4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
116 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
117 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
118 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
119 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
120 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
121 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
122 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
123 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
124 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
126 /*** Item save flags ***/
129 /*** Write only un-obvious elements ***/
130 wr_s16b(o_ptr->k_idx);
136 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
138 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
139 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
141 wr_s16b(o_ptr->weight);
143 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
144 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
145 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
147 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
148 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
149 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
150 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
151 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
152 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
154 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
156 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
158 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
159 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
160 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
161 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
163 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
165 /* Held by monster index */
166 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
168 /* Extra information */
169 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
170 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
171 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
172 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
173 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
176 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
178 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
179 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
184 * Write a "monster" record
186 static void wr_monster(monster_type *m_ptr)
188 u32b flags = 0x00000000;
191 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
192 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
193 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
194 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
195 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
196 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
197 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
198 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
199 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
200 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
201 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
202 if (m_ptr->smart) flags |= SAVE_MON_SMART;
203 if (m_ptr->exp) flags |= SAVE_MON_EXP;
204 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
205 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
206 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
208 /*** Monster save flags ***/
211 /*** Write only un-obvious elements ***/
212 wr_s16b(m_ptr->r_idx);
216 wr_s16b(m_ptr->maxhp);
217 wr_s16b(m_ptr->max_maxhp);
219 /* Monster race index of its appearance */
220 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
222 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
223 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
225 wr_byte(m_ptr->mspeed);
226 wr_s16b(m_ptr->energy_need);
228 if (flags & SAVE_MON_FAST)
230 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
233 if (flags & SAVE_MON_SLOW)
235 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
238 if (flags & SAVE_MON_STUNNED)
240 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
243 if (flags & SAVE_MON_CONFUSED)
245 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
248 if (flags & SAVE_MON_MONFEAR)
250 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
