3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
22 * Some "local" parameters, used to help write savefiles
25 static FILE *fff; /* Current save "file" */
26 static byte xor_byte; /* Simple encryption */
27 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
28 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
33 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
37 static void sf_put(byte v)
39 /* Encode the value, write a character */
41 (void)putc((int)xor_byte, fff);
43 /* Maintain the checksum info */
49 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
53 static void wr_byte(byte v)
59 * @brief 符号なし16ビットをファイルに書き込む
60 * @param v 書き込む符号なし16bit値
63 static void wr_u16b(u16b v)
65 sf_put((byte)(v & 0xFF));
66 sf_put((byte)((v >> 8) & 0xFF));
70 * @brief 符号あり16ビットをファイルに書き込む
71 * @param v 書き込む符号あり16bit値
74 static void wr_s16b(s16b v)
80 * @brief 符号なし32ビットをファイルに書き込む
81 * @param v 書き込む符号なし32bit値
84 static void wr_u32b(u32b v)
86 sf_put((byte)(v & 0xFF));
87 sf_put((byte)((v >> 8) & 0xFF));
88 sf_put((byte)((v >> 16) & 0xFF));
89 sf_put((byte)((v >> 24) & 0xFF));
93 * @brief 符号あり32ビットをファイルに書き込む
94 * @param v 書き込む符号あり32bit値
97 static void wr_s32b(s32b v)
103 * @brief 文字列をファイルに書き込む
107 static void wr_string(concptr str)
119 * These functions write info in larger logical records
124 * @brief アイテムオブジェクトを書き込む / Write an "item" record
125 * @param o_ptr アイテムオブジェクト保存元ポインタ
128 static void wr_item(object_type *o_ptr)
130 BIT_FLAGS flags = 0x00000000;
132 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
133 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
134 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
135 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
136 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
137 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
138 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
139 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
140 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
141 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
142 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
143 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
144 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
145 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
146 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
147 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
148 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
149 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
150 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
151 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
152 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
153 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
154 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
155 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
156 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
157 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
158 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
159 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
160 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
162 /*** Item save flags ***/
165 /*** Write only un-obvious elements ***/
166 wr_s16b(o_ptr->k_idx);
168 wr_byte((byte_hack)o_ptr->iy);
169 wr_byte((byte_hack)o_ptr->ix);
171 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
173 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
174 if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
176 wr_s16b((s16b)o_ptr->weight);
178 if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
179 if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
180 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
182 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
183 if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
184 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
185 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
186 if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
187 if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
189 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
191 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
193 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
194 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
195 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
196 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
197 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
199 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
201 /* Held by monster index */
202 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
204 /* Extra information */
205 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
206 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
207 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
208 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
209 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
