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[Refactor] #38997 check_score() にplayer_type * 引数を追加 / Added player_type * argument...
[hengband/hengband.git] / src / scores.c
1 /*!
2  * @file scores.c
3  * @brief ハイスコア処理 / Highscores handling
4  * @date 2014/07/14
5  * @author
6  * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7  * This software may be copied and distributed for educational, research,
8  * and not for profit purposes provided that this copyright and statement
9  * are included in all such copies.  Other copyrights may also apply.
10  * 2014 Deskull rearranged comment for Doxygen.
11  */
12
13 #include "angband.h"
14 #include "term.h"
15 #include "util.h"
16 #include "core.h"
17
18 #include "dungeon.h"
19 #include "player-race.h"
20 #include "player-status.h"
21 #include "player-class.h"
22 #include "player-personality.h"
23 #include "player-sex.h"
24 #include "files.h"
25 #include "scores.h"
26 #include "floor.h"
27 #include "world.h"
28 #include "cmd-dump.h"
29 #include "report.h"
30 #include "japanese.h"
31
32  /*
33   * The "highscore" file descriptor, if available.
34   */
35 int highscore_fd = -1;
36
37 /*!
38  * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
39  * @param i スコア情報ID
40  * @return 問題がなければ0を返す
41  */
42 static int highscore_seek(int i)
43 {
44         /* Seek for the requested record */
45         return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
46 }
47
48
49 /*!
50  * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
51  * @param score スコア情報参照ポインタ
52  * @return エラーコード
53  */
54 static errr highscore_read(high_score *score)
55 {
56         /* Read the record, note failure */
57         return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
58 }
59
60
61 /*!
62  * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
63  * @param score スコア情報参照ポインタ
64  * @return エラーコード(問題がなければ0を返す)
65  */
66 static int highscore_write(high_score *score)
67 {
68         /* Write the record, note failure */
69         return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
70 }
71
72 /*!
73  * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
74  * @param score スコア情報参照ポインタ
75  * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
76  */
77 static int highscore_where(high_score *score)
78 {
79         int                     i;
80
81         high_score              the_score;
82         int my_score;
83
84         my_score = atoi(score->pts);
85
86         /* Paranoia -- it may not have opened */
87         if (highscore_fd < 0) return (-1);
88
89         /* Go to the start of the highscore file */
90         if (highscore_seek(0)) return (-1);
91
92         /* Read until we get to a higher score */
93         for (i = 0; i < MAX_HISCORES; i++)
94         {
95                 int old_score;
96                 if (highscore_read(&the_score)) return (i);
97                 old_score = atoi(the_score.pts);
98 /*              if (strcmp(the_score.pts, score->pts) < 0) return (i); */
99                 if (my_score > old_score) return (i);
100         }
101
102         /* The "last" entry is always usable */
103         return (MAX_HISCORES - 1);
104 }
105
106
107 /*!
108  * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
109  * @param score スコア情報参照ポインタ
110  * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
111  */
112 static int highscore_add(high_score *score)
113 {
114         int                     i, slot;
115         bool            done = FALSE;
116
117         high_score              the_score, tmpscore;
118
119
120         /* Paranoia -- it may not have opened */
121         if (highscore_fd < 0) return (-1);
122
123         /* Determine where the score should go */
124         slot = highscore_where(score);
125
126         /* Hack -- Not on the list */
127         if (slot < 0) return (-1);
128
129         /* Hack -- prepare to dump the new score */
130         the_score = (*score);
131
132         /* Slide all the scores down one */
133         for (i = slot; !done && (i < MAX_HISCORES); i++)
134         {
135                 /* Read the old guy, note errors */
136                 if (highscore_seek(i)) return (-1);
137                 if (highscore_read(&tmpscore)) done = TRUE;
138
139                 /* Back up and dump the score we were holding */
140                 if (highscore_seek(i)) return (-1);
141                 if (highscore_write(&the_score)) return (-1);
142
143                 /* Hack -- Save the old score, for the next pass */
144                 the_score = tmpscore;
145         }
146
147         /* Return location used */
148         return (slot);
149 }
150
151
152
153 /*!
