4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
116 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
117 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
118 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
119 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
120 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
121 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
122 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
123 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
124 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
126 /*** Item save flags ***/
129 /*** Write only un-obvious elements ***/
130 wr_s16b(o_ptr->k_idx);
136 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
138 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
139 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
141 wr_s16b(o_ptr->weight);
143 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
144 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
145 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
147 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
148 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
149 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
150 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
151 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
152 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
154 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
156 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
158 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
159 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
160 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
161 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
163 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
165 /* Held by monster index */
166 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
168 /* Extra information */
169 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
170 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
171 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
172 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
173 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
176 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
178 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
179 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
184 * Write a "monster" record
186 static void wr_monster(monster_type *m_ptr)
188 u32b flags = 0x00000000;
191 if (m_ptr->ap_r_idx != m_ptr->r_idx) flags |= SAVE_MON_AP_R_IDX;
192 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
193 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
194 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
195 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
196 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
197 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
198 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
199 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
200 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
201 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
202 if (m_ptr->smart) flags |= SAVE_MON_SMART;
203 if (m_ptr->exp) flags |= SAVE_MON_EXP;
204 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
205 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
206 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
208 /*** Monster save flags ***/
211 /*** Write only un-obvious elements ***/
212 wr_s16b(m_ptr->r_idx);
216 wr_s16b(m_ptr->maxhp);
217 wr_s16b(m_ptr->max_maxhp);
219 /* Monster race index of its appearance */
220 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
222 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
223 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
225 wr_byte(m_ptr->mspeed);
226 wr_s16b(m_ptr->energy_need);
228 if (flags & SAVE_MON_FAST)
230 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
233 if (flags & SAVE_MON_SLOW)
235 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
238 if (flags & SAVE_MON_STUNNED)
240 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
243 if (flags & SAVE_MON_CONFUSED)
245 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
248 if (flags & SAVE_MON_MONFEAR)
