3 #include "system/angband.h"
10 std::string name; /* Name (offset) */
11 std::string text; /* Text (offset) */
13 byte typ{}; /* Vault type */
14 PROB rat{}; /* Vault rating (unused) */
15 POSITION hgt{}; /* Vault height */
16 POSITION wid{}; /* Vault width */
19 extern std::vector<vault_type> v_info;
23 bool build_type10(PlayerType *player_ptr, dun_data_type *dd_ptr);
24 bool build_fixed_room(PlayerType *player_ptr, dun_data_type *dd_ptr, int typ, bool more_space);