3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
8 * This software may be copied and distributed for educational, research,
9 * and not for profit purposes provided that this copyright and statement
10 * are included in all such copies. Other copyrights may also apply.
27 #include "floor-events.h"
28 #include "floor-save.h"
29 #include "floor-town.h"
32 #include "objectkind.h"
33 #include "monsterrace.h"
39 * Some "local" parameters, used to help write savefiles
42 static FILE *fff; /* Current save "file" */
43 static byte xor_byte; /* Simple encryption */
44 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
45 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
50 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
54 static void sf_put(byte v)
56 /* Encode the value, write a character */
58 (void)putc((int)xor_byte, fff);
60 /* Maintain the checksum info */
66 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
70 static void wr_byte(byte v)
76 * @brief 符号なし16ビットをファイルに書き込む
77 * @param v 書き込む符号なし16bit値
80 static void wr_u16b(u16b v)
82 sf_put((byte)(v & 0xFF));
83 sf_put((byte)((v >> 8) & 0xFF));
87 * @brief 符号あり16ビットをファイルに書き込む
88 * @param v 書き込む符号あり16bit値
91 static void wr_s16b(s16b v)
97 * @brief 符号なし32ビットをファイルに書き込む
98 * @param v 書き込む符号なし32bit値
101 static void wr_u32b(u32b v)
103 sf_put((byte)(v & 0xFF));
104 sf_put((byte)((v >> 8) & 0xFF));
105 sf_put((byte)((v >> 16) & 0xFF));
106 sf_put((byte)((v >> 24) & 0xFF));
110 * @brief 符号あり32ビットをファイルに書き込む
111 * @param v 書き込む符号あり32bit値
114 static void wr_s32b(s32b v)
120 * @brief 文字列をファイルに書き込む
124 static void wr_string(concptr str)
136 * These functions write info in larger logical records
141 * @brief アイテムオブジェクトを書き込む / Write an "item" record
142 * @param o_ptr アイテムオブジェクト保存元ポインタ
145 static void wr_item(object_type *o_ptr)
147 BIT_FLAGS flags = 0x00000000;
149 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
150 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
151 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
152 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
153 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
154 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
155 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
156 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
157 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
158 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
159 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
160 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
161 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
162 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
163 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
164 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
165 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
166 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
167 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
168 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
169 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
170 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
171 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
172 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
173 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
174 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
175 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
176 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
177 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
179 /*** Item save flags ***/
182 /*** Write only un-obvious elements ***/
183 wr_s16b(o_ptr->k_idx);
185 wr_byte((byte_hack)o_ptr->iy);
186 wr_byte((byte_hack)o_ptr->ix);
188 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
190 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
191 if (flags & SAVE_ITEM_NUMBER) wr_byte((byte_hack)o_ptr->number);
193 wr_s16b((s16b)o_ptr->weight);
195 if (flags & SAVE_ITEM_NAME1) wr_byte((byte_hack)o_ptr->name1);
196 if (flags & SAVE_ITEM_NAME2) wr_byte((byte_hack)o_ptr->name2);
197 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
199 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
200 if (flags & SAVE_ITEM_TO_D) wr_s16b((s16b)o_ptr->to_d);
201 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
202 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
203 if (flags & SAVE_ITEM_DD) wr_byte((byte_hack)o_ptr->dd);
204 if (flags & SAVE_ITEM_DS) wr_byte((byte_hack)o_ptr->ds);
206 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
208 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
210 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
211 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
212 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
213 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
214 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
216 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
218 /* Held by monster index */
219 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
