1 #include "save/player-writer.h"
2 #include "cmd-building/cmd-building.h"
3 #include "dungeon/dungeon.h"
4 #include "game-option/birth-options.h"
5 #include "save/info-writer.h"
6 #include "save/save-util.h"
7 #include "system/floor-type-definition.h"
8 #include "world/world.h"
11 * @brief セーブデータにプレーヤー情報を書き込む / Write some "player" info
12 * @param creature_ptr プレーヤーへの参照ポインタ
15 void wr_player(player_type *creature_ptr)
17 wr_string(creature_ptr->name);
18 wr_string(creature_ptr->died_from);
19 wr_string(creature_ptr->last_message ? creature_ptr->last_message : "");
22 for (int i = 0; i < 4; i++)
23 wr_string(creature_ptr->history[i]);
25 wr_byte((byte)creature_ptr->prace);
26 wr_byte((byte)creature_ptr->pclass);
27 wr_byte((byte)creature_ptr->pseikaku);
28 wr_byte((byte)creature_ptr->psex);
29 wr_byte((byte)creature_ptr->realm1);
30 wr_byte((byte)creature_ptr->realm2);
33 wr_byte((byte)creature_ptr->hitdie);
34 wr_u16b(creature_ptr->expfact);
36 wr_s16b(creature_ptr->age);
37 wr_s16b(creature_ptr->ht);
38 wr_s16b(creature_ptr->wt);
40 for (int i = 0; i < A_MAX; ++i)
41 wr_s16b(creature_ptr->stat_max[i]);
43 for (int i = 0; i < A_MAX; ++i)
44 wr_s16b(creature_ptr->stat_max_max[i]);
46 for (int i = 0; i < A_MAX; ++i)
47 wr_s16b(creature_ptr->stat_cur[i]);
49 for (int i = 0; i < 12; ++i)
52 wr_u32b(creature_ptr->au);
53 wr_u32b(creature_ptr->max_exp);
54 wr_u32b(creature_ptr->max_max_exp);
55 wr_u32b(creature_ptr->exp);
56 wr_u32b(creature_ptr->exp_frac);
57 wr_s16b(creature_ptr->lev);
59 for (int i = 0; i < 64; i++)
60 wr_s16b(creature_ptr->spell_exp[i]);
62 for (int i = 0; i < 5; i++)
63 for (int j = 0; j < 64; j++)
64 wr_s16b(creature_ptr->weapon_exp[i][j]);
66 for (int i = 0; i < GINOU_MAX; i++)
67 wr_s16b(creature_ptr->skill_exp[i]);
69 for (int i = 0; i < MAX_SPELLS; i++)
70 wr_s32b(creature_ptr->magic_num1[i]);
72 for (int i = 0; i < MAX_SPELLS; i++)
73 wr_byte(creature_ptr->magic_num2[i]);
75 wr_byte((byte)creature_ptr->start_race);
76 wr_s32b(creature_ptr->old_race1);
77 wr_s32b(creature_ptr->old_race2);
78 wr_s16b(creature_ptr->old_realm);
79 for (int i = 0; i < MAX_MANE; i++) {
80 wr_s16b((s16b)creature_ptr->mane_spell[i]);
81 wr_s16b((s16b)creature_ptr->mane_dam[i]);
84 wr_s16b(creature_ptr->mane_num);
85 for (int i = 0; i < MAX_BOUNTY; i++)
86 wr_s16b(current_world_ptr->bounty_r_idx[i]);
88 for (int i = 0; i < 4; i++) {
89 wr_s16b(battle_mon[i]);
93 wr_s16b(creature_ptr->town_num);
95 wr_s16b(creature_ptr->arena_number);
96 wr_s16b(creature_ptr->current_floor_ptr->inside_arena);
97 wr_s16b(creature_ptr->current_floor_ptr->inside_quest);
98 wr_s16b(creature_ptr->phase_out);
99 wr_byte(creature_ptr->exit_bldg);
100 wr_byte(0); /* Unused */
102 wr_s16b((s16b)creature_ptr->oldpx);
103 wr_s16b((s16b)creature_ptr->oldpy);
106 wr_s32b(creature_ptr->mhp);
107 wr_s32b(creature_ptr->chp);
108 wr_u32b(creature_ptr->chp_frac);
109 wr_s32b(creature_ptr->msp);
110 wr_s32b(creature_ptr->csp);
111 wr_u32b(creature_ptr->csp_frac);
112 wr_s16b(creature_ptr->max_plv);
114 byte tmp8u = (byte)current_world_ptr->max_d_idx;
116 for (int i = 0; i < tmp8u; i++)
117 wr_s16b((s16b)max_dlv[i]);
123 wr_s16b(creature_ptr->sc);
124 wr_s16b(creature_ptr->concent);
126 wr_s16b(0); /* old "rest" */
127 wr_s16b(creature_ptr->blind);
128 wr_s16b(creature_ptr->paralyzed);
129 wr_s16b(creature_ptr->confused);
130 wr_s16b(creature_ptr->food);
131 wr_s16b(0); /* old "food_digested" */
