3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
19 * Some "local" parameters, used to help write savefiles
22 static FILE *fff; /* Current save "file" */
24 static byte xor_byte; /* Simple encryption */
26 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
27 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
32 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
36 static void sf_put(byte v)
38 /* Encode the value, write a character */
40 (void)putc((int)xor_byte, fff);
42 /* Maintain the checksum info */
48 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
52 static void wr_byte(byte v)
58 * @brief 符号なし16ビットをファイルに書き込む
59 * @param v 書き込む符号なし16bit値
62 static void wr_u16b(u16b v)
64 sf_put((byte)(v & 0xFF));
65 sf_put((byte)((v >> 8) & 0xFF));
69 * @brief 符号あり16ビットをファイルに書き込む
70 * @param v 書き込む符号あり16bit値
73 static void wr_s16b(s16b v)
79 * @brief 符号なし32ビットをファイルに書き込む
80 * @param v 書き込む符号なし32bit値
83 static void wr_u32b(u32b v)
85 sf_put((byte)(v & 0xFF));
86 sf_put((byte)((v >> 8) & 0xFF));
87 sf_put((byte)((v >> 16) & 0xFF));
88 sf_put((byte)((v >> 24) & 0xFF));
92 * @brief 符号あり32ビットをファイルに書き込む
93 * @param v 書き込む符号あり32bit値
96 static void wr_s32b(s32b v)
102 * @brief 文字列をファイルに書き込む
106 static void wr_string(cptr str)
118 * These functions write info in larger logical records
123 * @brief アイテムオブジェクトを書き込む / Write an "item" record
124 * @param o_ptr アイテムオブジェクト保存元ポインタ
127 static void wr_item(object_type *o_ptr)
129 u32b flags = 0x00000000;
131 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
132 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
133 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
134 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
135 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
136 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
137 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
138 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
139 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
140 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
141 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
142 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
143 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
144 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
145 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
146 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
147 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
148 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
149 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
150 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
151 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
152 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
153 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
154 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
155 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
156 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
157 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
158 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
159 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
161 /*** Item save flags ***/
164 /*** Write only un-obvious elements ***/
165 wr_s16b(o_ptr->k_idx);
171 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
173 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
174 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
176 wr_s16b(o_ptr->weight);
178 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
179 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
180 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
182 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
183 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
184 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
185 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
186 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
187 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
189 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
191 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
193 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
194 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
195 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
196 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
197 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
199 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
201 /* Held by monster index */
202 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
204 /* Extra information */
205 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
206 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
207 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
208 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