253 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
254 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
255 if (flags & SAVE_MON_INVULNER)
257 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
260 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
261 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
262 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
263 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
264 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
269 * Write a "lore" record
271 static void wr_lore(int r_idx)
273 monster_race *r_ptr = &r_info[r_idx];
275 /* Count sights/deaths/kills */
276 wr_s16b(r_ptr->r_sights);
277 wr_s16b(r_ptr->r_deaths);
278 wr_s16b(r_ptr->r_pkills);
279 wr_s16b(r_ptr->r_akills);
280 wr_s16b(r_ptr->r_tkills);
282 /* Count wakes and ignores */
283 wr_byte(r_ptr->r_wake);
284 wr_byte(r_ptr->r_ignore);
287 wr_byte(r_ptr->r_xtra1);
288 wr_byte(r_ptr->r_xtra2);
291 wr_byte(r_ptr->r_drop_gold);
292 wr_byte(r_ptr->r_drop_item);
295 wr_byte(0); /* unused now */
296 wr_byte(r_ptr->r_cast_spell);
298 /* Count blows of each type */
299 wr_byte(r_ptr->r_blows[0]);
300 wr_byte(r_ptr->r_blows[1]);
301 wr_byte(r_ptr->r_blows[2]);
302 wr_byte(r_ptr->r_blows[3]);
305 wr_u32b(r_ptr->r_flags1);
306 wr_u32b(r_ptr->r_flags2);
307 wr_u32b(r_ptr->r_flags3);
308 wr_u32b(r_ptr->r_flags4);
309 wr_u32b(r_ptr->r_flags5);
310 wr_u32b(r_ptr->r_flags6);
311 wr_u32b(r_ptr->r_flagsr);
314 /* Monster limit per level */
315 wr_byte(r_ptr->max_num);
317 /* Location in saved floor */
318 wr_s16b(r_ptr->floor_id);
326 * Write an "xtra" record
328 static void wr_xtra(int k_idx)
332 object_kind *k_ptr = &k_info[k_idx];
334 if (k_ptr->aware) tmp8u |= 0x01;
335 if (k_ptr->tried) tmp8u |= 0x02;
342 * Write a "store" record
344 static void wr_store(store_type *st_ptr)
348 /* Save the "open" counter */
349 wr_u32b(st_ptr->store_open);
351 /* Save the "insults" */
352 wr_s16b(st_ptr->insult_cur);
354 /* Save the current owner */
355 wr_byte(st_ptr->owner);
357 /* Save the stock size */
358 wr_s16b(st_ptr->stock_num);
360 /* Save the "haggle" info */
361 wr_s16b(st_ptr->good_buy);
362 wr_s16b(st_ptr->bad_buy);
364 wr_s32b(st_ptr->last_visit);
367 for (j = 0; j < st_ptr->stock_num; j++)
369 /* Save each item in stock */
370 wr_item(&st_ptr->stock[j]);
378 static errr wr_randomizer(void)
389 for (i = 0; i < RAND_DEG; i++)
391 wr_u32b(Rand_state[i]);
400 * Write the "options"
402 static void wr_options(void)
412 for (i = 0; i < 4; i++) wr_u32b(0L);
415 /*** Special Options ***/
417 /* Write "delay_factor" */
418 wr_byte(delay_factor);
420 /* Write "hitpoint_warn" */
421 wr_byte(hitpoint_warn);
423 /* Write "mana_warn" */
426 /*** Cheating options ***/
430 if (p_ptr->wizard) c |= 0x0002;
432 if (cheat_peek) c |= 0x0100;
433 if (cheat_hear) c |= 0x0200;
434 if (cheat_room) c |= 0x0400;
435 if (cheat_xtra) c |= 0x0800;
436 if (cheat_know) c |= 0x1000;
437 if (cheat_live) c |= 0x2000;
438 if (cheat_save) c |= 0x4000;
445 wr_s16b(autosave_freq);
447 /*** Extract options ***/
449 /* Analyze the options */
450 for (i = 0; option_info[i].o_desc; i++)
452 int os = option_info[i].o_set;
453 int ob = option_info[i].o_bit;
455 /* Process real entries */
456 if (option_info[i].o_var)
459 if (*option_info[i].o_var)
462 option_flag[os] |= (1L << ob);
469 option_flag[os] &= ~(1L << ob);
475 /*** Normal options ***/
478 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
481 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
484 /*** Window options ***/
487 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
490 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
495 * Hack -- Write the "ghost" info
497 static void wr_ghost(void)
503 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
505 wr_string("Broken Ghost");
509 /* Hack -- stupid data */
510 for (i = 0; i < 60; i++) wr_byte(0);
515 * Save quick start data
517 static void save_quick_start(void)
521 wr_byte(previous_char.psex);
522 wr_byte(previous_char.prace);
523 wr_byte(previous_char.pclass);
524 wr_byte(previous_char.pseikaku);
525 wr_byte(previous_char.realm1);
526 wr_byte(previous_char.realm2);
528 wr_s16b(previous_char.age);
529 wr_s16b(previous_char.ht);
530 wr_s16b(previous_char.wt);