212 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
214 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
215 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
220 * @brief モンスター情報を書き込む / Write a "monster" record
221 * @param m_ptr モンスター情報保存元ポインタ
224 static void wr_monster(monster_type *m_ptr)
226 BIT_FLAGS flags = 0x00000000;
229 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
230 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
231 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
232 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
233 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
234 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
235 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
236 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
237 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
238 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
239 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
240 if (m_ptr->smart) flags |= SAVE_MON_SMART;
241 if (m_ptr->exp) flags |= SAVE_MON_EXP;
242 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
243 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
244 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
246 /*** Monster save flags ***/
249 /*** Write only un-obvious elements ***/
250 wr_s16b(m_ptr->r_idx);
251 wr_byte((byte_hack)m_ptr->fy);
252 wr_byte((byte_hack)m_ptr->fx);
253 wr_s16b((s16b)m_ptr->hp);
254 wr_s16b((s16b)m_ptr->maxhp);
255 wr_s16b((s16b)m_ptr->max_maxhp);
256 wr_u32b(m_ptr->dealt_damage);
259 /* Monster race index of its appearance */
260 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
262 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
263 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
265 wr_byte((byte)m_ptr->mspeed);
266 wr_s16b(m_ptr->energy_need);
268 if (flags & SAVE_MON_FAST)
270 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
273 if (flags & SAVE_MON_SLOW)
275 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
278 if (flags & SAVE_MON_STUNNED)
280 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
283 if (flags & SAVE_MON_CONFUSED)
285 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
288 if (flags & SAVE_MON_MONFEAR)
290 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
293 if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y);
294 if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x);
295 if (flags & SAVE_MON_INVULNER)
297 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
300 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
301 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
302 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
303 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
304 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
309 * @brief モンスターの思い出を書き込む / Write a "lore" record
310 * @param r_idx モンスター種族ID
313 static void wr_lore(MONRACE_IDX r_idx)
315 monster_race *r_ptr = &r_info[r_idx];
317 /* Count sights/deaths/kills */
318 wr_s16b((s16b)r_ptr->r_sights);
319 wr_s16b((s16b)r_ptr->r_deaths);
320 wr_s16b((s16b)r_ptr->r_pkills);
321 wr_s16b((s16b)r_ptr->r_akills);
322 wr_s16b((s16b)r_ptr->r_tkills);
324 /* Count wakes and ignores */
325 wr_byte(r_ptr->r_wake);
326 wr_byte(r_ptr->r_ignore);
329 wr_byte(r_ptr->r_xtra1);
330 wr_byte(r_ptr->r_xtra2);
333 wr_byte((byte_hack)r_ptr->r_drop_gold);
334 wr_byte((byte_hack)r_ptr->r_drop_item);
337 wr_byte(0); /* unused now */
338 wr_byte(r_ptr->r_cast_spell);
340 /* Count blows of each type */
341 wr_byte(r_ptr->r_blows[0]);
342 wr_byte(r_ptr->r_blows[1]);
343 wr_byte(r_ptr->r_blows[2]);
344 wr_byte(r_ptr->r_blows[3]);
347 wr_u32b(r_ptr->r_flags1);
348 wr_u32b(r_ptr->r_flags2);
349 wr_u32b(r_ptr->r_flags3);
350 wr_u32b(r_ptr->r_flags4);
351 wr_u32b(r_ptr->r_flags5);
352 wr_u32b(r_ptr->r_flags6);
353 wr_u32b(r_ptr->r_flagsr);
355 /* Monster limit per level */
356 wr_byte((byte_hack)r_ptr->max_num);
358 /* Location in saved floor */
359 wr_s16b(r_ptr->floor_id);
366 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
367 * @param k_idx ベースアイテムのID
370 static void wr_xtra(KIND_OBJECT_IDX k_idx)
374 object_kind *k_ptr = &k_info[k_idx];
376 if (k_ptr->aware) tmp8u |= 0x01;
377 if (k_ptr->tried) tmp8u |= 0x02;
384 * @brief セーブデータに店舗情報を書き込む / Write a "store" record
385 * @param st_ptr 店舗情報の参照ポインタ
388 static void wr_store(store_type *st_ptr)
392 /* Save the "open" counter */
393 wr_u32b(st_ptr->store_open);
395 /* Save the "insults" */
396 wr_s16b(st_ptr->insult_cur);
398 /* Save the current owner */
399 wr_byte(st_ptr->owner);
401 /* Save the stock size */
402 wr_s16b(st_ptr->stock_num);
404 /* Save the "haggle" info */
405 wr_s16b(st_ptr->good_buy);
406 wr_s16b(st_ptr->bad_buy);
408 wr_s32b(st_ptr->last_visit);
411 for (j = 0; j < st_ptr->stock_num; j++)
413 /* Save each item in stock */
414 wr_item(&st_ptr->stock[j]);
420 * @brief セーブデータに乱数情報を書き込む / Write RNG state
