3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
16 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
20 static int highscore_seek(int i)
22 /* Seek for the requested record */
23 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
28 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
29 * @param score スコア情報参照ポインタ
32 static errr highscore_read(high_score *score)
34 /* Read the record, note failure */
35 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
40 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
41 * @param score スコア情報参照ポインタ
42 * @return エラーコード(問題がなければ0を返す)
44 static int highscore_write(high_score *score)
46 /* Write the record, note failure */
47 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
51 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
52 * @param score スコア情報参照ポインタ
53 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
55 static int highscore_where(high_score *score)
62 my_score = atoi(score->pts);
64 /* Paranoia -- it may not have opened */
65 if (highscore_fd < 0) return (-1);
67 /* Go to the start of the highscore file */
68 if (highscore_seek(0)) return (-1);
70 /* Read until we get to a higher score */
71 for (i = 0; i < MAX_HISCORES; i++)
74 if (highscore_read(&the_score)) return (i);
75 old_score = atoi(the_score.pts);
76 /* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
77 if (my_score > old_score) return (i);
80 /* The "last" entry is always usable */
81 return (MAX_HISCORES - 1);
86 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
87 * @param score スコア情報参照ポインタ
88 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
90 static int highscore_add(high_score *score)
95 high_score the_score, tmpscore;
98 /* Paranoia -- it may not have opened */
99 if (highscore_fd < 0) return (-1);
101 /* Determine where the score should go */
102 slot = highscore_where(score);
104 /* Hack -- Not on the list */
105 if (slot < 0) return (-1);
107 /* Hack -- prepare to dump the new score */
108 the_score = (*score);
110 /* Slide all the scores down one */
111 for (i = slot; !done && (i < MAX_HISCORES); i++)
113 /* Read the old guy, note errors */
114 if (highscore_seek(i)) return (-1);
115 if (highscore_read(&tmpscore)) done = TRUE;
117 /* Back up and dump the score we were holding */
118 if (highscore_seek(i)) return (-1);
119 if (highscore_write(&the_score)) return (-1);
121 /* Hack -- Save the old score, for the next pass */
122 the_score = tmpscore;
125 /* Return location used */
132 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
135 * @param note 黄色表示でハイライトする順位
136 * @param score スコア配列参照ポインタ
140 * Assumes the high score list is already open.
141 * Only five entries per line, too much info.
143 * Mega-Hack -- allow "fake" entry at the given position.
146 void display_scores_aux(int from, int to, int note, high_score *score)
148 int i, j, k, n, place;
151 high_score the_score;
156 int wid, hgt, per_screen;
158 Term_get_size(&wid, &hgt);
159 per_screen = (hgt - 4) / 4;
161 /* Paranoia -- it may not have opened */
162 if (highscore_fd < 0) return;
165 /* Assume we will show the first 10 */
166 if (from < 0) from = 0;
168 if (to > MAX_HISCORES) to = MAX_HISCORES;
171 /* Seek to the beginning */
172 if (highscore_seek(0)) return;
174 /* Hack -- Count the high scores */
175 for (i = 0; i < MAX_HISCORES; i++)
177 if (highscore_read(&the_score)) break;
180 /* Hack -- allow "fake" entry to be last */
181 if ((note == i) && score) i++;
183 /* Forget about the last entries */
187 /* Show per_screen per page, until "done" */
188 for (k = from, place = k+1; k < i; k += per_screen)
193 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
195 /* Indicate non-top scores */
198 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
199 put_str(tmp_val, 0, 40);
202 /* Dump per_screen entries */
203 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
205 int pr, pc, pa, clev, mlev, cdun, mdun;
207 cptr user, gold, when, aged;
210 /* Hack -- indicate death in yellow */
211 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
214 /* Mega-Hack -- insert a "fake" record */
215 if ((note == j) && score)
217 the_score = (*score);
224 /* Read a normal record */
227 /* Read the proper record */
228 if (highscore_seek(j)) break;
