3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
19 * Some "local" parameters, used to help write savefiles
22 static FILE *fff; /* Current save "file" */
24 static byte xor_byte; /* Simple encryption */
26 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
27 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
32 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
36 static void sf_put(byte v)
38 /* Encode the value, write a character */
40 (void)putc((int)xor_byte, fff);
42 /* Maintain the checksum info */
48 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
52 static void wr_byte(byte v)
58 * @brief 符号なし16ビットをファイルに書き込む
59 * @param v 書き込む符号なし16bit値
62 static void wr_u16b(u16b v)
64 sf_put((byte)(v & 0xFF));
65 sf_put((byte)((v >> 8) & 0xFF));
69 * @brief 符号あり16ビットをファイルに書き込む
70 * @param v 書き込む符号あり16bit値
73 static void wr_s16b(s16b v)
79 * @brief 符号なし32ビットをファイルに書き込む
80 * @param v 書き込む符号なし32bit値
83 static void wr_u32b(u32b v)
85 sf_put((byte)(v & 0xFF));
86 sf_put((byte)((v >> 8) & 0xFF));
87 sf_put((byte)((v >> 16) & 0xFF));
88 sf_put((byte)((v >> 24) & 0xFF));
92 * @brief 符号あり32ビットをファイルに書き込む
93 * @param v 書き込む符号あり32bit値
96 static void wr_s32b(s32b v)
102 * @brief 文字列をファイルに書き込む
106 static void wr_string(cptr str)
118 * These functions write info in larger logical records
123 * @brief アイテムオブジェクトを書き込む / Write an "item" record
124 * @param o_ptr アイテムオブジェクト保存元ポインタ
127 static void wr_item(object_type *o_ptr)
129 BIT_FLAGS flags = 0x00000000;
131 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
132 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
133 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
134 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
135 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
136 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
137 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
138 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
139 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
140 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
141 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
142 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
143 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
144 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
145 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
146 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
147 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
148 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
149 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
150 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
151 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
152 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
153 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
154 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
155 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
156 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
157 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
158 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
159 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
161 /*** Item save flags ***/
164 /*** Write only un-obvious elements ***/
165 wr_s16b(o_ptr->k_idx);
168 wr_byte((byte_hack)o_ptr->iy);
169 wr_byte((byte_hack)o_ptr->ix);
171 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
173 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
174 if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
176 wr_s16b((s16b)o_ptr->weight);
178 if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
179 if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
180 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
182 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
183 if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
184 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
185 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
186 if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
187 if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
189 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
191 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
193 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
194 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
195 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
196 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
197 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
199 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
201 /* Held by monster index */
202 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
204 /* Extra information */
205 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
206 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
207 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
208 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
209 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