423 static errr wr_randomizer(void)
429 for (i = 0; i < RAND_DEG; i++)
431 wr_u32b(Rand_state[i]);
439 * @brief ゲームオプション情報を書き込む / Write the "options"
442 static void wr_options(void)
451 for (i = 0; i < 4; i++) wr_u32b(0L);
454 /*** Special Options ***/
456 /* Write "delay_factor" */
457 wr_byte(delay_factor);
459 /* Write "hitpoint_warn" */
460 wr_byte(hitpoint_warn);
462 /* Write "mana_warn" */
465 /*** Cheating options ***/
469 if (p_ptr->wizard) c |= 0x0002;
471 if (cheat_sight) c |= 0x0040;
472 if (cheat_turn) c |= 0x0080;
474 if (cheat_peek) c |= 0x0100;
475 if (cheat_hear) c |= 0x0200;
476 if (cheat_room) c |= 0x0400;
477 if (cheat_xtra) c |= 0x0800;
478 if (cheat_know) c |= 0x1000;
479 if (cheat_live) c |= 0x2000;
480 if (cheat_save) c |= 0x4000;
481 if (cheat_diary_output) c |= 0x8000;
488 wr_s16b(autosave_freq);
490 /*** Extract options ***/
492 /* Analyze the options */
493 for (i = 0; option_info[i].o_desc; i++)
495 int os = option_info[i].o_set;
496 int ob = option_info[i].o_bit;
498 /* Process real entries */
499 if (option_info[i].o_var)
502 if (*option_info[i].o_var)
505 option_flag[os] |= (1L << ob);
512 option_flag[os] &= ~(1L << ob);
518 /*** Normal options ***/
521 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
524 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
527 /*** Window options ***/
530 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
533 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
538 * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
541 static void wr_ghost(void)
546 wr_string(_("不正なゴースト", "Broken Ghost"));
548 /* Hack -- stupid data */
549 for (i = 0; i < 60; i++) wr_byte(0);
554 * @brief クイック・スタート情報を書き込む / Save quick start data
557 static void save_quick_start(void)
561 wr_byte(previous_char.psex);
562 wr_byte((byte_hack)previous_char.prace);
563 wr_byte((byte_hack)previous_char.pclass);
564 wr_byte((byte_hack)previous_char.pseikaku);
565 wr_byte((byte_hack)previous_char.realm1);
566 wr_byte((byte_hack)previous_char.realm2);
568 wr_s16b(previous_char.age);
569 wr_s16b(previous_char.ht);
570 wr_s16b(previous_char.wt);
571 wr_s16b(previous_char.sc);
572 wr_s32b(previous_char.au);
574 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max[i]);
575 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max_max[i]);
577 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
579 wr_s16b(previous_char.chaos_patron);
581 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
583 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
585 /* UNUSED : Was number of random quests */
588 /* No quick start after using debug mode or cheat options */
589 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
591 wr_byte((byte)previous_char.quick_ok);
596 * @brief その他の情報を書き込む / Write some "extra" info
599 static void wr_extra(void)
604 wr_string(p_ptr->name);
605 wr_string(p_ptr->died_from);
606 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
610 for (i = 0; i < 4; i++)
612 wr_string(p_ptr->history[i]);
615 /* Race/Class/Gender/Spells */
616 wr_byte((byte_hack)p_ptr->prace);
617 wr_byte((byte_hack)p_ptr->pclass);
618 wr_byte((byte_hack)p_ptr->pseikaku);
619 wr_byte((byte_hack)p_ptr->psex);
620 wr_byte((byte_hack)p_ptr->realm1);
621 wr_byte((byte_hack)p_ptr->realm2);
624 wr_byte((byte)p_ptr->hitdie);
625 wr_u16b(p_ptr->expfact);
631 /* Dump the stats (maximum and current) */
632 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max[i]);
633 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max_max[i]);
634 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_cur[i]);
636 /* Ignore the transient stats */
637 for (i = 0; i < 12; ++i) wr_s16b(0);
641 wr_u32b(p_ptr->max_exp);
642 wr_u32b(p_ptr->max_max_exp);
644 wr_u32b(p_ptr->exp_frac);
647 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
648 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
649 for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
650 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
651 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
653 wr_byte((byte_hack)p_ptr->start_race);
654 wr_s32b(p_ptr->old_race1);
655 wr_s32b(p_ptr->old_race2);
656 wr_s16b(p_ptr->old_realm);
658 for (i = 0; i < MAX_MANE; i++)
660 wr_s16b((s16b)p_ptr->mane_spell[i]);
661 wr_s16b((s16b)p_ptr->mane_dam[i]);
663 wr_s16b(p_ptr->mane_num);
665 for (i = 0; i < MAX_KUBI; i++)
667 wr_s16b(kubi_r_idx[i]);
670 for (i = 0; i < 4; i++)
672 wr_s16b(battle_mon[i]);
673 wr_u32b(mon_odds[i]);
676 wr_s16b(p_ptr->town_num); /* -KMW- */
678 /* Write arena and rewards information -KMW- */
679 wr_s16b(p_ptr->arena_number);
680 wr_s16b(p_ptr->inside_arena);
681 wr_s16b(p_ptr->inside_quest);
682 wr_s16b(p_ptr->inside_battle);
683 wr_byte(p_ptr->exit_bldg);
684 wr_byte(0); /* Unused */
686 wr_s16b((s16b)p_ptr->oldpx);
687 wr_s16b((s16b)p_ptr->oldpy);
689 /* Was number of p_ptr->rewards[] */
694 wr_u32b(p_ptr->chp_frac);
698 wr_u32b(p_ptr->csp_frac);