229 if (highscore_read(&the_score)) break;
232 /* Extract the race/class */
233 pr = atoi(the_score.p_r);
234 pc = atoi(the_score.p_c);
235 pa = atoi(the_score.p_a);
237 /* Extract the level info */
238 clev = atoi(the_score.cur_lev);
239 mlev = atoi(the_score.max_lev);
240 cdun = atoi(the_score.cur_dun);
241 mdun = atoi(the_score.max_dun);
243 /* Hack -- extract the gold and such */
244 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
245 for (when = the_score.day; iswspace(*when); when++) /* loop */;
246 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
247 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
249 /* Clean up standard encoded form of "when" */
250 if ((*when == '@') && strlen(when) == 9)
252 sprintf(tmp_val, "%.4s-%.2s-%.2s",
253 when + 1, when + 5, when + 7);
259 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
260 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
261 place, the_score.pts,
262 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
264 race_info[pr].title, class_info[pc].title,
268 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
269 place, the_score.pts,
270 seikaku_info[pa].title,
271 the_score.who, race_info[pr].title, class_info[pc].title,
276 /* Append a "maximum level" */
277 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
279 /* Dump the first line */
280 c_put_str(attr, out_val, n*4 + 2, 0);
282 /* Another line of info */
285 sprintf(out_val, " 最高%3d階", mdun);
287 sprintf(out_val, " ");
290 /* 死亡原因をオリジナルより細かく表示 */
291 if (streq(the_score.how, "yet"))
293 sprintf(out_val+13, " まだ生きている (%d%s)",
297 if (streq(the_score.how, "ripe"))
299 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
302 else if (streq(the_score.how, "Seppuku"))
304 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
309 codeconv(the_score.how);
311 /* Some people die outside of the dungeon */
313 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
315 sprintf(out_val+13, " %d階で%sに殺された",
316 cdun, the_score.how);
320 /* Some people die outside of the dungeon */
323 " Killed by %s on the surface",
327 " Killed by %s on %s %d",
328 the_score.how, "Dungeon Level", cdun);
330 /* Append a "maximum level" */
331 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
335 c_put_str(attr, out_val, n*4 + 3, 0);
337 /* And still another line of info */
342 /* 日付を 19yy/mm/dd の形式に変更する */
343 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
344 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
348 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
349 user, when, gold, aged);
354 " (User %s, Date %s, Gold %s, Turn %s).",
355 user, when, gold, aged);
358 c_put_str(attr, out_val, n*4 + 4, 0);
362 /* Wait for response */
363 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
368 /* Hack -- notice Escape */
369 if (j == ESCAPE) break;
375 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
381 * This function is only called from "main.c" when the user asks
382 * to see the "high scores".
385 void display_scores(int from, int to)
389 /* Build the filename */
390 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
392 /* Open the binary high score file, for reading */
393 highscore_fd = fd_open(buf, O_RDONLY);
395 /* Paranoia -- No score file */
396 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
399 /* Display the scores */
400 display_scores_aux(from, to, -1, NULL);
402 /* Shut the high score file */
403 (void)fd_close(highscore_fd);
405 /* Forget the high score fd */
414 * @brief スコアサーバへの転送処理
415 * @param do_send 実際に転送ア処置を行うか否か
416 * @return 転送が成功したらTRUEを返す
418 bool send_world_score(bool do_send)
421 if(send_score && do_send)
425 msg_print(_("初心者モードではワールドスコアに登録できません。",
426 "Since you are in the Easy Mode, you cannot send score to world score server."));
428 else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score sever? "),
429 (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
433 prt(_("送信中..", "Sending..."),0,0);
436 err = report_score();
442 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
452 * @brief スコアの過去二十位内ランキングを表示する
453 * Enters a players name on a hi-score table, if "legal", and in any
454 * case, displays some relevant portion of the high score list.
457 * Assumes "signals_ignore_tstp()" has been called.
