3 * @brief ハイスコア処理 / Highscores handling
6 * Copyright (c) 1997 Ben Harrison, James E. Wilson, Robert A. Koeneke
7 * This software may be copied and distributed for educational, research,
8 * and not for profit purposes provided that this copyright and statement
9 * are included in all such copies. Other copyrights may also apply.
10 * 2014 Deskull rearranged comment for Doxygen.
16 #include "player-race.h"
17 #include "player-status.h"
18 #include "player-class.h"
19 #include "player-personality.h"
20 #include "player-sex.h"
27 * @brief i番目のスコア情報にバッファ位置をシークする / Seek score 'i' in the highscore file
31 static int highscore_seek(int i)
33 /* Seek for the requested record */
34 return (fd_seek(highscore_fd, (huge)(i) * sizeof(high_score)));
39 * @brief 所定ポインタからスコア情報を読み取る / Read one score from the highscore file
40 * @param score スコア情報参照ポインタ
43 static errr highscore_read(high_score *score)
45 /* Read the record, note failure */
46 return (fd_read(highscore_fd, (char*)(score), sizeof(high_score)));
51 * @brief 所定ポインタへスコア情報を書き込む / Write one score to the highscore file
52 * @param score スコア情報参照ポインタ
53 * @return エラーコード(問題がなければ0を返す)
55 static int highscore_write(high_score *score)
57 /* Write the record, note failure */
58 return (fd_write(highscore_fd, (char*)(score), sizeof(high_score)));
62 * @brief スコア情報を全て得るまで繰り返し取得する / Just determine where a new score *would* be placed
63 * @param score スコア情報参照ポインタ
64 * @return 正常ならば(MAX_HISCORES - 1)、問題があれば-1を返す
66 static int highscore_where(high_score *score)
73 my_score = atoi(score->pts);
75 /* Paranoia -- it may not have opened */
76 if (highscore_fd < 0) return (-1);
78 /* Go to the start of the highscore file */
79 if (highscore_seek(0)) return (-1);
81 /* Read until we get to a higher score */
82 for (i = 0; i < MAX_HISCORES; i++)
85 if (highscore_read(&the_score)) return (i);
86 old_score = atoi(the_score.pts);
87 /* if (strcmp(the_score.pts, score->pts) < 0) return (i); */
88 if (my_score > old_score) return (i);
91 /* The "last" entry is always usable */
92 return (MAX_HISCORES - 1);
97 * @brief スコア情報をバッファの末尾に追加する / Actually place an entry into the high score file
98 * @param score スコア情報参照ポインタ
99 * @return 正常ならば書き込んだスロット位置、問題があれば-1を返す / Return the location (0 is best) or -1 on "failure"
101 static int highscore_add(high_score *score)
106 high_score the_score, tmpscore;
109 /* Paranoia -- it may not have opened */
110 if (highscore_fd < 0) return (-1);
112 /* Determine where the score should go */
113 slot = highscore_where(score);
115 /* Hack -- Not on the list */
116 if (slot < 0) return (-1);
118 /* Hack -- prepare to dump the new score */
119 the_score = (*score);
121 /* Slide all the scores down one */
122 for (i = slot; !done && (i < MAX_HISCORES); i++)
124 /* Read the old guy, note errors */
125 if (highscore_seek(i)) return (-1);
126 if (highscore_read(&tmpscore)) done = TRUE;
128 /* Back up and dump the score we were holding */
129 if (highscore_seek(i)) return (-1);
130 if (highscore_write(&the_score)) return (-1);
132 /* Hack -- Save the old score, for the next pass */
133 the_score = tmpscore;
136 /* Return location used */
143 * @brief 指定された順位範囲でスコアを並べて表示する / Display the scores in a given range.
146 * @param note 黄色表示でハイライトする順位
147 * @param score スコア配列参照ポインタ
151 * Assumes the high score list is already open.
152 * Only five entries per line, too much info.
154 * Mega-Hack -- allow "fake" entry at the given position.
