3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
9 * This software may be copied and distributed for educational, research,
10 * and not for profit purposes provided that this copyright and statement
11 * are included in all such copies. Other copyrights may also apply.
20 * Some "local" parameters, used to help write savefiles
23 static FILE *fff; /* Current save "file" */
25 static byte xor_byte; /* Simple encryption */
27 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
28 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
33 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
37 static void sf_put(byte v)
39 /* Encode the value, write a character */
41 (void)putc((int)xor_byte, fff);
43 /* Maintain the checksum info */
49 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
53 static void wr_byte(byte v)
59 * @brief 符号なし16ビットをファイルに書き込む
60 * @param v 書き込む符号なし16bit値
63 static void wr_u16b(u16b v)
65 sf_put((byte)(v & 0xFF));
66 sf_put((byte)((v >> 8) & 0xFF));
70 * @brief 符号あり16ビットをファイルに書き込む
71 * @param v 書き込む符号あり16bit値
74 static void wr_s16b(s16b v)
80 * @brief 符号なし32ビットをファイルに書き込む
81 * @param v 書き込む符号なし32bit値
84 static void wr_u32b(u32b v)
86 sf_put((byte)(v & 0xFF));
87 sf_put((byte)((v >> 8) & 0xFF));
88 sf_put((byte)((v >> 16) & 0xFF));
89 sf_put((byte)((v >> 24) & 0xFF));
93 * @brief 符号あり32ビットをファイルに書き込む
94 * @param v 書き込む符号あり32bit値
97 static void wr_s32b(s32b v)
103 * @brief 文字列をファイルに書き込む
107 static void wr_string(cptr str)
119 * These functions write info in larger logical records
124 * Write an "item" record
126 static void wr_item(object_type *o_ptr)
128 u32b flags = 0x00000000;
130 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
131 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
132 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
133 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
134 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
135 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
136 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
137 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
138 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
139 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
140 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
141 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
142 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
143 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
144 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
145 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
146 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
147 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
148 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
149 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
150 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
151 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
152 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
153 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
154 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
155 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
156 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
157 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
158 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
160 /*** Item save flags ***/
163 /*** Write only un-obvious elements ***/
164 wr_s16b(o_ptr->k_idx);
170 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
172 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
173 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
175 wr_s16b(o_ptr->weight);
177 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
178 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
179 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
181 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
182 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
183 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
184 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
185 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
186 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
188 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
190 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
192 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
193 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
194 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
195 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
196 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
198 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
200 /* Held by monster index */
