4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
116 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
117 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
118 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
119 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
120 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
121 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
122 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
123 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
124 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
126 /*** Item save flags ***/
129 /*** Write only un-obvious elements ***/
130 wr_s16b(o_ptr->k_idx);
136 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
138 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
139 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
141 wr_s16b(o_ptr->weight);
143 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
144 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
145 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
147 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
148 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
149 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
150 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
151 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
152 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
154 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
156 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
158 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
159 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
160 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
161 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
163 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
165 /* Held by monster index */
166 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
168 /* Extra information */
169 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
170 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
171 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
172 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
173 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
176 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
178 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
179 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
184 * Write a "monster" record
186 static void wr_monster(monster_type *m_ptr)
188 u32b flags = 0x00000000;
190 if (m_ptr->ap_r_idx != m_ptr->r_idx) flags |= SAVE_MON_AP_R_IDX;
191 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
192 if (m_ptr->csleep) flags |= SAVE_MON_CSLEEP;
193 if (m_ptr->fast) flags |= SAVE_MON_FAST;
194 if (m_ptr->slow) flags |= SAVE_MON_SLOW;
195 if (m_ptr->stunned) flags |= SAVE_MON_STUNNED;
196 if (m_ptr->confused) flags |= SAVE_MON_CONFUSED;
197 if (m_ptr->monfear) flags |= SAVE_MON_MONFEAR;
198 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
199 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
200 if (m_ptr->invulner) flags |= SAVE_MON_INVULNER;
201 if (m_ptr->smart) flags |= SAVE_MON_SMART;
202 if (m_ptr->exp) flags |= SAVE_MON_EXP;
203 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
204 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
206 /*** Monster save flags ***/
209 /*** Write only un-obvious elements ***/
210 wr_s16b(m_ptr->r_idx);
214 wr_s16b(m_ptr->maxhp);
215 wr_s16b(m_ptr->max_maxhp);
217 /* Monster race index of its appearance */
218 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
220 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
221 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->csleep);
223 wr_byte(m_ptr->mspeed);
224 wr_s16b(m_ptr->energy_need);
226 if (flags & SAVE_MON_FAST) wr_byte(m_ptr->fast);
227 if (flags & SAVE_MON_SLOW) wr_byte(m_ptr->slow);
228 if (flags & SAVE_MON_STUNNED) wr_byte(m_ptr->stunned);
229 if (flags & SAVE_MON_CONFUSED) wr_byte(m_ptr->confused);
230 if (flags & SAVE_MON_MONFEAR) wr_byte(m_ptr->monfear);
231 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
232 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
233 if (flags & SAVE_MON_INVULNER) wr_byte(m_ptr->invulner);