212 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
214 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
215 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
220 * @brief モンスター情報を書き込む / Write a "monster" record
221 * @param m_ptr モンスター情報保存元ポインタ
224 static void wr_monster(monster_type *m_ptr)
226 BIT_FLAGS flags = 0x00000000;
229 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
230 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
231 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
232 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
233 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
234 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
235 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
236 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
237 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
238 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
239 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
240 if (m_ptr->smart) flags |= SAVE_MON_SMART;
241 if (m_ptr->exp) flags |= SAVE_MON_EXP;
242 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
243 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
244 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
246 /*** Monster save flags ***/
249 /*** Write only un-obvious elements ***/
250 wr_s16b(m_ptr->r_idx);
251 wr_byte((byte_hack)m_ptr->fy);
252 wr_byte((byte_hack)m_ptr->fx);
253 wr_s16b((s16b)m_ptr->hp);
254 wr_s16b((s16b)m_ptr->maxhp);
255 wr_s16b((s16b)m_ptr->max_maxhp);
256 wr_u32b(m_ptr->dealt_damage);
259 /* Monster race index of its appearance */
260 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
262 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
263 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
265 wr_byte(m_ptr->mspeed);
266 wr_s16b(m_ptr->energy_need);
268 if (flags & SAVE_MON_FAST)
270 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
273 if (flags & SAVE_MON_SLOW)
275 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
278 if (flags & SAVE_MON_STUNNED)
280 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
283 if (flags & SAVE_MON_CONFUSED)
285 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
288 if (flags & SAVE_MON_MONFEAR)
290 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
293 if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y);
294 if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x);
295 if (flags & SAVE_MON_INVULNER)
297 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
300 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
301 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
302 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
303 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
304 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
309 * @brief モンスターの思い出を書き込む / Write a "lore" record
310 * @param r_idx モンスター種族ID
313 static void wr_lore(MONRACE_IDX r_idx)
315 monster_race *r_ptr = &r_info[r_idx];
317 /* Count sights/deaths/kills */
318 wr_s16b((s16b)r_ptr->r_sights);
319 wr_s16b((s16b)r_ptr->r_deaths);
320 wr_s16b((s16b)r_ptr->r_pkills);
321 wr_s16b((s16b)r_ptr->r_akills);
322 wr_s16b((s16b)r_ptr->r_tkills);
324 /* Count wakes and ignores */
325 wr_byte(r_ptr->r_wake);
326 wr_byte(r_ptr->r_ignore);
329 wr_byte(r_ptr->r_xtra1);
330 wr_byte(r_ptr->r_xtra2);
333 wr_byte((byte_hack)r_ptr->r_drop_gold);
334 wr_byte((byte_hack)r_ptr->r_drop_item);
337 wr_byte(0); /* unused now */
338 wr_byte(r_ptr->r_cast_spell);
340 /* Count blows of each type */
341 wr_byte(r_ptr->r_blows[0]);
342 wr_byte(r_ptr->r_blows[1]);
343 wr_byte(r_ptr->r_blows[2]);
344 wr_byte(r_ptr->r_blows[3]);
347 wr_u32b(r_ptr->r_flags1);
348 wr_u32b(r_ptr->r_flags2);
349 wr_u32b(r_ptr->r_flags3);
350 wr_u32b(r_ptr->r_flags4);
351 wr_u32b(r_ptr->r_flags5);
352 wr_u32b(r_ptr->r_flags6);
353 wr_u32b(r_ptr->r_flagsr);
356 /* Monster limit per level */
357 wr_byte((byte_hack)r_ptr->max_num);
359 /* Location in saved floor */
360 wr_s16b(r_ptr->floor_id);
367 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
368 * @param k_idx ベースアイテムのID
371 static void wr_xtra(KIND_OBJECT_IDX k_idx)
375 object_kind *k_ptr = &k_info[k_idx];
377 if (k_ptr->aware) tmp8u |= 0x01;
378 if (k_ptr->tried) tmp8u |= 0x02;
385 * @brief 店舗情報を書き込む / Write a "store" record
386 * @param st_ptr 店舗情報の参照ポインタ
389 static void wr_store(store_type *st_ptr)
393 /* Save the "open" counter */
394 wr_u32b(st_ptr->store_open);
396 /* Save the "insults" */
397 wr_s16b(st_ptr->insult_cur);
399 /* Save the current owner */
400 wr_byte(st_ptr->owner);
402 /* Save the stock size */
403 wr_s16b(st_ptr->stock_num);
405 /* Save the "haggle" info */
406 wr_s16b(st_ptr->good_buy);
407 wr_s16b(st_ptr->bad_buy);
409 wr_s32b(st_ptr->last_visit);
412 for (j = 0; j < st_ptr->stock_num; j++)
414 /* Save each item in stock */
415 wr_item(&st_ptr->stock[j]);
421 * @brief 乱数情報を書き込む / Write RNG state
424 static errr wr_randomizer(void)
435 for (i = 0; i < RAND_DEG; i++)
