4 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
6 * This software may be copied and distributed for educational, research,
7 * and not for profit purposes provided that this copyright and statement
8 * are included in all such copies. Other copyrights may also apply.
11 /* Purpose: interact with savefiles */
18 * Some "local" parameters, used to help write savefiles
21 static FILE *fff; /* Current save "file" */
23 static byte xor_byte; /* Simple encryption */
25 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
26 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
31 * These functions place information into a savefile a byte at a time
34 static void sf_put(byte v)
36 /* Encode the value, write a character */
38 (void)putc((int)xor_byte, fff);
40 /* Maintain the checksum info */
45 static void wr_byte(byte v)
50 static void wr_u16b(u16b v)
52 sf_put((byte)(v & 0xFF));
53 sf_put((byte)((v >> 8) & 0xFF));
56 static void wr_s16b(s16b v)
61 static void wr_u32b(u32b v)
63 sf_put((byte)(v & 0xFF));
64 sf_put((byte)((v >> 8) & 0xFF));
65 sf_put((byte)((v >> 16) & 0xFF));
66 sf_put((byte)((v >> 24) & 0xFF));
69 static void wr_s32b(s32b v)
74 static void wr_string(cptr str)
86 * These functions write info in larger logical records
91 * Write an "item" record
93 static void wr_item(object_type *o_ptr)
95 u32b flags = 0x00000000;
97 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
98 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
99 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
100 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
101 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
102 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
103 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
104 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
105 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
106 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
107 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
108 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
109 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
110 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
111 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
112 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
113 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
114 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
115 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
116 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
117 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
118 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
119 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
120 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
121 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
122 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
123 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
124 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
126 /*** Item save flags ***/
129 /*** Write only un-obvious elements ***/
130 wr_s16b(o_ptr->k_idx);
136 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
138 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
139 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
141 wr_s16b(o_ptr->weight);
143 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
144 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
145 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
147 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
148 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
149 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
150 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
151 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
152 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
154 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
156 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
158 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
159 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
160 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
161 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
163 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
165 /* Held by monster index */
166 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
168 /* Extra information */
169 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
170 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
171 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
172 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
