3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
19 * Some "local" parameters, used to help write savefiles
22 static FILE *fff; /* Current save "file" */
24 static byte xor_byte; /* Simple encryption */
26 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
27 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
32 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
36 static void sf_put(byte v)
38 /* Encode the value, write a character */
40 (void)putc((int)xor_byte, fff);
42 /* Maintain the checksum info */
48 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
52 static void wr_byte(byte v)
58 * @brief 符号なし16ビットをファイルに書き込む
59 * @param v 書き込む符号なし16bit値
62 static void wr_u16b(u16b v)
64 sf_put((byte)(v & 0xFF));
65 sf_put((byte)((v >> 8) & 0xFF));
69 * @brief 符号あり16ビットをファイルに書き込む
70 * @param v 書き込む符号あり16bit値
73 static void wr_s16b(s16b v)
79 * @brief 符号なし32ビットをファイルに書き込む
80 * @param v 書き込む符号なし32bit値
83 static void wr_u32b(u32b v)
85 sf_put((byte)(v & 0xFF));
86 sf_put((byte)((v >> 8) & 0xFF));
87 sf_put((byte)((v >> 16) & 0xFF));
88 sf_put((byte)((v >> 24) & 0xFF));
92 * @brief 符号あり32ビットをファイルに書き込む
93 * @param v 書き込む符号あり32bit値
96 static void wr_s32b(s32b v)
102 * @brief 文字列をファイルに書き込む
106 static void wr_string(cptr str)
118 * These functions write info in larger logical records
123 * @brief アイテムオブジェクトを書き込む / Write an "item" record
124 * @param o_ptr アイテムオブジェクト保存元ポインタ
127 static void wr_item(object_type *o_ptr)
129 u32b flags = 0x00000000;
131 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
132 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
133 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
134 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
135 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
136 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
137 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
138 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
139 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
140 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
141 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
142 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
143 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
144 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
145 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
146 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
147 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
148 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
149 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
150 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
151 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
152 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
153 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
154 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
155 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
156 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
157 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
158 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
159 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
161 /*** Item save flags ***/
164 /*** Write only un-obvious elements ***/
165 wr_s16b(o_ptr->k_idx);
168 wr_byte((byte_hack)o_ptr->iy);
169 wr_byte((byte_hack)o_ptr->ix);
171 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
173 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
174 if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
176 wr_s16b((s16b)o_ptr->weight);
178 if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
179 if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
180 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
182 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
183 if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
184 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
185 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
186 if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
187 if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
189 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
191 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
193 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
194 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
195 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
196 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
197 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
199 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
201 /* Held by monster index */
202 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
204 /* Extra information */
205 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
206 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
207 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
208 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
209 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