157 void display_scores_aux(int from, int to, int note, high_score *score)
159 int i, j, k, n, place;
162 high_score the_score;
164 GAME_TEXT out_val[256];
165 GAME_TEXT tmp_val[160];
167 TERM_LEN wid, hgt, per_screen;
169 Term_get_size(&wid, &hgt);
170 per_screen = (hgt - 4) / 4;
172 /* Paranoia -- it may not have opened */
173 if (highscore_fd < 0) return;
176 /* Assume we will show the first 10 */
177 if (from < 0) from = 0;
179 if (to > MAX_HISCORES) to = MAX_HISCORES;
182 /* Seek to the beginning */
183 if (highscore_seek(0)) return;
185 /* Hack -- Count the high scores */
186 for (i = 0; i < MAX_HISCORES; i++)
188 if (highscore_read(&the_score)) break;
191 /* Hack -- allow "fake" entry to be last */
192 if ((note == i) && score) i++;
194 /* Forget about the last entries */
198 /* Show per_screen per page, until "done" */
199 for (k = from, place = k+1; k < i; k += per_screen)
204 put_str(_(" 変愚蛮怒: 勇者の殿堂", " Hengband Hall of Fame"), 0, 0);
206 /* Indicate non-top scores */
209 sprintf(tmp_val, _("( %d 位以下 )", "(from position %d)"), k + 1);
210 put_str(tmp_val, 0, 40);
213 /* Dump per_screen entries */
214 for (j = k, n = 0; j < i && n < per_screen; place++, j++, n++)
216 int pr, pc, pa, clev, mlev, cdun, mdun;
218 concptr user, gold, when, aged;
221 /* Hack -- indicate death in yellow */
222 attr = (j == note) ? TERM_YELLOW : TERM_WHITE;
225 /* Mega-Hack -- insert a "fake" record */
226 if ((note == j) && score)
228 the_score = (*score);
235 /* Read a normal record */
238 /* Read the proper record */
239 if (highscore_seek(j)) break;
240 if (highscore_read(&the_score)) break;
243 /* Extract the race/class */
244 pr = atoi(the_score.p_r);
245 pc = atoi(the_score.p_c);
246 pa = atoi(the_score.p_a);
248 /* Extract the level info */
249 clev = atoi(the_score.cur_lev);
250 mlev = atoi(the_score.max_lev);
251 cdun = atoi(the_score.cur_dun);
252 mdun = atoi(the_score.max_dun);
254 /* Hack -- extract the gold and such */
255 for (user = the_score.uid; iswspace(*user); user++) /* loop */;
256 for (when = the_score.day; iswspace(*when); when++) /* loop */;
257 for (gold = the_score.gold; iswspace(*gold); gold++) /* loop */;
258 for (aged = the_score.turns; iswspace(*aged); aged++) /* loop */;
260 /* Clean up standard encoded form of "when" */
261 if ((*when == '@') && strlen(when) == 9)
263 sprintf(tmp_val, "%.4s-%.2s-%.2s",
264 when + 1, when + 5, when + 7);
270 /*sprintf(out_val, "%3d.%9s %s%s%sという名の%sの%s (レベル %d)", */
271 sprintf(out_val, "%3d.%9s %s%s%s - %s%s (レベル %d)",
272 place, the_score.pts,
273 seikaku_info[pa].title, (seikaku_info[pa].no ? "の" : ""),
275 race_info[pr].title, class_info[pc].title,
279 sprintf(out_val, "%3d.%9s %s %s the %s %s, Level %d",
280 place, the_score.pts,
281 seikaku_info[pa].title,
282 the_score.who, race_info[pr].title, class_info[pc].title,
287 /* Append a "maximum level" */
288 if (mlev > clev) strcat(out_val, format(_(" (最高%d)", " (Max %d)"), mlev));
290 /* Dump the first line */
291 c_put_str(attr, out_val, n*4 + 2, 0);
293 /* Another line of info */
296 sprintf(out_val, " 最高%3d階", mdun);
298 sprintf(out_val, " ");
301 /* 死亡原因をオリジナルより細かく表示 */
302 if (streq(the_score.how, "yet"))
304 sprintf(out_val+13, " まだ生きている (%d%s)",
308 if (streq(the_score.how, "ripe"))
310 sprintf(out_val+13, " 勝利の後に引退 (%d%s)",
313 else if (streq(the_score.how, "Seppuku"))
315 sprintf(out_val+13, " 勝利の後に切腹 (%d%s)",
320 codeconv(the_score.how);
322 /* Some people die outside of the dungeon */
324 sprintf(out_val+13, " 地上で%sに殺された", the_score.how);
326 sprintf(out_val+13, " %d階で%sに殺された",
327 cdun, the_score.how);
331 /* Some people die outside of the dungeon */
334 " Killed by %s on the surface",
338 " Killed by %s on %s %d",
339 the_score.how, "Dungeon Level", cdun);
341 /* Append a "maximum level" */
342 if (mdun > cdun) strcat(out_val, format(" (Max %d)", mdun));
346 c_put_str(attr, out_val, n*4 + 3, 0);
348 /* And still another line of info */
353 /* 日付を 19yy/mm/dd の形式に変更する */
354 if (strlen(when) == 8 && when[2] == '/' && when[5] == '/') {
355 sprintf(buf, "%d%s/%.5s", 19 + (when[6] < '8'), when + 6, when);
359 " (ユーザー:%s, 日付:%s, 所持金:%s, ターン:%s)",
360 user, when, gold, aged);
365 " (User %s, Date %s, Gold %s, Turn %s).",
366 user, when, gold, aged);
369 c_put_str(attr, out_val, n*4 + 4, 0);
373 /* Wait for response */
374 prt(_("[ ESCで中断, その他のキーで続けます ]", "[Press ESC to quit, any other key to continue.]"), hgt - 1, _(21, 17));
379 /* Hack -- notice Escape */
380 if (j == ESCAPE) break;
386 * @brief スコア表示処理メインルーチン / Hack -- Display the scores in a given range and quit.