201 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
203 /* Extra information */
204 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
205 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
206 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
207 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
208 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
211 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
213 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
214 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
219 * Write a "monster" record
221 static void wr_monster(monster_type *m_ptr)
223 u32b flags = 0x00000000;
226 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
227 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
228 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
229 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
230 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
231 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
232 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
233 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
234 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
235 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
236 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
237 if (m_ptr->smart) flags |= SAVE_MON_SMART;
238 if (m_ptr->exp) flags |= SAVE_MON_EXP;
239 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
240 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
241 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
243 /*** Monster save flags ***/
246 /*** Write only un-obvious elements ***/
247 wr_s16b(m_ptr->r_idx);
251 wr_s16b(m_ptr->maxhp);
252 wr_s16b(m_ptr->max_maxhp);
253 wr_u32b(m_ptr->dealt_damage);
256 /* Monster race index of its appearance */
257 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
259 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
260 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
262 wr_byte(m_ptr->mspeed);
263 wr_s16b(m_ptr->energy_need);
265 if (flags & SAVE_MON_FAST)
267 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
270 if (flags & SAVE_MON_SLOW)
272 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
275 if (flags & SAVE_MON_STUNNED)
277 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
280 if (flags & SAVE_MON_CONFUSED)
282 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
285 if (flags & SAVE_MON_MONFEAR)
287 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
290 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
291 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
292 if (flags & SAVE_MON_INVULNER)
294 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
297 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
298 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
299 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
300 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
301 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
306 * Write a "lore" record
308 static void wr_lore(int r_idx)
310 monster_race *r_ptr = &r_info[r_idx];
312 /* Count sights/deaths/kills */
313 wr_s16b(r_ptr->r_sights);
314 wr_s16b(r_ptr->r_deaths);
315 wr_s16b(r_ptr->r_pkills);
316 wr_s16b(r_ptr->r_akills);
317 wr_s16b(r_ptr->r_tkills);
319 /* Count wakes and ignores */
320 wr_byte(r_ptr->r_wake);
321 wr_byte(r_ptr->r_ignore);
324 wr_byte(r_ptr->r_xtra1);
325 wr_byte(r_ptr->r_xtra2);
328 wr_byte(r_ptr->r_drop_gold);
329 wr_byte(r_ptr->r_drop_item);
332 wr_byte(0); /* unused now */
333 wr_byte(r_ptr->r_cast_spell);
335 /* Count blows of each type */
336 wr_byte(r_ptr->r_blows[0]);
337 wr_byte(r_ptr->r_blows[1]);
338 wr_byte(r_ptr->r_blows[2]);
339 wr_byte(r_ptr->r_blows[3]);
342 wr_u32b(r_ptr->r_flags1);
343 wr_u32b(r_ptr->r_flags2);
344 wr_u32b(r_ptr->r_flags3);
345 wr_u32b(r_ptr->r_flags4);
346 wr_u32b(r_ptr->r_flags5);
347 wr_u32b(r_ptr->r_flags6);
348 wr_u32b(r_ptr->r_flagsr);
351 /* Monster limit per level */
352 wr_byte(r_ptr->max_num);
354 /* Location in saved floor */
355 wr_s16b(r_ptr->floor_id);
363 * Write an "xtra" record
365 static void wr_xtra(int k_idx)
369 object_kind *k_ptr = &k_info[k_idx];
371 if (k_ptr->aware) tmp8u |= 0x01;
372 if (k_ptr->tried) tmp8u |= 0x02;
379 * Write a "store" record
381 static void wr_store(store_type *st_ptr)
385 /* Save the "open" counter */
386 wr_u32b(st_ptr->store_open);
388 /* Save the "insults" */
389 wr_s16b(st_ptr->insult_cur);
391 /* Save the current owner */
392 wr_byte(st_ptr->owner);
394 /* Save the stock size */
395 wr_s16b(st_ptr->stock_num);
397 /* Save the "haggle" info */
398 wr_s16b(st_ptr->good_buy);
399 wr_s16b(st_ptr->bad_buy);