700 /* Max Player and Dungeon Levels */
701 wr_s16b(p_ptr->max_plv);
702 tmp8u = (byte)max_d_idx;
704 for (i = 0; i < tmp8u; i++)
705 wr_s16b((s16b)max_dlv[i]);
713 wr_s16b(p_ptr->concent);
715 wr_s16b(0); /* old "rest" */
716 wr_s16b(p_ptr->blind);
717 wr_s16b(p_ptr->paralyzed);
718 wr_s16b(p_ptr->confused);
719 wr_s16b(p_ptr->food);
720 wr_s16b(0); /* old "food_digested" */
721 wr_s16b(0); /* old "protection" */
722 wr_s16b(p_ptr->energy_need);
723 wr_s16b(p_ptr->enchant_energy_need);
724 wr_s16b(p_ptr->fast);
725 wr_s16b(p_ptr->slow);
726 wr_s16b(p_ptr->afraid);
728 wr_s16b(p_ptr->stun);
729 wr_s16b(p_ptr->poisoned);
730 wr_s16b(p_ptr->image);
731 wr_s16b(p_ptr->protevil);
732 wr_s16b(p_ptr->invuln);
733 wr_s16b(p_ptr->ult_res);
734 wr_s16b(p_ptr->hero);
735 wr_s16b(p_ptr->shero);
736 wr_s16b(p_ptr->shield);
737 wr_s16b(p_ptr->blessed);
738 wr_s16b(p_ptr->tim_invis);
739 wr_s16b(p_ptr->word_recall);
740 wr_s16b(p_ptr->recall_dungeon);
741 wr_s16b(p_ptr->alter_reality);
742 wr_s16b(p_ptr->see_infra);
743 wr_s16b(p_ptr->tim_infra);
744 wr_s16b(p_ptr->oppose_fire);
745 wr_s16b(p_ptr->oppose_cold);
746 wr_s16b(p_ptr->oppose_acid);
747 wr_s16b(p_ptr->oppose_elec);
748 wr_s16b(p_ptr->oppose_pois);
749 wr_s16b(p_ptr->tsuyoshi);
750 wr_s16b(p_ptr->tim_esp);
751 wr_s16b(p_ptr->wraith_form);
752 wr_s16b(p_ptr->resist_magic);
753 wr_s16b(p_ptr->tim_regen);
754 wr_s16b(p_ptr->kabenuke);
755 wr_s16b(p_ptr->tim_stealth);
756 wr_s16b(p_ptr->tim_levitation);
757 wr_s16b(p_ptr->tim_sh_touki);
758 wr_s16b(p_ptr->lightspeed);
759 wr_s16b(p_ptr->tsubureru);
760 wr_s16b(p_ptr->magicdef);
761 wr_s16b(p_ptr->tim_res_nether);
762 wr_s16b(p_ptr->tim_res_time);
763 wr_byte((byte)p_ptr->mimic_form);
764 wr_s16b(p_ptr->tim_mimic);
765 wr_s16b(p_ptr->tim_sh_fire);
766 wr_s16b(p_ptr->tim_sh_holy);
767 wr_s16b(p_ptr->tim_eyeeye);
770 wr_s16b(p_ptr->tim_reflect);
771 wr_s16b(p_ptr->multishadow);
772 wr_s16b(p_ptr->dustrobe);
774 wr_s16b(p_ptr->chaos_patron);
775 wr_u32b(p_ptr->muta1);
776 wr_u32b(p_ptr->muta2);
777 wr_u32b(p_ptr->muta3);
779 for (i = 0; i<8; i++)
780 wr_s16b(p_ptr->virtues[i]);
781 for (i = 0; i<8; i++)
782 wr_s16b(p_ptr->vir_types[i]);
784 wr_s16b(p_ptr->ele_attack);
785 wr_u32b(p_ptr->special_attack);
786 wr_s16b(p_ptr->ele_immune);
787 wr_u32b(p_ptr->special_defense);
788 wr_byte(p_ptr->knowledge);
789 wr_byte(p_ptr->autopick_autoregister);
791 wr_byte((byte_hack)p_ptr->action);
793 wr_byte(preserve_mode);
794 wr_byte(p_ptr->wait_report_score);
797 for (i = 0; i < 12; i++) wr_u32b(0L);
799 /* Ignore some flags */
805 /* Write the "object seeds" */
806 wr_u32b(seed_flavor);
811 wr_u16b(p_ptr->panic_save);
812 wr_u16b(p_ptr->total_winner);
813 wr_u16b(p_ptr->noscore);
817 wr_byte(p_ptr->is_dead);
820 wr_byte(p_ptr->feeling);
822 /* Turn when level began */
825 /* Turn of last "feeling" */
826 wr_s32b(p_ptr->feeling_turn);
831 wr_s32b(dungeon_turn);
836 wr_s16b(p_ptr->today_mon);
837 wr_s16b(p_ptr->riding);
839 /* Current floor_id */
840 wr_s16b(p_ptr->floor_id);
842 /* Save temporary preserved pets (obsolated) */
847 wr_s32b(p_ptr->visit);
849 wr_u32b(p_ptr->count);
854 * @brief フロア保存時のcave情報テンプレートをソートするための比較処理
855 * @param u caveテンプレートの参照ポインタ
857 * @param a スワップするモンスター種族のID1
858 * @param b スワップするモンスター種族のID2
859 * @return aの方が大きければtrue
861 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
863 cave_template_type *who = (cave_template_type *)(u);
865 u16b o1 = who[a].occurrence;
866 u16b o2 = who[b].occurrence;
876 * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function
877 * @param u caveテンプレートの参照ポインタ
879 * @param a スワップするモンスター種族のID1
880 * @param b スワップするモンスター種族のID2
883 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
885 cave_template_type *who = (cave_template_type *)(u);
887 cave_template_type holder;
900 * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
901 * @param sf_ptr 保存したいフロアの参照ポインタ
904 static void wr_saved_floor(saved_floor_type *sf_ptr)
906 cave_template_type *templates;
921 /* Dungeon floor specific info follows */
925 /*** Not a saved floor ***/
927 wr_s16b((s16b)dun_level);
931 /*** The saved floor ***/
933 wr_s16b(sf_ptr->floor_id);
934 wr_byte((byte_hack)sf_ptr->savefile_id);
935 wr_s16b((s16b)sf_ptr->dun_level);
936 wr_s32b(sf_ptr->last_visit);
937 wr_u32b(sf_ptr->visit_mark);
938 wr_s16b(sf_ptr->upper_floor_id);
939 wr_s16b(sf_ptr->lower_floor_id);
942 wr_u16b((u16b)base_level);
943 wr_u16b((s16b)num_repro);
944 wr_u16b((u16b)p_ptr->y);
945 wr_u16b((u16b)p_ptr->x);
946 wr_u16b((u16b)cur_hgt);
947 wr_u16b((u16b)cur_wid);
948 wr_byte(p_ptr->feeling);
952 /*********** Make template for cave_type **********/
955 * Usually number of templates are fewer than 255. Even if
956 * more than 254 are exist, the occurrence of each template
957 * with larger ID is very small when we sort templates by
958 * occurrence. So we will use two (or more) bytes for
959 * templete ID larger than 254.
961 * Ex: 256 will be "0xff" "0x01".