392 * This function is only called from "main.c" when the user asks
393 * to see the "high scores".
396 void display_scores(int from, int to)
400 /* Build the filename */
401 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
403 /* Open the binary high score file, for reading */
404 highscore_fd = fd_open(buf, O_RDONLY);
406 /* Paranoia -- No score file */
407 if (highscore_fd < 0) quit(_("スコア・ファイルが使用できません。", "Score file unavailable."));
410 /* Display the scores */
411 display_scores_aux(from, to, -1, NULL);
413 /* Shut the high score file */
414 (void)fd_close(highscore_fd);
416 /* Forget the high score fd */
425 * @brief スコアサーバへの転送処理
426 * @param do_send 実際に転送ア処置を行うか否か
427 * @return 転送が成功したらTRUEを返す
429 bool send_world_score(bool do_send)
432 if(send_score && do_send)
436 msg_print(_("初心者モードではワールドスコアに登録できません。",
437 "Since you are in the Easy Mode, you cannot send score to world score server."));
439 else if(get_check_strict(_("スコアをスコア・サーバに登録しますか? ", "Do you send score to the world score sever? "),
440 (CHECK_NO_ESCAPE | CHECK_NO_HISTORY)))
444 prt(_("送信中..", "Sending..."),0,0);
447 err = report_score();
453 prt(_("完了。何かキーを押してください。", "Completed. Hit any key."), 0, 0);
463 * @brief スコアの過去二十位内ランキングを表示する
464 * Enters a players name on a hi-score table, if "legal", and in any
465 * case, displays some relevant portion of the high score list.
468 * Assumes "signals_ignore_tstp()" has been called.
470 errr top_twenty(void)
474 high_score the_score;
476 time_t ct = time((time_t*)0);
480 /* Clear the record */
481 (void)WIPE(&the_score, high_score);
483 /* Save the version */
484 sprintf(the_score.what, "%u.%u.%u",
485 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
487 /* Calculate and save the points */
488 sprintf(the_score.pts, "%9ld", (long)calc_score());
489 the_score.pts[9] = '\0';
491 /* Save the current gold */
492 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
493 the_score.gold[9] = '\0';
495 /* Save the current current_world_ptr->game_turn */
496 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
497 the_score.turns[9] = '\0';
499 #ifdef HIGHSCORE_DATE_HACK
500 /* Save the date in a hacked up form (9 chars) */
501 (void)sprintf(the_score.day, "%-.6s %-.2s", ctime(&ct) + 4, ctime(&ct) + 22);
503 /* Save the date in standard form (8 chars) */
504 /* (void)strftime(the_score.day, 9, "%m/%d/%y", localtime(&ct)); */
505 /* Save the date in standard encoded form (9 chars) */
506 strftime(the_score.day, 10, "@%Y%m%d", localtime(&ct));
509 /* Save the player name (15 chars) */
510 sprintf(the_score.who, "%-.15s", p_ptr->name);
512 /* Save the player info */
513 sprintf(the_score.uid, "%7u", player_uid);
514 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
515 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
516 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
517 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
519 /* Save the level and such */
520 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
521 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
522 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
523 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
525 /* Save the cause of death (31 chars) */
526 if (strlen(p_ptr->died_from) >= sizeof(the_score.how))
529 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 2);
530 strcat(the_score.how, "…");
532 my_strcpy(the_score.how, p_ptr->died_from, sizeof(the_score.how) - 3);
533 strcat(the_score.how, "...");
538 strcpy(the_score.how, p_ptr->died_from);
541 /* Grab permissions */
544 /* Lock (for writing) the highscore file, or fail */
545 err = fd_lock(highscore_fd, F_WRLCK);
547 /* Drop permissions */
552 /* Add a new entry to the score list, see where it went */
553 j = highscore_add(&the_score);
555 /* Grab permissions */
558 /* Unlock the highscore file, or fail */
559 err = fd_lock(highscore_fd, F_UNLCK);
561 /* Drop permissions */
567 /* Hack -- Display the top fifteen scores */
570 display_scores_aux(0, 15, j, NULL);
573 /* Display the scores surrounding the player */
576 display_scores_aux(0, 5, j, NULL);
577 display_scores_aux(j - 2, j + 7, j, NULL);
586 * @brief プレイヤーの現在のスコアをランキングに挟む /
587 * Predict the players location, and display it.
