3 * @brief セーブファイル書き込み処理 / Purpose: interact with savefiles
7 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
9 * This software may be copied and distributed for educational, research,
10 * and not for profit purposes provided that this copyright and statement
11 * are included in all such copies. Other copyrights may also apply.
20 * Some "local" parameters, used to help write savefiles
23 static FILE *fff; /* Current save "file" */
25 static byte xor_byte; /* Simple encryption */
27 static u32b v_stamp = 0L; /* A simple "checksum" on the actual values */
28 static u32b x_stamp = 0L; /* A simple "checksum" on the encoded bytes */
33 * @brief 1バイトをファイルに書き込む / These functions place information into a savefile a byte at a time
37 static void sf_put(byte v)
39 /* Encode the value, write a character */
41 (void)putc((int)xor_byte, fff);
43 /* Maintain the checksum info */
49 * @brief 1バイトをファイルに書き込む(sf_put()の糖衣)
53 static void wr_byte(byte v)
59 * @brief 符号なし16ビットをファイルに書き込む
60 * @param v 書き込む符号なし16bit値
63 static void wr_u16b(u16b v)
65 sf_put((byte)(v & 0xFF));
66 sf_put((byte)((v >> 8) & 0xFF));
70 * @brief 符号あり16ビットをファイルに書き込む
71 * @param v 書き込む符号あり16bit値
74 static void wr_s16b(s16b v)
80 * @brief 符号なし32ビットをファイルに書き込む
81 * @param v 書き込む符号なし32bit値
84 static void wr_u32b(u32b v)
86 sf_put((byte)(v & 0xFF));
87 sf_put((byte)((v >> 8) & 0xFF));
88 sf_put((byte)((v >> 16) & 0xFF));
89 sf_put((byte)((v >> 24) & 0xFF));
93 * @brief 符号あり32ビットをファイルに書き込む
94 * @param v 書き込む符号あり32bit値
97 static void wr_s32b(s32b v)
103 * @brief 文字列をファイルに書き込む
107 static void wr_string(cptr str)
119 * These functions write info in larger logical records
124 * @brief アイテムオブジェクトを書き込む / Write an "item" record
125 * @param o_ptr アイテムオブジェクト保存元ポインタ
128 static void wr_item(object_type *o_ptr)
130 u32b flags = 0x00000000;
132 if (o_ptr->pval) flags |= SAVE_ITEM_PVAL;
133 if (o_ptr->discount) flags |= SAVE_ITEM_DISCOUNT;
134 if (o_ptr->number != 1) flags |= SAVE_ITEM_NUMBER;
135 if (o_ptr->name1) flags |= SAVE_ITEM_NAME1;
136 if (o_ptr->name2) flags |= SAVE_ITEM_NAME2;
137 if (o_ptr->timeout) flags |= SAVE_ITEM_TIMEOUT;
138 if (o_ptr->to_h) flags |= SAVE_ITEM_TO_H;
139 if (o_ptr->to_d) flags |= SAVE_ITEM_TO_D;
140 if (o_ptr->to_a) flags |= SAVE_ITEM_TO_A;
141 if (o_ptr->ac) flags |= SAVE_ITEM_AC;
142 if (o_ptr->dd) flags |= SAVE_ITEM_DD;
143 if (o_ptr->ds) flags |= SAVE_ITEM_DS;
144 if (o_ptr->ident) flags |= SAVE_ITEM_IDENT;
145 if (o_ptr->marked) flags |= SAVE_ITEM_MARKED;
146 if (o_ptr->art_flags[0]) flags |= SAVE_ITEM_ART_FLAGS0;
147 if (o_ptr->art_flags[1]) flags |= SAVE_ITEM_ART_FLAGS1;
148 if (o_ptr->art_flags[2]) flags |= SAVE_ITEM_ART_FLAGS2;
149 if (o_ptr->art_flags[3]) flags |= SAVE_ITEM_ART_FLAGS3;
150 if (o_ptr->art_flags[4]) flags |= SAVE_ITEM_ART_FLAGS4;
151 if (o_ptr->curse_flags) flags |= SAVE_ITEM_CURSE_FLAGS;
152 if (o_ptr->held_m_idx) flags |= SAVE_ITEM_HELD_M_IDX;
153 if (o_ptr->xtra1) flags |= SAVE_ITEM_XTRA1;
154 if (o_ptr->xtra2) flags |= SAVE_ITEM_XTRA2;
155 if (o_ptr->xtra3) flags |= SAVE_ITEM_XTRA3;
156 if (o_ptr->xtra4) flags |= SAVE_ITEM_XTRA4;
157 if (o_ptr->xtra5) flags |= SAVE_ITEM_XTRA5;
158 if (o_ptr->feeling) flags |= SAVE_ITEM_FEELING;
159 if (o_ptr->inscription) flags |= SAVE_ITEM_INSCRIPTION;
160 if (o_ptr->art_name) flags |= SAVE_ITEM_ART_NAME;
162 /*** Item save flags ***/
165 /*** Write only un-obvious elements ***/
166 wr_s16b(o_ptr->k_idx);
172 if (flags & SAVE_ITEM_PVAL) wr_s16b(o_ptr->pval);
174 if (flags & SAVE_ITEM_DISCOUNT) wr_byte(o_ptr->discount);
175 if (flags & SAVE_ITEM_NUMBER) wr_byte(o_ptr->number);
177 wr_s16b(o_ptr->weight);
179 if (flags & SAVE_ITEM_NAME1) wr_byte(o_ptr->name1);
180 if (flags & SAVE_ITEM_NAME2) wr_byte(o_ptr->name2);
181 if (flags & SAVE_ITEM_TIMEOUT) wr_s16b(o_ptr->timeout);
183 if (flags & SAVE_ITEM_TO_H) wr_s16b(o_ptr->to_h);
184 if (flags & SAVE_ITEM_TO_D) wr_s16b(o_ptr->to_d);
185 if (flags & SAVE_ITEM_TO_A) wr_s16b(o_ptr->to_a);
186 if (flags & SAVE_ITEM_AC) wr_s16b(o_ptr->ac);
187 if (flags & SAVE_ITEM_DD) wr_byte(o_ptr->dd);
188 if (flags & SAVE_ITEM_DS) wr_byte(o_ptr->ds);
190 if (flags & SAVE_ITEM_IDENT) wr_byte(o_ptr->ident);
192 if (flags & SAVE_ITEM_MARKED) wr_byte(o_ptr->marked);
194 if (flags & SAVE_ITEM_ART_FLAGS0) wr_u32b(o_ptr->art_flags[0]);
195 if (flags & SAVE_ITEM_ART_FLAGS1) wr_u32b(o_ptr->art_flags[1]);
196 if (flags & SAVE_ITEM_ART_FLAGS2) wr_u32b(o_ptr->art_flags[2]);
197 if (flags & SAVE_ITEM_ART_FLAGS3) wr_u32b(o_ptr->art_flags[3]);
198 if (flags & SAVE_ITEM_ART_FLAGS4) wr_u32b(o_ptr->art_flags[4]);