173 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
176 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
178 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
179 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
184 * Write a "monster" record
186 static void wr_monster(monster_type *m_ptr)
188 u32b flags = 0x00000000;
190 if (m_ptr->ap_r_idx != m_ptr->r_idx) flags |= SAVE_MON_AP_R_IDX;
191 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
192 if (m_ptr->csleep) flags |= SAVE_MON_CSLEEP;
193 if (m_ptr->fast) flags |= SAVE_MON_FAST;
194 if (m_ptr->slow) flags |= SAVE_MON_SLOW;
195 if (m_ptr->stunned) flags |= SAVE_MON_STUNNED;
196 if (m_ptr->confused) flags |= SAVE_MON_CONFUSED;
197 if (m_ptr->monfear) flags |= SAVE_MON_MONFEAR;
198 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
199 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
200 if (m_ptr->invulner) flags |= SAVE_MON_INVULNER;
201 if (m_ptr->smart) flags |= SAVE_MON_SMART;
202 if (m_ptr->exp) flags |= SAVE_MON_EXP;
203 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
204 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
205 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
207 /*** Monster save flags ***/
210 /*** Write only un-obvious elements ***/
211 wr_s16b(m_ptr->r_idx);
215 wr_s16b(m_ptr->maxhp);
216 wr_s16b(m_ptr->max_maxhp);
218 /* Monster race index of its appearance */
219 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
221 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
222 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->csleep);
224 wr_byte(m_ptr->mspeed);
225 wr_s16b(m_ptr->energy_need);
227 if (flags & SAVE_MON_FAST) wr_byte(m_ptr->fast);
228 if (flags & SAVE_MON_SLOW) wr_byte(m_ptr->slow);
229 if (flags & SAVE_MON_STUNNED) wr_byte(m_ptr->stunned);
230 if (flags & SAVE_MON_CONFUSED) wr_byte(m_ptr->confused);
231 if (flags & SAVE_MON_MONFEAR) wr_byte(m_ptr->monfear);
232 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
233 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
234 if (flags & SAVE_MON_INVULNER) wr_byte(m_ptr->invulner);
235 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
236 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
237 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
238 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
239 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
244 * Write a "lore" record
246 static void wr_lore(int r_idx)
248 monster_race *r_ptr = &r_info[r_idx];
250 /* Count sights/deaths/kills */
251 wr_s16b(r_ptr->r_sights);
252 wr_s16b(r_ptr->r_deaths);
253 wr_s16b(r_ptr->r_pkills);
254 wr_s16b(r_ptr->r_tkills);
256 /* Count wakes and ignores */
257 wr_byte(r_ptr->r_wake);
258 wr_byte(r_ptr->r_ignore);
261 wr_byte(r_ptr->r_xtra1);
262 wr_byte(r_ptr->r_xtra2);
265 wr_byte(r_ptr->r_drop_gold);
266 wr_byte(r_ptr->r_drop_item);
269 wr_byte(0); /* unused now */
270 wr_byte(r_ptr->r_cast_spell);
272 /* Count blows of each type */
273 wr_byte(r_ptr->r_blows[0]);
274 wr_byte(r_ptr->r_blows[1]);
275 wr_byte(r_ptr->r_blows[2]);
276 wr_byte(r_ptr->r_blows[3]);
279 wr_u32b(r_ptr->r_flags1);
280 wr_u32b(r_ptr->r_flags2);
281 wr_u32b(r_ptr->r_flags3);
282 wr_u32b(r_ptr->r_flags4);
283 wr_u32b(r_ptr->r_flags5);
284 wr_u32b(r_ptr->r_flags6);
285 wr_u32b(r_ptr->r_flagsr);
288 /* Monster limit per level */
289 wr_byte(r_ptr->max_num);
291 /* Location in saved floor */
292 wr_s16b(r_ptr->floor_id);
300 * Write an "xtra" record
302 static void wr_xtra(int k_idx)
306 object_kind *k_ptr = &k_info[k_idx];
308 if (k_ptr->aware) tmp8u |= 0x01;
309 if (k_ptr->tried) tmp8u |= 0x02;
316 * Write a "store" record
318 static void wr_store(store_type *st_ptr)
322 /* Save the "open" counter */
323 wr_u32b(st_ptr->store_open);
325 /* Save the "insults" */
326 wr_s16b(st_ptr->insult_cur);
328 /* Save the current owner */
329 wr_byte(st_ptr->owner);
331 /* Save the stock size */
332 wr_s16b(st_ptr->stock_num);
334 /* Save the "haggle" info */
335 wr_s16b(st_ptr->good_buy);
336 wr_s16b(st_ptr->bad_buy);
338 wr_s32b(st_ptr->last_visit);
341 for (j = 0; j < st_ptr->stock_num; j++)
343 /* Save each item in stock */
344 wr_item(&st_ptr->stock[j]);
352 static errr wr_randomizer(void)
363 for (i = 0; i < RAND_DEG; i++)
365 wr_u32b(Rand_state[i]);
374 * Write the "options"
376 static void wr_options(void)
386 for (i = 0; i < 4; i++) wr_u32b(0L);
389 /*** Special Options ***/
391 /* Write "delay_factor" */
392 wr_byte(delay_factor);
394 /* Write "hitpoint_warn" */
395 wr_byte(hitpoint_warn);
397 /* Write "mana_warn" */
400 /*** Cheating options ***/
404 if (p_ptr->wizard) c |= 0x0002;
406 if (cheat_peek) c |= 0x0100;
407 if (cheat_hear) c |= 0x0200;
408 if (cheat_room) c |= 0x0400;
409 if (cheat_xtra) c |= 0x0800;
410 if (cheat_know) c |= 0x1000;
411 if (cheat_live) c |= 0x2000;
412 if (cheat_save) c |= 0x4000;
419 wr_s16b(autosave_freq);
421 /*** Extract options ***/
423 /* Analyze the options */
424 for (i = 0; option_info[i].o_desc; i++)
426 int os = option_info[i].o_set;
427 int ob = option_info[i].o_bit;
429 /* Process real entries */
430 if (option_info[i].o_var)
433 if (*option_info[i].o_var)
436 option_flag[os] |= (1L << ob);
443 option_flag[os] &= ~(1L << ob);
449 /*** Normal options ***/
452 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
455 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
458 /*** Window options ***/
461 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
464 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
469 * Hack -- Write the "ghost" info
471 static void wr_ghost(void)
477 wr_string("ÉÔÀµ¤Ê¥´¡¼¥¹¥È");
479 wr_string("Broken Ghost");
483 /* Hack -- stupid data */
484 for (i = 0; i < 60; i++) wr_byte(0);
489 * Save quick start data
491 static void save_quick_start(void)
495 wr_byte(previous_char.psex);
496 wr_byte(previous_char.prace);
497 wr_byte(previous_char.pclass);
498 wr_byte(previous_char.pseikaku);
499 wr_byte(previous_char.realm1);
500 wr_byte(previous_char.realm2);
502 wr_s16b(previous_char.age);
503 wr_s16b(previous_char.ht);
504 wr_s16b(previous_char.wt);
505 wr_s16b(previous_char.sc);
506 wr_s32b(previous_char.au);
508 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
509 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
511 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
513 wr_s16b(previous_char.chaos_patron);
515 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
517 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
519 wr_byte(previous_char.quests);
521 /* No quick start after using debug mode or cheat options */
522 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
524 wr_byte((byte)previous_char.quick_ok);
528 * Write some "extra" info
530 static void wr_extra(void)
535 wr_string(player_name);
537 wr_string(p_ptr->died_from);
539 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
543 for (i = 0; i < 4; i++)
545 wr_string(p_ptr->history[i]);
548 /* Race/Class/Gender/Spells */
549 wr_byte(p_ptr->prace);
550 wr_byte(p_ptr->pclass);
551 wr_byte(p_ptr->pseikaku);
552 wr_byte(p_ptr->psex);
553 wr_byte(p_ptr->realm1);
554 wr_byte(p_ptr->realm2);
555 wr_byte(0); /* oops */
557 wr_byte(p_ptr->hitdie);
558 wr_u16b(p_ptr->expfact);
564 /* Dump the stats (maximum and current) */
565 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
566 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
567 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
569 /* Ignore the transient stats */
570 for (i = 0; i < 12; ++i) wr_s16b(0);
574 wr_u32b(p_ptr->max_exp);
575 wr_u32b(p_ptr->max_max_exp);
577 wr_u16b(p_ptr->exp_frac);
580 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
581 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
582 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
583 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
584 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
586 wr_byte(p_ptr->start_race);
587 wr_s32b(p_ptr->old_race1);
588 wr_s32b(p_ptr->old_race2);
589 wr_s16b(p_ptr->old_realm);
591 for (i = 0; i < MAX_MANE; i++)
593 wr_s16b(p_ptr->mane_spell[i]);
594 wr_s16b(p_ptr->mane_dam[i]);
596 wr_s16b(p_ptr->mane_num);
598 for (i = 0; i < MAX_KUBI; i++)
600 wr_s16b(kubi_r_idx[i]);
603 for (i = 0; i < 4; i++)
605 wr_s16b(battle_mon[i]);
606 wr_u32b(mon_odds[i]);
609 wr_s16b(p_ptr->town_num); /* -KMW- */
611 /* Write arena and rewards information -KMW- */
612 wr_s16b(p_ptr->arena_number);
613 wr_s16b(p_ptr->inside_arena);
614 wr_s16b(p_ptr->inside_quest);
615 wr_s16b(p_ptr->inside_battle);
616 wr_byte(p_ptr->exit_bldg);
617 wr_byte(0); /* Unused */
619 wr_s16b(p_ptr->oldpx);
620 wr_s16b(p_ptr->oldpy);
622 /* Save builing rewards */
625 for (i = 0; i < MAX_BACT; i++) wr_s16b(p_ptr->rewards[i]);
629 wr_u16b(p_ptr->chp_frac);
633 wr_u16b(p_ptr->csp_frac);
635 /* Max Player and Dungeon Levels */
636 wr_s16b(p_ptr->max_plv);
637 tmp8u = (byte)max_d_idx;
639 for (i = 0; i < tmp8u; i++)
643 wr_s16b(0); /* oops */
644 wr_s16b(0); /* oops */
645 wr_s16b(0); /* oops */
646 wr_s16b(0); /* oops */
648 wr_s16b(0); /* oops */
650 wr_s16b(0); /* old "rest" */
651 wr_s16b(p_ptr->blind);