212 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
214 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
215 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
220 * @brief モンスター情報を書き込む / Write a "monster" record
221 * @param m_ptr モンスター情報保存元ポインタ
224 static void wr_monster(monster_type *m_ptr)
226 u32b flags = 0x00000000;
229 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
230 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
231 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
232 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
233 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
234 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
235 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
236 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
237 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
238 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
239 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
240 if (m_ptr->smart) flags |= SAVE_MON_SMART;
241 if (m_ptr->exp) flags |= SAVE_MON_EXP;
242 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
243 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
244 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
246 /*** Monster save flags ***/
249 /*** Write only un-obvious elements ***/
250 wr_s16b(m_ptr->r_idx);
251 wr_byte((byte_hack)m_ptr->fy);
252 wr_byte((byte_hack)m_ptr->fx);
253 wr_s16b((s16b)m_ptr->hp);
254 wr_s16b((s16b)m_ptr->maxhp);
255 wr_s16b((s16b)m_ptr->max_maxhp);
256 wr_u32b(m_ptr->dealt_damage);
259 /* Monster race index of its appearance */
260 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
262 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
263 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
265 wr_byte(m_ptr->mspeed);
266 wr_s16b(m_ptr->energy_need);
268 if (flags & SAVE_MON_FAST)
270 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
273 if (flags & SAVE_MON_SLOW)
275 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
278 if (flags & SAVE_MON_STUNNED)
280 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
283 if (flags & SAVE_MON_CONFUSED)
285 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
288 if (flags & SAVE_MON_MONFEAR)
290 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
293 if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y);
294 if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x);
295 if (flags & SAVE_MON_INVULNER)
297 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
300 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
301 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
302 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
303 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
304 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
309 * @brief モンスターの思い出を書き込む / Write a "lore" record
310 * @param r_idx モンスター種族ID
313 static void wr_lore(MONRACE_IDX r_idx)
315 monster_race *r_ptr = &r_info[r_idx];
317 /* Count sights/deaths/kills */
318 wr_s16b((s16b)r_ptr->r_sights);
319 wr_s16b((s16b)r_ptr->r_deaths);
320 wr_s16b((s16b)r_ptr->r_pkills);
321 wr_s16b((s16b)r_ptr->r_akills);
322 wr_s16b((s16b)r_ptr->r_tkills);
324 /* Count wakes and ignores */
325 wr_byte(r_ptr->r_wake);
326 wr_byte(r_ptr->r_ignore);
329 wr_byte(r_ptr->r_xtra1);
330 wr_byte(r_ptr->r_xtra2);
333 wr_byte((byte_hack)r_ptr->r_drop_gold);
334 wr_byte((byte_hack)r_ptr->r_drop_item);
337 wr_byte(0); /* unused now */
338 wr_byte(r_ptr->r_cast_spell);
340 /* Count blows of each type */
341 wr_byte(r_ptr->r_blows[0]);
342 wr_byte(r_ptr->r_blows[1]);
343 wr_byte(r_ptr->r_blows[2]);
344 wr_byte(r_ptr->r_blows[3]);
347 wr_u32b(r_ptr->r_flags1);
348 wr_u32b(r_ptr->r_flags2);
349 wr_u32b(r_ptr->r_flags3);
350 wr_u32b(r_ptr->r_flags4);
351 wr_u32b(r_ptr->r_flags5);
352 wr_u32b(r_ptr->r_flags6);
353 wr_u32b(r_ptr->r_flagsr);
356 /* Monster limit per level */
357 wr_byte((byte_hack)r_ptr->max_num);
359 /* Location in saved floor */
360 wr_s16b(r_ptr->floor_id);
367 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
368 * @param k_idx ベースアイテムのID
371 static void wr_xtra(KIND_OBJECT_IDX k_idx)
375 object_kind *k_ptr = &k_info[k_idx];
377 if (k_ptr->aware) tmp8u |= 0x01;
378 if (k_ptr->tried) tmp8u |= 0x02;
385 * @brief 店舗情報を書き込む / Write a "store" record
386 * @param st_ptr 店舗情報の参照ポインタ
389 static void wr_store(store_type *st_ptr)
393 /* Save the "open" counter */
394 wr_u32b(st_ptr->store_open);
396 /* Save the "insults" */
397 wr_s16b(st_ptr->insult_cur);
399 /* Save the current owner */
400 wr_byte(st_ptr->owner);
402 /* Save the stock size */
403 wr_s16b(st_ptr->stock_num);
405 /* Save the "haggle" info */
406 wr_s16b(st_ptr->good_buy);
407 wr_s16b(st_ptr->bad_buy);
409 wr_s32b(st_ptr->last_visit);
412 for (j = 0; j < st_ptr->stock_num; j++)
414 /* Save each item in stock */
415 wr_item(&st_ptr->stock[j]);
421 * @brief 乱数情報を書き込む / Write RNG state
424 static errr wr_randomizer(void)