200 if (flags & SAVE_ITEM_CURSE_FLAGS) wr_u32b(o_ptr->curse_flags);
202 /* Held by monster index */
203 if (flags & SAVE_ITEM_HELD_M_IDX) wr_s16b(o_ptr->held_m_idx);
205 /* Extra information */
206 if (flags & SAVE_ITEM_XTRA1) wr_byte(o_ptr->xtra1);
207 if (flags & SAVE_ITEM_XTRA2) wr_byte(o_ptr->xtra2);
208 if (flags & SAVE_ITEM_XTRA3) wr_byte(o_ptr->xtra3);
209 if (flags & SAVE_ITEM_XTRA4) wr_s16b(o_ptr->xtra4);
210 if (flags & SAVE_ITEM_XTRA5) wr_s16b(o_ptr->xtra5);
213 if (flags & SAVE_ITEM_FEELING) wr_byte(o_ptr->feeling);
215 if (flags & SAVE_ITEM_INSCRIPTION) wr_string(quark_str(o_ptr->inscription));
216 if (flags & SAVE_ITEM_ART_NAME) wr_string(quark_str(o_ptr->art_name));
221 * @brief モンスター情報を書き込む / Write a "monster" record
222 * @param m_ptr モンスター情報保存元ポインタ
225 static void wr_monster(monster_type *m_ptr)
227 u32b flags = 0x00000000;
230 if (!is_original_ap(m_ptr)) flags |= SAVE_MON_AP_R_IDX;
231 if (m_ptr->sub_align) flags |= SAVE_MON_SUB_ALIGN;
232 if (MON_CSLEEP(m_ptr)) flags |= SAVE_MON_CSLEEP;
233 if (MON_FAST(m_ptr)) flags |= SAVE_MON_FAST;
234 if (MON_SLOW(m_ptr)) flags |= SAVE_MON_SLOW;
235 if (MON_STUNNED(m_ptr)) flags |= SAVE_MON_STUNNED;
236 if (MON_CONFUSED(m_ptr)) flags |= SAVE_MON_CONFUSED;
237 if (MON_MONFEAR(m_ptr)) flags |= SAVE_MON_MONFEAR;
238 if (m_ptr->target_y) flags |= SAVE_MON_TARGET_Y;
239 if (m_ptr->target_x) flags |= SAVE_MON_TARGET_X;
240 if (MON_INVULNER(m_ptr)) flags |= SAVE_MON_INVULNER;
241 if (m_ptr->smart) flags |= SAVE_MON_SMART;
242 if (m_ptr->exp) flags |= SAVE_MON_EXP;
243 if (m_ptr->mflag2) flags |= SAVE_MON_MFLAG2;
244 if (m_ptr->nickname) flags |= SAVE_MON_NICKNAME;
245 if (m_ptr->parent_m_idx) flags |= SAVE_MON_PARENT;
247 /*** Monster save flags ***/
250 /*** Write only un-obvious elements ***/
251 wr_s16b(m_ptr->r_idx);
255 wr_s16b(m_ptr->maxhp);
256 wr_s16b(m_ptr->max_maxhp);
257 wr_u32b(m_ptr->dealt_damage);
260 /* Monster race index of its appearance */
261 if (flags & SAVE_MON_AP_R_IDX) wr_s16b(m_ptr->ap_r_idx);
263 if (flags & SAVE_MON_SUB_ALIGN) wr_byte(m_ptr->sub_align);
264 if (flags & SAVE_MON_CSLEEP) wr_s16b(m_ptr->mtimed[MTIMED_CSLEEP]);
266 wr_byte(m_ptr->mspeed);
267 wr_s16b(m_ptr->energy_need);
269 if (flags & SAVE_MON_FAST)
271 tmp8u = (byte)m_ptr->mtimed[MTIMED_FAST];
274 if (flags & SAVE_MON_SLOW)
276 tmp8u = (byte)m_ptr->mtimed[MTIMED_SLOW];
279 if (flags & SAVE_MON_STUNNED)
281 tmp8u = (byte)m_ptr->mtimed[MTIMED_STUNNED];
284 if (flags & SAVE_MON_CONFUSED)
286 tmp8u = (byte)m_ptr->mtimed[MTIMED_CONFUSED];
289 if (flags & SAVE_MON_MONFEAR)
291 tmp8u = (byte)m_ptr->mtimed[MTIMED_MONFEAR];
294 if (flags & SAVE_MON_TARGET_Y) wr_s16b(m_ptr->target_y);
295 if (flags & SAVE_MON_TARGET_X) wr_s16b(m_ptr->target_x);
296 if (flags & SAVE_MON_INVULNER)
298 tmp8u = (byte)m_ptr->mtimed[MTIMED_INVULNER];
301 if (flags & SAVE_MON_SMART) wr_u32b(m_ptr->smart);
302 if (flags & SAVE_MON_EXP) wr_u32b(m_ptr->exp);
303 if (flags & SAVE_MON_MFLAG2) wr_byte(m_ptr->mflag2);
304 if (flags & SAVE_MON_NICKNAME) wr_string(quark_str(m_ptr->nickname));
305 if (flags & SAVE_MON_PARENT) wr_s16b(m_ptr->parent_m_idx);
310 * @brief モンスターの思い出を書き込む / Write a "lore" record
311 * @param r_idx モンスター種族ID
314 static void wr_lore(int r_idx)
316 monster_race *r_ptr = &r_info[r_idx];
318 /* Count sights/deaths/kills */
319 wr_s16b(r_ptr->r_sights);
320 wr_s16b(r_ptr->r_deaths);
321 wr_s16b(r_ptr->r_pkills);
322 wr_s16b(r_ptr->r_akills);
323 wr_s16b(r_ptr->r_tkills);
325 /* Count wakes and ignores */
326 wr_byte(r_ptr->r_wake);
327 wr_byte(r_ptr->r_ignore);
330 wr_byte(r_ptr->r_xtra1);
331 wr_byte(r_ptr->r_xtra2);
334 wr_byte(r_ptr->r_drop_gold);
335 wr_byte(r_ptr->r_drop_item);
338 wr_byte(0); /* unused now */
339 wr_byte(r_ptr->r_cast_spell);
341 /* Count blows of each type */
342 wr_byte(r_ptr->r_blows[0]);
343 wr_byte(r_ptr->r_blows[1]);
344 wr_byte(r_ptr->r_blows[2]);
345 wr_byte(r_ptr->r_blows[3]);
348 wr_u32b(r_ptr->r_flags1);
349 wr_u32b(r_ptr->r_flags2);
350 wr_u32b(r_ptr->r_flags3);
351 wr_u32b(r_ptr->r_flags4);
352 wr_u32b(r_ptr->r_flags5);
353 wr_u32b(r_ptr->r_flags6);
354 wr_u32b(r_ptr->r_flagsr);
357 /* Monster limit per level */
358 wr_byte(r_ptr->max_num);
360 /* Location in saved floor */
361 wr_s16b(r_ptr->floor_id);
368 * @brief その他のゲーム情報を書き込む(実質はアイテムの鑑定情報のみ) / Write an "xtra" record
369 * @param k_idx ベースアイテムのID
372 static void wr_xtra(int k_idx)
376 object_kind *k_ptr = &k_info[k_idx];
378 if (k_ptr->aware) tmp8u |= 0x01;
379 if (k_ptr->tried) tmp8u |= 0x02;
386 * @brief 店舗情報を書き込む / Write a "store" record
