1 #include "save/player-writer.h"
2 #include "cmd-building/cmd-building.h"
3 #include "dungeon/dungeon.h"
4 #include "game-option/birth-options.h"
5 #include "save/info-writer.h"
6 #include "save/save-util.h"
7 #include "system/building-type-definition.h"
8 #include "system/floor-type-definition.h"
9 #include "world/world.h"
12 * @brief セーブデータにプレーヤー情報を書き込む / Write some "player" info
13 * @param creature_ptr プレーヤーへの参照ポインタ
16 void wr_player(player_type *creature_ptr)
18 wr_string(creature_ptr->name);
19 wr_string(creature_ptr->died_from);
20 wr_string(creature_ptr->last_message ? creature_ptr->last_message : "");
23 for (int i = 0; i < 4; i++)
24 wr_string(creature_ptr->history[i]);
26 wr_byte((byte)creature_ptr->prace);
27 wr_byte((byte)creature_ptr->pclass);
28 wr_byte((byte)creature_ptr->pseikaku);
29 wr_byte((byte)creature_ptr->psex);
30 wr_byte((byte)creature_ptr->realm1);
31 wr_byte((byte)creature_ptr->realm2);
34 wr_byte((byte)creature_ptr->hitdie);
35 wr_u16b(creature_ptr->expfact);
37 wr_s16b(creature_ptr->age);
38 wr_s16b(creature_ptr->ht);
39 wr_s16b(creature_ptr->wt);
41 for (int i = 0; i < A_MAX; ++i)
42 wr_s16b(creature_ptr->stat_max[i]);
44 for (int i = 0; i < A_MAX; ++i)
45 wr_s16b(creature_ptr->stat_max_max[i]);
47 for (int i = 0; i < A_MAX; ++i)
48 wr_s16b(creature_ptr->stat_cur[i]);
50 for (int i = 0; i < 12; ++i)
53 wr_u32b(creature_ptr->au);
54 wr_u32b(creature_ptr->max_exp);
55 wr_u32b(creature_ptr->max_max_exp);
56 wr_u32b(creature_ptr->exp);
57 wr_u32b(creature_ptr->exp_frac);
58 wr_s16b(creature_ptr->lev);
60 for (int i = 0; i < 64; i++)
61 wr_s16b(creature_ptr->spell_exp[i]);
63 for (int i = 0; i < 5; i++)
64 for (int j = 0; j < 64; j++)
65 wr_s16b(creature_ptr->weapon_exp[i][j]);
67 for (int i = 0; i < GINOU_MAX; i++)
68 wr_s16b(creature_ptr->skill_exp[i]);
70 for (int i = 0; i < MAX_SPELLS; i++)
71 wr_s32b(creature_ptr->magic_num1[i]);
73 for (int i = 0; i < MAX_SPELLS; i++)
74 wr_byte(creature_ptr->magic_num2[i]);
76 wr_byte((byte)creature_ptr->start_race);
77 wr_s32b(creature_ptr->old_race1);
78 wr_s32b(creature_ptr->old_race2);
79 wr_s16b(creature_ptr->old_realm);
80 for (int i = 0; i < MAX_MANE; i++) {
81 wr_s16b((s16b)creature_ptr->mane_spell[i]);
82 wr_s16b((s16b)creature_ptr->mane_dam[i]);
85 wr_s16b(creature_ptr->mane_num);
86 for (int i = 0; i < MAX_BOUNTY; i++)
87 wr_s16b(current_world_ptr->bounty_r_idx[i]);
89 for (int i = 0; i < 4; i++) {
90 wr_s16b(battle_mon[i]);
94 wr_s16b(creature_ptr->town_num);
96 wr_s16b(creature_ptr->arena_number);
97 wr_s16b(creature_ptr->current_floor_ptr->inside_arena);
98 wr_s16b(creature_ptr->current_floor_ptr->inside_quest);
99 wr_s16b(creature_ptr->phase_out);
100 wr_byte(creature_ptr->exit_bldg);
101 wr_byte(0); /* Unused */
103 wr_s16b((s16b)creature_ptr->oldpx);
104 wr_s16b((s16b)creature_ptr->oldpy);
107 wr_s32b(creature_ptr->mhp);
108 wr_s32b(creature_ptr->chp);
109 wr_u32b(creature_ptr->chp_frac);
110 wr_s32b(creature_ptr->msp);
111 wr_s32b(creature_ptr->csp);
112 wr_u32b(creature_ptr->csp_frac);
113 wr_s16b(creature_ptr->max_plv);
115 byte tmp8u = (byte)current_world_ptr->max_d_idx;
117 for (int i = 0; i < tmp8u; i++)
118 wr_s16b((s16b)max_dlv[i]);
124 wr_s16b(creature_ptr->sc);
125 wr_s16b(creature_ptr->concent);
127 wr_s16b(0); /* old "rest" */
128 wr_s16b(creature_ptr->blind);
129 wr_s16b(creature_ptr->paralyzed);
130 wr_s16b(creature_ptr->confused);
131 wr_s16b(creature_ptr->food);
132 wr_s16b(0); /* old "food_digested" */