437 wr_u32b(Rand_state[i]);
446 * @brief ゲームオプション情報を書き込む / Write the "options"
449 static void wr_options(void)
459 for (i = 0; i < 4; i++) wr_u32b(0L);
462 /*** Special Options ***/
464 /* Write "delay_factor" */
465 wr_byte(delay_factor);
467 /* Write "hitpoint_warn" */
468 wr_byte(hitpoint_warn);
470 /* Write "mana_warn" */
473 /*** Cheating options ***/
477 if (p_ptr->wizard) c |= 0x0002;
479 if (cheat_sight) c |= 0x0040;
480 if (cheat_turn) c |= 0x0080;
482 if (cheat_peek) c |= 0x0100;
483 if (cheat_hear) c |= 0x0200;
484 if (cheat_room) c |= 0x0400;
485 if (cheat_xtra) c |= 0x0800;
486 if (cheat_know) c |= 0x1000;
487 if (cheat_live) c |= 0x2000;
488 if (cheat_save) c |= 0x4000;
489 if (cheat_diary_output) c |= 0x8000;
496 wr_s16b(autosave_freq);
498 /*** Extract options ***/
500 /* Analyze the options */
501 for (i = 0; option_info[i].o_desc; i++)
503 int os = option_info[i].o_set;
504 int ob = option_info[i].o_bit;
506 /* Process real entries */
507 if (option_info[i].o_var)
510 if (*option_info[i].o_var)
513 option_flag[os] |= (1L << ob);
520 option_flag[os] &= ~(1L << ob);
526 /*** Normal options ***/
529 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
532 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
535 /*** Window options ***/
538 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
541 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
546 * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
549 static void wr_ghost(void)
554 wr_string(_("不正なゴースト", "Broken Ghost"));
556 /* Hack -- stupid data */
557 for (i = 0; i < 60; i++) wr_byte(0);
562 * @brief クイック・スタート情報を書き込む / Save quick start data
565 static void save_quick_start(void)
569 wr_byte(previous_char.psex);
570 wr_byte(previous_char.prace);
571 wr_byte(previous_char.pclass);
572 wr_byte(previous_char.pseikaku);
573 wr_byte((byte_hack)previous_char.realm1);
574 wr_byte((byte_hack)previous_char.realm2);
576 wr_s16b(previous_char.age);
577 wr_s16b(previous_char.ht);
578 wr_s16b(previous_char.wt);
579 wr_s16b(previous_char.sc);
580 wr_s32b(previous_char.au);
582 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
583 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
585 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
587 wr_s16b(previous_char.chaos_patron);
589 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
591 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
593 /* UNUSED : Was number of random quests */
596 /* No quick start after using debug mode or cheat options */
597 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
599 wr_byte((byte)previous_char.quick_ok);
604 * @brief その他の情報を書き込む / Write some "extra" info
607 static void wr_extra(void)
612 wr_string(p_ptr->name);
614 wr_string(p_ptr->died_from);
616 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
620 for (i = 0; i < 4; i++)
622 wr_string(p_ptr->history[i]);
625 /* Race/Class/Gender/Spells */
626 wr_byte(p_ptr->prace);
627 wr_byte(p_ptr->pclass);
628 wr_byte(p_ptr->pseikaku);
629 wr_byte(p_ptr->psex);
630 wr_byte((byte_hack)p_ptr->realm1);
631 wr_byte((byte_hack)p_ptr->realm2);
632 wr_byte(0); /* oops */
634 wr_byte((byte)p_ptr->hitdie);
635 wr_u16b(p_ptr->expfact);
641 /* Dump the stats (maximum and current) */
642 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
643 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
644 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
646 /* Ignore the transient stats */
647 for (i = 0; i < 12; ++i) wr_s16b(0);
651 wr_u32b(p_ptr->max_exp);
652 wr_u32b(p_ptr->max_max_exp);
654 wr_u32b(p_ptr->exp_frac);
657 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
658 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
659 for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
660 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
661 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
663 wr_byte(p_ptr->start_race);
664 wr_s32b(p_ptr->old_race1);
665 wr_s32b(p_ptr->old_race2);
666 wr_s16b(p_ptr->old_realm);
668 for (i = 0; i < MAX_MANE; i++)
670 wr_s16b((s16b)p_ptr->mane_spell[i]);
671 wr_s16b((s16b)p_ptr->mane_dam[i]);
673 wr_s16b(p_ptr->mane_num);
675 for (i = 0; i < MAX_KUBI; i++)
677 wr_s16b(kubi_r_idx[i]);
680 for (i = 0; i < 4; i++)
682 wr_s16b(battle_mon[i]);
683 wr_u32b(mon_odds[i]);
686 wr_s16b(p_ptr->town_num); /* -KMW- */
688 /* Write arena and rewards information -KMW- */
689 wr_s16b(p_ptr->arena_number);
690 wr_s16b(p_ptr->inside_arena);
691 wr_s16b(p_ptr->inside_quest);
692 wr_s16b(p_ptr->inside_battle);
693 wr_byte(p_ptr->exit_bldg);
694 wr_byte(0); /* Unused */
696 wr_s16b((s16b)p_ptr->oldpx);
697 wr_s16b((s16b)p_ptr->oldpy);
699 /* Was number of p_ptr->rewards[] */
704 wr_u32b(p_ptr->chp_frac);
708 wr_u32b(p_ptr->csp_frac);
710 /* Max Player and Dungeon Levels */
711 wr_s16b(p_ptr->max_plv);
712 tmp8u = (byte)max_d_idx;
714 for (i = 0; i < tmp8u; i++)
715 wr_s16b((s16b)max_dlv[i]);
718 wr_s16b(0); /* oops */