401 wr_s32b(st_ptr->last_visit);
404 for (j = 0; j < st_ptr->stock_num; j++)
406 /* Save each item in stock */
407 wr_item(&st_ptr->stock[j]);
415 static errr wr_randomizer(void)
426 for (i = 0; i < RAND_DEG; i++)
428 wr_u32b(Rand_state[i]);
437 * Write the "options"
439 static void wr_options(void)
449 for (i = 0; i < 4; i++) wr_u32b(0L);
452 /*** Special Options ***/
454 /* Write "delay_factor" */
455 wr_byte(delay_factor);
457 /* Write "hitpoint_warn" */
458 wr_byte(hitpoint_warn);
460 /* Write "mana_warn" */
463 /*** Cheating options ***/
467 if (p_ptr->wizard) c |= 0x0002;
469 if (cheat_peek) c |= 0x0100;
470 if (cheat_hear) c |= 0x0200;
471 if (cheat_room) c |= 0x0400;
472 if (cheat_xtra) c |= 0x0800;
473 if (cheat_know) c |= 0x1000;
474 if (cheat_live) c |= 0x2000;
475 if (cheat_save) c |= 0x4000;
482 wr_s16b(autosave_freq);
484 /*** Extract options ***/
486 /* Analyze the options */
487 for (i = 0; option_info[i].o_desc; i++)
489 int os = option_info[i].o_set;
490 int ob = option_info[i].o_bit;
492 /* Process real entries */
493 if (option_info[i].o_var)
496 if (*option_info[i].o_var)
499 option_flag[os] |= (1L << ob);
506 option_flag[os] &= ~(1L << ob);
512 /*** Normal options ***/
515 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
518 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
521 /*** Window options ***/
524 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
527 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
532 * Hack -- Write the "ghost" info
534 static void wr_ghost(void)
539 wr_string(_("不正なゴースト", "Broken Ghost"));
541 /* Hack -- stupid data */
542 for (i = 0; i < 60; i++) wr_byte(0);
547 * Save quick start data
549 static void save_quick_start(void)
553 wr_byte(previous_char.psex);
554 wr_byte(previous_char.prace);
555 wr_byte(previous_char.pclass);
556 wr_byte(previous_char.pseikaku);
557 wr_byte(previous_char.realm1);
558 wr_byte(previous_char.realm2);
560 wr_s16b(previous_char.age);
561 wr_s16b(previous_char.ht);
562 wr_s16b(previous_char.wt);
563 wr_s16b(previous_char.sc);
564 wr_s32b(previous_char.au);
566 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
567 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
569 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
571 wr_s16b(previous_char.chaos_patron);
573 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
575 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
577 /* UNUSED : Was number of random quests */
580 /* No quick start after using debug mode or cheat options */
581 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
583 wr_byte((byte)previous_char.quick_ok);
587 * Write some "extra" info
589 static void wr_extra(void)
594 wr_string(player_name);
596 wr_string(p_ptr->died_from);
598 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
602 for (i = 0; i < 4; i++)
604 wr_string(p_ptr->history[i]);
607 /* Race/Class/Gender/Spells */
608 wr_byte(p_ptr->prace);
609 wr_byte(p_ptr->pclass);
610 wr_byte(p_ptr->pseikaku);
611 wr_byte(p_ptr->psex);
612 wr_byte(p_ptr->realm1);
613 wr_byte(p_ptr->realm2);
614 wr_byte(0); /* oops */
616 wr_byte(p_ptr->hitdie);
617 wr_u16b(p_ptr->expfact);
623 /* Dump the stats (maximum and current) */
624 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
625 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
626 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
628 /* Ignore the transient stats */
629 for (i = 0; i < 12; ++i) wr_s16b(0);
633 wr_u32b(p_ptr->max_exp);
634 wr_u32b(p_ptr->max_max_exp);
636 wr_u32b(p_ptr->exp_frac);
639 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
640 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
641 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
642 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
643 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
645 wr_byte(p_ptr->start_race);
646 wr_s32b(p_ptr->old_race1);
647 wr_s32b(p_ptr->old_race2);
648 wr_s16b(p_ptr->old_realm);
650 for (i = 0; i < MAX_MANE; i++)
652 wr_s16b(p_ptr->mane_spell[i]);
653 wr_s16b(p_ptr->mane_dam[i]);
655 wr_s16b(p_ptr->mane_num);
657 for (i = 0; i < MAX_KUBI; i++)
659 wr_s16b(kubi_r_idx[i]);
662 for (i = 0; i < 4; i++)
664 wr_s16b(battle_mon[i]);
665 wr_u32b(mon_odds[i]);
668 wr_s16b(p_ptr->town_num); /* -KMW- */
670 /* Write arena and rewards information -KMW- */
671 wr_s16b(p_ptr->arena_number);
672 wr_s16b(p_ptr->inside_arena);
673 wr_s16b(p_ptr->inside_quest);
674 wr_s16b(p_ptr->inside_battle);
675 wr_byte(p_ptr->exit_bldg);
676 wr_byte(0); /* Unused */
678 wr_s16b(p_ptr->oldpx);
679 wr_s16b(p_ptr->oldpy);
681 /* Was number of p_ptr->rewards[] */
686 wr_u32b(p_ptr->chp_frac);