154  * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
155  * @param from 順位先頭
156  * @param to 順位末尾
157  * @param note 黄色表示でハイライトする順位
158  * @param score スコア配列参照ポインタ
159  * @return なし
160  * @details
161  * <pre>
162  * Assumes the high score list is already open.
163  * Only five entries per line, too much info.
164  *
165  * Mega-Hack -- allow "fake" entry at the given position.
166  * </pre>
167  */
168 void display_scores_aux(int from, int to, int note, high_score *score)
169 {
170         int i, j, k, n, place;
171         TERM_COLOR attr;
172
173         high_score the_score;
174
175         GAME_TEXT out_val[256];
176         GAME_TEXT tmp_val[160];
177
178         TERM_LEN wid, hgt, per_screen;
179
180         Term_get_size(&wid, &hgt);
181         per_screen = (hgt - 4) / 4;
182
183         /* Paranoia -- it may not have opened */
184         if (highscore_fd < 0) return;
185
186
187         /* Assume we will show the first 10 */
188         if (from < 0) from = 0;
189         if (to < 0) to = 10;
190         if (to > MAX_HISCORES) to = MAX_HISCORES;
191
192
193         /* Seek to the beginning */
194         if (highscore_seek(0)) return;
195
196         /* Hack -- Count the high scores */
197         for (i = 0; i < MAX_HISCORES; i++)
198         {
199                 if (highscore_read(&the_score)) break;
200         }
201
202         /* Hack -- allow "fake" entry to be last */
203         if ((note == i) && score) i++;
204
205         /* Forget about the last entries */
206         if (i > to) i = to;
207
208
209         /* Show per_screen per page, until "done" */
210         for (k = from, place = k+1; k < i; k += per_screen)
211         {
212                 Term_clear();
213
214                 /* Title */
215                 put_str(_("                変愚蛮怒: 勇者の殿堂", "                Hengband Hall of Fame"), 0, 0);
216
217                 /* Indicate non-top scores */
218                 if (k > 0)
219                 {
220                         sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
221                         put_str(tmp_val, 0, 40);
222                 }
223
224                 /* Dump per_screen entries */
225                 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
226                 {
227                         int pr, pc, pa, clev, mlev, cdun, mdun;
228
229                         concptr user, gold, when, aged;
230
231
232                         /* Hack -- indicate death in yellow */
233                         attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
234
235
236                         /* Mega-Hack -- insert a "fake" record */
237                         if ((note == j) && score)
238                         {
239                                 the_score = (*score);
240                                 attr = TERM_L_GREEN;
241                                 score = NULL;
242                                 note = -1;
243                                 j--;
244                         }
245
246                         /* Read a normal record */
247                         else
248                         {
249                                 /* Read the proper record */
250                                 if (highscore_seek(j)) break;
251                                 if (highscore_read(&the_score)) break;
252                         }
253
254                         /* Extract the race/class */
255                         pr = atoi(the_score.p_r);
256                         pc = atoi(the_score.p_c);
257                         pa = atoi(the_score.p_a);
258
259                         /* Extract the level info */
260                         clev = atoi(the_score.cur_lev);
261                         mlev = atoi(the_score.max_lev);
262                         cdun = atoi(the_score.cur_dun);
263                         mdun = atoi(the_score.max_dun);
264
265                         /* Hack -- extract the gold and such */
266                         for (user = the_score.uid; iswspace(*user); user++) /* loop */;
267                         for (when = the_score.day; iswspace(*when); when++) /* loop */;
268                         for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
269                         for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
270
271                         /* Clean up standard encoded form of "when" */
272                         if ((*when == '@') && strlen(when) == 9)
273                         {
274                                 sprintf(tmp_val, "%.4s-%.2s-%.2s",
275                                         when + 1, when + 5, when + 7);
276                                 when = tmp_val;
277                         }
278
279                         /* Dump some info */
280 #ifdef JP
281 /*sprintf(out_val, "%3d.%9s  %s%s%sという名の%sの%s (レベル %d)", */
282                         sprintf(out_val, "%3d.%9s  %s%s%s - %s%s (レベル %d)",
283                                 place, the_score.pts,
284                                 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
