4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
116 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
117 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
118 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
119 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
120 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
121 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
122 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
123 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
124 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
125 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
127 /*** Item save flags ***/
130 /*** Write only un-obvious elements ***/
131 wr_s16b(o_ptr->k_idx);
137 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
139 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
140 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
142 wr_s16b(o_ptr->weight);
144 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
145 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
146 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
148 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
149 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
150 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
151 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
152 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
153 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
155 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
157 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
159 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
160 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
161 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
162 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
164 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
166 /* Held by monster index */
167 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
169 /* Extra information */
170 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
171 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
172 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
173 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
174 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
177 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
179 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
180 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
185 * Write a "monster" record
187 static void wr_monster(monster_type *m_ptr)
189 u32b flags = 0x00000000;
192 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
193 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
194 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
195 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
196 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
197 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
198 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
199 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
200 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
201 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
202 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
203 if (m_ptr->smart) flags |= SAVE_MON_SMART;
204 if (m_ptr->exp) flags |= SAVE_MON_EXP;
205 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
206 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
207 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
209 /*** Monster save flags ***/
212 /*** Write only un-obvious elements ***/
213 wr_s16b(m_ptr->r_idx);
217 wr_s16b(m_ptr->maxhp);
218 wr_s16b(m_ptr->max_maxhp);
219 wr_u32b(m_ptr->dealt_damage);
222 /* Monster race index of its appearance */
223 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
225 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
226 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
228 wr_byte(m_ptr->mspeed);
229 wr_s16b(m_ptr->energy_need);
231 if (flags & SAVE_MON_FAST)
233 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
236 if (flags & SAVE_MON_SLOW)
238 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
241 if (flags & SAVE_MON_STUNNED)
243 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
246 if (flags & SAVE_MON_CONFUSED)
248 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