690 wr_u32b(p_ptr->csp_frac);
692 /* Max Player and Dungeon Levels */
693 wr_s16b(p_ptr->max_plv);
694 tmp8u = (byte)max_d_idx;
696 for (i = 0; i < tmp8u; i++)
700 wr_s16b(0); /* oops */
701 wr_s16b(0); /* oops */
702 wr_s16b(0); /* oops */
703 wr_s16b(0); /* oops */
705 wr_s16b(p_ptr->concent);
707 wr_s16b(0); /* old "rest" */
708 wr_s16b(p_ptr->blind);
709 wr_s16b(p_ptr->paralyzed);
710 wr_s16b(p_ptr->confused);
711 wr_s16b(p_ptr->food);
712 wr_s16b(0); /* old "food_digested" */
713 wr_s16b(0); /* old "protection" */
714 wr_s16b(p_ptr->energy_need);
715 wr_s16b(p_ptr->enchant_energy_need);
716 wr_s16b(p_ptr->fast);
717 wr_s16b(p_ptr->slow);
718 wr_s16b(p_ptr->afraid);
720 wr_s16b(p_ptr->stun);
721 wr_s16b(p_ptr->poisoned);
722 wr_s16b(p_ptr->image);
723 wr_s16b(p_ptr->protevil);
724 wr_s16b(p_ptr->invuln);
725 wr_s16b(p_ptr->ult_res);
726 wr_s16b(p_ptr->hero);
727 wr_s16b(p_ptr->shero);
728 wr_s16b(p_ptr->shield);
729 wr_s16b(p_ptr->blessed);
730 wr_s16b(p_ptr->tim_invis);
731 wr_s16b(p_ptr->word_recall);
732 wr_s16b(p_ptr->recall_dungeon);
733 wr_s16b(p_ptr->alter_reality);
734 wr_s16b(p_ptr->see_infra);
735 wr_s16b(p_ptr->tim_infra);
736 wr_s16b(p_ptr->oppose_fire);
737 wr_s16b(p_ptr->oppose_cold);
738 wr_s16b(p_ptr->oppose_acid);
739 wr_s16b(p_ptr->oppose_elec);
740 wr_s16b(p_ptr->oppose_pois);
741 wr_s16b(p_ptr->tsuyoshi);
742 wr_s16b(p_ptr->tim_esp);
743 wr_s16b(p_ptr->wraith_form);
744 wr_s16b(p_ptr->resist_magic);
745 wr_s16b(p_ptr->tim_regen);
746 wr_s16b(p_ptr->kabenuke);
747 wr_s16b(p_ptr->tim_stealth);
748 wr_s16b(p_ptr->tim_levitation);
749 wr_s16b(p_ptr->tim_sh_touki);
750 wr_s16b(p_ptr->lightspeed);
751 wr_s16b(p_ptr->tsubureru);
752 wr_s16b(p_ptr->magicdef);
753 wr_s16b(p_ptr->tim_res_nether);
754 wr_s16b(p_ptr->tim_res_time);
755 wr_byte(p_ptr->mimic_form);
756 wr_s16b(p_ptr->tim_mimic);
757 wr_s16b(p_ptr->tim_sh_fire);
758 wr_s16b(p_ptr->tim_sh_holy);
759 wr_s16b(p_ptr->tim_eyeeye);
762 wr_s16b(p_ptr->tim_reflect);
763 wr_s16b(p_ptr->multishadow);
764 wr_s16b(p_ptr->dustrobe);
766 wr_s16b(p_ptr->chaos_patron);
767 wr_u32b(p_ptr->muta1);
768 wr_u32b(p_ptr->muta2);
769 wr_u32b(p_ptr->muta3);
771 for (i = 0; i<8; i++)
772 wr_s16b(p_ptr->virtues[i]);
773 for (i = 0; i<8; i++)
774 wr_s16b(p_ptr->vir_types[i]);
776 wr_s16b(p_ptr->ele_attack);
777 wr_u32b(p_ptr->special_attack);
778 wr_s16b(p_ptr->ele_immune);
779 wr_u32b(p_ptr->special_defense);
780 wr_byte(p_ptr->knowledge);
781 wr_byte(p_ptr->autopick_autoregister);
782 wr_byte(0); /* oops */
783 wr_byte(p_ptr->action);
785 wr_byte(preserve_mode);
786 wr_byte(p_ptr->wait_report_score);
789 for (i = 0; i < 12; i++) wr_u32b(0L);
791 /* Ignore some flags */
792 wr_u32b(0L); /* oops */
793 wr_u32b(0L); /* oops */
794 wr_u32b(0L); /* oops */
797 /* Write the "object seeds" */
798 wr_u32b(seed_flavor);
803 wr_u16b(p_ptr->panic_save);
804 wr_u16b(p_ptr->total_winner);
805 wr_u16b(p_ptr->noscore);
809 wr_byte(p_ptr->is_dead);
812 wr_byte(p_ptr->feeling);
814 /* Turn when level began */
817 /* Turn of last "feeling" */
818 wr_s32b(p_ptr->feeling_turn);
823 wr_s32b(dungeon_turn);
828 wr_s16b(p_ptr->today_mon);
829 wr_s16b(p_ptr->riding);
831 /* Current floor_id */
832 wr_s16b(p_ptr->floor_id);
834 /* Save temporary preserved pets (obsolated) */
839 wr_s32b(p_ptr->visit);
841 wr_u32b(p_ptr->count);
847 * hook function to sort monsters by level
849 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
851 cave_template_type *who = (cave_template_type *)(u);
853 u16b o1 = who[a].occurrence;
854 u16b o2 = who[b].occurrence;
864 * Sorting hook -- Swap function
866 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
868 cave_template_type *who = (cave_template_type *)(u);
870 cave_template_type holder;
883 * Actually write a saved floor data
884 * using effectively compressed format.
886 static void wr_saved_floor(saved_floor_type *sf_ptr)
888 cave_template_type *templates;
903 /* Dungeon floor specific info follows */
907 /*** Not a saved floor ***/
913 /*** The saved floor ***/
915 wr_s16b(sf_ptr->floor_id);
916 wr_byte(sf_ptr->savefile_id);
917 wr_s16b(sf_ptr->dun_level);
918 wr_s32b(sf_ptr->last_visit);
919 wr_u32b(sf_ptr->visit_mark);
920 wr_s16b(sf_ptr->upper_floor_id);
921 wr_s16b(sf_ptr->lower_floor_id);
930 wr_byte(p_ptr->feeling);
934 /*********** Make template for cave_type **********/
937 * Usually number of templates are fewer than 255. Even if
938 * more than 254 are exist, the occurrence of each template
939 * with larger ID is very small when we sort templates by
940 * occurrence. So we will use two (or more) bytes for
941 * templete ID larger than 254.
943 * Ex: 256 will be "0xff" "0x01".