250 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
253 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
254 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
255 if (flags & SAVE_MON_INVULNER)
257 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
260 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
261 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
262 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
263 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
264 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
269 * Write a "lore" record
271 static void wr_lore(int r_idx)
273 monster_race *r_ptr = &r_info[r_idx];
275 /* Count sights/deaths/kills */
276 wr_s16b(r_ptr->r_sights);
277 wr_s16b(r_ptr->r_deaths);
278 wr_s16b(r_ptr->r_pkills);
279 wr_s16b(r_ptr->r_tkills);
281 /* Count wakes and ignores */
282 wr_byte(r_ptr->r_wake);
283 wr_byte(r_ptr->r_ignore);
286 wr_byte(r_ptr->r_xtra1);
287 wr_byte(r_ptr->r_xtra2);
290 wr_byte(r_ptr->r_drop_gold);
291 wr_byte(r_ptr->r_drop_item);
294 wr_byte(0); /* unused now */
295 wr_byte(r_ptr->r_cast_spell);
297 /* Count blows of each type */
298 wr_byte(r_ptr->r_blows[0]);
299 wr_byte(r_ptr->r_blows[1]);
300 wr_byte(r_ptr->r_blows[2]);
301 wr_byte(r_ptr->r_blows[3]);
304 wr_u32b(r_ptr->r_flags1);
305 wr_u32b(r_ptr->r_flags2);
306 wr_u32b(r_ptr->r_flags3);
307 wr_u32b(r_ptr->r_flags4);
308 wr_u32b(r_ptr->r_flags5);
309 wr_u32b(r_ptr->r_flags6);
310 wr_u32b(r_ptr->r_flagsr);
313 /* Monster limit per level */
314 wr_byte(r_ptr->max_num);
316 /* Location in saved floor */
317 wr_s16b(r_ptr->floor_id);
325 * Write an "xtra" record
327 static void wr_xtra(int k_idx)
331 object_kind *k_ptr = &k_info[k_idx];
333 if (k_ptr->aware) tmp8u |= 0x01;
334 if (k_ptr->tried) tmp8u |= 0x02;
341 * Write a "store" record
343 static void wr_store(store_type *st_ptr)
347 /* Save the "open" counter */
348 wr_u32b(st_ptr->store_open);
350 /* Save the "insults" */
351 wr_s16b(st_ptr->insult_cur);
353 /* Save the current owner */
354 wr_byte(st_ptr->owner);
356 /* Save the stock size */
357 wr_s16b(st_ptr->stock_num);
359 /* Save the "haggle" info */
360 wr_s16b(st_ptr->good_buy);
361 wr_s16b(st_ptr->bad_buy);
363 wr_s32b(st_ptr->last_visit);
366 for (j = 0; j < st_ptr->stock_num; j++)
368 /* Save each item in stock */
369 wr_item(&st_ptr->stock[j]);
377 static errr wr_randomizer(void)
388 for (i = 0; i < RAND_DEG; i++)
390 wr_u32b(Rand_state[i]);
399 * Write the "options"
401 static void wr_options(void)
411 for (i = 0; i < 4; i++) wr_u32b(0L);
414 /*** Special Options ***/
416 /* Write "delay_factor" */
417 wr_byte(delay_factor);
419 /* Write "hitpoint_warn" */
420 wr_byte(hitpoint_warn);
422 /* Write "mana_warn" */
425 /*** Cheating options ***/
429 if (p_ptr->wizard) c |= 0x0002;
431 if (cheat_peek) c |= 0x0100;
432 if (cheat_hear) c |= 0x0200;
433 if (cheat_room) c |= 0x0400;
434 if (cheat_xtra) c |= 0x0800;
435 if (cheat_know) c |= 0x1000;
436 if (cheat_live) c |= 0x2000;
437 if (cheat_save) c |= 0x4000;
444 wr_s16b(autosave_freq);
446 /*** Extract options ***/
448 /* Analyze the options */
449 for (i = 0; option_info[i].o_desc; i++)
451 int os = option_info[i].o_set;
452 int ob = option_info[i].o_bit;
454 /* Process real entries */
455 if (option_info[i].o_var)
458 if (*option_info[i].o_var)
461 option_flag[os] |= (1L << ob);
468 option_flag[os] &= ~(1L << ob);
474 /*** Normal options ***/
477 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
480 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
483 /*** Window options ***/
486 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
489 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
494 * Hack -- Write the "ghost" info
496 static void wr_ghost(void)
502 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
504 wr_string("Broken Ghost");
508 /* Hack -- stupid data */
509 for (i = 0; i < 60; i++) wr_byte(0);
514 * Save quick start data
516 static void save_quick_start(void)
520 wr_byte(previous_char.psex);
521 wr_byte(previous_char.prace);
522 wr_byte(previous_char.pclass);
523 wr_byte(previous_char.pseikaku);
524 wr_byte(previous_char.realm1);
525 wr_byte(previous_char.realm2);
527 wr_s16b(previous_char.age);
528 wr_s16b(previous_char.ht);
529 wr_s16b(previous_char.wt);
530 wr_s16b(previous_char.sc);