285                                 the_score.who,
286                                 race_info[pr].title, class_info[pc].title,
287                                 clev);
288
289 #else
290                         sprintf(out_val, "%3d.%9s  %s %s the %s %s, Level %d",
291                                 place, the_score.pts,
292                                 seikaku_info[pa].title,
293                                 the_score.who, race_info[pr].title, class_info[pc].title,
294                                 clev);
295 #endif
296
297
298                         /* Append a "maximum level" */
299                         if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
300
301                         /* Dump the first line */
302                         c_put_str(attr, out_val, n*4 + 2, 0);
303
304                         /* Another line of info */
305 #ifdef JP
306                         if (mdun != 0)
307                                 sprintf(out_val, "    最高%3d階", mdun);
308                         else
309                                 sprintf(out_val, "             ");
310
311
312                         /* 死亡原因をオリジナルより細かく表示 */
313                         if (streq(the_score.how, "yet"))
314                         {
315                                 sprintf(out_val+13, "  まだ生きている (%d%s)",
316                                        cdun, "階");
317                         }
318                         else
319                         if (streq(the_score.how, "ripe"))
320                         {
321                                 sprintf(out_val+13, "  勝利の後に引退 (%d%s)",
322                                         cdun, "階");
323                         }
324                         else if (streq(the_score.how, "Seppuku"))
325                         {
326                                 sprintf(out_val+13, "  勝利の後に切腹 (%d%s)",
327                                         cdun, "階");
328                         }
329                         else
330                         {
331                                 codeconv(the_score.how);
332
333                                 /* Some people die outside of the dungeon */
334                                 if (!cdun)
335                                         sprintf(out_val+13, "  地上で%sに殺された", the_score.how);
336                                 else
337                                         sprintf(out_val+13, "  %d階で%sに殺された",
338                                                 cdun, the_score.how);
339                         }
340
341 #else
342                         /* Some people die outside of the dungeon */
343                         if (!cdun)
344                                 sprintf(out_val, 
345                                         "               Killed by %s on the surface",
346                                         the_score.how);
347                         else
348                                 sprintf(out_val, 
349                                         "               Killed by %s on %s %d",
350                                         the_score.how, "Dungeon Level", cdun);
351
352                         /* Append a "maximum level" */
353                         if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
354 #endif
355
356                         /* Dump the info */
357                         c_put_str(attr, out_val, n*4 + 3, 0);
358
359                         /* And still another line of info */
360 #ifdef JP
361                         {
362                                 char buf[11];
363
364                                 /* 日付を 19yy/mm/dd の形式に変更する */
365                                 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
366                                         sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
367                                         when = buf;
368                                 }
369                                 sprintf(out_val,
370                                                 "        (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
371                                                 user, when, gold, aged);
372                         }
373
374 #else
375                         sprintf(out_val,
376                                 "               (User %s, Date %s, Gold %s, Turn %s).",
377                                 user, when, gold, aged);
378 #endif
379
380                         c_put_str(attr, out_val, n*4 + 4, 0);
381                 }
382
383
384                 /* Wait for response */
385                 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
386
387                 j = inkey();
388                 prt("", hgt - 1, 0);
389
390                 /* Hack -- notice Escape */
391                 if (j == ESCAPE) break;
392         }
393 }
394
395
396 /*!
397  * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
398  * @param from 順位先頭
399  * @param to 順位末尾
400  * @return なし
401  * @details
402  * <pre>
403  * This function is only called from "main.c" when the user asks
404  * to see the "high scores".