531 wr_s16b(previous_char.sc);
532 wr_s32b(previous_char.au);
534 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
535 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
537 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
539 wr_s16b(previous_char.chaos_patron);
541 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
543 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
545 /* UNUSED : Was number of random quests */
548 /* No quick start after using debug mode or cheat options */
549 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
551 wr_byte((byte)previous_char.quick_ok);
555 * Write some "extra" info
557 static void wr_extra(void)
562 wr_string(player_name);
564 wr_string(p_ptr->died_from);
566 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
570 for (i = 0; i < 4; i++)
572 wr_string(p_ptr->history[i]);
575 /* Race/Class/Gender/Spells */
576 wr_byte(p_ptr->prace);
577 wr_byte(p_ptr->pclass);
578 wr_byte(p_ptr->pseikaku);
579 wr_byte(p_ptr->psex);
580 wr_byte(p_ptr->realm1);
581 wr_byte(p_ptr->realm2);
582 wr_byte(0); /* oops */
584 wr_byte(p_ptr->hitdie);
585 wr_u16b(p_ptr->expfact);
591 /* Dump the stats (maximum and current) */
592 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
593 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
594 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
596 /* Ignore the transient stats */
597 for (i = 0; i < 12; ++i) wr_s16b(0);
601 wr_u32b(p_ptr->max_exp);
602 wr_u32b(p_ptr->max_max_exp);
604 wr_u32b(p_ptr->exp_frac);
607 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
608 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
609 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
610 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
611 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
613 wr_byte(p_ptr->start_race);
614 wr_s32b(p_ptr->old_race1);
615 wr_s32b(p_ptr->old_race2);
616 wr_s16b(p_ptr->old_realm);
618 for (i = 0; i < MAX_MANE; i++)
620 wr_s16b(p_ptr->mane_spell[i]);
621 wr_s16b(p_ptr->mane_dam[i]);
623 wr_s16b(p_ptr->mane_num);
625 for (i = 0; i < MAX_KUBI; i++)
627 wr_s16b(kubi_r_idx[i]);
630 for (i = 0; i < 4; i++)
632 wr_s16b(battle_mon[i]);
633 wr_u32b(mon_odds[i]);
636 wr_s16b(p_ptr->town_num); /* -KMW- */
638 /* Write arena and rewards information -KMW- */
639 wr_s16b(p_ptr->arena_number);
640 wr_s16b(p_ptr->inside_arena);
641 wr_s16b(p_ptr->inside_quest);
642 wr_s16b(p_ptr->inside_battle);
643 wr_byte(p_ptr->exit_bldg);
644 wr_byte(0); /* Unused */
646 wr_s16b(p_ptr->oldpx);
647 wr_s16b(p_ptr->oldpy);
649 /* Was number of p_ptr->rewards[] */
654 wr_u32b(p_ptr->chp_frac);
658 wr_u32b(p_ptr->csp_frac);
660 /* Max Player and Dungeon Levels */
661 wr_s16b(p_ptr->max_plv);
662 tmp8u = (byte)max_d_idx;
664 for (i = 0; i < tmp8u; i++)
668 wr_s16b(0); /* oops */
669 wr_s16b(0); /* oops */
670 wr_s16b(0); /* oops */
671 wr_s16b(0); /* oops */
673 wr_s16b(0); /* oops */
675 wr_s16b(0); /* old "rest" */
676 wr_s16b(p_ptr->blind);
677 wr_s16b(p_ptr->paralyzed);
678 wr_s16b(p_ptr->confused);
679 wr_s16b(p_ptr->food);
680 wr_s16b(0); /* old "food_digested" */
681 wr_s16b(0); /* old "protection" */
682 wr_s16b(p_ptr->energy_need);
683 wr_s16b(p_ptr->fast);
684 wr_s16b(p_ptr->slow);
685 wr_s16b(p_ptr->afraid);
687 wr_s16b(p_ptr->stun);
688 wr_s16b(p_ptr->poisoned);
689 wr_s16b(p_ptr->image);
690 wr_s16b(p_ptr->protevil);
691 wr_s16b(p_ptr->invuln);
692 wr_s16b(p_ptr->ult_res);
693 wr_s16b(p_ptr->hero);
694 wr_s16b(p_ptr->shero);
695 wr_s16b(p_ptr->shield);
696 wr_s16b(p_ptr->blessed);
697 wr_s16b(p_ptr->tim_invis);
698 wr_s16b(p_ptr->word_recall);
699 wr_s16b(p_ptr->recall_dungeon);
700 wr_s16b(p_ptr->alter_reality);
701 wr_s16b(p_ptr->see_infra);
702 wr_s16b(p_ptr->tim_infra);
703 wr_s16b(p_ptr->oppose_fire);
704 wr_s16b(p_ptr->oppose_cold);
705 wr_s16b(p_ptr->oppose_acid);
706 wr_s16b(p_ptr->oppose_elec);
707 wr_s16b(p_ptr->oppose_pois);
708 wr_s16b(p_ptr->tsuyoshi);
709 wr_s16b(p_ptr->tim_esp);
710 wr_s16b(p_ptr->wraith_form);
711 wr_s16b(p_ptr->resist_magic);
712 wr_s16b(p_ptr->tim_regen);
713 wr_s16b(p_ptr->kabenuke);
714 wr_s16b(p_ptr->tim_stealth);
715 wr_s16b(p_ptr->tim_levitation);
716 wr_s16b(p_ptr->tim_sh_touki);
717 wr_s16b(p_ptr->lightspeed);
718 wr_s16b(p_ptr->tsubureru);
719 wr_s16b(p_ptr->magicdef);