251 if (flags & SAVE_MON_MONFEAR)
253 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
256 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
257 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
258 if (flags & SAVE_MON_INVULNER)
260 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
263 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
264 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
265 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
266 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
267 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
272 * Write a "lore" record
274 static void wr_lore(int r_idx)
276 monster_race *r_ptr = &r_info[r_idx];
278 /* Count sights/deaths/kills */
279 wr_s16b(r_ptr->r_sights);
280 wr_s16b(r_ptr->r_deaths);
281 wr_s16b(r_ptr->r_pkills);
282 wr_s16b(r_ptr->r_akills);
283 wr_s16b(r_ptr->r_tkills);
285 /* Count wakes and ignores */
286 wr_byte(r_ptr->r_wake);
287 wr_byte(r_ptr->r_ignore);
290 wr_byte(r_ptr->r_xtra1);
291 wr_byte(r_ptr->r_xtra2);
294 wr_byte(r_ptr->r_drop_gold);
295 wr_byte(r_ptr->r_drop_item);
298 wr_byte(0); /* unused now */
299 wr_byte(r_ptr->r_cast_spell);
301 /* Count blows of each type */
302 wr_byte(r_ptr->r_blows[0]);
303 wr_byte(r_ptr->r_blows[1]);
304 wr_byte(r_ptr->r_blows[2]);
305 wr_byte(r_ptr->r_blows[3]);
308 wr_u32b(r_ptr->r_flags1);
309 wr_u32b(r_ptr->r_flags2);
310 wr_u32b(r_ptr->r_flags3);
311 wr_u32b(r_ptr->r_flags4);
312 wr_u32b(r_ptr->r_flags5);
313 wr_u32b(r_ptr->r_flags6);
314 wr_u32b(r_ptr->r_flagsr);
317 /* Monster limit per level */
318 wr_byte(r_ptr->max_num);
320 /* Location in saved floor */
321 wr_s16b(r_ptr->floor_id);
329 * Write an "xtra" record
331 static void wr_xtra(int k_idx)
335 object_kind *k_ptr = &k_info[k_idx];
337 if (k_ptr->aware) tmp8u |= 0x01;
338 if (k_ptr->tried) tmp8u |= 0x02;
345 * Write a "store" record
347 static void wr_store(store_type *st_ptr)
351 /* Save the "open" counter */
352 wr_u32b(st_ptr->store_open);
354 /* Save the "insults" */
355 wr_s16b(st_ptr->insult_cur);
357 /* Save the current owner */
358 wr_byte(st_ptr->owner);
360 /* Save the stock size */
361 wr_s16b(st_ptr->stock_num);
363 /* Save the "haggle" info */
364 wr_s16b(st_ptr->good_buy);
365 wr_s16b(st_ptr->bad_buy);
367 wr_s32b(st_ptr->last_visit);
370 for (j = 0; j < st_ptr->stock_num; j++)
372 /* Save each item in stock */
373 wr_item(&st_ptr->stock[j]);
381 static errr wr_randomizer(void)
392 for (i = 0; i < RAND_DEG; i++)
394 wr_u32b(Rand_state[i]);
403 * Write the "options"
405 static void wr_options(void)
415 for (i = 0; i < 4; i++) wr_u32b(0L);
418 /*** Special Options ***/
420 /* Write "delay_factor" */
421 wr_byte(delay_factor);
423 /* Write "hitpoint_warn" */
424 wr_byte(hitpoint_warn);
426 /* Write "mana_warn" */
429 /*** Cheating options ***/
433 if (p_ptr->wizard) c |= 0x0002;
435 if (cheat_peek) c |= 0x0100;
436 if (cheat_hear) c |= 0x0200;
437 if (cheat_room) c |= 0x0400;
438 if (cheat_xtra) c |= 0x0800;
439 if (cheat_know) c |= 0x1000;
440 if (cheat_live) c |= 0x2000;
441 if (cheat_save) c |= 0x4000;
448 wr_s16b(autosave_freq);
450 /*** Extract options ***/
452 /* Analyze the options */
453 for (i = 0; option_info[i].o_desc; i++)
455 int os = option_info[i].o_set;
456 int ob = option_info[i].o_bit;
458 /* Process real entries */
459 if (option_info[i].o_var)
462 if (*option_info[i].o_var)
465 option_flag[os] |= (1L << ob);
472 option_flag[os] &= ~(1L << ob);
478 /*** Normal options ***/
481 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
484 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
487 /*** Window options ***/
490 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
493 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
498 * Hack -- Write the "ghost" info
500 static void wr_ghost(void)
506 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
508 wr_string("Broken Ghost");
512 /* Hack -- stupid data */
513 for (i = 0; i < 60; i++) wr_byte(0);
518 * Save quick start data
520 static void save_quick_start(void)
524 wr_byte(previous_char.psex);
525 wr_byte(previous_char.prace);
526 wr_byte(previous_char.pclass);
527 wr_byte(previous_char.pseikaku);
528 wr_byte(previous_char.realm1);
529 wr_byte(previous_char.realm2);
531 wr_s16b(previous_char.age);
532 wr_s16b(previous_char.ht);
