3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
16 #include "player-status.h"
17 #include "player-class.h"
24 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
28 static int highscore_seek(int i)
30 /* Seek for the requested record */
31 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
36 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
37 * @param score スコア情報参照ポインタ
40 static errr highscore_read(high_score *score)
42 /* Read the record, note failure */
43 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
48 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
49 * @param score スコア情報参照ポインタ
50 * @return エラーコード(問題がなければ0を返す)
52 static int highscore_write(high_score *score)
54 /* Write the record, note failure */
55 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
59 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
60 * @param score スコア情報参照ポインタ
61 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
63 static int highscore_where(high_score *score)
70 my_score = atoi(score->pts);
72 /* Paranoia -- it may not have opened */
73 if (highscore_fd < 0) return (-1);
75 /* Go to the start of the highscore file */
76 if (highscore_seek(0)) return (-1);
78 /* Read until we get to a higher score */
79 for (i = 0; i < MAX_HISCORES; i++)
82 if (highscore_read(&the_score)) return (i);
83 old_score = atoi(the_score.pts);
84 /* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
85 if (my_score > old_score) return (i);
88 /* The "last" entry is always usable */
89 return (MAX_HISCORES - 1);
94 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
95 * @param score スコア情報参照ポインタ
96 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
98 static int highscore_add(high_score *score)
103 high_score the_score, tmpscore;
106 /* Paranoia -- it may not have opened */
107 if (highscore_fd < 0) return (-1);
109 /* Determine where the score should go */
110 slot = highscore_where(score);
112 /* Hack -- Not on the list */
113 if (slot < 0) return (-1);
115 /* Hack -- prepare to dump the new score */
116 the_score = (*score);
118 /* Slide all the scores down one */
119 for (i = slot; !done && (i < MAX_HISCORES); i++)
121 /* Read the old guy, note errors */
122 if (highscore_seek(i)) return (-1);
123 if (highscore_read(&tmpscore)) done = TRUE;
125 /* Back up and dump the score we were holding */
126 if (highscore_seek(i)) return (-1);
127 if (highscore_write(&the_score)) return (-1);
129 /* Hack -- Save the old score, for the next pass */
130 the_score = tmpscore;
133 /* Return location used */
140 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
143 * @param note 黄色表示でハイライトする順位
144 * @param score スコア配列参照ポインタ
148 * Assumes the high score list is already open.
149 * Only five entries per line, too much info.
151 * Mega-Hack -- allow "fake" entry at the given position.
154 void display_scores_aux(int from, int to, int note, high_score *score)
156 int i, j, k, n, place;
159 high_score the_score;
161 GAME_TEXT out_val[256];
162 GAME_TEXT tmp_val[160];
164 TERM_LEN wid, hgt, per_screen;
166 Term_get_size(&wid, &hgt);
167 per_screen = (hgt - 4) / 4;
169 /* Paranoia -- it may not have opened */
170 if (highscore_fd < 0) return;
173 /* Assume we will show the first 10 */
174 if (from < 0) from = 0;
176 if (to > MAX_HISCORES) to = MAX_HISCORES;
179 /* Seek to the beginning */
180 if (highscore_seek(0)) return;
182 /* Hack -- Count the high scores */
183 for (i = 0; i < MAX_HISCORES; i++)
185 if (highscore_read(&the_score)) break;
188 /* Hack -- allow "fake" entry to be last */
189 if ((note == i) && score) i++;
191 /* Forget about the last entries */
195 /* Show per_screen per page, until "done" */
196 for (k = from, place = k+1; k < i; k += per_screen)
201 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
203 /* Indicate non-top scores */
206 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
207 put_str(tmp_val, 0, 40);
210 /* Dump per_screen entries */
211 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
213 int pr, pc, pa, clev, mlev, cdun, mdun;
215 concptr user, gold, when, aged;
218 /* Hack -- indicate death in yellow */
219 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
222 /* Mega-Hack -- insert a "fake" record */
223 if ((note == j) && score)
225 the_score = (*score);
232 /* Read a normal record */