435 for (i = 0; i < RAND_DEG; i++)
437 wr_u32b(Rand_state[i]);
446 * @brief ゲームオプション情報を書き込む / Write the "options"
449 static void wr_options(void)
459 for (i = 0; i < 4; i++) wr_u32b(0L);
462 /*** Special Options ***/
464 /* Write "delay_factor" */
465 wr_byte(delay_factor);
467 /* Write "hitpoint_warn" */
468 wr_byte(hitpoint_warn);
470 /* Write "mana_warn" */
473 /*** Cheating options ***/
477 if (p_ptr->wizard) c |= 0x0002;
479 if (cheat_turn) c |= 0x0080;
481 if (cheat_peek) c |= 0x0100;
482 if (cheat_hear) c |= 0x0200;
483 if (cheat_room) c |= 0x0400;
484 if (cheat_xtra) c |= 0x0800;
485 if (cheat_know) c |= 0x1000;
486 if (cheat_live) c |= 0x2000;
487 if (cheat_save) c |= 0x4000;
488 if (cheat_diary_output) c |= 0x8000;
495 wr_s16b(autosave_freq);
497 /*** Extract options ***/
499 /* Analyze the options */
500 for (i = 0; option_info[i].o_desc; i++)
502 int os = option_info[i].o_set;
503 int ob = option_info[i].o_bit;
505 /* Process real entries */
506 if (option_info[i].o_var)
509 if (*option_info[i].o_var)
512 option_flag[os] |= (1L << ob);
519 option_flag[os] &= ~(1L << ob);
525 /*** Normal options ***/
528 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
531 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
534 /*** Window options ***/
537 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
540 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
545 * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
548 static void wr_ghost(void)
553 wr_string(_("不正なゴースト", "Broken Ghost"));
555 /* Hack -- stupid data */
556 for (i = 0; i < 60; i++) wr_byte(0);
561 * @brief クイック・スタート情報を書き込む / Save quick start data
564 static void save_quick_start(void)
568 wr_byte(previous_char.psex);
569 wr_byte(previous_char.prace);
570 wr_byte(previous_char.pclass);
571 wr_byte(previous_char.pseikaku);
572 wr_byte((byte_hack)previous_char.realm1);
573 wr_byte((byte_hack)previous_char.realm2);
575 wr_s16b(previous_char.age);
576 wr_s16b(previous_char.ht);
577 wr_s16b(previous_char.wt);
578 wr_s16b(previous_char.sc);
579 wr_s32b(previous_char.au);
581 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
582 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
584 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
586 wr_s16b(previous_char.chaos_patron);
588 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
590 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
592 /* UNUSED : Was number of random quests */
595 /* No quick start after using debug mode or cheat options */
596 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
598 wr_byte((byte)previous_char.quick_ok);
603 * @brief その他の情報を書き込む / Write some "extra" info
606 static void wr_extra(void)
611 wr_string(p_ptr->name);
613 wr_string(p_ptr->died_from);
615 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
619 for (i = 0; i < 4; i++)
621 wr_string(p_ptr->history[i]);
624 /* Race/Class/Gender/Spells */
625 wr_byte(p_ptr->prace);
626 wr_byte(p_ptr->pclass);
627 wr_byte(p_ptr->pseikaku);
628 wr_byte(p_ptr->psex);
629 wr_byte((byte_hack)p_ptr->realm1);
630 wr_byte((byte_hack)p_ptr->realm2);
631 wr_byte(0); /* oops */
633 wr_byte((byte)p_ptr->hitdie);
634 wr_u16b(p_ptr->expfact);
640 /* Dump the stats (maximum and current) */
641 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
642 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
643 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
645 /* Ignore the transient stats */
646 for (i = 0; i < 12; ++i) wr_s16b(0);
650 wr_u32b(p_ptr->max_exp);
651 wr_u32b(p_ptr->max_max_exp);
653 wr_u32b(p_ptr->exp_frac);
656 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
657 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
658 for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
659 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
660 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
662 wr_byte(p_ptr->start_race);
663 wr_s32b(p_ptr->old_race1);
664 wr_s32b(p_ptr->old_race2);
665 wr_s16b(p_ptr->old_realm);
667 for (i = 0; i < MAX_MANE; i++)
669 wr_s16b((s16b)p_ptr->mane_spell[i]);
670 wr_s16b((s16b)p_ptr->mane_dam[i]);
672 wr_s16b(p_ptr->mane_num);
674 for (i = 0; i < MAX_KUBI; i++)
676 wr_s16b(kubi_r_idx[i]);
679 for (i = 0; i < 4; i++)
681 wr_s16b(battle_mon[i]);
682 wr_u32b(mon_odds[i]);
685 wr_s16b(p_ptr->town_num); /* -KMW- */
687 /* Write arena and rewards information -KMW- */
688 wr_s16b(p_ptr->arena_number);
689 wr_s16b(p_ptr->inside_arena);
690 wr_s16b(p_ptr->inside_quest);
691 wr_s16b(p_ptr->inside_battle);
692 wr_byte(p_ptr->exit_bldg);
693 wr_byte(0); /* Unused */
695 wr_s16b((s16b)p_ptr->oldpx);
696 wr_s16b((s16b)p_ptr->oldpy);
698 /* Was number of p_ptr->rewards[] */
703 wr_u32b(p_ptr->chp_frac);
707 wr_u32b(p_ptr->csp_frac);
709 /* Max Player and Dungeon Levels */
710 wr_s16b(p_ptr->max_plv);
711 tmp8u = (byte)max_d_idx;
713 for (i = 0; i < tmp8u; i++)
714 wr_s16b((s16b)max_dlv[i]);
717 wr_s16b(0); /* oops */
