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Merge pull request #716 from sikabane-works/release/3.0.0Alpha16
[hengbandforosx/hengbandosx.git] / src / save / player-writer.cpp
1 #include "save/player-writer.h"
2 #include "cmd-building/cmd-building.h"
3 #include "dungeon/dungeon.h"
4 #include "game-option/birth-options.h"
5 #include "save/info-writer.h"
6 #include "save/save-util.h"
7 #include "system/building-type-definition.h"
8 #include "system/floor-type-definition.h"
9 #include "world/world.h"
10
11 /*!
12  * @brief セーブデータにプレーヤー情報を書き込む / Write some "player" info
13  * @param creature_ptr プレーヤーへの参照ポインタ
14  * @return なし
15  */
16 void wr_player(player_type *creature_ptr)
17 {
18     wr_string(creature_ptr->name);
19     wr_string(creature_ptr->died_from);
20     wr_string(creature_ptr->last_message ? creature_ptr->last_message : "");
21
22     save_quick_start();
23     for (int i = 0; i < 4; i++)
24         wr_string(creature_ptr->history[i]);
25
26     wr_byte((byte)creature_ptr->prace);
27     wr_byte((byte)creature_ptr->pclass);
28     wr_byte((byte)creature_ptr->pseikaku);
29     wr_byte((byte)creature_ptr->psex);
30     wr_byte((byte)creature_ptr->realm1);
31     wr_byte((byte)creature_ptr->realm2);
32     wr_byte(0);
33
34     wr_byte((byte)creature_ptr->hitdie);
35     wr_u16b(creature_ptr->expfact);
36
37     wr_s16b(creature_ptr->age);
38     wr_s16b(creature_ptr->ht);
39     wr_s16b(creature_ptr->wt);
40
41     for (int i = 0; i < A_MAX; ++i)
42         wr_s16b(creature_ptr->stat_max[i]);
43
44     for (int i = 0; i < A_MAX; ++i)
45         wr_s16b(creature_ptr->stat_max_max[i]);
46
47     for (int i = 0; i < A_MAX; ++i)
48         wr_s16b(creature_ptr->stat_cur[i]);
49
50     for (int i = 0; i < 12; ++i)
51         wr_s16b(0);
52
53     wr_u32b(creature_ptr->au);
54     wr_u32b(creature_ptr->max_exp);
55     wr_u32b(creature_ptr->max_max_exp);
56     wr_u32b(creature_ptr->exp);
57     wr_u32b(creature_ptr->exp_frac);
58     wr_s16b(creature_ptr->lev);
59
60     for (int i = 0; i < 64; i++)
61         wr_s16b(creature_ptr->spell_exp[i]);
62
63     for (int i = 0; i < 5; i++)
64         for (int j = 0; j < 64; j++)
65             wr_s16b(creature_ptr->weapon_exp[i][j]);
66
67     for (int i = 0; i < GINOU_MAX; i++)
68         wr_s16b(creature_ptr->skill_exp[i]);
69
70     for (int i = 0; i < MAX_SPELLS; i++)
71         wr_s32b(creature_ptr->magic_num1[i]);
72
73     for (int i = 0; i < MAX_SPELLS; i++)
74         wr_byte(creature_ptr->magic_num2[i]);
75
76     wr_byte((byte)creature_ptr->start_race);
77     wr_s32b(creature_ptr->old_race1);
78     wr_s32b(creature_ptr->old_race2);
79     wr_s16b(creature_ptr->old_realm);
80     for (int i = 0; i < MAX_MANE; i++) {
81         wr_s16b((s16b)creature_ptr->mane_spell[i]);
82         wr_s16b((s16b)creature_ptr->mane_dam[i]);
83     }
84
85     wr_s16b(creature_ptr->mane_num);
86     for (int i = 0; i < MAX_BOUNTY; i++)
87         wr_s16b(current_world_ptr->bounty_r_idx[i]);
88
89     for (int i = 0; i < 4; i++) {
90         wr_s16b(battle_mon[i]);
91         wr_u32b(mon_odds[i]);
92     }
93
94     wr_s16b(creature_ptr->town_num);
95
96     wr_s16b(creature_ptr->arena_number);
97     wr_s16b(creature_ptr->current_floor_ptr->inside_arena);
98     wr_s16b(creature_ptr->current_floor_ptr->inside_quest);
99     wr_s16b(creature_ptr->phase_out);
100     wr_byte(creature_ptr->exit_bldg);
101     wr_byte(0); /* Unused */
102
103     wr_s16b((s16b)creature_ptr->oldpx);
104     wr_s16b((s16b)creature_ptr->oldpy);
105
106     wr_s16b(0);
107     wr_s32b(creature_ptr->mhp);
108     wr_s32b(creature_ptr->chp);
109     wr_u32b(creature_ptr->chp_frac);
110     wr_s32b(creature_ptr->msp);
111     wr_s32b(creature_ptr->csp);
112     wr_u32b(creature_ptr->csp_frac);
113     wr_s16b(creature_ptr->max_plv);
114
115     byte tmp8u = (byte)current_world_ptr->max_d_idx;
116     wr_byte(tmp8u);
117     for (int i = 0; i < tmp8u; i++)
118         wr_s16b((s16b)max_dlv[i]);
119
120     wr_s16b(0);
121     wr_s16b(0);
122     wr_s16b(0);
123     wr_s16b(0);
124     wr_s16b(creature_ptr->sc);
125     wr_s16b(creature_ptr->concent);
126
127     wr_s16b(0); /* old "rest" */