720 wr_s16b(p_ptr->tim_res_nether);
721 wr_s16b(p_ptr->tim_res_time);
722 wr_byte(p_ptr->mimic_form);
723 wr_s16b(p_ptr->tim_mimic);
724 wr_s16b(p_ptr->tim_sh_fire);
725 wr_s16b(p_ptr->tim_sh_holy);
726 wr_s16b(p_ptr->tim_eyeeye);
729 wr_s16b(p_ptr->tim_reflect);
730 wr_s16b(p_ptr->multishadow);
731 wr_s16b(p_ptr->dustrobe);
733 wr_s16b(p_ptr->chaos_patron);
734 wr_u32b(p_ptr->muta1);
735 wr_u32b(p_ptr->muta2);
736 wr_u32b(p_ptr->muta3);
738 for (i = 0; i<8; i++)
739 wr_s16b(p_ptr->virtues[i]);
740 for (i = 0; i<8; i++)
741 wr_s16b(p_ptr->vir_types[i]);
743 wr_s16b(p_ptr->ele_attack);
744 wr_u32b(p_ptr->special_attack);
745 wr_s16b(p_ptr->ele_immune);
746 wr_u32b(p_ptr->special_defense);
747 wr_byte(p_ptr->knowledge);
748 wr_byte(p_ptr->autopick_autoregister);
749 wr_byte(0); /* oops */
750 wr_byte(p_ptr->action);
752 wr_byte(preserve_mode);
753 wr_byte(p_ptr->wait_report_score);
756 for (i = 0; i < 12; i++) wr_u32b(0L);
758 /* Ignore some flags */
759 wr_u32b(0L); /* oops */
760 wr_u32b(0L); /* oops */
761 wr_u32b(0L); /* oops */
764 /* Write the "object seeds" */
765 wr_u32b(seed_flavor);
770 wr_u16b(p_ptr->panic_save);
771 wr_u16b(p_ptr->total_winner);
772 wr_u16b(p_ptr->noscore);
776 wr_byte(p_ptr->is_dead);
779 wr_byte(p_ptr->feeling);
781 /* Turn when level began */
784 /* Turn of last "feeling" */
785 wr_s32b(p_ptr->feeling_turn);
790 wr_s32b(dungeon_turn);
795 wr_s16b(p_ptr->today_mon);
796 wr_s16b(p_ptr->riding);
798 /* Current floor_id */
799 wr_s16b(p_ptr->floor_id);
801 /* Save temporary preserved pets (obsolated) */
806 wr_s32b(p_ptr->visit);
808 wr_u32b(p_ptr->count);
814 * hook function to sort monsters by level
816 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
818 cave_template_type *who = (cave_template_type *)(u);
820 u16b o1 = who[a].occurrence;
821 u16b o2 = who[b].occurrence;
831 * Sorting hook -- Swap function
833 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
835 cave_template_type *who = (cave_template_type *)(u);
837 cave_template_type holder;
850 * Actually write a saved floor data
851 * using effectively compressed format.
853 static void wr_saved_floor(saved_floor_type *sf_ptr)
855 cave_template_type *template;
870 /* Dungeon floor specific info follows */
874 /*** Not a saved floor ***/
880 /*** The saved floor ***/
882 wr_s16b(sf_ptr->floor_id);
883 wr_byte(sf_ptr->savefile_id);
884 wr_s16b(sf_ptr->dun_level);
885 wr_s32b(sf_ptr->last_visit);
886 wr_u32b(sf_ptr->visit_mark);
887 wr_s16b(sf_ptr->upper_floor_id);
888 wr_s16b(sf_ptr->lower_floor_id);
897 wr_byte(p_ptr->feeling);
901 /*********** Make template for cave_type **********/
904 * Usually number of templates are fewer than 255. Even if
905 * more than 254 are exist, the occurrence of each template
906 * with larger ID is very small when we sort templates by
907 * occurrence. So we will use two (or more) bytes for
908 * templete ID larger than 254.
910 * Ex: 256 will be "0xff" "0x01".
911 * 515 will be "0xff" "0xff" "0x03"
914 /* Fake max number */
917 /* Allocate the "template" array */
918 C_MAKE(template, max_num_temp, cave_template_type);
920 /* Extract template array */
921 for (y = 0; y < cur_hgt; y++)
923 for (x = 0; x < cur_wid; x++)
925 cave_type *c_ptr = &cave[y][x];
927 for (i = 0; i < num_temp; i++)
929 if (template[i].info == c_ptr->info &&
930 template[i].feat == c_ptr->feat &&
931 template[i].mimic == c_ptr->mimic &&
932 template[i].special == c_ptr->special)
934 /* Same terrain is exist */
935 template[i].occurrence++;
940 /* Are there same one? */
941 if (i < num_temp) continue;
943 /* If the max_num_temp is too small, increase it. */
944 if (num_temp >= max_num_temp)
946 cave_template_type *old_template = template;
948 /* Re-allocate the "template" array */
949 C_MAKE(template, max_num_temp + 255, cave_template_type);
950 C_COPY(template, old_template, max_num_temp, cave_template_type);
951 C_FREE(old_template, max_num_temp, cave_template_type);
955 /* Add new template */
956 template[num_temp].info = c_ptr->info;
957 template[num_temp].feat = c_ptr->feat;
958 template[num_temp].mimic = c_ptr->mimic;
959 template[num_temp].special = c_ptr->special;
960 template[num_temp].occurrence = 1;
962 /* Increase number of template */
967 /* Select the sort method */
968 ang_sort_comp = ang_sort_comp_cave_temp;