944 * 515 will be "0xff" "0xff" "0x03"
947 /* Fake max number */
950 /* Allocate the "template" array */
951 C_MAKE(templates, max_num_temp, cave_template_type);
953 /* Extract template array */
954 for (y = 0; y < cur_hgt; y++)
956 for (x = 0; x < cur_wid; x++)
958 cave_type *c_ptr = &cave[y][x];
960 for (i = 0; i < num_temp; i++)
962 if (templates[i].info == c_ptr->info &&
963 templates[i].feat == c_ptr->feat &&
964 templates[i].mimic == c_ptr->mimic &&
965 templates[i].special == c_ptr->special)
967 /* Same terrain is exist */
968 templates[i].occurrence++;
973 /* Are there same one? */
974 if (i < num_temp) continue;
976 /* If the max_num_temp is too small, increase it. */
977 if (num_temp >= max_num_temp)
979 cave_template_type *old_template = templates;
981 /* Re-allocate the "template" array */
982 C_MAKE(templates, max_num_temp + 255, cave_template_type);
983 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
984 C_KILL(old_template, max_num_temp, cave_template_type);
988 /* Add new template */
989 templates[num_temp].info = c_ptr->info;
990 templates[num_temp].feat = c_ptr->feat;
991 templates[num_temp].mimic = c_ptr->mimic;
992 templates[num_temp].special = c_ptr->special;
993 templates[num_temp].occurrence = 1;
995 /* Increase number of template */
1000 /* Select the sort method */
1001 ang_sort_comp = ang_sort_comp_cave_temp;
1002 ang_sort_swap = ang_sort_swap_cave_temp;
1004 /* Sort by occurrence */
1005 ang_sort(templates, &dummy_why, num_temp);
1008 /*** Dump templates ***/
1010 /* Total templates */
1013 /* Dump the templates */
1014 for (i = 0; i < num_temp; i++)
1016 cave_template_type *ct_ptr = &templates[i];
1019 wr_u16b(ct_ptr->info);
1020 wr_s16b(ct_ptr->feat);
1021 wr_s16b(ct_ptr->mimic);
1022 wr_s16b(ct_ptr->special);
1027 /*** "Run-Length-Encoding" of cave ***/
1029 /* Note that this will induce two wasted bytes */
1034 for (y = 0; y < cur_hgt; y++)
1036 for (x = 0; x < cur_wid; x++)
1038 cave_type *c_ptr = &cave[y][x];
1040 for (i = 0; i < num_temp; i++)
1042 if (templates[i].info == c_ptr->info &&
1043 templates[i].feat == c_ptr->feat &&
1044 templates[i].mimic == c_ptr->mimic &&
1045 templates[i].special == c_ptr->special)
1052 /* If the run is broken, or too full, flush it */
1053 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1055 wr_byte((byte)count);
1057 while (prev_u16b >= MAX_UCHAR)
1059 /* Mark as actual data is larger than 254 */
1061 prev_u16b -= MAX_UCHAR;
1064 wr_byte((byte)prev_u16b);
1069 /* Continue the run */
1077 /* Flush the data (if any) */
1080 wr_byte((byte)count);
1082 while (prev_u16b >= MAX_UCHAR)
1084 /* Mark as actual data is larger than 254 */
1086 prev_u16b -= MAX_UCHAR;
1088 wr_byte((byte)prev_u16b);
1092 /* Free the "template" array */
1093 C_KILL(templates, max_num_temp, cave_template_type);
1096 /*** Dump objects ***/
1101 /* Dump the objects */
1102 for (i = 1; i < o_max; i++)
1104 object_type *o_ptr = &o_list[i];
1111 /*** Dump the monsters ***/
1113 /* Total monsters */
1116 /* Dump the monsters */
1117 for (i = 1; i < m_max; i++)
1119 monster_type *m_ptr = &m_list[i];
1128 * Write the current dungeon (new method)
1130 static bool wr_dungeon(void)
1132 saved_floor_type *cur_sf_ptr;
1135 /* Forget the lite */
1138 /* Forget the view */
1141 /* Forget the view */
1144 /* Update lite/view */
1145 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1147 /* Update monsters */
1148 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1153 /* Number of floor_id used from birth */
1154 wr_s16b(max_floor_id);
1156 /* Current dungeon type */
1157 wr_byte(dungeon_type);
1160 /*** No saved floor (On the surface etc.) ***/
1161 if (!p_ptr->floor_id)
1163 /* No array elements */
1166 /* Write the current floor data */
1167 wr_saved_floor(NULL);
1174 /*** In the dungeon ***/
1176 /* Number of array elements */
1177 wr_byte(MAX_SAVED_FLOORS);
1179 /* Write the saved_floors array */
1180 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1182 saved_floor_type *sf_ptr = &saved_floors[i];
1184 wr_s16b(sf_ptr->floor_id);
1185 wr_byte(sf_ptr->savefile_id);