533 wr_s16b(previous_char.wt);
534 wr_s16b(previous_char.sc);
535 wr_s32b(previous_char.au);
537 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
538 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
540 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
542 wr_s16b(previous_char.chaos_patron);
544 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
546 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
548 /* UNUSED : Was number of random quests */
551 /* No quick start after using debug mode or cheat options */
552 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
554 wr_byte((byte)previous_char.quick_ok);
558 * Write some "extra" info
560 static void wr_extra(void)
565 wr_string(player_name);
567 wr_string(p_ptr->died_from);
569 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
573 for (i = 0; i < 4; i++)
575 wr_string(p_ptr->history[i]);
578 /* Race/Class/Gender/Spells */
579 wr_byte(p_ptr->prace);
580 wr_byte(p_ptr->pclass);
581 wr_byte(p_ptr->pseikaku);
582 wr_byte(p_ptr->psex);
583 wr_byte(p_ptr->realm1);
584 wr_byte(p_ptr->realm2);
585 wr_byte(0); /* oops */
587 wr_byte(p_ptr->hitdie);
588 wr_u16b(p_ptr->expfact);
594 /* Dump the stats (maximum and current) */
595 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
596 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
597 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
599 /* Ignore the transient stats */
600 for (i = 0; i < 12; ++i) wr_s16b(0);
604 wr_u32b(p_ptr->max_exp);
605 wr_u32b(p_ptr->max_max_exp);
607 wr_u32b(p_ptr->exp_frac);
610 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
611 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
612 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
613 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
614 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
616 wr_byte(p_ptr->start_race);
617 wr_s32b(p_ptr->old_race1);
618 wr_s32b(p_ptr->old_race2);
619 wr_s16b(p_ptr->old_realm);
621 for (i = 0; i < MAX_MANE; i++)
623 wr_s16b(p_ptr->mane_spell[i]);
624 wr_s16b(p_ptr->mane_dam[i]);
626 wr_s16b(p_ptr->mane_num);
628 for (i = 0; i < MAX_KUBI; i++)
630 wr_s16b(kubi_r_idx[i]);
633 for (i = 0; i < 4; i++)
635 wr_s16b(battle_mon[i]);
636 wr_u32b(mon_odds[i]);
639 wr_s16b(p_ptr->town_num); /* -KMW- */
641 /* Write arena and rewards information -KMW- */
642 wr_s16b(p_ptr->arena_number);
643 wr_s16b(p_ptr->inside_arena);
644 wr_s16b(p_ptr->inside_quest);
645 wr_s16b(p_ptr->inside_battle);
646 wr_byte(p_ptr->exit_bldg);
647 wr_byte(0); /* Unused */
649 wr_s16b(p_ptr->oldpx);
650 wr_s16b(p_ptr->oldpy);
652 /* Was number of p_ptr->rewards[] */
657 wr_u32b(p_ptr->chp_frac);
661 wr_u32b(p_ptr->csp_frac);
663 /* Max Player and Dungeon Levels */
664 wr_s16b(p_ptr->max_plv);
665 tmp8u = (byte)max_d_idx;
667 for (i = 0; i < tmp8u; i++)
671 wr_s16b(0); /* oops */
672 wr_s16b(0); /* oops */
673 wr_s16b(0); /* oops */
674 wr_s16b(0); /* oops */
676 wr_s16b(p_ptr->concent);
678 wr_s16b(0); /* old "rest" */
679 wr_s16b(p_ptr->blind);
680 wr_s16b(p_ptr->paralyzed);
681 wr_s16b(p_ptr->confused);
682 wr_s16b(p_ptr->food);
683 wr_s16b(0); /* old "food_digested" */
684 wr_s16b(0); /* old "protection" */
685 wr_s16b(p_ptr->energy_need);
686 wr_s16b(p_ptr->enchant_energy_need);
687 wr_s16b(p_ptr->fast);
688 wr_s16b(p_ptr->slow);
689 wr_s16b(p_ptr->afraid);
691 wr_s16b(p_ptr->stun);
692 wr_s16b(p_ptr->poisoned);
693 wr_s16b(p_ptr->image);
694 wr_s16b(p_ptr->protevil);
695 wr_s16b(p_ptr->invuln);
696 wr_s16b(p_ptr->ult_res);
697 wr_s16b(p_ptr->hero);
698 wr_s16b(p_ptr->shero);
699 wr_s16b(p_ptr->shield);
700 wr_s16b(p_ptr->blessed);
701 wr_s16b(p_ptr->tim_invis);
702 wr_s16b(p_ptr->word_recall);
703 wr_s16b(p_ptr->recall_dungeon);
704 wr_s16b(p_ptr->alter_reality);
705 wr_s16b(p_ptr->see_infra);
706 wr_s16b(p_ptr->tim_infra);
707 wr_s16b(p_ptr->oppose_fire);
708 wr_s16b(p_ptr->oppose_cold);
709 wr_s16b(p_ptr->oppose_acid);
710 wr_s16b(p_ptr->oppose_elec);
711 wr_s16b(p_ptr->oppose_pois);
712 wr_s16b(p_ptr->tsuyoshi);
713 wr_s16b(p_ptr->tim_esp);
714 wr_s16b(p_ptr->wraith_form);
715 wr_s16b(p_ptr->resist_magic);
716 wr_s16b(p_ptr->tim_regen);
717 wr_s16b(p_ptr->kabenuke);
718 wr_s16b(p_ptr->tim_stealth);
719 wr_s16b(p_ptr->tim_levitation);
720 wr_s16b(p_ptr->tim_sh_touki);
721 wr_s16b(p_ptr->lightspeed);
