3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
14 #include "signal-handlers.h"
20 #include "player-race.h"
21 #include "player-status.h"
22 #include "player-class.h"
23 #include "player-personality.h"
24 #include "player-sex.h"
34 * The "highscore" file descriptor, if available.
36 int highscore_fd = -1;
39 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
43 static int highscore_seek(int i)
45 /* Seek for the requested record */
46 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
51 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
52 * @param score スコア情報参照ポインタ
55 static errr highscore_read(high_score *score)
57 /* Read the record, note failure */
58 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
63 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
64 * @param score スコア情報参照ポインタ
65 * @return エラーコード(問題がなければ0を返す)
67 static int highscore_write(high_score *score)
69 /* Write the record, note failure */
70 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
75 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
76 * @param score スコア情報参照ポインタ
77 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
79 static int highscore_where(high_score *score)
81 /* Paranoia -- it may not have opened */
82 if (highscore_fd < 0) return -1;
84 /* Go to the start of the highscore file */
85 if (highscore_seek(0)) return -1;
87 /* Read until we get to a higher score */
89 int my_score = atoi(score->pts);
90 for (int i = 0; i < MAX_HISCORES; i++)
93 if (highscore_read(&the_score)) return (i);
94 old_score = atoi(the_score.pts);
95 if (my_score > old_score) return (i);
98 /* The "last" entry is always usable */
99 return MAX_HISCORES - 1;
104 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
105 * @param score スコア情報参照ポインタ
106 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
108 static int highscore_add(high_score *score)
110 /* Paranoia -- it may not have opened */
111 if (highscore_fd < 0) return -1;
113 /* Determine where the score should go */
114 int slot = highscore_where(score);
116 /* Hack -- Not on the list */
117 if (slot < 0) return -1;
119 /* Hack -- prepare to dump the new score */
120 high_score the_score = (*score);
122 /* Slide all the scores down one */
125 for (int i = slot; !done && (i < MAX_HISCORES); i++)
127 /* Read the old guy, note errors */
128 if (highscore_seek(i)) return -1;
129 if (highscore_read(&tmpscore)) done = TRUE;
131 /* Back up and dump the score we were holding */
132 if (highscore_seek(i)) return -1;
133 if (highscore_write(&the_score)) return -1;
135 /* Hack -- Save the old score, for the next pass */
136 the_score = tmpscore;
139 /* Return location used */
145 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
148 * @param note 黄色表示でハイライトする順位
149 * @param score スコア配列参照ポインタ
153 * Assumes the high score list is already open.
154 * Only five entries per line, too much info.
156 * Mega-Hack -- allow "fake" entry at the given position.
159 void display_scores_aux(int from, int to, int note, high_score *score)
161 int i, j, k, n, place;
164 high_score the_score;
166 GAME_TEXT out_val[256];
167 GAME_TEXT tmp_val[160];
169 TERM_LEN wid, hgt, per_screen;
171 Term_get_size(&wid, &hgt);
172 per_screen = (hgt - 4) / 4;
174 /* Paranoia -- it may not have opened */
175 if (highscore_fd < 0) return;
178 /* Assume we will show the first 10 */
179 if (from < 0) from = 0;
181 if (to > MAX_HISCORES) to = MAX_HISCORES;
184 /* Seek to the beginning */
185 if (highscore_seek(0)) return;
187 /* Hack -- Count the high scores */
188 for (i = 0; i < MAX_HISCORES; i++)
190 if (highscore_read(&the_score)) break;
193 /* Hack -- allow "fake" entry to be last */
194 if ((note == i) && score) i++;
196 /* Forget about the last entries */
200 /* Show per_screen per page, until "done" */
201 for (k = from, place = k+1; k < i; k += per_screen)
206 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
208 /* Indicate non-top scores */
211 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
212 put_str(tmp_val, 0, 40);
215 /* Dump per_screen entries */
216 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
218 int pr, pc, pa, clev, mlev, cdun, mdun;
220 concptr user, gold, when, aged;
223 /* Hack -- indicate death in yellow */
224 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
227 /* Mega-Hack -- insert a "fake" record */
228 if ((note == j) && score)
230 the_score = (*score);
237 /* Read a normal record */
240 /* Read the proper record */
241 if (highscore_seek(j)) break;