962 * 515 will be "0xff" "0xff" "0x03"
965 /* Fake max number */
968 /* Allocate the "template" array */
969 C_MAKE(templates, max_num_temp, cave_template_type);
971 /* Extract template array */
972 for (y = 0; y < cur_hgt; y++)
974 for (x = 0; x < cur_wid; x++)
976 cave_type *c_ptr = &cave[y][x];
978 for (i = 0; i < num_temp; i++)
980 if (templates[i].info == c_ptr->info &&
981 templates[i].feat == c_ptr->feat &&
982 templates[i].mimic == c_ptr->mimic &&
983 templates[i].special == c_ptr->special)
985 /* Same terrain is exist */
986 templates[i].occurrence++;
991 /* Are there same one? */
992 if (i < num_temp) continue;
994 /* If the max_num_temp is too small, increase it. */
995 if (num_temp >= max_num_temp)
997 cave_template_type *old_template = templates;
999 /* Re-allocate the "template" array */
1000 C_MAKE(templates, max_num_temp + 255, cave_template_type);
1001 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
1002 C_KILL(old_template, max_num_temp, cave_template_type);
1003 max_num_temp += 255;
1006 /* Add new template */
1007 templates[num_temp].info = c_ptr->info;
1008 templates[num_temp].feat = c_ptr->feat;
1009 templates[num_temp].mimic = c_ptr->mimic;
1010 templates[num_temp].special = c_ptr->special;
1011 templates[num_temp].occurrence = 1;
1013 /* Increase number of template */
1018 /* Select the sort method */
1019 ang_sort_comp = ang_sort_comp_cave_temp;
1020 ang_sort_swap = ang_sort_swap_cave_temp;
1022 /* Sort by occurrence */
1023 ang_sort(templates, &dummy_why, num_temp);
1026 /*** Dump templates ***/
1028 /* Total templates */
1031 /* Dump the templates */
1032 for (i = 0; i < num_temp; i++)
1034 cave_template_type *ct_ptr = &templates[i];
1037 wr_u16b((u16b)ct_ptr->info);
1038 wr_s16b(ct_ptr->feat);
1039 wr_s16b(ct_ptr->mimic);
1040 wr_s16b(ct_ptr->special);
1045 /*** "Run-Length-Encoding" of cave ***/
1047 /* Note that this will induce two wasted bytes */
1052 for (y = 0; y < cur_hgt; y++)
1054 for (x = 0; x < cur_wid; x++)
1056 cave_type *c_ptr = &cave[y][x];
1058 for (i = 0; i < num_temp; i++)
1060 if (templates[i].info == c_ptr->info &&
1061 templates[i].feat == c_ptr->feat &&
1062 templates[i].mimic == c_ptr->mimic &&
1063 templates[i].special == c_ptr->special)
1070 /* If the run is broken, or too full, flush it */
1071 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1073 wr_byte((byte)count);
1075 while (prev_u16b >= MAX_UCHAR)
1077 /* Mark as actual data is larger than 254 */
1079 prev_u16b -= MAX_UCHAR;
1082 wr_byte((byte)prev_u16b);
1087 /* Continue the run */
1095 /* Flush the data (if any) */
1098 wr_byte((byte)count);
1100 while (prev_u16b >= MAX_UCHAR)
1102 /* Mark as actual data is larger than 254 */
1104 prev_u16b -= MAX_UCHAR;
1106 wr_byte((byte)prev_u16b);
1110 /* Free the "template" array */
1111 C_KILL(templates, max_num_temp, cave_template_type);
1114 /*** Dump objects ***/
1119 /* Dump the objects */
1120 for (i = 1; i < o_max; i++)
1122 object_type *o_ptr = &o_list[i];
1129 /*** Dump the monsters ***/
1131 /* Total monsters */
1134 /* Dump the monsters */
1135 for (i = 1; i < m_max; i++)
1137 monster_type *m_ptr = &m_list[i];
1146 * @brief 現在フロアの書き込み /
1147 * Write the current dungeon (new method)
1150 static bool wr_dungeon(void)
1152 saved_floor_type *cur_sf_ptr;
1159 /* Update lite/view */
1160 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1161 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1165 /* Number of floor_id used from birth */
1166 wr_s16b(max_floor_id);
1168 /* Current dungeon type */
1169 wr_byte((byte_hack)dungeon_type);
1172 /*** No saved floor (On the surface etc.) ***/
1173 if (!p_ptr->floor_id)
1175 /* No array elements */
1178 /* Write the current floor data */
1179 wr_saved_floor(NULL);
1186 /*** In the dungeon ***/
1188 /* Number of array elements */
1189 wr_byte(MAX_SAVED_FLOORS);
1191 /* Write the saved_floors array */
1192 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1194 saved_floor_type *sf_ptr = &saved_floors[i];
1196 wr_s16b(sf_ptr->floor_id);
1197 wr_byte((byte_hack)sf_ptr->savefile_id);
1198 wr_s16b((s16b)sf_ptr->dun_level);