387 * @param k_idx 店舗情報の参照ポインタ
390 static void wr_store(store_type *st_ptr)
394 /* Save the "open" counter */
395 wr_u32b(st_ptr->store_open);
397 /* Save the "insults" */
398 wr_s16b(st_ptr->insult_cur);
400 /* Save the current owner */
401 wr_byte(st_ptr->owner);
403 /* Save the stock size */
404 wr_s16b(st_ptr->stock_num);
406 /* Save the "haggle" info */
407 wr_s16b(st_ptr->good_buy);
408 wr_s16b(st_ptr->bad_buy);
410 wr_s32b(st_ptr->last_visit);
413 for (j = 0; j < st_ptr->stock_num; j++)
415 /* Save each item in stock */
416 wr_item(&st_ptr->stock[j]);
422 * @brief 乱数情報を書き込む / Write RNG state
425 static errr wr_randomizer(void)
436 for (i = 0; i < RAND_DEG; i++)
438 wr_u32b(Rand_state[i]);
447 * @brief ゲームオプション情報を書き込む / Write the "options"
450 static void wr_options(void)
460 for (i = 0; i < 4; i++) wr_u32b(0L);
463 /*** Special Options ***/
465 /* Write "delay_factor" */
466 wr_byte(delay_factor);
468 /* Write "hitpoint_warn" */
469 wr_byte(hitpoint_warn);
471 /* Write "mana_warn" */
474 /*** Cheating options ***/
478 if (p_ptr->wizard) c |= 0x0002;
480 if (cheat_peek) c |= 0x0100;
481 if (cheat_hear) c |= 0x0200;
482 if (cheat_room) c |= 0x0400;
483 if (cheat_xtra) c |= 0x0800;
484 if (cheat_know) c |= 0x1000;
485 if (cheat_live) c |= 0x2000;
486 if (cheat_save) c |= 0x4000;
493 wr_s16b(autosave_freq);
495 /*** Extract options ***/
497 /* Analyze the options */
498 for (i = 0; option_info[i].o_desc; i++)
500 int os = option_info[i].o_set;
501 int ob = option_info[i].o_bit;
503 /* Process real entries */
504 if (option_info[i].o_var)
507 if (*option_info[i].o_var)
510 option_flag[os] |= (1L << ob);
517 option_flag[os] &= ~(1L << ob);
523 /*** Normal options ***/
526 for (i = 0; i < 8; i++) wr_u32b(option_flag[i]);
529 for (i = 0; i < 8; i++) wr_u32b(option_mask[i]);
532 /*** Window options ***/
535 for (i = 0; i < 8; i++) wr_u32b(window_flag[i]);
538 for (i = 0; i < 8; i++) wr_u32b(window_mask[i]);
543 * Hack -- Write the "ghost" info
545 static void wr_ghost(void)
550 wr_string(_("不正なゴースト", "Broken Ghost"));
552 /* Hack -- stupid data */
553 for (i = 0; i < 60; i++) wr_byte(0);
558 * Save quick start data
560 static void save_quick_start(void)
564 wr_byte(previous_char.psex);
565 wr_byte(previous_char.prace);
566 wr_byte(previous_char.pclass);
567 wr_byte(previous_char.pseikaku);
568 wr_byte(previous_char.realm1);
569 wr_byte(previous_char.realm2);
571 wr_s16b(previous_char.age);
572 wr_s16b(previous_char.ht);
573 wr_s16b(previous_char.wt);
574 wr_s16b(previous_char.sc);
575 wr_s32b(previous_char.au);
577 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max[i]);
578 for (i = 0; i < 6; i++) wr_s16b(previous_char.stat_max_max[i]);
580 for (i = 0; i < PY_MAX_LEVEL; i++) wr_s16b(previous_char.player_hp[i]);
582 wr_s16b(previous_char.chaos_patron);
584 for (i = 0; i < 8; i++) wr_s16b(previous_char.vir_types[i]);
586 for (i = 0; i < 4; i++) wr_string(previous_char.history[i]);
588 /* UNUSED : Was number of random quests */
591 /* No quick start after using debug mode or cheat options */
592 if (p_ptr->noscore) previous_char.quick_ok = FALSE;
594 wr_byte((byte)previous_char.quick_ok);
598 * Write some "extra" info
600 static void wr_extra(void)
605 wr_string(player_name);
607 wr_string(p_ptr->died_from);
609 wr_string(p_ptr->last_message ? p_ptr->last_message : "");
613 for (i = 0; i < 4; i++)
615 wr_string(p_ptr->history[i]);
618 /* Race/Class/Gender/Spells */
619 wr_byte(p_ptr->prace);
620 wr_byte(p_ptr->pclass);
621 wr_byte(p_ptr->pseikaku);
622 wr_byte(p_ptr->psex);
623 wr_byte(p_ptr->realm1);
624 wr_byte(p_ptr->realm2);
625 wr_byte(0); /* oops */
627 wr_byte(p_ptr->hitdie);
628 wr_u16b(p_ptr->expfact);
634 /* Dump the stats (maximum and current) */
635 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max[i]);
636 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_max_max[i]);
637 for (i = 0; i < 6; ++i) wr_s16b(p_ptr->stat_cur[i]);
639 /* Ignore the transient stats */
640 for (i = 0; i < 12; ++i) wr_s16b(0);
644 wr_u32b(p_ptr->max_exp);
645 wr_u32b(p_ptr->max_max_exp);
647 wr_u32b(p_ptr->exp_frac);
650 for (i = 0; i < 64; i++) wr_s16b(p_ptr->spell_exp[i]);
651 for (i = 0; i < 5; i++) for (j = 0; j < 64; j++) wr_s16b(p_ptr->weapon_exp[i][j]);
652 for (i = 0; i < 10; i++) wr_s16b(p_ptr->skill_exp[i]);
653 for (i = 0; i < 108; i++) wr_s32b(p_ptr->magic_num1[i]);
654 for (i = 0; i < 108; i++) wr_byte(p_ptr->magic_num2[i]);
656 wr_byte(p_ptr->start_race);
657 wr_s32b(p_ptr->old_race1);
658 wr_s32b(p_ptr->old_race2);
659 wr_s16b(p_ptr->old_realm);
