5 * @author Hengband Team
13 #include "player-personality.h"
14 #include "character-dump.h"
28 #include <sys/types.h>
29 #include <sys/socket.h>
30 #include <netinet/in.h>
38 concptr screen_dump = NULL;
41 * internet resource value
43 #define HTTP_PROXY "" /*!< デフォルトのプロキシURL / Default proxy url */
44 #define HTTP_PROXY_PORT 0 /*!< デフォルトのプロキシポート / Default proxy port */
45 #define HTTP_TIMEOUT 20 /*!< デフォルトのタイムアウト時間(秒) / Timeout length (second) */
46 #define SCORE_SERVER "hengband.osdn.jp" /*!< デフォルトのスコアサーバURL / Default score server url */
47 #define SCORE_PORT 80 /*!< デフォルトのスコアサーバポート / Default score server port */
50 #define SCORE_PATH "http://hengband.osdn.jp/score/register_score.php" /*!< スコア開示URL */
52 #define SCORE_PATH "http://moon.kmc.gr.jp/hengband/hengscore-en/score.cgi" /*!< スコア開示URL */
56 * simple buffer library
64 #define BUFSIZE (65536) /*!< スコアサーバ転送バッファサイズ */
68 * @return 確保したバッファの参照ポインタ
70 static BUF* buf_new(void)
73 p = malloc(sizeof(BUF));
77 p->max_size = BUFSIZE;
78 p->data = malloc(BUFSIZE);
91 * @param b 解放するバッファの参照ポインタ
93 static void buf_delete(BUF *b)
101 * @brief 転送用バッファにデータを追加する
102 * @param buf 追加先バッファの参照ポインタ
107 static int buf_append(BUF *buf, concptr data, size_t size)
109 while (buf->size + size > buf->max_size)
112 if ((tmp = malloc(buf->max_size * 2)) == NULL) return -1;
114 memcpy(tmp, buf->data, buf->max_size);
121 memcpy(buf->data + buf->size, data, size);
129 * @brief 転送用バッファにフォーマット指定した文字列データを追加する
130 * @param buf 追加先バッファの参照ポインタ
131 * @param fmt 文字列フォーマット
134 static int buf_sprintf(BUF *buf, concptr fmt, ...)
141 #if defined(HAVE_VSNPRINTF)
142 ret = vsnprintf(tmpbuf, sizeof(tmpbuf), fmt, ap);
144 ret = vsprintf(tmpbuf, fmt, ap);
148 if (ret < 0) return -1;
150 #if ('\r' == 0x0a && '\n' == 0x0d)
153 * Originally '\r'= CR (= 0x0d) and '\n'= LF (= 0x0a)
154 * But for MPW (Macintosh Programers Workbench), these
155 * are reversed so that '\r'=LF and '\n'=CR unless the
156 * -noMapCR option is not defined.