235 /* Read the proper record */
236 if (highscore_seek(j)) break;
237 if (highscore_read(&the_score)) break;
240 /* Extract the race/class */
241 pr = atoi(the_score.p_r);
242 pc = atoi(the_score.p_c);
243 pa = atoi(the_score.p_a);
245 /* Extract the level info */
246 clev = atoi(the_score.cur_lev);
247 mlev = atoi(the_score.max_lev);
248 cdun = atoi(the_score.cur_dun);
249 mdun = atoi(the_score.max_dun);
251 /* Hack -- extract the gold and such */
252 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
253 for (when = the_score.day; iswspace(*when); when++) /* loop */;
254 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
255 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
257 /* Clean up standard encoded form of "when" */
258 if ((*when == '@') && strlen(when) == 9)
260 sprintf(tmp_val, "%.4s-%.2s-%.2s",
261 when + 1, when + 5, when + 7);
267 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
268 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
269 place, the_score.pts,
270 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
272 race_info[pr].title, class_info[pc].title,
276 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
277 place, the_score.pts,
278 seikaku_info[pa].title,
279 the_score.who, race_info[pr].title, class_info[pc].title,
284 /* Append a "maximum level" */
285 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
287 /* Dump the first line */
288 c_put_str(attr, out_val, n*4 + 2, 0);
290 /* Another line of info */
293 sprintf(out_val, " 最高%3d階", mdun);
295 sprintf(out_val, " ");
298 /* 死亡原因をオリジナルより細かく表示 */
299 if (streq(the_score.how, "yet"))
301 sprintf(out_val+13, " まだ生きている (%d%s)",
305 if (streq(the_score.how, "ripe"))
307 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
310 else if (streq(the_score.how, "Seppuku"))
312 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
317 codeconv(the_score.how);
319 /* Some people die outside of the dungeon */
321 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
323 sprintf(out_val+13, " %d階で%sに殺された",
324 cdun, the_score.how);
328 /* Some people die outside of the dungeon */
331 " Killed by %s on the surface",
335 " Killed by %s on %s %d",
336 the_score.how, "Dungeon Level", cdun);
338 /* Append a "maximum level" */
339 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
343 c_put_str(attr, out_val, n*4 + 3, 0);
345 /* And still another line of info */
350 /* 日付を 19yy/mm/dd の形式に変更する */
351 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
352 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
356 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
357 user, when, gold, aged);
362 " (User %s, Date %s, Gold %s, Turn %s).",
363 user, when, gold, aged);
366 c_put_str(attr, out_val, n*4 + 4, 0);
370 /* Wait for response */
371 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
376 /* Hack -- notice Escape */
377 if (j == ESCAPE) break;
383 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
389 * This function is only called from "main.c" when the user asks
390 * to see the "high scores".
393 void display_scores(int from, int to)
397 /* Build the filename */
398 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
400 /* Open the binary high score file, for reading */
401 highscore_fd = fd_open(buf, O_RDONLY);
403 /* Paranoia -- No score file */
404 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
407 /* Display the scores */
408 display_scores_aux(from, to, -1, NULL);
410 /* Shut the high score file */
411 (void)fd_close(highscore_fd);
413 /* Forget the high score fd */
422 * @brief スコアサーバへの転送処理
423 * @param do_send 実際に転送ア処置を行うか否か
424 * @return 転送が成功したらTRUEを返す
426 bool send_world_score(bool do_send)
429 if(send_score && do_send)
433 msg_print(_("初心者モードではワールドスコアに登録できません。",
434 "Since you are in the Easy Mode, you cannot send score to world score server."));
436 else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score sever? "),
437 (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
441 prt(_("送信中..", "Sending..."),0,0);
444 err = report_score();
450 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
460 * @brief スコアの過去二十位内ランキングを表示する
461 * Enters a players name on a hi-score table, if "legal", and in any
462 * case, displays some relevant portion of the high score list.
465 * Assumes "signals_ignore_tstp()" has been called.
