3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
19 #include "player-race.h"
20 #include "player-status.h"
21 #include "player-class.h"
22 #include "player-personality.h"
23 #include "player-sex.h"
33 * The "highscore" file descriptor, if available.
35 int highscore_fd = -1;
38 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
42 static int highscore_seek(int i)
44 /* Seek for the requested record */
45 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
50 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
51 * @param score スコア情報参照ポインタ
54 static errr highscore_read(high_score *score)
56 /* Read the record, note failure */
57 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
62 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
63 * @param score スコア情報参照ポインタ
64 * @return エラーコード(問題がなければ0を返す)
66 static int highscore_write(high_score *score)
68 /* Write the record, note failure */
69 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
73 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
74 * @param score スコア情報参照ポインタ
75 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
77 static int highscore_where(high_score *score)
84 my_score = atoi(score->pts);
86 /* Paranoia -- it may not have opened */
87 if (highscore_fd < 0) return (-1);
89 /* Go to the start of the highscore file */
90 if (highscore_seek(0)) return (-1);
92 /* Read until we get to a higher score */
93 for (i = 0; i < MAX_HISCORES; i++)
96 if (highscore_read(&the_score)) return (i);
97 old_score = atoi(the_score.pts);
98 /* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
99 if (my_score > old_score) return (i);
102 /* The "last" entry is always usable */
103 return (MAX_HISCORES - 1);
108 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
109 * @param score スコア情報参照ポインタ
110 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
112 static int highscore_add(high_score *score)
117 high_score the_score, tmpscore;
120 /* Paranoia -- it may not have opened */
121 if (highscore_fd < 0) return (-1);
123 /* Determine where the score should go */
124 slot = highscore_where(score);
126 /* Hack -- Not on the list */
127 if (slot < 0) return (-1);
129 /* Hack -- prepare to dump the new score */
130 the_score = (*score);
132 /* Slide all the scores down one */
133 for (i = slot; !done && (i < MAX_HISCORES); i++)
135 /* Read the old guy, note errors */
136 if (highscore_seek(i)) return (-1);
137 if (highscore_read(&tmpscore)) done = TRUE;
139 /* Back up and dump the score we were holding */
140 if (highscore_seek(i)) return (-1);
141 if (highscore_write(&the_score)) return (-1);
143 /* Hack -- Save the old score, for the next pass */
144 the_score = tmpscore;
147 /* Return location used */
154 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
157 * @param note 黄色表示でハイライトする順位
158 * @param score スコア配列参照ポインタ
162 * Assumes the high score list is already open.
163 * Only five entries per line, too much info.
165 * Mega-Hack -- allow "fake" entry at the given position.
168 void display_scores_aux(int from, int to, int note, high_score *score)
170 int i, j, k, n, place;
173 high_score the_score;
175 GAME_TEXT out_val[256];
176 GAME_TEXT tmp_val[160];
178 TERM_LEN wid, hgt, per_screen;
180 Term_get_size(&wid, &hgt);
181 per_screen = (hgt - 4) / 4;
183 /* Paranoia -- it may not have opened */
184 if (highscore_fd < 0) return;
187 /* Assume we will show the first 10 */
188 if (from < 0) from = 0;
190 if (to > MAX_HISCORES) to = MAX_HISCORES;
193 /* Seek to the beginning */
194 if (highscore_seek(0)) return;
196 /* Hack -- Count the high scores */
197 for (i = 0; i < MAX_HISCORES; i++)
199 if (highscore_read(&the_score)) break;
202 /* Hack -- allow "fake" entry to be last */
203 if ((note == i) && score) i++;
205 /* Forget about the last entries */
209 /* Show per_screen per page, until "done" */
210 for (k = from, place = k+1; k < i; k += per_screen)
215 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
217 /* Indicate non-top scores */
220 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
221 put_str(tmp_val, 0, 40);
224 /* Dump per_screen entries */
225 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
227 int pr, pc, pa, clev, mlev, cdun, mdun;
229 concptr user, gold, when, aged;
232 /* Hack -- indicate death in yellow */
233 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
236 /* Mega-Hack -- insert a "fake" record */