1186 wr_s16b(sf_ptr->dun_level);
1187 wr_s32b(sf_ptr->last_visit);
1188 wr_u32b(sf_ptr->visit_mark);
1189 wr_s16b(sf_ptr->upper_floor_id);
1190 wr_s16b(sf_ptr->lower_floor_id);
1193 /* Extract pointer to current floor */
1194 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1196 /* Save current floor to temporal file */
1197 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1199 /* Move data in temporal files to the savefile */
1200 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1202 saved_floor_type *sf_ptr = &saved_floors[i];
1204 /* Unused element */
1205 if (!sf_ptr->floor_id) continue;
1207 /* Load temporal saved floor file */
1208 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1213 /* Write saved floor data to the save file */
1214 wr_saved_floor(sf_ptr);
1223 /* Restore current floor */
1224 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1233 * Actually write a save-file
1235 static bool wr_savefile_new(void)
1245 /* Compact the objects */
1247 /* Compact the monsters */
1248 compact_monsters(0);
1250 /* Guess at the current time */
1251 now = time((time_t *)0);
1254 /* Note the operating system */
1257 /* Note when the file was saved */
1260 /* Note the number of saves */
1264 /*** Actually write the file ***/
1266 /* Dump the file header */
1268 wr_byte(FAKE_VER_MAJOR);
1270 wr_byte(FAKE_VER_MINOR);
1272 wr_byte(FAKE_VER_PATCH);
1275 /* Initial value of xor_byte */
1276 tmp8u = (byte)Rand_external(256);
1280 /* Reset the checksum */
1284 /* Write the savefile version for Hengband 1.1.1 and later */
1285 wr_byte(H_VER_EXTRA);
1286 wr_byte(H_VER_PATCH);
1287 wr_byte(H_VER_MINOR);
1288 wr_byte(H_VER_MAJOR);
1290 /* Operating system */
1294 /* Time file last saved */
1297 /* Number of past lives */
1300 /* Number of times saved */
1311 /* EUC kanji code */
1315 /* SJIS kanji code */
1323 /* Write the RNG state */
1327 /* Write the boolean "options" */
1331 /* Dump the number of "messages" */
1332 tmp16u = message_num();
1333 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1336 /* Dump the messages (oldest first!) */
1337 for (i = tmp16u - 1; i >= 0; i--)
1339 wr_string(message_str((s16b)i));
1343 /* Dump the monster lore */
1346 for (i = 0; i < tmp16u; i++) wr_lore(i);
1349 /* Dump the object memory */
1352 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1354 /* Dump the towns */
1358 /* Dump the quests */
1359 tmp16u = max_quests;
1362 /* Dump the quests */
1363 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1366 for (i = 0; i < max_quests; i++)
1368 quest_type* const q_ptr = &quest[i];
1370 /* Save status for every quest */
1371 wr_s16b(q_ptr->status);
1373 /* And the dungeon level too */
1374 /* (prevents problems with multi-level quests) */
1375 wr_s16b(q_ptr->level);
1377 wr_byte(q_ptr->complev);
1378 wr_u32b(q_ptr->comptime);
1380 /* Save quest status if quest is running */
1381 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1383 wr_s16b(q_ptr->cur_num);
1384 wr_s16b(q_ptr->max_num);
1385 wr_s16b(q_ptr->type);
1386 wr_s16b(q_ptr->r_idx);
1387 wr_s16b(q_ptr->k_idx);
1388 wr_byte(q_ptr->flags);
1389 wr_byte(q_ptr->dungeon);
1393 /* Dump the position in the wilderness */
1394 wr_s32b(p_ptr->wilderness_x);
1395 wr_s32b(p_ptr->wilderness_y);
1397 wr_byte(p_ptr->wild_mode);
1398 wr_byte(ambush_flag);
1400 wr_s32b(max_wild_x);
1401 wr_s32b(max_wild_y);
1403 /* Dump the wilderness seeds */
1404 for (i = 0; i < max_wild_x; i++)
1406 for (j = 0; j < max_wild_y; j++)
1408 wr_u32b(wilderness[j][i].seed);
1412 /* Hack -- Dump the artifacts */
1415 for (i = 0; i < tmp16u; i++)
1417 artifact_type *a_ptr = &a_info[i];
1418 wr_byte(a_ptr->cur_num);
1419 wr_s16b(a_ptr->floor_id);
1424 /* Write the "extra" information */
1427 /* Dump the "player hp" entries */
1428 tmp16u = PY_MAX_LEVEL;
1430 for (i = 0; i < tmp16u; i++)
1432 wr_s16b(p_ptr->player_hp[i]);
1436 /* Write spell data */
1437 wr_u32b(p_ptr->spell_learned1);
1438 wr_u32b(p_ptr->spell_learned2);
1439 wr_u32b(p_ptr->spell_worked1);
1440 wr_u32b(p_ptr->spell_worked2);
1441 wr_u32b(p_ptr->spell_forgotten1);