221 /* Extra information */
222 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
223 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
224 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
225 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
226 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
229 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
231 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
232 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
237 * @brief モンスター情報を書き込む / Write a "monster" record
238 * @param m_ptr モンスター情報保存元ポインタ
241 static void wr_monster(monster_type *m_ptr)
243 BIT_FLAGS flags = 0x00000000;
246 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
247 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
248 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
249 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
250 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
251 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
252 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
253 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
254 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
255 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
256 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
257 if (m_ptr->smart) flags |= SAVE_MON_SMART;
258 if (m_ptr->exp) flags |= SAVE_MON_EXP;
259 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
260 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
261 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
263 /*** Monster save flags ***/
266 /*** Write only un-obvious elements ***/
267 wr_s16b(m_ptr->r_idx);
268 wr_byte((byte_hack)m_ptr->fy);
269 wr_byte((byte_hack)m_ptr->fx);
270 wr_s16b((s16b)m_ptr->hp);
271 wr_s16b((s16b)m_ptr->maxhp);
272 wr_s16b((s16b)m_ptr->max_maxhp);
273 wr_u32b(m_ptr->dealt_damage);
276 /* Monster race index of its appearance */
277 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
279 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
280 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
282 wr_byte((byte)m_ptr->mspeed);
283 wr_s16b(m_ptr->energy_need);
285 if (flags & SAVE_MON_FAST)
287 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
290 if (flags & SAVE_MON_SLOW)
292 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
295 if (flags & SAVE_MON_STUNNED)
297 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
300 if (flags & SAVE_MON_CONFUSED)
302 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
305 if (flags & SAVE_MON_MONFEAR)
307 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
310 if (flags & SAVE_MON_TARGET_Y) wr_s16b((s16b)m_ptr->target_y);
311 if (flags & SAVE_MON_TARGET_X) wr_s16b((s16b)m_ptr->target_x);
312 if (flags & SAVE_MON_INVULNER)
314 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
317 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
318 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
319 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
320 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
321 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
326 * @brief モンスターの思い出を書き込む / Write a "lore" record
327 * @param r_idx モンスター種族ID
330 static void wr_lore(MONRACE_IDX r_idx)
332 monster_race *r_ptr = &r_info[r_idx];
334 /* Count sights/deaths/kills */
335 wr_s16b((s16b)r_ptr->r_sights);
336 wr_s16b((s16b)r_ptr->r_deaths);
337 wr_s16b((s16b)r_ptr->r_pkills);
338 wr_s16b((s16b)r_ptr->r_akills);
339 wr_s16b((s16b)r_ptr->r_tkills);
341 /* Count wakes and ignores */
342 wr_byte(r_ptr->r_wake);
343 wr_byte(r_ptr->r_ignore);
346 wr_byte(r_ptr->r_xtra1);
347 wr_byte(r_ptr->r_xtra2);
350 wr_byte((byte_hack)r_ptr->r_drop_gold);
351 wr_byte((byte_hack)r_ptr->r_drop_item);
354 wr_byte(0); /* unused now */
355 wr_byte(r_ptr->r_cast_spell);
357 /* Count blows of each type */
358 wr_byte(r_ptr->r_blows[0]);
359 wr_byte(r_ptr->r_blows[1]);
360 wr_byte(r_ptr->r_blows[2]);
361 wr_byte(r_ptr->r_blows[3]);
364 wr_u32b(r_ptr->r_flags1);
365 wr_u32b(r_ptr->r_flags2);
366 wr_u32b(r_ptr->r_flags3);
367 wr_u32b(r_ptr->r_flags4);
368 wr_u32b(r_ptr->r_flags5);
369 wr_u32b(r_ptr->r_flags6);
370 wr_u32b(r_ptr->r_flagsr);
372 /* Monster limit per level */
373 wr_byte((byte_hack)r_ptr->max_num);
375 /* Location in saved floor */
376 wr_s16b(r_ptr->floor_id);
383 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
384 * @param k_idx ベースアイテムのID
387 static void wr_xtra(KIND_OBJECT_IDX k_idx)
391 object_kind *k_ptr = &k_info[k_idx];
393 if (k_ptr->aware) tmp8u |= 0x01;
394 if (k_ptr->tried) tmp8u |= 0x02;
401 * @brief セーブデータに店舗情報を書き込む / Write a "store" record
402 * @param st_ptr 店舗情報の参照ポインタ
405 static void wr_store(store_type *st_ptr)
409 /* Save the "open" counter */
410 wr_u32b(st_ptr->store_open);
412 /* Save the "insults" */
413 wr_s16b(st_ptr->insult_cur);
415 /* Save the current owner */
416 wr_byte(st_ptr->owner);
418 /* Save the stock size */
419 wr_s16b(st_ptr->stock_num);