719 wr_s16b(0); /* oops */
720 wr_s16b(0); /* oops */
721 wr_s16b(0); /* oops */
723 wr_s16b(p_ptr->concent);
725 wr_s16b(0); /* old "rest" */
726 wr_s16b(p_ptr->blind);
727 wr_s16b(p_ptr->paralyzed);
728 wr_s16b(p_ptr->confused);
729 wr_s16b(p_ptr->food);
730 wr_s16b(0); /* old "food_digested" */
731 wr_s16b(0); /* old "protection" */
732 wr_s16b(p_ptr->energy_need);
733 wr_s16b(p_ptr->enchant_energy_need);
734 wr_s16b(p_ptr->fast);
735 wr_s16b(p_ptr->slow);
736 wr_s16b(p_ptr->afraid);
738 wr_s16b(p_ptr->stun);
739 wr_s16b(p_ptr->poisoned);
740 wr_s16b(p_ptr->image);
741 wr_s16b(p_ptr->protevil);
742 wr_s16b(p_ptr->invuln);
743 wr_s16b(p_ptr->ult_res);
744 wr_s16b(p_ptr->hero);
745 wr_s16b(p_ptr->shero);
746 wr_s16b(p_ptr->shield);
747 wr_s16b(p_ptr->blessed);
748 wr_s16b(p_ptr->tim_invis);
749 wr_s16b(p_ptr->word_recall);
750 wr_s16b(p_ptr->recall_dungeon);
751 wr_s16b(p_ptr->alter_reality);
752 wr_s16b(p_ptr->see_infra);
753 wr_s16b(p_ptr->tim_infra);
754 wr_s16b(p_ptr->oppose_fire);
755 wr_s16b(p_ptr->oppose_cold);
756 wr_s16b(p_ptr->oppose_acid);
757 wr_s16b(p_ptr->oppose_elec);
758 wr_s16b(p_ptr->oppose_pois);
759 wr_s16b(p_ptr->tsuyoshi);
760 wr_s16b(p_ptr->tim_esp);
761 wr_s16b(p_ptr->wraith_form);
762 wr_s16b(p_ptr->resist_magic);
763 wr_s16b(p_ptr->tim_regen);
764 wr_s16b(p_ptr->kabenuke);
765 wr_s16b(p_ptr->tim_stealth);
766 wr_s16b(p_ptr->tim_levitation);
767 wr_s16b(p_ptr->tim_sh_touki);
768 wr_s16b(p_ptr->lightspeed);
769 wr_s16b(p_ptr->tsubureru);
770 wr_s16b(p_ptr->magicdef);
771 wr_s16b(p_ptr->tim_res_nether);
772 wr_s16b(p_ptr->tim_res_time);
773 wr_byte((byte)p_ptr->mimic_form);
774 wr_s16b(p_ptr->tim_mimic);
775 wr_s16b(p_ptr->tim_sh_fire);
776 wr_s16b(p_ptr->tim_sh_holy);
777 wr_s16b(p_ptr->tim_eyeeye);
780 wr_s16b(p_ptr->tim_reflect);
781 wr_s16b(p_ptr->multishadow);
782 wr_s16b(p_ptr->dustrobe);
784 wr_s16b(p_ptr->chaos_patron);
785 wr_u32b(p_ptr->muta1);
786 wr_u32b(p_ptr->muta2);
787 wr_u32b(p_ptr->muta3);
789 for (i = 0; i<8; i++)
790 wr_s16b(p_ptr->virtues[i]);
791 for (i = 0; i<8; i++)
792 wr_s16b(p_ptr->vir_types[i]);
794 wr_s16b(p_ptr->ele_attack);
795 wr_u32b(p_ptr->special_attack);
796 wr_s16b(p_ptr->ele_immune);
797 wr_u32b(p_ptr->special_defense);
798 wr_byte(p_ptr->knowledge);
799 wr_byte(p_ptr->autopick_autoregister);
800 wr_byte(0); /* oops */
801 wr_byte((byte_hack)p_ptr->action);
803 wr_byte(preserve_mode);
804 wr_byte(p_ptr->wait_report_score);
807 for (i = 0; i < 12; i++) wr_u32b(0L);
809 /* Ignore some flags */
810 wr_u32b(0L); /* oops */
811 wr_u32b(0L); /* oops */
812 wr_u32b(0L); /* oops */
815 /* Write the "object seeds" */
816 wr_u32b(seed_flavor);
821 wr_u16b(p_ptr->panic_save);
822 wr_u16b(p_ptr->total_winner);
823 wr_u16b(p_ptr->noscore);
827 wr_byte(p_ptr->is_dead);
830 wr_byte(p_ptr->feeling);
832 /* Turn when level began */
835 /* Turn of last "feeling" */
836 wr_s32b(p_ptr->feeling_turn);
841 wr_s32b(dungeon_turn);
846 wr_s16b(p_ptr->today_mon);
847 wr_s16b(p_ptr->riding);
849 /* Current floor_id */
850 wr_s16b(p_ptr->floor_id);
852 /* Save temporary preserved pets (obsolated) */
857 wr_s32b(p_ptr->visit);
859 wr_u32b(p_ptr->count);
864 * @brief フロア保存時のcave情報テンプレートをソートするための比較処理
865 * @param u caveテンプレートの参照ポインタ
867 * @param a スワップするモンスター種族のID1
868 * @param b スワップするモンスター種族のID2
869 * @return aの方が大きければtrue
871 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
873 cave_template_type *who = (cave_template_type *)(u);
875 u16b o1 = who[a].occurrence;
876 u16b o2 = who[b].occurrence;
886 * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function
887 * @param u caveテンプレートの参照ポインタ
889 * @param a スワップするモンスター種族のID1
890 * @param b スワップするモンスター種族のID2
893 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
895 cave_template_type *who = (cave_template_type *)(u);
897 cave_template_type holder;
910 * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
911 * @param sf_ptr 保存したいフロアの参照ポインタ
914 static void wr_saved_floor(saved_floor_type *sf_ptr)
916 cave_template_type *templates;
931 /* Dungeon floor specific info follows */
935 /*** Not a saved floor ***/
937 wr_s16b((s16b)dun_level);
941 /*** The saved floor ***/
943 wr_s16b(sf_ptr->floor_id);
944 wr_byte((byte_hack)sf_ptr->savefile_id);
945 wr_s16b((s16b)sf_ptr->dun_level);
946 wr_s32b(sf_ptr->last_visit);
947 wr_u32b(sf_ptr->visit_mark);
948 wr_s16b(sf_ptr->upper_floor_id);
949 wr_s16b(sf_ptr->lower_floor_id);
952 wr_u16b((u16b)base_level);
953 wr_u16b((s16b)num_repro);
954 wr_u16b((u16b)p_ptr->y);
955 wr_u16b((u16b)p_ptr->x);
956 wr_u16b((u16b)cur_hgt);
957 wr_u16b((u16b)cur_wid);
958 wr_byte(p_ptr->feeling);
962 /*********** Make template for cave_type **********/
965 * Usually number of templates are fewer than 255. Even if
966 * more than 254 are exist, the occurrence of each template
967 * with larger ID is very small when we sort templates by
968 * occurrence. So we will use two (or more) bytes for
969 * templete ID larger than 254.
971 * Ex: 256 will be "0xff" "0x01".