661 for (i = 0; i < MAX_MANE; i++)
663 wr_s16b(p_ptr->mane_spell[i]);
664 wr_s16b(p_ptr->mane_dam[i]);
666 wr_s16b(p_ptr->mane_num);
668 for (i = 0; i < MAX_KUBI; i++)
670 wr_s16b(kubi_r_idx[i]);
673 for (i = 0; i < 4; i++)
675 wr_s16b(battle_mon[i]);
676 wr_u32b(mon_odds[i]);
679 wr_s16b(p_ptr->town_num); /* -KMW- */
681 /* Write arena and rewards information -KMW- */
682 wr_s16b(p_ptr->arena_number);
683 wr_s16b(p_ptr->inside_arena);
684 wr_s16b(p_ptr->inside_quest);
685 wr_s16b(p_ptr->inside_battle);
686 wr_byte(p_ptr->exit_bldg);
687 wr_byte(0); /* Unused */
689 wr_s16b(p_ptr->oldpx);
690 wr_s16b(p_ptr->oldpy);
692 /* Was number of p_ptr->rewards[] */
697 wr_u32b(p_ptr->chp_frac);
701 wr_u32b(p_ptr->csp_frac);
703 /* Max Player and Dungeon Levels */
704 wr_s16b(p_ptr->max_plv);
705 tmp8u = (byte)max_d_idx;
707 for (i = 0; i < tmp8u; i++)
711 wr_s16b(0); /* oops */
712 wr_s16b(0); /* oops */
713 wr_s16b(0); /* oops */
714 wr_s16b(0); /* oops */
716 wr_s16b(p_ptr->concent);
718 wr_s16b(0); /* old "rest" */
719 wr_s16b(p_ptr->blind);
720 wr_s16b(p_ptr->paralyzed);
721 wr_s16b(p_ptr->confused);
722 wr_s16b(p_ptr->food);
723 wr_s16b(0); /* old "food_digested" */
724 wr_s16b(0); /* old "protection" */
725 wr_s16b(p_ptr->energy_need);
726 wr_s16b(p_ptr->enchant_energy_need);
727 wr_s16b(p_ptr->fast);
728 wr_s16b(p_ptr->slow);
729 wr_s16b(p_ptr->afraid);
731 wr_s16b(p_ptr->stun);
732 wr_s16b(p_ptr->poisoned);
733 wr_s16b(p_ptr->image);
734 wr_s16b(p_ptr->protevil);
735 wr_s16b(p_ptr->invuln);
736 wr_s16b(p_ptr->ult_res);
737 wr_s16b(p_ptr->hero);
738 wr_s16b(p_ptr->shero);
739 wr_s16b(p_ptr->shield);
740 wr_s16b(p_ptr->blessed);
741 wr_s16b(p_ptr->tim_invis);
742 wr_s16b(p_ptr->word_recall);
743 wr_s16b(p_ptr->recall_dungeon);
744 wr_s16b(p_ptr->alter_reality);
745 wr_s16b(p_ptr->see_infra);
746 wr_s16b(p_ptr->tim_infra);
747 wr_s16b(p_ptr->oppose_fire);
748 wr_s16b(p_ptr->oppose_cold);
749 wr_s16b(p_ptr->oppose_acid);
750 wr_s16b(p_ptr->oppose_elec);
751 wr_s16b(p_ptr->oppose_pois);
752 wr_s16b(p_ptr->tsuyoshi);
753 wr_s16b(p_ptr->tim_esp);
754 wr_s16b(p_ptr->wraith_form);
755 wr_s16b(p_ptr->resist_magic);
756 wr_s16b(p_ptr->tim_regen);
757 wr_s16b(p_ptr->kabenuke);
758 wr_s16b(p_ptr->tim_stealth);
759 wr_s16b(p_ptr->tim_levitation);
760 wr_s16b(p_ptr->tim_sh_touki);
761 wr_s16b(p_ptr->lightspeed);
762 wr_s16b(p_ptr->tsubureru);
763 wr_s16b(p_ptr->magicdef);
764 wr_s16b(p_ptr->tim_res_nether);
765 wr_s16b(p_ptr->tim_res_time);
766 wr_byte(p_ptr->mimic_form);
767 wr_s16b(p_ptr->tim_mimic);
768 wr_s16b(p_ptr->tim_sh_fire);
769 wr_s16b(p_ptr->tim_sh_holy);
770 wr_s16b(p_ptr->tim_eyeeye);
773 wr_s16b(p_ptr->tim_reflect);
774 wr_s16b(p_ptr->multishadow);
775 wr_s16b(p_ptr->dustrobe);
777 wr_s16b(p_ptr->chaos_patron);
778 wr_u32b(p_ptr->muta1);
779 wr_u32b(p_ptr->muta2);
780 wr_u32b(p_ptr->muta3);
782 for (i = 0; i<8; i++)
783 wr_s16b(p_ptr->virtues[i]);
784 for (i = 0; i<8; i++)
785 wr_s16b(p_ptr->vir_types[i]);
787 wr_s16b(p_ptr->ele_attack);
788 wr_u32b(p_ptr->special_attack);
789 wr_s16b(p_ptr->ele_immune);
790 wr_u32b(p_ptr->special_defense);
791 wr_byte(p_ptr->knowledge);
792 wr_byte(p_ptr->autopick_autoregister);
793 wr_byte(0); /* oops */
794 wr_byte(p_ptr->action);
796 wr_byte(preserve_mode);
797 wr_byte(p_ptr->wait_report_score);
800 for (i = 0; i < 12; i++) wr_u32b(0L);
802 /* Ignore some flags */
803 wr_u32b(0L); /* oops */
804 wr_u32b(0L); /* oops */
805 wr_u32b(0L); /* oops */
808 /* Write the "object seeds" */
809 wr_u32b(seed_flavor);
814 wr_u16b(p_ptr->panic_save);
815 wr_u16b(p_ptr->total_winner);
816 wr_u16b(p_ptr->noscore);
820 wr_byte(p_ptr->is_dead);
823 wr_byte(p_ptr->feeling);
825 /* Turn when level began */
828 /* Turn of last "feeling" */
829 wr_s32b(p_ptr->feeling_turn);
834 wr_s32b(dungeon_turn);
839 wr_s16b(p_ptr->today_mon);
840 wr_s16b(p_ptr->riding);
842 /* Current floor_id */
843 wr_s16b(p_ptr->floor_id);
845 /* Save temporary preserved pets (obsolated) */
850 wr_s32b(p_ptr->visit);
852 wr_u32b(p_ptr->count);
858 * hook function to sort monsters by level
860 static bool ang_sort_comp_cave_temp(vptr u, vptr v, int a, int b)
862 cave_template_type *who = (cave_template_type *)(u);
864 u16b o1 = who[a].occurrence;
865 u16b o2 = who[b].occurrence;
875 * Sorting hook -- Swap function
877 static void ang_sort_swap_cave_temp(vptr u, vptr v, int a, int b)
879 cave_template_type *who = (cave_template_type *)(u);
881 cave_template_type holder;
894 * Actually write a saved floor data
895 * using effectively compressed format.