459 errr top_twenty(void)
463 high_score the_score;
465 time_t ct = time((time_t*)0);
469 /* Clear the record */
470 (void)WIPE(&the_score, high_score);
472 /* Save the version */
473 sprintf(the_score.what, "%u.%u.%u",
474 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
476 /* Calculate and save the points */
477 sprintf(the_score.pts, "%9ld", (long)total_points());
478 the_score.pts[9] = '\0';
480 /* Save the current gold */
481 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
482 the_score.gold[9] = '\0';
484 /* Save the current turn */
485 sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
486 the_score.turns[9] = '\0';
488 #ifdef HIGHSCORE_DATE_HACK
489 /* Save the date in a hacked up form (9 chars) */
490 (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
492 /* Save the date in standard form (8 chars) */
493 /* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
494 /* Save the date in standard encoded form (9 chars) */
495 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
498 /* Save the player name (15 chars) */
499 sprintf(the_score.who, "%-.15s", p_ptr->name);
501 /* Save the player info */
502 sprintf(the_score.uid, "%7u", player_uid);
503 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
504 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
505 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
506 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
508 /* Save the level and such */
509 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
510 sprintf(the_score.cur_dun, "%3d", (int)dun_level);
511 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
512 sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
514 /* Save the cause of death (31 chars) */
515 if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
518 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 2);
519 strcat(the_score.how, "…");
521 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
522 strcat(the_score.how, "...");
527 strcpy(the_score.how, p_ptr->died_from);
530 /* Grab permissions */
533 /* Lock (for writing) the highscore file, or fail */
534 err = fd_lock(highscore_fd, F_WRLCK);
536 /* Drop permissions */
541 /* Add a new entry to the score list, see where it went */
542 j = highscore_add(&the_score);
544 /* Grab permissions */
547 /* Unlock the highscore file, or fail */
548 err = fd_lock(highscore_fd, F_UNLCK);
550 /* Drop permissions */
556 /* Hack -- Display the top fifteen scores */
559 display_scores_aux(0, 15, j, NULL);
562 /* Display the scores surrounding the player */
565 display_scores_aux(0, 5, j, NULL);
566 display_scores_aux(j - 2, j + 7, j, NULL);
575 * @brief プレイヤーの現在のスコアをランキングに挟む /
576 * Predict the players location, and display it.
579 errr predict_score(void)
583 high_score the_score;
587 if (highscore_fd < 0)
589 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
595 /* Save the version */
596 sprintf(the_score.what, "%u.%u.%u",
597 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
599 /* Calculate and save the points */
600 sprintf(the_score.pts, "%9ld", (long)total_points());
602 /* Save the current gold */
603 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
605 /* Save the current turn */
606 sprintf(the_score.turns, "%9lu", (long)turn_real(turn));
608 /* Hack -- no time needed */
609 strcpy(the_score.day, _("今日", "TODAY"));
611 /* Save the player name (15 chars) */
612 sprintf(the_score.who, "%-.15s", p_ptr->name);
614 /* Save the player info */
615 sprintf(the_score.uid, "%7u", player_uid);
616 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
617 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
618 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
619 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
621 /* Save the level and such */
622 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
623 sprintf(the_score.cur_dun, "%3d", (int)dun_level);
624 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
625 sprintf(the_score.max_dun, "%3d", (int)max_dlv[dungeon_type]);
627 /* Hack -- no cause of death */
628 /* まだ死んでいないときの識別文字 */
629 strcpy(the_score.how, _("yet", "nobody (yet!)"));
631 /* See where the entry would be placed */
632 j = highscore_where(&the_score);
635 /* Hack -- Display the top fifteen scores */
638 display_scores_aux(0, 15, j, &the_score);
641 /* Display some "useful" scores */
644 display_scores_aux(0, 5, -1, NULL);
645 display_scores_aux(j - 2, j + 7, j, &the_score);
655 * @brief スコアランキングの簡易表示 /
656 * show_highclass - selectively list highscores based on class -KMW-
659 void show_highclass(void)
662 register int i = 0, j, m = 0;
664 PLAYER_LEVEL clev/*, al*/;