972 * 515 will be "0xff" "0xff" "0x03"
975 /* Fake max number */
978 /* Allocate the "template" array */
979 C_MAKE(templates, max_num_temp, cave_template_type);
981 /* Extract template array */
982 for (y = 0; y < cur_hgt; y++)
984 for (x = 0; x < cur_wid; x++)
986 cave_type *c_ptr = &cave[y][x];
988 for (i = 0; i < num_temp; i++)
990 if (templates[i].info == c_ptr->info &&
991 templates[i].feat == c_ptr->feat &&
992 templates[i].mimic == c_ptr->mimic &&
993 templates[i].special == c_ptr->special)
995 /* Same terrain is exist */
996 templates[i].occurrence++;
1001 /* Are there same one? */
1002 if (i < num_temp) continue;
1004 /* If the max_num_temp is too small, increase it. */
1005 if (num_temp >= max_num_temp)
1007 cave_template_type *old_template = templates;
1009 /* Re-allocate the "template" array */
1010 C_MAKE(templates, max_num_temp + 255, cave_template_type);
1011 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
1012 C_KILL(old_template, max_num_temp, cave_template_type);
1013 max_num_temp += 255;
1016 /* Add new template */
1017 templates[num_temp].info = c_ptr->info;
1018 templates[num_temp].feat = c_ptr->feat;
1019 templates[num_temp].mimic = c_ptr->mimic;
1020 templates[num_temp].special = c_ptr->special;
1021 templates[num_temp].occurrence = 1;
1023 /* Increase number of template */
1028 /* Select the sort method */
1029 ang_sort_comp = ang_sort_comp_cave_temp;
1030 ang_sort_swap = ang_sort_swap_cave_temp;
1032 /* Sort by occurrence */
1033 ang_sort(templates, &dummy_why, num_temp);
1036 /*** Dump templates ***/
1038 /* Total templates */
1041 /* Dump the templates */
1042 for (i = 0; i < num_temp; i++)
1044 cave_template_type *ct_ptr = &templates[i];
1047 wr_u16b((u16b)ct_ptr->info);
1048 wr_s16b(ct_ptr->feat);
1049 wr_s16b(ct_ptr->mimic);
1050 wr_s16b(ct_ptr->special);
1055 /*** "Run-Length-Encoding" of cave ***/
1057 /* Note that this will induce two wasted bytes */
1062 for (y = 0; y < cur_hgt; y++)
1064 for (x = 0; x < cur_wid; x++)
1066 cave_type *c_ptr = &cave[y][x];
1068 for (i = 0; i < num_temp; i++)
1070 if (templates[i].info == c_ptr->info &&
1071 templates[i].feat == c_ptr->feat &&
1072 templates[i].mimic == c_ptr->mimic &&
1073 templates[i].special == c_ptr->special)
1080 /* If the run is broken, or too full, flush it */
1081 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1083 wr_byte((byte)count);
1085 while (prev_u16b >= MAX_UCHAR)
1087 /* Mark as actual data is larger than 254 */
1089 prev_u16b -= MAX_UCHAR;
1092 wr_byte((byte)prev_u16b);
1097 /* Continue the run */
1105 /* Flush the data (if any) */
1108 wr_byte((byte)count);
1110 while (prev_u16b >= MAX_UCHAR)
1112 /* Mark as actual data is larger than 254 */
1114 prev_u16b -= MAX_UCHAR;
1116 wr_byte((byte)prev_u16b);
1120 /* Free the "template" array */
1121 C_KILL(templates, max_num_temp, cave_template_type);
1124 /*** Dump objects ***/
1129 /* Dump the objects */
1130 for (i = 1; i < o_max; i++)
1132 object_type *o_ptr = &o_list[i];
1139 /*** Dump the monsters ***/
1141 /* Total monsters */
1144 /* Dump the monsters */
1145 for (i = 1; i < m_max; i++)
1147 monster_type *m_ptr = &m_list[i];
1156 * @brief 現在フロアの書き込み /
1157 * Write the current dungeon (new method)
1160 static bool wr_dungeon(void)
1162 saved_floor_type *cur_sf_ptr;
1165 /* Forget the lite */
1168 /* Forget the view */
1171 /* Forget the view */
1174 /* Update lite/view */
1175 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1177 /* Update monsters */
1178 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1183 /* Number of floor_id used from birth */
1184 wr_s16b(max_floor_id);
1186 /* Current dungeon type */
1187 wr_byte((byte_hack)dungeon_type);
1190 /*** No saved floor (On the surface etc.) ***/
1191 if (!p_ptr->floor_id)
1193 /* No array elements */
1196 /* Write the current floor data */
1197 wr_saved_floor(NULL);
1204 /*** In the dungeon ***/
1206 /* Number of array elements */
1207 wr_byte(MAX_SAVED_FLOORS);
1209 /* Write the saved_floors array */
1210 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1212 saved_floor_type *sf_ptr = &saved_floors[i];
1214 wr_s16b(sf_ptr->floor_id);