652 wr_s16b(p_ptr->paralyzed);
653 wr_s16b(p_ptr->confused);
654 wr_s16b(p_ptr->food);
655 wr_s16b(0); /* old "food_digested" */
656 wr_s16b(0); /* old "protection" */
657 wr_s16b(p_ptr->energy_need);
658 wr_s16b(p_ptr->fast);
659 wr_s16b(p_ptr->slow);
660 wr_s16b(p_ptr->afraid);
662 wr_s16b(p_ptr->stun);
663 wr_s16b(p_ptr->poisoned);
664 wr_s16b(p_ptr->image);
665 wr_s16b(p_ptr->protevil);
666 wr_s16b(p_ptr->invuln);
667 wr_s16b(p_ptr->ult_res);
668 wr_s16b(p_ptr->hero);
669 wr_s16b(p_ptr->shero);
670 wr_s16b(p_ptr->shield);
671 wr_s16b(p_ptr->blessed);
672 wr_s16b(p_ptr->tim_invis);
673 wr_s16b(p_ptr->word_recall);
674 wr_s16b(p_ptr->recall_dungeon);
675 wr_s16b(p_ptr->alter_reality);
676 wr_s16b(p_ptr->see_infra);
677 wr_s16b(p_ptr->tim_infra);
678 wr_s16b(p_ptr->oppose_fire);
679 wr_s16b(p_ptr->oppose_cold);
680 wr_s16b(p_ptr->oppose_acid);
681 wr_s16b(p_ptr->oppose_elec);
682 wr_s16b(p_ptr->oppose_pois);
683 wr_s16b(p_ptr->tsuyoshi);
684 wr_s16b(p_ptr->tim_esp);
685 wr_s16b(p_ptr->wraith_form);
686 wr_s16b(p_ptr->resist_magic);
687 wr_s16b(p_ptr->tim_regen);
688 wr_s16b(p_ptr->kabenuke);
689 wr_s16b(p_ptr->tim_stealth);
690 wr_s16b(p_ptr->tim_ffall);
691 wr_s16b(p_ptr->tim_sh_touki);
692 wr_s16b(p_ptr->lightspeed);
693 wr_s16b(p_ptr->tsubureru);
694 wr_s16b(p_ptr->magicdef);
695 wr_s16b(p_ptr->tim_res_nether);
696 wr_s16b(p_ptr->tim_res_time);
697 wr_byte(p_ptr->mimic_form);
698 wr_s16b(p_ptr->tim_mimic);
699 wr_s16b(p_ptr->tim_sh_fire);
700 wr_s16b(p_ptr->tim_sh_holy);
701 wr_s16b(p_ptr->tim_eyeeye);
704 wr_s16b(p_ptr->tim_reflect);
705 wr_s16b(p_ptr->multishadow);
706 wr_s16b(p_ptr->dustrobe);
708 wr_s16b(p_ptr->chaos_patron);
709 wr_u32b(p_ptr->muta1);
710 wr_u32b(p_ptr->muta2);
711 wr_u32b(p_ptr->muta3);
713 for (i = 0; i<8; i++)
714 wr_s16b(p_ptr->virtues[i]);
715 for (i = 0; i<8; i++)
716 wr_s16b(p_ptr->vir_types[i]);
718 wr_s16b(p_ptr->ele_attack);
719 wr_u32b(p_ptr->special_attack);
720 wr_s16b(p_ptr->ele_immune);
721 wr_u32b(p_ptr->special_defense);
722 wr_byte(p_ptr->knowledge);
723 wr_byte(p_ptr->autopick_autoregister);
724 wr_byte(0); /* oops */
725 wr_byte(p_ptr->action);
727 wr_byte(preserve_mode);
728 wr_byte(p_ptr->wait_report_score);
731 for (i = 0; i < 12; i++) wr_u32b(0L);
733 /* Ignore some flags */
734 wr_u32b(0L); /* oops */
735 wr_u32b(0L); /* oops */
736 wr_u32b(0L); /* oops */
739 /* Write the "object seeds" */
740 wr_u32b(seed_flavor);
745 wr_u16b(p_ptr->panic_save);
746 wr_u16b(p_ptr->total_winner);
747 wr_u16b(p_ptr->noscore);
751 wr_byte(p_ptr->is_dead);
756 /* Turn of last "feeling" */
762 wr_s32b(dungeon_turn);
767 wr_s16b(p_ptr->today_mon);
768 wr_s16b(p_ptr->riding);
770 /* Current floor_id */
771 wr_s16b(p_ptr->floor_id);
773 /* Save temporary preserved pets (obsolated) */
778 wr_s32b(p_ptr->visit);
780 wr_u32b(p_ptr->count);
786 * hook function to sort monsters by level
788 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
790 cave_template_type *who = (cave_template_type *)(u);
792 u16b o1 = who[a].occurrence;
793 u16b o2 = who[b].occurrence;
803 * Sorting hook -- Swap function
805 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
807 cave_template_type *who = (cave_template_type *)(u);
809 cave_template_type holder;
822 * Actually write a saved floor data
823 * using effectively compressed format.
825 static void wr_saved_floor(saved_floor_type *sf_ptr)
827 cave_template_type *template;
842 /* Dungeon floor specific info follows */
846 /*** Not a saved floor ***/
852 /*** The saved floor ***/
854 wr_s16b(sf_ptr->floor_id);
855 wr_byte(sf_ptr->savefile_id);
856 wr_s16b(sf_ptr->dun_level);
857 wr_s32b(sf_ptr->last_visit);
858 wr_u32b(sf_ptr->visit_mark);
859 wr_s16b(sf_ptr->upper_floor_id);
860 wr_s16b(sf_ptr->lower_floor_id);
873 /*********** Make template for cave_type **********/
876 * Usually number of templates are fewer than 255. Even if
877 * more than 254 are exist, the occurrence of each template
878 * with larger ID is very small when we sort templates by
879 * occurrence. So we will use two (or more) bytes for
880 * templete ID larger than 254.
882 * Ex: 256 will be "0xff" "0x01".
883 * 515 will be "0xff" "0xff" "0x03"
886 /* Fake max number */
889 /* Allocate the "template" array */
890 C_MAKE(template, max_num_temp, cave_template_type);
892 /* Extract template array */
893 for (y = 0; y < cur_hgt; y++)
895 for (x = 0; x < cur_wid; x++)
897 cave_type *c_ptr = &cave[y][x];
899 for (i = 0; i < num_temp; i++)
901 if (template[i].info == c_ptr->info &&
902 template[i].feat == c_ptr->feat &&
903 template[i].mimic == c_ptr->mimic &&