209 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
212 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
214 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
215 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
220 * @brief モンスター情報を書き込む / Write a "monster" record
221 * @param m_ptr モンスター情報保存元ポインタ
224 static void wr_monster(monster_type *m_ptr)
226 u32b flags = 0x00000000;
229 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
230 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
231 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
232 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
233 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
234 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
235 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
236 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
237 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
238 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
239 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
240 if (m_ptr->smart) flags |= SAVE_MON_SMART;
241 if (m_ptr->exp) flags |= SAVE_MON_EXP;
242 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
243 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
244 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
246 /*** Monster save flags ***/
249 /*** Write only un-obvious elements ***/
250 wr_s16b(m_ptr->r_idx);
254 wr_s16b(m_ptr->maxhp);
255 wr_s16b(m_ptr->max_maxhp);
256 wr_u32b(m_ptr->dealt_damage);
259 /* Monster race index of its appearance */
260 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
262 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
263 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
265 wr_byte(m_ptr->mspeed);
266 wr_s16b(m_ptr->energy_need);
268 if (flags & SAVE_MON_FAST)
270 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
273 if (flags & SAVE_MON_SLOW)
275 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
278 if (flags & SAVE_MON_STUNNED)
280 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
283 if (flags & SAVE_MON_CONFUSED)
285 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
288 if (flags & SAVE_MON_MONFEAR)
290 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
293 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
294 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
295 if (flags & SAVE_MON_INVULNER)
297 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
300 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
301 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
302 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
303 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
304 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
309 * @brief モンスターの思い出を書き込む / Write a "lore" record
310 * @param r_idx モンスター種族ID
313 static void wr_lore(int r_idx)
315 monster_race *r_ptr = &r_info[r_idx];
317 /* Count sights/deaths/kills */
318 wr_s16b(r_ptr->r_sights);
319 wr_s16b(r_ptr->r_deaths);
320 wr_s16b(r_ptr->r_pkills);
321 wr_s16b(r_ptr->r_akills);
322 wr_s16b(r_ptr->r_tkills);
324 /* Count wakes and ignores */
325 wr_byte(r_ptr->r_wake);
326 wr_byte(r_ptr->r_ignore);
329 wr_byte(r_ptr->r_xtra1);
330 wr_byte(r_ptr->r_xtra2);
333 wr_byte(r_ptr->r_drop_gold);
334 wr_byte(r_ptr->r_drop_item);
337 wr_byte(0); /* unused now */
338 wr_byte(r_ptr->r_cast_spell);
340 /* Count blows of each type */
341 wr_byte(r_ptr->r_blows[0]);
342 wr_byte(r_ptr->r_blows[1]);
343 wr_byte(r_ptr->r_blows[2]);
344 wr_byte(r_ptr->r_blows[3]);
347 wr_u32b(r_ptr->r_flags1);
348 wr_u32b(r_ptr->r_flags2);
349 wr_u32b(r_ptr->r_flags3);
350 wr_u32b(r_ptr->r_flags4);
351 wr_u32b(r_ptr->r_flags5);
352 wr_u32b(r_ptr->r_flags6);
353 wr_u32b(r_ptr->r_flagsr);
356 /* Monster limit per level */
357 wr_byte(r_ptr->max_num);
359 /* Location in saved floor */
360 wr_s16b(r_ptr->floor_id);
367 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
368 * @param k_idx ベースアイテムのID
371 static void wr_xtra(int k_idx)
375 object_kind *k_ptr = &k_info[k_idx];
377 if (k_ptr->aware) tmp8u |= 0x01;
378 if (k_ptr->tried) tmp8u |= 0x02;
385 * @brief 店舗情報を書き込む / Write a "store" record
386 * @param st_ptr 店舗情報の参照ポインタ
389 static void wr_store(store_type *st_ptr)
393 /* Save the "open" counter */
394 wr_u32b(st_ptr->store_open);
396 /* Save the "insults" */
397 wr_s16b(st_ptr->insult_cur);
399 /* Save the current owner */
400 wr_byte(st_ptr->owner);
402 /* Save the stock size */
403 wr_s16b(st_ptr->stock_num);
405 /* Save the "haggle" info */
406 wr_s16b(st_ptr->good_buy);
407 wr_s16b(st_ptr->bad_buy);
409 wr_s32b(st_ptr->last_visit);
412 for (j = 0; j < st_ptr->stock_num; j++)
414 /* Save each item in stock */
415 wr_item(&st_ptr->stock[j]);
421 * @brief 乱数情報を書き込む / Write RNG state
424 static errr wr_randomizer(void)