405  * </pre>
406  */
407 void display_scores(int from, int to)
408 {
409         char buf[1024];
410         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
411
412         /* Open the binary high score file, for reading */
413         highscore_fd = fd_open(buf, O_RDONLY);
414
415         /* Paranoia -- No score file */
416         if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
417         Term_clear();
418
419         /* Display the scores */
420         display_scores_aux(from, to, -1, NULL);
421
422         /* Shut the high score file */
423         (void)fd_close(highscore_fd);
424
425         /* Forget the high score fd */
426         highscore_fd = -1;
427
428         /* Quit */
429         quit(NULL);
430 }
431
432
433 /*!
434  * @brief スコアサーバへの転送処理
435  * @param current_player_ptr プレーヤーへの参照ポインタ
436  * @param do_send 実際に転送ア処置を行うか否か
437  * @return 転送が成功したらTRUEを返す
438  */
439 bool send_world_score(player_type *current_player_ptr, bool do_send)
440 {
441 #ifdef WORLD_SCORE
442         if(send_score && do_send)
443         {
444                 if(easy_band)
445                 {
446                         msg_print(_("初心者モードではワールドスコアに登録できません。",
447                         "Since you are in the Easy Mode, you cannot send score to world score server."));
448                 }
449                 else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), 
450                                 (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
451                 {
452                         errr err;
453                         prt("",0,0);
454                         prt(_("送信中..", "Sending..."),0,0);
455                         Term_fresh();
456                         screen_save();
457                         err = report_score(current_player_ptr);
458                         screen_load();
459                         if (err)
460                         {
461                                 return FALSE;
462                         }
463                         prt(_("完了。何かキーを押してください。", "Completed.  Hit any key."), 0, 0);
464                         (void)inkey();
465                 }
466                 else return FALSE;
467         }
468 #endif
469         return TRUE;
470 }
471
472 /*!
473  * @brief スコアの過去二十位内ランキングを表示する
474  * Enters a players name on a hi-score table, if "legal", and in any
475  * case, displays some relevant portion of the high score list.
476  * @param current_player_ptr スコアに適用するための現在プレイヤークリーチャー参照ポインタ
477  * @return エラーコード
478  * @details
479  * Assumes "signals_ignore_tstp()" has been called.
480  */
481 errr top_twenty(player_type *current_player_ptr)
482 {
483         int          j;
484
485         high_score   the_score;
486
487         time_t ct = time((time_t*)0);
488
489         errr err;
490
491         /* Clear the record */
492         (void)WIPE(&the_score, high_score);
493
494         /* Save the version */
495         sprintf(the_score.what, "%u.%u.%u",
496                 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
497
498         /* Calculate and save the points */
499         sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
500         the_score.pts[9] = '\0';
501
502         /* Save the current gold */
503         sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
504         the_score.gold[9] = '\0';
505
506         /* Save the current turn */
507         sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
508         the_score.turns[9] = '\0';
509
510 #ifdef HIGHSCORE_DATE_HACK
511         /* Save the date in a hacked up form (9 chars) */
512         (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
513 #else
514         /* Save the date in standard form (8 chars) */
515 /*      (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
516         /* Save the date in standard encoded form (9 chars) */
517         strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
518 #endif
519
520         /* Save the player name (15 chars) */
521         sprintf(the_score.who, "%-.15s", current_player_ptr->name);
522
523         /* Save the player info */
524         sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
525         sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
526         sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
527         sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
528         sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
529
530         /* Save the level and such */
531         sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
532         sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
533         sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
534         sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
535
536         /* Save the cause of death (31 chars) */
537         if (strlen(current_player_ptr->died_from) >= sizeof(the_score.how))
538         {
539 #ifdef JP
540                 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 2);
541                 strcat(the_score.how, "…");
542 #else
543                 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 3);
544                 strcat(the_score.how, "...");
545 #endif
546         }
547         else
548         {
549                 strcpy(the_score.how, current_player_ptr->died_from);
550         }
551
552         /* Grab permissions */
553         safe_setuid_grab();
554
555         /* Lock (for writing) the highscore file, or fail */
556         err = fd_lock(highscore_fd, F_WRLCK);
557
558         /* Drop permissions */
559         safe_setuid_drop();
560
561         if (err) return (1);
562
563         /* Add a new entry to the score list, see where it went */
564         j = highscore_add(&the_score);
565
566         /* Grab permissions */
567         safe_setuid_grab();
568
569         /* Unlock the highscore file, or fail */
570         err = fd_lock(highscore_fd, F_UNLCK);
571
572         /* Drop permissions */
573         safe_setuid_drop();
574
575         if (err) return (1);
576
577
578         /* Hack -- Display the top fifteen scores */
579         if (j < 10)
580         {
581                 display_scores_aux(0, 15, j, NULL);
582         }
583
584         /* Display the scores surrounding the player */
585         else
586         {
587                 display_scores_aux(0, 5, j, NULL);
588                 display_scores_aux(j - 2, j + 7, j, NULL);
589         }
590
591
592         /* Success */
593         return (0);
594 }
595
596 /*!