590 errr predict_score(void)
594 high_score the_score;
598 if (highscore_fd < 0)
600 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
606 /* Save the version */
607 sprintf(the_score.what, "%u.%u.%u",
608 FAKE_VER_MAJOR, FAKE_VER_MINOR, FAKE_VER_PATCH);
610 /* Calculate and save the points */
611 sprintf(the_score.pts, "%9ld", (long)calc_score());
613 /* Save the current gold */
614 sprintf(the_score.gold, "%9lu", (long)p_ptr->au);
616 /* Save the current current_world_ptr->game_turn */
617 sprintf(the_score.turns, "%9lu", (long)turn_real(current_world_ptr->game_turn));
619 /* Hack -- no time needed */
620 strcpy(the_score.day, _("今日", "TODAY"));
622 /* Save the player name (15 chars) */
623 sprintf(the_score.who, "%-.15s", p_ptr->name);
625 /* Save the player info */
626 sprintf(the_score.uid, "%7u", player_uid);
627 sprintf(the_score.sex, "%c", (p_ptr->psex ? 'm' : 'f'));
628 sprintf(the_score.p_r, "%2d", MIN(p_ptr->prace, MAX_RACES));
629 sprintf(the_score.p_c, "%2d", MIN(p_ptr->pclass, MAX_CLASS));
630 sprintf(the_score.p_a, "%2d", MIN(p_ptr->pseikaku, MAX_SEIKAKU));
632 /* Save the level and such */
633 sprintf(the_score.cur_lev, "%3d", MIN((u16b)p_ptr->lev, 999));
634 sprintf(the_score.cur_dun, "%3d", (int)current_floor_ptr->dun_level);
635 sprintf(the_score.max_lev, "%3d", MIN((u16b)p_ptr->max_plv, 999));
636 sprintf(the_score.max_dun, "%3d", (int)max_dlv[p_ptr->dungeon_idx]);
638 /* Hack -- no cause of death */
639 /* まだ死んでいないときの識別文字 */
640 strcpy(the_score.how, _("yet", "nobody (yet!)"));
642 /* See where the entry would be placed */
643 j = highscore_where(&the_score);
646 /* Hack -- Display the top fifteen scores */
649 display_scores_aux(0, 15, j, &the_score);
652 /* Display some "useful" scores */
655 display_scores_aux(0, 5, -1, NULL);
656 display_scores_aux(j - 2, j + 7, j, &the_score);
666 * @brief スコアランキングの簡易表示 /
667 * show_highclass - selectively list highscores based on class -KMW-
670 void show_highclass(void)
673 register int i = 0, j, m = 0;
675 PLAYER_LEVEL clev/*, al*/;
676 high_score the_score;
677 char buf[1024], out_val[256];
681 /* Build the filename */
682 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
684 highscore_fd = fd_open(buf, O_RDONLY);
686 if (highscore_fd < 0)
688 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
693 if (highscore_seek(0)) return;
695 for (i = 0; i < MAX_HISCORES; i++)
696 if (highscore_read(&the_score)) break;
702 while ((m < 9) && (j < MAX_HISCORES))
704 if (highscore_seek(j)) break;
705 if (highscore_read(&the_score)) break;
706 pr = atoi(the_score.p_r);
707 clev = (PLAYER_LEVEL)atoi(the_score.cur_lev);
710 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
711 (m + 1), race_info[pr].title,the_score.who, clev);
713 sprintf(out_val, "%3d) %s the %s (Level %2d)",
714 (m + 1), the_score.who, race_info[pr].title, clev);
717 prt(out_val, (m + 7), 0);
723 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
724 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
726 sprintf(out_val, "You) %s the %s (Level %2d)",
727 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
730 prt(out_val, (m + 8), 0);
732 (void)fd_close(highscore_fd);
734 prt(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"),0,0);
738 for (j = 5; j < 18; j++) prt("", j, 0);
743 * @brief スコアランキングの簡易表示(種族毎)サブルーチン /
745 * @param race_num 種族ID
748 void race_score(int race_num)