435 for (i = 0; i < RAND_DEG; i++)
437 wr_u32b(Rand_state[i]);
446 * @brief ゲームオプション情報を書き込む / Write the "options"
449 static void wr_options(void)
459 for (i = 0; i < 4; i++) wr_u32b(0L);
462 /*** Special Options ***/
464 /* Write "delay_factor" */
465 wr_byte(delay_factor);
467 /* Write "hitpoint_warn" */
468 wr_byte(hitpoint_warn);
470 /* Write "mana_warn" */
473 /*** Cheating options ***/
477 if (p_ptr->wizard) c |= 0x0002;
479 if (cheat_peek) c |= 0x0100;
480 if (cheat_hear) c |= 0x0200;
481 if (cheat_room) c |= 0x0400;
482 if (cheat_xtra) c |= 0x0800;
483 if (cheat_know) c |= 0x1000;
484 if (cheat_live) c |= 0x2000;
485 if (cheat_save) c |= 0x4000;
492 wr_s16b(autosave_freq);
494 /*** Extract options ***/
496 /* Analyze the options */
497 for (i = 0; option_info[i].o_desc; i++)
499 int os = option_info[i].o_set;
500 int ob = option_info[i].o_bit;
502 /* Process real entries */
503 if (option_info[i].o_var)
506 if (*option_info[i].o_var)
509 option_flag[os] |= (1L << ob);
516 option_flag[os] &= ~(1L << ob);
522 /*** Normal options ***/
525 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
528 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
531 /*** Window options ***/
534 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
537 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
542 * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
545 static void wr_ghost(void)
550 wr_string(_("不正なゴースト", "Broken Ghost"));
552 /* Hack -- stupid data */
553 for (i = 0; i < 60; i++) wr_byte(0);
558 * @brief クイック・スタート情報を書き込む / Save quick start data
561 static void save_quick_start(void)
565 wr_byte(previous_char.psex);
566 wr_byte(previous_char.prace);
567 wr_byte(previous_char.pclass);
568 wr_byte(previous_char.pseikaku);
569 wr_byte(previous_char.realm1);
570 wr_byte(previous_char.realm2);
572 wr_s16b(previous_char.age);
573 wr_s16b(previous_char.ht);
574 wr_s16b(previous_char.wt);
575 wr_s16b(previous_char.sc);
576 wr_s32b(previous_char.au);
578 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
579 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
581 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
583 wr_s16b(previous_char.chaos_patron);
585 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
587 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
589 /* UNUSED : Was number of random quests */
592 /* No quick start after using debug mode or cheat options */
593 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
595 wr_byte((byte)previous_char.quick_ok);
600 * @brief その他の情報を書き込む / Write some "extra" info
603 static void wr_extra(void)
608 wr_string(p_ptr->name);
610 wr_string(p_ptr->died_from);
612 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
616 for (i = 0; i < 4; i++)
618 wr_string(p_ptr->history[i]);
621 /* Race/Class/Gender/Spells */
622 wr_byte(p_ptr->prace);
623 wr_byte(p_ptr->pclass);
624 wr_byte(p_ptr->pseikaku);
625 wr_byte(p_ptr->psex);
626 wr_byte(p_ptr->realm1);
627 wr_byte(p_ptr->realm2);
628 wr_byte(0); /* oops */
630 wr_byte(p_ptr->hitdie);
631 wr_u16b(p_ptr->expfact);
637 /* Dump the stats (maximum and current) */
638 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
639 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
640 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
642 /* Ignore the transient stats */
643 for (i = 0; i < 12; ++i) wr_s16b(0);
647 wr_u32b(p_ptr->max_exp);
648 wr_u32b(p_ptr->max_max_exp);
650 wr_u32b(p_ptr->exp_frac);
653 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
654 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
655 for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
656 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
657 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
659 wr_byte(p_ptr->start_race);
660 wr_s32b(p_ptr->old_race1);
661 wr_s32b(p_ptr->old_race2);
662 wr_s16b(p_ptr->old_realm);
664 for (i = 0; i < MAX_MANE; i++)
666 wr_s16b(p_ptr->mane_spell[i]);
667 wr_s16b(p_ptr->mane_dam[i]);
669 wr_s16b(p_ptr->mane_num);
671 for (i = 0; i < MAX_KUBI; i++)
673 wr_s16b(kubi_r_idx[i]);
676 for (i = 0; i < 4; i++)
678 wr_s16b(battle_mon[i]);
679 wr_u32b(mon_odds[i]);
682 wr_s16b(p_ptr->town_num); /* -KMW- */
684 /* Write arena and rewards information -KMW- */
685 wr_s16b(p_ptr->arena_number);
686 wr_s16b(p_ptr->inside_arena);
687 wr_s16b(p_ptr->inside_quest);
688 wr_s16b(p_ptr->inside_battle);
689 wr_byte(p_ptr->exit_bldg);
690 wr_byte(0); /* Unused */
692 wr_s16b(p_ptr->oldpx);
693 wr_s16b(p_ptr->oldpy);
695 /* Was number of p_ptr->rewards[] */
700 wr_u32b(p_ptr->chp_frac);
704 wr_u32b(p_ptr->csp_frac);
706 /* Max Player and Dungeon Levels */
707 wr_s16b(p_ptr->max_plv);
708 tmp8u = (byte)max_d_idx;
710 for (i = 0; i < tmp8u; i++)
714 wr_s16b(0); /* oops */