969 ang_sort_swap = ang_sort_swap_cave_temp;
971 /* Sort by occurrence */
972 ang_sort(template, &dummy_why, num_temp);
975 /*** Dump templates ***/
977 /* Total templates */
980 /* Dump the templates */
981 for (i = 0; i < num_temp; i++)
983 cave_template_type *ct_ptr = &template[i];
986 wr_u16b(ct_ptr->info);
987 wr_s16b(ct_ptr->feat);
988 wr_s16b(ct_ptr->mimic);
989 wr_s16b(ct_ptr->special);
994 /*** "Run-Length-Encoding" of cave ***/
996 /* Note that this will induce two wasted bytes */
1001 for (y = 0; y < cur_hgt; y++)
1003 for (x = 0; x < cur_wid; x++)
1005 cave_type *c_ptr = &cave[y][x];
1007 for (i = 0; i < num_temp; i++)
1009 if (template[i].info == c_ptr->info &&
1010 template[i].feat == c_ptr->feat &&
1011 template[i].mimic == c_ptr->mimic &&
1012 template[i].special == c_ptr->special)
1019 /* If the run is broken, or too full, flush it */
1020 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1022 wr_byte((byte)count);
1024 while (prev_u16b >= MAX_UCHAR)
1026 /* Mark as actual data is larger than 254 */
1028 prev_u16b -= MAX_UCHAR;
1031 wr_byte((byte)prev_u16b);
1036 /* Continue the run */
1044 /* Flush the data (if any) */
1047 wr_byte((byte)count);
1049 while (prev_u16b >= MAX_UCHAR)
1051 /* Mark as actual data is larger than 254 */
1053 prev_u16b -= MAX_UCHAR;
1055 wr_byte((byte)prev_u16b);
1059 /* Free the "template" array */
1060 C_FREE(template, max_num_temp, cave_template_type);
1063 /*** Dump objects ***/
1068 /* Dump the objects */
1069 for (i = 1; i < o_max; i++)
1071 object_type *o_ptr = &o_list[i];
1078 /*** Dump the monsters ***/
1080 /* Total monsters */
1083 /* Dump the monsters */
1084 for (i = 1; i < m_max; i++)
1086 monster_type *m_ptr = &m_list[i];
1095 * Write the current dungeon (new method)
1097 static bool wr_dungeon(void)
1099 saved_floor_type *cur_sf_ptr;
1102 /* Forget the lite */
1105 /* Forget the view */
1108 /* Forget the view */
1111 /* Update lite/view */
1112 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1114 /* Update monsters */
1115 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1120 /* Number of floor_id used from birth */
1121 wr_s16b(max_floor_id);
1123 /* Current dungeon type */
1124 wr_byte(dungeon_type);
1127 /*** No saved floor (On the surface etc.) ***/
1128 if (!p_ptr->floor_id)
1130 /* No array elements */
1133 /* Write the current floor data */
1134 wr_saved_floor(NULL);
1141 /*** In the dungeon ***/
1143 /* Number of array elements */
1144 wr_byte(MAX_SAVED_FLOORS);
1146 /* Write the saved_floors array */
1147 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1149 saved_floor_type *sf_ptr = &saved_floors[i];
1151 wr_s16b(sf_ptr->floor_id);
1152 wr_byte(sf_ptr->savefile_id);
1153 wr_s16b(sf_ptr->dun_level);
1154 wr_s32b(sf_ptr->last_visit);
1155 wr_u32b(sf_ptr->visit_mark);
1156 wr_s16b(sf_ptr->upper_floor_id);
1157 wr_s16b(sf_ptr->lower_floor_id);
1160 /* Extract pointer to current floor */
1161 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1163 /* Save current floor to temporal file */
1164 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1166 /* Move data in temporal files to the savefile */
1167 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1169 saved_floor_type *sf_ptr = &saved_floors[i];
1171 /* Unused element */
1172 if (!sf_ptr->floor_id) continue;
1174 /* Load temporal saved floor file */
1175 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1180 /* Write saved floor data to the save file */
1181 wr_saved_floor(sf_ptr);
1190 /* Restore current floor */
1191 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1200 * Actually write a save-file
1202 static bool wr_savefile_new(void)
1212 /* Compact the objects */
1214 /* Compact the monsters */
1215 compact_monsters(0);
1217 /* Guess at the current time */
1218 now = time((time_t *)0);
1221 /* Note the operating system */
1224 /* Note when the file was saved */
1227 /* Note the number of saves */
1231 /*** Actually write the file ***/
1233 /* Dump the file header */
1235 wr_byte(FAKE_VER_MAJOR);
1237 wr_byte(FAKE_VER_MINOR);
1239 wr_byte(FAKE_VER_PATCH);
1242 /* Initial value of xor_byte */
1243 tmp8u = (byte)randint0(256);
1247 /* Reset the checksum */
1251 /* Write the savefile version for Hengband 1.1.1 and later */