897 static void wr_saved_floor(saved_floor_type *sf_ptr)
899 cave_template_type *templates;
914 /* Dungeon floor specific info follows */
918 /*** Not a saved floor ***/
924 /*** The saved floor ***/
926 wr_s16b(sf_ptr->floor_id);
927 wr_byte(sf_ptr->savefile_id);
928 wr_s16b(sf_ptr->dun_level);
929 wr_s32b(sf_ptr->last_visit);
930 wr_u32b(sf_ptr->visit_mark);
931 wr_s16b(sf_ptr->upper_floor_id);
932 wr_s16b(sf_ptr->lower_floor_id);
941 wr_byte(p_ptr->feeling);
945 /*********** Make template for cave_type **********/
948 * Usually number of templates are fewer than 255. Even if
949 * more than 254 are exist, the occurrence of each template
950 * with larger ID is very small when we sort templates by
951 * occurrence. So we will use two (or more) bytes for
952 * templete ID larger than 254.
954 * Ex: 256 will be "0xff" "0x01".
955 * 515 will be "0xff" "0xff" "0x03"
958 /* Fake max number */
961 /* Allocate the "template" array */
962 C_MAKE(templates, max_num_temp, cave_template_type);
964 /* Extract template array */
965 for (y = 0; y < cur_hgt; y++)
967 for (x = 0; x < cur_wid; x++)
969 cave_type *c_ptr = &cave[y][x];
971 for (i = 0; i < num_temp; i++)
973 if (templates[i].info == c_ptr->info &&
974 templates[i].feat == c_ptr->feat &&
975 templates[i].mimic == c_ptr->mimic &&
976 templates[i].special == c_ptr->special)
978 /* Same terrain is exist */
979 templates[i].occurrence++;
984 /* Are there same one? */
985 if (i < num_temp) continue;
987 /* If the max_num_temp is too small, increase it. */
988 if (num_temp >= max_num_temp)
990 cave_template_type *old_template = templates;
992 /* Re-allocate the "template" array */
993 C_MAKE(templates, max_num_temp + 255, cave_template_type);
994 (void)C_COPY(templates, old_template, max_num_temp, cave_template_type);
995 C_KILL(old_template, max_num_temp, cave_template_type);
999 /* Add new template */
1000 templates[num_temp].info = c_ptr->info;
1001 templates[num_temp].feat = c_ptr->feat;
1002 templates[num_temp].mimic = c_ptr->mimic;
1003 templates[num_temp].special = c_ptr->special;
1004 templates[num_temp].occurrence = 1;
1006 /* Increase number of template */
1011 /* Select the sort method */
1012 ang_sort_comp = ang_sort_comp_cave_temp;
1013 ang_sort_swap = ang_sort_swap_cave_temp;
1015 /* Sort by occurrence */
1016 ang_sort(templates, &dummy_why, num_temp);
1019 /*** Dump templates ***/
1021 /* Total templates */
1024 /* Dump the templates */
1025 for (i = 0; i < num_temp; i++)
1027 cave_template_type *ct_ptr = &templates[i];
1030 wr_u16b(ct_ptr->info);
1031 wr_s16b(ct_ptr->feat);
1032 wr_s16b(ct_ptr->mimic);
1033 wr_s16b(ct_ptr->special);
1038 /*** "Run-Length-Encoding" of cave ***/
1040 /* Note that this will induce two wasted bytes */
1045 for (y = 0; y < cur_hgt; y++)
1047 for (x = 0; x < cur_wid; x++)
1049 cave_type *c_ptr = &cave[y][x];
1051 for (i = 0; i < num_temp; i++)
1053 if (templates[i].info == c_ptr->info &&
1054 templates[i].feat == c_ptr->feat &&
1055 templates[i].mimic == c_ptr->mimic &&
1056 templates[i].special == c_ptr->special)
1063 /* If the run is broken, or too full, flush it */
1064 if ((tmp16u != prev_u16b) || (count == MAX_UCHAR))
1066 wr_byte((byte)count);
1068 while (prev_u16b >= MAX_UCHAR)
1070 /* Mark as actual data is larger than 254 */
1072 prev_u16b -= MAX_UCHAR;
1075 wr_byte((byte)prev_u16b);
1080 /* Continue the run */
1088 /* Flush the data (if any) */
1091 wr_byte((byte)count);
1093 while (prev_u16b >= MAX_UCHAR)
1095 /* Mark as actual data is larger than 254 */
1097 prev_u16b -= MAX_UCHAR;
1099 wr_byte((byte)prev_u16b);
1103 /* Free the "template" array */
1104 C_KILL(templates, max_num_temp, cave_template_type);
1107 /*** Dump objects ***/
1112 /* Dump the objects */
1113 for (i = 1; i < o_max; i++)
1115 object_type *o_ptr = &o_list[i];
1122 /*** Dump the monsters ***/
1124 /* Total monsters */
1127 /* Dump the monsters */
1128 for (i = 1; i < m_max; i++)
1130 monster_type *m_ptr = &m_list[i];
1139 * Write the current dungeon (new method)
1141 static bool wr_dungeon(void)
1143 saved_floor_type *cur_sf_ptr;
1146 /* Forget the lite */
1149 /* Forget the view */
1152 /* Forget the view */
1155 /* Update lite/view */
1156 p_ptr->update |= (PU_VIEW | PU_LITE | PU_MON_LITE);
1158 /* Update monsters */
1159 p_ptr->update |= (PU_MONSTERS | PU_DISTANCE | PU_FLOW);
1164 /* Number of floor_id used from birth */
1165 wr_s16b(max_floor_id);
