3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
16 #include "player-status.h"
23 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
27 static int highscore_seek(int i)
29 /* Seek for the requested record */
30 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
35 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
36 * @param score スコア情報参照ポインタ
39 static errr highscore_read(high_score *score)
41 /* Read the record, note failure */
42 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
47 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
48 * @param score スコア情報参照ポインタ
49 * @return エラーコード(問題がなければ0を返す)
51 static int highscore_write(high_score *score)
53 /* Write the record, note failure */
54 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
58 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
59 * @param score スコア情報参照ポインタ
60 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
62 static int highscore_where(high_score *score)
69 my_score = atoi(score->pts);
71 /* Paranoia -- it may not have opened */
72 if (highscore_fd < 0) return (-1);
74 /* Go to the start of the highscore file */
75 if (highscore_seek(0)) return (-1);
77 /* Read until we get to a higher score */
78 for (i = 0; i < MAX_HISCORES; i++)
81 if (highscore_read(&the_score)) return (i);
82 old_score = atoi(the_score.pts);
83 /* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
84 if (my_score > old_score) return (i);
87 /* The "last" entry is always usable */
88 return (MAX_HISCORES - 1);
93 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
94 * @param score スコア情報参照ポインタ
95 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
97 static int highscore_add(high_score *score)
102 high_score the_score, tmpscore;
105 /* Paranoia -- it may not have opened */
106 if (highscore_fd < 0) return (-1);
108 /* Determine where the score should go */
109 slot = highscore_where(score);
111 /* Hack -- Not on the list */
112 if (slot < 0) return (-1);
114 /* Hack -- prepare to dump the new score */
115 the_score = (*score);
117 /* Slide all the scores down one */
118 for (i = slot; !done && (i < MAX_HISCORES); i++)
120 /* Read the old guy, note errors */
121 if (highscore_seek(i)) return (-1);
122 if (highscore_read(&tmpscore)) done = TRUE;
124 /* Back up and dump the score we were holding */
125 if (highscore_seek(i)) return (-1);
126 if (highscore_write(&the_score)) return (-1);
128 /* Hack -- Save the old score, for the next pass */
129 the_score = tmpscore;
132 /* Return location used */
139 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
142 * @param note 黄色表示でハイライトする順位
143 * @param score スコア配列参照ポインタ
147 * Assumes the high score list is already open.
148 * Only five entries per line, too much info.
150 * Mega-Hack -- allow "fake" entry at the given position.
153 void display_scores_aux(int from, int to, int note, high_score *score)
155 int i, j, k, n, place;
158 high_score the_score;
160 GAME_TEXT out_val[256];
161 GAME_TEXT tmp_val[160];
163 TERM_LEN wid, hgt, per_screen;
165 Term_get_size(&wid, &hgt);
166 per_screen = (hgt - 4) / 4;
168 /* Paranoia -- it may not have opened */
169 if (highscore_fd < 0) return;
172 /* Assume we will show the first 10 */
173 if (from < 0) from = 0;
175 if (to > MAX_HISCORES) to = MAX_HISCORES;
178 /* Seek to the beginning */
179 if (highscore_seek(0)) return;
181 /* Hack -- Count the high scores */
182 for (i = 0; i < MAX_HISCORES; i++)
184 if (highscore_read(&the_score)) break;
187 /* Hack -- allow "fake" entry to be last */
188 if ((note == i) && score) i++;
190 /* Forget about the last entries */
194 /* Show per_screen per page, until "done" */
195 for (k = from, place = k+1; k < i; k += per_screen)
200 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
202 /* Indicate non-top scores */
205 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
206 put_str(tmp_val, 0, 40);
209 /* Dump per_screen entries */
210 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
212 int pr, pc, pa, clev, mlev, cdun, mdun;
214 concptr user, gold, when, aged;
217 /* Hack -- indicate death in yellow */
218 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
221 /* Mega-Hack -- insert a "fake" record */
222 if ((note == j) && score)
224 the_score = (*score);
231 /* Read a normal record */
234 /* Read the proper record */