1215 wr_byte((byte_hack)sf_ptr->savefile_id);
1216 wr_s16b((s16b)sf_ptr->dun_level);
1217 wr_s32b(sf_ptr->last_visit);
1218 wr_u32b(sf_ptr->visit_mark);
1219 wr_s16b(sf_ptr->upper_floor_id);
1220 wr_s16b(sf_ptr->lower_floor_id);
1223 /* Extract pointer to current floor */
1224 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1226 /* Save current floor to temporal file */
1227 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1229 /* Move data in temporal files to the savefile */
1230 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1232 saved_floor_type *sf_ptr = &saved_floors[i];
1234 /* Unused element */
1235 if (!sf_ptr->floor_id) continue;
1237 /* Load temporal saved floor file */
1238 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1243 /* Write saved floor data to the save file */
1244 wr_saved_floor(sf_ptr);
1253 /* Restore current floor */
1254 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1262 * @brief セーブデータの書き込み /
1263 * Actually write a save-file
1266 static bool wr_savefile_new(void)
1277 KIND_OBJECT_IDX k_idx;
1279 /* Compact the objects */
1281 /* Compact the monsters */
1282 compact_monsters(0);
1284 /* Guess at the current time */
1285 now = (u32b)time((time_t *)0);
1288 /* Note the operating system */
1291 /* Note when the file was saved */
1294 /* Note the number of saves */
1298 /*** Actually write the file ***/
1300 /* Dump the file header */
1302 wr_byte(FAKE_VER_MAJOR);
1304 wr_byte(FAKE_VER_MINOR);
1306 wr_byte(FAKE_VER_PATCH);
1309 /* Initial value of xor_byte */
1310 tmp8u = (byte)Rand_external(256);
1314 /* Reset the checksum */
1318 /* Write the savefile version for Hengband 1.1.1 and later */
1319 wr_byte(H_VER_EXTRA);
1320 wr_byte(H_VER_PATCH);
1321 wr_byte(H_VER_MINOR);
1322 wr_byte(H_VER_MAJOR);
1324 /* Operating system */
1328 /* Time file last saved */
1331 /* Number of past lives */
1334 /* Number of times saved */
1345 /* EUC kanji code */
1349 /* SJIS kanji code */
1357 /* Write the RNG state */
1361 /* Write the boolean "options" */
1365 /* Dump the number of "messages" */
1366 tmp32u = message_num();
1367 if (compress_savefile && (tmp32u > 40)) tmp32u = 40;
1370 /* Dump the messages (oldest first!) */
1371 for (i = tmp32u - 1; i >= 0; i--)
1373 wr_string(message_str((s16b)i));
1376 /* Dump the monster lore */
1379 for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
1381 /* Dump the object memory */
1384 for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
1386 /* Dump the towns */
1390 /* Dump the quests */
1394 /* Dump the quests */
1395 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1398 for (i = 0; i < max_q_idx; i++)
1400 quest_type* const q_ptr = &quest[i];
1402 /* Save status for every quest */
1403 wr_s16b(q_ptr->status);
1405 /* And the dungeon level too */
1406 /* (prevents problems with multi-level quests) */
1407 wr_s16b((s16b)q_ptr->level);
1409 wr_byte((byte_hack)q_ptr->complev);
1410 wr_u32b(q_ptr->comptime);
1412 /* Save quest status if quest is running */
1413 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1415 wr_s16b((s16b)q_ptr->cur_num);
1416 wr_s16b((s16b)q_ptr->max_num);
1417 wr_s16b(q_ptr->type);
1418 wr_s16b(q_ptr->r_idx);
1419 wr_s16b(q_ptr->k_idx);
1420 wr_byte((byte_hack)q_ptr->flags);
1421 wr_byte((byte_hack)q_ptr->dungeon);
1425 /* Dump the position in the wilderness */
1426 wr_s32b(p_ptr->wilderness_x);
1427 wr_s32b(p_ptr->wilderness_y);
1429 wr_byte(p_ptr->wild_mode);
1430 wr_byte(ambush_flag);
1432 wr_s32b(max_wild_x);
1433 wr_s32b(max_wild_y);
1435 /* Dump the wilderness seeds */
1436 for (i = 0; i < max_wild_x; i++)
1438 for (j = 0; j < max_wild_y; j++)
1440 wr_u32b(wilderness[j][i].seed);
1444 /* Hack -- Dump the artifacts */
1447 for (i = 0; i < tmp16u; i++)
1449 artifact_type *a_ptr = &a_info[i];
1450 wr_byte(a_ptr->cur_num);
1451 wr_s16b(a_ptr->floor_id);
1456 /* Write the "extra" information */
1459 /* Dump the "player hp" entries */
1460 tmp16u = PY_MAX_LEVEL;
1462 for (i = 0; i < tmp16u; i++)
1464 wr_s16b((s16b)p_ptr->player_hp[i]);
1468 /* Write spell data */
1469 wr_u32b(p_ptr->spell_learned1);
1470 wr_u32b(p_ptr->spell_learned2);
1471 wr_u32b(p_ptr->spell_worked1);