1442 wr_u32b(p_ptr->spell_forgotten2);
1444 wr_s16b(p_ptr->learned_spells);
1445 wr_s16b(p_ptr->add_spells);
1447 /* Dump the ordered spells */
1448 for (i = 0; i < 64; i++)
1450 wr_byte(p_ptr->spell_order[i]);
1454 /* Write the inventory */
1455 for (i = 0; i < INVEN_TOTAL; i++)
1457 object_type *o_ptr = &inventory[i];
1459 /* Skip non-objects */
1460 if (!o_ptr->k_idx) continue;
1469 /* Add a sentinel */
1472 /* Note the towns */
1476 /* Note the stores */
1477 tmp16u = MAX_STORES;
1480 /* Dump the stores of all towns */
1481 for (i = 1; i < max_towns; i++)
1483 for (j = 0; j < MAX_STORES; j++)
1485 wr_store(&town[i].store[j]);
1489 /* Write the pet command settings */
1490 wr_s16b(p_ptr->pet_follow_distance);
1491 wr_s16b(p_ptr->pet_extra_flags);
1493 /* Write screen dump for sending score */
1494 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1496 wr_string(screen_dump);
1503 /* Player is not dead, write the dungeon */
1504 if (!p_ptr->is_dead)
1506 /* Dump the dungeon */
1507 if (!wr_dungeon()) return FALSE;
1509 /* Dump the ghost */
1517 /* Write the "value check-sum" */
1520 /* Write the "encoded checksum" */
1525 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1527 /* Successful save */
1533 * Medium level player saver
1535 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1537 static bool save_player_aux(char *name)
1550 /* File type is "SAVE" */
1551 FILE_TYPE(FILE_TYPE_SAVE);
1554 /* Grab permissions */
1557 /* Create the savefile */
1558 fd = fd_make(name, mode);
1560 /* Drop permissions */
1566 /* Close the "fd" */
1569 /* Grab permissions */
1572 /* Open the savefile */
1573 fff = my_fopen(name, "wb");
1575 /* Drop permissions */
1578 /* Successful open */
1581 /* Write the savefile */
1582 if (wr_savefile_new()) ok = TRUE;
1584 /* Attempt to close it */
1585 if (my_fclose(fff)) ok = FALSE;
1588 /* Grab permissions */
1591 /* Remove "broken" files */
1592 if (!ok) (void)fd_kill(name);
1594 /* Drop permissions */
1600 if (!ok) return (FALSE);
1602 counts_write(0, playtime);
1604 /* Successful save */
1605 character_saved = TRUE;
1614 * Attempt to save the player in a savefile
1616 bool save_player(void)
1627 /* Get "games" permissions */
1636 strcpy(safe, savefile);
1637 strcat(safe, ".new");
1640 /* Hack -- support "flat directory" usage on VM/ESA */
1641 strcpy(safe, savefile);
1645 /* Grab permissions */
1651 /* Drop permissions */
1656 /* Attempt to save the player */
1657 if (save_player_aux(safe))
1662 strcpy(temp, savefile);
1663 strcat(temp, ".old");
1666 /* Hack -- support "flat directory" usage on VM/ESA */
1667 strcpy(temp, savefile);
1671 /* Grab permissions */
1677 /* Preserve old savefile */
1678 fd_move(savefile, temp);
1680 /* Activate new savefile */
1681 fd_move(safe, savefile);
1683 /* Remove preserved savefile */
1686 /* Drop permissions */
1689 /* Hack -- Pretend the character was loaded */
1690 character_loaded = TRUE;
1692 #ifdef VERIFY_SAVEFILE
1694 /* Lock on savefile */
1695 strcpy(temp, savefile);
1696 strcat(temp, ".lok");
1698 /* Grab permissions */
1701 /* Remove lock file */
1704 /* Drop permissions */
1718 /* Drop "games" permissions */
1725 /* Return the result */
1732 * Attempt to Load a "savefile"
1734 * Version 2.7.0 introduced a slightly different "savefile" format from
1735 * older versions, requiring a completely different parsing method.
1737 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1739 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1741 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1743 * On multi-user systems, you may only "read" a savefile if you will be
1744 * allowed to "write" it later, this prevents painful situations in which
1745 * the player loads a savefile belonging to someone else, and then is not
1746 * allowed to save his game when he quits.
1748 * We return "TRUE" if the savefile was usable, and we set the global
1749 * flag "character_loaded" if a real, living, character was loaded.
1751 * Note that we always try to load the "current" savefile, even if
1752 * there is no such file, so we must check for "empty" savefile names.