421 /* Save the "haggle" info */
422 wr_s16b(st_ptr->good_buy);
423 wr_s16b(st_ptr->bad_buy);
425 wr_s32b(st_ptr->last_visit);
428 for (j = 0; j < st_ptr->stock_num; j++)
430 /* Save each item in stock */
431 wr_item(&st_ptr->stock[j]);
437 * @brief セーブデータに乱数情報を書き込む / Write RNG state
440 static errr wr_randomizer(void)
446 for (i = 0; i < RAND_DEG; i++)
448 wr_u32b(Rand_state[i]);
456 * @brief ゲームオプション情報を書き込む / Write the "options"
459 static void wr_options(void)
468 for (i = 0; i < 4; i++) wr_u32b(0L);
471 /*** Special Options ***/
473 /* Write "delay_factor" */
474 wr_byte(delay_factor);
476 /* Write "hitpoint_warn" */
477 wr_byte(hitpoint_warn);
479 /* Write "mana_warn" */
482 /*** Cheating options ***/
486 if (p_ptr->wizard) c |= 0x0002;
488 if (cheat_sight) c |= 0x0040;
489 if (cheat_turn) c |= 0x0080;
491 if (cheat_peek) c |= 0x0100;
492 if (cheat_hear) c |= 0x0200;
493 if (cheat_room) c |= 0x0400;
494 if (cheat_xtra) c |= 0x0800;
495 if (cheat_know) c |= 0x1000;
496 if (cheat_live) c |= 0x2000;
497 if (cheat_save) c |= 0x4000;
498 if (cheat_diary_output) c |= 0x8000;
505 wr_s16b(autosave_freq);
507 /*** Extract options ***/
509 /* Analyze the options */
510 for (i = 0; option_info[i].o_desc; i++)
512 int os = option_info[i].o_set;
513 int ob = option_info[i].o_bit;
515 /* Process real entries */
516 if (option_info[i].o_var)
519 if (*option_info[i].o_var)
522 option_flag[os] |= (1L << ob);
529 option_flag[os] &= ~(1L << ob);
535 /*** Normal options ***/
538 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
541 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
544 /*** Window options ***/
547 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
550 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
555 * @brief ダミー情報スキップを書き込む / Hack -- Write the "ghost" info
558 static void wr_ghost(void)
563 wr_string(_("不正なゴースト", "Broken Ghost"));
565 /* Hack -- stupid data */
566 for (i = 0; i < 60; i++) wr_byte(0);
571 * @brief クイック・スタート情報を書き込む / Save quick start data
574 static void save_quick_start(void)
578 wr_byte(previous_char.psex);
579 wr_byte((byte_hack)previous_char.prace);
580 wr_byte((byte_hack)previous_char.pclass);
581 wr_byte((byte_hack)previous_char.pseikaku);
582 wr_byte((byte_hack)previous_char.realm1);
583 wr_byte((byte_hack)previous_char.realm2);
585 wr_s16b(previous_char.age);
586 wr_s16b(previous_char.ht);
587 wr_s16b(previous_char.wt);
588 wr_s16b(previous_char.sc);
589 wr_s32b(previous_char.au);
591 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max[i]);
592 for (i = 0; i < A_MAX; i++) wr_s16b(previous_char.stat_max_max[i]);
594 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b((s16b)previous_char.player_hp[i]);
596 wr_s16b(previous_char.chaos_patron);
598 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
600 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
602 /* UNUSED : Was number of random quests */
605 /* No quick start after using debug mode or cheat options */
606 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
608 wr_byte((byte)previous_char.quick_ok);
613 * @brief その他の情報を書き込む / Write some "extra" info
616 static void wr_extra(void)
621 wr_string(p_ptr->name);
622 wr_string(p_ptr->died_from);
623 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
627 for (i = 0; i < 4; i++)
629 wr_string(p_ptr->history[i]);
632 /* Race/Class/Gender/Spells */
633 wr_byte((byte_hack)p_ptr->prace);
634 wr_byte((byte_hack)p_ptr->pclass);
635 wr_byte((byte_hack)p_ptr->pseikaku);
636 wr_byte((byte_hack)p_ptr->psex);
637 wr_byte((byte_hack)p_ptr->realm1);
638 wr_byte((byte_hack)p_ptr->realm2);
641 wr_byte((byte)p_ptr->hitdie);
642 wr_u16b(p_ptr->expfact);
648 /* Dump the stats (maximum and current) */
649 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max[i]);
650 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_max_max[i]);
651 for (i = 0; i < A_MAX; ++i) wr_s16b(p_ptr->stat_cur[i]);
653 /* Ignore the transient stats */
654 for (i = 0; i < 12; ++i) wr_s16b(0);
658 wr_u32b(p_ptr->max_exp);
659 wr_u32b(p_ptr->max_max_exp);
661 wr_u32b(p_ptr->exp_frac);
664 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
665 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
666 for (i = 0; i < GINOU_MAX; i++) wr_s16b(p_ptr->skill_exp[i]);
667 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
668 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
670 wr_byte((byte_hack)p_ptr->start_race);
671 wr_s32b(p_ptr->old_race1);
672 wr_s32b(p_ptr->old_race2);
673 wr_s16b(p_ptr->old_realm);
675 for (i = 0; i < MAX_MANE; i++)
677 wr_s16b((s16b)p_ptr->mane_spell[i]);
678 wr_s16b((s16b)p_ptr->mane_dam[i]);
680 wr_s16b(p_ptr->mane_num);
682 for (i = 0; i < MAX_KUBI; i++)
684 wr_s16b(current_world_ptr->bounty_r_idx[i]);
687 for (i = 0; i < 4; i++)
689 wr_s16b(battle_mon[i]);
690 wr_u32b(mon_odds[i]);
693 wr_s16b(p_ptr->town_num); /* -KMW- */
695 /* Write arena and rewards information -KMW- */
696 wr_s16b(p_ptr->arena_number);
697 wr_s16b(p_ptr->inside_arena);