158 * We need to swap back these here since the score
159 * dump text should be written using LF as the end of
163 for (ptr = tmpbuf; *ptr; ptr++)
165 if (0x0d == *ptr) *ptr = 0x0a;
170 ret = buf_append(buf, tmpbuf, strlen(tmpbuf));
177 * @brief HTTPによるダンプ内容伝送
180 * @param buf 伝送内容バッファ
183 static bool http_post(int sd, concptr url, BUF *buf)
186 char response_buf[1024] = "";
187 concptr HTTP_RESPONSE_CODE_OK = "HTTP/1.1 200 OK";
190 buf_sprintf(output, "POST %s HTTP/1.0\r\n", url);
191 buf_sprintf(output, "User-Agent: Hengband %d.%d.%d\r\n",
192 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
194 buf_sprintf(output, "Content-Length: %d\r\n", buf->size);
195 buf_sprintf(output, "Content-Encoding: binary\r\n");
198 buf_sprintf(output, "Content-Type: text/plain; charset=SHIFT_JIS\r\n");
201 buf_sprintf(output, "Content-Type: text/plain; charset=EUC-JP\r\n");
204 buf_sprintf(output, "Content-Type: text/plain; charset=ASCII\r\n");
206 buf_sprintf(output, "\r\n");
207 buf_append(output, buf->data, buf->size);
209 soc_write(sd, output->data, output->size);
211 soc_read(sd, response_buf, sizeof(response_buf));
213 return strncmp(response_buf, HTTP_RESPONSE_CODE_OK, strlen(HTTP_RESPONSE_CODE_OK)) == 0;
218 * @brief キャラクタダンプを作って BUFに保存
219 * @param creature_ptr プレーヤーへの参照ポインタ
220 * @param dumpbuf 伝送内容バッファ
223 static errr make_dump(player_type *creature_ptr, BUF* dumpbuf, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
227 GAME_TEXT file_name[1024];
229 /* Open a new file */
230 fff = my_fopen_temp(file_name, 1024);
234 msg_format("一時ファイル %s を作成できませんでした。", file_name);
236 msg_format("Failed to create temporary file %s.", file_name);
242 /* 一旦一時ファイルを作る。通常のダンプ出力と共通化するため。 */
243 make_character_dump(creature_ptr, fff, update_playtime, display_player, map_name);
247 fff = my_fopen(file_name, "r");
249 while (fgets(buf, 1024, fff))
251 (void)buf_sprintf(dumpbuf, "%s", buf);
262 * @brief スクリーンダンプを作成する/ Make screen dump to buffer
263 * @return 作成したスクリーンダンプの参照ポインタ
265 concptr make_screen_dump(player_type *creature_ptr)
267 static concptr html_head[] = {
268 "<html>\n<body text=\"#ffffff\" bgcolor=\"#000000\">\n",
272 static concptr html_foot[] = {
274 "</body>\n</html>\n",
279 Term_get_size(&wid, &hgt);
283 screen_buf = buf_new();
284 if (screen_buf == NULL) return (NULL);
286 bool old_use_graphics = use_graphics;
287 if (old_use_graphics)
289 /* Clear -more- prompt first */
292 use_graphics = FALSE;
293 reset_visuals(creature_ptr);
295 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
296 handle_stuff(creature_ptr);
299 for (int i = 0; html_head[i]; i++)
300 buf_sprintf(screen_buf, html_head[i]);
302 /* Dump the screen */
303 for (int y = 0; y < hgt; y++)
307 buf_sprintf(screen_buf, "\n");
310 TERM_COLOR a = 0, old_a = 0;
312 for (int x = 0; x < wid - 1; x++)
316 /* Get the attr/char */
317 (void)(Term_what(x, y, &a, &c));
321 case '&': cc = "&"; break;
322 case '<': cc = "<"; break;
323 case '>': cc = ">"; break;
324 case '"': cc = """; break;
325 case '\'': cc = "'"; break;
327 case 0x1f: c = '.'; break;
328 case 0x7f: c = (a == 0x09) ? '%' : '#'; break;
333 if ((y == 0 && x == 0) || a != old_a) {
334 rv = angband_color_table[a][1];
335 gv = angband_color_table[a][2];
336 bv = angband_color_table[a][3];
337 buf_sprintf(screen_buf, "%s<font color=\"#%02x%02x%02x\">",
338 ((y == 0 && x == 0) ? "" : "</font>"), rv, gv, bv);
343 buf_sprintf(screen_buf, "%s", cc);
345 buf_sprintf(screen_buf, "%c", c);
349 buf_sprintf(screen_buf, "</font>");
351 for (int i = 0; html_foot[i]; i++)
352 buf_sprintf(screen_buf, html_foot[i]);
354 /* Screen dump size is too big ? */
356 if (screen_buf->size + 1 > SCREEN_BUF_MAX_SIZE)
362 /* Terminate string */
363 buf_append(screen_buf, "", 1);
365 ret = string_make(screen_buf->data);
369 buf_delete(screen_buf);
371 if (!old_use_graphics) return ret;
374 reset_visuals(creature_ptr);
376 creature_ptr->redraw |= (PR_WIPE | PR_BASIC | PR_EXTRA | PR_MAP | PR_EQUIPPY);
377 handle_stuff(creature_ptr);
383 * todo メッセージは言語選択の関数マクロで何とかならんか?