722 wr_s16b(p_ptr->tsubureru);
723 wr_s16b(p_ptr->magicdef);
724 wr_s16b(p_ptr->tim_res_nether);
725 wr_s16b(p_ptr->tim_res_time);
726 wr_byte(p_ptr->mimic_form);
727 wr_s16b(p_ptr->tim_mimic);
728 wr_s16b(p_ptr->tim_sh_fire);
729 wr_s16b(p_ptr->tim_sh_holy);
730 wr_s16b(p_ptr->tim_eyeeye);
733 wr_s16b(p_ptr->tim_reflect);
734 wr_s16b(p_ptr->multishadow);
735 wr_s16b(p_ptr->dustrobe);
737 wr_s16b(p_ptr->chaos_patron);
738 wr_u32b(p_ptr->muta1);
739 wr_u32b(p_ptr->muta2);
740 wr_u32b(p_ptr->muta3);
742 for (i = 0; i<8; i++)
743 wr_s16b(p_ptr->virtues[i]);
744 for (i = 0; i<8; i++)
745 wr_s16b(p_ptr->vir_types[i]);
747 wr_s16b(p_ptr->ele_attack);
748 wr_u32b(p_ptr->special_attack);
749 wr_s16b(p_ptr->ele_immune);
750 wr_u32b(p_ptr->special_defense);
751 wr_byte(p_ptr->knowledge);
752 wr_byte(p_ptr->autopick_autoregister);
753 wr_byte(0); /* oops */
754 wr_byte(p_ptr->action);
756 wr_byte(preserve_mode);
757 wr_byte(p_ptr->wait_report_score);
760 for (i = 0; i < 12; i++) wr_u32b(0L);
762 /* Ignore some flags */
763 wr_u32b(0L); /* oops */
764 wr_u32b(0L); /* oops */
765 wr_u32b(0L); /* oops */
768 /* Write the "object seeds" */
769 wr_u32b(seed_flavor);
774 wr_u16b(p_ptr->panic_save);
775 wr_u16b(p_ptr->total_winner);
776 wr_u16b(p_ptr->noscore);
780 wr_byte(p_ptr->is_dead);
783 wr_byte(p_ptr->feeling);
785 /* Turn when level began */
788 /* Turn of last "feeling" */
789 wr_s32b(p_ptr->feeling_turn);
794 wr_s32b(dungeon_turn);
799 wr_s16b(p_ptr->today_mon);
800 wr_s16b(p_ptr->riding);
802 /* Current floor_id */
803 wr_s16b(p_ptr->floor_id);
805 /* Save temporary preserved pets (obsolated) */
810 wr_s32b(p_ptr->visit);
812 wr_u32b(p_ptr->count);
818 * hook function to sort monsters by level
820 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
822 cave_template_type *who = (cave_template_type *)(u);
824 u16b o1 = who[a].occurrence;
825 u16b o2 = who[b].occurrence;
835 * Sorting hook -- Swap function
837 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
839 cave_template_type *who = (cave_template_type *)(u);
841 cave_template_type holder;
854 * Actually write a saved floor data
855 * using effectively compressed format.
857 static void wr_saved_floor(saved_floor_type *sf_ptr)
859 cave_template_type *templates;
874 /* Dungeon floor specific info follows */
878 /*** Not a saved floor ***/
884 /*** The saved floor ***/
886 wr_s16b(sf_ptr->floor_id);
887 wr_byte(sf_ptr->savefile_id);
888 wr_s16b(sf_ptr->dun_level);
889 wr_s32b(sf_ptr->last_visit);
890 wr_u32b(sf_ptr->visit_mark);
891 wr_s16b(sf_ptr->upper_floor_id);
892 wr_s16b(sf_ptr->lower_floor_id);
901 wr_byte(p_ptr->feeling);
905 /*********** Make template for cave_type **********/
908 * Usually number of templates are fewer than 255. Even if
909 * more than 254 are exist, the occurrence of each template
910 * with larger ID is very small when we sort templates by
911 * occurrence. So we will use two (or more) bytes for
912 * templete ID larger than 254.
914 * Ex: 256 will be "0xff" "0x01".
915 * 515 will be "0xff" "0xff" "0x03"
918 /* Fake max number */
921 /* Allocate the "template" array */
922 C_MAKE(templates, max_num_temp, cave_template_type);
924 /* Extract template array */
925 for (y = 0; y < cur_hgt; y++)
927 for (x = 0; x < cur_wid; x++)
929 cave_type *c_ptr = &cave[y][x];
931 for (i = 0; i < num_temp; i++)
933 if (templates[i].info == c_ptr->info &&
934 templates[i].feat == c_ptr->feat &&
935 templates[i].mimic == c_ptr->mimic &&
936 templates[i].special == c_ptr->special)
938 /* Same terrain is exist */
939 templates[i].occurrence++;
944 /* Are there same one? */
945 if (i < num_temp) continue;
947 /* If the max_num_temp is too small, increase it. */
948 if (num_temp >= max_num_temp)
950 cave_template_type *old_template = templates;
952 /* Re-allocate the "template" array */
953 C_MAKE(templates, max_num_temp + 255, cave_template_type);
954 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
955 C_KILL(old_template, max_num_temp, cave_template_type);
959 /* Add new template */
960 templates[num_temp].info = c_ptr->info;
961 templates[num_temp].feat = c_ptr->feat;
962 templates[num_temp].mimic = c_ptr->mimic;
963 templates[num_temp].special = c_ptr->special;
964 templates[num_temp].occurrence = 1;
966 /* Increase number of template */
971 /* Select the sort method */