467 errr top_twenty(void)
471 high_score the_score;
473 time_t ct = time((time_t*)0);
477 /* Clear the record */
478 (void)WIPE(&the_score, high_score);
480 /* Save the version */
481 sprintf(the_score.what, "%u.%u.%u",
482 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
484 /* Calculate and save the points */
485 sprintf(the_score.pts, "%9ld", (long)calc_score());
486 the_score.pts[9] = '\0';
488 /* Save the current gold */
489 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
490 the_score.gold[9] = '\0';
492 /* Save the current current_world_ptr->game_turn */
493 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
494 the_score.turns[9] = '\0';
496 #ifdef HIGHSCORE_DATE_HACK
497 /* Save the date in a hacked up form (9 chars) */
498 (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
500 /* Save the date in standard form (8 chars) */
501 /* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
502 /* Save the date in standard encoded form (9 chars) */
503 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
506 /* Save the player name (15 chars) */
507 sprintf(the_score.who, "%-.15s", p_ptr->name);
509 /* Save the player info */
510 sprintf(the_score.uid, "%7u", player_uid);
511 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
512 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
513 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
514 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
516 /* Save the level and such */
517 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
518 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
519 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
520 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
522 /* Save the cause of death (31 chars) */
523 if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
526 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 2);
527 strcat(the_score.how, "…");
529 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
530 strcat(the_score.how, "...");
535 strcpy(the_score.how, p_ptr->died_from);
538 /* Grab permissions */
541 /* Lock (for writing) the highscore file, or fail */
542 err = fd_lock(highscore_fd, F_WRLCK);
544 /* Drop permissions */
549 /* Add a new entry to the score list, see where it went */
550 j = highscore_add(&the_score);
552 /* Grab permissions */
555 /* Unlock the highscore file, or fail */
556 err = fd_lock(highscore_fd, F_UNLCK);
558 /* Drop permissions */
564 /* Hack -- Display the top fifteen scores */
567 display_scores_aux(0, 15, j, NULL);
570 /* Display the scores surrounding the player */
573 display_scores_aux(0, 5, j, NULL);
574 display_scores_aux(j - 2, j + 7, j, NULL);
583 * @brief プレイヤーの現在のスコアをランキングに挟む /
584 * Predict the players location, and display it.
587 errr predict_score(void)
591 high_score the_score;
595 if (highscore_fd < 0)
597 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
603 /* Save the version */
604 sprintf(the_score.what, "%u.%u.%u",
605 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
607 /* Calculate and save the points */
608 sprintf(the_score.pts, "%9ld", (long)calc_score());
610 /* Save the current gold */
611 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
613 /* Save the current current_world_ptr->game_turn */
614 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
616 /* Hack -- no time needed */
617 strcpy(the_score.day, _("今日", "TODAY"));
619 /* Save the player name (15 chars) */
620 sprintf(the_score.who, "%-.15s", p_ptr->name);
622 /* Save the player info */
623 sprintf(the_score.uid, "%7u", player_uid);
624 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
625 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
626 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
627 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
629 /* Save the level and such */
630 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
631 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
632 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
633 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
635 /* Hack -- no cause of death */
636 /* まだ死んでいないときの識別文字 */
637 strcpy(the_score.how, _("yet", "nobody (yet!)"));
639 /* See where the entry would be placed */
640 j = highscore_where(&the_score);
643 /* Hack -- Display the top fifteen scores */
646 display_scores_aux(0, 15, j, &the_score);
649 /* Display some "useful" scores */
652 display_scores_aux(0, 5, -1, NULL);
653 display_scores_aux(j - 2, j + 7, j, &the_score);
663 * @brief スコアランキングの簡易表示 /
664 * show_highclass - selectively list highscores based on class -KMW-
667 void show_highclass(void)
670 register int i = 0, j, m = 0;
672 PLAYER_LEVEL clev/*, al*/;