1472 wr_u32b(p_ptr->spell_worked2);
1473 wr_u32b(p_ptr->spell_forgotten1);
1474 wr_u32b(p_ptr->spell_forgotten2);
1476 wr_s16b(p_ptr->learned_spells);
1477 wr_s16b(p_ptr->add_spells);
1479 /* Dump the ordered spells */
1480 for (i = 0; i < 64; i++)
1482 wr_byte((byte_hack)p_ptr->spell_order[i]);
1486 /* Write the inventory */
1487 for (i = 0; i < INVEN_TOTAL; i++)
1489 object_type *o_ptr = &inventory[i];
1491 /* Skip non-objects */
1492 if (!o_ptr->k_idx) continue;
1501 /* Add a sentinel */
1504 /* Note the towns */
1508 /* Note the stores */
1509 tmp16u = MAX_STORES;
1512 /* Dump the stores of all towns */
1513 for (i = 1; i < max_towns; i++)
1515 for (j = 0; j < MAX_STORES; j++)
1517 wr_store(&town[i].store[j]);
1521 /* Write the pet command settings */
1522 wr_s16b(p_ptr->pet_follow_distance);
1523 wr_s16b(p_ptr->pet_extra_flags);
1525 /* Write screen dump for sending score */
1526 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1528 wr_string(screen_dump);
1535 /* Player is not dead, write the dungeon */
1536 if (!p_ptr->is_dead)
1538 /* Dump the dungeon */
1539 if (!wr_dungeon()) return FALSE;
1541 /* Dump the ghost */
1549 /* Write the "value check-sum" */
1552 /* Write the "encoded checksum" */
1557 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1559 /* Successful save */
1565 * @brief セーブデータ書き込みのサブルーチン /
1566 * Medium level player saver
1569 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1571 static bool save_player_aux(char *name)
1584 /* File type is "SAVE" */
1585 FILE_TYPE(FILE_TYPE_SAVE);
1588 /* Grab permissions */
1591 /* Create the savefile */
1592 fd = fd_make(name, mode);
1594 /* Drop permissions */
1600 /* Close the "fd" */
1603 /* Grab permissions */
1606 /* Open the savefile */
1607 fff = my_fopen(name, "wb");
1609 /* Drop permissions */
1612 /* Successful open */
1615 /* Write the savefile */
1616 if (wr_savefile_new()) ok = TRUE;
1618 /* Attempt to close it */
1619 if (my_fclose(fff)) ok = FALSE;
1622 /* Grab permissions */
1625 /* Remove "broken" files */
1626 if (!ok) (void)fd_kill(name);
1628 /* Drop permissions */
1634 if (!ok) return (FALSE);
1636 counts_write(0, playtime);
1638 /* Successful save */
1639 character_saved = TRUE;
1648 * @brief セーブデータ書き込みのメインルーチン /
1649 * Attempt to save the player in a savefile
1652 bool save_player(void)
1654 bool result = FALSE;
1663 /* Get "games" permissions */
1672 strcpy(safe, savefile);
1673 strcat(safe, ".new");
1675 /* Grab permissions */
1681 /* Drop permissions */
1686 /* Attempt to save the player */
1687 if (save_player_aux(safe))
1692 strcpy(temp, savefile);
1693 strcat(temp, ".old");
1695 /* Grab permissions */
1701 /* Preserve old savefile */
1702 fd_move(savefile, temp);
1704 /* Activate new savefile */
1705 fd_move(safe, savefile);
1707 /* Remove preserved savefile */
1710 /* Drop permissions */
1713 /* Hack -- Pretend the character was loaded */
1714 character_loaded = TRUE;
1716 #ifdef VERIFY_SAVEFILE
1718 /* Lock on savefile */
1719 strcpy(temp, savefile);
1720 strcat(temp, ".lok");
1722 /* Grab permissions */
1725 /* Remove lock file */
1728 /* Drop permissions */
1742 /* Drop "games" permissions */
1749 /* Return the result */
1755 * @brief セーブデータ読み込みのメインルーチン /
1756 * Attempt to Load a "savefile"
1760 * Version 2.7.0 introduced a slightly different "savefile" format from
1761 * older versions, requiring a completely different parsing method.
1763 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1765 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1767 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1769 * On multi-user systems, you may only "read" a savefile if you will be
1770 * allowed to "write" it later, this prevents painful situations in which
1771 * the player loads a savefile belonging to someone else, and then is not
1772 * allowed to save his game when he quits.
1774 * We return "TRUE" if the savefile was usable, and we set the global
1775 * flag "character_loaded" if a real, living, character was loaded.
1777 * Note that we always try to load the "current" savefile, even if
1778 * there is no such file, so we must check for "empty" savefile names.