132 wr_s16b(0); /* old "protection" */
133 wr_s16b(creature_ptr->energy_need);
134 wr_s16b(creature_ptr->enchant_energy_need);
135 wr_s16b(creature_ptr->fast);
136 wr_s16b(creature_ptr->slow);
137 wr_s16b(creature_ptr->afraid);
138 wr_s16b(creature_ptr->cut);
139 wr_s16b(creature_ptr->stun);
140 wr_s16b(creature_ptr->poisoned);
141 wr_s16b(creature_ptr->image);
142 wr_s16b(creature_ptr->protevil);
143 wr_s16b(creature_ptr->invuln);
144 wr_s16b(creature_ptr->ult_res);
145 wr_s16b(creature_ptr->hero);
146 wr_s16b(creature_ptr->shero);
147 wr_s16b(creature_ptr->shield);
148 wr_s16b(creature_ptr->blessed);
149 wr_s16b(creature_ptr->tim_invis);
150 wr_s16b(creature_ptr->word_recall);
151 wr_s16b(creature_ptr->recall_dungeon);
152 wr_s16b(creature_ptr->alter_reality);
153 wr_s16b(creature_ptr->see_infra);
154 wr_s16b(creature_ptr->tim_infra);
155 wr_s16b(creature_ptr->oppose_fire);
156 wr_s16b(creature_ptr->oppose_cold);
157 wr_s16b(creature_ptr->oppose_acid);
158 wr_s16b(creature_ptr->oppose_elec);
159 wr_s16b(creature_ptr->oppose_pois);
160 wr_s16b(creature_ptr->tsuyoshi);
161 wr_s16b(creature_ptr->tim_esp);
162 wr_s16b(creature_ptr->wraith_form);
163 wr_s16b(creature_ptr->resist_magic);
164 wr_s16b(creature_ptr->tim_regen);
165 wr_s16b(creature_ptr->tim_pass_wall);
166 wr_s16b(creature_ptr->tim_stealth);
167 wr_s16b(creature_ptr->tim_levitation);
168 wr_s16b(creature_ptr->tim_sh_touki);
169 wr_s16b(creature_ptr->lightspeed);
170 wr_s16b(creature_ptr->tsubureru);
171 wr_s16b(creature_ptr->magicdef);
172 wr_s16b(creature_ptr->tim_res_nether);
173 wr_s16b(creature_ptr->tim_res_time);
174 wr_byte((byte)creature_ptr->mimic_form);
175 wr_s16b(creature_ptr->tim_mimic);
176 wr_s16b(creature_ptr->tim_sh_fire);
177 wr_s16b(creature_ptr->tim_sh_holy);
178 wr_s16b(creature_ptr->tim_eyeeye);
180 wr_s16b(creature_ptr->tim_reflect);
181 wr_s16b(creature_ptr->multishadow);
182 wr_s16b(creature_ptr->dustrobe);
184 wr_s16b(creature_ptr->chaos_patron);
185 wr_u32b(creature_ptr->muta1);
186 wr_u32b(creature_ptr->muta2);
187 wr_u32b(creature_ptr->muta3);
189 for (int i = 0; i < 8; i++)
190 wr_s16b(creature_ptr->virtues[i]);
192 for (int i = 0; i < 8; i++)
193 wr_s16b(creature_ptr->vir_types[i]);
195 wr_s16b(creature_ptr->ele_attack);
196 wr_u32b(creature_ptr->special_attack);
197 wr_s16b(creature_ptr->ele_immune);
198 wr_u32b(creature_ptr->special_defense);
199 wr_byte(creature_ptr->knowledge);
200 wr_byte(creature_ptr->autopick_autoregister);
202 wr_byte((byte)creature_ptr->action);
204 wr_byte(preserve_mode);
205 wr_byte(creature_ptr->wait_report_score);
207 for (int i = 0; i < 12; i++)
210 /* Ignore some flags */
215 wr_u32b(current_world_ptr->seed_flavor);
216 wr_u32b(current_world_ptr->seed_town);
217 wr_u16b(creature_ptr->panic_save);
218 wr_u16b(current_world_ptr->total_winner);
219 wr_u16b(current_world_ptr->noscore);
220 wr_byte(creature_ptr->is_dead);
221 wr_byte(creature_ptr->feeling);
222 wr_s32b(creature_ptr->current_floor_ptr->generated_turn);
223 wr_s32b(creature_ptr->feeling_turn);
224 wr_s32b(current_world_ptr->game_turn);
225 wr_s32b(current_world_ptr->dungeon_turn);
226 wr_s32b(current_world_ptr->arena_start_turn);
228 wr_s16b(creature_ptr->today_mon);
229 wr_s16b(creature_ptr->riding);
230 wr_s16b(creature_ptr->floor_id);
232 /* Save temporary preserved pets (obsolated) */
234 wr_u32b(current_world_ptr->play_time);
235 wr_s32b(creature_ptr->visit);
236 wr_u32b(creature_ptr->count);