3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
16 #include "player-status.h"
21 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
25 static int highscore_seek(int i)
27 /* Seek for the requested record */
28 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
33 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
34 * @param score スコア情報参照ポインタ
37 static errr highscore_read(high_score *score)
39 /* Read the record, note failure */
40 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
45 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
46 * @param score スコア情報参照ポインタ
47 * @return エラーコード(問題がなければ0を返す)
49 static int highscore_write(high_score *score)
51 /* Write the record, note failure */
52 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
56 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
57 * @param score スコア情報参照ポインタ
58 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
60 static int highscore_where(high_score *score)
67 my_score = atoi(score->pts);
69 /* Paranoia -- it may not have opened */
70 if (highscore_fd < 0) return (-1);
72 /* Go to the start of the highscore file */
73 if (highscore_seek(0)) return (-1);
75 /* Read until we get to a higher score */
76 for (i = 0; i < MAX_HISCORES; i++)
79 if (highscore_read(&the_score)) return (i);
80 old_score = atoi(the_score.pts);
81 /* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
82 if (my_score > old_score) return (i);
85 /* The "last" entry is always usable */
86 return (MAX_HISCORES - 1);
91 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
92 * @param score スコア情報参照ポインタ
93 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
95 static int highscore_add(high_score *score)
100 high_score the_score, tmpscore;
103 /* Paranoia -- it may not have opened */
104 if (highscore_fd < 0) return (-1);
106 /* Determine where the score should go */
107 slot = highscore_where(score);
109 /* Hack -- Not on the list */
110 if (slot < 0) return (-1);
112 /* Hack -- prepare to dump the new score */
113 the_score = (*score);
115 /* Slide all the scores down one */
116 for (i = slot; !done && (i < MAX_HISCORES); i++)
118 /* Read the old guy, note errors */
119 if (highscore_seek(i)) return (-1);
120 if (highscore_read(&tmpscore)) done = TRUE;
122 /* Back up and dump the score we were holding */
123 if (highscore_seek(i)) return (-1);
124 if (highscore_write(&the_score)) return (-1);
126 /* Hack -- Save the old score, for the next pass */
127 the_score = tmpscore;
130 /* Return location used */
137 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
140 * @param note 黄色表示でハイライトする順位
141 * @param score スコア配列参照ポインタ
145 * Assumes the high score list is already open.
146 * Only five entries per line, too much info.
148 * Mega-Hack -- allow "fake" entry at the given position.
151 void display_scores_aux(int from, int to, int note, high_score *score)
153 int i, j, k, n, place;
156 high_score the_score;
158 GAME_TEXT out_val[256];
159 GAME_TEXT tmp_val[160];
161 TERM_LEN wid, hgt, per_screen;
163 Term_get_size(&wid, &hgt);
164 per_screen = (hgt - 4) / 4;
166 /* Paranoia -- it may not have opened */
167 if (highscore_fd < 0) return;
170 /* Assume we will show the first 10 */
171 if (from < 0) from = 0;
173 if (to > MAX_HISCORES) to = MAX_HISCORES;
176 /* Seek to the beginning */
177 if (highscore_seek(0)) return;
179 /* Hack -- Count the high scores */
180 for (i = 0; i < MAX_HISCORES; i++)
182 if (highscore_read(&the_score)) break;
185 /* Hack -- allow "fake" entry to be last */
186 if ((note == i) && score) i++;
188 /* Forget about the last entries */
192 /* Show per_screen per page, until "done" */
193 for (k = from, place = k+1; k < i; k += per_screen)
198 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
200 /* Indicate non-top scores */
203 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
204 put_str(tmp_val, 0, 40);
207 /* Dump per_screen entries */
208 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
210 int pr, pc, pa, clev, mlev, cdun, mdun;
212 concptr user, gold, when, aged;
215 /* Hack -- indicate death in yellow */
216 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
219 /* Mega-Hack -- insert a "fake" record */
220 if ((note == j) && score)
222 the_score = (*score);
229 /* Read a normal record */
232 /* Read the proper record */