242 if (highscore_read(&the_score)) break;
245 /* Extract the race/class */
246 pr = atoi(the_score.p_r);
247 pc = atoi(the_score.p_c);
248 pa = atoi(the_score.p_a);
250 /* Extract the level info */
251 clev = atoi(the_score.cur_lev);
252 mlev = atoi(the_score.max_lev);
253 cdun = atoi(the_score.cur_dun);
254 mdun = atoi(the_score.max_dun);
256 /* Hack -- extract the gold and such */
257 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
258 for (when = the_score.day; iswspace(*when); when++) /* loop */;
259 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
260 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
262 /* Clean up standard encoded form of "when" */
263 if ((*when == '@') && strlen(when) == 9)
265 sprintf(tmp_val, "%.4s-%.2s-%.2s",
266 when + 1, when + 5, when + 7);
272 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
273 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
274 place, the_score.pts,
275 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
277 race_info[pr].title, class_info[pc].title,
281 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
282 place, the_score.pts,
283 seikaku_info[pa].title,
284 the_score.who, race_info[pr].title, class_info[pc].title,
289 /* Append a "maximum level" */
290 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
292 /* Dump the first line */
293 c_put_str(attr, out_val, n*4 + 2, 0);
295 /* Another line of info */
298 sprintf(out_val, " 最高%3d階", mdun);
300 sprintf(out_val, " ");
303 /* 死亡原因をオリジナルより細かく表示 */
304 if (streq(the_score.how, "yet"))
306 sprintf(out_val+13, " まだ生きている (%d%s)",
310 if (streq(the_score.how, "ripe"))
312 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
315 else if (streq(the_score.how, "Seppuku"))
317 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
322 codeconv(the_score.how);
324 /* Some people die outside of the dungeon */
326 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
328 sprintf(out_val+13, " %d階で%sに殺された",
329 cdun, the_score.how);
333 /* Some people die outside of the dungeon */
336 " Killed by %s on the surface",
340 " Killed by %s on %s %d",
341 the_score.how, "Dungeon Level", cdun);
343 /* Append a "maximum level" */
344 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
348 c_put_str(attr, out_val, n*4 + 3, 0);
350 /* And still another line of info */
355 /* 日付を 19yy/mm/dd の形式に変更する */
356 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
357 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
361 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
362 user, when, gold, aged);
367 " (User %s, Date %s, Gold %s, Turn %s).",
368 user, when, gold, aged);
371 c_put_str(attr, out_val, n*4 + 4, 0);
375 /* Wait for response */
376 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
381 /* Hack -- notice Escape */
382 if (j == ESCAPE) break;
388 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
394 * This function is only called from "main.c" when the user asks
395 * to see the "high scores".
398 void display_scores(int from, int to)
401 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
403 /* Open the binary high score file, for reading */
404 highscore_fd = fd_open(buf, O_RDONLY);
406 /* Paranoia -- No score file */
407 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
410 /* Display the scores */
411 display_scores_aux(from, to, -1, NULL);
413 /* Shut the high score file */
414 (void)fd_close(highscore_fd);
416 /* Forget the high score fd */
425 * todo プリプロが邪魔していて最初のif文を削除すると到達不能コードが発生する
426 * @brief スコアサーバへの転送処理
427 * @param current_player_ptr プレーヤーへの参照ポインタ
428 * @param do_send 実際に転送ア処置を行うか否か
429 * @return 転送が成功したらTRUEを返す
431 bool send_world_score(player_type *current_player_ptr, bool do_send)
434 if (send_score && do_send)
438 msg_print(_("初心者モードではワールドスコアに登録できません。",
439 "Since you are in the Easy Mode, you cannot send score to world score server."));
443 bool is_registration = get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score server? "), (CHECK_NO_ESCAPE | CHECK_NO_HISTORY));
444 if (!is_registration) return FALSE;
448 prt(_("送信中..", "Sending..."), 0, 0);
451 err = report_score(current_player_ptr);
453 if (err) return FALSE;
455 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
464 * @brief スコアの過去二十位内ランキングを表示する
465 * Enters a players name on a hi-score table, if "legal", and in any
466 * case, displays some relevant portion of the high score list.
467 * @param current_player_ptr スコアに適用するための現在プレイヤークリーチャー参照ポインタ
470 * Assumes "signals_ignore_tstp()" has been called.
