1 #include "savedata/floor-loader.h"
2 #include "floor/floor-generate.h"
3 #include "game-option/birth-options.h"
4 #include "grid/feature.h"
6 #include "io/files-util.h"
7 #include "io/uid-checker.h"
8 #include "monster-race/monster-race.h"
9 #include "monster/monster-info.h"
10 #include "monster/monster-list.h"
11 #include "object-hook/hook-checker.h"
12 #include "savedata/angband-version-comparer.h"
13 #include "savedata/item-loader.h"
14 #include "savedata/monster-loader.h"
15 #include "savedata/load-util.h"
16 #include "savedata/load-v1-5-0.h"
17 #include "savedata/old-feature-types.h"
18 #include "save/save.h"
19 #include "system/angband-version.h"
20 #include "system/floor-type-definition.h"
21 #include "system/object-type-definition.h"
22 #include "util/angband-files.h"
23 #include "world/world-object.h"
24 #include "world/world.h"
27 * @brief 保存されたフロアを読み込む / Read the saved floor
28 * @param player_ptr プレーヤーへの参照ポインタ
29 * @param sf_ptr 最後に保存されたフロアへの参照ポインタ
30 * @return info読み込みエラーコード
32 * この関数は、セーブデータの互換性を保つために多くのデータ改変処理を備えている。
35 * <li>1.7.0.2で8bitだったgrid_typeのfeat,mimicのID値を16bitに拡張する処理。</li>
36 * <li>1.7.0.8までに廃止、IDなどを差し替えたクエスト番号を置換する処理。</li>
38 * The monsters/objects must be loaded in the same order
39 * that they were stored, since the actual indexes matter.
41 errr rd_saved_floor(player_type *player_ptr, saved_floor_type *sf_ptr)
43 grid_template_type *templates;
44 floor_type *floor_ptr = player_ptr->current_floor_ptr;
45 clear_cave(player_ptr);
46 player_ptr->x = player_ptr->y = 0;
51 floor_ptr->dun_level = (DEPTH)tmp16s;
52 floor_ptr->base_level = floor_ptr->dun_level;
56 if (tmp16s != sf_ptr->floor_id)
61 if (tmp8u != sf_ptr->savefile_id)
65 if (tmp16s != sf_ptr->dun_level)
67 floor_ptr->dun_level = sf_ptr->dun_level;
71 if (tmp32s != sf_ptr->last_visit)
76 if (tmp32u != sf_ptr->visit_mark)
80 if (tmp16s != sf_ptr->upper_floor_id)
84 if (tmp16s != sf_ptr->lower_floor_id)
90 floor_ptr->base_level = (DEPTH)tmp16s;
92 floor_ptr->num_repro = (MONSTER_NUMBER)tmp16s;
96 player_ptr->y = (POSITION)tmp16u;
99 player_ptr->x = (POSITION)tmp16u;
102 floor_ptr->height = (POSITION)tmp16s;
104 floor_ptr->width = (POSITION)tmp16s;
106 rd_byte(&player_ptr->feeling);
110 C_MAKE(templates, limit, grid_template_type);
112 for (int i = 0; i < limit; i++) {
113 grid_template_type *ct_ptr = &templates[i];
115 ct_ptr->info = (BIT_FLAGS)tmp16u;
116 if (h_older_than(1, 7, 0, 2)) {
119 ct_ptr->feat = (s16b)tmp8u;
121 ct_ptr->mimic = (s16b)tmp8u;
123 rd_s16b(&ct_ptr->feat);
124 rd_s16b(&ct_ptr->mimic);
127 rd_s16b(&ct_ptr->special);
130 POSITION ymax = floor_ptr->height;
131 POSITION xmax = floor_ptr->width;
132 for (POSITION x = 0, y = 0; y < ymax;) {
141 } while (tmp8u == MAX_UCHAR);
143 for (int i = count; i > 0; i--) {
144 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
145 g_ptr->info = templates[id].info;
146 g_ptr->feat = templates[id].feat;
147 g_ptr->mimic = templates[id].mimic;
148 g_ptr->special = templates[id].special;
158 /* Quest 18 was removed */
159 if (h_older_than(1, 7, 0, 6) && !vanilla_town) {
160 for (POSITION y = 0; y < ymax; y++) {
161 for (POSITION x = 0; x < xmax; x++) {
162 grid_type *g_ptr = &floor_ptr->grid_array[y][x];
164 if ((g_ptr->special == OLD_QUEST_WATER_CAVE) && !floor_ptr->dun_level) {
165 if (g_ptr->feat == OLD_FEAT_QUEST_ENTER) {
166 g_ptr->feat = feat_tree;
168 } else if (g_ptr->feat == OLD_FEAT_BLDG_1) {
169 g_ptr->special = lite_town ? QUEST_OLD_CASTLE : QUEST_ROYAL_CRYPT;