718 wr_s16b(0); /* oops */
719 wr_s16b(0); /* oops */
720 wr_s16b(0); /* oops */
722 wr_s16b(p_ptr->concent);
724 wr_s16b(0); /* old "rest" */
725 wr_s16b(p_ptr->blind);
726 wr_s16b(p_ptr->paralyzed);
727 wr_s16b(p_ptr->confused);
728 wr_s16b(p_ptr->food);
729 wr_s16b(0); /* old "food_digested" */
730 wr_s16b(0); /* old "protection" */
731 wr_s16b(p_ptr->energy_need);
732 wr_s16b(p_ptr->enchant_energy_need);
733 wr_s16b(p_ptr->fast);
734 wr_s16b(p_ptr->slow);
735 wr_s16b(p_ptr->afraid);
737 wr_s16b(p_ptr->stun);
738 wr_s16b(p_ptr->poisoned);
739 wr_s16b(p_ptr->image);
740 wr_s16b(p_ptr->protevil);
741 wr_s16b(p_ptr->invuln);
742 wr_s16b(p_ptr->ult_res);
743 wr_s16b(p_ptr->hero);
744 wr_s16b(p_ptr->shero);
745 wr_s16b(p_ptr->shield);
746 wr_s16b(p_ptr->blessed);
747 wr_s16b(p_ptr->tim_invis);
748 wr_s16b(p_ptr->word_recall);
749 wr_s16b(p_ptr->recall_dungeon);
750 wr_s16b(p_ptr->alter_reality);
751 wr_s16b(p_ptr->see_infra);
752 wr_s16b(p_ptr->tim_infra);
753 wr_s16b(p_ptr->oppose_fire);
754 wr_s16b(p_ptr->oppose_cold);
755 wr_s16b(p_ptr->oppose_acid);
756 wr_s16b(p_ptr->oppose_elec);
757 wr_s16b(p_ptr->oppose_pois);
758 wr_s16b(p_ptr->tsuyoshi);
759 wr_s16b(p_ptr->tim_esp);
760 wr_s16b(p_ptr->wraith_form);
761 wr_s16b(p_ptr->resist_magic);
762 wr_s16b(p_ptr->tim_regen);
763 wr_s16b(p_ptr->kabenuke);
764 wr_s16b(p_ptr->tim_stealth);
765 wr_s16b(p_ptr->tim_levitation);
766 wr_s16b(p_ptr->tim_sh_touki);
767 wr_s16b(p_ptr->lightspeed);
768 wr_s16b(p_ptr->tsubureru);
769 wr_s16b(p_ptr->magicdef);
770 wr_s16b(p_ptr->tim_res_nether);
771 wr_s16b(p_ptr->tim_res_time);
772 wr_byte((byte)p_ptr->mimic_form);
773 wr_s16b(p_ptr->tim_mimic);
774 wr_s16b(p_ptr->tim_sh_fire);
775 wr_s16b(p_ptr->tim_sh_holy);
776 wr_s16b(p_ptr->tim_eyeeye);
779 wr_s16b(p_ptr->tim_reflect);
780 wr_s16b(p_ptr->multishadow);
781 wr_s16b(p_ptr->dustrobe);
783 wr_s16b(p_ptr->chaos_patron);
784 wr_u32b(p_ptr->muta1);
785 wr_u32b(p_ptr->muta2);
786 wr_u32b(p_ptr->muta3);
788 for (i = 0; i<8; i++)
789 wr_s16b(p_ptr->virtues[i]);
790 for (i = 0; i<8; i++)
791 wr_s16b(p_ptr->vir_types[i]);
793 wr_s16b(p_ptr->ele_attack);
794 wr_u32b(p_ptr->special_attack);
795 wr_s16b(p_ptr->ele_immune);
796 wr_u32b(p_ptr->special_defense);
797 wr_byte(p_ptr->knowledge);
798 wr_byte(p_ptr->autopick_autoregister);
799 wr_byte(0); /* oops */
800 wr_byte((byte_hack)p_ptr->action);
802 wr_byte(preserve_mode);
803 wr_byte(p_ptr->wait_report_score);
806 for (i = 0; i < 12; i++) wr_u32b(0L);
808 /* Ignore some flags */
809 wr_u32b(0L); /* oops */
810 wr_u32b(0L); /* oops */
811 wr_u32b(0L); /* oops */
814 /* Write the "object seeds" */
815 wr_u32b(seed_flavor);
820 wr_u16b(p_ptr->panic_save);
821 wr_u16b(p_ptr->total_winner);
822 wr_u16b(p_ptr->noscore);
826 wr_byte(p_ptr->is_dead);
829 wr_byte(p_ptr->feeling);
831 /* Turn when level began */
834 /* Turn of last "feeling" */
835 wr_s32b(p_ptr->feeling_turn);
840 wr_s32b(dungeon_turn);
845 wr_s16b(p_ptr->today_mon);
846 wr_s16b(p_ptr->riding);
848 /* Current floor_id */
849 wr_s16b(p_ptr->floor_id);
851 /* Save temporary preserved pets (obsolated) */
856 wr_s32b(p_ptr->visit);
858 wr_u32b(p_ptr->count);
863 * @brief フロア保存時のcave情報テンプレートをソートするための比較処理
864 * @param u caveテンプレートの参照ポインタ
866 * @param a スワップするモンスター種族のID1
867 * @param b スワップするモンスター種族のID2
868 * @return aの方が大きければtrue
870 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
872 cave_template_type *who = (cave_template_type *)(u);
874 u16b o1 = who[a].occurrence;
875 u16b o2 = who[b].occurrence;
885 * @brief フロア保存時のcave情報テンプレートをソートするためのスワップ処理 / Sorting hook -- Swap function
886 * @param u caveテンプレートの参照ポインタ
888 * @param a スワップするモンスター種族のID1
889 * @param b スワップするモンスター種族のID2
892 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
894 cave_template_type *who = (cave_template_type *)(u);
896 cave_template_type holder;
909 * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
910 * @param sf_ptr 保存したいフロアの参照ポインタ
913 static void wr_saved_floor(saved_floor_type *sf_ptr)
915 cave_template_type *templates;
930 /* Dungeon floor specific info follows */
934 /*** Not a saved floor ***/
936 wr_s16b((s16b)dun_level);
940 /*** The saved floor ***/
942 wr_s16b(sf_ptr->floor_id);
943 wr_byte((byte_hack)sf_ptr->savefile_id);
944 wr_s16b((s16b)sf_ptr->dun_level);
945 wr_s32b(sf_ptr->last_visit);
946 wr_u32b(sf_ptr->visit_mark);
947 wr_s16b(sf_ptr->upper_floor_id);
948 wr_s16b(sf_ptr->lower_floor_id);
951 wr_u16b((u16b)base_level);
953 wr_u16b((u16b)p_ptr->y);
954 wr_u16b((u16b)p_ptr->x);
955 wr_u16b((u16b)cur_hgt);
956 wr_u16b((u16b)cur_wid);
957 wr_byte(p_ptr->feeling);
961 /*********** Make template for cave_type **********/
964 * Usually number of templates are fewer than 255. Even if
965 * more than 254 are exist, the occurrence of each template
966 * with larger ID is very small when we sort templates by
967 * occurrence. So we will use two (or more) bytes for
968 * templete ID larger than 254.
970 * Ex: 256 will be "0xff" "0x01".