531 wr_s32b(previous_char.au);
533 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
534 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
536 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
538 wr_s16b(previous_char.chaos_patron);
540 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
542 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
544 /* UNUSED : Was number of random quests */
547 /* No quick start after using debug mode or cheat options */
548 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
550 wr_byte((byte)previous_char.quick_ok);
554 * Write some "extra" info
556 static void wr_extra(void)
561 wr_string(player_name);
563 wr_string(p_ptr->died_from);
565 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
569 for (i = 0; i < 4; i++)
571 wr_string(p_ptr->history[i]);
574 /* Race/Class/Gender/Spells */
575 wr_byte(p_ptr->prace);
576 wr_byte(p_ptr->pclass);
577 wr_byte(p_ptr->pseikaku);
578 wr_byte(p_ptr->psex);
579 wr_byte(p_ptr->realm1);
580 wr_byte(p_ptr->realm2);
581 wr_byte(0); /* oops */
583 wr_byte(p_ptr->hitdie);
584 wr_u16b(p_ptr->expfact);
590 /* Dump the stats (maximum and current) */
591 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
592 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
593 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
595 /* Ignore the transient stats */
596 for (i = 0; i < 12; ++i) wr_s16b(0);
600 wr_u32b(p_ptr->max_exp);
601 wr_u32b(p_ptr->max_max_exp);
603 wr_u32b(p_ptr->exp_frac);
606 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
607 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
608 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
609 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
610 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
612 wr_byte(p_ptr->start_race);
613 wr_s32b(p_ptr->old_race1);
614 wr_s32b(p_ptr->old_race2);
615 wr_s16b(p_ptr->old_realm);
617 for (i = 0; i < MAX_MANE; i++)
619 wr_s16b(p_ptr->mane_spell[i]);
620 wr_s16b(p_ptr->mane_dam[i]);
622 wr_s16b(p_ptr->mane_num);
624 for (i = 0; i < MAX_KUBI; i++)
626 wr_s16b(kubi_r_idx[i]);
629 for (i = 0; i < 4; i++)
631 wr_s16b(battle_mon[i]);
632 wr_u32b(mon_odds[i]);
635 wr_s16b(p_ptr->town_num); /* -KMW- */
637 /* Write arena and rewards information -KMW- */
638 wr_s16b(p_ptr->arena_number);
639 wr_s16b(p_ptr->inside_arena);
640 wr_s16b(p_ptr->inside_quest);
641 wr_s16b(p_ptr->inside_battle);
642 wr_byte(p_ptr->exit_bldg);
643 wr_byte(0); /* Unused */
645 wr_s16b(p_ptr->oldpx);
646 wr_s16b(p_ptr->oldpy);
648 /* Was number of p_ptr->rewards[] */
653 wr_u32b(p_ptr->chp_frac);
657 wr_u32b(p_ptr->csp_frac);
659 /* Max Player and Dungeon Levels */
660 wr_s16b(p_ptr->max_plv);
661 tmp8u = (byte)max_d_idx;
663 for (i = 0; i < tmp8u; i++)
667 wr_s16b(0); /* oops */
668 wr_s16b(0); /* oops */
669 wr_s16b(0); /* oops */
670 wr_s16b(0); /* oops */
672 wr_s16b(0); /* oops */
674 wr_s16b(0); /* old "rest" */
675 wr_s16b(p_ptr->blind);
676 wr_s16b(p_ptr->paralyzed);
677 wr_s16b(p_ptr->confused);
678 wr_s16b(p_ptr->food);
679 wr_s16b(0); /* old "food_digested" */
680 wr_s16b(0); /* old "protection" */
681 wr_s16b(p_ptr->energy_need);
682 wr_s16b(p_ptr->fast);
683 wr_s16b(p_ptr->slow);
684 wr_s16b(p_ptr->afraid);
686 wr_s16b(p_ptr->stun);
687 wr_s16b(p_ptr->poisoned);
688 wr_s16b(p_ptr->image);
689 wr_s16b(p_ptr->protevil);
690 wr_s16b(p_ptr->invuln);
691 wr_s16b(p_ptr->ult_res);
692 wr_s16b(p_ptr->hero);
693 wr_s16b(p_ptr->shero);
694 wr_s16b(p_ptr->shield);
695 wr_s16b(p_ptr->blessed);
696 wr_s16b(p_ptr->tim_invis);
697 wr_s16b(p_ptr->word_recall);
698 wr_s16b(p_ptr->recall_dungeon);
699 wr_s16b(p_ptr->alter_reality);
700 wr_s16b(p_ptr->see_infra);
701 wr_s16b(p_ptr->tim_infra);
702 wr_s16b(p_ptr->oppose_fire);
703 wr_s16b(p_ptr->oppose_cold);
704 wr_s16b(p_ptr->oppose_acid);
705 wr_s16b(p_ptr->oppose_elec);
706 wr_s16b(p_ptr->oppose_pois);
707 wr_s16b(p_ptr->tsuyoshi);
708 wr_s16b(p_ptr->tim_esp);
709 wr_s16b(p_ptr->wraith_form);
710 wr_s16b(p_ptr->resist_magic);
711 wr_s16b(p_ptr->tim_regen);
712 wr_s16b(p_ptr->kabenuke);
713 wr_s16b(p_ptr->tim_stealth);
714 wr_s16b(p_ptr->tim_levitation);
715 wr_s16b(p_ptr->tim_sh_touki);
716 wr_s16b(p_ptr->lightspeed);
717 wr_s16b(p_ptr->tsubureru);
718 wr_s16b(p_ptr->magicdef);