1252 wr_byte(H_VER_EXTRA);
1253 wr_byte(H_VER_PATCH);
1254 wr_byte(H_VER_MINOR);
1255 wr_byte(H_VER_MAJOR);
1257 /* Operating system */
1261 /* Time file last saved */
1264 /* Number of past lives */
1267 /* Number of times saved */
1278 /* EUC kanji code */
1282 /* SJIS kanji code */
1290 /* Write the RNG state */
1294 /* Write the boolean "options" */
1298 /* Dump the number of "messages" */
1299 tmp16u = message_num();
1300 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1303 /* Dump the messages (oldest first!) */
1304 for (i = tmp16u - 1; i >= 0; i--)
1306 wr_string(message_str((s16b)i));
1310 /* Dump the monster lore */
1313 for (i = 0; i < tmp16u; i++) wr_lore(i);
1316 /* Dump the object memory */
1319 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1321 /* Dump the towns */
1325 /* Dump the quests */
1326 tmp16u = max_quests;
1329 /* Dump the quests */
1330 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1333 for (i = 0; i < max_quests; i++)
1335 /* Save status for every quest */
1336 wr_s16b(quest[i].status);
1338 /* And the dungeon level too */
1339 /* (prevents problems with multi-level quests) */
1340 wr_s16b(quest[i].level);
1342 wr_byte(quest[i].complev);
1344 /* Save quest status if quest is running */
1345 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1347 wr_s16b(quest[i].cur_num);
1348 wr_s16b(quest[i].max_num);
1349 wr_s16b(quest[i].type);
1350 wr_s16b(quest[i].r_idx);
1351 wr_s16b(quest[i].k_idx);
1352 wr_byte(quest[i].flags);
1353 wr_byte(quest[i].dungeon);
1357 /* Dump the position in the wilderness */
1358 wr_s32b(p_ptr->wilderness_x);
1359 wr_s32b(p_ptr->wilderness_y);
1361 wr_byte(p_ptr->wild_mode);
1362 wr_byte(ambush_flag);
1364 wr_s32b(max_wild_x);
1365 wr_s32b(max_wild_y);
1367 /* Dump the wilderness seeds */
1368 for (i = 0; i < max_wild_x; i++)
1370 for (j = 0; j < max_wild_y; j++)
1372 wr_u32b(wilderness[j][i].seed);
1376 /* Hack -- Dump the artifacts */
1379 for (i = 0; i < tmp16u; i++)
1381 artifact_type *a_ptr = &a_info[i];
1382 wr_byte(a_ptr->cur_num);
1383 wr_s16b(a_ptr->floor_id);
1388 /* Write the "extra" information */
1391 /* Dump the "player hp" entries */
1392 tmp16u = PY_MAX_LEVEL;
1394 for (i = 0; i < tmp16u; i++)
1396 wr_s16b(p_ptr->player_hp[i]);
1400 /* Write spell data */
1401 wr_u32b(p_ptr->spell_learned1);
1402 wr_u32b(p_ptr->spell_learned2);
1403 wr_u32b(p_ptr->spell_worked1);
1404 wr_u32b(p_ptr->spell_worked2);
1405 wr_u32b(p_ptr->spell_forgotten1);
1406 wr_u32b(p_ptr->spell_forgotten2);
1408 wr_s16b(p_ptr->learned_spells);
1409 wr_s16b(p_ptr->add_spells);
1411 /* Dump the ordered spells */
1412 for (i = 0; i < 64; i++)
1414 wr_byte(p_ptr->spell_order[i]);
1418 /* Write the inventory */
1419 for (i = 0; i < INVEN_TOTAL; i++)
1421 object_type *o_ptr = &inventory[i];
1423 /* Skip non-objects */
1424 if (!o_ptr->k_idx) continue;
1433 /* Add a sentinel */
1436 /* Note the towns */
1440 /* Note the stores */
1441 tmp16u = MAX_STORES;
1444 /* Dump the stores of all towns */
1445 for (i = 1; i < max_towns; i++)
1447 for (j = 0; j < MAX_STORES; j++)
1449 wr_store(&town[i].store[j]);
1453 /* Write the pet command settings */
1454 wr_s16b(p_ptr->pet_follow_distance);
1455 wr_s16b(p_ptr->pet_extra_flags);
1457 /* Write screen dump for sending score */
1458 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1460 wr_string(screen_dump);
1467 /* Player is not dead, write the dungeon */
1468 if (!p_ptr->is_dead)
1470 /* Dump the dungeon */
1471 if (!wr_dungeon()) return FALSE;
1473 /* Dump the ghost */
1481 /* Write the "value check-sum" */
1484 /* Write the "encoded checksum" */
1489 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1491 /* Successful save */
1497 * Medium level player saver
1499 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1501 static bool save_player_aux(char *name)
1514 /* File type is "SAVE" */
1515 FILE_TYPE(FILE_TYPE_SAVE);
1518 /* Grab permissions */
1521 /* Create the savefile */
1522 fd = fd_make(name, mode);
1524 /* Drop permissions */
1530 /* Close the "fd" */
1533 /* Grab permissions */
1536 /* Open the savefile */
1537 fff = my_fopen(name, "wb");
1539 /* Drop permissions */
1542 /* Successful open */
1545 /* Write the savefile */
1546 if (wr_savefile_new()) ok = TRUE;
1548 /* Attempt to close it */