233 if (highscore_seek(j)) break;
234 if (highscore_read(&the_score)) break;
237 /* Extract the race/class */
238 pr = atoi(the_score.p_r);
239 pc = atoi(the_score.p_c);
240 pa = atoi(the_score.p_a);
242 /* Extract the level info */
243 clev = atoi(the_score.cur_lev);
244 mlev = atoi(the_score.max_lev);
245 cdun = atoi(the_score.cur_dun);
246 mdun = atoi(the_score.max_dun);
248 /* Hack -- extract the gold and such */
249 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
250 for (when = the_score.day; iswspace(*when); when++) /* loop */;
251 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
252 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
254 /* Clean up standard encoded form of "when" */
255 if ((*when == '@') && strlen(when) == 9)
257 sprintf(tmp_val, "%.4s-%.2s-%.2s",
258 when + 1, when + 5, when + 7);
264 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
265 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
266 place, the_score.pts,
267 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
269 race_info[pr].title, class_info[pc].title,
273 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
274 place, the_score.pts,
275 seikaku_info[pa].title,
276 the_score.who, race_info[pr].title, class_info[pc].title,
281 /* Append a "maximum level" */
282 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
284 /* Dump the first line */
285 c_put_str(attr, out_val, n*4 + 2, 0);
287 /* Another line of info */
290 sprintf(out_val, " 最高%3d階", mdun);
292 sprintf(out_val, " ");
295 /* 死亡原因をオリジナルより細かく表示 */
296 if (streq(the_score.how, "yet"))
298 sprintf(out_val+13, " まだ生きている (%d%s)",
302 if (streq(the_score.how, "ripe"))
304 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
307 else if (streq(the_score.how, "Seppuku"))
309 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
314 codeconv(the_score.how);
316 /* Some people die outside of the dungeon */
318 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
320 sprintf(out_val+13, " %d階で%sに殺された",
321 cdun, the_score.how);
325 /* Some people die outside of the dungeon */
328 " Killed by %s on the surface",
332 " Killed by %s on %s %d",
333 the_score.how, "Dungeon Level", cdun);
335 /* Append a "maximum level" */
336 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
340 c_put_str(attr, out_val, n*4 + 3, 0);
342 /* And still another line of info */
347 /* 日付を 19yy/mm/dd の形式に変更する */
348 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
349 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
353 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
354 user, when, gold, aged);
359 " (User %s, Date %s, Gold %s, Turn %s).",
360 user, when, gold, aged);
363 c_put_str(attr, out_val, n*4 + 4, 0);
367 /* Wait for response */
368 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
373 /* Hack -- notice Escape */
374 if (j == ESCAPE) break;
380 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
386 * This function is only called from "main.c" when the user asks
387 * to see the "high scores".
390 void display_scores(int from, int to)
394 /* Build the filename */
395 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
397 /* Open the binary high score file, for reading */
398 highscore_fd = fd_open(buf, O_RDONLY);
400 /* Paranoia -- No score file */
401 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
404 /* Display the scores */
405 display_scores_aux(from, to, -1, NULL);
407 /* Shut the high score file */
408 (void)fd_close(highscore_fd);
410 /* Forget the high score fd */
419 * @brief スコアサーバへの転送処理
420 * @param do_send 実際に転送ア処置を行うか否か
421 * @return 転送が成功したらTRUEを返す
423 bool send_world_score(bool do_send)
426 if(send_score && do_send)
430 msg_print(_("初心者モードではワールドスコアに登録できません。",
431 "Since you are in the Easy Mode, you cannot send score to world score server."));
433 else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score sever? "),
434 (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
438 prt(_("送信中..", "Sending..."),0,0);
441 err = report_score();
447 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
457 * @brief スコアの過去二十位内ランキングを表示する
458 * Enters a players name on a hi-score table, if "legal", and in any
459 * case, displays some relevant portion of the high score list.
462 * Assumes "signals_ignore_tstp()" has been called.
