3 #include "system/angband.h"
5 #define DUN_ROOMS_MAX 40 /*!< 部屋生成処理の基本比率(ダンジョンのサイズに比例する) / Max number rate of rooms */
7 /* Maximum locked/jammed doors */
10 #define MAX_DOOR_TYPES 3
12 /* A structure type for doors */
13 typedef struct door_type {
17 FEAT_IDX locked[MAX_LJ_DOORS];
19 FEAT_IDX jammed[MAX_LJ_DOORS];
23 extern door_type feat_door[MAX_DOOR_TYPES];