8 vault_type() = default;
11 std::string name = ""; /* Name (offset) */
12 std::string text = ""; /* Text (offset) */
14 uint8_t typ = 0; /* Vault type */
15 int rat = 0; /* Vault rating (unused) */
16 int hgt = 0; /* Vault height */
17 int wid = 0; /* Vault width */
20 extern std::vector<vault_type> vaults_info;
24 bool build_type10(PlayerType *player_ptr, dun_data_type *dd_ptr);
25 bool build_fixed_room(PlayerType *player_ptr, dun_data_type *dd_ptr, int typ, bool more_space);