972 ang_sort_comp = ang_sort_comp_cave_temp;
973 ang_sort_swap = ang_sort_swap_cave_temp;
975 /* Sort by occurrence */
976 ang_sort(templates, &dummy_why, num_temp);
979 /*** Dump templates ***/
981 /* Total templates */
984 /* Dump the templates */
985 for (i = 0; i < num_temp; i++)
987 cave_template_type *ct_ptr = &templates[i];
990 wr_u16b(ct_ptr->info);
991 wr_s16b(ct_ptr->feat);
992 wr_s16b(ct_ptr->mimic);
993 wr_s16b(ct_ptr->special);
998 /*** "Run-Length-Encoding" of cave ***/
1000 /* Note that this will induce two wasted bytes */
1005 for (y = 0; y < cur_hgt; y++)
1007 for (x = 0; x < cur_wid; x++)
1009 cave_type *c_ptr = &cave[y][x];
1011 for (i = 0; i < num_temp; i++)
1013 if (templates[i].info == c_ptr->info &&
1014 templates[i].feat == c_ptr->feat &&
1015 templates[i].mimic == c_ptr->mimic &&
1016 templates[i].special == c_ptr->special)
1023 /* If the run is broken, or too full, flush it */
1024 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1026 wr_byte((byte)count);
1028 while (prev_u16b >= MAX_UCHAR)
1030 /* Mark as actual data is larger than 254 */
1032 prev_u16b -= MAX_UCHAR;
1035 wr_byte((byte)prev_u16b);
1040 /* Continue the run */
1048 /* Flush the data (if any) */
1051 wr_byte((byte)count);
1053 while (prev_u16b >= MAX_UCHAR)
1055 /* Mark as actual data is larger than 254 */
1057 prev_u16b -= MAX_UCHAR;
1059 wr_byte((byte)prev_u16b);
1063 /* Free the "template" array */
1064 C_KILL(templates, max_num_temp, cave_template_type);
1067 /*** Dump objects ***/
1072 /* Dump the objects */
1073 for (i = 1; i < o_max; i++)
1075 object_type *o_ptr = &o_list[i];
1082 /*** Dump the monsters ***/
1084 /* Total monsters */
1087 /* Dump the monsters */
1088 for (i = 1; i < m_max; i++)
1090 monster_type *m_ptr = &m_list[i];
1099 * Write the current dungeon (new method)
1101 static bool wr_dungeon(void)
1103 saved_floor_type *cur_sf_ptr;
1106 /* Forget the lite */
1109 /* Forget the view */
1112 /* Forget the view */
1115 /* Update lite/view */
1116 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1118 /* Update monsters */
1119 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1124 /* Number of floor_id used from birth */
1125 wr_s16b(max_floor_id);
1127 /* Current dungeon type */
1128 wr_byte(dungeon_type);
1131 /*** No saved floor (On the surface etc.) ***/
1132 if (!p_ptr->floor_id)
1134 /* No array elements */
1137 /* Write the current floor data */
1138 wr_saved_floor(NULL);
1145 /*** In the dungeon ***/
1147 /* Number of array elements */
1148 wr_byte(MAX_SAVED_FLOORS);
1150 /* Write the saved_floors array */
1151 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1153 saved_floor_type *sf_ptr = &saved_floors[i];
1155 wr_s16b(sf_ptr->floor_id);
1156 wr_byte(sf_ptr->savefile_id);
1157 wr_s16b(sf_ptr->dun_level);
1158 wr_s32b(sf_ptr->last_visit);
1159 wr_u32b(sf_ptr->visit_mark);
1160 wr_s16b(sf_ptr->upper_floor_id);
1161 wr_s16b(sf_ptr->lower_floor_id);
1164 /* Extract pointer to current floor */
1165 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1167 /* Save current floor to temporal file */
1168 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1170 /* Move data in temporal files to the savefile */
1171 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1173 saved_floor_type *sf_ptr = &saved_floors[i];
1175 /* Unused element */
1176 if (!sf_ptr->floor_id) continue;
1178 /* Load temporal saved floor file */
1179 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1184 /* Write saved floor data to the save file */
1185 wr_saved_floor(sf_ptr);
1194 /* Restore current floor */
1195 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1204 * Actually write a save-file
1206 static bool wr_savefile_new(void)
1216 /* Compact the objects */
1218 /* Compact the monsters */
1219 compact_monsters(0);
1221 /* Guess at the current time */
1222 now = time((time_t *)0);
1225 /* Note the operating system */
1228 /* Note when the file was saved */
1231 /* Note the number of saves */
1235 /*** Actually write the file ***/
1237 /* Dump the file header */
1239 wr_byte(FAKE_VER_MAJOR);
1241 wr_byte(FAKE_VER_MINOR);
1243 wr_byte(FAKE_VER_PATCH);
1246 /* Initial value of xor_byte */
1247 tmp8u = (byte)randint0(256);
1251 /* Reset the checksum */
1255 /* Write the savefile version for Hengband 1.1.1 and later */
