\83\93\83X
\83^
\81[1
\91Ì
\82ð
\89Á
\91¬
\82³
\82¹
\82é
\81B", "Hastes a monster.");
\r
242 /* Temporary enable target_pet option */
\r
243 bool old_target_pet = target_pet;
\r
246 result = get_aim_dir(&dir);
\r
248 /* Restore target_pet option */
\r
249 target_pet = old_target_pet;
\r
251 if (!result) return NULL;
\r
253 speed_monster(dir, plev);
\r
259 if (name) return _("
\83e
\83\8c\83|
\81[
\83g
\81E
\83\8c\83x
\83\8b", "Teleport Level");
\r
260 if (desc) return _("
\8fu
\8e\9e\82É
\8fã
\82©
\89º
\82Ì
\8aK
\82É
\83e
\83\8c\83|
\81[
\83g
\82·
\82é
\81B", "Teleport to up or down stairs in a moment.");
\r
265 if (!get_check(_("
\96{
\93\96\82É
\91¼
\82Ì
\8aK
\82É
\83e
\83\8c\83|
\81[
\83g
\82µ
\82Ü
\82·
\82©
\81H", "Are you sure? (Teleport Level)"))) return NULL;
\r
272 if (name) return _("
\8e\9f\8c³
\82Ì
\94à", "Dimension Door");
\r
273 if (desc) return _("
\92Z
\8b\97\97£
\93à
\82Ì
\8ew
\92è
\82µ
\82½
\8fê
\8f\8a\82É
\83e
\83\8c\83|
\81[
\83g
\82·
\82é
\81B", "Teleport to given location.");
\r
276 POSITION range = plev / 2 + 10;
\r
278 if (info) return info_range(range);
\r
282 msg_print(_("
\8e\9f\8c³
\82Ì
\94à
\82ª
\8aJ
\82¢
\82½
\81B
\96Ú
\93I
\92n
\82ð
\91I
\82ñ
\82Å
\89º
\82³
\82¢
\81B", "You open a dimensional gate. Choose a destination."));
\r
283 if (!dimension_door()) return NULL;
\r
289 if (name) return _("
\8bA
\8aÒ
\82Ì
\8eô
\95¶", "Word of Recall");
\r
290 if (desc) return _("
\92n
\8fã
\82É
\82¢
\82é
\82Æ
\82«
\82Í
\83_
\83\93\83W
\83\87\83\93\82Ì
\8dÅ
\90[
\8aK
\82Ö
\81A
\83_
\83\93\83W
\83\87\83\93\82É
\82¢
\82é
\82Æ
\82«
\82Í
\92n
\8fã
\82Ö
\82Æ
\88Ú
\93®
\82·
\82é
\81B",
\r
291 "Recalls player from dungeon to town, or from town to the deepest level of dungeon.");
\r
297 if (info) return info_delay(base, sides);
\r
301 if (!word_of_recall()) return NULL;
\r
307 if (name) return _("
\89ö
\95¨
\92Ç
\95ú", "Banish");
\r
308 if (desc) return _("
\8e\8b\8aE
\93à
\82Ì
\91S
\82Ä
\82Ì
\83\82\83\93\83X
\83^
\81[
\82ð
\83e
\83\8c\83|
\81[
\83g
\82³
\82¹
\82é
\81B
\92ï
\8dR
\82³
\82ê
\82é
\82Æ
\96³
\8cø
\81B", "Teleports all monsters in sight away unless resisted.");
\r
311 int power = plev * 4;
\r
313 if (info) return info_power(power);
\r
317 banish_monsters(power);
\r
323 if (name) return _("
\88Ê
\92u
\8cð
\8a·
\82Ì
\83J
\81[
\83h", "Swap Position");
\r
324 if (desc) return _("1
\91Ì
\82Ì
\83\82\83\93\83X
\83^
\81[
\82Æ
\88Ê
\92u
\82ð
\8cð
\8a·
\82·
\82é
\81B", "Swap positions of you and a monster.");
\r
331 /* HACK -- No range limit */
\r
332 project_length = -1;
\r
334 result = get_aim_dir(&dir);
\r
336 /* Restore range to default */
\r
337 project_length = 0;
\r
339 if (!result) return NULL;
\r
341 teleport_swap(dir);
\r
347 if (name) return _("
\83A
\83\93\83f
\83b
\83h
\82Ì
\83J
\81[
\83h", "Trump Undead");
\r
348 if (desc) return _("1
\91Ì
\82Ì
\83A
\83\93\83f
\83b
\83h
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons an undead monster.");
\r
353 msg_print(_("
\82 \82È
\82½
\82Í
\83A
\83\93\83f
\83b
\83h
\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of an undead creature..."));
\r
354 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_UNDEAD, 0L))
\r
358 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\83A
\83\93\83f
\83b
\83h
\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned undead creature gets angry!"));
\r
366 if (name) return _("à¦
\92\8e\97Þ
\82Ì
\83J
\81[
\83h", "Trump Reptiles");
\r
367 if (desc) return _("1
\91Ì
\82Ì
\83q
\83h
\83\89\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a hydra.");
\r
372 msg_print(_("
\82 \82È
\82½
\82Íà¦
\92\8e\97Þ
\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of a reptile..."));
\r
373 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_HYDRA, 0L))
\r