1199 wr_s32b(sf_ptr->last_visit);
1200 wr_u32b(sf_ptr->visit_mark);
1201 wr_s16b(sf_ptr->upper_floor_id);
1202 wr_s16b(sf_ptr->lower_floor_id);
1205 /* Extract pointer to current floor */
1206 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1208 /* Save current floor to temporal file */
1209 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1211 /* Move data in temporal files to the savefile */
1212 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1214 saved_floor_type *sf_ptr = &saved_floors[i];
1216 /* Unused element */
1217 if (!sf_ptr->floor_id) continue;
1219 /* Load temporal saved floor file */
1220 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1225 /* Write saved floor data to the save file */
1226 wr_saved_floor(sf_ptr);
1235 /* Restore current floor */
1236 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1244 * @brief セーブデータの書き込み /
1245 * Actually write a save-file
1248 static bool wr_savefile_new(void)
1259 KIND_OBJECT_IDX k_idx;
1261 /* Compact the objects */
1263 /* Compact the monsters */
1264 compact_monsters(0);
1266 /* Guess at the current time */
1267 now = (u32b)time((time_t *)0);
1270 /* Note the operating system */
1273 /* Note when the file was saved */
1276 /* Note the number of saves */
1280 /*** Actually write the file ***/
1282 /* Dump the file header */
1284 wr_byte(FAKE_VER_MAJOR);
1286 wr_byte(FAKE_VER_MINOR);
1288 wr_byte(FAKE_VER_PATCH);
1291 /* Initial value of xor_byte */
1292 tmp8u = (byte)Rand_external(256);
1296 /* Reset the checksum */
1300 /* Write the savefile version for Hengband 1.1.1 and later */
1301 wr_byte(H_VER_EXTRA);
1302 wr_byte(H_VER_PATCH);
1303 wr_byte(H_VER_MINOR);
1304 wr_byte(H_VER_MAJOR);
1306 /* Operating system */
1310 /* Time file last saved */
1313 /* Number of past lives */
1316 /* Number of times saved */
1327 /* EUC kanji code */
1331 /* SJIS kanji code */
1339 /* Write the RNG state */
1343 /* Write the boolean "options" */
1347 /* Dump the number of "messages" */
1348 tmp32u = message_num();
1349 if (compress_savefile && (tmp32u > 40)) tmp32u = 40;
1352 /* Dump the messages (oldest first!) */
1353 for (i = tmp32u - 1; i >= 0; i--)
1355 wr_string(message_str((s16b)i));
1358 /* Dump the monster lore */
1361 for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
1363 /* Dump the object memory */
1366 for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
1368 /* Dump the towns */
1372 /* Dump the quests */
1376 /* Dump the quests */
1377 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1380 for (i = 0; i < max_q_idx; i++)
1382 quest_type* const q_ptr = &quest[i];
1384 /* Save status for every quest */
1385 wr_s16b(q_ptr->status);
1387 /* And the dungeon level too */
1388 /* (prevents problems with multi-level quests) */
1389 wr_s16b((s16b)q_ptr->level);
1391 wr_byte((byte_hack)q_ptr->complev);
1392 wr_u32b(q_ptr->comptime);
1394 /* Save quest status if quest is running */
1395 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1397 wr_s16b((s16b)q_ptr->cur_num);
1398 wr_s16b((s16b)q_ptr->max_num);
1399 wr_s16b(q_ptr->type);
1400 wr_s16b(q_ptr->r_idx);
1401 wr_s16b(q_ptr->k_idx);
1402 wr_byte((byte_hack)q_ptr->flags);
1403 wr_byte((byte_hack)q_ptr->dungeon);
1407 /* Dump the position in the wilderness */
1408 wr_s32b(p_ptr->wilderness_x);
1409 wr_s32b(p_ptr->wilderness_y);
1411 wr_byte(p_ptr->wild_mode);
1412 wr_byte(ambush_flag);
1414 wr_s32b(max_wild_x);
1415 wr_s32b(max_wild_y);
1417 /* Dump the wilderness seeds */
1418 for (i = 0; i < max_wild_x; i++)
1420 for (j = 0; j < max_wild_y; j++)
1422 wr_u32b(wilderness[j][i].seed);
1426 /* Hack -- Dump the artifacts */
1429 for (i = 0; i < tmp16u; i++)
1431 artifact_type *a_ptr = &a_info[i];
1432 wr_byte(a_ptr->cur_num);
1433 wr_s16b(a_ptr->floor_id);
1438 /* Write the "extra" information */
1441 /* Dump the "player hp" entries */
1442 tmp16u = PY_MAX_LEVEL;
1444 for (i = 0; i < tmp16u; i++)
1446 wr_s16b((s16b)p_ptr->player_hp[i]);
1450 /* Write spell data */
1451 wr_u32b(p_ptr->spell_learned1);
1452 wr_u32b(p_ptr->spell_learned2);
1453 wr_u32b(p_ptr->spell_worked1);
1454 wr_u32b(p_ptr->spell_worked2);