472 errr top_twenty(player_type *current_player_ptr)
474 high_score the_score;
475 (void)WIPE(&the_score, high_score);
477 /* Save the version */
478 sprintf(the_score.what, "%u.%u.%u",
479 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
481 /* Calculate and save the points */
482 sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
483 the_score.pts[9] = '\0';
485 /* Save the current gold */
486 sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
487 the_score.gold[9] = '\0';
489 /* Save the current turn */
490 sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
491 the_score.turns[9] = '\0';
493 time_t ct = time((time_t*)0);
495 /* Save the date in standard encoded form (9 chars) */
496 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
498 /* Save the player name (15 chars) */
499 sprintf(the_score.who, "%-.15s", current_player_ptr->name);
501 /* Save the player info */
502 sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
503 sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
504 sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
505 sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
506 sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
508 /* Save the level and such */
509 sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
510 sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
511 sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
512 sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
514 /* Save the cause of death (31 chars) */
515 if (strlen(current_player_ptr->died_from) >= sizeof(the_score.how))
518 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 2);
519 strcat(the_score.how, "…");
521 my_strcpy(the_score.how, current_player_ptr->died_from, sizeof(the_score.how) - 3);
522 strcat(the_score.how, "...");
527 strcpy(the_score.how, current_player_ptr->died_from);
530 /* Grab permissions */
533 /* Lock (for writing) the highscore file, or fail */
534 errr err = fd_lock(highscore_fd, F_WRLCK);
536 /* Drop permissions */
541 /* Add a new entry to the score list, see where it went */
542 int j = highscore_add(&the_score);
544 /* Grab permissions */
547 /* Unlock the highscore file, or fail */
548 err = fd_lock(highscore_fd, F_UNLCK);
550 /* Drop permissions */
555 /* Hack -- Display the top fifteen scores */
558 display_scores_aux(0, 15, j, NULL);
562 /* Display the scores surrounding the player */
563 display_scores_aux(0, 5, j, NULL);
564 display_scores_aux(j - 2, j + 7, j, NULL);
570 * @brief プレイヤーの現在のスコアをランキングに挟む /
571 * Predict the players location, and display it.
574 errr predict_score(player_type *current_player_ptr)
576 high_score the_score;
579 if (highscore_fd < 0)
581 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
586 /* Save the version */
587 sprintf(the_score.what, "%u.%u.%u",
588 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
590 /* Calculate and save the points */
591 sprintf(the_score.pts, "%9ld", (long)calc_score(current_player_ptr));
593 /* Save the current gold */
594 sprintf(the_score.gold, "%9lu", (long)current_player_ptr->au);
596 /* Save the current turn */
597 sprintf(the_score.turns, "%9lu", (long)turn_real(current_player_ptr, current_world_ptr->game_turn));
599 /* Hack -- no time needed */
600 strcpy(the_score.day, _("今日", "TODAY"));
602 /* Save the player name (15 chars) */
603 sprintf(the_score.who, "%-.15s", current_player_ptr->name);
605 /* Save the player info */
606 sprintf(the_score.uid, "%7u", current_player_ptr->player_uid);
607 sprintf(the_score.sex, "%c", (current_player_ptr->psex ? 'm' : 'f'));
608 sprintf(the_score.p_r, "%2d", MIN(current_player_ptr->prace, MAX_RACES));
609 sprintf(the_score.p_c, "%2d", MIN(current_player_ptr->pclass, MAX_CLASS));
610 sprintf(the_score.p_a, "%2d", MIN(current_player_ptr->pseikaku, MAX_SEIKAKU));
612 /* Save the level and such */
613 sprintf(the_score.cur_lev, "%3d", MIN((u16b)current_player_ptr->lev, 999));
614 sprintf(the_score.cur_dun, "%3d", (int)current_player_ptr->current_floor_ptr->dun_level);
615 sprintf(the_score.max_lev, "%3d", MIN((u16b)current_player_ptr->max_plv, 999));
616 sprintf(the_score.max_dun, "%3d", (int)max_dlv[current_player_ptr->dungeon_idx]);
618 /* Hack -- no cause of death */
619 /* まだ死んでいないときの識別文字 */
620 strcpy(the_score.how, _("yet", "nobody (yet!)"));
622 /* See where the entry would be placed */
623 int j = highscore_where(&the_score);
625 /* Hack -- Display the top fifteen scores */
628 display_scores_aux(0, 15, j, &the_score);
632 display_scores_aux(0, 5, -1, NULL);
633 display_scores_aux(j - 2, j + 7, j, &the_score);
639 * @brief スコアランキングの簡易表示 /
640 * show_highclass - selectively list highscores based on class -KMW-
643 void show_highclass(player_type *current_player_ptr)
646 char buf[1024], out_val[256];
647 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
649 highscore_fd = fd_open(buf, O_RDONLY);
651 if (highscore_fd < 0)
653 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
658 if (highscore_seek(0)) return;
660 high_score the_score;
661 for (int i = 0; i < MAX_HISCORES; i++)
662 if (highscore_read(&the_score)) break;
666 PLAYER_LEVEL clev = 0;
668 while ((m < 9) && (j < MAX_HISCORES))
670 if (highscore_seek(j)) break;
671 if (highscore_read(&the_score)) break;
672 pr = atoi(the_score.p_r);