1167 /* Current dungeon type */
1168 wr_byte(dungeon_type);
1171 /*** No saved floor (On the surface etc.) ***/
1172 if (!p_ptr->floor_id)
1174 /* No array elements */
1177 /* Write the current floor data */
1178 wr_saved_floor(NULL);
1185 /*** In the dungeon ***/
1187 /* Number of array elements */
1188 wr_byte(MAX_SAVED_FLOORS);
1190 /* Write the saved_floors array */
1191 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1193 saved_floor_type *sf_ptr = &saved_floors[i];
1195 wr_s16b(sf_ptr->floor_id);
1196 wr_byte(sf_ptr->savefile_id);
1197 wr_s16b(sf_ptr->dun_level);
1198 wr_s32b(sf_ptr->last_visit);
1199 wr_u32b(sf_ptr->visit_mark);
1200 wr_s16b(sf_ptr->upper_floor_id);
1201 wr_s16b(sf_ptr->lower_floor_id);
1204 /* Extract pointer to current floor */
1205 cur_sf_ptr = get_sf_ptr(p_ptr->floor_id);
1207 /* Save current floor to temporal file */
1208 if (!save_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1210 /* Move data in temporal files to the savefile */
1211 for (i = 0; i < MAX_SAVED_FLOORS; i++)
1213 saved_floor_type *sf_ptr = &saved_floors[i];
1215 /* Unused element */
1216 if (!sf_ptr->floor_id) continue;
1218 /* Load temporal saved floor file */
1219 if (load_floor(sf_ptr, (SLF_SECOND | SLF_NO_KILL)))
1224 /* Write saved floor data to the save file */
1225 wr_saved_floor(sf_ptr);
1234 /* Restore current floor */
1235 if (!load_floor(cur_sf_ptr, (SLF_SECOND))) return FALSE;
1244 * Actually write a save-file
1246 static bool wr_savefile_new(void)
1256 /* Compact the objects */
1258 /* Compact the monsters */
1259 compact_monsters(0);
1261 /* Guess at the current time */
1262 now = time((time_t *)0);
1265 /* Note the operating system */
1268 /* Note when the file was saved */
1271 /* Note the number of saves */
1275 /*** Actually write the file ***/
1277 /* Dump the file header */
1279 wr_byte(FAKE_VER_MAJOR);
1281 wr_byte(FAKE_VER_MINOR);
1283 wr_byte(FAKE_VER_PATCH);
1286 /* Initial value of xor_byte */
1287 tmp8u = (byte)Rand_external(256);
1291 /* Reset the checksum */
1295 /* Write the savefile version for Hengband 1.1.1 and later */
1296 wr_byte(H_VER_EXTRA);
1297 wr_byte(H_VER_PATCH);
1298 wr_byte(H_VER_MINOR);
1299 wr_byte(H_VER_MAJOR);
1301 /* Operating system */
1305 /* Time file last saved */
1308 /* Number of past lives */
1311 /* Number of times saved */
1322 /* EUC kanji code */
1326 /* SJIS kanji code */
1334 /* Write the RNG state */
1338 /* Write the boolean "options" */
1342 /* Dump the number of "messages" */
1343 tmp16u = message_num();
1344 if (compress_savefile && (tmp16u > 40)) tmp16u = 40;
1347 /* Dump the messages (oldest first!) */
1348 for (i = tmp16u - 1; i >= 0; i--)
1350 wr_string(message_str((s16b)i));
1354 /* Dump the monster lore */
1357 for (i = 0; i < tmp16u; i++) wr_lore(i);
1360 /* Dump the object memory */
1363 for (i = 0; i < tmp16u; i++) wr_xtra(i);
1365 /* Dump the towns */
1369 /* Dump the quests */
1370 tmp16u = max_quests;
1373 /* Dump the quests */
1374 tmp8u = MAX_RANDOM_QUEST-MIN_RANDOM_QUEST;
1377 for (i = 0; i < max_quests; i++)
1379 quest_type* const q_ptr = &quest[i];
1381 /* Save status for every quest */
1382 wr_s16b(q_ptr->status);
1384 /* And the dungeon level too */
1385 /* (prevents problems with multi-level quests) */
1386 wr_s16b(q_ptr->level);
1388 wr_byte(q_ptr->complev);
1389 wr_u32b(q_ptr->comptime);
1391 /* Save quest status if quest is running */
1392 if (q_ptr->status == QUEST_STATUS_TAKEN || q_ptr->status == QUEST_STATUS_COMPLETED || !is_fixed_quest_idx(i))
1394 wr_s16b(q_ptr->cur_num);
1395 wr_s16b(q_ptr->max_num);
1396 wr_s16b(q_ptr->type);
1397 wr_s16b(q_ptr->r_idx);
1398 wr_s16b(q_ptr->k_idx);
1399 wr_byte(q_ptr->flags);
1400 wr_byte(q_ptr->dungeon);
1404 /* Dump the position in the wilderness */
1405 wr_s32b(p_ptr->wilderness_x);
1406 wr_s32b(p_ptr->wilderness_y);
1408 wr_byte(p_ptr->wild_mode);
1409 wr_byte(ambush_flag);
1411 wr_s32b(max_wild_x);
1412 wr_s32b(max_wild_y);
1414 /* Dump the wilderness seeds */
1415 for (i = 0; i < max_wild_x; i++)
1417 for (j = 0; j < max_wild_y; j++)
1419 wr_u32b(wilderness[j][i].seed);
1423 /* Hack -- Dump the artifacts */
1426 for (i = 0; i < tmp16u; i++)
1428 artifact_type *a_ptr = &a_info[i];
1429 wr_byte(a_ptr->cur_num);
1430 wr_s16b(a_ptr->floor_id);
1435 /* Write the "extra" information */
1438 /* Dump the "player hp" entries */
1439 tmp16u = PY_MAX_LEVEL;
1441 for (i = 0; i < tmp16u; i++)
1443 wr_s16b(p_ptr->player_hp[i]);