597  * @brief プレイヤーの現在のスコアをランキングに挟む /
598  * Predict the players location, and display it.
599  * @return エラーコード
600  */
601 errr predict_score(player_type *current_player_ptr)
602 {
603         int j;
604         high_score the_score;
605
606         /* No score file */
607         if (highscore_fd < 0)
608         {
609                 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
610                 msg_print(NULL);
611                 return (0);
612         }
613
614         /* Save the version */
615         sprintf(the_score.what, "%u.%u.%u",
616                 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
617
618         /* Calculate and save the points */
619         sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
620
621         /* Save the current gold */
622         sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
623
624         /* Save the current turn */
625         sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
626
627         /* Hack -- no time needed */
628         strcpy(the_score.day, _("今日", "TODAY"));
629
630         /* Save the player name (15 chars) */
631         sprintf(the_score.who, "%-.15s", current_player_ptr->name);
632
633         /* Save the player info */
634         sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
635         sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
636         sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
637         sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
638         sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
639
640         /* Save the level and such */
641         sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
642         sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
643         sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
644         sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
645
646         /* Hack -- no cause of death */
647         /* まだ死んでいないときの識別文字 */
648         strcpy(the_score.how, _("yet", "nobody (yet!)"));
649
650         /* See where the entry would be placed */
651         j = highscore_where(&the_score);
652
653
654         /* Hack -- Display the top fifteen scores */
655         if (j < 10)
656         {
657                 display_scores_aux(0, 15, j, &the_score);
658         }
659
660         /* Display some "useful" scores */
661         else
662         {
663                 display_scores_aux(0, 5, -1, NULL);
664                 display_scores_aux(j - 2, j + 7, j, &the_score);
665         }
666
667
668         /* Success */
669         return (0);
670 }
671
672
673 /*!
674  * @brief スコアランキングの簡易表示 /
675  * show_highclass - selectively list highscores based on class -KMW-
676  * @return なし
677  */
678 void show_highclass(player_type *current_player_ptr)
679 {
680
681         register int i = 0, j, m = 0;
682         int pr;
683         PLAYER_LEVEL clev/*, al*/;
684         high_score the_score;
685         char buf[1024], out_val[256];
686
687         screen_save();
688         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
689
690         highscore_fd = fd_open(buf, O_RDONLY);
691
692         if (highscore_fd < 0)
693         {
694                 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
695                 msg_print(NULL);
696                 return;
697         }
698
699         if (highscore_seek(0)) return;
700
701         for (i = 0; i < MAX_HISCORES; i++)
702                 if (highscore_read(&the_score)) break;
703
704         m = 0;
705         j = 0;
706         clev = 0;
707
708         while ((m < 9) && (j < MAX_HISCORES))
709         {
710                 if (highscore_seek(j)) break;
711                 if (highscore_read(&the_score)) break;
712                 pr = atoi(the_score.p_r);
713                 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
714
715 #ifdef JP
716                 sprintf(out_val, "   %3d) %sの%s (レベル %2d)",
717                     (m + 1), race_info[pr].title,the_score.who, clev);
718 #else
719                 sprintf(out_val, "%3d) %s the %s (Level %2d)",
720                     (m + 1), the_score.who, race_info[pr].title, clev);
721 #endif
722
723                 prt(out_val, (m + 7), 0);
724                 m++;
725                 j++;
726         }
727
728 #ifdef JP
729         sprintf(out_val, "あなた) %sの%s (レベル %2d)",
730             race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
731 #else
732         sprintf(out_val, "You) %s the %s (Level %2d)",
733             current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
734 #endif
735
736         prt(out_val, (m + 8), 0);
737
738         (void)fd_close(highscore_fd);
739         highscore_fd = -1;
740         prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
741
742         (void)inkey();
743
744         for (j = 5; j < 18; j++) prt("", j, 0);
745         screen_load();
746 }
747
748 /*!