698 wr_s16b(p_ptr->inside_quest);
699 wr_s16b(p_ptr->inside_battle);
700 wr_byte(p_ptr->exit_bldg);
701 wr_byte(0); /* Unused */
703 wr_s16b((s16b)p_ptr->oldpx);
704 wr_s16b((s16b)p_ptr->oldpy);
706 /* Was number of p_ptr->rewards[] */
711 wr_u32b(p_ptr->chp_frac);
715 wr_u32b(p_ptr->csp_frac);
717 /* Max Player and Dungeon Levels */
718 wr_s16b(p_ptr->max_plv);
719 tmp8u = (byte)max_d_idx;
721 for (i = 0; i < tmp8u; i++)
722 wr_s16b((s16b)max_dlv[i]);
730 wr_s16b(p_ptr->concent);
732 wr_s16b(0); /* old "rest" */
733 wr_s16b(p_ptr->blind);
734 wr_s16b(p_ptr->paralyzed);
735 wr_s16b(p_ptr->confused);
736 wr_s16b(p_ptr->food);
737 wr_s16b(0); /* old "food_digested" */
738 wr_s16b(0); /* old "protection" */
739 wr_s16b(p_ptr->energy_need);
740 wr_s16b(p_ptr->enchant_energy_need);
741 wr_s16b(p_ptr->fast);
742 wr_s16b(p_ptr->slow);
743 wr_s16b(p_ptr->afraid);
745 wr_s16b(p_ptr->stun);
746 wr_s16b(p_ptr->poisoned);
747 wr_s16b(p_ptr->image);
748 wr_s16b(p_ptr->protevil);
749 wr_s16b(p_ptr->invuln);
750 wr_s16b(p_ptr->ult_res);
751 wr_s16b(p_ptr->hero);
752 wr_s16b(p_ptr->shero);
753 wr_s16b(p_ptr->shield);
754 wr_s16b(p_ptr->blessed);
755 wr_s16b(p_ptr->tim_invis);
756 wr_s16b(p_ptr->word_recall);
757 wr_s16b(p_ptr->recall_dungeon);
758 wr_s16b(p_ptr->alter_reality);
759 wr_s16b(p_ptr->see_infra);
760 wr_s16b(p_ptr->tim_infra);
761 wr_s16b(p_ptr->oppose_fire);
762 wr_s16b(p_ptr->oppose_cold);
763 wr_s16b(p_ptr->oppose_acid);
764 wr_s16b(p_ptr->oppose_elec);
765 wr_s16b(p_ptr->oppose_pois);
766 wr_s16b(p_ptr->tsuyoshi);
767 wr_s16b(p_ptr->tim_esp);
768 wr_s16b(p_ptr->wraith_form);
769 wr_s16b(p_ptr->resist_magic);
770 wr_s16b(p_ptr->tim_regen);
771 wr_s16b(p_ptr->kabenuke);
772 wr_s16b(p_ptr->tim_stealth);
773 wr_s16b(p_ptr->tim_levitation);
774 wr_s16b(p_ptr->tim_sh_touki);
775 wr_s16b(p_ptr->lightspeed);
776 wr_s16b(p_ptr->tsubureru);
777 wr_s16b(p_ptr->magicdef);
778 wr_s16b(p_ptr->tim_res_nether);
779 wr_s16b(p_ptr->tim_res_time);
780 wr_byte((byte)p_ptr->mimic_form);
781 wr_s16b(p_ptr->tim_mimic);
782 wr_s16b(p_ptr->tim_sh_fire);
783 wr_s16b(p_ptr->tim_sh_holy);
784 wr_s16b(p_ptr->tim_eyeeye);
787 wr_s16b(p_ptr->tim_reflect);
788 wr_s16b(p_ptr->multishadow);
789 wr_s16b(p_ptr->dustrobe);
791 wr_s16b(p_ptr->chaos_patron);
792 wr_u32b(p_ptr->muta1);
793 wr_u32b(p_ptr->muta2);
794 wr_u32b(p_ptr->muta3);
796 for (i = 0; i<8; i++)
797 wr_s16b(p_ptr->virtues[i]);
798 for (i = 0; i<8; i++)
799 wr_s16b(p_ptr->vir_types[i]);
801 wr_s16b(p_ptr->ele_attack);
802 wr_u32b(p_ptr->special_attack);
803 wr_s16b(p_ptr->ele_immune);
804 wr_u32b(p_ptr->special_defense);
805 wr_byte(p_ptr->knowledge);
806 wr_byte(p_ptr->autopick_autoregister);
808 wr_byte((byte_hack)p_ptr->action);
810 wr_byte(preserve_mode);
811 wr_byte(p_ptr->wait_report_score);
814 for (i = 0; i < 12; i++) wr_u32b(0L);
816 /* Ignore some flags */
822 /* Write the "object seeds" */
823 wr_u32b(current_world_ptr->seed_flavor);
824 wr_u32b(current_world_ptr->seed_town);
828 wr_u16b(p_ptr->panic_save);
829 wr_u16b(p_ptr->total_winner);
830 wr_u16b(p_ptr->noscore);
834 wr_byte(p_ptr->is_dead);
837 wr_byte(p_ptr->feeling);
839 /* Turn when level began */
840 wr_s32b(current_floor_ptr->generated_turn);
842 /* Turn of last "feeling" */
843 wr_s32b(p_ptr->feeling_turn);
845 /* Current current_world_ptr->game_turn */
846 wr_s32b(current_world_ptr->game_turn);
848 wr_s32b(current_world_ptr->dungeon_turn);
850 wr_s32b(current_world_ptr->arena_start_turn);
853 wr_s16b(p_ptr->today_mon);
854 wr_s16b(p_ptr->riding);
856 /* Current floor_id */
857 wr_s16b(p_ptr->floor_id);
859 /* Save temporary preserved pets (obsolated) */
862 wr_u32b(current_world_ptr->play_time);
864 wr_s32b(p_ptr->visit);
866 wr_u32b(p_ptr->count);
871 * @brief 保存フロアの書き込み / Actually write a saved floor data using effectively compressed format.
872 * @param sf_ptr 保存したいフロアの参照ポインタ
875 static void wr_saved_floor(saved_floor_type *sf_ptr)
877 grid_template_type *templates;
892 /* Dungeon floor specific info follows */
896 /*** Not a saved floor ***/
898 wr_s16b((s16b)current_floor_ptr->dun_level);
902 /*** The saved floor ***/
904 wr_s16b(sf_ptr->floor_id);
905 wr_byte((byte_hack)sf_ptr->savefile_id);
906 wr_s16b((s16b)sf_ptr->dun_level);
907 wr_s32b(sf_ptr->last_visit);
908 wr_u32b(sf_ptr->visit_mark);
909 wr_s16b(sf_ptr->upper_floor_id);
910 wr_s16b(sf_ptr->lower_floor_id);
913 wr_u16b((u16b)current_floor_ptr->base_level);
914 wr_u16b((s16b)current_floor_ptr->num_repro);
915 wr_u16b((u16b)p_ptr->y);
916 wr_u16b((u16b)p_ptr->x);
917 wr_u16b((u16b)current_floor_ptr->height);
918 wr_u16b((u16b)current_floor_ptr->width);
919 wr_byte(p_ptr->feeling);
923 /*********** Make template for grid_type **********/
926 * Usually number of templates are fewer than 255. Even if
927 * more than 254 are exist, the occurrence of each template
928 * with larger ID is very small when we sort templates by
929 * occurrence. So we will use two (or more) bytes for
930 * templete ID larger than 254.
932 * Ex: 256 will be "0xff" "0x01".