1447 /* Write spell data */
1448 wr_u32b(p_ptr->spell_learned1);
1449 wr_u32b(p_ptr->spell_learned2);
1450 wr_u32b(p_ptr->spell_worked1);
1451 wr_u32b(p_ptr->spell_worked2);
1452 wr_u32b(p_ptr->spell_forgotten1);
1453 wr_u32b(p_ptr->spell_forgotten2);
1455 wr_s16b(p_ptr->learned_spells);
1456 wr_s16b(p_ptr->add_spells);
1458 /* Dump the ordered spells */
1459 for (i = 0; i < 64; i++)
1461 wr_byte(p_ptr->spell_order[i]);
1465 /* Write the inventory */
1466 for (i = 0; i < INVEN_TOTAL; i++)
1468 object_type *o_ptr = &inventory[i];
1470 /* Skip non-objects */
1471 if (!o_ptr->k_idx) continue;
1480 /* Add a sentinel */
1483 /* Note the towns */
1487 /* Note the stores */
1488 tmp16u = MAX_STORES;
1491 /* Dump the stores of all towns */
1492 for (i = 1; i < max_towns; i++)
1494 for (j = 0; j < MAX_STORES; j++)
1496 wr_store(&town[i].store[j]);
1500 /* Write the pet command settings */
1501 wr_s16b(p_ptr->pet_follow_distance);
1502 wr_s16b(p_ptr->pet_extra_flags);
1504 /* Write screen dump for sending score */
1505 if (screen_dump && (p_ptr->wait_report_score || !p_ptr->is_dead))
1507 wr_string(screen_dump);
1514 /* Player is not dead, write the dungeon */
1515 if (!p_ptr->is_dead)
1517 /* Dump the dungeon */
1518 if (!wr_dungeon()) return FALSE;
1520 /* Dump the ghost */
1528 /* Write the "value check-sum" */
1531 /* Write the "encoded checksum" */
1536 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
1538 /* Successful save */
1544 * Medium level player saver
1546 * XXX XXX XXX Angband 2.8.0 will use "fd" instead of "fff" if possible
1548 static bool save_player_aux(char *name)
1561 /* File type is "SAVE" */
1562 FILE_TYPE(FILE_TYPE_SAVE);
1565 /* Grab permissions */
1568 /* Create the savefile */
1569 fd = fd_make(name, mode);
1571 /* Drop permissions */
1577 /* Close the "fd" */
1580 /* Grab permissions */
1583 /* Open the savefile */
1584 fff = my_fopen(name, "wb");
1586 /* Drop permissions */
1589 /* Successful open */
1592 /* Write the savefile */
1593 if (wr_savefile_new()) ok = TRUE;
1595 /* Attempt to close it */
1596 if (my_fclose(fff)) ok = FALSE;
1599 /* Grab permissions */
1602 /* Remove "broken" files */
1603 if (!ok) (void)fd_kill(name);
1605 /* Drop permissions */
1611 if (!ok) return (FALSE);
1613 counts_write(0, playtime);
1615 /* Successful save */
1616 character_saved = TRUE;
1625 * Attempt to save the player in a savefile
1627 bool save_player(void)
1638 /* Get "games" permissions */
1647 strcpy(safe, savefile);
1648 strcat(safe, ".new");
1651 /* Hack -- support "flat directory" usage on VM/ESA */
1652 strcpy(safe, savefile);
1656 /* Grab permissions */
1662 /* Drop permissions */
1667 /* Attempt to save the player */
1668 if (save_player_aux(safe))
1673 strcpy(temp, savefile);
1674 strcat(temp, ".old");
1677 /* Hack -- support "flat directory" usage on VM/ESA */
1678 strcpy(temp, savefile);
1682 /* Grab permissions */
1688 /* Preserve old savefile */
1689 fd_move(savefile, temp);
1691 /* Activate new savefile */
1692 fd_move(safe, savefile);
1694 /* Remove preserved savefile */
1697 /* Drop permissions */
1700 /* Hack -- Pretend the character was loaded */
1701 character_loaded = TRUE;
1703 #ifdef VERIFY_SAVEFILE
1705 /* Lock on savefile */
1706 strcpy(temp, savefile);
1707 strcat(temp, ".lok");
1709 /* Grab permissions */
1712 /* Remove lock file */
1715 /* Drop permissions */
1729 /* Drop "games" permissions */
1736 /* Return the result */
1743 * Attempt to Load a "savefile"
1745 * Version 2.7.0 introduced a slightly different "savefile" format from
1746 * older versions, requiring a completely different parsing method.
1748 * Note that savefiles from 2.7.0 - 2.7.2 are completely obsolete.
1750 * Pre-2.8.0 savefiles lose some data, see "load2.c" for info.
1752 * Pre-2.7.0 savefiles lose a lot of things, see "load1.c" for info.
1754 * On multi-user systems, you may only "read" a savefile if you will be
1755 * allowed to "write" it later, this prevents painful situations in which
1756 * the player loads a savefile belonging to someone else, and then is not
1757 * allowed to save his game when he quits.
1759 * We return "TRUE" if the savefile was usable, and we set the global
1760 * flag "character_loaded" if a real, living, character was loaded.
1762 * Note that we always try to load the "current" savefile, even if
1763 * there is no such file, so we must check for "empty" savefile names.