234 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
235 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
236 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
237 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
242 * Write a "lore" record
244 static void wr_lore(int r_idx)
246 monster_race *r_ptr = &r_info[r_idx];
248 /* Count sights/deaths/kills */
249 wr_s16b(r_ptr->r_sights);
250 wr_s16b(r_ptr->r_deaths);
251 wr_s16b(r_ptr->r_pkills);
252 wr_s16b(r_ptr->r_tkills);
254 /* Count wakes and ignores */
255 wr_byte(r_ptr->r_wake);
256 wr_byte(r_ptr->r_ignore);
259 wr_byte(r_ptr->r_xtra1);
260 wr_byte(r_ptr->r_xtra2);
263 wr_byte(r_ptr->r_drop_gold);
264 wr_byte(r_ptr->r_drop_item);
267 wr_byte(0); /* unused now */
268 wr_byte(r_ptr->r_cast_spell);
270 /* Count blows of each type */
271 wr_byte(r_ptr->r_blows[0]);
272 wr_byte(r_ptr->r_blows[1]);
273 wr_byte(r_ptr->r_blows[2]);
274 wr_byte(r_ptr->r_blows[3]);
277 wr_u32b(r_ptr->r_flags1);
278 wr_u32b(r_ptr->r_flags2);
279 wr_u32b(r_ptr->r_flags3);
280 wr_u32b(r_ptr->r_flags4);
281 wr_u32b(r_ptr->r_flags5);
282 wr_u32b(r_ptr->r_flags6);
283 wr_u32b(r_ptr->r_flagsr);
286 /* Monster limit per level */
287 wr_byte(r_ptr->max_num);
289 /* Location in saved floor */
290 wr_s16b(r_ptr->floor_id);
298 * Write an "xtra" record
300 static void wr_xtra(int k_idx)
304 object_kind *k_ptr = &k_info[k_idx];
306 if (k_ptr->aware) tmp8u |= 0x01;
307 if (k_ptr->tried) tmp8u |= 0x02;
314 * Write a "store" record
316 static void wr_store(store_type *st_ptr)
320 /* Save the "open" counter */
321 wr_u32b(st_ptr->store_open);
323 /* Save the "insults" */
324 wr_s16b(st_ptr->insult_cur);
326 /* Save the current owner */
327 wr_byte(st_ptr->owner);
329 /* Save the stock size */
330 wr_s16b(st_ptr->stock_num);
332 /* Save the "haggle" info */
333 wr_s16b(st_ptr->good_buy);
334 wr_s16b(st_ptr->bad_buy);
336 wr_s32b(st_ptr->last_visit);
339 for (j = 0; j < st_ptr->stock_num; j++)
341 /* Save each item in stock */
342 wr_item(&st_ptr->stock[j]);
350 static errr wr_randomizer(void)
361 for (i = 0; i < RAND_DEG; i++)
363 wr_u32b(Rand_state[i]);
372 * Write the "options"
374 static void wr_options(void)
384 for (i = 0; i < 4; i++) wr_u32b(0L);
387 /*** Special Options ***/
389 /* Write "delay_factor" */
390 wr_byte(delay_factor);
392 /* Write "hitpoint_warn" */
393 wr_byte(hitpoint_warn);
396 /*** Cheating options ***/
400 if (p_ptr->wizard) c |= 0x0002;
402 if (cheat_peek) c |= 0x0100;
403 if (cheat_hear) c |= 0x0200;
404 if (cheat_room) c |= 0x0400;
405 if (cheat_xtra) c |= 0x0800;
406 if (cheat_know) c |= 0x1000;
407 if (cheat_live) c |= 0x2000;
408 if (cheat_save) c |= 0x4000;
415 wr_s16b(autosave_freq);
417 /*** Extract options ***/
419 /* Analyze the options */
420 for (i = 0; option_info[i].o_desc; i++)
422 int os = option_info[i].o_set;
423 int ob = option_info[i].o_bit;
425 /* Process real entries */
426 if (option_info[i].o_var)
429 if (*option_info[i].o_var)
432 option_flag[os] |= (1L << ob);
439 option_flag[os] &= ~(1L << ob);
445 /*** Normal options ***/
448 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
451 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
454 /*** Window options ***/
457 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
460 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
465 * Hack -- Write the "ghost" info
467 static void wr_ghost(void)
473 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
475 wr_string("Broken Ghost");
479 /* Hack -- stupid data */
480 for (i = 0; i < 60; i++) wr_byte(0);
485 * Save quick start data
487 static void save_quick_start(void)
491 wr_byte(previous_char.psex);
492 wr_byte(previous_char.prace);
493 wr_byte(previous_char.pclass);
494 wr_byte(previous_char.pseikaku);
495 wr_byte(previous_char.realm1);
496 wr_byte(previous_char.realm2);
498 wr_s16b(previous_char.age);
499 wr_s16b(previous_char.ht);
500 wr_s16b(previous_char.wt);
501 wr_s16b(previous_char.sc);
502 wr_s32b(previous_char.au);
504 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
505 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
507 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