749  * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
750  * Race Legends -KMW-
751  * @param race_num 種族ID
752  * @return なし
753  */
754 void race_score(player_type *current_player_ptr, int race_num)
755 {
756         register int i = 0, j, m = 0;
757         int pr, clev, lastlev;
758         high_score the_score;
759         char buf[1024], out_val[256], tmp_str[80];
760
761         lastlev = 0;
762
763         /* rr9: TODO - pluralize the race */
764         sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
765
766         prt(tmp_str, 5, 15);
767         path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
768
769         highscore_fd = fd_open(buf, O_RDONLY);
770
771         if (highscore_fd < 0)
772         {
773                 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
774                 msg_print(NULL);
775                 return;
776         }
777
778         if (highscore_seek(0)) return;
779
780         for (i = 0; i < MAX_HISCORES; i++)
781         {
782                 if (highscore_read(&the_score)) break;
783         }
784
785         m = 0;
786         j = 0;
787
788         while ((m < 10) || (j < MAX_HISCORES))
789         {
790                 if (highscore_seek(j)) break;
791                 if (highscore_read(&the_score)) break;
792                 pr = atoi(the_score.p_r);
793                 clev = atoi(the_score.cur_lev);
794
795                 if (pr == race_num)
796                 {
797 #ifdef JP
798                 sprintf(out_val, "   %3d) %sの%s (レベル %2d)",
799                             (m + 1), race_info[pr].title, 
800                                 the_score.who,clev);
801 #else
802                         sprintf(out_val, "%3d) %s the %s (Level %3d)",
803                             (m + 1), the_score.who,
804                         race_info[pr].title, clev);
805 #endif
806
807                         prt(out_val, (m + 7), 0);
808                         m++;
809                         lastlev = clev;
810                 }
811                 j++;
812         }
813
814         /* add player if qualified */
815         if ((current_player_ptr->prace == race_num) && (current_player_ptr->lev >= lastlev))
816         {
817 #ifdef JP
818         sprintf(out_val, "あなた) %sの%s (レベル %2d)",
819                      race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
820 #else
821                 sprintf(out_val, "You) %s the %s (Level %3d)",
822                     current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
823 #endif
824
825                 prt(out_val, (m + 8), 0);
826         }
827
828         (void)fd_close(highscore_fd);
829         highscore_fd = -1;
830 }
831
832
833 /*!
834  * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
835  * Race Legends -KMW-
836  * @return なし
837  */
838 void race_legends(player_type *current_player_ptr)
839 {
840         int i, j;
841
842         for (i = 0; i < MAX_RACES; i++)
843         {
844                 race_score(current_player_ptr, i);
845                 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
846                 msg_print(NULL);
847                 for (j = 5; j < 19; j++)
848                         prt("", j, 0);
849         }
850 }
851
852 /*!