1256 wr_byte(H_VER_EXTRA);
1257 wr_byte(H_VER_PATCH);
1258 wr_byte(H_VER_MINOR);
1259 wr_byte(H_VER_MAJOR);
1261 /* Operating system */
1265 /* Time file last saved */
1268 /* Number of past lives */
1271 /* Number of times saved */
1282 /* EUC kanji code */
1286 /* SJIS kanji code */
1294 /* Write the RNG state */
1298 /* Write the boolean "options" */
1302 /* Dump the number of "messages" */
1303 tmp16u = message_num();
1304 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1307 /* Dump the messages (oldest first!) */
1308 for (i = tmp16u - 1; i >= 0; i--)
1310 wr_string(message_str((s16b)i));
1314 /* Dump the monster lore */
1317 for (i = 0; i < tmp16u; i++) wr_lore(i);
1320 /* Dump the object memory */
1323 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1325 /* Dump the towns */
1329 /* Dump the quests */
1330 tmp16u = max_quests;
1333 /* Dump the quests */
1334 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1337 for (i = 0; i < max_quests; i++)
1339 quest_type* const q_ptr = &quest[i];
1341 /* Save status for every quest */
1342 wr_s16b(q_ptr->status);
1344 /* And the dungeon level too */
1345 /* (prevents problems with multi-level quests) */
1346 wr_s16b(q_ptr->level);
1348 wr_byte(q_ptr->complev);
1349 wr_u32b(q_ptr->comptime);
1351 /* Save quest status if quest is running */
1352 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1354 wr_s16b(q_ptr->cur_num);
1355 wr_s16b(q_ptr->max_num);
1356 wr_s16b(q_ptr->type);
1357 wr_s16b(q_ptr->r_idx);
1358 wr_s16b(q_ptr->k_idx);
1359 wr_byte(q_ptr->flags);
1360 wr_byte(q_ptr->dungeon);
1364 /* Dump the position in the wilderness */
1365 wr_s32b(p_ptr->wilderness_x);
1366 wr_s32b(p_ptr->wilderness_y);
1368 wr_byte(p_ptr->wild_mode);
1369 wr_byte(ambush_flag);
1371 wr_s32b(max_wild_x);
1372 wr_s32b(max_wild_y);
1374 /* Dump the wilderness seeds */
1375 for (i = 0; i < max_wild_x; i++)
1377 for (j = 0; j < max_wild_y; j++)
1379 wr_u32b(wilderness[j][i].seed);
1383 /* Hack -- Dump the artifacts */
1386 for (i = 0; i < tmp16u; i++)
1388 artifact_type *a_ptr = &a_info[i];
1389 wr_byte(a_ptr->cur_num);
1390 wr_s16b(a_ptr->floor_id);
1395 /* Write the "extra" information */
1398 /* Dump the "player hp" entries */
1399 tmp16u = PY_MAX_LEVEL;
1401 for (i = 0; i < tmp16u; i++)
1403 wr_s16b(p_ptr->player_hp[i]);
1407 /* Write spell data */
1408 wr_u32b(p_ptr->spell_learned1);
1409 wr_u32b(p_ptr->spell_learned2);
1410 wr_u32b(p_ptr->spell_worked1);
1411 wr_u32b(p_ptr->spell_worked2);
1412 wr_u32b(p_ptr->spell_forgotten1);
1413 wr_u32b(p_ptr->spell_forgotten2);
1415 wr_s16b(p_ptr->learned_spells);
1416 wr_s16b(p_ptr->add_spells);
1418 /* Dump the ordered spells */
1419 for (i = 0; i < 64; i++)
1421 wr_byte(p_ptr->spell_order[i]);
1425 /* Write the inventory */
1426 for (i = 0; i < INVEN_TOTAL; i++)
1428 object_type *o_ptr = &inventory[i];
1430 /* Skip non-objects */
1431 if (!o_ptr->k_idx) continue;
1440 /* Add a sentinel */
1443 /* Note the towns */
1447 /* Note the stores */
1448 tmp16u = MAX_STORES;
1451 /* Dump the stores of all towns */
1452 for (i = 1; i < max_towns; i++)
1454 for (j = 0; j < MAX_STORES; j++)
1456 wr_store(&town[i].store[j]);
1460 /* Write the pet command settings */
1461 wr_s16b(p_ptr->pet_follow_distance);
1462 wr_s16b(p_ptr->pet_extra_flags);
1464 /* Write screen dump for sending score */
1465 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1467 wr_string(screen_dump);
1474 /* Player is not dead, write the dungeon */
1475 if (!p_ptr->is_dead)
1477 /* Dump the dungeon */
1478 if (!wr_dungeon()) return FALSE;
1480 /* Dump the ghost */
1488 /* Write the "value check-sum" */
1491 /* Write the "encoded checksum" */
1496 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1498 /* Successful save */
1504 * Medium level player saver
1506 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1508 static bool save_player_aux(char *name)
1521 /* File type is "SAVE" */
1522 FILE_TYPE(FILE_TYPE_SAVE);
1525 /* Grab permissions */
1528 /* Create the savefile */
1529 fd = fd_make(name, mode);
1531 /* Drop permissions */
1537 /* Close the "fd" */
1540 /* Grab permissions */
1543 /* Open the savefile */
1544 fff = my_fopen(name, "wb");
1546 /* Drop permissions */
1549 /* Successful open */
1552 /* Write the savefile */
1553 if (wr_savefile_new()) ok = TRUE;