1549 if (my_fclose(fff)) ok = FALSE;
1552 /* Grab permissions */
1555 /* Remove "broken" files */
1556 if (!ok) (void)fd_kill(name);
1558 /* Drop permissions */
1564 if (!ok) return (FALSE);
1566 counts_write(0, playtime);
1568 /* Successful save */
1569 character_saved = TRUE;
1578 * Attempt to save the player in a savefile
1580 bool save_player(void)
1591 /* Get "games" permissions */
1600 strcpy(safe, savefile);
1601 strcat(safe, ".new");
1604 /* Hack -- support "flat directory" usage on VM/ESA */
1605 strcpy(safe, savefile);
1609 /* Grab permissions */
1615 /* Drop permissions */
1620 /* Attempt to save the player */
1621 if (save_player_aux(safe))
1626 strcpy(temp, savefile);
1627 strcat(temp, ".old");
1630 /* Hack -- support "flat directory" usage on VM/ESA */
1631 strcpy(temp, savefile);
1635 /* Grab permissions */
1641 /* Preserve old savefile */
1642 fd_move(savefile, temp);
1644 /* Activate new savefile */
1645 fd_move(safe, savefile);
1647 /* Remove preserved savefile */
1650 /* Drop permissions */
1653 /* Hack -- Pretend the character was loaded */
1654 character_loaded = TRUE;
1656 #ifdef VERIFY_SAVEFILE
1658 /* Lock on savefile */
1659 strcpy(temp, savefile);
1660 strcat(temp, ".lok");
1662 /* Grab permissions */
1665 /* Remove lock file */
1668 /* Drop permissions */
1682 /* Drop "games" permissions */
1689 /* Return the result */
1696 * Attempt to Load a "savefile"
1698 * Version 2.7.0 introduced a slightly different "savefile" format from
1699 * older versions, requiring a completely different parsing method.
1701 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1703 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1705 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1707 * On multi-user systems, you may only "read" a savefile if you will be
1708 * allowed to "write" it later, this prevents painful situations in which
1709 * the player loads a savefile belonging to someone else, and then is not
1710 * allowed to save his game when he quits.
1712 * We return "TRUE" if the savefile was usable, and we set the global
1713 * flag "character_loaded" if a real, living, character was loaded.
1715 * Note that we always try to load the "current" savefile, even if
1716 * there is no such file, so we must check for "empty" savefile names.
1718 bool load_player(void)
1726 #ifdef VERIFY_TIMESTAMP
1727 struct stat statbuf;
1730 cptr what = "generic";
1737 p_ptr->is_dead = FALSE;
1740 /* Allow empty savefile name */
1741 if (!savefile[0]) return (TRUE);
1744 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1746 /* XXX XXX XXX Fix this */
1748 /* Verify the existance of the savefile */
1749 if (access(savefile, 0) < 0)
1751 /* Give a message */
1753 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1755 msg_print("Savefile does not exist.");
1767 #ifdef VERIFY_SAVEFILE
1769 /* Verify savefile usage */
1776 /* Extract name of lock file */
1777 strcpy(temp, savefile);
1778 strcat(temp, ".lok");
1780 /* Check for lock */
1781 fkk = my_fopen(temp, "r");
1783 /* Oops, lock exists */
1786 /* Close the file */
1791 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1793 msg_print("Savefile is currently in use.");
1802 /* Create a lock file */
1803 fkk = my_fopen(temp, "w");
1805 /* Dump a line of info */
1806 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1808 /* Close the lock file */
1818 /* Open the savefile */
1819 fd = fd_open(savefile, O_RDONLY);
1822 if (fd < 0) err = -1;
1824 /* Message (below) */
1826 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1828 if (err) what = "Cannot open savefile";
1837 #ifdef VERIFY_TIMESTAMP
1838 /* Get the timestamp */
1839 (void)fstat(fd, &statbuf);
1842 /* Read the first four bytes */
1843 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1847 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1849 if (err) what = "Cannot read savefile";
1853 /* Close the file */
1861 /* Extract version */
1871 /* Attempt to load */
1872 err = rd_savefile_new();
1874 /* Message (below) */
1876 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1878 if (err) what = "Cannot parse savefile";
1887 if (!turn) err = -1;
1889 /* Message (below) */
1891 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1893 if (err) what = "Broken savefile";