719 wr_s16b(p_ptr->tim_res_nether);
720 wr_s16b(p_ptr->tim_res_time);
721 wr_byte(p_ptr->mimic_form);
722 wr_s16b(p_ptr->tim_mimic);
723 wr_s16b(p_ptr->tim_sh_fire);
724 wr_s16b(p_ptr->tim_sh_holy);
725 wr_s16b(p_ptr->tim_eyeeye);
728 wr_s16b(p_ptr->tim_reflect);
729 wr_s16b(p_ptr->multishadow);
730 wr_s16b(p_ptr->dustrobe);
732 wr_s16b(p_ptr->chaos_patron);
733 wr_u32b(p_ptr->muta1);
734 wr_u32b(p_ptr->muta2);
735 wr_u32b(p_ptr->muta3);
737 for (i = 0; i<8; i++)
738 wr_s16b(p_ptr->virtues[i]);
739 for (i = 0; i<8; i++)
740 wr_s16b(p_ptr->vir_types[i]);
742 wr_s16b(p_ptr->ele_attack);
743 wr_u32b(p_ptr->special_attack);
744 wr_s16b(p_ptr->ele_immune);
745 wr_u32b(p_ptr->special_defense);
746 wr_byte(p_ptr->knowledge);
747 wr_byte(p_ptr->autopick_autoregister);
748 wr_byte(0); /* oops */
749 wr_byte(p_ptr->action);
751 wr_byte(preserve_mode);
752 wr_byte(p_ptr->wait_report_score);
755 for (i = 0; i < 12; i++) wr_u32b(0L);
757 /* Ignore some flags */
758 wr_u32b(0L); /* oops */
759 wr_u32b(0L); /* oops */
760 wr_u32b(0L); /* oops */
763 /* Write the "object seeds" */
764 wr_u32b(seed_flavor);
769 wr_u16b(p_ptr->panic_save);
770 wr_u16b(p_ptr->total_winner);
771 wr_u16b(p_ptr->noscore);
775 wr_byte(p_ptr->is_dead);
778 wr_byte(p_ptr->feeling);
780 /* Turn when level began */
783 /* Turn of last "feeling" */
784 wr_s32b(p_ptr->feeling_turn);
789 wr_s32b(dungeon_turn);
794 wr_s16b(p_ptr->today_mon);
795 wr_s16b(p_ptr->riding);
797 /* Current floor_id */
798 wr_s16b(p_ptr->floor_id);
800 /* Save temporary preserved pets (obsolated) */
805 wr_s32b(p_ptr->visit);
807 wr_u32b(p_ptr->count);
813 * hook function to sort monsters by level
815 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
817 cave_template_type *who = (cave_template_type *)(u);
819 u16b o1 = who[a].occurrence;
820 u16b o2 = who[b].occurrence;
830 * Sorting hook -- Swap function
832 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
834 cave_template_type *who = (cave_template_type *)(u);
836 cave_template_type holder;
849 * Actually write a saved floor data
850 * using effectively compressed format.
852 static void wr_saved_floor(saved_floor_type *sf_ptr)
854 cave_template_type *template;
869 /* Dungeon floor specific info follows */
873 /*** Not a saved floor ***/
879 /*** The saved floor ***/
881 wr_s16b(sf_ptr->floor_id);
882 wr_byte(sf_ptr->savefile_id);
883 wr_s16b(sf_ptr->dun_level);
884 wr_s32b(sf_ptr->last_visit);
885 wr_u32b(sf_ptr->visit_mark);
886 wr_s16b(sf_ptr->upper_floor_id);
887 wr_s16b(sf_ptr->lower_floor_id);
896 wr_byte(p_ptr->feeling);
900 /*********** Make template for cave_type **********/
903 * Usually number of templates are fewer than 255. Even if
904 * more than 254 are exist, the occurrence of each template
905 * with larger ID is very small when we sort templates by
906 * occurrence. So we will use two (or more) bytes for
907 * templete ID larger than 254.
909 * Ex: 256 will be "0xff" "0x01".
910 * 515 will be "0xff" "0xff" "0x03"
913 /* Fake max number */
916 /* Allocate the "template" array */
917 C_MAKE(template, max_num_temp, cave_template_type);
919 /* Extract template array */
920 for (y = 0; y < cur_hgt; y++)
922 for (x = 0; x < cur_wid; x++)
924 cave_type *c_ptr = &cave[y][x];
926 for (i = 0; i < num_temp; i++)
928 if (template[i].info == c_ptr->info &&
929 template[i].feat == c_ptr->feat &&
930 template[i].mimic == c_ptr->mimic &&
931 template[i].special == c_ptr->special)
933 /* Same terrain is exist */
934 template[i].occurrence++;
939 /* Are there same one? */
940 if (i < num_temp) continue;
942 /* If the max_num_temp is too small, increase it. */
943 if (num_temp >= max_num_temp)
945 cave_template_type *old_template = template;
947 /* Re-allocate the "template" array */
948 C_MAKE(template, max_num_temp + 255, cave_template_type);
949 C_COPY(template, old_template, max_num_temp, cave_template_type);
950 C_FREE(old_template, max_num_temp, cave_template_type);
954 /* Add new template */
955 template[num_temp].info = c_ptr->info;
956 template[num_temp].feat = c_ptr->feat;
957 template[num_temp].mimic = c_ptr->mimic;
958 template[num_temp].special = c_ptr->special;
959 template[num_temp].occurrence = 1;
961 /* Increase number of template */
966 /* Select the sort method */
967 ang_sort_comp = ang_sort_comp_cave_temp;