971 * 515 will be "0xff" "0xff" "0x03"
974 /* Fake max number */
977 /* Allocate the "template" array */
978 C_MAKE(templates, max_num_temp, cave_template_type);
980 /* Extract template array */
981 for (y = 0; y < cur_hgt; y++)
983 for (x = 0; x < cur_wid; x++)
985 cave_type *c_ptr = &cave[y][x];
987 for (i = 0; i < num_temp; i++)
989 if (templates[i].info == c_ptr->info &&
990 templates[i].feat == c_ptr->feat &&
991 templates[i].mimic == c_ptr->mimic &&
992 templates[i].special == c_ptr->special)
994 /* Same terrain is exist */
995 templates[i].occurrence++;
1000 /* Are there same one? */
1001 if (i < num_temp) continue;
1003 /* If the max_num_temp is too small, increase it. */
1004 if (num_temp >= max_num_temp)
1006 cave_template_type *old_template = templates;
1008 /* Re-allocate the "template" array */
1009 C_MAKE(templates, max_num_temp + 255, cave_template_type);
1010 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
1011 C_KILL(old_template, max_num_temp, cave_template_type);
1012 max_num_temp += 255;
1015 /* Add new template */
1016 templates[num_temp].info = c_ptr->info;
1017 templates[num_temp].feat = c_ptr->feat;
1018 templates[num_temp].mimic = c_ptr->mimic;
1019 templates[num_temp].special = c_ptr->special;
1020 templates[num_temp].occurrence = 1;
1022 /* Increase number of template */
1027 /* Select the sort method */
1028 ang_sort_comp = ang_sort_comp_cave_temp;
1029 ang_sort_swap = ang_sort_swap_cave_temp;
1031 /* Sort by occurrence */
1032 ang_sort(templates, &dummy_why, num_temp);
1035 /*** Dump templates ***/
1037 /* Total templates */
1040 /* Dump the templates */
1041 for (i = 0; i < num_temp; i++)
1043 cave_template_type *ct_ptr = &templates[i];
1046 wr_u16b((u16b)ct_ptr->info);
1047 wr_s16b(ct_ptr->feat);
1048 wr_s16b(ct_ptr->mimic);
1049 wr_s16b(ct_ptr->special);
1054 /*** "Run-Length-Encoding" of cave ***/
1056 /* Note that this will induce two wasted bytes */
1061 for (y = 0; y < cur_hgt; y++)
1063 for (x = 0; x < cur_wid; x++)
1065 cave_type *c_ptr = &cave[y][x];
1067 for (i = 0; i < num_temp; i++)
1069 if (templates[i].info == c_ptr->info &&
1070 templates[i].feat == c_ptr->feat &&
1071 templates[i].mimic == c_ptr->mimic &&
1072 templates[i].special == c_ptr->special)
1079 /* If the run is broken, or too full, flush it */
1080 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1082 wr_byte((byte)count);
1084 while (prev_u16b >= MAX_UCHAR)
1086 /* Mark as actual data is larger than 254 */
1088 prev_u16b -= MAX_UCHAR;
1091 wr_byte((byte)prev_u16b);
1096 /* Continue the run */
1104 /* Flush the data (if any) */
1107 wr_byte((byte)count);
1109 while (prev_u16b >= MAX_UCHAR)
1111 /* Mark as actual data is larger than 254 */
1113 prev_u16b -= MAX_UCHAR;
1115 wr_byte((byte)prev_u16b);
1119 /* Free the "template" array */
1120 C_KILL(templates, max_num_temp, cave_template_type);
1123 /*** Dump objects ***/
1128 /* Dump the objects */
1129 for (i = 1; i < o_max; i++)
1131 object_type *o_ptr = &o_list[i];
1138 /*** Dump the monsters ***/
1140 /* Total monsters */
1143 /* Dump the monsters */
1144 for (i = 1; i < m_max; i++)
1146 monster_type *m_ptr = &m_list[i];
1155 * @brief 現在フロアの書き込み /
1156 * Write the current dungeon (new method)
1159 static bool wr_dungeon(void)
1161 saved_floor_type *cur_sf_ptr;
1164 /* Forget the lite */
1167 /* Forget the view */
1170 /* Forget the view */
1173 /* Update lite/view */
1174 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1176 /* Update monsters */
1177 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1182 /* Number of floor_id used from birth */
1183 wr_s16b(max_floor_id);
1185 /* Current dungeon type */
1186 wr_byte((byte_hack)dungeon_type);
1189 /*** No saved floor (On the surface etc.) ***/
1190 if (!p_ptr->floor_id)
1192 /* No array elements */
1195 /* Write the current floor data */
1196 wr_saved_floor(NULL);
1203 /*** In the dungeon ***/
1205 /* Number of array elements */
1206 wr_byte(MAX_SAVED_FLOORS);
1208 /* Write the saved_floors array */
1209 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1211 saved_floor_type *sf_ptr = &saved_floors[i];
1213 wr_s16b(sf_ptr->floor_id);
