3 #include "floor/floor-save.h"
4 #include "system/angband.h"
7 * Flags for save/load temporary saved floor file
9 #define SLF_SECOND 0x0001 /* Called from another save/load function */
10 #define SLF_NO_KILL 0x0002 /* Don't kill temporary files */
12 bool save_player(player_type *player_ptr);
13 bool load_player(player_type *player_ptr);
14 bool save_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);