715 wr_s16b(0); /* oops */
716 wr_s16b(0); /* oops */
717 wr_s16b(0); /* oops */
719 wr_s16b(p_ptr->concent);
721 wr_s16b(0); /* old "rest" */
722 wr_s16b(p_ptr->blind);
723 wr_s16b(p_ptr->paralyzed);
724 wr_s16b(p_ptr->confused);
725 wr_s16b(p_ptr->food);
726 wr_s16b(0); /* old "food_digested" */
727 wr_s16b(0); /* old "protection" */
728 wr_s16b(p_ptr->energy_need);
729 wr_s16b(p_ptr->enchant_energy_need);
730 wr_s16b(p_ptr->fast);
731 wr_s16b(p_ptr->slow);
732 wr_s16b(p_ptr->afraid);
734 wr_s16b(p_ptr->stun);
735 wr_s16b(p_ptr->poisoned);
736 wr_s16b(p_ptr->image);
737 wr_s16b(p_ptr->protevil);
738 wr_s16b(p_ptr->invuln);
739 wr_s16b(p_ptr->ult_res);
740 wr_s16b(p_ptr->hero);
741 wr_s16b(p_ptr->shero);
742 wr_s16b(p_ptr->shield);
743 wr_s16b(p_ptr->blessed);
744 wr_s16b(p_ptr->tim_invis);
745 wr_s16b(p_ptr->word_recall);
746 wr_s16b(p_ptr->recall_dungeon);
747 wr_s16b(p_ptr->alter_reality);
748 wr_s16b(p_ptr->see_infra);
749 wr_s16b(p_ptr->tim_infra);
750 wr_s16b(p_ptr->oppose_fire);
751 wr_s16b(p_ptr->oppose_cold);
752 wr_s16b(p_ptr->oppose_acid);
753 wr_s16b(p_ptr->oppose_elec);
754 wr_s16b(p_ptr->oppose_pois);
755 wr_s16b(p_ptr->tsuyoshi);
756 wr_s16b(p_ptr->tim_esp);
757 wr_s16b(p_ptr->wraith_form);
758 wr_s16b(p_ptr->resist_magic);
759 wr_s16b(p_ptr->tim_regen);
760 wr_s16b(p_ptr->kabenuke);
761 wr_s16b(p_ptr->tim_stealth);
762 wr_s16b(p_ptr->tim_levitation);
763 wr_s16b(p_ptr->tim_sh_touki);
764 wr_s16b(p_ptr->lightspeed);
765 wr_s16b(p_ptr->tsubureru);
766 wr_s16b(p_ptr->magicdef);
767 wr_s16b(p_ptr->tim_res_nether);
768 wr_s16b(p_ptr->tim_res_time);
769 wr_byte(p_ptr->mimic_form);
770 wr_s16b(p_ptr->tim_mimic);
771 wr_s16b(p_ptr->tim_sh_fire);
772 wr_s16b(p_ptr->tim_sh_holy);
773 wr_s16b(p_ptr->tim_eyeeye);
776 wr_s16b(p_ptr->tim_reflect);
777 wr_s16b(p_ptr->multishadow);
778 wr_s16b(p_ptr->dustrobe);
780 wr_s16b(p_ptr->chaos_patron);
781 wr_u32b(p_ptr->muta1);
782 wr_u32b(p_ptr->muta2);
783 wr_u32b(p_ptr->muta3);
785 for (i = 0; i<8; i++)
786 wr_s16b(p_ptr->virtues[i]);
787 for (i = 0; i<8; i++)
788 wr_s16b(p_ptr->vir_types[i]);
790 wr_s16b(p_ptr->ele_attack);
791 wr_u32b(p_ptr->special_attack);
792 wr_s16b(p_ptr->ele_immune);
793 wr_u32b(p_ptr->special_defense);
794 wr_byte(p_ptr->knowledge);
795 wr_byte(p_ptr->autopick_autoregister);
796 wr_byte(0); /* oops */
797 wr_byte(p_ptr->action);
799 wr_byte(preserve_mode);
800 wr_byte(p_ptr->wait_report_score);
803 for (i = 0; i < 12; i++) wr_u32b(0L);
805 /* Ignore some flags */
806 wr_u32b(0L); /* oops */
807 wr_u32b(0L); /* oops */
808 wr_u32b(0L); /* oops */
811 /* Write the "object seeds" */
812 wr_u32b(seed_flavor);
817 wr_u16b(p_ptr->panic_save);
818 wr_u16b(p_ptr->total_winner);
819 wr_u16b(p_ptr->noscore);
823 wr_byte(p_ptr->is_dead);
826 wr_byte(p_ptr->feeling);
828 /* Turn when level began */
831 /* Turn of last "feeling" */
832 wr_s32b(p_ptr->feeling_turn);
837 wr_s32b(dungeon_turn);
842 wr_s16b(p_ptr->today_mon);
843 wr_s16b(p_ptr->riding);
845 /* Current floor_id */
846 wr_s16b(p_ptr->floor_id);
848 /* Save temporary preserved pets (obsolated) */
853 wr_s32b(p_ptr->visit);
855 wr_u32b(p_ptr->count);
860 * @brief フロア保存時のcave情報テンプレートをソートするための比較処理
861 * @param u caveテンプレートの参照ポインタ
863 * @param a スワップするモンスター種族のID1
864 * @param b スワップするモンスター種族のID2
865 * @return aの方が大きければtrue
867 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
869 cave_template_type *who = (cave_template_type *)(u);
871 u16b o1 = who[a].occurrence;
872 u16b o2 = who[b].occurrence;
882 * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function
883 * @param u caveテンプレートの参照ポインタ
885 * @param a スワップするモンスター種族のID1
886 * @param b スワップするモンスター種族のID2
889 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
891 cave_template_type *who = (cave_template_type *)(u);
893 cave_template_type holder;
906 * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
907 * @param sf_ptr 保存したいフロアの参照ポインタ
910 static void wr_saved_floor(saved_floor_type *sf_ptr)
912 cave_template_type *templates;
927 /* Dungeon floor specific info follows */
931 /*** Not a saved floor ***/
937 /*** The saved floor ***/
939 wr_s16b(sf_ptr->floor_id);
940 wr_byte(sf_ptr->savefile_id);
941 wr_s16b(sf_ptr->dun_level);
942 wr_s32b(sf_ptr->last_visit);
943 wr_u32b(sf_ptr->visit_mark);
944 wr_s16b(sf_ptr->upper_floor_id);
945 wr_s16b(sf_ptr->lower_floor_id);
950 wr_u16b((u16b)p_ptr->y);
951 wr_u16b((u16b)p_ptr->x);
954 wr_byte(p_ptr->feeling);
958 /*********** Make template for cave_type **********/
961 * Usually number of templates are fewer than 255. Even if
962 * more than 254 are exist, the occurrence of each template
963 * with larger ID is very small when we sort templates by
964 * occurrence. So we will use two (or more) bytes for
965 * templete ID larger than 254.
967 * Ex: 256 will be "0xff" "0x01".
968 * 515 will be "0xff" "0xff" "0x03"
971 /* Fake max number */
974 /* Allocate the "template" array */
975 C_MAKE(templates, max_num_temp, cave_template_type);
977 /* Extract template array */
978 for (y = 0; y < cur_hgt; y++)
980 for (x = 0; x < cur_wid; x++)
982 cave_type *c_ptr = &cave[y][x];
984 for (i = 0; i < num_temp; i++)
986 if (templates[i].info == c_ptr->info &&
987 templates[i].feat == c_ptr->feat &&
988 templates[i].mimic == c_ptr->mimic &&
989 templates[i].special == c_ptr->special)
991 /* Same terrain is exist */
992 templates[i].occurrence++;
997 /* Are there same one? */
998 if (i < num_temp) continue;
1000 /* If the max_num_temp is too small, increase it. */
1001 if (num_temp >= max_num_temp)
1003 cave_template_type *old_template = templates;
1005 /* Re-allocate the "template" array */
1006 C_MAKE(templates, max_num_temp + 255, cave_template_type);
1007 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
1008 C_KILL(old_template, max_num_temp, cave_template_type);
1009 max_num_temp += 255;
1012 /* Add new template */
1013 templates[num_temp].info = c_ptr->info;
1014 templates[num_temp].feat = c_ptr->feat;
1015 templates[num_temp].mimic = c_ptr->mimic;
1016 templates[num_temp].special = c_ptr->special;
1017 templates[num_temp].occurrence = 1;
1019 /* Increase number of template */
1024 /* Select the sort method */
1025 ang_sort_comp = ang_sort_comp_cave_temp;
1026 ang_sort_swap = ang_sort_swap_cave_temp;
1028 /* Sort by occurrence */
1029 ang_sort(templates, &dummy_why, num_temp);
1032 /*** Dump templates ***/
1034 /* Total templates */
1037 /* Dump the templates */
1038 for (i = 0; i < num_temp; i++)
1040 cave_template_type *ct_ptr = &templates[i];
1043 wr_u16b(ct_ptr->info);
1044 wr_s16b(ct_ptr->feat);
1045 wr_s16b(ct_ptr->mimic);
1046 wr_s16b(ct_ptr->special);
1051 /*** "Run-Length-Encoding" of cave ***/
1053 /* Note that this will induce two wasted bytes */
1058 for (y = 0; y < cur_hgt; y++)
1060 for (x = 0; x < cur_wid; x++)
1062 cave_type *c_ptr = &cave[y][x];
1064 for (i = 0; i < num_temp; i++)
1066 if (templates[i].info == c_ptr->info &&
1067 templates[i].feat == c_ptr->feat &&
1068 templates[i].mimic == c_ptr->mimic &&
1069 templates[i].special == c_ptr->special)
1076 /* If the run is broken, or too full, flush it */
1077 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1079 wr_byte((byte)count);
1081 while (prev_u16b >= MAX_UCHAR)
1083 /* Mark as actual data is larger than 254 */
1085 prev_u16b -= MAX_UCHAR;
1088 wr_byte((byte)prev_u16b);
1093 /* Continue the run */
1101 /* Flush the data (if any) */
1104 wr_byte((byte)count);
1106 while (prev_u16b >= MAX_UCHAR)
1108 /* Mark as actual data is larger than 254 */
1110 prev_u16b -= MAX_UCHAR;
1112 wr_byte((byte)prev_u16b);
1116 /* Free the "template" array */
1117 C_KILL(templates, max_num_temp, cave_template_type);
1120 /*** Dump objects ***/
1125 /* Dump the objects */
1126 for (i = 1; i < o_max; i++)
1128 object_type *o_ptr = &o_list[i];
1135 /*** Dump the monsters ***/
1137 /* Total monsters */
1140 /* Dump the monsters */
1141 for (i = 1; i < m_max; i++)
1143 monster_type *m_ptr = &m_list[i];
1152 * @brief 現在フロアの書き込み /
1153 * Write the current dungeon (new method)
1156 static bool wr_dungeon(void)
1158 saved_floor_type *cur_sf_ptr;
1161 /* Forget the lite */
1164 /* Forget the view */
1167 /* Forget the view */
1170 /* Update lite/view */
1171 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1173 /* Update monsters */
1174 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1179 /* Number of floor_id used from birth */
1180 wr_s16b(max_floor_id);
1182 /* Current dungeon type */
1183 wr_byte(dungeon_type);
1186 /*** No saved floor (On the surface etc.) ***/
1187 if (!p_ptr->floor_id)
1189 /* No array elements */
1192 /* Write the current floor data */
1193 wr_saved_floor(NULL);
1200 /*** In the dungeon ***/
1202 /* Number of array elements */
1203 wr_byte(MAX_SAVED_FLOORS);
1205 /* Write the saved_floors array */
1206 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1208 saved_floor_type *sf_ptr = &saved_floors[i];