133 wr_s16b(0); /* old "protection" */
134 wr_s16b(creature_ptr->energy_need);
135 wr_s16b(creature_ptr->enchant_energy_need);
136 wr_s16b(creature_ptr->fast);
137 wr_s16b(creature_ptr->slow);
138 wr_s16b(creature_ptr->afraid);
139 wr_s16b(creature_ptr->cut);
140 wr_s16b(creature_ptr->stun);
141 wr_s16b(creature_ptr->poisoned);
142 wr_s16b(creature_ptr->image);
143 wr_s16b(creature_ptr->protevil);
144 wr_s16b(creature_ptr->invuln);
145 wr_s16b(creature_ptr->ult_res);
146 wr_s16b(creature_ptr->hero);
147 wr_s16b(creature_ptr->shero);
148 wr_s16b(creature_ptr->shield);
149 wr_s16b(creature_ptr->blessed);
150 wr_s16b(creature_ptr->tim_invis);
151 wr_s16b(creature_ptr->word_recall);
152 wr_s16b(creature_ptr->recall_dungeon);
153 wr_s16b(creature_ptr->alter_reality);
154 wr_s16b(creature_ptr->see_infra);
155 wr_s16b(creature_ptr->tim_infra);
156 wr_s16b(creature_ptr->oppose_fire);
157 wr_s16b(creature_ptr->oppose_cold);
158 wr_s16b(creature_ptr->oppose_acid);
159 wr_s16b(creature_ptr->oppose_elec);
160 wr_s16b(creature_ptr->oppose_pois);
161 wr_s16b(creature_ptr->tsuyoshi);
162 wr_s16b(creature_ptr->tim_esp);
163 wr_s16b(creature_ptr->wraith_form);
164 wr_s16b(creature_ptr->resist_magic);
165 wr_s16b(creature_ptr->tim_regen);
166 wr_s16b(creature_ptr->tim_pass_wall);
167 wr_s16b(creature_ptr->tim_stealth);
168 wr_s16b(creature_ptr->tim_levitation);
169 wr_s16b(creature_ptr->tim_sh_touki);
170 wr_s16b(creature_ptr->lightspeed);
171 wr_s16b(creature_ptr->tsubureru);
172 wr_s16b(creature_ptr->magicdef);
173 wr_s16b(creature_ptr->tim_res_nether);
174 wr_s16b(creature_ptr->tim_res_time);
175 wr_byte((byte)creature_ptr->mimic_form);
176 wr_s16b(creature_ptr->tim_mimic);
177 wr_s16b(creature_ptr->tim_sh_fire);
178 wr_s16b(creature_ptr->tim_sh_holy);
179 wr_s16b(creature_ptr->tim_eyeeye);
181 wr_s16b(creature_ptr->tim_reflect);
182 wr_s16b(creature_ptr->multishadow);
183 wr_s16b(creature_ptr->dustrobe);
185 wr_s16b(creature_ptr->chaos_patron);
186 wr_u32b(creature_ptr->muta1);
187 wr_u32b(creature_ptr->muta2);
188 wr_u32b(creature_ptr->muta3);
190 for (int i = 0; i < 8; i++)
191 wr_s16b(creature_ptr->virtues[i]);
193 for (int i = 0; i < 8; i++)
194 wr_s16b(creature_ptr->vir_types[i]);
196 wr_s16b(creature_ptr->ele_attack);
197 wr_u32b(creature_ptr->special_attack);
198 wr_s16b(creature_ptr->ele_immune);
199 wr_u32b(creature_ptr->special_defense);
200 wr_byte(creature_ptr->knowledge);
201 wr_byte(creature_ptr->autopick_autoregister);
203 wr_byte((byte)creature_ptr->action);
205 wr_byte(preserve_mode);
206 wr_byte(creature_ptr->wait_report_score);
208 for (int i = 0; i < 12; i++)
211 /* Ignore some flags */
216 wr_u32b(current_world_ptr->seed_flavor);
217 wr_u32b(current_world_ptr->seed_town);
218 wr_u16b(creature_ptr->panic_save);
219 wr_u16b(current_world_ptr->total_winner);
220 wr_u16b(current_world_ptr->noscore);
221 wr_byte(creature_ptr->is_dead);
222 wr_byte(creature_ptr->feeling);
223 wr_s32b(creature_ptr->current_floor_ptr->generated_turn);
224 wr_s32b(creature_ptr->feeling_turn);
225 wr_s32b(current_world_ptr->game_turn);
226 wr_s32b(current_world_ptr->dungeon_turn);
227 wr_s32b(current_world_ptr->arena_start_turn);
229 wr_s16b(creature_ptr->today_mon);
230 wr_s16b(creature_ptr->riding);
231 wr_s16b(creature_ptr->floor_id);
233 /* Save temporary preserved pets (obsolated) */
235 wr_u32b(current_world_ptr->play_time);
236 wr_s32b(creature_ptr->visit);
237 wr_u32b(creature_ptr->count);