128     wr_s16b(creature_ptr->blind);
129     wr_s16b(creature_ptr->paralyzed);
130     wr_s16b(creature_ptr->confused);
131     wr_s16b(creature_ptr->food);
132     wr_s16b(0); /* old "food_digested" */
133     wr_s16b(0); /* old "protection" */
134     wr_s16b(creature_ptr->energy_need);
135     wr_s16b(creature_ptr->enchant_energy_need);
136     wr_s16b(creature_ptr->fast);
137     wr_s16b(creature_ptr->slow);
138     wr_s16b(creature_ptr->afraid);
139     wr_s16b(creature_ptr->cut);
140     wr_s16b(creature_ptr->stun);
141     wr_s16b(creature_ptr->poisoned);
142     wr_s16b(creature_ptr->image);
143     wr_s16b(creature_ptr->protevil);
144     wr_s16b(creature_ptr->invuln);
145     wr_s16b(creature_ptr->ult_res);
146     wr_s16b(creature_ptr->hero);
147     wr_s16b(creature_ptr->shero);
148     wr_s16b(creature_ptr->shield);
149     wr_s16b(creature_ptr->blessed);
150     wr_s16b(creature_ptr->tim_invis);
151     wr_s16b(creature_ptr->word_recall);
152     wr_s16b(creature_ptr->recall_dungeon);
153     wr_s16b(creature_ptr->alter_reality);
154     wr_s16b(creature_ptr->see_infra);
155     wr_s16b(creature_ptr->tim_infra);
156     wr_s16b(creature_ptr->oppose_fire);
157     wr_s16b(creature_ptr->oppose_cold);
158     wr_s16b(creature_ptr->oppose_acid);
159     wr_s16b(creature_ptr->oppose_elec);
160     wr_s16b(creature_ptr->oppose_pois);
161     wr_s16b(creature_ptr->tsuyoshi);
162     wr_s16b(creature_ptr->tim_esp);
163     wr_s16b(creature_ptr->wraith_form);
164     wr_s16b(creature_ptr->resist_magic);
165     wr_s16b(creature_ptr->tim_regen);
166     wr_s16b(creature_ptr->tim_pass_wall);
167     wr_s16b(creature_ptr->tim_stealth);
168     wr_s16b(creature_ptr->tim_levitation);
169     wr_s16b(creature_ptr->tim_sh_touki);
170     wr_s16b(creature_ptr->lightspeed);
171     wr_s16b(creature_ptr->tsubureru);
172     wr_s16b(creature_ptr->magicdef);
173     wr_s16b(creature_ptr->tim_res_nether);
174     wr_s16b(creature_ptr->tim_res_time);
175     wr_byte((byte)creature_ptr->mimic_form);
176     wr_s16b(creature_ptr->tim_mimic);
177     wr_s16b(creature_ptr->tim_sh_fire);
178     wr_s16b(creature_ptr->tim_sh_holy);
179     wr_s16b(creature_ptr->tim_eyeeye);
180
181     wr_s16b(creature_ptr->tim_reflect);
182     wr_s16b(creature_ptr->multishadow);
183     wr_s16b(creature_ptr->dustrobe);
184
185     wr_s16b(creature_ptr->chaos_patron);
186     wr_FlagGroup(creature_ptr->muta, wr_byte);
187
188     for (int i = 0; i < 8; i++)
189         wr_s16b(creature_ptr->virtues[i]);
190
191     for (int i = 0; i < 8; i++)
192         wr_s16b(creature_ptr->vir_types[i]);
193
194     wr_s16b(creature_ptr->ele_attack);
195     wr_u32b(creature_ptr->special_attack);
196     wr_s16b(creature_ptr->ele_immune);
197     wr_u32b(creature_ptr->special_defense);
198     wr_byte(creature_ptr->knowledge);
199     wr_byte(creature_ptr->autopick_autoregister);
200     wr_byte(0);
201     wr_byte((byte)creature_ptr->action);
202     wr_byte(0);
203     wr_byte(preserve_mode);
204     wr_byte(creature_ptr->wait_report_score);
205
206     for (int i = 0; i < 12; i++)
207         wr_u32b(0L);
208
209     /* Ignore some flags */
210     wr_u32b(0L);
211     wr_u32b(0L);
212     wr_u32b(0L);
213
214     wr_u32b(current_world_ptr->seed_flavor);
215     wr_u32b(current_world_ptr->seed_town);
216     wr_u16b(creature_ptr->panic_save);
217     wr_u16b(current_world_ptr->total_winner);
218     wr_u16b(current_world_ptr->noscore);
219     wr_byte(creature_ptr->is_dead);
220     wr_byte(creature_ptr->feeling);
221     wr_s32b(creature_ptr->current_floor_ptr->generated_turn);
222     wr_s32b(creature_ptr->feeling_turn);
223     wr_s32b(current_world_ptr->game_turn);
224     wr_s32b(current_world_ptr->dungeon_turn);
225     wr_s32b(current_world_ptr->arena_start_turn);
226     wr_s16b(current_world_ptr->today_mon);
227     wr_s16b(creature_ptr->today_mon);
228     wr_s16b(creature_ptr->riding);
229     wr_s16b(creature_ptr->floor_id);
230
231     /* Save temporary preserved pets (obsolated) */
232     wr_s16b(0);
233     wr_u32b(current_world_ptr->play_time);
234     wr_s32b(creature_ptr->visit);
235     wr_u32b(creature_ptr->count);
236 }