509 wr_s16b(previous_char.chaos_patron);
511 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
513 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
515 wr_byte(previous_char.quests);
517 /* No quick start after using debug mode or cheat options */
518 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
520 wr_byte((byte)previous_char.quick_ok);
524 * Write some "extra" info
526 static void wr_extra(void)
531 wr_string(player_name);
533 wr_string(p_ptr->died_from);
537 for (i = 0; i < 4; i++)
539 wr_string(p_ptr->history[i]);
542 /* Race/Class/Gender/Spells */
543 wr_byte(p_ptr->prace);
544 wr_byte(p_ptr->pclass);
545 wr_byte(p_ptr->pseikaku);
546 wr_byte(p_ptr->psex);
547 wr_byte(p_ptr->realm1);
548 wr_byte(p_ptr->realm2);
549 wr_byte(0); /* oops */
551 wr_byte(p_ptr->hitdie);
552 wr_u16b(p_ptr->expfact);
558 /* Dump the stats (maximum and current) */
559 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
560 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
561 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
563 /* Ignore the transient stats */
564 for (i = 0; i < 12; ++i) wr_s16b(0);
568 wr_u32b(p_ptr->max_exp);
570 wr_u16b(p_ptr->exp_frac);
573 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
574 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
575 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
576 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
577 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
579 wr_byte(p_ptr->start_race);
580 wr_s32b(p_ptr->old_race1);
581 wr_s32b(p_ptr->old_race2);
582 wr_s16b(p_ptr->old_realm);
584 for (i = 0; i < MAX_MANE; i++)
586 wr_s16b(p_ptr->mane_spell[i]);
587 wr_s16b(p_ptr->mane_dam[i]);
589 wr_s16b(p_ptr->mane_num);
591 for (i = 0; i < MAX_KUBI; i++)
593 wr_s16b(kubi_r_idx[i]);
596 for (i = 0; i < 4; i++)
598 wr_s16b(battle_mon[i]);
599 wr_u32b(mon_odds[i]);
602 wr_s16b(p_ptr->town_num); /* -KMW- */
604 /* Write arena and rewards information -KMW- */
605 wr_s16b(p_ptr->arena_number);
606 wr_s16b(p_ptr->inside_arena);
607 wr_s16b(p_ptr->inside_quest);
608 wr_s16b(p_ptr->inside_battle);
609 wr_byte(p_ptr->exit_bldg);
610 wr_byte(p_ptr->leftbldg); /* save building leave status -KMW- */
612 wr_s16b(p_ptr->oldpx);
613 wr_s16b(p_ptr->oldpy);
615 /* Save builing rewards */
618 for (i = 0; i < MAX_BACT; i++) wr_s16b(p_ptr->rewards[i]);
622 wr_u16b(p_ptr->chp_frac);
626 wr_u16b(p_ptr->csp_frac);
628 /* Max Player and Dungeon Levels */
629 wr_s16b(p_ptr->max_plv);
630 tmp8u = (byte)max_d_idx;
632 for (i = 0; i < tmp8u; i++)
636 wr_s16b(0); /* oops */
637 wr_s16b(0); /* oops */
638 wr_s16b(0); /* oops */
639 wr_s16b(0); /* oops */
641 wr_s16b(0); /* oops */
643 wr_s16b(0); /* old "rest" */
644 wr_s16b(p_ptr->blind);
645 wr_s16b(p_ptr->paralyzed);
646 wr_s16b(p_ptr->confused);
647 wr_s16b(p_ptr->food);
648 wr_s16b(0); /* old "food_digested" */
649 wr_s16b(0); /* old "protection" */
650 wr_s16b(p_ptr->energy_need);
651 wr_s16b(p_ptr->fast);
652 wr_s16b(p_ptr->slow);
653 wr_s16b(p_ptr->afraid);
655 wr_s16b(p_ptr->stun);
656 wr_s16b(p_ptr->poisoned);
657 wr_s16b(p_ptr->image);
658 wr_s16b(p_ptr->protevil);
659 wr_s16b(p_ptr->invuln);
660 wr_s16b(p_ptr->ult_res);
661 wr_s16b(p_ptr->hero);
662 wr_s16b(p_ptr->shero);
663 wr_s16b(p_ptr->shield);
664 wr_s16b(p_ptr->blessed);
665 wr_s16b(p_ptr->tim_invis);
666 wr_s16b(p_ptr->word_recall);
667 wr_s16b(p_ptr->recall_dungeon);
668 wr_s16b(p_ptr->alter_reality);
669 wr_s16b(p_ptr->see_infra);
670 wr_s16b(p_ptr->tim_infra);
671 wr_s16b(p_ptr->oppose_fire);
672 wr_s16b(p_ptr->oppose_cold);
673 wr_s16b(p_ptr->oppose_acid);
674 wr_s16b(p_ptr->oppose_elec);
675 wr_s16b(p_ptr->oppose_pois);
676 wr_s16b(p_ptr->tsuyoshi);
677 wr_s16b(p_ptr->tim_esp);
678 wr_s16b(p_ptr->wraith_form);
679 wr_s16b(p_ptr->resist_magic);
680 wr_s16b(p_ptr->tim_regen);
681 wr_s16b(p_ptr->kabenuke);
682 wr_s16b(p_ptr->tim_stealth);
683 wr_s16b(p_ptr->tim_ffall);
684 wr_s16b(p_ptr->tim_sh_touki);
685 wr_s16b(p_ptr->lightspeed);
686 wr_s16b(p_ptr->tsubureru);
687 wr_s16b(p_ptr->magicdef);
688 wr_s16b(p_ptr->tim_res_nether);
689 wr_s16b(p_ptr->tim_res_time);
690 wr_byte(p_ptr->mimic_form);
691 wr_s16b(p_ptr->tim_mimic);