237 if ((note == j) && score)
239 the_score = (*score);
246 /* Read a normal record */
249 /* Read the proper record */
250 if (highscore_seek(j)) break;
251 if (highscore_read(&the_score)) break;
254 /* Extract the race/class */
255 pr = atoi(the_score.p_r);
256 pc = atoi(the_score.p_c);
257 pa = atoi(the_score.p_a);
259 /* Extract the level info */
260 clev = atoi(the_score.cur_lev);
261 mlev = atoi(the_score.max_lev);
262 cdun = atoi(the_score.cur_dun);
263 mdun = atoi(the_score.max_dun);
265 /* Hack -- extract the gold and such */
266 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
267 for (when = the_score.day; iswspace(*when); when++) /* loop */;
268 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
269 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
271 /* Clean up standard encoded form of "when" */
272 if ((*when == '@') && strlen(when) == 9)
274 sprintf(tmp_val, "%.4s-%.2s-%.2s",
275 when + 1, when + 5, when + 7);
281 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
282 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
283 place, the_score.pts,
284 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
286 race_info[pr].title, class_info[pc].title,
290 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
291 place, the_score.pts,
292 seikaku_info[pa].title,
293 the_score.who, race_info[pr].title, class_info[pc].title,
298 /* Append a "maximum level" */
299 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
301 /* Dump the first line */
302 c_put_str(attr, out_val, n*4 + 2, 0);
304 /* Another line of info */
307 sprintf(out_val, " 最高%3d階", mdun);
309 sprintf(out_val, " ");
312 /* 死亡原因をオリジナルより細かく表示 */
313 if (streq(the_score.how, "yet"))
315 sprintf(out_val+13, " まだ生きている (%d%s)",
319 if (streq(the_score.how, "ripe"))
321 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
324 else if (streq(the_score.how, "Seppuku"))
326 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
331 codeconv(the_score.how);
333 /* Some people die outside of the dungeon */
335 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
337 sprintf(out_val+13, " %d階で%sに殺された",
338 cdun, the_score.how);
342 /* Some people die outside of the dungeon */
345 " Killed by %s on the surface",
349 " Killed by %s on %s %d",
350 the_score.how, "Dungeon Level", cdun);
352 /* Append a "maximum level" */
353 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
357 c_put_str(attr, out_val, n*4 + 3, 0);
359 /* And still another line of info */
364 /* 日付を 19yy/mm/dd の形式に変更する */
365 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
366 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
370 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
371 user, when, gold, aged);
376 " (User %s, Date %s, Gold %s, Turn %s).",
377 user, when, gold, aged);
380 c_put_str(attr, out_val, n*4 + 4, 0);
384 /* Wait for response */
385 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
390 /* Hack -- notice Escape */
391 if (j == ESCAPE) break;
397 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
403 * This function is only called from "main.c" when the user asks
404 * to see the "high scores".
407 void display_scores(int from, int to)
410 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
412 /* Open the binary high score file, for reading */
413 highscore_fd = fd_open(buf, O_RDONLY);
415 /* Paranoia -- No score file */
416 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
419 /* Display the scores */
420 display_scores_aux(from, to, -1, NULL);
422 /* Shut the high score file */
423 (void)fd_close(highscore_fd);
425 /* Forget the high score fd */
434 * @brief スコアサーバへの転送処理
435 * @param do_send 実際に転送ア処置を行うか否か
436 * @return 転送が成功したらTRUEを返す
438 bool send_world_score(bool do_send)
441 if(send_score && do_send)
445 msg_print(_("初心者モードではワールドスコアに登録できません。",
446 "Since you are in the Easy Mode, you cannot send score to world score server."));
448 else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score sever? "),
449 (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
453 prt(_("送信中..", "Sending..."),0,0);
456 err = report_score();
462 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
472 * @brief スコアの過去二十位内ランキングを表示する
473 * Enters a players name on a hi-score table, if "legal", and in any
474 * case, displays some relevant portion of the high score list.
477 * Assumes "signals_ignore_tstp()" has been called.