968 ang_sort_swap = ang_sort_swap_cave_temp;
970 /* Sort by occurrence */
971 ang_sort(template, &dummy_why, num_temp);
974 /*** Dump templates ***/
976 /* Total templates */
979 /* Dump the templates */
980 for (i = 0; i < num_temp; i++)
982 cave_template_type *ct_ptr = &template[i];
985 wr_u16b(ct_ptr->info);
986 wr_s16b(ct_ptr->feat);
987 wr_s16b(ct_ptr->mimic);
988 wr_s16b(ct_ptr->special);
993 /*** "Run-Length-Encoding" of cave ***/
995 /* Note that this will induce two wasted bytes */
1000 for (y = 0; y < cur_hgt; y++)
1002 for (x = 0; x < cur_wid; x++)
1004 cave_type *c_ptr = &cave[y][x];
1006 for (i = 0; i < num_temp; i++)
1008 if (template[i].info == c_ptr->info &&
1009 template[i].feat == c_ptr->feat &&
1010 template[i].mimic == c_ptr->mimic &&
1011 template[i].special == c_ptr->special)
1018 /* If the run is broken, or too full, flush it */
1019 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1021 wr_byte((byte)count);
1023 while (prev_u16b >= MAX_UCHAR)
1025 /* Mark as actual data is larger than 254 */
1027 prev_u16b -= MAX_UCHAR;
1030 wr_byte((byte)prev_u16b);
1035 /* Continue the run */
1043 /* Flush the data (if any) */
1046 wr_byte((byte)count);
1048 while (prev_u16b >= MAX_UCHAR)
1050 /* Mark as actual data is larger than 254 */
1052 prev_u16b -= MAX_UCHAR;
1054 wr_byte((byte)prev_u16b);
1058 /* Free the "template" array */
1059 C_FREE(template, max_num_temp, cave_template_type);
1062 /*** Dump objects ***/
1067 /* Dump the objects */
1068 for (i = 1; i < o_max; i++)
1070 object_type *o_ptr = &o_list[i];
1077 /*** Dump the monsters ***/
1079 /* Total monsters */
1082 /* Dump the monsters */
1083 for (i = 1; i < m_max; i++)
1085 monster_type *m_ptr = &m_list[i];
1094 * Write the current dungeon (new method)
1096 static bool wr_dungeon(void)
1098 saved_floor_type *cur_sf_ptr;
1101 /* Forget the lite */
1104 /* Forget the view */
1107 /* Forget the view */
1110 /* Update lite/view */
1111 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1113 /* Update monsters */
1114 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1119 /* Number of floor_id used from birth */
1120 wr_s16b(max_floor_id);
1122 /* Current dungeon type */
1123 wr_byte(dungeon_type);
1126 /*** No saved floor (On the surface etc.) ***/
1127 if (!p_ptr->floor_id)
1129 /* No array elements */
1132 /* Write the current floor data */
1133 wr_saved_floor(NULL);
1140 /*** In the dungeon ***/
1142 /* Number of array elements */
1143 wr_byte(MAX_SAVED_FLOORS);
1145 /* Write the saved_floors array */
1146 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1148 saved_floor_type *sf_ptr = &saved_floors[i];
1150 wr_s16b(sf_ptr->floor_id);
1151 wr_byte(sf_ptr->savefile_id);
1152 wr_s16b(sf_ptr->dun_level);
1153 wr_s32b(sf_ptr->last_visit);
1154 wr_u32b(sf_ptr->visit_mark);
1155 wr_s16b(sf_ptr->upper_floor_id);
1156 wr_s16b(sf_ptr->lower_floor_id);
1159 /* Extract pointer to current floor */
1160 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1162 /* Save current floor to temporal file */
1163 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1165 /* Move data in temporal files to the savefile */
1166 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1168 saved_floor_type *sf_ptr = &saved_floors[i];
1170 /* Unused element */
1171 if (!sf_ptr->floor_id) continue;
1173 /* Load temporal saved floor file */
1174 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1179 /* Write saved floor data to the save file */
1180 wr_saved_floor(sf_ptr);
1189 /* Restore current floor */
1190 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1199 * Actually write a save-file
1201 static bool wr_savefile_new(void)
1211 /* Compact the objects */
1213 /* Compact the monsters */
1214 compact_monsters(0);
1216 /* Guess at the current time */
1217 now = time((time_t *)0);
1220 /* Note the operating system */
1223 /* Note when the file was saved */
1226 /* Note the number of saves */
1230 /*** Actually write the file ***/
1232 /* Dump the file header */
1234 wr_byte(FAKE_VER_MAJOR);
1236 wr_byte(FAKE_VER_MINOR);
1238 wr_byte(FAKE_VER_PATCH);
1241 /* Initial value of xor_byte */
1242 tmp8u = (byte)randint0(256);
1246 /* Reset the checksum */
1250 /* Write the savefile version for Hengband 1.1.1 and later */