673 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
676 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
677 (m + 1), race_info[pr].title,the_score.who, clev);
679 sprintf(out_val, "%3d) %s the %s (Level %2d)",
680 (m + 1), the_score.who, race_info[pr].title, clev);
683 prt(out_val, (m + 7), 0);
689 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
690 race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
692 sprintf(out_val, "You) %s the %s (Level %2d)",
693 current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
696 prt(out_val, (m + 8), 0);
698 (void)fd_close(highscore_fd);
700 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
704 for (j = 5; j < 18; j++) prt("", j, 0);
710 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
712 * @param race_num 種族ID
715 void race_score(player_type *current_player_ptr, int race_num)
717 register int i = 0, j, m = 0;
718 int pr, clev, lastlev;
719 high_score the_score;
720 char buf[1024], out_val[256], tmp_str[80];
724 /* rr9: TODO - pluralize the race */
725 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
728 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
730 highscore_fd = fd_open(buf, O_RDONLY);
732 if (highscore_fd < 0)
734 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
739 if (highscore_seek(0)) return;
741 for (i = 0; i < MAX_HISCORES; i++)
743 if (highscore_read(&the_score)) break;
749 while ((m < 10) || (j < MAX_HISCORES))
751 if (highscore_seek(j)) break;
752 if (highscore_read(&the_score)) break;
753 pr = atoi(the_score.p_r);
754 clev = atoi(the_score.cur_lev);
759 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
760 (m + 1), race_info[pr].title,
763 sprintf(out_val, "%3d) %s the %s (Level %3d)",
764 (m + 1), the_score.who,
765 race_info[pr].title, clev);
768 prt(out_val, (m + 7), 0);
775 /* add player if qualified */
776 if ((current_player_ptr->prace == race_num) && (current_player_ptr->lev >= lastlev))
779 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
780 race_info[current_player_ptr->prace].title,current_player_ptr->name, current_player_ptr->lev);
782 sprintf(out_val, "You) %s the %s (Level %3d)",
783 current_player_ptr->name, race_info[current_player_ptr->prace].title, current_player_ptr->lev);
786 prt(out_val, (m + 8), 0);
789 (void)fd_close(highscore_fd);
795 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
799 void race_legends(player_type *current_player_ptr)
801 for (int i = 0; i < MAX_RACES; i++)
803 race_score(current_player_ptr, i);
804 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
806 for (int j = 5; j < 19; j++)
813 * @brief 勝利者用の引退演出処理 /
814 * Change the player into a King! -RAK-
817 void kingly(player_type *winner_ptr)
821 bool seppuku = streq(winner_ptr->died_from, "Seppuku");
823 /* Hack -- retire in town */
824 winner_ptr->current_floor_ptr->dun_level = 0;
829 (void)strcpy(winner_ptr->died_from, _("ripe", "Ripe Old Age"));
831 /* Restore the experience */
832 winner_ptr->exp = winner_ptr->max_exp;
834 /* Restore the level */
835 winner_ptr->lev = winner_ptr->max_plv;
837 Term_get_size(&wid, &hgt);
841 /* Hack -- Instant Gold */
842 winner_ptr->au += 10000000L;
845 /* Display a crown */
846 put_str("#", cy - 11, cx - 1);
847 put_str("#####", cy - 10, cx - 3);
848 put_str("#", cy - 9, cx - 1);
849 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
850 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
851 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
852 put_str("*> <*> <*", cy - 5, cx - 13);
853 put_str("$$ $$$ $$", cy - 4, cx - 13);
854 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
855 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
856 put_str("*#########*#########*", cy - 1, cx - 11);
857 put_str("*#########*#########*", cy, cx - 11);
859 /* Display a message */
861 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
862 put_str("来た、見た、勝った!", cy + 4, cx - 10);
863 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
865 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
866 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
867 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
870 /* If player did Seppuku, that is already written in playrecord */
873 exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
874 exe_write_diary(winner_ptr, DIARY_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
875 exe_write_diary(winner_ptr, DIARY_DESCRIPTION, 1, "\n\n\n\n");
881 /* Wait for response */
888 * Display some character info
891 bool check_score(player_type *current_player_ptr)
896 if (highscore_fd < 0)
898 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
903 /* Wizard-mode pre-empts scoring */
904 if (current_world_ptr->noscore & 0x000F)
906 msg_print(_("ウィザード・モードではスコアが記録されません。", "Score not registered for wizards."));
911 /* Cheaters are not scored */
912 if (current_world_ptr->noscore & 0xFF00)
914 msg_print(_("詐欺をやった人はスコアが記録されません。", "Score not registered for cheaters."));
920 if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("強制終了", "Interrupting")))
922 msg_print(_("強制終了のためスコアが記録されません。", "Score not registered due to interruption."));
928 if (!current_world_ptr->total_winner && streq(current_player_ptr->died_from, _("途中終了", "Quitting")))
930 msg_print(_("途中終了のためスコアが記録されません。", "Score not registered due to quitting."));