1765 bool load_player(void)
1773 #ifdef VERIFY_TIMESTAMP
1774 struct stat statbuf;
1777 cptr what = "generic";
1784 p_ptr->is_dead = FALSE;
1787 /* Allow empty savefile name */
1788 if (!savefile[0]) return (TRUE);
1791 #if !defined(MACINTOSH) && !defined(WINDOWS) && !defined(VM)
1793 /* XXX XXX XXX Fix this */
1795 /* Verify the existance of the savefile */
1796 if (access(savefile, 0) < 0)
1798 /* Give a message */
1799 msg_print(_("セーブファイルがありません。", "Savefile does not exist."));
1810 #ifdef VERIFY_SAVEFILE
1812 /* Verify savefile usage */
1819 /* Extract name of lock file */
1820 strcpy(temp, savefile);
1821 strcat(temp, ".lok");
1823 /* Check for lock */
1824 fkk = my_fopen(temp, "r");
1826 /* Oops, lock exists */
1829 /* Close the file */
1833 msg_print(_("セーブファイルは現在使用中です。", "Savefile is currently in use."));
1840 /* Create a lock file */
1841 fkk = my_fopen(temp, "w");
1843 /* Dump a line of info */
1844 fprintf(fkk, "Lock file for savefile '%s'\n", savefile);
1846 /* Close the lock file */
1856 /* Open the savefile */
1857 fd = fd_open(savefile, O_RDONLY);
1860 if (fd < 0) err = -1;
1862 /* Message (below) */
1863 if (err) what = _("セーブファイルを開けません。", "Cannot open savefile");
1870 #ifdef VERIFY_TIMESTAMP
1871 /* Get the timestamp */
1872 (void)fstat(fd, &statbuf);
1875 /* Read the first four bytes */
1876 if (fd_read(fd, (char*)(vvv), 4)) err = -1;
1879 if (err) what = _("セーブファイルを読めません。", "Cannot read savefile");
1881 /* Close the file */
1889 /* Extract version */
1899 /* Attempt to load */
1900 err = rd_savefile_new();
1902 /* Message (below) */
1903 if (err) what = _("セーブファイルを解析出来ません。", "Cannot parse savefile");
1910 if (!turn) err = -1;
1912 /* Message (below) */
1913 if (err) what = _("セーブファイルが壊れています", "Broken savefile");
1916 #ifdef VERIFY_TIMESTAMP
1917 /* Verify timestamp */
1918 if (!err && !arg_wizard)
1920 /* Hack -- Verify the timestamp */
1921 if (sf_when > (statbuf.st_ctime + 100) ||
1922 sf_when < (statbuf.st_ctime - 100))
1925 what = _("無効なタイム・スタンプです", "Invalid timestamp");
1937 /* Give a conversion warning */
1938 if ((FAKE_VER_MAJOR != z_major) ||
1939 (FAKE_VER_MINOR != z_minor) ||
1940 (FAKE_VER_PATCH != z_patch))
1942 if (z_major == 2 && z_minor == 0 && z_patch == 6)
1944 msg_print(_("バージョン 2.0.* 用のセーブファイルを変換しました。", "Converted a 2.0.* savefile."));
1950 msg_format("バージョン %d.%d.%d 用のセーブ・ファイルを変換しました。",
1951 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1953 msg_format("Converted a %d.%d.%d savefile.",
1954 (z_major > 9) ? z_major-10 : z_major , z_minor, z_patch);
1960 /* Player is dead */
1966 /* A character was loaded */
1967 character_loaded = TRUE;
1973 /* Player is no longer "dead" */
1974 p_ptr->is_dead = FALSE;
1983 /* A character was loaded */
1984 character_loaded = TRUE;
1987 u32b tmp = counts_read(2);
1988 if (tmp > p_ptr->count)
1990 if (counts_read(0) > playtime || counts_read(1) == playtime)
1991 counts_write(2, ++p_ptr->count);
1992 counts_write(1, playtime);
2000 #ifdef VERIFY_SAVEFILE
2002 /* Verify savefile usage */
2007 /* Extract name of lock file */
2008 strcpy(temp, savefile);
2009 strcat(temp, ".lok");
2020 msg_format("エラー(%s)がバージョン%d.%d.%d 用セーブファイル読み込中に発生。",
2021 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2023 msg_format("Error (%s) reading %d.%d.%d savefile.",
2024 what, (z_major>9) ? z_major - 10 : z_major, z_minor, z_patch);
2033 void remove_loc(void)
2035 #ifdef VERIFY_SAVEFILE
2037 #endif /* VERIFY_SAVEFILE */
2042 /* Get "games" permissions */
2045 # endif /* SECURE */
2046 #endif /* SET_UID */
2048 #ifdef VERIFY_SAVEFILE
2050 /* Lock on savefile */
2051 strcpy(temp, savefile);
2052 strcat(temp, ".lok");
2054 /* Remove lock file */
2057 #endif /* VERIFY_SAVEFILE */
2062 /* Drop "games" permissions */
2065 # endif /* SECURE */
2066 #endif /* SET_UID */
2072 * Actually write a temporal saved floor file
2074 static bool save_floor_aux(saved_floor_type *sf_ptr)
2078 /* Compact the objects */
2080 /* Compact the monsters */
2081 compact_monsters(0);
2084 /*** Actually write the file ***/
2086 /* Initial value of xor_byte */
2087 tmp8u = (byte)randint0(256);
2092 /* Reset the checksum */
2096 /* Write the sign of this process */
2097 wr_u32b(saved_floor_file_sign);
2099 /* Dump the dungeon floor */
2100 wr_saved_floor(sf_ptr);
2103 /* Write the "value check-sum" */
2106 /* Write the "encoded checksum" */
2111 if (ferror(fff) || (fflush(fff) == EOF)) return FALSE;
2113 /* Successful save */
2119 * Attempt to save the temporally saved-floor data
2121 bool save_floor(saved_floor_type *sf_ptr, u32b mode)
2123 FILE *old_fff = NULL;
2124 byte old_xor_byte = 0;
2125 u32b old_v_stamp = 0;
2126 u32b old_x_stamp = 0;
2128 char floor_savefile[1024];
2132 if (!(mode & SLF_SECOND))
2136 /* Get "games" permissions */
2142 /* We have one file already opened */
2145 /* Backup original values */
2147 old_xor_byte = xor_byte;
2148 old_v_stamp = v_stamp;
2149 old_x_stamp = x_stamp;
2153 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
2155 /* Grab permissions */
2159 fd_kill(floor_savefile);
2161 /* Drop permissions */
2165 /* Attempt to save the player */
2170 /* File type is "SAVE" */
2171 FILE_TYPE(FILE_TYPE_SAVE);
2173 /* Grab permissions */
2176 /* Create the savefile */
2177 fd = fd_make(floor_savefile, 0644);
2179 /* Drop permissions */
2185 /* Close the "fd" */
2188 /* Grab permissions */
2191 /* Open the savefile */
2192 fff = my_fopen(floor_savefile, "wb");
2194 /* Drop permissions */
2197 /* Successful open */
2200 /* Write the savefile */
2201 if (save_floor_aux(sf_ptr)) ok = TRUE;
2203 /* Attempt to close it */
2204 if (my_fclose(fff)) ok = FALSE;
2207 /* Remove "broken" files */
2210 /* Grab permissions */
2213 (void)fd_kill(floor_savefile);
2215 /* Drop permissions */
2220 if (!(mode & SLF_SECOND))
2224 /* Drop "games" permissions */
2230 /* We have one file already opened */
2233 /* Restore original values */
2235 xor_byte = old_xor_byte;
2236 v_stamp = old_v_stamp;
2237 x_stamp = old_x_stamp;
2240 /* Return the result */