1214 wr_byte((byte_hack)sf_ptr->savefile_id);
1215 wr_s16b((s16b)sf_ptr->dun_level);
1216 wr_s32b(sf_ptr->last_visit);
1217 wr_u32b(sf_ptr->visit_mark);
1218 wr_s16b(sf_ptr->upper_floor_id);
1219 wr_s16b(sf_ptr->lower_floor_id);
1222 /* Extract pointer to current floor */
1223 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1225 /* Save current floor to temporal file */
1226 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1228 /* Move data in temporal files to the savefile */
1229 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1231 saved_floor_type *sf_ptr = &saved_floors[i];
1233 /* Unused element */
1234 if (!sf_ptr->floor_id) continue;
1236 /* Load temporal saved floor file */
1237 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1242 /* Write saved floor data to the save file */
1243 wr_saved_floor(sf_ptr);
1252 /* Restore current floor */
1253 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1261 * @brief セーブデータの書き込み /
1262 * Actually write a save-file
1265 static bool wr_savefile_new(void)
1276 KIND_OBJECT_IDX k_idx;
1278 /* Compact the objects */
1280 /* Compact the monsters */
1281 compact_monsters(0);
1283 /* Guess at the current time */
1284 now = (u32b)time((time_t *)0);
1287 /* Note the operating system */
1290 /* Note when the file was saved */
1293 /* Note the number of saves */
1297 /*** Actually write the file ***/
1299 /* Dump the file header */
1301 wr_byte(FAKE_VER_MAJOR);
1303 wr_byte(FAKE_VER_MINOR);
1305 wr_byte(FAKE_VER_PATCH);
1308 /* Initial value of xor_byte */
1309 tmp8u = (byte)Rand_external(256);
1313 /* Reset the checksum */
1317 /* Write the savefile version for Hengband 1.1.1 and later */
1318 wr_byte(H_VER_EXTRA);
1319 wr_byte(H_VER_PATCH);
1320 wr_byte(H_VER_MINOR);
1321 wr_byte(H_VER_MAJOR);
1323 /* Operating system */
1327 /* Time file last saved */
1330 /* Number of past lives */
1333 /* Number of times saved */
1344 /* EUC kanji code */
1348 /* SJIS kanji code */
1356 /* Write the RNG state */
1360 /* Write the boolean "options" */
1364 /* Dump the number of "messages" */
1365 tmp32u = message_num();
1366 if (compress_savefile && (tmp32u > 40)) tmp32u = 40;
1369 /* Dump the messages (oldest first!) */
1370 for (i = tmp32u - 1; i >= 0; i--)
1372 wr_string(message_str((s16b)i));
1375 /* Dump the monster lore */
1378 for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
1380 /* Dump the object memory */
1383 for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
1385 /* Dump the towns */
1389 /* Dump the quests */
1393 /* Dump the quests */
1394 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1397 for (i = 0; i < max_q_idx; i++)
1399 quest_type* const q_ptr = &quest[i];
1401 /* Save status for every quest */
1402 wr_s16b(q_ptr->status);
1404 /* And the dungeon level too */
1405 /* (prevents problems with multi-level quests) */
1406 wr_s16b((s16b)q_ptr->level);
1408 wr_byte((byte_hack)q_ptr->complev);
1409 wr_u32b(q_ptr->comptime);
1411 /* Save quest status if quest is running */
1412 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1414 wr_s16b((s16b)q_ptr->cur_num);
1415 wr_s16b((s16b)q_ptr->max_num);
1416 wr_s16b(q_ptr->type);
1417 wr_s16b(q_ptr->r_idx);
1418 wr_s16b(q_ptr->k_idx);
1419 wr_byte((byte_hack)q_ptr->flags);
1420 wr_byte((byte_hack)q_ptr->dungeon);
1424 /* Dump the position in the wilderness */
1425 wr_s32b(p_ptr->wilderness_x);
1426 wr_s32b(p_ptr->wilderness_y);
1428 wr_byte(p_ptr->wild_mode);
1429 wr_byte(ambush_flag);
1431 wr_s32b(max_wild_x);
1432 wr_s32b(max_wild_y);
1434 /* Dump the wilderness seeds */
1435 for (i = 0; i < max_wild_x; i++)
1437 for (j = 0; j < max_wild_y; j++)
1439 wr_u32b(wilderness[j][i].seed);
1443 /* Hack -- Dump the artifacts */
1446 for (i = 0; i < tmp16u; i++)
1448 artifact_type *a_ptr = &a_info[i];
1449 wr_byte(a_ptr->cur_num);
1450 wr_s16b(a_ptr->floor_id);
1455 /* Write the "extra" information */
1458 /* Dump the "player hp" entries */
1459 tmp16u = PY_MAX_LEVEL;
1461 for (i = 0; i < tmp16u; i++)
1463 wr_s16b((s16b)p_ptr->player_hp[i]);
1467 /* Write spell data */
1468 wr_u32b(p_ptr->spell_learned1);
1469 wr_u32b(p_ptr->spell_learned2);
1470 wr_u32b(p_ptr->spell_worked1);
1471 wr_u32b(p_ptr->spell_worked2);
1472 wr_u32b(p_ptr->spell_forgotten1);
1473 wr_u32b(p_ptr->spell_forgotten2);
1475 wr_s16b(p_ptr->learned_spells);
1476 wr_s16b(p_ptr->add_spells);
1478 /* Dump the ordered spells */
1479 for (i = 0; i < 64; i++)
1481 wr_byte((byte_hack)p_ptr->spell_order[i]);
1485 /* Write the inventory */
1486 for (i = 0; i < INVEN_TOTAL; i++)
1488 object_type *o_ptr = &inventory[i];
1490 /* Skip non-objects */
1491 if (!o_ptr->k_idx) continue;
1500 /* Add a sentinel */
1503 /* Note the towns */
1507 /* Note the stores */
1508 tmp16u = MAX_STORES;
1511 /* Dump the stores of all towns */
1512 for (i = 1; i < max_towns; i++)
1514 for (j = 0; j < MAX_STORES; j++)
1516 wr_store(&town[i].store[j]);
1520 /* Write the pet command settings */
1521 wr_s16b(p_ptr->pet_follow_distance);
1522 wr_s16b(p_ptr->pet_extra_flags);
1524 /* Write screen dump for sending score */
1525 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1527 wr_string(screen_dump);
1534 /* Player is not dead, write the dungeon */
1535 if (!p_ptr->is_dead)
1537 /* Dump the dungeon */
1538 if (!wr_dungeon()) return FALSE;
1540 /* Dump the ghost */
1548 /* Write the "value check-sum" */
1551 /* Write the "encoded checksum" */
1556 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1558 /* Successful save */
1564 * @brief セーブデータ書き込みのサブルーチン /
1565 * Medium level player saver
1568 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1570 static bool save_player_aux(char *name)
1583 /* File type is "SAVE" */
1584 FILE_TYPE(FILE_TYPE_SAVE);
1587 /* Grab permissions */
1590 /* Create the savefile */
1591 fd = fd_make(name, mode);
1593 /* Drop permissions */
1599 /* Close the "fd" */
1602 /* Grab permissions */
1605 /* Open the savefile */
1606 fff = my_fopen(name, "wb");
1608 /* Drop permissions */
1611 /* Successful open */
1614 /* Write the savefile */
1615 if (wr_savefile_new()) ok = TRUE;
1617 /* Attempt to close it */
1618 if (my_fclose(fff)) ok = FALSE;
1621 /* Grab permissions */
1624 /* Remove "broken" files */
1625 if (!ok) (void)fd_kill(name);
1627 /* Drop permissions */
1633 if (!ok) return (FALSE);
1635 counts_write(0, playtime);
1637 /* Successful save */
1638 character_saved = TRUE;
1647 * @brief セーブデータ書き込みのメインルーチン /
1648 * Attempt to save the player in a savefile
1651 bool save_player(void)
1653 bool result = FALSE;
1662 /* Get "games" permissions */
1671 strcpy(safe, savefile);
1672 strcat(safe, ".new");
1674 /* Grab permissions */
1680 /* Drop permissions */
1685 /* Attempt to save the player */
1686 if (save_player_aux(safe))
1691 strcpy(temp, savefile);
1692 strcat(temp, ".old");
1694 /* Grab permissions */
1700 /* Preserve old savefile */
1701 fd_move(savefile, temp);
1703 /* Activate new savefile */
1704 fd_move(safe, savefile);
1706 /* Remove preserved savefile */
1709 /* Drop permissions */
1712 /* Hack -- Pretend the character was loaded */
1713 character_loaded = TRUE;
1715 #ifdef VERIFY_SAVEFILE
1717 /* Lock on savefile */
1718 strcpy(temp, savefile);
1719 strcat(temp, ".lok");
1721 /* Grab permissions */
1724 /* Remove lock file */
1727 /* Drop permissions */
1741 /* Drop "games" permissions */
1748 /* Return the result */
1754 * @brief セーブデータ読み込みのメインルーチン /
1755 * Attempt to Load a "savefile"
1759 * Version 2.7.0 introduced a slightly different "savefile" format from
1760 * older versions, requiring a completely different parsing method.
1762 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1764 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1766 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1768 * On multi-user systems, you may only "read" a savefile if you will be
1769 * allowed to "write" it later, this prevents painful situations in which
1770 * the player loads a savefile belonging to someone else, and then is not
1771 * allowed to save his game when he quits.
1773 * We return "TRUE" if the savefile was usable, and we set the global
1774 * flag "character_loaded" if a real, living, character was loaded.
1776 * Note that we always try to load the "current" savefile, even if
1777 * there is no such file, so we must check for "empty" savefile names.
