3 extern bool build_type16(floor_type *floor_ptr);
5 /* Minimum & maximum town size */
6 #define MIN_TOWN_WID ((MAX_WID / 3) / 2)
7 #define MIN_TOWN_HGT ((MAX_HGT / 3) / 2)
8 #define MAX_TOWN_WID ((MAX_WID / 3) * 2 / 3)
9 #define MAX_TOWN_HGT ((MAX_HGT / 3) * 2 / 3)
11 /* Struct for build underground buildings */
14 POSITION y0, x0; /* North-west corner (relative) */
15 POSITION y1, x1; /* South-east corner (relative) */