673 high_score the_score;
674 char buf[1024], out_val[256];
678 /* Build the filename */
679 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
681 highscore_fd = fd_open(buf, O_RDONLY);
683 if (highscore_fd < 0)
685 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
690 if (highscore_seek(0)) return;
692 for (i = 0; i < MAX_HISCORES; i++)
693 if (highscore_read(&the_score)) break;
699 while ((m < 9) && (j < MAX_HISCORES))
701 if (highscore_seek(j)) break;
702 if (highscore_read(&the_score)) break;
703 pr = atoi(the_score.p_r);
704 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
707 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
708 (m + 1), race_info[pr].title,the_score.who, clev);
710 sprintf(out_val, "%3d) %s the %s (Level %2d)",
711 (m + 1), the_score.who, race_info[pr].title, clev);
714 prt(out_val, (m + 7), 0);
720 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
721 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
723 sprintf(out_val, "You) %s the %s (Level %2d)",
724 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
727 prt(out_val, (m + 8), 0);
729 (void)fd_close(highscore_fd);
731 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
735 for (j = 5; j < 18; j++) prt("", j, 0);
740 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
742 * @param race_num 種族ID
745 void race_score(int race_num)
747 register int i = 0, j, m = 0;
748 int pr, clev, lastlev;
749 high_score the_score;
750 char buf[1024], out_val[256], tmp_str[80];
754 /* rr9: TODO - pluralize the race */
755 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
759 /* Build the filename */
760 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
762 highscore_fd = fd_open(buf, O_RDONLY);
764 if (highscore_fd < 0)
766 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
771 if (highscore_seek(0)) return;
773 for (i = 0; i < MAX_HISCORES; i++)
775 if (highscore_read(&the_score)) break;
781 while ((m < 10) || (j < MAX_HISCORES))
783 if (highscore_seek(j)) break;
784 if (highscore_read(&the_score)) break;
785 pr = atoi(the_score.p_r);
786 clev = atoi(the_score.cur_lev);
791 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
792 (m + 1), race_info[pr].title,
795 sprintf(out_val, "%3d) %s the %s (Level %3d)",
796 (m + 1), the_score.who,
797 race_info[pr].title, clev);
800 prt(out_val, (m + 7), 0);
807 /* add player if qualified */
808 if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
811 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
812 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
814 sprintf(out_val, "You) %s the %s (Level %3d)",
815 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
818 prt(out_val, (m + 8), 0);
821 (void)fd_close(highscore_fd);
827 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
831 void race_legends(void)
835 for (i = 0; i < MAX_RACES; i++)
838 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
840 for (j = 5; j < 19; j++)
846 * @brief 勝利者用の引退演出処理 /
847 * Change the player into a King! -RAK-
854 bool seppuku = streq(p_ptr->died_from, "Seppuku");
856 /* Hack -- retire in town */
857 current_floor_ptr->dun_level = 0;
862 (void)strcpy(p_ptr->died_from, _("ripe", "Ripe Old Age"));
864 /* Restore the experience */
865 p_ptr->exp = p_ptr->max_exp;
867 /* Restore the level */
868 p_ptr->lev = p_ptr->max_plv;
870 Term_get_size(&wid, &hgt);
874 /* Hack -- Instant Gold */
875 p_ptr->au += 10000000L;
878 /* Display a crown */
879 put_str("#", cy - 11, cx - 1);
880 put_str("#####", cy - 10, cx - 3);
881 put_str("#", cy - 9, cx - 1);
882 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
883 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
884 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
885 put_str("*> <*> <*", cy - 5, cx - 13);
886 put_str("$$ $$$ $$", cy - 4, cx - 13);
887 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
888 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
889 put_str("*#########*#########*", cy - 1, cx - 11);
890 put_str("*#########*#########*", cy, cx - 11);
892 /* Display a message */
894 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
895 put_str("来た、見た、勝った!", cy + 4, cx - 10);
896 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
898 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
899 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
900 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
903 /* If player did Seppuku, that is already written in playrecord */
906 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
907 do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
908 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
914 /* Wait for response */