665 high_score the_score;
666 char buf[1024], out_val[256];
670 /* Build the filename */
671 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
673 highscore_fd = fd_open(buf, O_RDONLY);
675 if (highscore_fd < 0)
677 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
682 if (highscore_seek(0)) return;
684 for (i = 0; i < MAX_HISCORES; i++)
685 if (highscore_read(&the_score)) break;
691 while ((m < 9) && (j < MAX_HISCORES))
693 if (highscore_seek(j)) break;
694 if (highscore_read(&the_score)) break;
695 pr = atoi(the_score.p_r);
696 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
699 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
700 (m + 1), race_info[pr].title,the_score.who, clev);
702 sprintf(out_val, "%3d) %s the %s (Level %2d)",
703 (m + 1), the_score.who, race_info[pr].title, clev);
706 prt(out_val, (m + 7), 0);
712 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
713 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
715 sprintf(out_val, "You) %s the %s (Level %2d)",
716 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
719 prt(out_val, (m + 8), 0);
721 (void)fd_close(highscore_fd);
723 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
727 for (j = 5; j < 18; j++) prt("", j, 0);
732 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
734 * @param race_num 種族ID
737 void race_score(int race_num)
739 register int i = 0, j, m = 0;
740 int pr, clev, lastlev;
741 high_score the_score;
742 char buf[1024], out_val[256], tmp_str[80];
746 /* rr9: TODO - pluralize the race */
747 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
751 /* Build the filename */
752 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
754 highscore_fd = fd_open(buf, O_RDONLY);
756 if (highscore_fd < 0)
758 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
763 if (highscore_seek(0)) return;
765 for (i = 0; i < MAX_HISCORES; i++)
767 if (highscore_read(&the_score)) break;
773 while ((m < 10) || (j < MAX_HISCORES))
775 if (highscore_seek(j)) break;
776 if (highscore_read(&the_score)) break;
777 pr = atoi(the_score.p_r);
778 clev = atoi(the_score.cur_lev);
783 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
784 (m + 1), race_info[pr].title,
787 sprintf(out_val, "%3d) %s the %s (Level %3d)",
788 (m + 1), the_score.who,
789 race_info[pr].title, clev);
792 prt(out_val, (m + 7), 0);
799 /* add player if qualified */
800 if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
803 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
804 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
806 sprintf(out_val, "You) %s the %s (Level %3d)",
807 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
810 prt(out_val, (m + 8), 0);
813 (void)fd_close(highscore_fd);
819 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
823 void race_legends(void)
827 for (i = 0; i < MAX_RACES; i++)
830 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
832 for (j = 5; j < 19; j++)
838 * @brief 勝利者用の引退演出処理 /
839 * Change the player into a King! -RAK-
846 bool seppuku = streq(p_ptr->died_from, "Seppuku");
848 /* Hack -- retire in town */
854 (void)strcpy(p_ptr->died_from, _("ripe", "Ripe Old Age"));
856 /* Restore the experience */
857 p_ptr->exp = p_ptr->max_exp;
859 /* Restore the level */
860 p_ptr->lev = p_ptr->max_plv;
862 Term_get_size(&wid, &hgt);
866 /* Hack -- Instant Gold */
867 p_ptr->au += 10000000L;
870 /* Display a crown */
871 put_str("#", cy - 11, cx - 1);
872 put_str("#####", cy - 10, cx - 3);
873 put_str("#", cy - 9, cx - 1);
874 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
875 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
876 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
877 put_str("*> <*> <*", cy - 5, cx - 13);
878 put_str("$$ $$$ $$", cy - 4, cx - 13);
879 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
880 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
881 put_str("*#########*#########*", cy - 1, cx - 11);
882 put_str("*#########*#########*", cy, cx - 11);
884 /* Display a message */
886 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
887 put_str("来た、見た、勝った!", cy + 4, cx - 10);
888 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
890 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
891 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
892 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
895 /* If player did Seppuku, that is already written in playrecord */
898 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
899 do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
900 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
906 /* Wait for response */