377 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½à¦
\92\8e\97Þ
\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned reptile gets angry!"));
\r
385 if (name) return _("
\83\82\83\93\83X
\83^
\81[
\82Ì
\83J
\81[
\83h", "Trump Monsters");
\r
386 if (desc) return _("
\95¡
\90\94\82Ì
\83\82\83\93\83X
\83^
\81[
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons some monsters.");
\r
392 msg_print(_("
\82 \82È
\82½
\82Í
\83\82\83\93\83X
\83^
\81[
\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on several trumps at once..."));
\r
393 if (p_ptr->pclass == CLASS_BEASTMASTER)
\r
394 type = SUMMON_LIVING;
\r
398 if (trump_summoning((1 + (plev - 15) / 10), !fail, p_ptr->y, p_ptr->x, 0, type, 0L))
\r
402 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\83\82\83\93\83X
\83^
\81[
\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned creatures get angry!"));
\r
411 if (name) return _("
\83n
\83E
\83\93\83h
\82Ì
\83J
\81[
\83h", "Trump Hounds");
\r
412 if (desc) return _("1
\83O
\83\8b\81[
\83v
\82Ì
\83n
\83E
\83\93\83h
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a group of hounds.");
\r
417 msg_print(_("
\82 \82È
\82½
\82Í
\83n
\83E
\83\93\83h
\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of a hound..."));
\r
418 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_HOUND, PM_ALLOW_GROUP))
\r
422 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\83n
\83E
\83\93\83h
\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned hounds get angry!"));
\r
430 if (name) return _("
\83g
\83\89\83\93\83v
\82Ì
\90n", "Trump Branding");
\r
431 if (desc) return _("
\95\90\8aí
\82É
\83g
\83\89\83\93\83v
\82Ì
\91®
\90«
\82ð
\82Â
\82¯
\82é
\81B", "Makes current weapon a Trump weapon.");
\r
442 if (name) return _("
\90l
\8aÔ
\83g
\83\89\83\93\83v", "Living Trump");
\r
443 if (desc) return _("
\83\89\83\93\83_
\83\80\82É
\83e
\83\8c\83|
\81[
\83g
\82·
\82é
\93Ë
\91R
\95Ï
\88Ù
\82©
\81A
\8e©
\95ª
\82Ì
\88Ó
\8ev
\82Å
\83e
\83\8c\83|
\81[
\83g
\82·
\82é
\93Ë
\91R
\95Ï
\88Ù
\82ª
\90g
\82É
\82Â
\82
\81B",
\r
444 "Gives mutation which makes you teleport randomly or makes you able to teleport at will.");
\r
452 /* Teleport control */
\r
455 /* Random teleportation (uncontrolled) */
\r
458 /* Gain the mutation */
\r
459 if (gain_random_mutation(mutation))
\r
461 msg_print(_("
\82 \82È
\82½
\82Í
\90¶
\82«
\82Ä
\82¢
\82é
\83J
\81[
\83h
\82É
\95Ï
\82í
\82Á
\82½
\81B", "You have turned into a Living Trump."));
\r
468 if (name) return _("
\83T
\83C
\83o
\81[
\83f
\81[
\83\82\83\93\82Ì
\83J
\81[
\83h", "Trump Cyberdemon");
\r
469 if (desc) return _("1
\91Ì
\82Ì
\83T
\83C
\83o
\81[
\83f
\81[
\83\82\83\93\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a cyber demon.");
\r
474 msg_print(_("
\82 \82È
\82½
\82Í
\83T
\83C
\83o
\81[
\83f
\81[
\83\82\83\93\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of a Cyberdemon..."));
\r
475 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_CYBER, 0L))
\r
479 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\83T
\83C
\83o
\81[
\83f
\81[
\83\82\83\93\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned Cyberdemon gets angry!"));
\r
487 if (name) return _("
\97\
\8c©
\82Ì
\83J
\81[
\83h", "Trump Divination");
\r
488 if (desc) return _("
\8bß
\82
\82Ì
\91S
\82Ä
\82Ì
\83\82\83\93\83X
\83^
\81[
\81Aã©
\81A
\94à
\81A
\8aK
\92i
\81A
\8dà
\95ó
\81A
\82»
\82µ
\82Ä
\83A
\83C
\83e
\83\80\82ð
\8a´
\92m
\82·
\82é
\81B",
\r
489 "Detects all monsters, traps, doors, stairs, treasures and items in your vicinity.");
\r
492 int rad = DETECT_RAD_DEFAULT;
\r
494 if (info) return info_radius(rad);
\r
504 if (name) return _("
\92m
\8e¯
\82Ì
\83J
\81[
\83h", "Trump Lore");
\r
505 if (desc) return _("
\83A
\83C
\83e
\83\80\82Ì
\8e\9d\82Â
\94\
\97Í
\82ð
\8a®
\91S
\82É
\92m
\82é