692 wr_s16b(p_ptr->tim_sh_fire);
693 wr_s16b(p_ptr->tim_sh_holy);
694 wr_s16b(p_ptr->tim_eyeeye);
697 wr_s16b(p_ptr->tim_reflect);
698 wr_s16b(p_ptr->multishadow);
699 wr_s16b(p_ptr->dustrobe);
701 wr_s16b(p_ptr->chaos_patron);
702 wr_u32b(p_ptr->muta1);
703 wr_u32b(p_ptr->muta2);
704 wr_u32b(p_ptr->muta3);
706 for (i = 0; i<8; i++)
707 wr_s16b(p_ptr->virtues[i]);
708 for (i = 0; i<8; i++)
709 wr_s16b(p_ptr->vir_types[i]);
711 wr_s16b(p_ptr->ele_attack);
712 wr_u32b(p_ptr->special_attack);
713 wr_s16b(p_ptr->ele_immune);
714 wr_u32b(p_ptr->special_defense);
715 wr_byte(p_ptr->knowledge);
716 wr_byte(0); /* oops */
717 wr_byte(0); /* oops */
718 wr_byte(p_ptr->action);
720 wr_byte(preserve_mode);
721 wr_byte(p_ptr->wait_report_score);
724 for (i = 0; i < 12; i++) wr_u32b(0L);
726 /* Ignore some flags */
727 wr_u32b(0L); /* oops */
728 wr_u32b(0L); /* oops */
729 wr_u32b(0L); /* oops */
732 /* Write the "object seeds" */
733 wr_u32b(seed_flavor);
738 wr_u16b(p_ptr->panic_save);
739 wr_u16b(p_ptr->total_winner);
740 wr_u16b(p_ptr->noscore);
744 wr_byte(p_ptr->is_dead);
749 /* Turn of last "feeling" */
755 wr_s32b(dungeon_turn);
760 wr_s16b(p_ptr->today_mon);
761 wr_s16b(p_ptr->riding);
763 /* Current floor_id */
764 wr_s16b(p_ptr->floor_id);
766 /* Save temporary preserved pets */
767 wr_s16b(MAX_PARTY_MON);
768 for (i = 0; i < MAX_PARTY_MON; i++) wr_monster(&party_mon[i]);
772 wr_s32b(p_ptr->visit);
774 wr_u32b(p_ptr->count);
780 * hook function to sort monsters by level
782 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
784 cave_template_type *who = (cave_template_type *)(u);
786 u16b o1 = who[a].occurrence;
787 u16b o2 = who[b].occurrence;
797 * Sorting hook -- Swap function
799 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
801 cave_template_type *who = (cave_template_type *)(u);
803 cave_template_type holder;
816 * Actually write a saved floor data
817 * using effectively compressed format.
819 static void wr_saved_floor(saved_floor_type *sf_ptr)
821 cave_template_type *template;
836 /* Dungeon floor specific info follows */
840 /*** Not a saved floor ***/
846 /*** The saved floor ***/
848 wr_s16b(sf_ptr->floor_id);
849 wr_byte(sf_ptr->savefile_id);
850 wr_s16b(sf_ptr->dun_level);
851 wr_s32b(sf_ptr->last_visit);
852 wr_u32b(sf_ptr->visit_mark);
853 wr_s16b(sf_ptr->upper_floor_id);
854 wr_s16b(sf_ptr->lower_floor_id);
867 /*********** Make template for cave_type **********/
870 * Usually number of templates are fewer than 255. Even if
871 * more than 254 are exist, the occurrence of each template
872 * with larger ID is very small when we sort templates by
873 * occurrence. So we will use two (or more) bytes for
874 * templete ID larger than 254.
876 * Ex: 256 will be "0xff" "0x01".
877 * 515 will be "0xff" "0xff" "0x03"
880 /* Fake max number */
883 /* Allocate the "template" array */
884 C_MAKE(template, max_num_temp, cave_template_type);
886 /* Extract template array */
887 for (y = 0; y < cur_hgt; y++)
889 for (x = 0; x < cur_wid; x++)
891 cave_type *c_ptr = &cave[y][x];
893 for (i = 0; i < num_temp; i++)
895 if (template[i].info == c_ptr->info &&
896 template[i].feat == c_ptr->feat &&
897 template[i].mimic == c_ptr->mimic &&
898 template[i].special == c_ptr->special)
900 /* Same terrain is exist */
901 template[i].occurrence++;
906 /* Are there same one? */
907 if (i < num_temp) continue;
909 /* If the max_num_temp is too small, increase it. */
910 if (num_temp >= max_num_temp)
912 cave_template_type *old_template = template;
914 /* Re-allocate the "template" array */
915 C_MAKE(template, max_num_temp + 255, cave_template_type);
916 C_COPY(template, old_template, max_num_temp, cave_template_type);
917 C_FREE(old_template, max_num_temp, cave_template_type);
921 /* Add new template */
922 template[num_temp].info = c_ptr->info;
923 template[num_temp].feat = c_ptr->feat;
924 template[num_temp].mimic = c_ptr->mimic;
925 template[num_temp].special = c_ptr->special;
926 template[num_temp].occurrence = 1;
928 /* Increase number of template */
933 /* Select the sort method */
934 ang_sort_comp = ang_sort_comp_cave_temp;
935 ang_sort_swap = ang_sort_swap_cave_temp;
937 /* Sort by occurrence */