1210 wr_s16b(sf_ptr->floor_id);
1211 wr_byte(sf_ptr->savefile_id);
1212 wr_s16b(sf_ptr->dun_level);
1213 wr_s32b(sf_ptr->last_visit);
1214 wr_u32b(sf_ptr->visit_mark);
1215 wr_s16b(sf_ptr->upper_floor_id);
1216 wr_s16b(sf_ptr->lower_floor_id);
1219 /* Extract pointer to current floor */
1220 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1222 /* Save current floor to temporal file */
1223 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1225 /* Move data in temporal files to the savefile */
1226 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1228 saved_floor_type *sf_ptr = &saved_floors[i];
1230 /* Unused element */
1231 if (!sf_ptr->floor_id) continue;
1233 /* Load temporal saved floor file */
1234 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1239 /* Write saved floor data to the save file */
1240 wr_saved_floor(sf_ptr);
1249 /* Restore current floor */
1250 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1258 * @brief セーブデータの書き込み /
1259 * Actually write a save-file
1262 static bool wr_savefile_new(void)
1272 /* Compact the objects */
1274 /* Compact the monsters */
1275 compact_monsters(0);
1277 /* Guess at the current time */
1278 now = time((time_t *)0);
1281 /* Note the operating system */
1284 /* Note when the file was saved */
1287 /* Note the number of saves */
1291 /*** Actually write the file ***/
1293 /* Dump the file header */
1295 wr_byte(FAKE_VER_MAJOR);
1297 wr_byte(FAKE_VER_MINOR);
1299 wr_byte(FAKE_VER_PATCH);
1302 /* Initial value of xor_byte */
1303 tmp8u = (byte)Rand_external(256);
1307 /* Reset the checksum */
1311 /* Write the savefile version for Hengband 1.1.1 and later */
1312 wr_byte(H_VER_EXTRA);
1313 wr_byte(H_VER_PATCH);
1314 wr_byte(H_VER_MINOR);
1315 wr_byte(H_VER_MAJOR);
1317 /* Operating system */
1321 /* Time file last saved */
1324 /* Number of past lives */
1327 /* Number of times saved */
1338 /* EUC kanji code */
1342 /* SJIS kanji code */
1350 /* Write the RNG state */
1354 /* Write the boolean "options" */
1358 /* Dump the number of "messages" */
1359 tmp16u = message_num();
1360 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1363 /* Dump the messages (oldest first!) */
1364 for (i = tmp16u - 1; i >= 0; i--)
1366 wr_string(message_str((s16b)i));
1370 /* Dump the monster lore */
1373 for (i = 0; i < tmp16u; i++) wr_lore(i);
1376 /* Dump the object memory */
1379 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1381 /* Dump the towns */
1385 /* Dump the quests */
1386 tmp16u = max_quests;
1389 /* Dump the quests */
1390 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1393 for (i = 0; i < max_quests; i++)
1395 quest_type* const q_ptr = &quest[i];
1397 /* Save status for every quest */
1398 wr_s16b(q_ptr->status);
1400 /* And the dungeon level too */
1401 /* (prevents problems with multi-level quests) */
1402 wr_s16b(q_ptr->level);
1404 wr_byte(q_ptr->complev);
1405 wr_u32b(q_ptr->comptime);
1407 /* Save quest status if quest is running */
1408 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1410 wr_s16b(q_ptr->cur_num);
1411 wr_s16b(q_ptr->max_num);
1412 wr_s16b(q_ptr->type);
1413 wr_s16b(q_ptr->r_idx);
1414 wr_s16b(q_ptr->k_idx);
1415 wr_byte(q_ptr->flags);
1416 wr_byte(q_ptr->dungeon);
1420 /* Dump the position in the wilderness */
1421 wr_s32b(p_ptr->wilderness_x);
1422 wr_s32b(p_ptr->wilderness_y);
1424 wr_byte(p_ptr->wild_mode);
1425 wr_byte(ambush_flag);
1427 wr_s32b(max_wild_x);
1428 wr_s32b(max_wild_y);
1430 /* Dump the wilderness seeds */
1431 for (i = 0; i < max_wild_x; i++)
1433 for (j = 0; j < max_wild_y; j++)
1435 wr_u32b(wilderness[j][i].seed);
1439 /* Hack -- Dump the artifacts */
1442 for (i = 0; i < tmp16u; i++)
1444 artifact_type *a_ptr = &a_info[i];
1445 wr_byte(a_ptr->cur_num);
1446 wr_s16b(a_ptr->floor_id);
1451 /* Write the "extra" information */
1454 /* Dump the "player hp" entries */
1455 tmp16u = PY_MAX_LEVEL;
1457 for (i = 0; i < tmp16u; i++)
1459 wr_s16b(p_ptr->player_hp[i]);
1463 /* Write spell data */
1464 wr_u32b(p_ptr->spell_learned1);
1465 wr_u32b(p_ptr->spell_learned2);
1466 wr_u32b(p_ptr->spell_worked1);
