3 #include "system/angband.h"
5 /* Minimum & maximum town size */
6 #define MIN_TOWN_WID ((MAX_WID / 3) / 2)
7 #define MIN_TOWN_HGT ((MAX_HGT / 3) / 2)
8 #define MAX_TOWN_WID ((MAX_WID / 3) * 2 / 3)
9 #define MAX_TOWN_HGT ((MAX_HGT / 3) * 2 / 3)
11 /* Struct for build underground buildings */
12 typedef struct ugbldg_type {
13 POSITION y0, x0; /* North-west corner (relative) */
14 POSITION y1, x1; /* South-east corner (relative) */
17 typedef struct dun_data_type dun_data_type;
18 bool build_type16(player_type *player_ptr, dun_data_type *dd_ptr);