750 register int i = 0, j, m = 0;
751 int pr, clev, lastlev;
752 high_score the_score;
753 char buf[1024], out_val[256], tmp_str[80];
757 /* rr9: TODO - pluralize the race */
758 sprintf(tmp_str,_("最高の%s", "The Greatest of all the %s"), race_info[race_num].title);
762 /* Build the filename */
763 path_build(buf, sizeof(buf), ANGBAND_DIR_APEX, "scores.raw");
765 highscore_fd = fd_open(buf, O_RDONLY);
767 if (highscore_fd < 0)
769 msg_print(_("スコア・ファイルが使用できません。", "Score file unavailable."));
774 if (highscore_seek(0)) return;
776 for (i = 0; i < MAX_HISCORES; i++)
778 if (highscore_read(&the_score)) break;
784 while ((m < 10) || (j < MAX_HISCORES))
786 if (highscore_seek(j)) break;
787 if (highscore_read(&the_score)) break;
788 pr = atoi(the_score.p_r);
789 clev = atoi(the_score.cur_lev);
794 sprintf(out_val, " %3d) %sの%s (レベル %2d)",
795 (m + 1), race_info[pr].title,
798 sprintf(out_val, "%3d) %s the %s (Level %3d)",
799 (m + 1), the_score.who,
800 race_info[pr].title, clev);
803 prt(out_val, (m + 7), 0);
810 /* add player if qualified */
811 if ((p_ptr->prace == race_num) && (p_ptr->lev >= lastlev))
814 sprintf(out_val, "あなた) %sの%s (レベル %2d)",
815 race_info[p_ptr->prace].title,p_ptr->name, p_ptr->lev);
817 sprintf(out_val, "You) %s the %s (Level %3d)",
818 p_ptr->name, race_info[p_ptr->prace].title, p_ptr->lev);
821 prt(out_val, (m + 8), 0);
824 (void)fd_close(highscore_fd);
830 * @brief スコアランキングの簡易表示(種族毎)メインルーチン /
834 void race_legends(void)
838 for (i = 0; i < MAX_RACES; i++)
841 msg_print(_("何かキーを押すとゲームに戻ります", "Hit any key to continue"));
843 for (j = 5; j < 19; j++)
849 * @brief 勝利者用の引退演出処理 /
850 * Change the player into a King! -RAK-
857 bool seppuku = streq(p_ptr->died_from, "Seppuku");
859 /* Hack -- retire in town */
860 current_floor_ptr->dun_level = 0;
865 (void)strcpy(p_ptr->died_from, _("ripe", "Ripe Old Age"));
867 /* Restore the experience */
868 p_ptr->exp = p_ptr->max_exp;
870 /* Restore the level */
871 p_ptr->lev = p_ptr->max_plv;
873 Term_get_size(&wid, &hgt);
877 /* Hack -- Instant Gold */
878 p_ptr->au += 10000000L;
881 /* Display a crown */
882 put_str("#", cy - 11, cx - 1);
883 put_str("#####", cy - 10, cx - 3);
884 put_str("#", cy - 9, cx - 1);
885 put_str(",,, $$$ ,,,", cy - 8, cx - 7);
886 put_str(",,=$ \"$$$$$\" $=,,", cy - 7, cx - 11);
887 put_str(",$$ $$$ $$,", cy - 6, cx - 13);
888 put_str("*> <*> <*", cy - 5, cx - 13);
889 put_str("$$ $$$ $$", cy - 4, cx - 13);
890 put_str("\"$$ $$$ $$\"", cy - 3, cx - 13);
891 put_str("\"$$ $$$ $$\"", cy - 2, cx - 12);
892 put_str("*#########*#########*", cy - 1, cx - 11);
893 put_str("*#########*#########*", cy, cx - 11);
895 /* Display a message */
897 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
898 put_str("来た、見た、勝った!", cy + 4, cx - 10);
899 put_str(format("偉大なる%s万歳!", sp_ptr->winner), cy + 5, cx - 11);
901 put_str("Veni, Vidi, Vici!", cy + 3, cx - 9);
902 put_str("I came, I saw, I conquered!", cy + 4, cx - 14);
903 put_str(format("All Hail the Mighty %s!", sp_ptr->winner), cy + 5, cx - 13);
906 /* If player did Seppuku, that is already written in playrecord */
909 do_cmd_write_nikki(NIKKI_BUNSHOU, 0, _("ダンジョンの探索から引退した。", "retired exploring dungeons."));
910 do_cmd_write_nikki(NIKKI_GAMESTART, 1, _("-------- ゲームオーバー --------", "-------- Game Over --------"));
911 do_cmd_write_nikki(NIKKI_BUNSHOU, 1, "\n\n\n\n");
917 /* Wait for response */