3 #include "system/angband.h"
5 #define DUN_ROOMS_MAX 40 /*!< 部屋生成処理の最大試行数 / Number of rooms to attempt (was 50) */
7 /* Maximum locked/jammed doors */
10 #define MAX_DOOR_TYPES 3
12 /* A structure type for doors */
13 typedef struct door_type {
17 FEAT_IDX locked[MAX_LJ_DOORS];
19 FEAT_IDX jammed[MAX_LJ_DOORS];
23 extern door_type feat_door[MAX_DOOR_TYPES];
25 void build_lake(player_type *player_ptr, int type);
26 void build_cavern(player_type *player_ptr);
27 void build_small_room(player_type *player_ptr, POSITION x0, POSITION y0);
28 void add_outer_wall(player_type *player_ptr, POSITION x, POSITION y, int light, POSITION x1, POSITION y1, POSITION x2, POSITION y2);
29 POSITION dist2(POSITION x1, POSITION y1, POSITION x2, POSITION y2, POSITION h1, POSITION h2, POSITION h3, POSITION h4);
30 void build_recursive_room(player_type *player_ptr, POSITION x1, POSITION y1, POSITION x2, POSITION y2, int power);
31 void build_room(player_type *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2);