171 } else if ((g_ptr->feat == OLD_FEAT_QUEST_EXIT) && (floor_ptr->inside_quest == OLD_QUEST_WATER_CAVE)) {
172 g_ptr->feat = feat_up_stair;
179 C_KILL(templates, limit, grid_template_type);
181 if (limit > current_world_ptr->max_o_idx)
183 for (int i = 1; i < limit; i++) {
186 o_idx = o_pop(floor_ptr);
190 o_ptr = &floor_ptr->o_list[o_idx];
191 rd_item(player_ptr, o_ptr);
193 if (object_is_held_monster(o_ptr)) {
195 m_ptr = &floor_ptr->m_list[o_ptr->held_m_idx];
196 o_ptr->next_o_idx = m_ptr->hold_o_idx;
197 m_ptr->hold_o_idx = o_idx;
199 grid_type *g_ptr = &floor_ptr->grid_array[o_ptr->iy][o_ptr->ix];
200 o_ptr->next_o_idx = g_ptr->o_idx;
201 g_ptr->o_idx = o_idx;
206 if (limit > current_world_ptr->max_m_idx)
209 for (int i = 1; i < limit; i++) {
213 m_idx = m_pop(floor_ptr);
217 m_ptr = &floor_ptr->m_list[m_idx];
218 rd_monster(player_ptr, m_ptr);
219 g_ptr = &floor_ptr->grid_array[m_ptr->fy][m_ptr->fx];
220 g_ptr->m_idx = m_idx;
221 real_r_ptr(m_ptr)->cur_num++;
228 * @brief 保存フロア読み込みのサブ関数 / Actually load and verify a floor save data
229 * @param player_ptr プレーヤーへの参照ポインタ
230 * @param sf_ptr 保存フロア読み込み先
233 static bool load_floor_aux(player_type *player_ptr, saved_floor_type *sf_ptr)
235 u32b n_x_check, n_v_check;
236 u32b o_x_check, o_v_check;
245 current_world_ptr->h_ver_extra = H_VER_EXTRA;
246 current_world_ptr->h_ver_patch = H_VER_PATCH;
247 current_world_ptr->h_ver_minor = H_VER_MINOR;
248 current_world_ptr->h_ver_major = H_VER_MAJOR;
252 if (saved_floor_file_sign != tmp32u)
255 if (rd_saved_floor(player_ptr, sf_ptr))
261 if (o_v_check != n_v_check)
267 if (o_x_check != n_x_check)
273 * @brief 一時保存フロア情報を読み込む / Attempt to load the temporarily saved-floor data
274 * @param player_ptr プレーヤーへの参照ポインタ
275 * @param sf_ptr 保存フロア読み込み先
279 bool load_floor(player_type *player_ptr, saved_floor_type *sf_ptr, BIT_FLAGS mode)
282 * Temporary files are always written in system depended kanji
296 FILE *old_fff = NULL;
297 byte old_xor_byte = 0;
298 u32b old_v_check = 0;
299 u32b old_x_check = 0;
300 byte old_h_ver_major = 0;
301 byte old_h_ver_minor = 0;
302 byte old_h_ver_patch = 0;
303 byte old_h_ver_extra = 0;
304 if (mode & SLF_SECOND) {
305 old_fff = loading_savefile;
306 old_xor_byte = load_xor_byte;
307 old_v_check = v_check;
308 old_x_check = x_check;
309 old_h_ver_major = current_world_ptr->h_ver_major;
310 old_h_ver_minor = current_world_ptr->h_ver_minor;
311 old_h_ver_patch = current_world_ptr->h_ver_patch;
312 old_h_ver_extra = current_world_ptr->h_ver_extra;
315 char floor_savefile[1024];
316 sprintf(floor_savefile, "%s.F%02d", savefile, (int)sf_ptr->savefile_id);
318 safe_setuid_grab(player_ptr);
319 loading_savefile = angband_fopen(floor_savefile, "rb");
322 bool is_save_successful = TRUE;
323 if (!loading_savefile)
324 is_save_successful = FALSE;
326 if (is_save_successful) {
327 is_save_successful = load_floor_aux(player_ptr, sf_ptr);
328 if (ferror(loading_savefile))
329 is_save_successful = FALSE;
331 angband_fclose(loading_savefile);
332 safe_setuid_grab(player_ptr);
333 if (!(mode & SLF_NO_KILL))
334 (void)fd_kill(floor_savefile);
339 if (mode & SLF_SECOND) {
340 loading_savefile = old_fff;
341 load_xor_byte = old_xor_byte;
342 v_check = old_v_check;
343 x_check = old_x_check;
344 current_world_ptr->h_ver_major = old_h_ver_major;
345 current_world_ptr->h_ver_minor = old_h_ver_minor;
346 current_world_ptr->h_ver_patch = old_h_ver_patch;
347 current_world_ptr->h_ver_extra = old_h_ver_extra;
350 byte old_kanji_code = kanji_code;
351 kanji_code = old_kanji_code;
352 return is_save_successful;