1781 bool load_player(void)
1789 #ifdef VERIFY_TIMESTAMP
1790 struct stat statbuf;
1793 cptr what = "generic";
1800 p_ptr->is_dead = FALSE;
1803 /* Allow empty savefile name */
1804 if (!savefile[0]) return (TRUE);
1807 #if !defined(MACINTOSH) && !defined(WINDOWS)
1809 /* XXX XXX XXX Fix this */
1811 /* Verify the existance of the savefile */
1812 if (access(savefile, 0) < 0)
1814 /* Give a message */
1815 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1826 #ifdef VERIFY_SAVEFILE
1828 /* Verify savefile usage */
1835 /* Extract name of lock file */
1836 strcpy(temp, savefile);
1837 strcat(temp, ".lok");
1839 /* Check for lock */
1840 fkk = my_fopen(temp, "r");
1842 /* Oops, lock exists */
1845 /* Close the file */
1848 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1855 /* Create a lock file */
1856 fkk = my_fopen(temp, "w");
1858 /* Dump a line of info */
1859 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1861 /* Close the lock file */
1871 /* Open the savefile */
1872 fd = fd_open(savefile, O_RDONLY);
1875 if (fd < 0) err = -1;
1877 /* Message (below) */
1878 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1885 #ifdef VERIFY_TIMESTAMP
1886 /* Get the timestamp */
1887 (void)fstat(fd, &statbuf);
1890 /* Read the first four bytes */
1891 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1894 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1896 /* Close the file */
1904 /* Extract version */
1914 /* Attempt to load */
1915 err = rd_savefile_new();
1917 /* Message (below) */
1918 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1925 if (!turn) err = -1;
1927 /* Message (below) */
1928 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1931 #ifdef VERIFY_TIMESTAMP
1932 /* Verify timestamp */
1933 if (!err && !arg_wizard)
1935 /* Hack -- Verify the timestamp */
1936 if (sf_when > (statbuf.st_ctime + 100) ||
1937 sf_when < (statbuf.st_ctime - 100))
1939 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1951 /* Give a conversion warning */
1952 if ((FAKE_VER_MAJOR != z_major) ||
1953 (FAKE_VER_MINOR != z_minor) ||
1954 (FAKE_VER_PATCH != z_patch))
1956 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1958 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1963 msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。",
1964 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1966 msg_format("Converted a %d.%d.%d savefile.",
1967 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1973 /* Player is dead */
1979 /* A character was loaded */
1980 character_loaded = TRUE;
1986 /* Player is no longer "dead" */
1987 p_ptr->is_dead = FALSE;
1996 /* A character was loaded */
1997 character_loaded = TRUE;
2000 u32b tmp = counts_read(2);
2001 if (tmp > p_ptr->count)
2003 if (counts_read(0) > playtime || counts_read(1) == playtime)
2004 counts_write(2, ++p_ptr->count);
2005 counts_write(1, playtime);
2013 #ifdef VERIFY_SAVEFILE
2015 /* Verify savefile usage */
2020 /* Extract name of lock file */
2021 strcpy(temp, savefile);
2022 strcat(temp, ".lok");
2032 msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。",
2033 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2035 msg_format("Error (%s) reading %d.%d.%d savefile.",
2036 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2048 void remove_loc(void)
2050 #ifdef VERIFY_SAVEFILE
2052 #endif /* VERIFY_SAVEFILE */
2057 /* Get "games" permissions */
2060 # endif /* SECURE */
2061 #endif /* SET_UID */
2063 #ifdef VERIFY_SAVEFILE
2065 /* Lock on savefile */
2066 strcpy(temp, savefile);
2067 strcat(temp, ".lok");
2069 /* Remove lock file */
2072 #endif /* VERIFY_SAVEFILE */
2077 /* Drop "games" permissions */
2080 # endif /* SECURE */
2081 #endif /* SET_UID */
2087 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
2088 * @param sf_ptr 保存フロア参照ポインタ
2091 static bool save_floor_aux(saved_floor_type *sf_ptr)
2095 /* Compact the objects */
2097 /* Compact the monsters */
2098 compact_monsters(0);
2101 /*** Actually write the file ***/
2103 /* Initial value of xor_byte */
2104 tmp8u = (byte)randint0(256);
2109 /* Reset the checksum */
2113 /* Write the sign of this process */
2114 wr_u32b(saved_floor_file_sign);
2116 /* Dump the dungeon floor */
2117 wr_saved_floor(sf_ptr);
2120 /* Write the "value check-sum" */
2123 /* Write the "encoded checksum" */
2128 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2130 /* Successful save */
2136 * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
2137 * @param sf_ptr 保存フロア参照ポインタ
2138 * @param mode 保存オプション
2141 bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
2143 FILE *old_fff = NULL;
2144 byte old_xor_byte = 0;
2145 u32b old_v_stamp = 0;
2146 u32b old_x_stamp = 0;
2148 char floor_savefile[1024];
2152 if (!(mode & SLF_SECOND))
2156 /* Get "games" permissions */
2162 /* We have one file already opened */
2165 /* Backup original values */
2167 old_xor_byte = xor_byte;
2168 old_v_stamp = v_stamp;
2169 old_x_stamp = x_stamp;
2173 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2175 /* Grab permissions */
2179 fd_kill(floor_savefile);
2181 /* Drop permissions */
2185 /* Attempt to save the player */
2190 /* File type is "SAVE" */
2191 FILE_TYPE(FILE_TYPE_SAVE);
2193 /* Grab permissions */
2196 /* Create the savefile */
2197 fd = fd_make(floor_savefile, 0644);
2199 /* Drop permissions */
2205 /* Close the "fd" */
2208 /* Grab permissions */
2211 /* Open the savefile */
2212 fff = my_fopen(floor_savefile, "wb");
2214 /* Drop permissions */
2217 /* Successful open */
2220 /* Write the savefile */
2221 if (save_floor_aux(sf_ptr)) ok = TRUE;
2223 /* Attempt to close it */
2224 if (my_fclose(fff)) ok = FALSE;
2227 /* Remove "broken" files */
2230 /* Grab permissions */
2233 (void)fd_kill(floor_savefile);
2235 /* Drop permissions */
2240 if (!(mode & SLF_SECOND))
2244 /* Drop "games" permissions */
2250 /* We have one file already opened */
2253 /* Restore original values */
2255 xor_byte = old_xor_byte;
2256 v_stamp = old_v_stamp;
2257 x_stamp = old_x_stamp;
2260 /* Return the result */