938 ang_sort(template, &dummy_why, num_temp);
941 /*** Dump templates ***/
943 /* Total templates */
946 /* Dump the templates */
947 for (i = 0; i < num_temp; i++)
949 cave_template_type *ct_ptr = &template[i];
952 wr_u16b(ct_ptr->info);
953 wr_byte(ct_ptr->feat);
954 wr_byte(ct_ptr->mimic);
955 wr_s16b(ct_ptr->special);
960 /*** "Run-Length-Encoding" of cave ***/
962 /* Note that this will induce two wasted bytes */
967 for (y = 0; y < cur_hgt; y++)
969 for (x = 0; x < cur_wid; x++)
971 cave_type *c_ptr = &cave[y][x];
973 for (i = 0; i < num_temp; i++)
975 if (template[i].info == c_ptr->info &&
976 template[i].feat == c_ptr->feat &&
977 template[i].mimic == c_ptr->mimic &&
978 template[i].special == c_ptr->special)
985 /* If the run is broken, or too full, flush it */
986 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
988 wr_byte((byte)count);
990 while (prev_u16b >= MAX_UCHAR)
992 /* Mark as actual data is larger than 254 */
994 prev_u16b -= MAX_UCHAR;
997 wr_byte((byte)prev_u16b);
1002 /* Continue the run */
1010 /* Flush the data (if any) */
1013 wr_byte((byte)count);
1015 while (prev_u16b >= MAX_UCHAR)
1017 /* Mark as actual data is larger than 254 */
1019 prev_u16b -= MAX_UCHAR;
1021 wr_byte((byte)prev_u16b);
1025 /* Free the "template" array */
1026 C_FREE(template, max_num_temp, cave_template_type);
1029 /*** Dump objects ***/
1034 /* Dump the objects */
1035 for (i = 1; i < o_max; i++)
1037 object_type *o_ptr = &o_list[i];
1044 /*** Dump the monsters ***/
1046 /* Total monsters */
1049 /* Dump the monsters */
1050 for (i = 1; i < m_max; i++)
1052 monster_type *m_ptr = &m_list[i];
1061 * Write the current dungeon (new method)
1063 static bool wr_dungeon(void)
1065 saved_floor_type *cur_sf_ptr;
1068 /* Forget the lite */
1071 /* Forget the view */
1074 /* Forget the view */
1077 /* Update lite/view */
1078 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1080 /* Update monsters */
1081 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1086 /* Number of floor_id used from birth */
1087 wr_s16b(max_floor_id);
1089 /* Current dungeon type */
1090 wr_byte(dungeon_type);
1093 /*** On the surface ***/
1094 if (!p_ptr->floor_id)
1096 /* No array elements */
1099 /* Write the current floor data */
1100 wr_saved_floor(NULL);
1107 /*** In the dungeon ***/
1109 /* Number of array elements */
1110 wr_byte(MAX_SAVED_FLOORS);
1112 /* Write the saved_floors array */
1113 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1115 saved_floor_type *sf_ptr = &saved_floors[i];
1117 wr_s16b(sf_ptr->floor_id);
1118 wr_byte(sf_ptr->savefile_id);
1119 wr_s16b(sf_ptr->dun_level);
1120 wr_s32b(sf_ptr->last_visit);
1121 wr_u32b(sf_ptr->visit_mark);
1122 wr_s16b(sf_ptr->upper_floor_id);
1123 wr_s16b(sf_ptr->lower_floor_id);
1126 /* Extract pointer to current floor */
1127 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1129 /* Save current floor to temporal file */
1130 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1132 /* Move data in temporal files to the savefile */
1133 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1135 saved_floor_type *sf_ptr = &saved_floors[i];
1137 /* Unused element */
1138 if (!sf_ptr->floor_id) continue;
1140 /* Load temporal saved floor file */
1141 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1146 /* Write saved floor data to the save file */
1147 wr_saved_floor(sf_ptr);
1156 /* Restore current floor */
1157 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1166 * Actually write a save-file
1168 static bool wr_savefile_new(void)
1178 /* Compact the objects */
1180 /* Compact the monsters */
1181 compact_monsters(0);
1183 /* Guess at the current time */
1184 now = time((time_t *)0);
1187 /* Note the operating system */
1190 /* Note when the file was saved */
1193 /* Note the number of saves */
1197 /*** Actually write the file ***/
1199 /* Dump the file header */
1201 wr_byte(FAKE_VER_MAJOR);
1203 wr_byte(FAKE_VER_MINOR);
1205 wr_byte(FAKE_VER_PATCH);
1208 /* Initial value of xor_byte */
1209 tmp8u = (byte)randint0(256);
1213 /* Reset the checksum */
1217 /* Write the savefile version for Hengband 1.1.1 and later */
1218 wr_byte(H_VER_EXTRA);
1219 wr_byte(H_VER_PATCH);