904 template[i].special == c_ptr->special)
906 /* Same terrain is exist */
907 template[i].occurrence++;
912 /* Are there same one? */
913 if (i < num_temp) continue;
915 /* If the max_num_temp is too small, increase it. */
916 if (num_temp >= max_num_temp)
918 cave_template_type *old_template = template;
920 /* Re-allocate the "template" array */
921 C_MAKE(template, max_num_temp + 255, cave_template_type);
922 C_COPY(template, old_template, max_num_temp, cave_template_type);
923 C_FREE(old_template, max_num_temp, cave_template_type);
927 /* Add new template */
928 template[num_temp].info = c_ptr->info;
929 template[num_temp].feat = c_ptr->feat;
930 template[num_temp].mimic = c_ptr->mimic;
931 template[num_temp].special = c_ptr->special;
932 template[num_temp].occurrence = 1;
934 /* Increase number of template */
939 /* Select the sort method */
940 ang_sort_comp = ang_sort_comp_cave_temp;
941 ang_sort_swap = ang_sort_swap_cave_temp;
943 /* Sort by occurrence */
944 ang_sort(template, &dummy_why, num_temp);
947 /*** Dump templates ***/
949 /* Total templates */
952 /* Dump the templates */
953 for (i = 0; i < num_temp; i++)
955 cave_template_type *ct_ptr = &template[i];
958 wr_u16b(ct_ptr->info);
959 wr_byte(ct_ptr->feat);
960 wr_byte(ct_ptr->mimic);
961 wr_s16b(ct_ptr->special);
966 /*** "Run-Length-Encoding" of cave ***/
968 /* Note that this will induce two wasted bytes */
973 for (y = 0; y < cur_hgt; y++)
975 for (x = 0; x < cur_wid; x++)
977 cave_type *c_ptr = &cave[y][x];
979 for (i = 0; i < num_temp; i++)
981 if (template[i].info == c_ptr->info &&
982 template[i].feat == c_ptr->feat &&
983 template[i].mimic == c_ptr->mimic &&
984 template[i].special == c_ptr->special)
991 /* If the run is broken, or too full, flush it */
992 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
994 wr_byte((byte)count);
996 while (prev_u16b >= MAX_UCHAR)
998 /* Mark as actual data is larger than 254 */
1000 prev_u16b -= MAX_UCHAR;
1003 wr_byte((byte)prev_u16b);
1008 /* Continue the run */
1016 /* Flush the data (if any) */
1019 wr_byte((byte)count);
1021 while (prev_u16b >= MAX_UCHAR)
1023 /* Mark as actual data is larger than 254 */
1025 prev_u16b -= MAX_UCHAR;
1027 wr_byte((byte)prev_u16b);
1031 /* Free the "template" array */
1032 C_FREE(template, max_num_temp, cave_template_type);
1035 /*** Dump objects ***/
1040 /* Dump the objects */
1041 for (i = 1; i < o_max; i++)
1043 object_type *o_ptr = &o_list[i];
1050 /*** Dump the monsters ***/
1052 /* Total monsters */
1055 /* Dump the monsters */
1056 for (i = 1; i < m_max; i++)
1058 monster_type *m_ptr = &m_list[i];
1067 * Write the current dungeon (new method)
1069 static bool wr_dungeon(void)
1071 saved_floor_type *cur_sf_ptr;
1074 /* Forget the lite */
1077 /* Forget the view */
1080 /* Forget the view */
1083 /* Update lite/view */
1084 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1086 /* Update monsters */
1087 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1092 /* Number of floor_id used from birth */
1093 wr_s16b(max_floor_id);
1095 /* Current dungeon type */
1096 wr_byte(dungeon_type);
1099 /*** No saved floor (On the surface etc.) ***/
1100 if (!p_ptr->floor_id)
1102 /* No array elements */
1105 /* Write the current floor data */
1106 wr_saved_floor(NULL);
1113 /*** In the dungeon ***/
1115 /* Number of array elements */
1116 wr_byte(MAX_SAVED_FLOORS);
1118 /* Write the saved_floors array */
1119 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1121 saved_floor_type *sf_ptr = &saved_floors[i];
1123 wr_s16b(sf_ptr->floor_id);
1124 wr_byte(sf_ptr->savefile_id);
1125 wr_s16b(sf_ptr->dun_level);
1126 wr_s32b(sf_ptr->last_visit);
1127 wr_u32b(sf_ptr->visit_mark);
1128 wr_s16b(sf_ptr->upper_floor_id);
1129 wr_s16b(sf_ptr->lower_floor_id);
1132 /* Extract pointer to current floor */
1133 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1135 /* Save current floor to temporal file */
1136 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1138 /* Move data in temporal files to the savefile */
1139 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1141 saved_floor_type *sf_ptr = &saved_floors[i];
1143 /* Unused element */
1144 if (!sf_ptr->floor_id) continue;
1146 /* Load temporal saved floor file */
1147 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1152 /* Write saved floor data to the save file */
1153 wr_saved_floor(sf_ptr);
1162 /* Restore current floor */
1163 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1172 * Actually write a save-file
1174 static bool wr_savefile_new(void)