933 * 515 will be "0xff" "0xff" "0x03"
936 /* Fake max number */
939 /* Allocate the "template" array */
940 C_MAKE(templates, max_num_temp, grid_template_type);
942 /* Extract template array */
943 for (y = 0; y < current_floor_ptr->height; y++)
945 for (x = 0; x < current_floor_ptr->width; x++)
947 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
949 for (i = 0; i < num_temp; i++)
951 if (templates[i].info == g_ptr->info &&
952 templates[i].feat == g_ptr->feat &&
953 templates[i].mimic == g_ptr->mimic &&
954 templates[i].special == g_ptr->special)
956 /* Same terrain is exist */
957 templates[i].occurrence++;
962 /* Are there same one? */
963 if (i < num_temp) continue;
965 /* If the max_num_temp is too small, increase it. */
966 if (num_temp >= max_num_temp)
968 grid_template_type *old_template = templates;
970 /* Re-allocate the "template" array */
971 C_MAKE(templates, max_num_temp + 255, grid_template_type);
972 (void)C_COPY(templates, old_template, max_num_temp, grid_template_type);
973 C_KILL(old_template, max_num_temp, grid_template_type);
977 /* Add new template */
978 templates[num_temp].info = g_ptr->info;
979 templates[num_temp].feat = g_ptr->feat;
980 templates[num_temp].mimic = g_ptr->mimic;
981 templates[num_temp].special = g_ptr->special;
982 templates[num_temp].occurrence = 1;
984 /* Increase number of template */
989 /* Sort by occurrence */
990 ang_sort(templates, &dummy_why, num_temp, ang_sort_comp_cave_temp, ang_sort_swap_cave_temp);
992 /*** Dump templates ***/
994 /* Total templates */
997 /* Dump the templates */
998 for (i = 0; i < num_temp; i++)
1000 grid_template_type *ct_ptr = &templates[i];
1003 wr_u16b((u16b)ct_ptr->info);
1004 wr_s16b(ct_ptr->feat);
1005 wr_s16b(ct_ptr->mimic);
1006 wr_s16b(ct_ptr->special);
1011 /*** "Run-Length-Encoding" of current_floor_ptr->grid_array ***/
1013 /* Note that this will induce two wasted bytes */
1017 /* Dump the current_floor_ptr->grid_array */
1018 for (y = 0; y < current_floor_ptr->height; y++)
1020 for (x = 0; x < current_floor_ptr->width; x++)
1022 grid_type *g_ptr = ¤t_floor_ptr->grid_array[y][x];
1024 for (i = 0; i < num_temp; i++)
1026 if (templates[i].info == g_ptr->info &&
1027 templates[i].feat == g_ptr->feat &&
1028 templates[i].mimic == g_ptr->mimic &&
1029 templates[i].special == g_ptr->special)
1036 /* If the run is broken, or too full, flush it */
1037 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1039 wr_byte((byte)count);
1041 while (prev_u16b >= MAX_UCHAR)
1043 /* Mark as actual data is larger than 254 */
1045 prev_u16b -= MAX_UCHAR;
1048 wr_byte((byte)prev_u16b);
1053 /* Continue the run */
1061 /* Flush the data (if any) */
1064 wr_byte((byte)count);
1066 while (prev_u16b >= MAX_UCHAR)
1068 /* Mark as actual data is larger than 254 */
1070 prev_u16b -= MAX_UCHAR;
1072 wr_byte((byte)prev_u16b);
1076 /* Free the "template" array */
1077 C_KILL(templates, max_num_temp, grid_template_type);
1080 /*** Dump objects ***/
1083 wr_u16b(current_floor_ptr->o_max);
1085 /* Dump the objects */
1086 for (i = 1; i < current_floor_ptr->o_max; i++)
1088 object_type *o_ptr = ¤t_floor_ptr->o_list[i];
1095 /*** Dump the monsters ***/
1097 /* Total monsters */
1098 wr_u16b(current_floor_ptr->m_max);
1100 /* Dump the monsters */
1101 for (i = 1; i < current_floor_ptr->m_max; i++)
1103 monster_type *m_ptr = ¤t_floor_ptr->m_list[i];
1112 * @brief 現在フロアの書き込み /
1113 * Write the current dungeon (new method)
1116 static bool wr_dungeon(void)
1118 saved_floor_type *cur_sf_ptr;
1125 /* Update lite/view */
1126 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1127 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1131 /* Number of floor_id used from birth */
1132 wr_s16b(max_floor_id);
1134 /* Current dungeon type */
1135 wr_byte((byte_hack)p_ptr->dungeon_idx);
1138 /*** No saved floor (On the surface etc.) ***/
1139 if (!p_ptr->floor_id)
1141 /* No array elements */
1144 /* Write the current floor data */
1145 wr_saved_floor(NULL);
1152 /*** In the dungeon ***/
1154 /* Number of array elements */
1155 wr_byte(MAX_SAVED_FLOORS);
1157 /* Write the saved_floors array */
1158 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1160 saved_floor_type *sf_ptr = &saved_floors[i];
1162 wr_s16b(sf_ptr->floor_id);
1163 wr_byte((byte_hack)sf_ptr->savefile_id);
1164 wr_s16b((s16b)sf_ptr->dun_level);
1165 wr_s32b(sf_ptr->last_visit);
1166 wr_u32b(sf_ptr->visit_mark);
1167 wr_s16b(sf_ptr->upper_floor_id);
1168 wr_s16b(sf_ptr->lower_floor_id);
1171 /* Extract pointer to current floor */
1172 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1174 /* Save current floor to temporal file */
1175 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1177 /* Move data in temporal files to the savefile */
1178 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1180 saved_floor_type *sf_ptr = &saved_floors[i];
1182 /* Unused element */
1183 if (!sf_ptr->floor_id) continue;