1220 wr_byte(H_VER_MINOR);
1221 wr_byte(H_VER_MAJOR);
1223 /* Operating system */
1227 /* Time file last saved */
1230 /* Number of past lives */
1233 /* Number of times saved */
1242 /* Write the RNG state */
1246 /* Write the boolean "options" */
1250 /* Dump the number of "messages" */
1251 tmp16u = message_num();
1252 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1255 /* Dump the messages (oldest first!) */
1256 for (i = tmp16u - 1; i >= 0; i--)
1258 wr_string(message_str((s16b)i));
1262 /* Dump the monster lore */
1265 for (i = 0; i < tmp16u; i++) wr_lore(i);
1268 /* Dump the object memory */
1271 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1273 /* Dump the towns */
1277 /* Dump the quests */
1278 tmp16u = max_quests;
1281 /* Dump the quests */
1282 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1285 for (i = 0; i < max_quests; i++)
1287 /* Save status for every quest */
1288 wr_s16b(quest[i].status);
1290 /* And the dungeon level too */
1291 /* (prevents problems with multi-level quests) */
1292 wr_s16b(quest[i].level);
1294 wr_byte(quest[i].complev);
1296 /* Save quest status if quest is running */
1297 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1299 wr_s16b(quest[i].cur_num);
1300 wr_s16b(quest[i].max_num);
1301 wr_s16b(quest[i].type);
1302 wr_s16b(quest[i].r_idx);
1303 wr_s16b(quest[i].k_idx);
1304 wr_byte(quest[i].flags);
1305 wr_byte(quest[i].dungeon);
1309 /* Dump the position in the wilderness */
1310 wr_s32b(p_ptr->wilderness_x);
1311 wr_s32b(p_ptr->wilderness_y);
1313 wr_byte(p_ptr->wild_mode);
1314 wr_byte(ambush_flag);
1316 wr_s32b(max_wild_x);
1317 wr_s32b(max_wild_y);
1319 /* Dump the wilderness seeds */
1320 for (i = 0; i < max_wild_x; i++)
1322 for (j = 0; j < max_wild_y; j++)
1324 wr_u32b(wilderness[j][i].seed);
1328 /* Hack -- Dump the artifacts */
1331 for (i = 0; i < tmp16u; i++)
1333 artifact_type *a_ptr = &a_info[i];
1334 wr_byte(a_ptr->cur_num);
1335 wr_s16b(a_ptr->floor_id);
1340 /* Write the "extra" information */
1343 /* Dump the "player hp" entries */
1344 tmp16u = PY_MAX_LEVEL;
1346 for (i = 0; i < tmp16u; i++)
1348 wr_s16b(p_ptr->player_hp[i]);
1352 /* Write spell data */
1353 wr_u32b(p_ptr->spell_learned1);
1354 wr_u32b(p_ptr->spell_learned2);
1355 wr_u32b(p_ptr->spell_worked1);
1356 wr_u32b(p_ptr->spell_worked2);
1357 wr_u32b(p_ptr->spell_forgotten1);
1358 wr_u32b(p_ptr->spell_forgotten2);
1360 wr_s16b(p_ptr->learned_spells);
1361 wr_s16b(p_ptr->add_spells);
1363 /* Dump the ordered spells */
1364 for (i = 0; i < 64; i++)
1366 wr_byte(p_ptr->spell_order[i]);
1370 /* Write the inventory */
1371 for (i = 0; i < INVEN_TOTAL; i++)
1373 object_type *o_ptr = &inventory[i];
1375 /* Skip non-objects */
1376 if (!o_ptr->k_idx) continue;
1385 /* Add a sentinel */
1388 /* Note the towns */
1392 /* Note the stores */
1393 tmp16u = MAX_STORES;
1396 /* Dump the stores of all towns */
1397 for (i = 1; i < max_towns; i++)
1399 for (j = 0; j < MAX_STORES; j++)
1401 wr_store(&town[i].store[j]);
1405 /* Write the pet command settings */
1406 wr_s16b(p_ptr->pet_follow_distance);
1407 wr_s16b(p_ptr->pet_extra_flags);
1409 /* Write screen dump for sending score */
1410 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1412 wr_string(screen_dump);
1419 /* Player is not dead, write the dungeon */
1420 if (!p_ptr->is_dead)
1422 /* Dump the dungeon */
1423 if (!wr_dungeon()) return FALSE;
1425 /* Dump the ghost */
1433 /* Write the "value check-sum" */
1436 /* Write the "encoded checksum" */
1441 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1443 /* Successful save */
1449 * Medium level player saver
1451 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1453 static bool save_player_aux(char *name)
1466 /* File type is "SAVE" */
1467 FILE_TYPE(FILE_TYPE_SAVE);
1470 /* Grab permissions */
1473 /* Create the savefile */
1474 fd = fd_make(name, mode);
1476 /* Drop permissions */
1482 /* Close the "fd" */
1485 /* Grab permissions */
1488 /* Open the savefile */
1489 fff = my_fopen(name, "wb");
1491 /* Drop permissions */
1494 /* Successful open */
1497 /* Write the savefile */
1498 if (wr_savefile_new()) ok = TRUE;
1500 /* Attempt to close it */