1898 #ifdef VERIFY_TIMESTAMP
1899 /* Verify timestamp */
1900 if (!err && !arg_wizard)
1902 /* Hack -- Verify the timestamp */
1903 if (sf_when > (statbuf.st_ctime + 100) ||
1904 sf_when < (statbuf.st_ctime - 100))
1908 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1910 what = "Invalid timestamp";
1924 /* Give a conversion warning */
1925 if ((FAKE_VER_MAJOR != z_major) ||
1926 (FAKE_VER_MINOR != z_minor) ||
1927 (FAKE_VER_PATCH != z_patch))
1929 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1932 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1934 msg_print("Converted a 2.0.* savefile.");
1942 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1943 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1945 msg_format("Converted a %d.%d.%d savefile.",
1946 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1952 /* Player is dead */
1958 /* A character was loaded */
1959 character_loaded = TRUE;
1965 /* Player is no longer "dead" */
1966 p_ptr->is_dead = FALSE;
1975 /* A character was loaded */
1976 character_loaded = TRUE;
1979 u32b tmp = counts_read(2);
1980 if (tmp > p_ptr->count)
1982 if (counts_read(0) > playtime || counts_read(1) == playtime)
1983 counts_write(2, ++p_ptr->count);
1984 counts_write(1, playtime);
1992 #ifdef VERIFY_SAVEFILE
1994 /* Verify savefile usage */
1999 /* Extract name of lock file */
2000 strcpy(temp, savefile);
2001 strcat(temp, ".lok");
2012 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
2013 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2015 msg_format("Error (%s) reading %d.%d.%d savefile.",
2016 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2025 void remove_loc(void)
2027 #ifdef VERIFY_SAVEFILE
2029 #endif /* VERIFY_SAVEFILE */
2034 /* Get "games" permissions */
2037 # endif /* SECURE */
2038 #endif /* SET_UID */
2040 #ifdef VERIFY_SAVEFILE
2042 /* Lock on savefile */
2043 strcpy(temp, savefile);
2044 strcat(temp, ".lok");
2046 /* Remove lock file */
2049 #endif /* VERIFY_SAVEFILE */
2054 /* Drop "games" permissions */
2057 # endif /* SECURE */
2058 #endif /* SET_UID */
2064 * Actually write a temporal saved floor file
2066 static bool save_floor_aux(saved_floor_type *sf_ptr)
2070 /* Compact the objects */
2072 /* Compact the monsters */
2073 compact_monsters(0);
2076 /*** Actually write the file ***/
2078 /* Initial value of xor_byte */
2079 tmp8u = (byte)randint0(256);
2084 /* Reset the checksum */
2088 /* Write the sign of this process */
2089 wr_u32b(saved_floor_file_sign);
2091 /* Dump the dungeon floor */
2092 wr_saved_floor(sf_ptr);
2095 /* Write the "value check-sum" */
2098 /* Write the "encoded checksum" */
2103 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2105 /* Successful save */
2111 * Attempt to save the temporally saved-floor data
2113 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2115 FILE *old_fff = NULL;
2116 byte old_xor_byte = 0;
2117 u32b old_v_stamp = 0;
2118 u32b old_x_stamp = 0;
2120 char floor_savefile[1024];
2124 if (!(mode & SLF_SECOND))
2128 /* Get "games" permissions */
2134 /* We have one file already opened */
2137 /* Backup original values */
2139 old_xor_byte = xor_byte;
2140 old_v_stamp = v_stamp;
2141 old_x_stamp = x_stamp;
2145 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2147 /* Grab permissions */
2151 fd_kill(floor_savefile);
2153 /* Drop permissions */
2157 /* Attempt to save the player */
2162 /* File type is "SAVE" */
2163 FILE_TYPE(FILE_TYPE_SAVE);
2165 /* Grab permissions */
2168 /* Create the savefile */
2169 fd = fd_make(floor_savefile, 0644);
2171 /* Drop permissions */
2177 /* Close the "fd" */
2180 /* Grab permissions */
2183 /* Open the savefile */
2184 fff = my_fopen(floor_savefile, "wb");
2186 /* Drop permissions */
2189 /* Successful open */
2192 /* Write the savefile */
2193 if (save_floor_aux(sf_ptr)) ok = TRUE;
2195 /* Attempt to close it */
2196 if (my_fclose(fff)) ok = FALSE;
2199 /* Remove "broken" files */
2202 /* Grab permissions */
2205 (void)fd_kill(floor_savefile);
2207 /* Drop permissions */
2212 if (!(mode & SLF_SECOND))
2216 /* Drop "games" permissions */
2222 /* We have one file already opened */
2225 /* Restore original values */
2227 xor_byte = old_xor_byte;
2228 v_stamp = old_v_stamp;
2229 x_stamp = old_x_stamp;
2232 /* Return the result */