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[Refactor] #1172 Changed '(TRUE)', 'TRUE;' and 'FALSE;' to '(true)', 'true;' and...
[hengbandforosx/hengbandosx.git]
/
src
/
room
/
treasure-deployment.h
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#pragma once
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#include "system/angband.h"
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typedef struct player_type player_type;
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void fill_treasure(player_type *player_ptr, POSITION x1, POSITION x2, POSITION y1, POSITION y2, int difficulty);