1501 if (my_fclose(fff)) ok = FALSE;
1504 /* Grab permissions */
1507 /* Remove "broken" files */
1508 if (!ok) (void)fd_kill(name);
1510 /* Drop permissions */
1516 if (!ok) return (FALSE);
1518 counts_write(0, playtime);
1520 /* Successful save */
1521 character_saved = TRUE;
1530 * Attempt to save the player in a savefile
1532 bool save_player(void)
1543 /* Get "games" permissions */
1552 strcpy(safe, savefile);
1553 strcat(safe, ".new");
1556 /* Hack -- support "flat directory" usage on VM/ESA */
1557 strcpy(safe, savefile);
1561 /* Grab permissions */
1567 /* Drop permissions */
1572 /* Attempt to save the player */
1573 if (save_player_aux(safe))
1578 strcpy(temp, savefile);
1579 strcat(temp, ".old");
1582 /* Hack -- support "flat directory" usage on VM/ESA */
1583 strcpy(temp, savefile);
1587 /* Grab permissions */
1593 /* Preserve old savefile */
1594 fd_move(savefile, temp);
1596 /* Activate new savefile */
1597 fd_move(safe, savefile);
1599 /* Remove preserved savefile */
1602 /* Drop permissions */
1605 /* Hack -- Pretend the character was loaded */
1606 character_loaded = TRUE;
1608 #ifdef VERIFY_SAVEFILE
1610 /* Lock on savefile */
1611 strcpy(temp, savefile);
1612 strcat(temp, ".lok");
1614 /* Grab permissions */
1617 /* Remove lock file */
1620 /* Drop permissions */
1634 /* Drop "games" permissions */
1641 /* Return the result */
1648 * Attempt to Load a "savefile"
1650 * Version 2.7.0 introduced a slightly different "savefile" format from
1651 * older versions, requiring a completely different parsing method.
1653 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1655 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1657 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1659 * On multi-user systems, you may only "read" a savefile if you will be
1660 * allowed to "write" it later, this prevents painful situations in which
1661 * the player loads a savefile belonging to someone else, and then is not
1662 * allowed to save his game when he quits.
1664 * We return "TRUE" if the savefile was usable, and we set the global
1665 * flag "character_loaded" if a real, living, character was loaded.
1667 * Note that we always try to load the "current" savefile, even if
1668 * there is no such file, so we must check for "empty" savefile names.
1670 bool load_player(void)
1678 #ifdef VERIFY_TIMESTAMP
1679 struct stat statbuf;
1682 cptr what = "generic";
1689 p_ptr->is_dead = FALSE;
1692 /* Allow empty savefile name */
1693 if (!savefile[0]) return (TRUE);
1696 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1698 /* XXX XXX XXX Fix this */
1700 /* Verify the existance of the savefile */
1701 if (access(savefile, 0) < 0)
1703 /* Give a message */
1705 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1707 msg_print("Savefile does not exist.");
1719 #ifdef VERIFY_SAVEFILE
1721 /* Verify savefile usage */
1728 /* Extract name of lock file */
1729 strcpy(temp, savefile);
1730 strcat(temp, ".lok");
1732 /* Check for lock */
1733 fkk = my_fopen(temp, "r");
1735 /* Oops, lock exists */
1738 /* Close the file */
1743 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1745 msg_print("Savefile is currently in use.");
1754 /* Create a lock file */
1755 fkk = my_fopen(temp, "w");
1757 /* Dump a line of info */
1758 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1760 /* Close the lock file */
1770 /* Open the savefile */
1771 fd = fd_open(savefile, O_RDONLY);
1774 if (fd < 0) err = -1;
1776 /* Message (below) */
1778 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1780 if (err) what = "Cannot open savefile";
1789 #ifdef VERIFY_TIMESTAMP
1790 /* Get the timestamp */
1791 (void)fstat(fd, &statbuf);
1794 /* Read the first four bytes */
1795 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1799 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1801 if (err) what = "Cannot read savefile";
1805 /* Close the file */
1813 /* Extract version */
1823 /* Attempt to load */
1824 err = rd_savefile_new();
1826 /* Message (below) */
1828 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1830 if (err) what = "Cannot parse savefile";
1839 if (!turn) err = -1;
1841 /* Message (below) */