1251 wr_byte(H_VER_EXTRA);
1252 wr_byte(H_VER_PATCH);
1253 wr_byte(H_VER_MINOR);
1254 wr_byte(H_VER_MAJOR);
1256 /* Operating system */
1260 /* Time file last saved */
1263 /* Number of past lives */
1266 /* Number of times saved */
1277 /* EUC kanji code */
1281 /* SJIS kanji code */
1289 /* Write the RNG state */
1293 /* Write the boolean "options" */
1297 /* Dump the number of "messages" */
1298 tmp16u = message_num();
1299 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1302 /* Dump the messages (oldest first!) */
1303 for (i = tmp16u - 1; i >= 0; i--)
1305 wr_string(message_str((s16b)i));
1309 /* Dump the monster lore */
1312 for (i = 0; i < tmp16u; i++) wr_lore(i);
1315 /* Dump the object memory */
1318 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1320 /* Dump the towns */
1324 /* Dump the quests */
1325 tmp16u = max_quests;
1328 /* Dump the quests */
1329 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1332 for (i = 0; i < max_quests; i++)
1334 /* Save status for every quest */
1335 wr_s16b(quest[i].status);
1337 /* And the dungeon level too */
1338 /* (prevents problems with multi-level quests) */
1339 wr_s16b(quest[i].level);
1341 wr_byte(quest[i].complev);
1343 /* Save quest status if quest is running */
1344 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1346 wr_s16b(quest[i].cur_num);
1347 wr_s16b(quest[i].max_num);
1348 wr_s16b(quest[i].type);
1349 wr_s16b(quest[i].r_idx);
1350 wr_s16b(quest[i].k_idx);
1351 wr_byte(quest[i].flags);
1352 wr_byte(quest[i].dungeon);
1356 /* Dump the position in the wilderness */
1357 wr_s32b(p_ptr->wilderness_x);
1358 wr_s32b(p_ptr->wilderness_y);
1360 wr_byte(p_ptr->wild_mode);
1361 wr_byte(ambush_flag);
1363 wr_s32b(max_wild_x);
1364 wr_s32b(max_wild_y);
1366 /* Dump the wilderness seeds */
1367 for (i = 0; i < max_wild_x; i++)
1369 for (j = 0; j < max_wild_y; j++)
1371 wr_u32b(wilderness[j][i].seed);
1375 /* Hack -- Dump the artifacts */
1378 for (i = 0; i < tmp16u; i++)
1380 artifact_type *a_ptr = &a_info[i];
1381 wr_byte(a_ptr->cur_num);
1382 wr_s16b(a_ptr->floor_id);
1387 /* Write the "extra" information */
1390 /* Dump the "player hp" entries */
1391 tmp16u = PY_MAX_LEVEL;
1393 for (i = 0; i < tmp16u; i++)
1395 wr_s16b(p_ptr->player_hp[i]);
1399 /* Write spell data */
1400 wr_u32b(p_ptr->spell_learned1);
1401 wr_u32b(p_ptr->spell_learned2);
1402 wr_u32b(p_ptr->spell_worked1);
1403 wr_u32b(p_ptr->spell_worked2);
1404 wr_u32b(p_ptr->spell_forgotten1);
1405 wr_u32b(p_ptr->spell_forgotten2);
1407 wr_s16b(p_ptr->learned_spells);
1408 wr_s16b(p_ptr->add_spells);
1410 /* Dump the ordered spells */
1411 for (i = 0; i < 64; i++)
1413 wr_byte(p_ptr->spell_order[i]);
1417 /* Write the inventory */
1418 for (i = 0; i < INVEN_TOTAL; i++)
1420 object_type *o_ptr = &inventory[i];
1422 /* Skip non-objects */
1423 if (!o_ptr->k_idx) continue;
1432 /* Add a sentinel */
1435 /* Note the towns */
1439 /* Note the stores */
1440 tmp16u = MAX_STORES;
1443 /* Dump the stores of all towns */
1444 for (i = 1; i < max_towns; i++)
1446 for (j = 0; j < MAX_STORES; j++)
1448 wr_store(&town[i].store[j]);
1452 /* Write the pet command settings */
1453 wr_s16b(p_ptr->pet_follow_distance);
1454 wr_s16b(p_ptr->pet_extra_flags);
1456 /* Write screen dump for sending score */
1457 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1459 wr_string(screen_dump);
1466 /* Player is not dead, write the dungeon */
1467 if (!p_ptr->is_dead)
1469 /* Dump the dungeon */
1470 if (!wr_dungeon()) return FALSE;
1472 /* Dump the ghost */
1480 /* Write the "value check-sum" */
1483 /* Write the "encoded checksum" */
1488 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1490 /* Successful save */
1496 * Medium level player saver
1498 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1500 static bool save_player_aux(char *name)
1513 /* File type is "SAVE" */
1514 FILE_TYPE(FILE_TYPE_SAVE);
1517 /* Grab permissions */
1520 /* Create the savefile */
1521 fd = fd_make(name, mode);
1523 /* Drop permissions */
1529 /* Close the "fd" */
1532 /* Grab permissions */
1535 /* Open the savefile */
1536 fff = my_fopen(name, "wb");
1538 /* Drop permissions */
1541 /* Successful open */
1544 /* Write the savefile */
1545 if (wr_savefile_new()) ok = TRUE;
1547 /* Attempt to close it */