1184 /* Compact the objects */
1186 /* Compact the monsters */
1187 compact_monsters(0);
1189 /* Guess at the current time */
1190 now = time((time_t *)0);
1193 /* Note the operating system */
1196 /* Note when the file was saved */
1199 /* Note the number of saves */
1203 /*** Actually write the file ***/
1205 /* Dump the file header */
1207 wr_byte(FAKE_VER_MAJOR);
1209 wr_byte(FAKE_VER_MINOR);
1211 wr_byte(FAKE_VER_PATCH);
1214 /* Initial value of xor_byte */
1215 tmp8u = (byte)randint0(256);
1219 /* Reset the checksum */
1223 /* Write the savefile version for Hengband 1.1.1 and later */
1224 wr_byte(H_VER_EXTRA);
1225 wr_byte(H_VER_PATCH);
1226 wr_byte(H_VER_MINOR);
1227 wr_byte(H_VER_MAJOR);
1229 /* Operating system */
1233 /* Time file last saved */
1236 /* Number of past lives */
1239 /* Number of times saved */
1250 /* EUC kanji code */
1254 /* SJIS kanji code */
1262 /* Write the RNG state */
1266 /* Write the boolean "options" */
1270 /* Dump the number of "messages" */
1271 tmp16u = message_num();
1272 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1275 /* Dump the messages (oldest first!) */
1276 for (i = tmp16u - 1; i >= 0; i--)
1278 wr_string(message_str((s16b)i));
1282 /* Dump the monster lore */
1285 for (i = 0; i < tmp16u; i++) wr_lore(i);
1288 /* Dump the object memory */
1291 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1293 /* Dump the towns */
1297 /* Dump the quests */
1298 tmp16u = max_quests;
1301 /* Dump the quests */
1302 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1305 for (i = 0; i < max_quests; i++)
1307 /* Save status for every quest */
1308 wr_s16b(quest[i].status);
1310 /* And the dungeon level too */
1311 /* (prevents problems with multi-level quests) */
1312 wr_s16b(quest[i].level);
1314 wr_byte(quest[i].complev);
1316 /* Save quest status if quest is running */
1317 if (quest[i].status == QUEST_STATUS_TAKEN || quest[i].status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1319 wr_s16b(quest[i].cur_num);
1320 wr_s16b(quest[i].max_num);
1321 wr_s16b(quest[i].type);
1322 wr_s16b(quest[i].r_idx);
1323 wr_s16b(quest[i].k_idx);
1324 wr_byte(quest[i].flags);
1325 wr_byte(quest[i].dungeon);
1329 /* Dump the position in the wilderness */
1330 wr_s32b(p_ptr->wilderness_x);
1331 wr_s32b(p_ptr->wilderness_y);
1333 wr_byte(p_ptr->wild_mode);
1334 wr_byte(ambush_flag);
1336 wr_s32b(max_wild_x);
1337 wr_s32b(max_wild_y);
1339 /* Dump the wilderness seeds */
1340 for (i = 0; i < max_wild_x; i++)
1342 for (j = 0; j < max_wild_y; j++)
1344 wr_u32b(wilderness[j][i].seed);
1348 /* Hack -- Dump the artifacts */
1351 for (i = 0; i < tmp16u; i++)
1353 artifact_type *a_ptr = &a_info[i];
1354 wr_byte(a_ptr->cur_num);
1355 wr_s16b(a_ptr->floor_id);
1360 /* Write the "extra" information */
1363 /* Dump the "player hp" entries */
1364 tmp16u = PY_MAX_LEVEL;
1366 for (i = 0; i < tmp16u; i++)
1368 wr_s16b(p_ptr->player_hp[i]);
1372 /* Write spell data */
1373 wr_u32b(p_ptr->spell_learned1);
1374 wr_u32b(p_ptr->spell_learned2);
1375 wr_u32b(p_ptr->spell_worked1);
1376 wr_u32b(p_ptr->spell_worked2);
1377 wr_u32b(p_ptr->spell_forgotten1);
1378 wr_u32b(p_ptr->spell_forgotten2);
1380 wr_s16b(p_ptr->learned_spells);
1381 wr_s16b(p_ptr->add_spells);
1383 /* Dump the ordered spells */
1384 for (i = 0; i < 64; i++)
1386 wr_byte(p_ptr->spell_order[i]);
1390 /* Write the inventory */
1391 for (i = 0; i < INVEN_TOTAL; i++)
1393 object_type *o_ptr = &inventory[i];
1395 /* Skip non-objects */
1396 if (!o_ptr->k_idx) continue;
1405 /* Add a sentinel */
1408 /* Note the towns */
1412 /* Note the stores */
1413 tmp16u = MAX_STORES;
1416 /* Dump the stores of all towns */
1417 for (i = 1; i < max_towns; i++)
1419 for (j = 0; j < MAX_STORES; j++)
1421 wr_store(&town[i].store[j]);
1425 /* Write the pet command settings */
1426 wr_s16b(p_ptr->pet_follow_distance);
1427 wr_s16b(p_ptr->pet_extra_flags);
1429 /* Write screen dump for sending score */
1430 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1432 wr_string(screen_dump);
1439 /* Player is not dead, write the dungeon */
1440 if (!p_ptr->is_dead)
1442 /* Dump the dungeon */
1443 if (!wr_dungeon()) return FALSE;
1445 /* Dump the ghost */
1453 /* Write the "value check-sum" */
1456 /* Write the "encoded checksum" */
1461 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1463 /* Successful save */
1469 * Medium level player saver
1471 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1473 static bool save_player_aux(char *name)
1486 /* File type is "SAVE" */
1487 FILE_TYPE(FILE_TYPE_SAVE);
1490 /* Grab permissions */