479 errr top_twenty(void)
483 high_score the_score;
485 time_t ct = time((time_t*)0);
489 /* Clear the record */
490 (void)WIPE(&the_score, high_score);
492 /* Save the version */
493 sprintf(the_score.what, "%u.%u.%u",
494 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
496 /* Calculate and save the points */
497 sprintf(the_score.pts, "%9ld", (long)calc_score(p_ptr));
498 the_score.pts[9] = '\0';
500 /* Save the current gold */
501 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
502 the_score.gold[9] = '\0';
504 /* Save the current current_world_ptr->game_turn */
505 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
506 the_score.turns[9] = '\0';
508 #ifdef HIGHSCORE_DATE_HACK
509 /* Save the date in a hacked up form (9 chars) */
510 (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
512 /* Save the date in standard form (8 chars) */
513 /* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
514 /* Save the date in standard encoded form (9 chars) */
515 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
518 /* Save the player name (15 chars) */
519 sprintf(the_score.who, "%-.15s", p_ptr->name);
521 /* Save the player info */
522 sprintf(the_score.uid, "%7u", p_ptr->player_uid);
523 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
524 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
525 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
526 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
528 /* Save the level and such */
529 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
530 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
531 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
532 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
534 /* Save the cause of death (31 chars) */
535 if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
538 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 2);
539 strcat(the_score.how, "…");
541 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
542 strcat(the_score.how, "...");
547 strcpy(the_score.how, p_ptr->died_from);
550 /* Grab permissions */
553 /* Lock (for writing) the highscore file, or fail */
554 err = fd_lock(highscore_fd, F_WRLCK);
556 /* Drop permissions */
561 /* Add a new entry to the score list, see where it went */
562 j = highscore_add(&the_score);
564 /* Grab permissions */
567 /* Unlock the highscore file, or fail */
568 err = fd_lock(highscore_fd, F_UNLCK);
570 /* Drop permissions */
576 /* Hack -- Display the top fifteen scores */
579 display_scores_aux(0, 15, j, NULL);
582 /* Display the scores surrounding the player */
585 display_scores_aux(0, 5, j, NULL);
586 display_scores_aux(j - 2, j + 7, j, NULL);
595 * @brief プレイヤーの現在のスコアをランキングに挟む /
596 * Predict the players location, and display it.
599 errr predict_score(void)
603 high_score the_score;
607 if (highscore_fd < 0)
609 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
615 /* Save the version */
616 sprintf(the_score.what, "%u.%u.%u",
617 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
619 /* Calculate and save the points */
620 sprintf(the_score.pts, "%9ld", (long)calc_score(p_ptr));
622 /* Save the current gold */
623 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
625 /* Save the current current_world_ptr->game_turn */
626 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
628 /* Hack -- no time needed */
629 strcpy(the_score.day, _("今日", "TODAY"));
631 /* Save the player name (15 chars) */
632 sprintf(the_score.who, "%-.15s", p_ptr->name);
634 /* Save the player info */
635 sprintf(the_score.uid, "%7u", p_ptr->player_uid);
636 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
637 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
638 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
639 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
641 /* Save the level and such */
642 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
643 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
644 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
645 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
647 /* Hack -- no cause of death */
648 /* まだ死んでいないときの識別文字 */
649 strcpy(the_score.how, _("yet", "nobody (yet!)"));
651 /* See where the entry would be placed */
652 j = highscore_where(&the_score);
655 /* Hack -- Display the top fifteen scores */
658 display_scores_aux(0, 15, j, &the_score);
661 /* Display some "useful" scores */
664 display_scores_aux(0, 5, -1, NULL);
665 display_scores_aux(j - 2, j + 7, j, &the_score);
675 * @brief スコアランキングの簡易表示 /
676 * show_highclass - selectively list highscores based on class -KMW-
679 void show_highclass(void)
682 register int i = 0, j, m = 0;
684 PLAYER_LEVEL clev/*, al*/;
685 high_score the_score;
686 char buf[1024], out_val[256];
689 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
691 highscore_fd = fd_open(buf, O_RDONLY);
693 if (highscore_fd < 0)
695 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
700 if (highscore_seek(0)) return;
702 for (i = 0; i < MAX_HISCORES; i++)
703 if (highscore_read(&the_score)) break;
709 while ((m < 9) && (j < MAX_HISCORES))