1548 if (my_fclose(fff)) ok = FALSE;
1551 /* Grab permissions */
1554 /* Remove "broken" files */
1555 if (!ok) (void)fd_kill(name);
1557 /* Drop permissions */
1563 if (!ok) return (FALSE);
1565 counts_write(0, playtime);
1567 /* Successful save */
1568 character_saved = TRUE;
1577 * Attempt to save the player in a savefile
1579 bool save_player(void)
1590 /* Get "games" permissions */
1599 strcpy(safe, savefile);
1600 strcat(safe, ".new");
1603 /* Hack -- support "flat directory" usage on VM/ESA */
1604 strcpy(safe, savefile);
1608 /* Grab permissions */
1614 /* Drop permissions */
1619 /* Attempt to save the player */
1620 if (save_player_aux(safe))
1625 strcpy(temp, savefile);
1626 strcat(temp, ".old");
1629 /* Hack -- support "flat directory" usage on VM/ESA */
1630 strcpy(temp, savefile);
1634 /* Grab permissions */
1640 /* Preserve old savefile */
1641 fd_move(savefile, temp);
1643 /* Activate new savefile */
1644 fd_move(safe, savefile);
1646 /* Remove preserved savefile */
1649 /* Drop permissions */
1652 /* Hack -- Pretend the character was loaded */
1653 character_loaded = TRUE;
1655 #ifdef VERIFY_SAVEFILE
1657 /* Lock on savefile */
1658 strcpy(temp, savefile);
1659 strcat(temp, ".lok");
1661 /* Grab permissions */
1664 /* Remove lock file */
1667 /* Drop permissions */
1681 /* Drop "games" permissions */
1688 /* Return the result */
1695 * Attempt to Load a "savefile"
1697 * Version 2.7.0 introduced a slightly different "savefile" format from
1698 * older versions, requiring a completely different parsing method.
1700 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1702 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1704 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1706 * On multi-user systems, you may only "read" a savefile if you will be
1707 * allowed to "write" it later, this prevents painful situations in which
1708 * the player loads a savefile belonging to someone else, and then is not
1709 * allowed to save his game when he quits.
1711 * We return "TRUE" if the savefile was usable, and we set the global
1712 * flag "character_loaded" if a real, living, character was loaded.
1714 * Note that we always try to load the "current" savefile, even if
1715 * there is no such file, so we must check for "empty" savefile names.
1717 bool load_player(void)
1725 #ifdef VERIFY_TIMESTAMP
1726 struct stat statbuf;
1729 cptr what = "generic";
1736 p_ptr->is_dead = FALSE;
1739 /* Allow empty savefile name */
1740 if (!savefile[0]) return (TRUE);
1743 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1745 /* XXX XXX XXX Fix this */
1747 /* Verify the existance of the savefile */
1748 if (access(savefile, 0) < 0)
1750 /* Give a message */
1752 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1754 msg_print("Savefile does not exist.");
1766 #ifdef VERIFY_SAVEFILE
1768 /* Verify savefile usage */
1775 /* Extract name of lock file */
1776 strcpy(temp, savefile);
1777 strcat(temp, ".lok");
1779 /* Check for lock */
1780 fkk = my_fopen(temp, "r");
1782 /* Oops, lock exists */
1785 /* Close the file */
1790 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1792 msg_print("Savefile is currently in use.");
1801 /* Create a lock file */
1802 fkk = my_fopen(temp, "w");
1804 /* Dump a line of info */
1805 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1807 /* Close the lock file */
1817 /* Open the savefile */
1818 fd = fd_open(savefile, O_RDONLY);
1821 if (fd < 0) err = -1;
1823 /* Message (below) */
1825 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1827 if (err) what = "Cannot open savefile";
1836 #ifdef VERIFY_TIMESTAMP
1837 /* Get the timestamp */
1838 (void)fstat(fd, &statbuf);
1841 /* Read the first four bytes */
1842 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1846 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1848 if (err) what = "Cannot read savefile";
1852 /* Close the file */
1860 /* Extract version */
1870 /* Attempt to load */
1871 err = rd_savefile_new();
1873 /* Message (below) */
1875 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1877 if (err) what = "Cannot parse savefile";
1886 if (!turn) err = -1;
1888 /* Message (below) */
1890 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1892 if (err) what = "Broken savefile";