1754 bool load_player(void)
1762 #ifdef VERIFY_TIMESTAMP
1763 struct stat statbuf;
1766 cptr what = "generic";
1773 p_ptr->is_dead = FALSE;
1776 /* Allow empty savefile name */
1777 if (!savefile[0]) return (TRUE);
1780 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1782 /* XXX XXX XXX Fix this */
1784 /* Verify the existance of the savefile */
1785 if (access(savefile, 0) < 0)
1787 /* Give a message */
1788 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1799 #ifdef VERIFY_SAVEFILE
1801 /* Verify savefile usage */
1808 /* Extract name of lock file */
1809 strcpy(temp, savefile);
1810 strcat(temp, ".lok");
1812 /* Check for lock */
1813 fkk = my_fopen(temp, "r");
1815 /* Oops, lock exists */
1818 /* Close the file */
1822 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1829 /* Create a lock file */
1830 fkk = my_fopen(temp, "w");
1832 /* Dump a line of info */
1833 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1835 /* Close the lock file */
1845 /* Open the savefile */
1846 fd = fd_open(savefile, O_RDONLY);
1849 if (fd < 0) err = -1;
1851 /* Message (below) */
1852 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1859 #ifdef VERIFY_TIMESTAMP
1860 /* Get the timestamp */
1861 (void)fstat(fd, &statbuf);
1864 /* Read the first four bytes */
1865 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1868 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1870 /* Close the file */
1878 /* Extract version */
1888 /* Attempt to load */
1889 err = rd_savefile_new();
1891 /* Message (below) */
1892 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1899 if (!turn) err = -1;
1901 /* Message (below) */
1902 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1905 #ifdef VERIFY_TIMESTAMP
1906 /* Verify timestamp */
1907 if (!err && !arg_wizard)
1909 /* Hack -- Verify the timestamp */
1910 if (sf_when > (statbuf.st_ctime + 100) ||
1911 sf_when < (statbuf.st_ctime - 100))
1914 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1926 /* Give a conversion warning */
1927 if ((FAKE_VER_MAJOR != z_major) ||
1928 (FAKE_VER_MINOR != z_minor) ||
1929 (FAKE_VER_PATCH != z_patch))
1931 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1933 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1939 msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。",
1940 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1942 msg_format("Converted a %d.%d.%d savefile.",
1943 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1949 /* Player is dead */
1955 /* A character was loaded */
1956 character_loaded = TRUE;
1962 /* Player is no longer "dead" */
1963 p_ptr->is_dead = FALSE;
1972 /* A character was loaded */
1973 character_loaded = TRUE;
1976 u32b tmp = counts_read(2);
1977 if (tmp > p_ptr->count)
1979 if (counts_read(0) > playtime || counts_read(1) == playtime)
1980 counts_write(2, ++p_ptr->count);
1981 counts_write(1, playtime);
1989 #ifdef VERIFY_SAVEFILE
1991 /* Verify savefile usage */
1996 /* Extract name of lock file */
1997 strcpy(temp, savefile);
1998 strcat(temp, ".lok");
2009 msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込中に発生。",
2010 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2012 msg_format("Error (%s) reading %d.%d.%d savefile.",
2013 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2022 void remove_loc(void)
2024 #ifdef VERIFY_SAVEFILE
2026 #endif /* VERIFY_SAVEFILE */
2031 /* Get "games" permissions */
2034 # endif /* SECURE */
2035 #endif /* SET_UID */
2037 #ifdef VERIFY_SAVEFILE
2039 /* Lock on savefile */
2040 strcpy(temp, savefile);
2041 strcat(temp, ".lok");
2043 /* Remove lock file */
2046 #endif /* VERIFY_SAVEFILE */
2051 /* Drop "games" permissions */
2054 # endif /* SECURE */
2055 #endif /* SET_UID */
2061 * Actually write a temporal saved floor file
2063 static bool save_floor_aux(saved_floor_type *sf_ptr)
2067 /* Compact the objects */
2069 /* Compact the monsters */
2070 compact_monsters(0);
2073 /*** Actually write the file ***/
2075 /* Initial value of xor_byte */
2076 tmp8u = (byte)randint0(256);
2081 /* Reset the checksum */
2085 /* Write the sign of this process */
2086 wr_u32b(saved_floor_file_sign);
2088 /* Dump the dungeon floor */
2089 wr_saved_floor(sf_ptr);
2092 /* Write the "value check-sum" */
2095 /* Write the "encoded checksum" */
2100 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2102 /* Successful save */
2108 * Attempt to save the temporally saved-floor data
2110 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2112 FILE *old_fff = NULL;
2113 byte old_xor_byte = 0;
2114 u32b old_v_stamp = 0;
2115 u32b old_x_stamp = 0;
2117 char floor_savefile[1024];
2121 if (!(mode & SLF_SECOND))
2125 /* Get "games" permissions */
2131 /* We have one file already opened */
2134 /* Backup original values */
2136 old_xor_byte = xor_byte;
2137 old_v_stamp = v_stamp;
2138 old_x_stamp = x_stamp;
2142 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2144 /* Grab permissions */
2148 fd_kill(floor_savefile);
2150 /* Drop permissions */
2154 /* Attempt to save the player */
2159 /* File type is "SAVE" */
2160 FILE_TYPE(FILE_TYPE_SAVE);
2162 /* Grab permissions */
2165 /* Create the savefile */
2166 fd = fd_make(floor_savefile, 0644);
2168 /* Drop permissions */
2174 /* Close the "fd" */
2177 /* Grab permissions */
2180 /* Open the savefile */
2181 fff = my_fopen(floor_savefile, "wb");
2183 /* Drop permissions */
2186 /* Successful open */
2189 /* Write the savefile */
2190 if (save_floor_aux(sf_ptr)) ok = TRUE;
2192 /* Attempt to close it */
2193 if (my_fclose(fff)) ok = FALSE;
2196 /* Remove "broken" files */
2199 /* Grab permissions */
2202 (void)fd_kill(floor_savefile);
2204 /* Drop permissions */
2209 if (!(mode & SLF_SECOND))
2213 /* Drop "games" permissions */
2219 /* We have one file already opened */
2222 /* Restore original values */
2224 xor_byte = old_xor_byte;
2225 v_stamp = old_v_stamp;
2226 x_stamp = old_x_stamp;
2229 /* Return the result */