1467 wr_u32b(p_ptr->spell_worked2);
1468 wr_u32b(p_ptr->spell_forgotten1);
1469 wr_u32b(p_ptr->spell_forgotten2);
1471 wr_s16b(p_ptr->learned_spells);
1472 wr_s16b(p_ptr->add_spells);
1474 /* Dump the ordered spells */
1475 for (i = 0; i < 64; i++)
1477 wr_byte(p_ptr->spell_order[i]);
1481 /* Write the inventory */
1482 for (i = 0; i < INVEN_TOTAL; i++)
1484 object_type *o_ptr = &inventory[i];
1486 /* Skip non-objects */
1487 if (!o_ptr->k_idx) continue;
1496 /* Add a sentinel */
1499 /* Note the towns */
1503 /* Note the stores */
1504 tmp16u = MAX_STORES;
1507 /* Dump the stores of all towns */
1508 for (i = 1; i < max_towns; i++)
1510 for (j = 0; j < MAX_STORES; j++)
1512 wr_store(&town[i].store[j]);
1516 /* Write the pet command settings */
1517 wr_s16b(p_ptr->pet_follow_distance);
1518 wr_s16b(p_ptr->pet_extra_flags);
1520 /* Write screen dump for sending score */
1521 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1523 wr_string(screen_dump);
1530 /* Player is not dead, write the dungeon */
1531 if (!p_ptr->is_dead)
1533 /* Dump the dungeon */
1534 if (!wr_dungeon()) return FALSE;
1536 /* Dump the ghost */
1544 /* Write the "value check-sum" */
1547 /* Write the "encoded checksum" */
1552 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1554 /* Successful save */
1560 * @brief セーブデータ書き込みのサブルーチン /
1561 * Medium level player saver
1564 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1566 static bool save_player_aux(char *name)
1579 /* File type is "SAVE" */
1580 FILE_TYPE(FILE_TYPE_SAVE);
1583 /* Grab permissions */
1586 /* Create the savefile */
1587 fd = fd_make(name, mode);
1589 /* Drop permissions */
1595 /* Close the "fd" */
1598 /* Grab permissions */
1601 /* Open the savefile */
1602 fff = my_fopen(name, "wb");
1604 /* Drop permissions */
1607 /* Successful open */
1610 /* Write the savefile */
1611 if (wr_savefile_new()) ok = TRUE;
1613 /* Attempt to close it */
1614 if (my_fclose(fff)) ok = FALSE;
1617 /* Grab permissions */
1620 /* Remove "broken" files */
1621 if (!ok) (void)fd_kill(name);
1623 /* Drop permissions */
1629 if (!ok) return (FALSE);
1631 counts_write(0, playtime);
1633 /* Successful save */
1634 character_saved = TRUE;
1643 * @brief セーブデータ書き込みのメインルーチン /
1644 * Attempt to save the player in a savefile
1647 bool save_player(void)
1658 /* Get "games" permissions */
1667 strcpy(safe, savefile);
1668 strcat(safe, ".new");
1670 /* Grab permissions */
1676 /* Drop permissions */
1681 /* Attempt to save the player */
1682 if (save_player_aux(safe))
1687 strcpy(temp, savefile);
1688 strcat(temp, ".old");
1690 /* Grab permissions */
1696 /* Preserve old savefile */
1697 fd_move(savefile, temp);
1699 /* Activate new savefile */
1700 fd_move(safe, savefile);
1702 /* Remove preserved savefile */
1705 /* Drop permissions */
1708 /* Hack -- Pretend the character was loaded */
1709 character_loaded = TRUE;
1711 #ifdef VERIFY_SAVEFILE
1713 /* Lock on savefile */
1714 strcpy(temp, savefile);
1715 strcat(temp, ".lok");
1717 /* Grab permissions */
1720 /* Remove lock file */
1723 /* Drop permissions */
1737 /* Drop "games" permissions */
1744 /* Return the result */
1750 * @brief セーブデータ読み込みのメインルーチン /
1751 * Attempt to Load a "savefile"
1755 * Version 2.7.0 introduced a slightly different "savefile" format from
1756 * older versions, requiring a completely different parsing method.
1758 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1760 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1762 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1764 * On multi-user systems, you may only "read" a savefile if you will be
1765 * allowed to "write" it later, this prevents painful situations in which
1766 * the player loads a savefile belonging to someone else, and then is not
1767 * allowed to save his game when he quits.
1769 * We return "TRUE" if the savefile was usable, and we set the global
1770 * flag "character_loaded" if a real, living, character was loaded.
1772 * Note that we always try to load the "current" savefile, even if
1773 * there is no such file, so we must check for "empty" savefile names.