1897 #ifdef VERIFY_TIMESTAMP
1898 /* Verify timestamp */
1899 if (!err && !arg_wizard)
1901 /* Hack -- Verify the timestamp */
1902 if (sf_when > (statbuf.st_ctime + 100) ||
1903 sf_when < (statbuf.st_ctime - 100))
1907 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1909 what = "Invalid timestamp";
1923 /* Give a conversion warning */
1924 if ((FAKE_VER_MAJOR != z_major) ||
1925 (FAKE_VER_MINOR != z_minor) ||
1926 (FAKE_VER_PATCH != z_patch))
1928 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1931 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1933 msg_print("Converted a 2.0.* savefile.");
1941 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1942 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1944 msg_format("Converted a %d.%d.%d savefile.",
1945 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1951 /* Player is dead */
1957 /* A character was loaded */
1958 character_loaded = TRUE;
1964 /* Player is no longer "dead" */
1965 p_ptr->is_dead = FALSE;
1974 /* A character was loaded */
1975 character_loaded = TRUE;
1978 u32b tmp = counts_read(2);
1979 if (tmp > p_ptr->count)
1981 if (counts_read(0) > playtime || counts_read(1) == playtime)
1982 counts_write(2, ++p_ptr->count);
1983 counts_write(1, playtime);
1991 #ifdef VERIFY_SAVEFILE
1993 /* Verify savefile usage */
1998 /* Extract name of lock file */
1999 strcpy(temp, savefile);
2000 strcat(temp, ".lok");
2011 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
2012 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2014 msg_format("Error (%s) reading %d.%d.%d savefile.",
2015 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2024 void remove_loc(void)
2026 #ifdef VERIFY_SAVEFILE
2028 #endif /* VERIFY_SAVEFILE */
2033 /* Get "games" permissions */
2036 # endif /* SECURE */
2037 #endif /* SET_UID */
2039 #ifdef VERIFY_SAVEFILE
2041 /* Lock on savefile */
2042 strcpy(temp, savefile);
2043 strcat(temp, ".lok");
2045 /* Remove lock file */
2048 #endif /* VERIFY_SAVEFILE */
2053 /* Drop "games" permissions */
2056 # endif /* SECURE */
2057 #endif /* SET_UID */
2063 * Actually write a temporal saved floor file
2065 static bool save_floor_aux(saved_floor_type *sf_ptr)
2069 /* Compact the objects */
2071 /* Compact the monsters */
2072 compact_monsters(0);
2075 /*** Actually write the file ***/
2077 /* Initial value of xor_byte */
2078 tmp8u = (byte)randint0(256);
2083 /* Reset the checksum */
2087 /* Write the sign of this process */
2088 wr_u32b(saved_floor_file_sign);
2090 /* Dump the dungeon floor */
2091 wr_saved_floor(sf_ptr);
2094 /* Write the "value check-sum" */
2097 /* Write the "encoded checksum" */
2102 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2104 /* Successful save */
2110 * Attempt to save the temporally saved-floor data
2112 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2114 FILE *old_fff = NULL;
2115 byte old_xor_byte = 0;
2116 u32b old_v_stamp = 0;
2117 u32b old_x_stamp = 0;
2119 char floor_savefile[1024];
2123 if (!(mode & SLF_SECOND))
2127 /* Get "games" permissions */
2133 /* We have one file already opened */
2136 /* Backup original values */
2138 old_xor_byte = xor_byte;
2139 old_v_stamp = v_stamp;
2140 old_x_stamp = x_stamp;
2144 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2146 /* Grab permissions */
2150 fd_kill(floor_savefile);
2152 /* Drop permissions */
2156 /* Attempt to save the player */
2161 /* File type is "SAVE" */
2162 FILE_TYPE(FILE_TYPE_SAVE);
2164 /* Grab permissions */
2167 /* Create the savefile */
2168 fd = fd_make(floor_savefile, 0644);
2170 /* Drop permissions */
2176 /* Close the "fd" */
2179 /* Grab permissions */
2182 /* Open the savefile */
2183 fff = my_fopen(floor_savefile, "wb");
2185 /* Drop permissions */
2188 /* Successful open */
2191 /* Write the savefile */
2192 if (save_floor_aux(sf_ptr)) ok = TRUE;
2194 /* Attempt to close it */
2195 if (my_fclose(fff)) ok = FALSE;
2198 /* Remove "broken" files */
2201 /* Grab permissions */
2204 (void)fd_kill(floor_savefile);
2206 /* Drop permissions */
2211 if (!(mode & SLF_SECOND))
2215 /* Drop "games" permissions */
2221 /* We have one file already opened */
2224 /* Restore original values */
2226 xor_byte = old_xor_byte;
2227 v_stamp = old_v_stamp;
2228 x_stamp = old_x_stamp;
2231 /* Return the result */