853  * @brief 勝利者用の引退演出処理 /
854  * Change the player into a King! -RAK-
855  * @return なし
856  */
857 void kingly(player_type *winner_ptr)
858 {
859         TERM_LEN wid, hgt;
860         TERM_LEN cx, cy;
861         bool seppuku = streq(winner_ptr->died_from, "Seppuku");
862
863         /* Hack -- retire in town */
864         winner_ptr->current_floor_ptr->dun_level = 0;
865
866         /* Fake death */
867         if (!seppuku)
868                 /* 引退したときの識別文字 */
869                 (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
870
871         /* Restore the experience */
872         winner_ptr->exp = winner_ptr->max_exp;
873
874         /* Restore the level */
875         winner_ptr->lev = winner_ptr->max_plv;
876
877         Term_get_size(&wid, &hgt);
878         cy = hgt / 2;
879         cx = wid / 2;
880
881         /* Hack -- Instant Gold */
882         winner_ptr->au += 10000000L;
883         Term_clear();
884
885         /* Display a crown */
886         put_str("#", cy - 11, cx - 1);
887         put_str("#####", cy - 10, cx - 3);
888         put_str("#", cy - 9, cx - 1);
889         put_str(",,,  $$$  ,,,", cy - 8, cx - 7);
890         put_str(",,=$   \"$$$$$\"   $=,,", cy - 7, cx - 11);
891         put_str(",$$        $$$        $$,", cy - 6, cx - 13);
892         put_str("*>         <*>         <*", cy - 5, cx - 13);
893         put_str("$$         $$$         $$", cy - 4, cx - 13);
894         put_str("\"$$        $$$        $$\"", cy - 3, cx - 13);
895         put_str("\"$$       $$$       $$\"", cy - 2, cx - 12);
896         put_str("*#########*#########*", cy - 1, cx - 11);
897         put_str("*#########*#########*", cy, cx - 11);
898
899         /* Display a message */
900 #ifdef JP
901         put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
902         put_str("来た、見た、勝った!", cy + 4, cx - 10);
903         put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
904 #else
905         put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
906         put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
907         put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
908 #endif
909
910         /* If player did Seppuku, that is already written in playrecord */
911         if (!seppuku)
912         {
913                 exe_write_diary(winner_ptr, NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
914                 exe_write_diary(winner_ptr, NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "--------   Game  Over   --------"));
915                 exe_write_diary(winner_ptr, NIKKI_BUNSHOU, 1, "\n\n\n\n");
916         }
917
918         /* Flush input */
919         flush();
920
921         /* Wait for response */
922         pause_line(hgt - 1);
923 }
924
925 /*!
926  * @brief スコアファイル出力
927  * Display some character info
928  * @return なし
929  */
930 bool check_score(player_type *current_player_ptr)
931 {
932         Term_clear();
933
934         /* No score file */
935         if (highscore_fd < 0)
936         {
937                 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
938                 msg_print(NULL);
939                 return FALSE;
940         }
941
942 #ifndef SCORE_WIZARDS
943         /* Wizard-mode pre-empts scoring */
944         if (current_world_ptr->noscore & 0x000F)
945         {
946                 msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
947                 msg_print(NULL);
948                 return FALSE;
949         }
950 #endif
951
952 #ifndef SCORE_BORGS
953         /* Borg-mode pre-empts scoring */
954         if (current_world_ptr->noscore & 0x00F0)
955         {
956                 msg_print(_("ボーグ・モードではスコアが記録されません。", "Score not registered for borgs."));
957                 msg_print(NULL);
958                 return FALSE;
959         }
960 #endif
961
962 #ifndef SCORE_CHEATERS
963         /* Cheaters are not scored */
964         if (current_world_ptr->noscore & 0xFF00)
965         {
966                 msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
967                 msg_print(NULL);
968                 return FALSE;
969         }
970 #endif
971
972         /* Interupted */
973         if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting")))
974         {
975                 msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
976                 msg_print(NULL);
977                 return FALSE;
978         }
979
980         /* Quitter */
981         if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("途中終了", "Quitting")))
982         {
983                 msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));
984                 msg_print(NULL);
985                 return FALSE;
986         }
987         return TRUE;
988 }
989