1776 bool load_player(void)
1784 #ifdef VERIFY_TIMESTAMP
1785 struct stat statbuf;
1788 cptr what = "generic";
1795 p_ptr->is_dead = FALSE;
1798 /* Allow empty savefile name */
1799 if (!savefile[0]) return (TRUE);
1802 #if !defined(MACINTOSH) && !defined(WINDOWS)
1804 /* XXX XXX XXX Fix this */
1806 /* Verify the existance of the savefile */
1807 if (access(savefile, 0) < 0)
1809 /* Give a message */
1810 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1821 #ifdef VERIFY_SAVEFILE
1823 /* Verify savefile usage */
1830 /* Extract name of lock file */
1831 strcpy(temp, savefile);
1832 strcat(temp, ".lok");
1834 /* Check for lock */
1835 fkk = my_fopen(temp, "r");
1837 /* Oops, lock exists */
1840 /* Close the file */
1844 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1851 /* Create a lock file */
1852 fkk = my_fopen(temp, "w");
1854 /* Dump a line of info */
1855 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1857 /* Close the lock file */
1867 /* Open the savefile */
1868 fd = fd_open(savefile, O_RDONLY);
1871 if (fd < 0) err = -1;
1873 /* Message (below) */
1874 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1881 #ifdef VERIFY_TIMESTAMP
1882 /* Get the timestamp */
1883 (void)fstat(fd, &statbuf);
1886 /* Read the first four bytes */
1887 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1890 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1892 /* Close the file */
1900 /* Extract version */
1910 /* Attempt to load */
1911 err = rd_savefile_new();
1913 /* Message (below) */
1914 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1921 if (!turn) err = -1;
1923 /* Message (below) */
1924 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1927 #ifdef VERIFY_TIMESTAMP
1928 /* Verify timestamp */
1929 if (!err && !arg_wizard)
1931 /* Hack -- Verify the timestamp */
1932 if (sf_when > (statbuf.st_ctime + 100) ||
1933 sf_when < (statbuf.st_ctime - 100))
1936 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1948 /* Give a conversion warning */
1949 if ((FAKE_VER_MAJOR != z_major) ||
1950 (FAKE_VER_MINOR != z_minor) ||
1951 (FAKE_VER_PATCH != z_patch))
1953 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1955 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1961 msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。",
1962 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1964 msg_format("Converted a %d.%d.%d savefile.",
1965 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1971 /* Player is dead */
1977 /* A character was loaded */
1978 character_loaded = TRUE;
1984 /* Player is no longer "dead" */
1985 p_ptr->is_dead = FALSE;
1994 /* A character was loaded */
1995 character_loaded = TRUE;
1998 u32b tmp = counts_read(2);
1999 if (tmp > p_ptr->count)
2001 if (counts_read(0) > playtime || counts_read(1) == playtime)
2002 counts_write(2, ++p_ptr->count);
2003 counts_write(1, playtime);
2011 #ifdef VERIFY_SAVEFILE
2013 /* Verify savefile usage */
2018 /* Extract name of lock file */
2019 strcpy(temp, savefile);
2020 strcat(temp, ".lok");
2031 msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込中に発生。",
2032 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2034 msg_format("Error (%s) reading %d.%d.%d savefile.",
2035 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2047 void remove_loc(void)
2049 #ifdef VERIFY_SAVEFILE
2051 #endif /* VERIFY_SAVEFILE */
2056 /* Get "games" permissions */
2059 # endif /* SECURE */
2060 #endif /* SET_UID */
2062 #ifdef VERIFY_SAVEFILE
2064 /* Lock on savefile */
2065 strcpy(temp, savefile);
2066 strcat(temp, ".lok");
2068 /* Remove lock file */
2071 #endif /* VERIFY_SAVEFILE */
2076 /* Drop "games" permissions */
2079 # endif /* SECURE */
2080 #endif /* SET_UID */
2086 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
2087 * @param sf_ptr 保存フロア参照ポインタ
2090 static bool save_floor_aux(saved_floor_type *sf_ptr)
2094 /* Compact the objects */
2096 /* Compact the monsters */
2097 compact_monsters(0);
2100 /*** Actually write the file ***/
2102 /* Initial value of xor_byte */
2103 tmp8u = (byte)randint0(256);
2108 /* Reset the checksum */
2112 /* Write the sign of this process */
2113 wr_u32b(saved_floor_file_sign);
2115 /* Dump the dungeon floor */
2116 wr_saved_floor(sf_ptr);
2119 /* Write the "value check-sum" */
2122 /* Write the "encoded checksum" */
2127 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2129 /* Successful save */
2135 * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
2136 * @param sf_ptr 保存フロア参照ポインタ
2137 * @param mode 保存オプション
2140 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2142 FILE *old_fff = NULL;
2143 byte old_xor_byte = 0;
2144 u32b old_v_stamp = 0;
2145 u32b old_x_stamp = 0;
2147 char floor_savefile[1024];
2151 if (!(mode & SLF_SECOND))
2155 /* Get "games" permissions */
2161 /* We have one file already opened */
2164 /* Backup original values */
2166 old_xor_byte = xor_byte;
2167 old_v_stamp = v_stamp;
2168 old_x_stamp = x_stamp;
2172 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2174 /* Grab permissions */
2178 fd_kill(floor_savefile);
2180 /* Drop permissions */
2184 /* Attempt to save the player */
2189 /* File type is "SAVE" */
2190 FILE_TYPE(FILE_TYPE_SAVE);
2192 /* Grab permissions */
2195 /* Create the savefile */
2196 fd = fd_make(floor_savefile, 0644);
2198 /* Drop permissions */
2204 /* Close the "fd" */
2207 /* Grab permissions */
2210 /* Open the savefile */
2211 fff = my_fopen(floor_savefile, "wb");
2213 /* Drop permissions */
2216 /* Successful open */
2219 /* Write the savefile */
2220 if (save_floor_aux(sf_ptr)) ok = TRUE;
2222 /* Attempt to close it */
2223 if (my_fclose(fff)) ok = FALSE;
2226 /* Remove "broken" files */
2229 /* Grab permissions */
2232 (void)fd_kill(floor_savefile);
2234 /* Drop permissions */
2239 if (!(mode & SLF_SECOND))
2243 /* Drop "games" permissions */
2249 /* We have one file already opened */
2252 /* Restore original values */
2254 xor_byte = old_xor_byte;
2255 v_stamp = old_v_stamp;
2256 x_stamp = old_x_stamp;
2259 /* Return the result */