1 extern bool build_type16(void);
\r
3 /* Minimum & maximum town size */
\r
4 #define MIN_TOWN_WID ((MAX_WID / 3) / 2)
\r
5 #define MIN_TOWN_HGT ((MAX_HGT / 3) / 2)
\r
6 #define MAX_TOWN_WID ((MAX_WID / 3) * 2 / 3)
\r
7 #define MAX_TOWN_HGT ((MAX_HGT / 3) * 2 / 3)
\r
9 /* Struct for build underground buildings */
\r
12 POSITION y0, x0; /* North-west corner (relative) */
\r
13 POSITION y1, x1; /* South-east corner (relative) */
\r
17 ugbldg_type *ugbldg;
\r