464 errr top_twenty(void)
468 high_score the_score;
470 time_t ct = time((time_t*)0);
474 /* Clear the record */
475 (void)WIPE(&the_score, high_score);
477 /* Save the version */
478 sprintf(the_score.what, "%u.%u.%u",
479 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
481 /* Calculate and save the points */
482 sprintf(the_score.pts, "%9ld", (long)calc_score());
483 the_score.pts[9] = '\0';
485 /* Save the current gold */
486 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
487 the_score.gold[9] = '\0';
489 /* Save the current current_world_ptr->game_turn */
490 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
491 the_score.turns[9] = '\0';
493 #ifdef HIGHSCORE_DATE_HACK
494 /* Save the date in a hacked up form (9 chars) */
495 (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
497 /* Save the date in standard form (8 chars) */
498 /* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
499 /* Save the date in standard encoded form (9 chars) */
500 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
503 /* Save the player name (15 chars) */
504 sprintf(the_score.who, "%-.15s", p_ptr->name);
506 /* Save the player info */
507 sprintf(the_score.uid, "%7u", player_uid);
508 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
509 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
510 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
511 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
513 /* Save the level and such */
514 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
515 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
516 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
517 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
519 /* Save the cause of death (31 chars) */
520 if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
523 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 2);
524 strcat(the_score.how, "…");
526 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
527 strcat(the_score.how, "...");
532 strcpy(the_score.how, p_ptr->died_from);
535 /* Grab permissions */
538 /* Lock (for writing) the highscore file, or fail */
539 err = fd_lock(highscore_fd, F_WRLCK);
541 /* Drop permissions */
546 /* Add a new entry to the score list, see where it went */
547 j = highscore_add(&the_score);
549 /* Grab permissions */
552 /* Unlock the highscore file, or fail */
553 err = fd_lock(highscore_fd, F_UNLCK);
555 /* Drop permissions */
561 /* Hack -- Display the top fifteen scores */
564 display_scores_aux(0, 15, j, NULL);
567 /* Display the scores surrounding the player */
570 display_scores_aux(0, 5, j, NULL);
571 display_scores_aux(j - 2, j + 7, j, NULL);
580 * @brief プレイヤーの現在のスコアをランキングに挟む /
581 * Predict the players location, and display it.
584 errr predict_score(void)
588 high_score the_score;
592 if (highscore_fd < 0)
594 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
600 /* Save the version */
601 sprintf(the_score.what, "%u.%u.%u",
602 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
604 /* Calculate and save the points */
605 sprintf(the_score.pts, "%9ld", (long)calc_score());
607 /* Save the current gold */
608 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
610 /* Save the current current_world_ptr->game_turn */
611 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
613 /* Hack -- no time needed */
614 strcpy(the_score.day, _("今日", "TODAY"));
616 /* Save the player name (15 chars) */
617 sprintf(the_score.who, "%-.15s", p_ptr->name);
619 /* Save the player info */
620 sprintf(the_score.uid, "%7u", player_uid);
621 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
622 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
623 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
624 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
626 /* Save the level and such */
627 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
628 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
629 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
630 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
632 /* Hack -- no cause of death */
633 /* まだ死んでいないときの識別文字 */
634 strcpy(the_score.how, _("yet", "nobody (yet!)"));
636 /* See where the entry would be placed */
637 j = highscore_where(&the_score);
640 /* Hack -- Display the top fifteen scores */
643 display_scores_aux(0, 15, j, &the_score);
646 /* Display some "useful" scores */
649 display_scores_aux(0, 5, -1, NULL);
650 display_scores_aux(j - 2, j + 7, j, &the_score);
660 * @brief スコアランキングの簡易表示 /
661 * show_highclass - selectively list highscores based on class -KMW-
664 void show_highclass(void)
667 register int i = 0, j, m = 0;
669 PLAYER_LEVEL clev/*, al*/;