1843 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1845 if (err) what = "Broken savefile";
1850 #ifdef VERIFY_TIMESTAMP
1851 /* Verify timestamp */
1852 if (!err && !arg_wizard)
1854 /* Hack -- Verify the timestamp */
1855 if (sf_when > (statbuf.st_ctime + 100) ||
1856 sf_when < (statbuf.st_ctime - 100))
1860 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1862 what = "Invalid timestamp";
1876 /* Give a conversion warning */
1877 if ((FAKE_VER_MAJOR != z_major) ||
1878 (FAKE_VER_MINOR != z_minor) ||
1879 (FAKE_VER_PATCH != z_patch))
1881 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1884 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1886 msg_print("Converted a 2.0.* savefile.");
1894 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1895 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1897 msg_format("Converted a %d.%d.%d savefile.",
1898 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1904 /* Player is dead */
1910 /* A character was loaded */
1911 character_loaded = TRUE;
1917 /* Player is no longer "dead" */
1918 p_ptr->is_dead = FALSE;
1924 turn = old_turn = 0;
1930 /* A character was loaded */
1931 character_loaded = TRUE;
1934 u32b tmp = counts_read(2);
1935 if (tmp > p_ptr->count)
1937 if (counts_read(0) > playtime || counts_read(1) == playtime)
1938 counts_write(2, ++p_ptr->count);
1939 counts_write(1, playtime);
1947 #ifdef VERIFY_SAVEFILE
1949 /* Verify savefile usage */
1954 /* Extract name of lock file */
1955 strcpy(temp, savefile);
1956 strcat(temp, ".lok");
1967 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
1968 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
1970 msg_format("Error (%s) reading %d.%d.%d savefile.",
1971 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
1980 void remove_loc(void)
1982 #ifdef VERIFY_SAVEFILE
1984 #endif /* VERIFY_SAVEFILE */
1989 /* Get "games" permissions */
1992 # endif /* SECURE */
1993 #endif /* SET_UID */
1995 #ifdef VERIFY_SAVEFILE
1997 /* Lock on savefile */
1998 strcpy(temp, savefile);
1999 strcat(temp, ".lok");
2001 /* Remove lock file */
2004 #endif /* VERIFY_SAVEFILE */
2009 /* Drop "games" permissions */
2012 # endif /* SECURE */
2013 #endif /* SET_UID */
2019 * Actually write a temporal saved floor file
2021 static bool save_floor_aux(saved_floor_type *sf_ptr)
2025 /* Compact the objects */
2027 /* Compact the monsters */
2028 compact_monsters(0);
2031 /*** Actually write the file ***/
2033 /* Initial value of xor_byte */
2034 tmp8u = (byte)randint0(256);
2039 /* Reset the checksum */
2043 /* Write the sign of this process */
2044 wr_u32b(saved_floor_file_sign);
2046 /* Dump the dungeon floor */
2047 wr_saved_floor(sf_ptr);
2050 /* Write the "value check-sum" */
2053 /* Write the "encoded checksum" */
2058 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2060 /* Successful save */
2066 * Attempt to save the temporally saved-floor data
2068 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2070 FILE *old_fff = NULL;
2071 byte old_xor_byte = 0;
2072 u32b old_v_stamp = 0;
2073 u32b old_x_stamp = 0;
2075 char floor_savefile[1024];
2079 if (!(mode & SLF_SECOND))
2083 /* Get "games" permissions */
2089 /* We have one file already opened */
2092 /* Backup original values */
2094 old_xor_byte = xor_byte;
2095 old_v_stamp = v_stamp;
2096 old_x_stamp = x_stamp;
2100 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2103 fd_kill(floor_savefile);
2105 /* Attempt to save the player */
2110 /* File type is "SAVE" */
2111 FILE_TYPE(FILE_TYPE_SAVE);
2113 /* Create the savefile */
2114 fd = fd_make(floor_savefile, 0644);
2119 /* Close the "fd" */
2122 /* Open the savefile */
2123 fff = my_fopen(floor_savefile, "wb");
2125 /* Successful open */
2128 /* Write the savefile */
2129 if (save_floor_aux(sf_ptr)) ok = TRUE;
2131 /* Attempt to close it */
2132 if (my_fclose(fff)) ok = FALSE;
2135 /* Remove "broken" files */
2136 if (!ok) (void)fd_kill(floor_savefile);
2139 if (!(mode & SLF_SECOND))
2143 /* Drop "games" permissions */
2149 /* We have one file already opened */
2152 /* Restore original values */
2154 xor_byte = old_xor_byte;
2155 v_stamp = old_v_stamp;
2156 x_stamp = old_x_stamp;
2159 /* Return the result */