1493 /* Create the savefile */
1494 fd = fd_make(name, mode);
1496 /* Drop permissions */
1502 /* Close the "fd" */
1505 /* Grab permissions */
1508 /* Open the savefile */
1509 fff = my_fopen(name, "wb");
1511 /* Drop permissions */
1514 /* Successful open */
1517 /* Write the savefile */
1518 if (wr_savefile_new()) ok = TRUE;
1520 /* Attempt to close it */
1521 if (my_fclose(fff)) ok = FALSE;
1524 /* Grab permissions */
1527 /* Remove "broken" files */
1528 if (!ok) (void)fd_kill(name);
1530 /* Drop permissions */
1536 if (!ok) return (FALSE);
1538 counts_write(0, playtime);
1540 /* Successful save */
1541 character_saved = TRUE;
1550 * Attempt to save the player in a savefile
1552 bool save_player(void)
1563 /* Get "games" permissions */
1572 strcpy(safe, savefile);
1573 strcat(safe, ".new");
1576 /* Hack -- support "flat directory" usage on VM/ESA */
1577 strcpy(safe, savefile);
1581 /* Grab permissions */
1587 /* Drop permissions */
1592 /* Attempt to save the player */
1593 if (save_player_aux(safe))
1598 strcpy(temp, savefile);
1599 strcat(temp, ".old");
1602 /* Hack -- support "flat directory" usage on VM/ESA */
1603 strcpy(temp, savefile);
1607 /* Grab permissions */
1613 /* Preserve old savefile */
1614 fd_move(savefile, temp);
1616 /* Activate new savefile */
1617 fd_move(safe, savefile);
1619 /* Remove preserved savefile */
1622 /* Drop permissions */
1625 /* Hack -- Pretend the character was loaded */
1626 character_loaded = TRUE;
1628 #ifdef VERIFY_SAVEFILE
1630 /* Lock on savefile */
1631 strcpy(temp, savefile);
1632 strcat(temp, ".lok");
1634 /* Grab permissions */
1637 /* Remove lock file */
1640 /* Drop permissions */
1654 /* Drop "games" permissions */
1661 /* Return the result */
1668 * Attempt to Load a "savefile"
1670 * Version 2.7.0 introduced a slightly different "savefile" format from
1671 * older versions, requiring a completely different parsing method.
1673 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1675 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1677 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1679 * On multi-user systems, you may only "read" a savefile if you will be
1680 * allowed to "write" it later, this prevents painful situations in which
1681 * the player loads a savefile belonging to someone else, and then is not
1682 * allowed to save his game when he quits.
1684 * We return "TRUE" if the savefile was usable, and we set the global
1685 * flag "character_loaded" if a real, living, character was loaded.
1687 * Note that we always try to load the "current" savefile, even if
1688 * there is no such file, so we must check for "empty" savefile names.
1690 bool load_player(void)
1698 #ifdef VERIFY_TIMESTAMP
1699 struct stat statbuf;
1702 cptr what = "generic";
1709 p_ptr->is_dead = FALSE;
1712 /* Allow empty savefile name */
1713 if (!savefile[0]) return (TRUE);
1716 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1718 /* XXX XXX XXX Fix this */
1720 /* Verify the existance of the savefile */
1721 if (access(savefile, 0) < 0)
1723 /* Give a message */
1725 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬¤¢¤ê¤Þ¤»¤ó¡£");
1727 msg_print("Savefile does not exist.");
1739 #ifdef VERIFY_SAVEFILE
1741 /* Verify savefile usage */
1748 /* Extract name of lock file */
1749 strcpy(temp, savefile);
1750 strcat(temp, ".lok");
1752 /* Check for lock */
1753 fkk = my_fopen(temp, "r");
1755 /* Oops, lock exists */
1758 /* Close the file */
1763 msg_print("¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤Ï¸½ºß»ÈÍÑÃæ¤Ç¤¹¡£");
1765 msg_print("Savefile is currently in use.");
1774 /* Create a lock file */
1775 fkk = my_fopen(temp, "w");
1777 /* Dump a line of info */
1778 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1780 /* Close the lock file */
1790 /* Open the savefile */
1791 fd = fd_open(savefile, O_RDONLY);
1794 if (fd < 0) err = -1;
1796 /* Message (below) */
1798 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò³«¤±¤Þ¤»¤ó¡£";
1800 if (err) what = "Cannot open savefile";
1809 #ifdef VERIFY_TIMESTAMP
1810 /* Get the timestamp */
1811 (void)fstat(fd, &statbuf);
1814 /* Read the first four bytes */
1815 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1819 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÆɤá¤Þ¤»¤ó¡£";
1821 if (err) what = "Cannot read savefile";
1825 /* Close the file */
1833 /* Extract version */
1843 /* Attempt to load */
1844 err = rd_savefile_new();
1846 /* Message (below) */
1848 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤ò²òÀϽÐÍè¤Þ¤»¤ó¡£";