1455 wr_u32b(p_ptr->spell_forgotten1);
1456 wr_u32b(p_ptr->spell_forgotten2);
1458 wr_s16b(p_ptr->learned_spells);
1459 wr_s16b(p_ptr->add_spells);
1461 /* Dump the ordered spells */
1462 for (i = 0; i < 64; i++)
1464 wr_byte((byte_hack)p_ptr->spell_order[i]);
1468 /* Write the inventory */
1469 for (i = 0; i < INVEN_TOTAL; i++)
1471 object_type *o_ptr = &inventory[i];
1473 /* Skip non-objects */
1474 if (!o_ptr->k_idx) continue;
1483 /* Add a sentinel */
1486 /* Note the towns */
1490 /* Note the stores */
1491 tmp16u = MAX_STORES;
1494 /* Dump the stores of all towns */
1495 for (i = 1; i < max_towns; i++)
1497 for (j = 0; j < MAX_STORES; j++)
1499 wr_store(&town[i].store[j]);
1503 /* Write the pet command settings */
1504 wr_s16b(p_ptr->pet_follow_distance);
1505 wr_s16b(p_ptr->pet_extra_flags);
1507 /* Write screen dump for sending score */
1508 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1510 wr_string(screen_dump);
1517 /* Player is not dead, write the dungeon */
1518 if (!p_ptr->is_dead)
1520 /* Dump the dungeon */
1521 if (!wr_dungeon()) return FALSE;
1523 /* Dump the ghost */
1531 /* Write the "value check-sum" */
1534 /* Write the "encoded checksum" */
1539 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1541 /* Successful save */
1547 * @brief セーブデータ書き込みのサブルーチン /
1548 * Medium level player saver
1551 * Angband 2.8.0 will use "fd" instead of "fff" if possible
1553 static bool save_player_aux(char *name)
1562 /* File type is "SAVE" */
1563 FILE_TYPE(FILE_TYPE_SAVE);
1565 /* Grab permissions */
1568 /* Create the savefile */
1569 fd = fd_make(name, mode);
1571 /* Drop permissions */
1577 /* Close the "fd" */
1580 /* Grab permissions */
1583 /* Open the savefile */
1584 fff = my_fopen(name, "wb");
1586 /* Drop permissions */
1589 /* Successful open */
1592 /* Write the savefile */
1593 if (wr_savefile_new()) ok = TRUE;
1595 /* Attempt to close it */
1596 if (my_fclose(fff)) ok = FALSE;
1599 /* Grab permissions */
1602 /* Remove "broken" files */
1603 if (!ok) (void)fd_kill(name);
1605 /* Drop permissions */
1611 if (!ok) return (FALSE);
1613 counts_write(0, playtime);
1615 /* Successful save */
1616 character_saved = TRUE;
1625 * @brief セーブデータ書き込みのメインルーチン /
1626 * Attempt to save the player in a savefile
1629 bool save_player(void)
1631 bool result = FALSE;
1640 /* Get "games" permissions */
1649 strcpy(safe, savefile);
1650 strcat(safe, ".new");
1652 /* Grab permissions */
1658 /* Drop permissions */
1663 /* Attempt to save the player */
1664 if (save_player_aux(safe))
1669 strcpy(temp, savefile);
1670 strcat(temp, ".old");
1672 /* Grab permissions */
1678 /* Preserve old savefile */
1679 fd_move(savefile, temp);
1681 /* Activate new savefile */
1682 fd_move(safe, savefile);
1684 /* Remove preserved savefile */
1687 /* Drop permissions */
1690 /* Hack -- Pretend the character was loaded */
1691 character_loaded = TRUE;
1693 #ifdef VERIFY_SAVEFILE
1695 /* Lock on savefile */
1696 strcpy(temp, savefile);
1697 strcat(temp, ".lok");
1699 /* Grab permissions */
1702 /* Remove lock file */
1705 /* Drop permissions */
1719 /* Drop "games" permissions */
1726 /* Return the result */
1732 * @brief セーブデータ読み込みのメインルーチン /
1733 * Attempt to Load a "savefile"
1737 * Version 2.7.0 introduced a slightly different "savefile" format from
1738 * older versions, requiring a completely different parsing method.
1740 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1742 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1744 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1746 * On multi-user systems, you may only "read" a savefile if you will be
1747 * allowed to "write" it later, this prevents painful situations in which
1748 * the player loads a savefile belonging to someone else, and then is not
1749 * allowed to save his game when he quits.
1751 * We return "TRUE" if the savefile was usable, and we set the global
1752 * flag "character_loaded" if a real, living, character was loaded.
1754 * Note that we always try to load the "current" savefile, even if
1755 * there is no such file, so we must check for "empty" savefile names.