1555 /* Attempt to close it */
1556 if (my_fclose(fff)) ok = FALSE;
1559 /* Grab permissions */
1562 /* Remove "broken" files */
1563 if (!ok) (void)fd_kill(name);
1565 /* Drop permissions */
1571 if (!ok) return (FALSE);
1573 counts_write(0, playtime);
1575 /* Successful save */
1576 character_saved = TRUE;
1585 * Attempt to save the player in a savefile
1587 bool save_player(void)
1598 /* Get "games" permissions */
1607 strcpy(safe, savefile);
1608 strcat(safe, ".new");
1611 /* Hack -- support "flat directory" usage on VM/ESA */
1612 strcpy(safe, savefile);
1616 /* Grab permissions */
1622 /* Drop permissions */
1627 /* Attempt to save the player */
1628 if (save_player_aux(safe))
1633 strcpy(temp, savefile);
1634 strcat(temp, ".old");
1637 /* Hack -- support "flat directory" usage on VM/ESA */
1638 strcpy(temp, savefile);
1642 /* Grab permissions */
1648 /* Preserve old savefile */
1649 fd_move(savefile, temp);
1651 /* Activate new savefile */
1652 fd_move(safe, savefile);
1654 /* Remove preserved savefile */
1657 /* Drop permissions */
1660 /* Hack -- Pretend the character was loaded */
1661 character_loaded = TRUE;
1663 #ifdef VERIFY_SAVEFILE
1665 /* Lock on savefile */
1666 strcpy(temp, savefile);
1667 strcat(temp, ".lok");
1669 /* Grab permissions */
1672 /* Remove lock file */
1675 /* Drop permissions */
1689 /* Drop "games" permissions */
1696 /* Return the result */
1703 * Attempt to Load a "savefile"
1705 * Version 2.7.0 introduced a slightly different "savefile" format from
1706 * older versions, requiring a completely different parsing method.
1708 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1710 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1712 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1714 * On multi-user systems, you may only "read" a savefile if you will be
1715 * allowed to "write" it later, this prevents painful situations in which
1716 * the player loads a savefile belonging to someone else, and then is not
1717 * allowed to save his game when he quits.
1719 * We return "TRUE" if the savefile was usable, and we set the global
1720 * flag "character_loaded" if a real, living, character was loaded.
1722 * Note that we always try to load the "current" savefile, even if
1723 * there is no such file, so we must check for "empty" savefile names.
1725 bool load_player(void)
1733 #ifdef VERIFY_TIMESTAMP
1734 struct stat statbuf;
1737 cptr what = "generic";
1744 p_ptr->is_dead = FALSE;
1747 /* Allow empty savefile name */
1748 if (!savefile[0]) return (TRUE);
1751 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1753 /* XXX XXX XXX Fix this */
1755 /* Verify the existance of the savefile */
1756 if (access(savefile, 0) < 0)
1758 /* Give a message */
1760 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1762 msg_print("Savefile does not exist.");
1774 #ifdef VERIFY_SAVEFILE
1776 /* Verify savefile usage */
1783 /* Extract name of lock file */
1784 strcpy(temp, savefile);
1785 strcat(temp, ".lok");
1787 /* Check for lock */
1788 fkk = my_fopen(temp, "r");
1790 /* Oops, lock exists */
1793 /* Close the file */
1798 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1800 msg_print("Savefile is currently in use.");
1809 /* Create a lock file */
1810 fkk = my_fopen(temp, "w");
1812 /* Dump a line of info */
1813 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1815 /* Close the lock file */
1825 /* Open the savefile */
1826 fd = fd_open(savefile, O_RDONLY);
1829 if (fd < 0) err = -1;
1831 /* Message (below) */
1833 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1835 if (err) what = "Cannot open savefile";
1844 #ifdef VERIFY_TIMESTAMP
1845 /* Get the timestamp */
1846 (void)fstat(fd, &statbuf);
1849 /* Read the first four bytes */
1850 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1854 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1856 if (err) what = "Cannot read savefile";
1860 /* Close the file */
1868 /* Extract version */
1878 /* Attempt to load */
1879 err = rd_savefile_new();
1881 /* Message (below) */
1883 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1885 if (err) what = "Cannot parse savefile";
1894 if (!turn) err = -1;
1896 /* Message (below) */
1898 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1900 if (err) what = "Broken savefile";