235 if (highscore_seek(j)) break;
236 if (highscore_read(&the_score)) break;
239 /* Extract the race/class */
240 pr = atoi(the_score.p_r);
241 pc = atoi(the_score.p_c);
242 pa = atoi(the_score.p_a);
244 /* Extract the level info */
245 clev = atoi(the_score.cur_lev);
246 mlev = atoi(the_score.max_lev);
247 cdun = atoi(the_score.cur_dun);
248 mdun = atoi(the_score.max_dun);
250 /* Hack -- extract the gold and such */
251 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
252 for (when = the_score.day; iswspace(*when); when++) /* loop */;
253 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
254 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
256 /* Clean up standard encoded form of "when" */
257 if ((*when == '@') && strlen(when) == 9)
259 sprintf(tmp_val, "%.4s-%.2s-%.2s",
260 when + 1, when + 5, when + 7);
266 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
267 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
268 place, the_score.pts,
269 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
271 race_info[pr].title, class_info[pc].title,
275 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
276 place, the_score.pts,
277 seikaku_info[pa].title,
278 the_score.who, race_info[pr].title, class_info[pc].title,
283 /* Append a "maximum level" */
284 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
286 /* Dump the first line */
287 c_put_str(attr, out_val, n*4 + 2, 0);
289 /* Another line of info */
292 sprintf(out_val, " 最高%3d階", mdun);
294 sprintf(out_val, " ");
297 /* 死亡原因をオリジナルより細かく表示 */
298 if (streq(the_score.how, "yet"))
300 sprintf(out_val+13, " まだ生きている (%d%s)",
304 if (streq(the_score.how, "ripe"))
306 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
309 else if (streq(the_score.how, "Seppuku"))
311 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
316 codeconv(the_score.how);
318 /* Some people die outside of the dungeon */
320 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
322 sprintf(out_val+13, " %d階で%sに殺された",
323 cdun, the_score.how);
327 /* Some people die outside of the dungeon */
330 " Killed by %s on the surface",
334 " Killed by %s on %s %d",
335 the_score.how, "Dungeon Level", cdun);
337 /* Append a "maximum level" */
338 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
342 c_put_str(attr, out_val, n*4 + 3, 0);
344 /* And still another line of info */
349 /* 日付を 19yy/mm/dd の形式に変更する */
350 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
351 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
355 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
356 user, when, gold, aged);
361 " (User %s, Date %s, Gold %s, Turn %s).",
362 user, when, gold, aged);
365 c_put_str(attr, out_val, n*4 + 4, 0);
369 /* Wait for response */
370 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
375 /* Hack -- notice Escape */
376 if (j == ESCAPE) break;
382 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
388 * This function is only called from "main.c" when the user asks
389 * to see the "high scores".
392 void display_scores(int from, int to)
396 /* Build the filename */
397 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
399 /* Open the binary high score file, for reading */
400 highscore_fd = fd_open(buf, O_RDONLY);
402 /* Paranoia -- No score file */
403 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
406 /* Display the scores */
407 display_scores_aux(from, to, -1, NULL);
409 /* Shut the high score file */
410 (void)fd_close(highscore_fd);
412 /* Forget the high score fd */
421 * @brief スコアサーバへの転送処理
422 * @param do_send 実際に転送ア処置を行うか否か
423 * @return 転送が成功したらTRUEを返す
425 bool send_world_score(bool do_send)
428 if(send_score && do_send)
432 msg_print(_("初心者モードではワールドスコアに登録できません。",
433 "Since you are in the Easy Mode, you cannot send score to world score server."));
435 else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score sever? "),
436 (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
440 prt(_("送信中..", "Sending..."),0,0);
443 err = report_score();
449 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
459 * @brief スコアの過去二十位内ランキングを表示する
460 * Enters a players name on a hi-score table, if "legal", and in any
461 * case, displays some relevant portion of the high score list.
464 * Assumes "signals_ignore_tstp()" has been called.
466 errr top_twenty(void)
470 high_score the_score;
472 time_t ct = time((time_t*)0);
476 /* Clear the record */
477 (void)WIPE(&the_score, high_score);
479 /* Save the version */
480 sprintf(the_score.what, "%u.%u.%u",
481 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
483 /* Calculate and save the points */
484 sprintf(the_score.pts, "%9ld", (long)calc_score());
485 the_score.pts[9] = '\0';
487 /* Save the current gold */
488 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
489 the_score.gold[9] = '\0';
491 /* Save the current current_world_ptr->game_turn */
492 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
493 the_score.turns[9] = '\0';
495 #ifdef HIGHSCORE_DATE_HACK
496 /* Save the date in a hacked up form (9 chars) */
497 (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
499 /* Save the date in standard form (8 chars) */
500 /* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
501 /* Save the date in standard encoded form (9 chars) */
502 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
505 /* Save the player name (15 chars) */
506 sprintf(the_score.who, "%-.15s", p_ptr->name);
508 /* Save the player info */
509 sprintf(the_score.uid, "%7u", player_uid);
510 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
511 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
512 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
513 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
515 /* Save the level and such */
516 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
517 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
518 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
519 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
521 /* Save the cause of death (31 chars) */
522 if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
525 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 2);
526 strcat(the_score.how, "…");
528 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
529 strcat(the_score.how, "...");
534 strcpy(the_score.how, p_ptr->died_from);
537 /* Grab permissions */
540 /* Lock (for writing) the highscore file, or fail */
541 err = fd_lock(highscore_fd, F_WRLCK);
543 /* Drop permissions */
548 /* Add a new entry to the score list, see where it went */
549 j = highscore_add(&the_score);
551 /* Grab permissions */
554 /* Unlock the highscore file, or fail */
555 err = fd_lock(highscore_fd, F_UNLCK);
557 /* Drop permissions */
563 /* Hack -- Display the top fifteen scores */
566 display_scores_aux(0, 15, j, NULL);
569 /* Display the scores surrounding the player */
572 display_scores_aux(0, 5, j, NULL);
573 display_scores_aux(j - 2, j + 7, j, NULL);
582 * @brief プレイヤーの現在のスコアをランキングに挟む /
583 * Predict the players location, and display it.
586 errr predict_score(void)
590 high_score the_score;
594 if (highscore_fd < 0)
596 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
602 /* Save the version */
603 sprintf(the_score.what, "%u.%u.%u",
604 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
606 /* Calculate and save the points */
607 sprintf(the_score.pts, "%9ld", (long)calc_score());
609 /* Save the current gold */
610 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
612 /* Save the current current_world_ptr->game_turn */
613 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
615 /* Hack -- no time needed */
616 strcpy(the_score.day, _("今日", "TODAY"));
618 /* Save the player name (15 chars) */
619 sprintf(the_score.who, "%-.15s", p_ptr->name);
621 /* Save the player info */
622 sprintf(the_score.uid, "%7u", player_uid);
623 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
624 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
625 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
626 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
628 /* Save the level and such */
629 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
630 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
631 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
632 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
634 /* Hack -- no cause of death */
635 /* まだ死んでいないときの識別文字 */
636 strcpy(the_score.how, _("yet", "nobody (yet!)"));
638 /* See where the entry would be placed */
639 j = highscore_where(&the_score);
642 /* Hack -- Display the top fifteen scores */
645 display_scores_aux(0, 15, j, &the_score);
648 /* Display some "useful" scores */
651 display_scores_aux(0, 5, -1, NULL);
652 display_scores_aux(j - 2, j + 7, j, &the_score);
662 * @brief スコアランキングの簡易表示 /
663 * show_highclass - selectively list highscores based on class -KMW-
666 void show_highclass(void)
669 register int i = 0, j, m = 0;
671 PLAYER_LEVEL clev/*, al*/;
672 high_score the_score;
673 char buf[1024], out_val[256];
677 /* Build the filename */
678 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
680 highscore_fd = fd_open(buf, O_RDONLY);
682 if (highscore_fd < 0)
684 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
689 if (highscore_seek(0)) return;
691 for (i = 0; i < MAX_HISCORES; i++)
692 if (highscore_read(&the_score)) break;
698 while ((m < 9) && (j < MAX_HISCORES))
700 if (highscore_seek(j)) break;
701 if (highscore_read(&the_score)) break;
702 pr = atoi(the_score.p_r);
703 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
706 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
707 (m + 1), race_info[pr].title,the_score.who, clev);
709 sprintf(out_val, "%3d) %s the %s (Level %2d)",
710 (m + 1), the_score.who, race_info[pr].title, clev);
713 prt(out_val, (m + 7), 0);
719 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
720 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
722 sprintf(out_val, "You) %s the %s (Level %2d)",
723 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
726 prt(out_val, (m + 8), 0);
728 (void)fd_close(highscore_fd);
730 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
734 for (j = 5; j < 18; j++) prt("", j, 0);
739 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
741 * @param race_num 種族ID
744 void race_score(int race_num)
746 register int i = 0, j, m = 0;
747 int pr, clev, lastlev;
748 high_score the_score;
749 char buf[1024], out_val[256], tmp_str[80];
753 /* rr9: TODO - pluralize the race */
754 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
758 /* Build the filename */
759 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
761 highscore_fd = fd_open(buf, O_RDONLY);
763 if (highscore_fd < 0)
765 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
770 if (highscore_seek(0)) return;
772 for (i = 0; i < MAX_HISCORES; i++)
774 if (highscore_read(&the_score)) break;
780 while ((m < 10) || (j < MAX_HISCORES))
782 if (highscore_seek(j)) break;
783 if (highscore_read(&the_score)) break;
784 pr = atoi(the_score.p_r);
785 clev = atoi(the_score.cur_lev);
790 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
791 (m + 1), race_info[pr].title,
794 sprintf(out_val, "%3d) %s the %s (Level %3d)",
795 (m + 1), the_score.who,
796 race_info[pr].title, clev);
799 prt(out_val, (m + 7), 0);
806 /* add player if qualified */
807 if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
810 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
811 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
813 sprintf(out_val, "You) %s the %s (Level %3d)",
814 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
817 prt(out_val, (m + 8), 0);
820 (void)fd_close(highscore_fd);
826 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
830 void race_legends(void)
834 for (i = 0; i < MAX_RACES; i++)
837 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
839 for (j = 5; j < 19; j++)
845 * @brief 勝利者用の引退演出処理 /
846 * Change the player into a King! -RAK-
853 bool seppuku = streq(p_ptr->died_from, "Seppuku");
855 /* Hack -- retire in town */
856 current_floor_ptr->dun_level = 0;
861 (void)strcpy(p_ptr->died_from, _("ripe", "Ripe Old Age"));
863 /* Restore the experience */
864 p_ptr->exp = p_ptr->max_exp;
866 /* Restore the level */
867 p_ptr->lev = p_ptr->max_plv;
869 Term_get_size(&wid, &hgt);
873 /* Hack -- Instant Gold */
874 p_ptr->au += 10000000L;
877 /* Display a crown */
878 put_str("#", cy - 11, cx - 1);
879 put_str("#####", cy - 10, cx - 3);
880 put_str("#", cy - 9, cx - 1);
881 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
882 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
883 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
884 put_str("*> <*> <*", cy - 5, cx - 13);
885 put_str("$$ $$$ $$", cy - 4, cx - 13);
886 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
887 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
888 put_str("*#########*#########*", cy - 1, cx - 11);
889 put_str("*#########*#########*", cy, cx - 11);
891 /* Display a message */
893 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
894 put_str("来た、見た、勝った!", cy + 4, cx - 10);
895 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
897 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
898 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
899 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
902 /* If player did Seppuku, that is already written in playrecord */
905 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
906 do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
907 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
913 /* Wait for response */