1780 bool load_player(void)
1788 #ifdef VERIFY_TIMESTAMP
1789 struct stat statbuf;
1792 cptr what = "generic";
1799 p_ptr->is_dead = FALSE;
1802 /* Allow empty savefile name */
1803 if (!savefile[0]) return (TRUE);
1806 #if !defined(MACINTOSH) && !defined(WINDOWS)
1808 /* XXX XXX XXX Fix this */
1810 /* Verify the existance of the savefile */
1811 if (access(savefile, 0) < 0)
1813 /* Give a message */
1814 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1825 #ifdef VERIFY_SAVEFILE
1827 /* Verify savefile usage */
1834 /* Extract name of lock file */
1835 strcpy(temp, savefile);
1836 strcat(temp, ".lok");
1838 /* Check for lock */
1839 fkk = my_fopen(temp, "r");
1841 /* Oops, lock exists */
1844 /* Close the file */
1848 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1855 /* Create a lock file */
1856 fkk = my_fopen(temp, "w");
1858 /* Dump a line of info */
1859 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1861 /* Close the lock file */
1871 /* Open the savefile */
1872 fd = fd_open(savefile, O_RDONLY);
1875 if (fd < 0) err = -1;
1877 /* Message (below) */
1878 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1885 #ifdef VERIFY_TIMESTAMP
1886 /* Get the timestamp */
1887 (void)fstat(fd, &statbuf);
1890 /* Read the first four bytes */
1891 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1894 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1896 /* Close the file */
1904 /* Extract version */
1914 /* Attempt to load */
1915 err = rd_savefile_new();
1917 /* Message (below) */
1918 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1925 if (!turn) err = -1;
1927 /* Message (below) */
1928 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1931 #ifdef VERIFY_TIMESTAMP
1932 /* Verify timestamp */
1933 if (!err && !arg_wizard)
1935 /* Hack -- Verify the timestamp */
1936 if (sf_when > (statbuf.st_ctime + 100) ||
1937 sf_when < (statbuf.st_ctime - 100))
1940 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1952 /* Give a conversion warning */
1953 if ((FAKE_VER_MAJOR != z_major) ||
1954 (FAKE_VER_MINOR != z_minor) ||
1955 (FAKE_VER_PATCH != z_patch))
1957 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1959 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1965 msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。",
1966 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1968 msg_format("Converted a %d.%d.%d savefile.",
1969 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1975 /* Player is dead */
1981 /* A character was loaded */
1982 character_loaded = TRUE;
1988 /* Player is no longer "dead" */
1989 p_ptr->is_dead = FALSE;
1998 /* A character was loaded */
1999 character_loaded = TRUE;
2002 u32b tmp = counts_read(2);
2003 if (tmp > p_ptr->count)
2005 if (counts_read(0) > playtime || counts_read(1) == playtime)
2006 counts_write(2, ++p_ptr->count);
2007 counts_write(1, playtime);
2015 #ifdef VERIFY_SAVEFILE
2017 /* Verify savefile usage */
2022 /* Extract name of lock file */
2023 strcpy(temp, savefile);
2024 strcat(temp, ".lok");
2035 msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。",
2036 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2038 msg_format("Error (%s) reading %d.%d.%d savefile.",
2039 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2051 void remove_loc(void)
2053 #ifdef VERIFY_SAVEFILE
2055 #endif /* VERIFY_SAVEFILE */
2060 /* Get "games" permissions */
2063 # endif /* SECURE */
2064 #endif /* SET_UID */
2066 #ifdef VERIFY_SAVEFILE
2068 /* Lock on savefile */
2069 strcpy(temp, savefile);
2070 strcat(temp, ".lok");
2072 /* Remove lock file */
2075 #endif /* VERIFY_SAVEFILE */
2080 /* Drop "games" permissions */
2083 # endif /* SECURE */
2084 #endif /* SET_UID */
2090 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
2091 * @param sf_ptr 保存フロア参照ポインタ
2094 static bool save_floor_aux(saved_floor_type *sf_ptr)
2098 /* Compact the objects */
2100 /* Compact the monsters */
2101 compact_monsters(0);
2104 /*** Actually write the file ***/
2106 /* Initial value of xor_byte */
2107 tmp8u = (byte)randint0(256);
2112 /* Reset the checksum */
2116 /* Write the sign of this process */
2117 wr_u32b(saved_floor_file_sign);
2119 /* Dump the dungeon floor */
2120 wr_saved_floor(sf_ptr);
2123 /* Write the "value check-sum" */
2126 /* Write the "encoded checksum" */
2131 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2133 /* Successful save */
2139 * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
2140 * @param sf_ptr 保存フロア参照ポインタ
2141 * @param mode 保存オプション
2144 bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
2146 FILE *old_fff = NULL;
2147 byte old_xor_byte = 0;
2148 u32b old_v_stamp = 0;
2149 u32b old_x_stamp = 0;
2151 char floor_savefile[1024];
2155 if (!(mode & SLF_SECOND))
2159 /* Get "games" permissions */
2165 /* We have one file already opened */
2168 /* Backup original values */
2170 old_xor_byte = xor_byte;
2171 old_v_stamp = v_stamp;
2172 old_x_stamp = x_stamp;
2176 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2178 /* Grab permissions */
2182 fd_kill(floor_savefile);
2184 /* Drop permissions */
2188 /* Attempt to save the player */
2193 /* File type is "SAVE" */
2194 FILE_TYPE(FILE_TYPE_SAVE);
2196 /* Grab permissions */
2199 /* Create the savefile */
2200 fd = fd_make(floor_savefile, 0644);
2202 /* Drop permissions */
2208 /* Close the "fd" */
2211 /* Grab permissions */
2214 /* Open the savefile */
2215 fff = my_fopen(floor_savefile, "wb");
2217 /* Drop permissions */
2220 /* Successful open */
2223 /* Write the savefile */
2224 if (save_floor_aux(sf_ptr)) ok = TRUE;
2226 /* Attempt to close it */
2227 if (my_fclose(fff)) ok = FALSE;
2230 /* Remove "broken" files */
2233 /* Grab permissions */
2236 (void)fd_kill(floor_savefile);
2238 /* Drop permissions */
2243 if (!(mode & SLF_SECOND))
2247 /* Drop "games" permissions */
2253 /* We have one file already opened */
2256 /* Restore original values */
2258 xor_byte = old_xor_byte;
2259 v_stamp = old_v_stamp;
2260 x_stamp = old_x_stamp;
2263 /* Return the result */