1905 #ifdef VERIFY_TIMESTAMP
1906 /* Verify timestamp */
1907 if (!err && !arg_wizard)
1909 /* Hack -- Verify the timestamp */
1910 if (sf_when > (statbuf.st_ctime + 100) ||
1911 sf_when < (statbuf.st_ctime - 100))
1915 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1917 what = "Invalid timestamp";
1931 /* Give a conversion warning */
1932 if ((FAKE_VER_MAJOR != z_major) ||
1933 (FAKE_VER_MINOR != z_minor) ||
1934 (FAKE_VER_PATCH != z_patch))
1936 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1939 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1941 msg_print("Converted a 2.0.* savefile.");
1949 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1950 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1952 msg_format("Converted a %d.%d.%d savefile.",
1953 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1959 /* Player is dead */
1965 /* A character was loaded */
1966 character_loaded = TRUE;
1972 /* Player is no longer "dead" */
1973 p_ptr->is_dead = FALSE;
1982 /* A character was loaded */
1983 character_loaded = TRUE;
1986 u32b tmp = counts_read(2);
1987 if (tmp > p_ptr->count)
1989 if (counts_read(0) > playtime || counts_read(1) == playtime)
1990 counts_write(2, ++p_ptr->count);
1991 counts_write(1, playtime);
1999 #ifdef VERIFY_SAVEFILE
2001 /* Verify savefile usage */
2006 /* Extract name of lock file */
2007 strcpy(temp, savefile);
2008 strcat(temp, ".lok");
2019 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
2020 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2022 msg_format("Error (%s) reading %d.%d.%d savefile.",
2023 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2032 void remove_loc(void)
2034 #ifdef VERIFY_SAVEFILE
2036 #endif /* VERIFY_SAVEFILE */
2041 /* Get "games" permissions */
2044 # endif /* SECURE */
2045 #endif /* SET_UID */
2047 #ifdef VERIFY_SAVEFILE
2049 /* Lock on savefile */
2050 strcpy(temp, savefile);
2051 strcat(temp, ".lok");
2053 /* Remove lock file */
2056 #endif /* VERIFY_SAVEFILE */
2061 /* Drop "games" permissions */
2064 # endif /* SECURE */
2065 #endif /* SET_UID */
2071 * Actually write a temporal saved floor file
2073 static bool save_floor_aux(saved_floor_type *sf_ptr)
2077 /* Compact the objects */
2079 /* Compact the monsters */
2080 compact_monsters(0);
2083 /*** Actually write the file ***/
2085 /* Initial value of xor_byte */
2086 tmp8u = (byte)randint0(256);
2091 /* Reset the checksum */
2095 /* Write the sign of this process */
2096 wr_u32b(saved_floor_file_sign);
2098 /* Dump the dungeon floor */
2099 wr_saved_floor(sf_ptr);
2102 /* Write the "value check-sum" */
2105 /* Write the "encoded checksum" */
2110 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2112 /* Successful save */
2118 * Attempt to save the temporally saved-floor data
2120 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2122 FILE *old_fff = NULL;
2123 byte old_xor_byte = 0;
2124 u32b old_v_stamp = 0;
2125 u32b old_x_stamp = 0;
2127 char floor_savefile[1024];
2131 if (!(mode & SLF_SECOND))
2135 /* Get "games" permissions */
2141 /* We have one file already opened */
2144 /* Backup original values */
2146 old_xor_byte = xor_byte;
2147 old_v_stamp = v_stamp;
2148 old_x_stamp = x_stamp;
2152 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2154 /* Grab permissions */
2158 fd_kill(floor_savefile);
2160 /* Drop permissions */
2164 /* Attempt to save the player */
2169 /* File type is "SAVE" */
2170 FILE_TYPE(FILE_TYPE_SAVE);
2172 /* Grab permissions */
2175 /* Create the savefile */
2176 fd = fd_make(floor_savefile, 0644);
2178 /* Drop permissions */
2184 /* Close the "fd" */
2187 /* Grab permissions */
2190 /* Open the savefile */
2191 fff = my_fopen(floor_savefile, "wb");
2193 /* Drop permissions */
2196 /* Successful open */
2199 /* Write the savefile */
2200 if (save_floor_aux(sf_ptr)) ok = TRUE;
2202 /* Attempt to close it */
2203 if (my_fclose(fff)) ok = FALSE;
2206 /* Remove "broken" files */
2209 /* Grab permissions */
2212 (void)fd_kill(floor_savefile);
2214 /* Drop permissions */
2219 if (!(mode & SLF_SECOND))
2223 /* Drop "games" permissions */
2229 /* We have one file already opened */
2232 /* Restore original values */
2234 xor_byte = old_xor_byte;
2235 v_stamp = old_v_stamp;
2236 x_stamp = old_x_stamp;
2239 /* Return the result */