1185 /* Load temporal saved floor file */
1186 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1191 /* Write saved floor data to the save file */
1192 wr_saved_floor(sf_ptr);
1201 /* Restore current floor */
1202 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1210 * @brief セーブデータの書き込み /
1211 * Actually write a save-file
1214 static bool wr_savefile_new(void)
1225 KIND_OBJECT_IDX k_idx;
1227 /* Compact the objects */
1229 /* Compact the monsters */
1230 compact_monsters(0);
1232 /* Guess at the current time */
1233 now = (u32b)time((time_t *)0);
1236 /* Note the operating system */
1237 current_world_ptr->sf_system = 0L;
1239 /* Note when the file was saved */
1240 current_world_ptr->sf_when = now;
1242 /* Note the number of saves */
1243 current_world_ptr->sf_saves++;
1246 /*** Actually write the file ***/
1248 /* Dump the file header */
1250 wr_byte(FAKE_VER_MAJOR);
1252 wr_byte(FAKE_VER_MINOR);
1254 wr_byte(FAKE_VER_PATCH);
1257 /* Initial value of xor_byte */
1258 tmp8u = (byte)Rand_external(256);
1262 /* Reset the checksum */
1266 /* Write the savefile version for Hengband 1.1.1 and later */
1267 wr_byte(H_VER_EXTRA);
1268 wr_byte(H_VER_PATCH);
1269 wr_byte(H_VER_MINOR);
1270 wr_byte(H_VER_MAJOR);
1272 /* Operating system */
1273 wr_u32b(current_world_ptr->sf_system);
1276 /* Time file last saved */
1277 wr_u32b(current_world_ptr->sf_when);
1279 /* Number of past lives */
1280 wr_u16b(current_world_ptr->sf_lives);
1282 /* Number of times saved */
1283 wr_u16b(current_world_ptr->sf_saves);
1293 /* EUC kanji code */
1297 /* SJIS kanji code */
1305 /* Write the RNG state */
1309 /* Write the boolean "options" */
1313 /* Dump the number of "messages" */
1314 tmp32u = message_num();
1315 if (compress_savefile && (tmp32u > 40)) tmp32u = 40;
1318 /* Dump the messages (oldest first!) */
1319 for (i = tmp32u - 1; i >= 0; i--)
1321 wr_string(message_str((s16b)i));
1324 /* Dump the monster lore */
1327 for (r_idx = 0; r_idx < tmp16u; r_idx++) wr_lore(r_idx);
1329 /* Dump the object memory */
1332 for (k_idx = 0; k_idx < tmp16u; k_idx++) wr_xtra(k_idx);
1334 /* Dump the towns */
1338 /* Dump the quests */
1342 /* Dump the quests */
1343 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1346 for (i = 0; i < max_q_idx; i++)
1348 quest_type* const q_ptr = &quest[i];
1350 /* Save status for every quest */
1351 wr_s16b(q_ptr->status);
1353 /* And the dungeon level too */
1354 /* (prevents problems with multi-level quests) */
1355 wr_s16b((s16b)q_ptr->level);
1357 wr_byte((byte_hack)q_ptr->complev);
1358 wr_u32b(q_ptr->comptime);
1360 /* Save quest status if quest is running */
1361 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1363 wr_s16b((s16b)q_ptr->cur_num);
1364 wr_s16b((s16b)q_ptr->max_num);
1365 wr_s16b(q_ptr->type);
1366 wr_s16b(q_ptr->r_idx);
1367 wr_s16b(q_ptr->k_idx);
1368 wr_byte((byte_hack)q_ptr->flags);
1369 wr_byte((byte_hack)q_ptr->dungeon);
1373 /* Dump the position in the wilderness */
1374 wr_s32b(p_ptr->wilderness_x);
1375 wr_s32b(p_ptr->wilderness_y);
1377 wr_byte(p_ptr->wild_mode);
1378 wr_byte(p_ptr->ambush_flag);
1380 wr_s32b(current_world_ptr->max_wild_x);
1381 wr_s32b(current_world_ptr->max_wild_y);
1383 /* Dump the wilderness seeds */
1384 for (i = 0; i < current_world_ptr->max_wild_x; i++)
1386 for (j = 0; j < current_world_ptr->max_wild_y; j++)
1388 wr_u32b(wilderness[j][i].seed);
1392 /* Hack -- Dump the artifacts */
1395 for (i = 0; i < tmp16u; i++)
1397 artifact_type *a_ptr = &a_info[i];
1398 wr_byte(a_ptr->cur_num);
1399 wr_s16b(a_ptr->floor_id);
1404 /* Write the "extra" information */
1407 /* Dump the "player hp" entries */
1408 tmp16u = PY_MAX_LEVEL;
1410 for (i = 0; i < tmp16u; i++)
1412 wr_s16b((s16b)p_ptr->player_hp[i]);
1416 /* Write spell data */
1417 wr_u32b(p_ptr->spell_learned1);
1418 wr_u32b(p_ptr->spell_learned2);
1419 wr_u32b(p_ptr->spell_worked1);
1420 wr_u32b(p_ptr->spell_worked2);
1421 wr_u32b(p_ptr->spell_forgotten1);
1422 wr_u32b(p_ptr->spell_forgotten2);
1424 wr_s16b(p_ptr->learned_spells);
1425 wr_s16b(p_ptr->add_spells);
1427 /* Dump the ordered spells */
1428 for (i = 0; i < 64; i++)
1430 wr_byte((byte_hack)p_ptr->spell_order[i]);
1434 /* Write the p_ptr->inventory_list */
1435 for (i = 0; i < INVEN_TOTAL; i++)
1437 object_type *o_ptr = &p_ptr->inventory_list[i];
1438 if (!o_ptr->k_idx) continue;
1447 /* Add a sentinel */
1450 /* Note the towns */
1454 /* Note the stores */
1455 tmp16u = MAX_STORES;
1458 /* Dump the stores of all towns */
1459 for (i = 1; i < max_towns; i++)
1461 for (j = 0; j < MAX_STORES; j++)
1463 wr_store(&town_info[i].store[j]);
1467 /* Write the pet command settings */
1468 wr_s16b(p_ptr->pet_follow_distance);
1469 wr_s16b(p_ptr->pet_extra_flags);
1471 /* Write screen dump for sending score */
1472 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1474 wr_string(screen_dump);
1481 /* Player is not dead, write the dungeon */
1482 if (!p_ptr->is_dead)