\81B", "*Identifies* an item.");
\r
510 if (!identify_fully(FALSE)) return NULL;
\r
516 if (name) return _("
\89ñ
\95\9c\83\82\83\93\83X
\83^
\81[", "Heal Monster");
\r
517 if (desc) return _("
\83\82\83\93\83X
\83^
\81[1
\91Ì
\82Ì
\91Ì
\97Í
\82ð
\89ñ
\95\9c\82³
\82¹
\82é
\81B", "Heal a monster.");
\r
520 int heal = plev * 10 + 200;
\r
522 if (info) return info_heal(0, 0, heal);
\r
528 /* Temporary enable target_pet option */
\r
529 bool old_target_pet = target_pet;
\r
532 result = get_aim_dir(&dir);
\r
534 /* Restore target_pet option */
\r
535 target_pet = old_target_pet;
\r
537 if (!result) return NULL;
\r
539 heal_monster(dir, heal);
\r
545 if (name) return _("
\83h
\83\89\83S
\83\93\82Ì
\83J
\81[
\83h", "Trump Dragon");
\r
546 if (desc) return _("1
\91Ì
\82Ì
\83h
\83\89\83S
\83\93\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a dragon.");
\r
551 msg_print(_("
\82 \82È
\82½
\82Í
\83h
\83\89\83S
\83\93\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of a dragon..."));
\r
552 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_DRAGON, 0L))
\r
556 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\83h
\83\89\83S
\83\93\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned dragon gets angry!"));
\r
564 if (name) return _("è¦
\90Î
\82Ì
\83J
\81[
\83h", "Trump Meteor");
\r
565 if (desc) return _("
\8e©
\95ª
\82Ì
\8eü
\95Ó
\82Éè¦
\90Î
\82ð
\97\8e\82Æ
\82·
\81B", "Makes meteor balls fall down to nearby random locations.");
\r
568 HIT_POINT dam = plev * 2;
\r
571 if (info) return info_multi_damage(dam);
\r
575 cast_meteor(dam, rad);
\r
581 if (name) return _("
\83f
\81[
\83\82\83\93\82Ì
\83J
\81[
\83h", "Trump Demon");
\r
582 if (desc) return _("1
\91Ì
\82Ì
\88«
\96\82\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a demon.");
\r
587 msg_print(_("
\82 \82È
\82½
\82Í
\83f
\81[
\83\82\83\93\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of a demon..."));
\r
588 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_DEMON, 0L))
\r
592 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\83f
\81[
\83\82\83\93\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned demon gets angry!"));
\r
600 if (name) return _("
\92n
\8d\96\82Ì
\83J
\81[
\83h", "Trump Greater Undead");
\r
601 if (desc) return _("1
\91Ì
\82Ì
\8fã
\8b\89\83A
\83\93\83f
\83b
\83h
\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons a greater undead.");
\r
606 msg_print(_("
\82 \82È
\82½
\82Í
\8b
\97Í
\82È
\83A
\83\93\83f
\83b
\83h
\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of a greater undead being..."));
\r
607 /* May allow unique depend on level and dice roll */
\r
608 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, SUMMON_HI_UNDEAD, PM_ALLOW_UNIQUE))
\r
612 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\8fã
\8b\89\83A
\83\93\83f
\83b
\83h
\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned greater undead creature gets angry!"));
\r
620 if (name) return _("
\8cÃ
\91ã
\83h
\83\89\83S
\83\93\82Ì
\83J
\81[
\83h", "Trump Ancient Dragon");
\r
621 if (desc) return _("1
\91Ì
\82Ì
\8cÃ
\91ã
\83h
\83\89\83S
\83\93\82ð
\8f¢
\8a«
\82·
\82é
\81B", "Summons an ancient dragon.");
\r
628 if (p_ptr->pclass == CLASS_BEASTMASTER)
\r
629 type = SUMMON_HI_DRAGON_LIVING;
\r
631 type = SUMMON_HI_DRAGON;
\r
633 msg_print(_("
\82 \82È
\82½
\82Í
\8cÃ
\91ã
\83h
\83\89\83S
\83\93\82Ì
\83J
\81[
\83h
\82É
\8fW
\92\86\82·
\82é...", "You concentrate on the trump of an ancient dragon..."));
\r
634 /* May allow unique depend on level and dice roll */
\r
635 if (trump_summoning(1, !fail, p_ptr->y, p_ptr->x, 0, type, PM_ALLOW_UNIQUE))
\r
639 msg_print(_("
\8f¢
\8a«
\82³
\82ê
\82½
\8cÃ
\91ã
\83h
\83\89\83S
\83\93\82Í
\93{
\82Á
\82Ä
\82¢
\82é
\81I", "The summoned ancient dragon gets angry!"));
\r