711 if (highscore_seek(j)) break;
712 if (highscore_read(&the_score)) break;
713 pr = atoi(the_score.p_r);
714 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
717 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
718 (m + 1), race_info[pr].title,the_score.who, clev);
720 sprintf(out_val, "%3d) %s the %s (Level %2d)",
721 (m + 1), the_score.who, race_info[pr].title, clev);
724 prt(out_val, (m + 7), 0);
730 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
731 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
733 sprintf(out_val, "You) %s the %s (Level %2d)",
734 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
737 prt(out_val, (m + 8), 0);
739 (void)fd_close(highscore_fd);
741 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
745 for (j = 5; j < 18; j++) prt("", j, 0);
750 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
752 * @param race_num 種族ID
755 void race_score(int race_num)
757 register int i = 0, j, m = 0;
758 int pr, clev, lastlev;
759 high_score the_score;
760 char buf[1024], out_val[256], tmp_str[80];
764 /* rr9: TODO - pluralize the race */
765 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
768 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
770 highscore_fd = fd_open(buf, O_RDONLY);
772 if (highscore_fd < 0)
774 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
779 if (highscore_seek(0)) return;
781 for (i = 0; i < MAX_HISCORES; i++)
783 if (highscore_read(&the_score)) break;
789 while ((m < 10) || (j < MAX_HISCORES))
791 if (highscore_seek(j)) break;
792 if (highscore_read(&the_score)) break;
793 pr = atoi(the_score.p_r);
794 clev = atoi(the_score.cur_lev);
799 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
800 (m + 1), race_info[pr].title,
803 sprintf(out_val, "%3d) %s the %s (Level %3d)",
804 (m + 1), the_score.who,
805 race_info[pr].title, clev);
808 prt(out_val, (m + 7), 0);
815 /* add player if qualified */
816 if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
819 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
820 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
822 sprintf(out_val, "You) %s the %s (Level %3d)",
823 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
826 prt(out_val, (m + 8), 0);
829 (void)fd_close(highscore_fd);
835 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
839 void race_legends(void)
843 for (i = 0; i < MAX_RACES; i++)
846 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
848 for (j = 5; j < 19; j++)
854 * @brief 勝利者用の引退演出処理 /
855 * Change the player into a King! -RAK-
862 bool seppuku = streq(p_ptr->died_from, "Seppuku");
864 /* Hack -- retire in town */
865 current_floor_ptr->dun_level = 0;
870 (void)strcpy(p_ptr->died_from, _("ripe", "Ripe Old Age"));
872 /* Restore the experience */
873 p_ptr->exp = p_ptr->max_exp;
875 /* Restore the level */
876 p_ptr->lev = p_ptr->max_plv;
878 Term_get_size(&wid, &hgt);
882 /* Hack -- Instant Gold */
883 p_ptr->au += 10000000L;
886 /* Display a crown */
887 put_str("#", cy - 11, cx - 1);
888 put_str("#####", cy - 10, cx - 3);
889 put_str("#", cy - 9, cx - 1);
890 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
891 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
892 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
893 put_str("*> <*> <*", cy - 5, cx - 13);
894 put_str("$$ $$$ $$", cy - 4, cx - 13);
895 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
896 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
897 put_str("*#########*#########*", cy - 1, cx - 11);
898 put_str("*#########*#########*", cy, cx - 11);
900 /* Display a message */
902 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
903 put_str("来た、見た、勝った!", cy + 4, cx - 10);
904 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
906 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
907 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
908 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
911 /* If player did Seppuku, that is already written in playrecord */
914 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
915 do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
916 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
922 /* Wait for response */
928 * Display some character info
931 bool check_score(void)
936 if (highscore_fd < 0)
938 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
943 #ifndef SCORE_WIZARDS
944 /* Wizard-mode pre-empts scoring */
945 if (p_ptr->noscore & 0x000F)
947 msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
954 /* Borg-mode pre-empts scoring */
955 if (p_ptr->noscore & 0x00F0)
957 msg_print(_("ボーグ・モードではスコアが記録されません。", "Score not registered for borgs."));
963 #ifndef SCORE_CHEATERS
964 /* Cheaters are not scored */
965 if (p_ptr->noscore & 0xFF00)
967 msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
974 if (!p_ptr->total_winner && streq(p_ptr->died_from, _("強制終了", "Interrupting")))
976 msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
982 if (!p_ptr->total_winner && streq(p_ptr->died_from, _("途中終了", "Quitting")))
984 msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));