1484 /* Dump the dungeon */
1485 if (!wr_dungeon()) return FALSE;
1487 /* Dump the ghost */
1495 /* Write the "value check-sum" */
1498 /* Write the "encoded checksum" */
1503 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1505 /* Successful save */
1511 * @brief セーブデータ書き込みのサブルーチン /
1512 * Medium level player saver
1515 * Angband 2.8.0 will use "fd" instead of "fff" if possible
1517 static bool save_player_aux(char *name)
1526 /* File type is "SAVE" */
1527 FILE_TYPE(FILE_TYPE_SAVE);
1529 /* Grab permissions */
1532 /* Create the savefile */
1533 fd = fd_make(name, mode);
1535 /* Drop permissions */
1541 /* Close the "fd" */
1544 /* Grab permissions */
1547 /* Open the savefile */
1548 fff = my_fopen(name, "wb");
1550 /* Drop permissions */
1553 /* Successful open */
1556 /* Write the savefile */
1557 if (wr_savefile_new()) ok = TRUE;
1559 /* Attempt to close it */
1560 if (my_fclose(fff)) ok = FALSE;
1563 /* Grab permissions */
1566 /* Remove "broken" files */
1567 if (!ok) (void)fd_kill(name);
1569 /* Drop permissions */
1575 if (!ok) return (FALSE);
1577 counts_write(0, current_world_ptr->play_time);
1579 /* Successful save */
1580 current_world_ptr->character_saved = TRUE;
1589 * @brief セーブデータ書き込みのメインルーチン /
1590 * Attempt to save the player in a savefile
1593 bool save_player(void)
1595 bool result = FALSE;
1604 /* Get "games" permissions */
1613 strcpy(safe, savefile);
1614 strcat(safe, ".new");
1616 /* Grab permissions */
1622 /* Drop permissions */
1627 /* Attempt to save the player */
1628 if (save_player_aux(safe))
1633 strcpy(temp, savefile);
1634 strcat(temp, ".old");
1636 /* Grab permissions */
1642 /* Preserve old savefile */
1643 fd_move(savefile, temp);
1645 /* Activate new savefile */
1646 fd_move(safe, savefile);
1648 /* Remove preserved savefile */
1651 /* Drop permissions */
1654 /* Hack -- Pretend the character was loaded */
1655 current_world_ptr->character_loaded = TRUE;
1657 #ifdef VERIFY_SAVEFILE
1659 /* Lock on savefile */
1660 strcpy(temp, savefile);
1661 strcat(temp, ".lok");
1663 /* Grab permissions */
1666 /* Remove lock file */
1669 /* Drop permissions */
1683 /* Drop "games" permissions */
1690 /* Return the result */
1696 * @brief セーブデータ読み込みのメインルーチン /
1697 * Attempt to Load a "savefile"
1701 * Version 2.7.0 introduced a slightly different "savefile" format from
1702 * older versions, requiring a completely different parsing method.
1704 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1706 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1708 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1710 * On multi-user systems, you may only "read" a savefile if you will be
1711 * allowed to "write" it later, this prevents painful situations in which
1712 * the player loads a savefile belonging to someone else, and then is not
1713 * allowed to save his game when he quits.
1715 * We return "TRUE" if the savefile was usable, and we set the global
1716 * flag "current_world_ptr->character_loaded" if a real, living, character was loaded.
1718 * Note that we always try to load the "current" savefile, even if
1719 * there is no such file, so we must check for "empty" savefile names.
1722 bool load_player(void)
1730 #ifdef VERIFY_TIMESTAMP
1731 struct stat statbuf;
1734 concptr what = "generic";
1736 current_world_ptr->game_turn = 0;
1737 p_ptr->is_dead = FALSE;
1740 /* Allow empty savefile name */
1741 if (!savefile[0]) return (TRUE);
1744 #if !defined(MACINTOSH) && !defined(WINDOWS)
1748 /* Verify the existance of the savefile */
1749 if (access(savefile, 0) < 0)
1751 /* Give a message */
1752 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1763 #ifdef VERIFY_SAVEFILE
1765 /* Verify savefile usage */
1772 /* Extract name of lock file */
1773 strcpy(temp, savefile);
1774 strcat(temp, ".lok");
1776 /* Check for lock */
1777 fkk = my_fopen(temp, "r");
1779 /* Oops, lock exists */
1784 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1790 /* Create a lock file */
1791 fkk = my_fopen(temp, "w");
1793 /* Dump a line of info */
1794 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1796 /* Close the lock file */
1805 /* Open the savefile */
1806 fd = fd_open(savefile, O_RDONLY);
1809 if (fd < 0) err = -1;
1811 /* Message (below) */
1812 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1819 #ifdef VERIFY_TIMESTAMP
1820 /* Get the timestamp */
1821 (void)fstat(fd, &statbuf);
1824 /* Read the first four bytes */
1825 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1828 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1836 /* Extract version */
1837 current_world_ptr->z_major = vvv[0];
1838 current_world_ptr->z_minor = vvv[1];
1839 current_world_ptr->z_patch = vvv[2];
1840 current_world_ptr->sf_extra = vvv[3];
1844 /* Attempt to load */
1845 err = rd_savefile_new();
1847 /* Message (below) */
1848 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1852 /* Invalid current_world_ptr->game_turn */