1850 if (err) what = "Cannot parse savefile";
1859 if (!turn) err = -1;
1861 /* Message (below) */
1863 if (err) what = "¥»¡¼¥Ö¥Õ¥¡¥¤¥ë¤¬²õ¤ì¤Æ¤¤¤Þ¤¹";
1865 if (err) what = "Broken savefile";
1870 #ifdef VERIFY_TIMESTAMP
1871 /* Verify timestamp */
1872 if (!err && !arg_wizard)
1874 /* Hack -- Verify the timestamp */
1875 if (sf_when > (statbuf.st_ctime + 100) ||
1876 sf_when < (statbuf.st_ctime - 100))
1880 what = "̵¸ú¤Ê¥¿¥¤¥à¡¦¥¹¥¿¥ó¥×¤Ç¤¹";
1882 what = "Invalid timestamp";
1896 /* Give a conversion warning */
1897 if ((FAKE_VER_MAJOR != z_major) ||
1898 (FAKE_VER_MINOR != z_minor) ||
1899 (FAKE_VER_PATCH != z_patch))
1901 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1904 msg_print("¥Ð¡¼¥¸¥ç¥ó 2.0.* ÍѤΥ»¡¼¥Ö¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£");
1906 msg_print("Converted a 2.0.* savefile.");
1914 msg_format("¥Ð¡¼¥¸¥ç¥ó %d.%d.%d ÍѤΥ»¡¼¥Ö¡¦¥Õ¥¡¥¤¥ë¤òÊÑ´¹¤·¤Þ¤·¤¿¡£",
1915 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1917 msg_format("Converted a %d.%d.%d savefile.",
1918 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1924 /* Player is dead */
1930 /* A character was loaded */
1931 character_loaded = TRUE;
1937 /* Player is no longer "dead" */
1938 p_ptr->is_dead = FALSE;
1944 turn = old_turn = 0;
1950 /* A character was loaded */
1951 character_loaded = TRUE;
1954 u32b tmp = counts_read(2);
1955 if (tmp > p_ptr->count)
1957 if (counts_read(0) > playtime || counts_read(1) == playtime)
1958 counts_write(2, ++p_ptr->count);
1959 counts_write(1, playtime);
1967 #ifdef VERIFY_SAVEFILE
1969 /* Verify savefile usage */
1974 /* Extract name of lock file */
1975 strcpy(temp, savefile);
1976 strcat(temp, ".lok");
1987 msg_format("¥¨¥é¡¼(%s)¤¬¥Ð¡¼¥¸¥ç¥ó%d.%d.%d ÍÑ¥»¡¼¥Ö¥Õ¥¡¥¤¥ëÆɤ߹þÃæ¤ËȯÀ¸¡£",
1988 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
1990 msg_format("Error (%s) reading %d.%d.%d savefile.",
1991 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2000 void remove_loc(void)
2002 #ifdef VERIFY_SAVEFILE
2004 #endif /* VERIFY_SAVEFILE */
2009 /* Get "games" permissions */
2012 # endif /* SECURE */
2013 #endif /* SET_UID */
2015 #ifdef VERIFY_SAVEFILE
2017 /* Lock on savefile */
2018 strcpy(temp, savefile);
2019 strcat(temp, ".lok");
2021 /* Remove lock file */
2024 #endif /* VERIFY_SAVEFILE */
2029 /* Drop "games" permissions */
2032 # endif /* SECURE */
2033 #endif /* SET_UID */
2039 * Actually write a temporal saved floor file
2041 static bool save_floor_aux(saved_floor_type *sf_ptr)
2045 /* Compact the objects */
2047 /* Compact the monsters */
2048 compact_monsters(0);
2051 /*** Actually write the file ***/
2053 /* Initial value of xor_byte */
2054 tmp8u = (byte)randint0(256);
2059 /* Reset the checksum */
2063 /* Write the sign of this process */
2064 wr_u32b(saved_floor_file_sign);
2066 /* Dump the dungeon floor */
2067 wr_saved_floor(sf_ptr);
2070 /* Write the "value check-sum" */
2073 /* Write the "encoded checksum" */
2078 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2080 /* Successful save */
2086 * Attempt to save the temporally saved-floor data
2088 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2090 FILE *old_fff = NULL;
2091 byte old_xor_byte = 0;
2092 u32b old_v_stamp = 0;
2093 u32b old_x_stamp = 0;
2095 char floor_savefile[1024];
2099 if (!(mode & SLF_SECOND))
2103 /* Get "games" permissions */
2109 /* We have one file already opened */
2112 /* Backup original values */
2114 old_xor_byte = xor_byte;
2115 old_v_stamp = v_stamp;
2116 old_x_stamp = x_stamp;
2120 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2122 /* Grab permissions */
2126 fd_kill(floor_savefile);
2128 /* Drop permissions */
2132 /* Attempt to save the player */
2137 /* File type is "SAVE" */
2138 FILE_TYPE(FILE_TYPE_SAVE);
2140 /* Grab permissions */
2143 /* Create the savefile */
2144 fd = fd_make(floor_savefile, 0644);
2146 /* Drop permissions */
2152 /* Close the "fd" */
2155 /* Grab permissions */
2158 /* Open the savefile */
2159 fff = my_fopen(floor_savefile, "wb");
2161 /* Drop permissions */
2164 /* Successful open */
2167 /* Write the savefile */
2168 if (save_floor_aux(sf_ptr)) ok = TRUE;
2170 /* Attempt to close it */
2171 if (my_fclose(fff)) ok = FALSE;
2174 /* Remove "broken" files */
2177 /* Grab permissions */
2180 (void)fd_kill(floor_savefile);
2182 /* Drop permissions */
2187 if (!(mode & SLF_SECOND))
2191 /* Drop "games" permissions */
2197 /* We have one file already opened */
2200 /* Restore original values */
2202 xor_byte = old_xor_byte;
2203 v_stamp = old_v_stamp;
2204 x_stamp = old_x_stamp;
2207 /* Return the result */