384 * @brief スコア転送処理のメインルーチン
385 * @param creature_ptr プレーヤーへの参照ポインタ
386 * @return 正常終了の時0、異常があったら1
388 errr report_score(player_type *creature_ptr, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
392 WORD wVersionRequested = (WORD)((1) | (1 << 8));
398 char seikakutmp[128];
400 sprintf(seikakutmp, "%s%s", ap_ptr->title, (ap_ptr->no ? "の" : ""));
402 sprintf(seikakutmp, "%s ", ap_ptr->title);
405 buf_sprintf(score, "name: %s\n", creature_ptr->name);
407 buf_sprintf(score, "version: 変愚蛮怒 %d.%d.%d\n",
408 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
410 buf_sprintf(score, "version: Hengband %d.%d.%d\n",
411 FAKE_VER_MAJOR - 10, FAKE_VER_MINOR, FAKE_VER_PATCH);
413 buf_sprintf(score, "score: %d\n", calc_score(creature_ptr));
414 buf_sprintf(score, "level: %d\n", creature_ptr->lev);
415 buf_sprintf(score, "depth: %d\n", creature_ptr->current_floor_ptr->dun_level);
416 buf_sprintf(score, "maxlv: %d\n", creature_ptr->max_plv);
417 buf_sprintf(score, "maxdp: %d\n", max_dlv[DUNGEON_ANGBAND]);
418 buf_sprintf(score, "au: %d\n", creature_ptr->au);
419 buf_sprintf(score, "turns: %d\n", turn_real(creature_ptr, current_world_ptr->game_turn));
420 buf_sprintf(score, "sex: %d\n", creature_ptr->psex);
421 buf_sprintf(score, "race: %s\n", rp_ptr->title);
422 buf_sprintf(score, "class: %s\n", cp_ptr->title);
423 buf_sprintf(score, "seikaku: %s\n", seikakutmp);
424 buf_sprintf(score, "realm1: %s\n", realm_names[creature_ptr->realm1]);
425 buf_sprintf(score, "realm2: %s\n", realm_names[creature_ptr->realm2]);
426 buf_sprintf(score, "killer: %s\n", creature_ptr->died_from);
427 buf_sprintf(score, "-----charcter dump-----\n");
429 make_dump(creature_ptr, score, update_playtime, display_player, map_name);
433 buf_sprintf(score, "-----screen shot-----\n");
434 buf_append(score, screen_dump, strlen(screen_dump));
438 if (WSAStartup(wVersionRequested, &wsaData))
440 msg_print("Report: WSAStartup failed.");
457 prt("connecting...", 0, 0);
462 set_proxy(HTTP_PROXY, HTTP_PROXY_PORT);
464 /* Connect to the score server */
465 sd = connect_server(HTTP_TIMEOUT, SCORE_SERVER, SCORE_PORT);
470 sprintf(buff, "スコア・サーバへの接続に失敗しました。(%s)", soc_err());
472 sprintf(buff, "Failed to connect to the score server.(%s)", soc_err());
478 if (!get_check_strict("もう一度接続を試みますか? ", CHECK_NO_HISTORY))
480 if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
493 prt("スコア送信中...", 0, 0);
495 prt("Sending the score...", 0, 0);
499 if (!http_post(sd, SCORE_PATH, score)) {
500 disconnect_server(sd);
502 sprintf(buff, "スコア・サーバへの送信に失敗しました。");
504 sprintf(buff, "Failed to send to the score server.");
510 if (!get_check_strict("もう一度接続を試みますか? ", CHECK_NO_HISTORY))
512 if (!get_check_strict("Try again? ", CHECK_NO_HISTORY))
524 disconnect_server(sd);
534 #endif /* WORLD_SCORE */