1853 if (!current_world_ptr->game_turn) err = -1;
1855 /* Message (below) */
1856 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1859 #ifdef VERIFY_TIMESTAMP
1860 /* Verify timestamp */
1861 if (!err && !arg_wizard)
1863 /* Hack -- Verify the timestamp */
1864 if (current_world_ptr->sf_when > (statbuf.st_ctime + 100) ||
1865 current_world_ptr->sf_when < (statbuf.st_ctime - 100))
1867 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1877 /* Give a conversion warning */
1878 if ((FAKE_VER_MAJOR != current_world_ptr->z_major) ||
1879 (FAKE_VER_MINOR != current_world_ptr->z_minor) ||
1880 (FAKE_VER_PATCH != current_world_ptr->z_patch))
1882 if (current_world_ptr->z_major == 2 && current_world_ptr->z_minor == 0 && current_world_ptr->z_patch == 6)
1884 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1888 msg_format(_("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。", "Converted a %d.%d.%d savefile."),
1889 (current_world_ptr->z_major > 9) ? current_world_ptr->z_major-10 : current_world_ptr->z_major , current_world_ptr->z_minor, current_world_ptr->z_patch);
1894 /* Player is dead */
1900 /* A character was loaded */
1901 current_world_ptr->character_loaded = TRUE;
1905 /* Player is no longer "dead" */
1906 p_ptr->is_dead = FALSE;
1909 current_world_ptr->sf_lives++;
1914 /* A character was loaded */
1915 current_world_ptr->character_loaded = TRUE;
1918 u32b tmp = counts_read(2);
1919 if (tmp > p_ptr->count)
1921 if (counts_read(0) > current_world_ptr->play_time || counts_read(1) == current_world_ptr->play_time)
1922 counts_write(2, ++p_ptr->count);
1923 counts_write(1, current_world_ptr->play_time);
1931 #ifdef VERIFY_SAVEFILE
1933 /* Verify savefile usage */
1938 /* Extract name of lock file */
1939 strcpy(temp, savefile);
1940 strcat(temp, ".lok");
1948 msg_format(_("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込み中に発生。", "Error (%s) reading %d.%d.%d savefile."),
1949 what, (current_world_ptr->z_major>9) ? current_world_ptr->z_major - 10 : current_world_ptr->z_major, current_world_ptr->z_minor, current_world_ptr->z_patch);
1960 void remove_loc(void)
1962 #ifdef VERIFY_SAVEFILE
1964 #endif /* VERIFY_SAVEFILE */
1969 /* Get "games" permissions */
1972 # endif /* SECURE */
1973 #endif /* SET_UID */
1975 #ifdef VERIFY_SAVEFILE
1977 /* Lock on savefile */
1978 strcpy(temp, savefile);
1979 strcat(temp, ".lok");
1981 /* Remove lock file */
1984 #endif /* VERIFY_SAVEFILE */
1989 /* Drop "games" permissions */
1992 # endif /* SECURE */
1993 #endif /* SET_UID */
1999 * @brief ゲームプレイ中のフロア一時保存出力処理サブルーチン / Actually write a temporal saved floor file
2000 * @param sf_ptr 保存フロア参照ポインタ
2003 static bool save_floor_aux(saved_floor_type *sf_ptr)
2007 /* Compact the objects */
2009 /* Compact the monsters */
2010 compact_monsters(0);
2013 /*** Actually write the file ***/
2015 /* Initial value of xor_byte */
2016 tmp8u = (byte)randint0(256);
2021 /* Reset the checksum */
2025 /* Write the sign of this process */
2026 wr_u32b(saved_floor_file_sign);
2028 /* Dump the dungeon floor */
2029 wr_saved_floor(sf_ptr);
2032 /* Write the "value check-sum" */
2035 /* Write the "encoded checksum" */
2040 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2042 /* Successful save */
2048 * @brief ゲームプレイ中のフロア一時保存出力処理メインルーチン / Attempt to save the temporally saved-floor data
2049 * @param sf_ptr 保存フロア参照ポインタ
2050 * @param mode 保存オプション
2053 bool save_floor(saved_floor_type *sf_ptr, BIT_FLAGS mode)
2055 FILE *old_fff = NULL;
2056 byte old_xor_byte = 0;
2057 u32b old_v_stamp = 0;
2058 u32b old_x_stamp = 0;
2060 char floor_savefile[1024];
2064 if (!(mode & SLF_SECOND))
2068 /* Get "games" permissions */
2074 /* We have one file already opened */
2077 /* Backup original values */
2079 old_xor_byte = xor_byte;
2080 old_v_stamp = v_stamp;
2081 old_x_stamp = x_stamp;
2085 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2087 /* Grab permissions */
2091 fd_kill(floor_savefile);
2093 /* Drop permissions */
2097 /* Attempt to save the player */
2102 /* File type is "SAVE" */
2103 FILE_TYPE(FILE_TYPE_SAVE);
2105 /* Grab permissions */
2108 /* Create the savefile */
2109 fd = fd_make(floor_savefile, 0644);
2111 /* Drop permissions */
2117 /* Close the "fd" */
2120 /* Grab permissions */
2123 /* Open the savefile */
2124 fff = my_fopen(floor_savefile, "wb");
2126 /* Drop permissions */
2129 /* Successful open */
2132 /* Write the savefile */
2133 if (save_floor_aux(sf_ptr)) ok = TRUE;
2135 /* Attempt to close it */
2136 if (my_fclose(fff)) ok = FALSE;
2139 /* Remove "broken" files */
2142 /* Grab permissions */
2145 (void)fd_kill(floor_savefile);
2147 /* Drop permissions */
2152 if (!(mode & SLF_SECOND))
2156 /* Drop "games" permissions */
2162 /* We have one file already opened */
2165 /* Restore original values */
2167 xor_byte = old_xor_byte;
2168 v_stamp = old_v_stamp;
2169 x_stamp = old_x_stamp;
2172 /* Return the result */