4 * Flags for save/load temporary saved floor file
6 #define SLF_SECOND 0x0001 /* Called from another save/load function */
7 #define SLF_NO_KILL 0x0002 /* Don't kill temporary files */
10 extern bool save_player(player_type *player_ptr);
11 extern bool load_player(player_type *player_ptr);
12 extern bool save_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode);