3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
14 #include "signal-handlers.h"
20 #include "player-race.h"
21 #include "player-status.h"
22 #include "player-class.h"
23 #include "player-personality.h"
24 #include "player-sex.h"
25 #include "uid-checker.h"
35 * The "highscore" file descriptor, if available.
37 int highscore_fd = -1;
40 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
44 static int highscore_seek(int i)
46 /* Seek for the requested record */
47 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
52 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
53 * @param score スコア情報参照ポインタ
56 static errr highscore_read(high_score *score)
58 /* Read the record, note failure */
59 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
64 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
65 * @param score スコア情報参照ポインタ
66 * @return エラーコード(問題がなければ0を返す)
68 static int highscore_write(high_score *score)
70 /* Write the record, note failure */
71 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
76 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
77 * @param score スコア情報参照ポインタ
78 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
80 static int highscore_where(high_score *score)
82 /* Paranoia -- it may not have opened */
83 if (highscore_fd < 0) return -1;
85 /* Go to the start of the highscore file */
86 if (highscore_seek(0)) return -1;
88 /* Read until we get to a higher score */
90 int my_score = atoi(score->pts);
91 for (int i = 0; i < MAX_HISCORES; i++)
94 if (highscore_read(&the_score)) return (i);
95 old_score = atoi(the_score.pts);
96 if (my_score > old_score) return (i);
99 /* The "last" entry is always usable */
100 return MAX_HISCORES - 1;
105 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
106 * @param score スコア情報参照ポインタ
107 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
109 static int highscore_add(high_score *score)
111 /* Paranoia -- it may not have opened */
112 if (highscore_fd < 0) return -1;
114 /* Determine where the score should go */
115 int slot = highscore_where(score);
117 /* Hack -- Not on the list */
118 if (slot < 0) return -1;
120 /* Hack -- prepare to dump the new score */
121 high_score the_score = (*score);
123 /* Slide all the scores down one */
126 for (int i = slot; !done && (i < MAX_HISCORES); i++)
128 /* Read the old guy, note errors */
129 if (highscore_seek(i)) return -1;
130 if (highscore_read(&tmpscore)) done = TRUE;
132 /* Back up and dump the score we were holding */
133 if (highscore_seek(i)) return -1;
134 if (highscore_write(&the_score)) return -1;
136 /* Hack -- Save the old score, for the next pass */
137 the_score = tmpscore;
140 /* Return location used */
146 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
149 * @param note 黄色表示でハイライトする順位
150 * @param score スコア配列参照ポインタ
154 * Assumes the high score list is already open.
155 * Only five entries per line, too much info.
157 * Mega-Hack -- allow "fake" entry at the given position.
160 void display_scores_aux(int from, int to, int note, high_score *score)
162 int i, j, k, n, place;
165 high_score the_score;
167 GAME_TEXT out_val[256];
168 GAME_TEXT tmp_val[160];
170 TERM_LEN wid, hgt, per_screen;
172 Term_get_size(&wid, &hgt);
173 per_screen = (hgt - 4) / 4;
175 /* Paranoia -- it may not have opened */
176 if (highscore_fd < 0) return;
179 /* Assume we will show the first 10 */
180 if (from < 0) from = 0;
182 if (to > MAX_HISCORES) to = MAX_HISCORES;
185 /* Seek to the beginning */
186 if (highscore_seek(0)) return;
188 /* Hack -- Count the high scores */
189 for (i = 0; i < MAX_HISCORES; i++)
191 if (highscore_read(&the_score)) break;
194 /* Hack -- allow "fake" entry to be last */
195 if ((note == i) && score) i++;
197 /* Forget about the last entries */
201 /* Show per_screen per page, until "done" */
202 for (k = from, place = k+1; k < i; k += per_screen)
207 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
209 /* Indicate non-top scores */
212 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
213 put_str(tmp_val, 0, 40);
216 /* Dump per_screen entries */
217 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
219 int pr, pc, pa, clev, mlev, cdun, mdun;
221 concptr user, gold, when, aged;
224 /* Hack -- indicate death in yellow */
225 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
228 /* Mega-Hack -- insert a "fake" record */
229 if ((note == j) && score)
231 the_score = (*score);
238 /* Read a normal record */
241 /* Read the proper record */
242 if (highscore_seek(j)) break;
243 if (highscore_read(&the_score)) break;
246 /* Extract the race/class */
247 pr = atoi(the_score.p_r);
248 pc = atoi(the_score.p_c);
249 pa = atoi(the_score.p_a);
251 /* Extract the level info */
252 clev = atoi(the_score.cur_lev);
253 mlev = atoi(the_score.max_lev);
254 cdun = atoi(the_score.cur_dun);
255 mdun = atoi(the_score.max_dun);
257 /* Hack -- extract the gold and such */
258 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
259 for (when = the_score.day; iswspace(*when); when++) /* loop */;
260 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
261 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
263 /* Clean up standard encoded form of "when" */
264 if ((*when == '@') && strlen(when) == 9)
266 sprintf(tmp_val, "%.4s-%.2s-%.2s",
267 when + 1, when + 5, when + 7);
273 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
274 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
275 place, the_score.pts,
276 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
278 race_info[pr].title, class_info[pc].title,
282 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
283 place, the_score.pts,
284 seikaku_info[pa].title,
285 the_score.who, race_info[pr].title, class_info[pc].title,
290 /* Append a "maximum level" */
291 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
293 /* Dump the first line */
294 c_put_str(attr, out_val, n*4 + 2, 0);
296 /* Another line of info */
299 sprintf(out_val, " 最高%3d階", mdun);
301 sprintf(out_val, " ");
304 /* 死亡原因をオリジナルより細かく表示 */
305 if (streq(the_score.how, "yet"))
307 sprintf(out_val+13, " まだ生きている (%d%s)",
311 if (streq(the_score.how, "ripe"))
313 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
316 else if (streq(the_score.how, "Seppuku"))
318 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
323 codeconv(the_score.how);
325 /* Some people die outside of the dungeon */
327 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
329 sprintf(out_val+13, " %d階で%sに殺された",
330 cdun, the_score.how);
334 /* Some people die outside of the dungeon */
337 " Killed by %s on the surface",
341 " Killed by %s on %s %d",
342 the_score.how, "Dungeon Level", cdun);
344 /* Append a "maximum level" */
345 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
349 c_put_str(attr, out_val, n*4 + 3, 0);
351 /* And still another line of info */
356 /* 日付を 19yy/mm/dd の形式に変更する */
357 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
358 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
362 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
363 user, when, gold, aged);
368 " (User %s, Date %s, Gold %s, Turn %s).",
369 user, when, gold, aged);
372 c_put_str(attr, out_val, n*4 + 4, 0);
376 /* Wait for response */
377 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
382 /* Hack -- notice Escape */
383 if (j == ESCAPE) break;
389 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
395 * This function is only called from "main.c" when the user asks
396 * to see the "high scores".
399 void display_scores(int from, int to)
402 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
404 /* Open the binary high score file, for reading */
405 highscore_fd = fd_open(buf, O_RDONLY);
407 /* Paranoia -- No score file */
408 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
411 /* Display the scores */
412 display_scores_aux(from, to, -1, NULL);
414 /* Shut the high score file */
415 (void)fd_close(highscore_fd);
417 /* Forget the high score fd */
426 * todo プリプロが邪魔していて最初のif文を削除すると到達不能コードが発生する
427 * @brief スコアサーバへの転送処理
428 * @param current_player_ptr プレーヤーへの参照ポインタ
429 * @param do_send 実際に転送ア処置を行うか否か
430 * @return 転送が成功したらTRUEを返す
432 bool send_world_score(player_type *current_player_ptr, bool do_send, void(*update_playtime)(void), display_player_pf display_player, map_name_pf map_name)
435 if (send_score && do_send)
439 msg_print(_("初心者モードではワールドスコアに登録できません。",
440 "Since you are in the Easy Mode, you cannot send score to world score server."));
444 bool is_registration = get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY));
445 if (!is_registration) return FALSE;
449 prt(_("送信中..", "Sending..."), 0, 0);
452 err = report_score(current_player_ptr, update_playtime, display_player, map_name);
454 if (err) return FALSE;
456 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
465 * @brief スコアの過去二十位内ランキングを表示する
466 * Enters a players name on a hi-score table, if "legal", and in any
467 * case, displays some relevant portion of the high score list.
468 * @param current_player_ptr スコアに適用するための現在プレイヤークリーチャー参照ポインタ
471 * Assumes "signals_ignore_tstp()" has been called.
473 errr top_twenty(player_type *current_player_ptr)
475 high_score the_score;
476 (void)WIPE(&the_score, high_score);
478 /* Save the version */
479 sprintf(the_score.what, "%u.%u.%u",
480 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
482 /* Calculate and save the points */
483 sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
484 the_score.pts[9] = '\0';
486 /* Save the current gold */
487 sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
488 the_score.gold[9] = '\0';
490 /* Save the current turn */
491 sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
492 the_score.turns[9] = '\0';
494 time_t ct = time((time_t*)0);
496 /* Save the date in standard encoded form (9 chars) */
497 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
499 /* Save the player name (15 chars) */
500 sprintf(the_score.who, "%-.15s", current_player_ptr->name);
502 /* Save the player info */
503 sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
504 sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
505 sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
506 sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
507 sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
509 /* Save the level and such */
510 sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
511 sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
512 sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
513 sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
515 /* Save the cause of death (31 chars) */
516 if (strlen(current_player_ptr->died_from) >= sizeof(the_score.how))
519 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 2);
520 strcat(the_score.how, "…");
522 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 3);
523 strcat(the_score.how, "...");
528 strcpy(the_score.how, current_player_ptr->died_from);
531 /* Grab permissions */
534 /* Lock (for writing) the highscore file, or fail */
535 errr err = fd_lock(highscore_fd, F_WRLCK);
537 /* Drop permissions */
542 /* Add a new entry to the score list, see where it went */
543 int j = highscore_add(&the_score);
545 /* Grab permissions */
548 /* Unlock the highscore file, or fail */
549 err = fd_lock(highscore_fd, F_UNLCK);
551 /* Drop permissions */
556 /* Hack -- Display the top fifteen scores */
559 display_scores_aux(0, 15, j, NULL);
563 /* Display the scores surrounding the player */
564 display_scores_aux(0, 5, j, NULL);
565 display_scores_aux(j - 2, j + 7, j, NULL);
571 * @brief プレイヤーの現在のスコアをランキングに挟む /
572 * Predict the players location, and display it.
575 errr predict_score(player_type *current_player_ptr)
577 high_score the_score;
580 if (highscore_fd < 0)
582 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
587 /* Save the version */
588 sprintf(the_score.what, "%u.%u.%u",
589 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
591 /* Calculate and save the points */
592 sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
594 /* Save the current gold */
595 sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
597 /* Save the current turn */
598 sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
600 /* Hack -- no time needed */
601 strcpy(the_score.day, _("今日", "TODAY"));
603 /* Save the player name (15 chars) */
604 sprintf(the_score.who, "%-.15s", current_player_ptr->name);
606 /* Save the player info */
607 sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
608 sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
609 sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
610 sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
611 sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
613 /* Save the level and such */
614 sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
615 sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
616 sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
617 sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
619 /* Hack -- no cause of death */
620 /* まだ死んでいないときの識別文字 */
621 strcpy(the_score.how, _("yet", "nobody (yet!)"));
623 /* See where the entry would be placed */
624 int j = highscore_where(&the_score);
626 /* Hack -- Display the top fifteen scores */
629 display_scores_aux(0, 15, j, &the_score);
633 display_scores_aux(0, 5, -1, NULL);
634 display_scores_aux(j - 2, j + 7, j, &the_score);
640 * @brief スコアランキングの簡易表示 /
641 * show_highclass - selectively list highscores based on class -KMW-
644 void show_highclass(player_type *current_player_ptr)
647 char buf[1024], out_val[256];
648 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
650 highscore_fd = fd_open(buf, O_RDONLY);
652 if (highscore_fd < 0)
654 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
659 if (highscore_seek(0)) return;
661 high_score the_score;
662 for (int i = 0; i < MAX_HISCORES; i++)
663 if (highscore_read(&the_score)) break;
667 PLAYER_LEVEL clev = 0;
669 while ((m < 9) && (j < MAX_HISCORES))
671 if (highscore_seek(j)) break;
672 if (highscore_read(&the_score)) break;