670 high_score the_score;
671 char buf[1024], out_val[256];
675 /* Build the filename */
676 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
678 highscore_fd = fd_open(buf, O_RDONLY);
680 if (highscore_fd < 0)
682 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
687 if (highscore_seek(0)) return;
689 for (i = 0; i < MAX_HISCORES; i++)
690 if (highscore_read(&the_score)) break;
696 while ((m < 9) && (j < MAX_HISCORES))
698 if (highscore_seek(j)) break;
699 if (highscore_read(&the_score)) break;
700 pr = atoi(the_score.p_r);
701 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
704 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
705 (m + 1), race_info[pr].title,the_score.who, clev);
707 sprintf(out_val, "%3d) %s the %s (Level %2d)",
708 (m + 1), the_score.who, race_info[pr].title, clev);
711 prt(out_val, (m + 7), 0);
717 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
718 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
720 sprintf(out_val, "You) %s the %s (Level %2d)",
721 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
724 prt(out_val, (m + 8), 0);
726 (void)fd_close(highscore_fd);
728 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
732 for (j = 5; j < 18; j++) prt("", j, 0);
737 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
739 * @param race_num 種族ID
742 void race_score(int race_num)
744 register int i = 0, j, m = 0;
745 int pr, clev, lastlev;
746 high_score the_score;
747 char buf[1024], out_val[256], tmp_str[80];
751 /* rr9: TODO - pluralize the race */
752 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
756 /* Build the filename */
757 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
759 highscore_fd = fd_open(buf, O_RDONLY);
761 if (highscore_fd < 0)
763 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
768 if (highscore_seek(0)) return;
770 for (i = 0; i < MAX_HISCORES; i++)
772 if (highscore_read(&the_score)) break;
778 while ((m < 10) || (j < MAX_HISCORES))
780 if (highscore_seek(j)) break;
781 if (highscore_read(&the_score)) break;
782 pr = atoi(the_score.p_r);
783 clev = atoi(the_score.cur_lev);
788 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
789 (m + 1), race_info[pr].title,
792 sprintf(out_val, "%3d) %s the %s (Level %3d)",
793 (m + 1), the_score.who,
794 race_info[pr].title, clev);
797 prt(out_val, (m + 7), 0);
804 /* add player if qualified */
805 if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
808 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
809 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
811 sprintf(out_val, "You) %s the %s (Level %3d)",
812 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
815 prt(out_val, (m + 8), 0);
818 (void)fd_close(highscore_fd);
824 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
828 void race_legends(void)
832 for (i = 0; i < MAX_RACES; i++)
835 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
837 for (j = 5; j < 19; j++)
843 * @brief 勝利者用の引退演出処理 /
844 * Change the player into a King! -RAK-
851 bool seppuku = streq(p_ptr->died_from, "Seppuku");
853 /* Hack -- retire in town */
854 current_floor_ptr->dun_level = 0;
859 (void)strcpy(p_ptr->died_from, _("ripe", "Ripe Old Age"));
861 /* Restore the experience */
862 p_ptr->exp = p_ptr->max_exp;
864 /* Restore the level */
865 p_ptr->lev = p_ptr->max_plv;
867 Term_get_size(&wid, &hgt);
871 /* Hack -- Instant Gold */
872 p_ptr->au += 10000000L;
875 /* Display a crown */
876 put_str("#", cy - 11, cx - 1);
877 put_str("#####", cy - 10, cx - 3);
878 put_str("#", cy - 9, cx - 1);
879 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
880 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
881 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
882 put_str("*> <*> <*", cy - 5, cx - 13);
883 put_str("$$ $$$ $$", cy - 4, cx - 13);
884 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
885 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
886 put_str("*#########*#########*", cy - 1, cx - 11);
887 put_str("*#########*#########*", cy, cx - 11);
889 /* Display a message */
891 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
892 put_str("来た、見た、勝った!", cy + 4, cx - 10);
893 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
895 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
896 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
897 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
900 /* If player did Seppuku, that is already written in playrecord */
903 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
904 do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
905 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
911 /* Wait for response */