3 #include "system/angband.h"
5 /* Flags for save/load temporary saved floor file */
6 #define SLF_SECOND 0x0001 /* Called from another save/load function */
7 #define SLF_NO_KILL 0x0002 /* Don't kill temporary files */
10 struct saved_floor_type;
11 void wr_saved_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr);
12 bool wr_dungeon(PlayerType *player_ptr);
13 bool save_floor(PlayerType *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);