673 pr = atoi(the_score.p_r);
674 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
677 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
678 (m + 1), race_info[pr].title,the_score.who, clev);
680 sprintf(out_val, "%3d) %s the %s (Level %2d)",
681 (m + 1), the_score.who, race_info[pr].title, clev);
684 prt(out_val, (m + 7), 0);
690 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
691 race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
693 sprintf(out_val, "You) %s the %s (Level %2d)",
694 current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
697 prt(out_val, (m + 8), 0);
699 (void)fd_close(highscore_fd);
701 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
705 for (j = 5; j < 18; j++) prt("", j, 0);
711 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
713 * @param race_num 種族ID
716 void race_score(player_type *current_player_ptr, int race_num)
718 register int i = 0, j, m = 0;
719 int pr, clev, lastlev;
720 high_score the_score;
721 char buf[1024], out_val[256], tmp_str[80];
725 /* rr9: TODO - pluralize the race */
726 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
729 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
731 highscore_fd = fd_open(buf, O_RDONLY);
733 if (highscore_fd < 0)
735 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
740 if (highscore_seek(0)) return;
742 for (i = 0; i < MAX_HISCORES; i++)
744 if (highscore_read(&the_score)) break;
750 while ((m < 10) || (j < MAX_HISCORES))
752 if (highscore_seek(j)) break;
753 if (highscore_read(&the_score)) break;
754 pr = atoi(the_score.p_r);
755 clev = atoi(the_score.cur_lev);
760 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
761 (m + 1), race_info[pr].title,
764 sprintf(out_val, "%3d) %s the %s (Level %3d)",
765 (m + 1), the_score.who,
766 race_info[pr].title, clev);
769 prt(out_val, (m + 7), 0);
776 /* add player if qualified */
777 if ((current_player_ptr->prace == race_num) && (current_player_ptr->lev >= lastlev))
780 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
781 race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
783 sprintf(out_val, "You) %s the %s (Level %3d)",
784 current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
787 prt(out_val, (m + 8), 0);
790 (void)fd_close(highscore_fd);
796 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
800 void race_legends(player_type *current_player_ptr)
802 for (int i = 0; i < MAX_RACES; i++)
804 race_score(current_player_ptr, i);
805 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
807 for (int j = 5; j < 19; j++)
814 * @brief 勝利者用の引退演出処理 /
815 * Change the player into a King! -RAK-
818 void kingly(player_type *winner_ptr)
822 bool seppuku = streq(winner_ptr->died_from, "Seppuku");
824 /* Hack -- retire in town */
825 winner_ptr->current_floor_ptr->dun_level = 0;
830 (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
832 /* Restore the experience */
833 winner_ptr->exp = winner_ptr->max_exp;
835 /* Restore the level */
836 winner_ptr->lev = winner_ptr->max_plv;
838 Term_get_size(&wid, &hgt);
842 /* Hack -- Instant Gold */
843 winner_ptr->au += 10000000L;
846 /* Display a crown */
847 put_str("#", cy - 11, cx - 1);
848 put_str("#####", cy - 10, cx - 3);
849 put_str("#", cy - 9, cx - 1);
850 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
851 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
852 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
853 put_str("*> <*> <*", cy - 5, cx - 13);
854 put_str("$$ $$$ $$", cy - 4, cx - 13);
855 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
856 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
857 put_str("*#########*#########*", cy - 1, cx - 11);
858 put_str("*#########*#########*", cy, cx - 11);
860 /* Display a message */
862 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
863 put_str("来た、見た、勝った!", cy + 4, cx - 10);
864 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
866 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
867 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
868 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
871 /* If player did Seppuku, that is already written in playrecord */
874 exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
875 exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
876 exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
882 /* Wait for response */
889 * Display some character info
892 bool check_score(player_type *current_player_ptr)
897 if (highscore_fd < 0)
899 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
904 /* Wizard-mode pre-empts scoring */
905 if (current_world_ptr->noscore & 0x000F)
907 msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
912 /* Cheaters are not scored */
913 if (current_world_ptr->noscore & 0xFF00)
915 msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
921 if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting")))
923 msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
929 if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("途中終了", "Quitting")))
931 msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));