1758 bool load_player(void)
1766 #ifdef VERIFY_TIMESTAMP
1767 struct stat statbuf;
1770 concptr what = "generic";
1777 p_ptr->is_dead = FALSE;
1780 /* Allow empty savefile name */
1781 if (!savefile[0]) return (TRUE);
1784 #if !defined(MACINTOSH) && !defined(WINDOWS)
1788 /* Verify the existance of the savefile */
1789 if (access(savefile, 0) < 0)
1791 /* Give a message */
1792 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1803 #ifdef VERIFY_SAVEFILE
1805 /* Verify savefile usage */
1812 /* Extract name of lock file */
1813 strcpy(temp, savefile);
1814 strcat(temp, ".lok");
1816 /* Check for lock */
1817 fkk = my_fopen(temp, "r");
1819 /* Oops, lock exists */
1824 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1830 /* Create a lock file */
1831 fkk = my_fopen(temp, "w");
1833 /* Dump a line of info */
1834 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1836 /* Close the lock file */
1845 /* Open the savefile */
1846 fd = fd_open(savefile, O_RDONLY);
1849 if (fd < 0) err = -1;
1851 /* Message (below) */
1852 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1859 #ifdef VERIFY_TIMESTAMP
1860 /* Get the timestamp */
1861 (void)fstat(fd, &statbuf);
1864 /* Read the first four bytes */
1865 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1868 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1876 /* Extract version */
1884 /* Attempt to load */
1885 err = rd_savefile_new();
1887 /* Message (below) */
1888 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1895 if (!turn) err = -1;
1897 /* Message (below) */
1898 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1901 #ifdef VERIFY_TIMESTAMP
1902 /* Verify timestamp */
1903 if (!err && !arg_wizard)
1905 /* Hack -- Verify the timestamp */
1906 if (sf_when > (statbuf.st_ctime + 100) ||
1907 sf_when < (statbuf.st_ctime - 100))
1909 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1919 /* Give a conversion warning */
1920 if ((FAKE_VER_MAJOR != z_major) ||
1921 (FAKE_VER_MINOR != z_minor) ||
1922 (FAKE_VER_PATCH != z_patch))
1924 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1926 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1930 msg_format(_("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", "Converted a %d.%d.%d savefile."),
1931 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1936 /* Player is dead */
1942 /* A character was loaded */
1943 character_loaded = TRUE;
1947 /* Player is no longer "dead" */
1948 p_ptr->is_dead = FALSE;
1956 /* A character was loaded */
1957 character_loaded = TRUE;
1960 u32b tmp = counts_read(2);
1961 if (tmp > p_ptr->count)
1963 if (counts_read(0) > playtime || counts_read(1) == playtime)
1964 counts_write(2, ++p_ptr->count);
1965 counts_write(1, playtime);
1973 #ifdef VERIFY_SAVEFILE
1975 /* Verify savefile usage */
1980 /* Extract name of lock file */
1981 strcpy(temp, savefile);
1982 strcat(temp, ".lok");
1990 msg_format(_("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", "Error (%s) reading %d.%d.%d savefile."),
1991 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2002 void remove_loc(void)
2004 #ifdef VERIFY_SAVEFILE
2006 #endif /* VERIFY_SAVEFILE */
2011 /* Get "games" permissions */
2014 # endif /* SECURE */
2015 #endif /* SET_UID */
2017 #ifdef VERIFY_SAVEFILE
2019 /* Lock on savefile */
2020 strcpy(temp, savefile);
2021 strcat(temp, ".lok");
2023 /* Remove lock file */
2026 #endif /* VERIFY_SAVEFILE */
2031 /* Drop "games" permissions */
2034 # endif /* SECURE */
2035 #endif /* SET_UID */
2041 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
2042 * @param sf_ptr 保存フロア参照ポインタ
2045 static bool save_floor_aux(saved_floor_type *sf_ptr)
2049 /* Compact the objects */
2051 /* Compact the monsters */
2052 compact_monsters(0);
2055 /*** Actually write the file ***/
2057 /* Initial value of xor_byte */
2058 tmp8u = (byte)randint0(256);
2063 /* Reset the checksum */
2067 /* Write the sign of this process */
2068 wr_u32b(saved_floor_file_sign);
2070 /* Dump the dungeon floor */
2071 wr_saved_floor(sf_ptr);
2074 /* Write the "value check-sum" */
2077 /* Write the "encoded checksum" */
2082 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2084 /* Successful save */
2090 * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
2091 * @param sf_ptr 保存フロア参照ポインタ
2092 * @param mode 保存オプション
2095 bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
2097 FILE *old_fff = NULL;
2098 byte old_xor_byte = 0;
2099 u32b old_v_stamp = 0;
2100 u32b old_x_stamp = 0;
2102 char floor_savefile[1024];
2106 if (!(mode & SLF_SECOND))
2110 /* Get "games" permissions */
2116 /* We have one file already opened */
2119 /* Backup original values */
2121 old_xor_byte = xor_byte;
2122 old_v_stamp = v_stamp;
2123 old_x_stamp = x_stamp;
2127 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2129 /* Grab permissions */
2133 fd_kill(floor_savefile);
2135 /* Drop permissions */
2139 /* Attempt to save the player */
2144 /* File type is "SAVE" */
2145 FILE_TYPE(FILE_TYPE_SAVE);
2147 /* Grab permissions */
2150 /* Create the savefile */
2151 fd = fd_make(floor_savefile, 0644);
2153 /* Drop permissions */
2159 /* Close the "fd" */
2162 /* Grab permissions */
2165 /* Open the savefile */
2166 fff = my_fopen(floor_savefile, "wb");
2168 /* Drop permissions */
2171 /* Successful open */
2174 /* Write the savefile */
2175 if (save_floor_aux(sf_ptr)) ok = TRUE;
2177 /* Attempt to close it */
2178 if (my_fclose(fff)) ok = FALSE;
2181 /* Remove "broken" files */
2184 /* Grab permissions */
2187 (void)fd_kill(floor_savefile);
2189 /* Drop permissions */
2194 if (!(mode & SLF_SECOND))
2198 /* Drop "games" permissions */
2204 /* We have one file already opened */
2207 /* Restore original values */
2209 xor_byte = old_xor_byte;
2210 v_stamp = old_v_stamp;
2211 x_stamp = old_x_stamp;
2214 /* Return the result */